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  • Is the Scala 2.8 collections library a case of "the longest suicide note in history" ?

    - by oxbow_lakes
    First note the inflammatory subject title is a quotation made about the manifesto of a UK political party in the early 1980s. This question is subjective but it is a genuine question, I've made it CW and I'd like some opinions on the matter. Despite whatever my wife and coworkers keep telling me, I don't think I'm an idiot: I have a good degree in mathematics from the University of Oxford and I've been programming commercially for almost 12 years and in Scala for about a year (also commercially). I have just started to look at the Scala collections library re-implementation which is coming in the imminent 2.8 release. Those familiar with the library from 2.7 will notice that the library, from a usage perspective, has changed little. For example... > List("Paris", "London").map(_.length) res0: List[Int] List(5, 6) ...would work in either versions. The library is eminently useable: in fact it's fantastic. However, those previously unfamiliar with Scala and poking around to get a feel for the language now have to make sense of method signatures like: def map[B, That](f: A => B)(implicit bf: CanBuildFrom[Repr, B, That]): That For such simple functionality, this is a daunting signature and one which I find myself struggling to understand. Not that I think Scala was ever likely to be the next Java (or /C/C++/C#) - I don't believe its creators were aiming it at that market - but I think it is/was certainly feasible for Scala to become the next Ruby or Python (i.e. to gain a significant commercial user-base) Is this going to put people off coming to Scala? Is this going to give Scala a bad name in the commercial world as an academic plaything that only dedicated PhD students can understand? Are CTOs and heads of software going to get scared off? Was the library re-design a sensible idea? If you're using Scala commercially, are you worried about this? Are you planning to adopt 2.8 immediately or wait to see what happens? Steve Yegge once attacked Scala (mistakenly in my opinion) for what he saw as its overcomplicated type-system. I worry that someone is going to have a field day spreading fud with this API (similarly to how Josh Bloch scared the JCP out of adding closures to Java). Note - I should be clear that, whilst I believe that Josh Bloch was influential in the rejection of the BGGA closures proposal, I don't ascribe this to anything other than his honestly-held beliefs that the proposal represented a mistake.

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  • When to address managed heap fragmentation

    - by emddudley
    I was reading a blog entry by Josh Smith where he used a cache mechanism in order to "reduce managed heap fragmentation". His caching reduces the number of short-lived objects being created at the cost of slightly slower execution speed. How much of a problem is managed heap fragmentation in a managed language like C#? How can you diagnose if it's an issue? In what situations would you typically need to address it?

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  • In MVVM should the ViewModel or Model implement INotifyPropertyChanged?

    - by Edward Tanguay
    Most MVVM examples I have worked through have had the Model implement INotifyPropertyChanged, but in Josh Smith's CommandSink example the ViewModel implements INotifyPropertyChanged. I'm still cognitively putting together the MVVM concepts, so I don't know if: you have to put the INotifyPropertyChanged in the ViewModel to get CommandSink to work this is just an aberration of the norm and it doesn't really matter you should always have the Model implement INotifyPropertyChanged and this is just a mistake which would be corrected if this were developed from a code example to an application What have been others' experiences on MVVM projects you have worked on?

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  • extjs filter editor

    - by hazimdikenli
    Hi, does extJS have any kind of visual filtering tool for its grids. there are three sample criterias in the next line which are added by the user, and an x button to remove the criteria. Sample Filter: [Business Unit=Accounting-x] [Name like 'Jo*'-x] [Age between 25-33-x] Personnel Grid (displaying the filtered data) 1 33 Josh Accounting 2 35 John Accounting

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  • Permissions error when connecting to EC2 via SSH on Mac OSx

    - by resonantmedia
    I am new to EC2. I created my security credentials from this site: http://paulstamatiou.com/how-to-getting-started-with-amazon-ec2 It worked great, I rebooted and now when I try to connect I get a login/password prompt. (Which I never set up.) After several attempts I get this error: Permission denied (publickey,gssapi-with-mic). What am I doing wrong? Thanks, Josh

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  • Is there a work around for slow performance of do.call(cbind.xts,...) in R 2.15.2?

    - by Petr Matousu
    I would expect cbind.xts and do.call(cbind.xts) to perform with similar elapsed time. That was true for R2.11, R2.14. For R2.15.2 and xts 0.8-8, the do.call(cbind.xts,...) variant performs drastically slower, which effectively breaks my previous codes. As Josh Ulrich notes in a comment below, the xts package maintainers are aware of this problem. In the meantime, is there a convenient work around?

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  • 398 row datalist slowing down modal open????

    - by Jreeter
    Hey guys I got a weird issue.. I have a datalist that's only loaded on pageload it contains 2 columns a name and date and has 398 rows.. In IE 7 and above(and prob previous version) when I open a modal via a button click it takes almost 5 seconds to open. HOWEVER, if I do not bind this datalist it's MUCH faster.. Also this is only happening in IE, Chrome, Firefox and opera both open the modal instantly with the datalist binded... Josh

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  • .NET HTML Sanitation for rich HTML Input

    - by Rick Strahl
    Recently I was working on updating a legacy application to MVC 4 that included free form text input. When I set up the new site my initial approach was to not allow any rich HTML input, only simple text formatting that would respect a few simple HTML commands for bold, lists etc. and automatically handles line break processing for new lines and paragraphs. This is typical for what I do with most multi-line text input in my apps and it works very well with very little development effort involved. Then the client sprung another note: Oh by the way we have a bunch of customers (real estate agents) who need to post complete HTML documents. Oh uh! There goes the simple theory. After some discussion and pleading on my part (<snicker>) to try and avoid this type of raw HTML input because of potential XSS issues, the client decided to go ahead and allow raw HTML input anyway. There has been lots of discussions on this subject on StackOverFlow (and here and here) but to after reading through some of the solutions I didn't really find anything that would work even closely for what I needed. Specifically we need to be able to allow just about any HTML markup, with the exception of script code. Remote CSS and Images need to be loaded, links need to work and so. While the 'legit' HTML posted by these agents is basic in nature it does span most of the full gamut of HTML (4). Most of the solutions XSS prevention/sanitizer solutions I found were way to aggressive and rendered the posted output unusable mostly because they tend to strip any externally loaded content. In short I needed a custom solution. I thought the best solution to this would be to use an HTML parser - in this case the Html Agility Pack - and then to run through all the HTML markup provided and remove any of the blacklisted tags and a number of attributes that are prone to JavaScript injection. There's much discussion on whether to use blacklists vs. whitelists in the discussions mentioned above, but I found that whitelists can make sense in simple scenarios where you might allow manual HTML input, but when you need to allow a larger array of HTML functionality a blacklist is probably easier to manage as the vast majority of elements and attributes could be allowed. Also white listing gets a bit more complex with HTML5 and the new proliferation of new HTML tags and most new tags generally don't affect XSS issues directly. Pure whitelisting based on elements and attributes also doesn't capture many edge cases (see some of the XSS cheat sheets listed below) so even with a white list, custom logic is still required to handle many of those edge cases. The Microsoft Web Protection Library (AntiXSS) My first thought was to check out the Microsoft AntiXSS library. Microsoft has an HTML Encoding and Sanitation library in the Microsoft Web Protection Library (formerly AntiXSS Library) on CodePlex, which provides stricter functions for whitelist encoding and sanitation. Initially I thought the Sanitation class and its static members would do the trick for me,but I found that this library is way too restrictive for my needs. Specifically the Sanitation class strips out images and links which rendered the full HTML from our real estate clients completely useless. I didn't spend much time with it, but apparently I'm not alone if feeling this library is not really useful without some way to configure operation. To give you an example of what didn't work for me with the library here's a small and simple HTML fragment that includes script, img and anchor tags. I would expect the script to be stripped and everything else to be left intact. Here's the original HTML:var value = "<b>Here</b> <script>alert('hello')</script> we go. Visit the " + "<a href='http://west-wind.com'>West Wind</a> site. " + "<img src='http://west-wind.com/images/new.gif' /> " ; and the code to sanitize it with the AntiXSS Sanitize class:@Html.Raw(Microsoft.Security.Application.Sanitizer.GetSafeHtmlFragment(value)) This produced a not so useful sanitized string: Here we go. Visit the <a>West Wind</a> site. While it removed the <script> tag (good) it also removed the href from the link and the image tag altogether (bad). In some situations this might be useful, but for most tasks I doubt this is the desired behavior. While links can contain javascript: references and images can 'broadcast' information to a server, without configuration to tell the library what to restrict this becomes useless to me. I couldn't find any way to customize the white list, nor is there code available in this 'open source' library on CodePlex. Using Html Agility Pack for HTML Parsing The WPL library wasn't going to cut it. After doing a bit of research I decided the best approach for a custom solution would be to use an HTML parser and inspect the HTML fragment/document I'm trying to import. I've used the HTML Agility Pack before for a number of apps where I needed an HTML parser without requiring an instance of a full browser like the Internet Explorer Application object which is inadequate in Web apps. In case you haven't checked out the Html Agility Pack before, it's a powerful HTML parser library that you can use from your .NET code. It provides a simple, parsable HTML DOM model to full HTML documents or HTML fragments that let you walk through each of the elements in your document. If you've used the HTML or XML DOM in a browser before you'll feel right at home with the Agility Pack. Blacklist based HTML Parsing to strip XSS Code For my purposes of HTML sanitation, the process involved is to walk the HTML document one element at a time and then check each element and attribute against a blacklist. There's quite a bit of argument of what's better: A whitelist of allowed items or a blacklist of denied items. While whitelists tend to be more secure, they also require a lot more configuration. In the case of HTML5 a whitelist could be very extensive. For what I need, I only want to ensure that no JavaScript is executed, so a blacklist includes the obvious <script> tag plus any tag that allows loading of external content including <iframe>, <object>, <embed> and <link> etc. <form>  is also excluded to avoid posting content to a different location. I also disallow <head> and <meta> tags in particular for my case, since I'm only allowing posting of HTML fragments. There is also some internal logic to exclude some attributes or attributes that include references to JavaScript or CSS expressions. The default tag blacklist reflects my use case, but is customizable and can be added to. Here's my HtmlSanitizer implementation:using System.Collections.Generic; using System.IO; using System.Xml; using HtmlAgilityPack; namespace Westwind.Web.Utilities { public class HtmlSanitizer { public HashSet<string> BlackList = new HashSet<string>() { { "script" }, { "iframe" }, { "form" }, { "object" }, { "embed" }, { "link" }, { "head" }, { "meta" } }; /// <summary> /// Cleans up an HTML string and removes HTML tags in blacklist /// </summary> /// <param name="html"></param> /// <returns></returns> public static string SanitizeHtml(string html, params string[] blackList) { var sanitizer = new HtmlSanitizer(); if (blackList != null && blackList.Length > 0) { sanitizer.BlackList.Clear(); foreach (string item in blackList) sanitizer.BlackList.Add(item); } return sanitizer.Sanitize(html); } /// <summary> /// Cleans up an HTML string by removing elements /// on the blacklist and all elements that start /// with onXXX . /// </summary> /// <param name="html"></param> /// <returns></returns> public string Sanitize(string html) { var doc = new HtmlDocument(); doc.LoadHtml(html); SanitizeHtmlNode(doc.DocumentNode); //return doc.DocumentNode.WriteTo(); string output = null; // Use an XmlTextWriter to create self-closing tags using (StringWriter sw = new StringWriter()) { XmlWriter writer = new XmlTextWriter(sw); doc.DocumentNode.WriteTo(writer); output = sw.ToString(); // strip off XML doc header if (!string.IsNullOrEmpty(output)) { int at = output.IndexOf("?>"); output = output.Substring(at + 2); } writer.Close(); } doc = null; return output; } private void SanitizeHtmlNode(HtmlNode node) { if (node.NodeType == HtmlNodeType.Element) { // check for blacklist items and remove if (BlackList.Contains(node.Name)) { node.Remove(); return; } // remove CSS Expressions and embedded script links if (node.Name == "style") { if (string.IsNullOrEmpty(node.InnerText)) { if (node.InnerHtml.Contains("expression") || node.InnerHtml.Contains("javascript:")) node.ParentNode.RemoveChild(node); } } // remove script attributes if (node.HasAttributes) { for (int i = node.Attributes.Count - 1; i >= 0; i--) { HtmlAttribute currentAttribute = node.Attributes[i]; var attr = currentAttribute.Name.ToLower(); var val = currentAttribute.Value.ToLower(); span style="background: white; color: green">// remove event handlers if (attr.StartsWith("on")) node.Attributes.Remove(currentAttribute); // remove script links else if ( //(attr == "href" || attr== "src" || attr == "dynsrc" || attr == "lowsrc") && val != null && val.Contains("javascript:")) node.Attributes.Remove(currentAttribute); // Remove CSS Expressions else if (attr == "style" && val != null && val.Contains("expression") || val.Contains("javascript:") || val.Contains("vbscript:")) node.Attributes.Remove(currentAttribute); } } } // Look through child nodes recursively if (node.HasChildNodes) { for (int i = node.ChildNodes.Count - 1; i >= 0; i--) { SanitizeHtmlNode(node.ChildNodes[i]); } } } } } Please note: Use this as a starting point only for your own parsing and review the code for your specific use case! If your needs are less lenient than mine were you can you can make this much stricter by not allowing src and href attributes or CSS links if your HTML doesn't allow it. You can also check links for external URLs and disallow those - lots of options.  The code is simple enough to make it easy to extend to fit your use cases more specifically. It's also quite easy to make this code work using a WhiteList approach if you want to go that route. The code above is semi-generic for allowing full featured HTML fragments that only disallow script related content. The Sanitize method walks through each node of the document and then recursively drills into all of its children until the entire document has been traversed. Note that the code here uses an XmlTextWriter to write output - this is done to preserve XHTML style self-closing tags which are otherwise left as non-self-closing tags. The sanitizer code scans for blacklist elements and removes those elements not allowed. Note that the blacklist is configurable either in the instance class as a property or in the static method via the string parameter list. Additionally the code goes through each element's attributes and looks for a host of rules gleaned from some of the XSS cheat sheets listed at the end of the post. Clearly there are a lot more XSS vulnerabilities, but a lot of them apply to ancient browsers (IE6 and versions of Netscape) - many of these glaring holes (like CSS expressions - WTF IE?) have been removed in modern browsers. What a Pain To be honest this is NOT a piece of code that I wanted to write. I think building anything related to XSS is better left to people who have far more knowledge of the topic than I do. Unfortunately, I was unable to find a tool that worked even closely for me, or even provided a working base. For the project I was working on I had no choice and I'm sharing the code here merely as a base line to start with and potentially expand on for specific needs. It's sad that Microsoft Web Protection Library is currently such a train wreck - this is really something that should come from Microsoft as the systems vendor or possibly a third party that provides security tools. Luckily for my application we are dealing with a authenticated and validated users so the user base is fairly well known, and relatively small - this is not a wide open Internet application that's directly public facing. As I mentioned earlier in the post, if I had my way I would simply not allow this type of raw HTML input in the first place, and instead rely on a more controlled HTML input mechanism like MarkDown or even a good HTML Edit control that can provide some limits on what types of input are allowed. Alas in this case I was overridden and we had to go forward and allow *any* raw HTML posted. Sometimes I really feel sad that it's come this far - how many good applications and tools have been thwarted by fear of XSS (or worse) attacks? So many things that could be done *if* we had a more secure browser experience and didn't have to deal with every little script twerp trying to hack into Web pages and obscure browser bugs. So much time wasted building secure apps, so much time wasted by others trying to hack apps… We're a funny species - no other species manages to waste as much time, effort and resources as we humans do :-) Resources Code on GitHub Html Agility Pack XSS Cheat Sheet XSS Prevention Cheat Sheet Microsoft Web Protection Library (AntiXss) StackOverflow Links: http://stackoverflow.com/questions/341872/html-sanitizer-for-net http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://code.google.com/p/subsonicforums/source/browse/trunk/SubSonic.Forums.Data/HtmlScrubber.cs?r=61© Rick Strahl, West Wind Technologies, 2005-2012Posted in Security  HTML  ASP.NET  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Error Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException [migrated]

    - by user134212
    I'm new here. I'm learning how to program on java and I have a problem with my code. I really have no clue why my code is not working. I think my mistake may be here, but I'm not quite sure. m3 = new Matriz(ren2,col2); btSumar.addActionListener(new ActionListener() { Matriz m3;//(ren2,col2); public void actionPerformed(ActionEvent e) { m3 = new Matriz(ren2,col2); if(ventanaAbierta==true) { try { crearMat.SUMA(m1,m2); } catch(Exception nul) { System.out.println(nul); } } else { JOptionPane.showMessageDialog(null,"Ya se realizo la suma"); } } }); My Complete code import java.awt.*; import javax.swing.*; import javax.swing.BorderFactory; import javax.swing.border.Border; import java.awt.event.*; import java.awt.*; import java.io.*; import java.util.*; public class Practica2 { private int opcion,ren2,col2; private JFrame ventana,ventanaPrintMatriz; private JPanel panel,panel2; private Border borderRed2,borderBlue2,borderGreen2,borderGreen4; private Color red,green,blue,white,black; private Font Verdana14,ArialBlack18; private JLabel labelTitulo; public JButton btSalir,btSumar,btRestar,btMultiplica,btTranspuesta,btCrear; private ImageIcon suma,resta,multi,crear,salir,trans; private boolean ventanaAbierta = false; private static ValidacionesMatrices valida; private static Operaciones operacion; private static Matriz m1,m2,m3; private static ImprimirMatriz printMat; public Practica2() { panel = new JPanel(); panel.setLayout(null); ventana = new JFrame("Operaciones con Matrices"); ventana.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); ventana.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //Sale del programa System.exit(0); } }); ventana.setContentPane(panel); ventana.setVisible(true); ventana.setResizable(false); ventana.setBounds(150,150,300,380); //ventana.setBounds(0,0,650,650); } public void inicializarComponentes() { panel2 = new JPanel(); panel2.setLayout(null); labelTitulo = new JLabel("Practica #2"); suma = new ImageIcon("suma1.png"); resta = new ImageIcon("resta1.png"); multi = new ImageIcon("multi1.png"); trans = new ImageIcon("trans2.png"); crear = new ImageIcon("crear1.png"); salir = new ImageIcon("salir1.png"); btTranspuesta = new JButton("Transpuesta",trans); btMultiplica = new JButton("Multiplica",multi); btRestar = new JButton("Restar",resta); btSumar = new JButton("Sumar",suma); btCrear = new JButton("Crear",crear); btSalir = new JButton("Salir",salir); //Tipo de letra ArialBlack18 = new Font("Arial Black",Font.BOLD,18); //Color green = new Color(0,255,0); //Formato labelTitulo labelTitulo.setBounds(80,-60,200,150); labelTitulo.setFont(ArialBlack18); labelTitulo.setForeground(blue); labelTitulo.setVisible(true); //Formato de CrearMatriz btCrear.setBounds(80,50,130,30); btCrear.setToolTipText("Crea una matriz"); //Formato de Muliplica btMultiplica.setBounds(80,100,130,30); btMultiplica.setToolTipText("Mat[A] * Mat[B]"); //Formato de botonRestar btRestar.setBounds(80,150,130,30); btRestar.setToolTipText("Mat[A] - Mat[B]"); //Formato del botonSumar btSumar.setBounds(80,200,130,30); btSumar.setToolTipText("Mat[A] + Mat[B]"); //Formato de Transpuesta btTranspuesta.setBounds(80,250,130,30); btTranspuesta.setToolTipText("Mat[A]^-1"); //Formato del botonSalir btSalir.setBounds(80,300,130,30); //Agregando componentes al panel1 panel2.add(labelTitulo); panel2.add(btMultiplica); panel2.add(btCrear); panel2.add(btRestar); panel2.add(btSumar); panel2.add(btSalir); panel2.add(btTranspuesta); //Formato panel2 panel2.setBackground(green); panel2.setVisible(true); panel2.setBounds(0,0,300,380); //Argregamos componentes al panelPrincipal= panel.add(panel2); //BotonCrear btCrear.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) //throws IOException { if(ventanaAbierta==false) { ventanaAbierta=true; new CrearMatriz(); } else { JOptionPane.showMessageDialog(null,"Ya se crearon las Matrices"); } } }); m3 = new Matriz(ren2,col2); btSumar.addActionListener(new ActionListener() { Matriz m3;//(ren2,col2); public void actionPerformed(ActionEvent e) { m3 = new Matriz(ren2,col2); if(ventanaAbierta==true) { try { crearMat.SUMA(m1,m2); } catch(Exception nul) { System.out.println(nul); } } else { JOptionPane.showMessageDialog(null,"Ya se realizo la suma"); } } }); //BotonSalir btSalir.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } }); panel.setVisible(true); panel.setBounds(0,0,350,380); } class VentanaMatriz { private JFrame ventana; private JPanel panel; private JTextArea textArea1,textArea2; private JLabel mat1,mat2; private JTextField textField1; public VentanaMatriz() { panel = new JPanel(); panel.setLayout(null); ventana = new JFrame("Creacion de Matrices"); ventana.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { ventana.dispose(); } }); ventana.setContentPane(panel); ventana.setVisible(true); ventana.setResizable(false); ventana.setBounds(200,100,850,420); } public void inicializarComponentes() { //Colores black = new Color(0,0,0); white = new Color(255,255,255); blue = new Color(0,0,255); green = new Color(0,255,0); red = new Color(255,0,0); //Tipo de letra Verdana14 = new Font("Verdana",Font.BOLD,14); //Tipos de borde borderRed2 = BorderFactory.createLineBorder(red,2); borderBlue2 = BorderFactory.createLineBorder(blue,2); borderGreen2 = BorderFactory.createLineBorder(green,2); borderGreen4 = BorderFactory.createLineBorder(green,4); //Agregando componentes al panel1 panel.add(mat1); panel.add(textArea1); panel.add(mat2); panel.add(textArea2); //Formato panel2 panel.setBackground(blue); panel.setVisible(true); panel.setBounds(0,0,850,420); } } class CrearMatriz { public int col1,re1,ren2,col2; public Matriz m1,m2,m3; public CrearMatriz() { int col1,ren1,ren2,col2; ren2 = Integer.parseInt(JOptionPane.showInputDialog("Numero de Renglones Matriz A: ")); col2 = Integer.parseInt(JOptionPane.showInputDialog("Numero de Columnas Matriz A: ")); final Matriz m1= new Matriz(ren2,col2); ren2 = Integer.parseInt(JOptionPane.showInputDialog("Numero de Renglones Matriz B: ")); col2 = Integer.parseInt(JOptionPane.showInputDialog("Numero de Columnas Matriz B: ")); final Matriz m2= new Matriz(ren2,col2); m3 = new Matriz(ren2,col2); m1.llenarMatriz(); m2.llenarMatriz(); m1.printMat(); m2.printMat(); } public void SUMA(Matriz m1,Matriz m2) { Matriz m3; if(ventanaAbierta==false) { m3 = new Matriz(ren2,col2); if(valida.validaSumayResta(m1,m2)) { m3 = operacion.sumaMat(m1,m2); JOptionPane.showMessageDialog(null,"La suma es = "); m3.imprimeMatriz(); } else { JOptionPane.showMessageDialog(null,"No es posible hacer la suma"); } } } public void RESTA() { } //btSumar = new JButton("Sumar",suma); //BotonSumar //Mostrar matriz 1 y 2 // System.out.println("\n\n\nMatriz 1="); // m1.imprimeMatriz(); // System.out.println("\nMatriz 2="); //Poner en botones /* if(valida.validaSumayResta(m1,m2)) { m3 = operacion.sumaMat(m1,m2); JOptionPane.showMessageDialog(null,"La suma es = "); m3.imprimeMatriz(); } else { JOptionPane.showMessageDialog(null,"No es posible hacer la suma"); } if(valida.validaSumayResta(m1,m2)) { m3=operacion.restaMat(m1,m2); JOptionPane.showMessageDialog(null,"La resta es = "); m3.imprimeMatriz(); } else { JOptionPane.showMessageDialog(null,"No es posible hacer la resta"); } if(valida.validaMultiplicacion(m1,m2)){ m3=operacion.multiplicaMat(m1,m2); JOptionPane.showMessageDialog(null,"La multiplicacion es = "); m3.imprimeMatriz(); } else { JOptionPane.showMessageDialog(null,"No es posible hacer la multiplicacion"); } JOptionPane.showMessageDialog(null,"La multiplicacion es = "); m1=operacion.transpuesta(m1); m2=operacion.transpuesta(m2); */ } class Matriz { public JTextField matriz; //public JTextArea texto; private JFrame ventanaPrintMatriz; private JPanel panel2; int ren; int col; int pos[][]; public Matriz(int ren1, int col1) { ren = ren1; col = col1; pos = new int [ren][col];/*una matriz de enteros de renglon por columan*/ } public void llenarMatriz() { for(int i=0;i<ren;i++) for(int j=0;j<col;j++) pos[i][j]=(int) (Math.random()*10);/*la posicion i y j crea un entero random*/ } /*vuelve a recorrer los espacio de i y j*/ } //Esta clase era un metodo de CrearMatriz class ImprimirMatriz { public void ImprimirMatriz() { panel2 = new JPanel(); panel2.setLayout(null); ventanaPrintMatriz = new JFrame("Matriz"); ventana.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //Practica2.ventanaAbierta=false; ventana.dispose(); } }); int i,j; int x=0,y=0; borderRed2 = BorderFactory.createLineBorder(red,2); white = new Color(255,255,255); red = new Color(255,0,0); black = new Color(0,0,0); blue = new Color(0,0,255); for(i=0;i<ren;i++) { for(j=0;j<col;j++) { matriz = new JTextField(" "+pos[i][j]); matriz.setBorder(borderRed2); matriz.setForeground(white); matriz.setBounds(x+25,y+25,25,25); matriz.setBackground(black); matriz.setEditable(false); matriz.setVisible(true); //Se incrementa la coordenada en X //para el siguiente Textfield no se encime x=x+35; //Agregamos el textField al panel panel2.add(matriz); } //Regreso las cordenadas de X a 0 para que el //siguiente renglon empieze en donde mismo x=0; //Incremento las coordenada Y para que se brinque //de linea y=y+35; } //Formato panel2 panel2.setBounds(150,150,350,380); panel2.setBackground(blue); 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  • How can I assert from Python C code?

    - by Joe
    I'm writing a Python class in C and I want to put assertions in my debug code. assert.h suits me fine. This only gets put in debug compiles so there's no chance of an assert failure impacting a user of the Python code*. I'm trying to divide my 'library' code (which should be separate to the code linked against Python) so I can use it from other C code. My Python methods are therefore thinnish wrappers around my pure-C code. So I can't do this in my 'library' code: if (black == white) { PyErr_SetString(PyExc_RuntimeError, "Remap failed"); } because this pollutes my pure-C code with Python. It's also far uglier than a simple assert(black != white); I believe that the Distutils compiler always sets NDEBUG, which means I can't use assert.h even in debug builds. Mac OS and Linux. Help! *one argument I've heard against asserting in C code called from Python.

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    - by leon
    Hi, Is there a way to change background color for UIWebView? None of the colors set in IB effect UIWebView behavior: before acctual content is loaded it shows as up as white (causing a white flash between the moment it is loaded and content is rendered). Setting background color programmatically does not do anything either. Here is code: @interface Web_ViewViewController : UIViewController { UIWebView *web; } @property (nonatomic, retain) IBOutlet UIWebView *web; @end .... (void)viewDidLoad { super viewDidLoad; web.backgroundColor = UIColor blueColor; NSURL *clUrl = NSURL URLWithString:@"http://www.apple.com" ; NSURLRequest *req = NSURLRequest requestWithURL:clUrl; web loadRequest:req; } thanks

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  • css nth-child(2n+1) repaint css after filtering out list items

    - by Michael
    I have a list of 20+ items. The background-color changes using the :nth-child(2n+1) selector. (ie. even item black, odd item white). When I click a button to filter out specific items using the jQuery Isotope plugin it adds a .isotope-hidden class to the items I want to filter out, which changes the position of the list item to 0,0 and opacity to 0. When this happens the remaining items are left with the original black/white background-colors, which are now no longer in order. Does anyone know a way to "repaint' the css using the :nth-child(2n+1) selector on the items that do not contain the .isotope-hidden class. I tried #element tr:not(.isotope-hidden):nth-child(2n+1) with no avail. Any help would be appreciated. Thank you.

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  • Overlay WriteableBitmap with color

    - by rajenk
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  • IE GIF/PNG Transparency issue with jQuery

    - by Andrew
    Ok, this is pretty weird... Here's the page in question: http://s289116086.onlinehome.us/lawjournaltv/index.php The main blue callout background was originally a PNG, but when I applied some jQuery trickery to it (click the numbers in the top right to see what I mean), an ugly white border appeared where the transparency should be. See this screenshot from IE8: http://skitch.com/darkdriving/n62bu/windows-xp-professional I figured I could sacrifice the quality/flexibility of a PNG and just resaved each of the backgrounds as GIFs and set the matte color to white (for now). Well, I was proven wrong because IE is treating the GIF transparency the same as the original PNGs. I've read here that the issue with PNGs, Javascript, and IE has something to do with multiple filters can't be applied to one image, but shouldn't GIFs be exempt from this because they lack the Alpha Channel? Is there any way to make this page look similar in IE to Firefox or Webkit browsers? Thanks in advance!

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  • Rails, searchlogic choose categories with checkboxes

    - by atmorell
    Hello, I am useing searchlogic to search some paintings. Each painting belong to a single category. What I would like to do is add multiple checkboxes to my search form, so that users can mark multiple categories. (joined with or) Is this possible with searchlogic? The query I am looking for is something like this: SELECT * FROM paintings WHERE category LIKE "white" OR category LIKE "red"... f.check_box :category (white) f.check_box :category (black) f.check_box :category (red) f.check_box :category (green) etc.

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  • Applying atyle sheets in pyqt

    - by Jebagnanadas
    Hello all, If i apply a property to a parent widget it is automatically applied for child widgets too.. Is there any way of preventing this?? For example if i set background color as white in a dialog the button,combo boxes and scroll bars looks white as it lacks it native look(have to say it's unpleasant & ugly).. Is there any way that i can apply the stylesheets only to a parent widget not to it's children??? Experts help please..

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  • Silverlight 4 Setting background color of textbox on focus

    - by Sean Riedel
    I am trying to set the background color of a Textbox to white on focus using a Style. My enabled Textbox has a Linear Gradient background by default: <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> <GradientStop Color="#e8e8e8" Offset="0.0" /> <GradientStop Color="#f3f3f3" Offset="0.25" /> <GradientStop Color="#f4f4f4" Offset="0.75" /> <GradientStop Color="#f4f4f4" Offset="1.0" /> </LinearGradientBrush> </Setter.Value> </Setter> I have a focus visual state defined: <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <DoubleAnimation Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Opacity" To="1" Duration="0"/> </Storyboard> </VisualState> Here is the rest of the Control Template: <Border x:Name="Border" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="1" Opacity="1" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}"> <Grid> <Border x:Name="ReadOnlyVisualElement" Opacity="0" Background="#5EC9C9C9"/> <Border x:Name="MouseOverBorder" BorderThickness="1" BorderBrush="Transparent"> <ScrollViewer x:Name="ContentElement" Padding="{TemplateBinding Padding}" BorderThickness="0" IsTabStop="False"/> </Border> </Grid> </Border> <Border x:Name="DisabledVisualElement" Background="#A5D7D7D7" BorderBrush="#A5D7D7D7" BorderThickness="{TemplateBinding BorderThickness}" Opacity="0" IsHitTestVisible="False"/> <Border x:Name="FocusVisualElement" Background="#A5ffffff" BorderBrush="#FF72c1ec" BorderThickness="{TemplateBinding BorderThickness}" Margin="1" Opacity="0" IsHitTestVisible="False"/> On the last Border tag is where I am trying to set the background to white (#ffffff). Right now I have the opacity at A5 which does turn the background white, however it also starts to obscure the text in the box. Any higher opacity makes the text invisible so I am pretty sure that setting the background of that border is not the right way to do this. Can I set the Background color of the ContentElement somehow through a StoryBoard? Thanks.

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  • Code editor skins?

    - by Khalspi
    This is a kind of unorthodox question. Frankly, I won't lie to you. I am new to programming and am planning to improve myself. I enjoy coding but I need something to keep me going during the down times, so my question is: Is there such a thing as a code editor skin? A compiler skin? For example, you have the Command Prompt, it has a black background with white writing, it seems geeky, exactly what I want. I want a compiler that looks like command prompt...black with white writing (or green) or still has color coding (some compilers change color of text based on command). Yes, this is mainly for boasting, but I don't want to show someone something that basically looks like a text editor, I just want something that looks a little cooler. P.S (This question may seem a little unnecessary, it is because it is my first question, I'd like to warm up to this community before I start asking some real questions about code.)

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  • putpixel with pyglet

    - by pts
    I'm new to pyglet. I'd like to change a pixel from black to white at each on_draw iteration. So after 1000 iterations, there should be exactly 1000 white pixels in the window. However, I'd like to avoid calling 1000 draw operations in on_draw for that. So I'd like to create an image, do an RGB putpixel on the image, and blit the image to the screen. How can I do that? The pyglet documentation, the examples and the source code aren't too helpful on this.

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  • How to specify behavior of Java BufferedImage resize: need min for pixel rows instead of averaging

    - by tucuxi
    I would like to resize a Java BufferedImage, making it smaller vertically but without using any type of averaging, so that if a pixel-row is "blank" (white) in the source image, there will be a white pixel-row in the corresponding position of the destination image: the "min" operation. The default algorithms (specified in getScaledInstance) do not allow me a fine-grained enough control. I would like to implement the following logic: for each pixel row in the w-pixels wide destination image, d = pixel[w] find the corresponding j pixel rows of the source image, s[][] = pixel[j][w] write the new line of pixels, so that d[i] = min(s[j][i]) over all j, i I have been reading on RescaleOp, but have not figured out how to implement this functionality -- it is admittedly a weird type of scaling. Can anyone provide me pointers on how to do this? In the worse case, I figure I can just reserve the destination ImageBuffer and copy the pixels following the pseudocode, but I was wondering if there is better way.

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  • composite colors : CALayer and blend mode on iPhone

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    I'm trying to use core image on the iphone. I'm able to composite my colors using quartz to draw an uiview, but i want to separate each component into CALayer (UIview consume more resources). So i have a white mask i want to use to filter a background bitmap, and i want to try diffrent blending mode. UNfortunately, the layers are only "adding" their colors. Here is my code : @implementation WhiteLayerHelper - (void)drawLayer:(CALayer *)theLayer inContext:(CGContextRef)myContext { // draw a white overlay, with special blending and alpha values, so that the saturation can be animated CGContextSetBlendMode(myContext,kCGBlendModeSaturation); CGContextSetRGBFillColor(myContext,1.0,1.0,1.0,0.9); CGContextFillRect(myContext,[UIScreen mainScreen].bounds); } @end And here is the main view drawrect code, where i use my CALayer : - (void)drawRect:(CGRect)rect { //get the drawing context CGContextRef myContext = UIGraphicsGetCurrentContext(); // draw the background [self fillContext:myContext withBounds:m_overlayRect withImage:m_currentImage]; [whiteLayer renderInContext:myContext]; } Is there something wrong ?

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