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  • iPhone: [subview release] removes my subview from the display

    - by Stefan Klumpp
    I have these two pieces of code. The first one works perfectly: UIView *tmp = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:tmp]; [tmp release]; The second one is pretty much the same, but the view doesn't show up. CommentBox *commentBox = [[CommentBox alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:commentBox]; [commentBox release]; // Why does this remove the view? If I remove the [commentBox release] the view surprisingly appears. But I don't see a different between these two code snippets. The init for the CommentBox looks like this: - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Load the nib: NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"CommentBox" owner:self options:nil]; self = [nibObjects objectAtIndex:0]; } return self; }

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  • Best practise when using httplib2.Http() object

    - by tomaz
    I'm writing a pythonic web API wrapper with a class like this import httplib2 import urllib class apiWrapper: def __init__(self): self.http = httplib2.Http() def _http(self, url, method, dict): ''' Im using this wrapper arround the http object all the time inside the class ''' params = urllib.urlencode(dict) response, content = self.http.request(url,params,method) as you can see I'm using the _http() method to simplify the interaction with the httplib2.Http() object. This method is called quite often inside the class and I'm wondering what's the best way to interact with this object: create the object in the __init__ and then reuse it when the _http() method is called (as shown in the code above) or create the httplib2.Http() object inside the method for every call of the _http() method (as shown in the code sample below) import httplib2 import urllib class apiWrapper: def __init__(self): def _http(self, url, method, dict): '''Im using this wrapper arround the http object all the time inside the class''' http = httplib2.Http() params = urllib.urlencode(dict) response, content = http.request(url,params,method)

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  • Scipy Negative Distance? What?

    - by disappearedng
    I have a input file which are all floating point numbers to 4 decimal place. i.e. 13359 0.0000 0.0000 0.0001 0.0001 0.0002` 0.0003 0.0007 ... (the first is the id). My class uses the loadVectorsFromFile method which multiplies it by 10000 and then int() these numbers. On top of that, I also loop through each vector to ensure that there are no negative values inside. However, when I perform _hclustering, I am continually seeing the error, "Linkage Z contains negative values". I seriously think this is a bug because: I checked my values, the values are no where small enough or big enough to approach the limits of the floating point numbers and the formula that I used to derive the values in the file uses absolute value (my input is DEFINITELY right). Can someone enligten me as to why I am seeing this weird error? What is going on that is causing this negative distance error? ===== def loadVectorsFromFile(self, limit, loc, assertAllPositive=True, inflate=True): """Inflate to prevent "negative" distance, we use 4 decimal points, so *10000 """ vectors = {} self.winfo("Each vector is set to have %d limit in length" % limit) with open( loc ) as inf: for line in filter(None, inf.read().split('\n')): l = line.split('\t') if limit: scores = map(float, l[1:limit+1]) else: scores = map(float, l[1:]) if inflate: vectors[ l[0]] = map( lambda x: int(x*10000), scores) #int might save space else: vectors[ l[0]] = scores if assertAllPositive: #Assert that it has no negative value for dirID, l in vectors.iteritems(): if reduce(operator.or_, map( lambda x: x < 0, l)): self.werror( "Vector %s has negative values!" % dirID) return vectors def main( self, inputDir, outputDir, limit=0, inFname="data.vectors.all", mappingFname='all.id.features.group.intermediate'): """ Loads vector from a file and start clustering INPUT vectors is { featureID: tfidfVector (list), } """ IDFeatureDic = loadIdFeatureGroupDicFromIntermediate( pjoin(self.configDir, mappingFname)) if not os.path.exists(outputDir): os.makedirs(outputDir) vectors = self.loadVectorsFromFile( limit, pjoin( inputDir, inFname)) for threshold in map( lambda x:float(x)/30, range(20,30)): clusters = self._hclustering(threshold, vectors) if clusters: outputLoc = pjoin(outputDir, "threshold.%s.result" % str(threshold)) with open(outputLoc, 'w') as outf: for clusterNo, cluster in clusters.iteritems(): outf.write('%s\n' % str(clusterNo)) for featureID in cluster: feature, group = IDFeatureDic[featureID] outline = "%s\t%s\n" % (feature, group) outf.write(outline.encode('utf-8')) outf.write("\n") else: continue def _hclustering(self, threshold, vectors): """function which you should call to vary the threshold vectors: { featureID: [ tfidf scores, tfidf score, .. ] """ clusters = defaultdict(list) if len(vectors) > 1: try: results = hierarchy.fclusterdata( vectors.values(), threshold, metric='cosine') except ValueError, e: self.werror("_hclustering: %s" % str(e)) return False for i, featureID in enumerate( vectors.keys()):

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  • Implementing __concat__

    - by Casebash
    I tried to implement __concat__, but it didn't work >>> class lHolder(): ... def __init__(self,l): ... self.l=l ... def __concat__(self, l2): ... return self.l+l2 ... def __iter__(self): ... return self.l.__iter__() ... >>> lHolder([1])+[2] Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unsupported operand type(s) for +: 'lHolder' and 'list' How can I fix this?

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  • Hiding UIToolBar for child views of UITableViewController

    - by Robin Jamieson
    My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal. Toolbar is created in RootController: self.toolbar = [[UIToolbar alloc] init]; // add tool bar items here [self.navigationController.view addSubview:toolbar]; RootController displays its child views as such: UIViewController *controller = [[UIViewController alloc] init...] [self.navigationController pushViewController:controller animated:YES]; RootController is instantiated as such in the app delegate's applicationDidFinishLaunching: RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped]; self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller]; [rootcontroller release]; [window addSubview:[self.navigationController view]]; If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..

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  • rails override default getter for a relationship (belongs_to)

    - by brad
    So I know how to override the default getters for attributes of an ActiveRecord object using def custom_getter return self[:custom_getter] || some_default_value end I'm trying to achieve the same thing however for a belongs to association. For instance. class Foo < AR belongs_to :bar def bar return self[:bar] || Bar.last end end class Bar < AR has_one :foo end When I say: f = Foo.last I'd like to have the method f.bar return the last Bar, rather than nil if that association doesn't exist yet. This doesn't work however. The reason is that self[:bar] is always undefined. It's actually self[:bar_id]. I can do something naive like: def bar if self[:bar_id] return Bar.find(self[:bar_id]) else return Bar.last end end However this will always make a db call, even if Bar has already been fetched, which is certainly not ideal. Does anyone have an insight as to how I might have a relationship such that the belongs_to attribute is only loaded once and has a default value if not set.

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  • SQL Alchemy related Objects Error

    - by alex
    from sqlalchemy.orm import relation, backref from sqlalchemy import Table, Column, Integer, String, MetaData, ForeignKey, Date, Sequence from sqlalchemy.ext.declarative import declarative_base Base = declarative_base() class GUI_SCENARIO(Base): __tablename__ = 'GUI_SCENARIO' Scenario_ID = Column(Integer, primary_key=True) Definition_Date = Column(Date) guiScenarioDefinition = relation('GUI_SCENARIO_DEFINITION', order_by='GUI_SCENARIO_DEFINITION.Scenario_Definition_ID', backref='guiScenario') def __init__(self, Scenario_ID=None, Definition_Date=None): self.Scenario_ID = Scenario_ID self.Definition_Date = Definition_Date class GUI_SCENARIO_DEFINITION(Base): __tablename__='GUI_SCENARIO_DEFINITION' Scenario_Definition_ID = Column(Integer, Sequence('Scenario_Definition_ID_SEQ'), primary_key=True) Scenario_FK = Column(Integer, ForeignKey('GUI_SCENARIO.Scenario_ID')) Definition_Date=Column(Date) guiScenario = relation(GUI_SCENARIO, backref=backref('guiScenarioDefinition', order_by=Scenario_Definition_ID)) def __init__(self, Scenario_FK, Definition_Date): self.Scenario_FK = Scenario_FK self.Definition_Date = Definition_Date guiScenario = relation(GUI_SCENARIO, backref=backref('guiScenarioDefinition', order_by=Scenario_Definition_ID)) tableNameScenario = "GUI_SCENARIO" scenarioClass = getattr(MappingTablesScenario, tableNameScenario) tableScenario = Table(tableNameScenario, meta, autoload=True) mapper(scenarioClass, tableScenario) scenarioName = scenarioDefinition.name scenarioDefinitionDate = datetime.today() newScenario = MappingTablesScenario.GUI_SCENARIO(scenarioName, scenarioDefinitionDate) print newScenario.guiScenarioDefinition If I try to get the objects related to a scenarioObject, I always get this error: AttributeError: 'GUI_SCENARIO' object has no attribute 'guiScenarioDefinition' Does anyone know, why I get this error?

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  • Core Location question....

    - by Moshe
    This tutorial on mobileorchard.com uses 2 classes (or 2 sets of .h and .m) to implement core location. Can I just use everything there in my existing class? How would I do that? Also, is the - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; // send loc updates to myself } return self; } method the same as the usual initWithNib? I;m trying to quickly implement something based on location information. As much help describing the above linked tutorial would be helpful. Thanks. No - really, Thank You.

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  • Python Vector Class

    - by sfjedi
    I'm coming from a C# background where this stuff is super easy—trying to translate into Python for Maya. There's gotta' be a better way to do this. Basically, I'm looking to create a Vector class that will simply have x, y and z coordinates, but it would be ideal if this class returned a tuple with all 3 coordinates and if you could edit the values of this tuple through x, y and z properties, somehow. This is what I have so far, but there must be a better way to do this than using an exec statement, right? I hate using exec statements. class Vector(object): '''Creates a Maya vector/triple, having x, y and z coordinates as float values''' def __init__(self, x=0, y=0, z=0): self.x, self.y, self.z = x, y, z def attrsetter(attr): def set_float(self, value): setattr(self, attr, float(value)) return set_float for xyz in 'xyz': exec("%s = property(fget=attrgetter('_%s'), fset=attrsetter('_%s'))" % (xyz, xyz, xyz))

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  • Dynamic/runtime method creation (code generation) in Python

    - by Eli Bendersky
    Hello, I need to generate code for a method at runtime. It's important to be able to run arbitrary code and have a docstring. I came up with a solution combining exec and setattr, here's a dummy example: class Viking(object): def __init__(self): code = ''' def dynamo(self, arg): """ dynamo's a dynamic method! """ self.weight += 1 return arg * self.weight ''' self.weight = 50 d = {} exec code.strip() in d setattr(self.__class__, 'dynamo', d['dynamo']) if __name__ == "__main__": v = Viking() print v.dynamo(10) print v.dynamo(10) print v.dynamo.__doc__ Is there a better / safer / more idiomatic way of achieving the same result?

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  • Button color in Navigation bar - iPhone

    - by Mladen
    Hi guys, How to set this yellow button to be gray tinted one. I have tried adding image, but no luck Here is the screenshot: Here is my current code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; [addButton setImage:[[UIImage imageNamed:@"bg_table.png"] retain]]; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; self.view.backgroundColor = [UIColor blackColor]; } return self; }

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  • remove ViewController from memory

    - by user262325
    hello everyone I hope to load an ViewController and do something then unload it from memory. if (self.vViewController5.view.superview==nil) { ViewController5 *blueController = [[ViewController5 alloc] initWithNibName:@"View5" bundle:nil]; self.vViewController5 = blueController; [self.vViewController5 setDelegate:self]; [blueController release]; } [self presentModalViewController:vViewController5 animated:YES]; later, call [self dismissModalViewControllerAnimated:YES]; but I found that dismissModalViewControllerAnimated does not trigger the event viewDidUnload of Viewcontroller5. I try function release but it caused program collapse. I also try removeFromSuperView but it does not trigger the event ViewDidUnload neither. Welcome any comment Thanks interdev

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  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

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  • Testing a Django view cause "AttributeError: 'NoneType' object has no attribute 'handler500'" error

    - by jack
    I just wanted to start testing a Django view using the code below: from django.test.client import Client c = Client() response = c.get('/search/keyword') print response.content It just throws out following error message: "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 286, in get response = self.request(**r) File "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 230, in request response = self.handler(environ) File "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 74, in __call__ response = self.get_response(request) File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 143, in get_response return self.handle_uncaught_exception(request, resolver, exc_info) File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 178, in handle_uncaught_exception callback, param_dict = resolver.resolve500() File "/usr/local/lib/python2.6/dist-packages/django/core/urlresolvers.py", line 268, in resolve500 return self._resolve_special('500') File "/usr/local/lib/python2.6/dist-packages/django/core/urlresolvers.py", line 258, in _resolve_special callback = getattr(self.urlconf_module, 'handler%s' % view_type) AttributeError: 'NoneType' object has no attribute 'handler500' The view works in browser. What's wrong with above code?

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • working on lists in python

    - by owca
    I'm trying to make a small modification to django lfs project, that will allow me to deactivate products with no stocks. Unfortunatelly I'm just beginning to learn python, so I have big trouble with its syntax. That's what I'm trying to do. I'm using method 'has_variants' which returns true if product has any. Then I'm building a list from variants for this product. Next for every product in this list (I've called it 'set') I check it's stock and set bool variable 'inactive' to true if product has no stocks and to false if there are any. Finally if 'inactive' is false I'm setting self.active to 0. Code fails in line with: set[] = s How to correct it ? def deactivate(self): """If there are no stocks, deactivate the product. Used in last step of checkout. """ if self.has_variants(): for s in self.variants.filter(active=True): set[] = s for var in set: if var.get_stock_amount() == 0: inactive = True else: inactive = False else: if self.get_stock_amount() == 0: inactive = True if inactive: self.active = False return 0 error log : Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 362, in execute_manager utility.execute() File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 213, in execute translation.activate('en-us') File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 73, in activate return real_activate(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 43, in delayed_loader return g['real_%s' % caller](*args, **kwargs) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 205, in activate _active[currentThread()] = translation(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 194, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 180, in _fetch app = import_module(appname) File "/home/purplecow/rails/purpledev/site-packages/django/utils/importlib.py" , line 35, in import_module __import__(name) File "/home/purplecow/rails/purpledev/lfs/caching/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/caching/listeners.py", line 10, in < module> from lfs.cart.models import Cart File "/home/purplecow/rails/purpledev/lfs/cart/models.py", line 8, in <module> from lfs.catalog.models import Product File "/home/purplecow/rails/purpledev/lfs/catalog/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/catalog/listeners.py", line 5, in <m odule> from lfs.catalog.models import PropertyGroup File "/home/purplecow/rails/purpledev/lfs/catalog/models.py", line 589 set[] = s ^ SyntaxError: invalid syntax

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • XNA 4.0 - What happens when the window is minimized?

    - by Conrad Clark
    Hello. I'm learning F#, and decided to try making simple XNA games for windows using F# (pure enthusiasm) , and got a window with some images showing up. Here's the code: (*Methods*) member self.DrawSprites() = _spriteBatch.Begin() for i = 0 to _list.Length-1 do let spentity = _list.List.ElementAt(i) _spriteBatch.Draw(spentity.ImageTexture,new Rectangle(100,100,(int)spentity.Width,(int)spentity.Height),Color.White) _spriteBatch.End() (*Overriding*) override self.Initialize() = ChangeGraphicsProfile() _graphicsDevice <- _graphics.GraphicsDevice _list.AddSprite(0,"NagatoYuki",992.0,990.0) base.Initialize() override self.LoadContent() = _spriteBatch <- new SpriteBatch(_graphicsDevice) base.LoadContent() override self.Draw(gameTime : GameTime) = base.Draw(gameTime) _graphics.GraphicsDevice.Clear(Color.CornflowerBlue) self.DrawSprites() And the AddSprite Method: member self.AddSprite(ID : int,imageTexture : string , width : float, height : float) = let texture = content.Load<Texture2D>(imageTexture) list <- list @ [new SpriteEntity(ID,list.Length, texture,Vector2.Zero,width,height)] The _list object has a ContentManager, here's the constructor: type SpriteList(_content : ContentManager byref) = let mutable content = _content let mutable list = [] But I can't minimize the window, since when it regains its focus, i get this error: ObjectDisposedException Cannot access a disposed object. Object name: 'GraphicsDevice'. What is happening?

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  • django: _init_ def work but does not update to class in django form

    - by tgngo
    Hi expert there, this is my form: class IPTrackerSearchForm(forms.Form): keyword = forms.CharField(max_length=100, widget=forms.TextInput(attrs={'size':'50'})) search_in = forms.ChoiceField(required=False, choices=ANY_CHOICE + MODULE_SEARCH_IN_CHOICES) product = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) family = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) temp_result = Merlin.objects.values('build').distinct() result = [(value['build'], value['build']) for value in temp_result] build = forms.ChoiceField(choices=ANY_CHOICE + result) circuit_name = forms.CharField(max_length=256,widget=forms.TextInput(attrs={'size':'50'})) parameterization = forms.CharField(max_length=1024,widget=forms.TextInput(attrs={'size':'50'})) metric = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) show_in_one_page = forms.BooleanField(required=False, label="Show filtered result in one page", widget=forms.CheckboxInput(attrs={'class':'checkbox'})) def __init__(self, *args, **kwargs): super(IPTrackerSearchForm, self).__init__(*args, **kwargs) temp_result = Merlin.objects.values('build').distinct() self.result = [(value['build'], value['build']) for value in temp_result] self.build = forms.ChoiceField(choices=ANY_CHOICE + self.result) print self.result With the purpose that, each time I refresh the webpage, when have new record to "build" column in database. It should update to the drop down box "build" here but It never update unless restart the server. I use print and see that ini detect new recrd but can notrefect to build in Class. Many thanks

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  • SQLAlchemy - how to map against a read-only (or calculated) property

    - by Jeff Peck
    I'm trying to figure out how to map against a simple read-only property and have that property fire when I save to the database. A contrived example should make this more clear. First, a simple table: meta = MetaData() foo_table = Table('foo', meta, Column('id', String(3), primary_key=True), Column('description', String(64), nullable=False), Column('calculated_value', Integer, nullable=False), ) What I want to do is set up a class with a read-only property that will insert into the calculated_value column for me when I call session.commit()... import datetime def Foo(object): def __init__(self, id, description): self.id = id self.description = description @property def calculated_value(self): self._calculated_value = datetime.datetime.now().second + 10 return self._calculated_value According to the sqlalchemy docs, I think I am supposed to map this like so: mapper(Foo, foo_table, properties = { 'calculated_value' : synonym('_calculated_value', map_column=True) }) The problem with this is that _calculated_value is None until you access the calculated_value property. It appears that SQLAlchemy is not calling the property on insertion into the database, so I'm getting a None value instead. What is the correct way to map this so that the result of the "calculated_value" property is inserted into the foo table's "calculated_value" column?

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  • Objective-C convention to prevent "local declaration hides instance variable" warning

    - by Nippysaurus
    Is there a common convention for dealing with these scenarios? The following code is what I am using .. -(id) initWithVariableName: (NSString*)variableName withComparisonValue:(NSString*)comparisonValue { self.mustExist = NO; self.reverseCondition = NO; self.regularExpression = NO; self.variableName = variableName; self.comparisonValue = comparisonValue; return self; } But I am getting "Local declaration of 'variableName' hides instance variable" and the same for "comparisonValue". The function signature seems logical to me, but surely there must be a more "acceptable" standard which will still make sense and be accurate but not generate annoying warnings?

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  • Django database caching

    - by hekevintran
    I have a Django form that uses an integer field to lookup a model object by its primary key. The form has a save() method that uses the model object referred to by the integer field. The model's manager's get() method is called twice, once in the clean method and once in the save() method: class MyForm(forms.Form): id_a = fields.IntegerField() def clean_id_a(user_id): id_a = self.cleaned_data['id_a'] try: # here is the first call to get MyModel.objects.get(id=id_a) except User.DoesNotExist: raise ValidationError('Object does not exist') def save(self): id_a = self.cleaned_data['id_a'] # here is the second call to get my_model_object = MyModel.objects.get(id=id_a) # do other stuff I wasn't sure whether this hits the database two times or one time so I returned the object itself in the clean method so that I could avoid a second get() call. Does calling get() hit the database two times? Or is the object cached in the thread? class MyForm(forms.Form): id_a = fields.IntegerField() def clean_id_a(user_id): id_a = self.cleaned_data['id_a'] try: # here is my workaround return MyModel.objects.get(id=id_a) except User.DoesNotExist: raise ValidationError('Object does not exist') def save(self): # looking up the cleaned value returns the model object my_model_object = self.cleaned_data['id_a'] # do other stuff

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  • Core Data deleteObject: sets attributes to nil

    - by SG1
    I am implementing an undo/redo mechanism in my app. This works fine for lots of cases. However, I can't undo past deleteObject:. the object is correctly saved in the undo queue, and I get it back and reinsterted into the Core Data stack just fine when calling undo. The problem is that all it's attributes are getting set to nil when I delete it. I have an entity "Canvas" with a to-many relationship called "graphics" to a "Graphic" entity, which has its inverse set to "canvas". Deleting a Graphic, then inserting it back, doesn't work. Here's the code (the redo method is basically the same): - (void)deleteGraphic:(id)aGraphic { //NSLog(@"undo drawing"); //Prepare the undo/redo [self.undoManager beginUndoGrouping]; [self.undoManager setActionName:@"Delete Graphic"]; [[self.detailItem valueForKey:@"graphics"] removeObject:aGraphic]; [[self managedObjectContext] deleteObject:aGraphic]; //End undo/redo [self.undoManager registerUndoWithTarget:self selector:@selector(insertGraphic:) object:aGraphic]; [self.undoManager endUndoGrouping]; NSLog(@"graphics are %@", [self sortedGraphics]); //Update drawing [self.quartzView setNeedsDisplay]; } and here's the wierdness: Before delete: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = 0x162b70 <x-coredata://A919979E-75AD-474D-9561-E0E8F3388718/Canvas/p20>; content = <62706c69 73743030 d4010203 04050609 0a582476 65727369 6f6e5424 746f7059 24617263 68697665 7258246f 626a6563 7473>; frameRect = nil; label = nil; order = 1; path = "(...not nil..)"; traits = "(...not nil..)"; type = Path; }) After redo: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = nil; content = nil; frameRect = nil; label = nil; order = 0; path = nil; traits = nil; type = nil; }), You can see it's the same object, just totally bleached by Core Data. The relationship delete rouls apparently have nothing to do with it as I've set them to "No Action" in a test.

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  • Django: Determining if a user has voted or not

    - by TheLizardKing
    I have a long list of links that I spit out using the below code, total votes, submitted by, the usual stuff but I am not 100% on how to determine if the currently logged in user has voted on a link or not. I know how to do this from within my view but do I need to alter my below view code or can I make use of the way templates work to determine it? I have read http://stackoverflow.com/questions/1528583/django-vote-up-down-method but I don't quite understand what's going on ( and don't need any ofjavascriptery). Models (snippet): class Link(models.Model): category = models.ForeignKey(Category, blank=False, default=1) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) modified = models.DateTimeField(auto_now=True) url = models.URLField(max_length=1024, unique=True, verify_exists=True) name = models.CharField(max_length=512) def __unicode__(self): return u'%s (%s)' % (self.name, self.url) class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) def __unicode__(self): return u'%s vote for %s' % (self.user, self.link) Views (snippet): links = Link.objects.select_related().annotate(votes=Count('vote')).order_by('-created')

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  • Python: Dynamic attribute name generation without exec() or eval()

    - by PyNewbie27
    Hi, I'm trying to dynamically create buttons at runtime with PyQT4.7 However, this being my first python program I'm not sure how to get the functionality I want. I would like to be able to substitute a text string for an attribute name: i.e. for each in xrange(4): myname = "tab1_button%s" % each #tab1_button0, tab1_button1, tab1_button2 #self.ui.tab1_button0 = QtGui.QPushButton(self.ui.tab) <--normal code to create a named button setattr(self.ui,myname,QtGui.QPushButton(self.ui.tab)) #rewrite of line above to dynamicly generate a button #here's where I get stuck. this code isn't valid, but it shows what i want to do self.ui.gridLayout.addWidget(self.ui.%s) % myname #I need to have %s be tab1_button1, tab1_button2, etc. I know the % is for string substituion but how can I substitute the dynamically generated attribute name into that statement? I assume there's a basica language construct I'm missing that allows this. Since it's my first program, please take it easy on me ;)

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