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  • Laptop Synaptics Touchpad No Longer Functional After Windows 7 Upgrade

    - by Chance
    I have a Toshiba laptop, with an integral Synaptics (PS/2 port) touch pad, that I bought pre-installed with 32-bit Windows Vista. After doing a clean install of 32-bit Windows 7, I can no longer get the touch pad to respond. The function (FN) keys on the laptop still operate correctly, but they no longer display on screen when used. I have no way of knowing if the function key to enable / disable the touch pad is working correctly, although the function keys for dim / brighten display, as well as others, work fine. I have removed the device from the device manager and allowed it to reinstall with no success. I have removed the previous drivers and updated them with the current 32-bit Win7 compatible versions from Synaptics website, with no success. The Synaptics icon displays in the taskbar, and the touch pad is available in the Device Manager, both of which say the device is installed and working correctly. I have checked to make sure that the touch pad is enabled in the Synaptics menu, and have tried toggling enabled / disabled with no success. If anyone has any suggestions, or knows where I can find a solution, I would be very appreciative.

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  • Does anyone know the touchpad disabling driver for Dell xps 14?

    - by rkar
    I accidentally deleted my Dell xps 14 touch pad disabling driver and I don't know where to find it and reinstall it. I have already tried Dell support and without luck (I don't want to install something that I don't know). Would anyone please send me the link to that driver To clarify: There is this Fn shortcut key used to disable/enable touch pad in Dell xps14 and when press it orange light on touch pad will lit and touch pad will stop working. But after deleting the driver that responsible for that function,it stopped working. My service center is almost 600 miles away and he said that he forgot to add it last time he fix my laptop. Since the internet connection at his place is slow,he can't send me from mail either.So can anyone send me the link for that driver. Since I don't really know about drivers it would be really nice if some one show me the driver name or link. Sorry,here is my laptop service tag "C37KWL1".I don't know how to find the specific driver for that function key.My dell has a short cut for disabling touchpad with picture on it along with the other multimedia short cut key with picture. since xps 15 and 17 have seperated touch key instead of on function keys mine have to choose function key or multimedia key through setting.To be honest my service center tech guy forgot to install it when he repair it and can't send me the file(which is about over 20mb or something according to him)for some reason.All i need is that particular file.

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  • How to do I build and install the gspca webcam driver?

    - by sam
    I tried to install gspca to run Orite webcam. But I failed to install gspca on ubuntu 12.04 64 bits. It lost a lot of headers,here are my instructions but failed. wget http://mxhaard.free.fr/spca50x/Download/gspcav1-20071224.tar.gz tar zxvf gspcav1-20071224.tar.gz cd gspcav1-20071224/ sudo ./gspca_build sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/config.h sudo mkdir /usr/src/linux-headers-3.2.0-25-generic/include/asm sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/asm/semaphore.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/videodev.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/smp_lock.h How to solve it? Thank you~ I move to /usr/src and make sam@sam:/usr/src/gspcav1-20071224$ sudo make make -C /lib/modules/`uname -r`/build SUBDIRS=/usr/src/gspcav1-20071224 CC=cc modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-25-generic' CC [M] /usr/src/gspcav1-20071224/gspca_core.o /usr/src/gspcav1-20071224/gspca_core.c:37:26: fatal error: linux/config.h: No such file or directory compilation terminated. make[2]: *** [/usr/src/gspcav1-20071224/gspca_core.o] Error 1 make[1]: *** [_module_/usr/src/gspcav1-20071224] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-25-generic' make: *** [default] Error 2 sam@sam:/usr/src/gspcav1-20071224$

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  • Wacom Bamboo CTH460L issues

    - by Robert Smith
    I recently bought a Wacom Bamboo Pen & Touch CTH460L. I installed doctormo's PPA, however, the pen functionality didn't work and the touch was very glitchy (when I touched it, it immediately double clicked and began to drag elements in the screen). I tried to configure it using the wacom-utility package in the Synaptic Package Manager (version 1.21-1) but that didn't work either. Then I followed this post (#621, written by aaaalex), and after some problems trying to restart Ubuntu (graphics related problems), the pen works fine (it could be better, though) but the touch functionality doesn't work anymore. Currently I have installed xserver-xorg-input-wacom (1:0.10.11-0ubuntu7), wacom-dkms (0.8.10.2-1ubuntu1) and wacom-utility. The Wacom Utility only displays an "options" field under "Wacom BambooPT 2FG 4X5" but no other option to configure it. What is the correct way to get this tablet working on Ubuntu 10.04?. By the way, currently I can't start Ubuntu properly when the tablet is connected (in that case, Ubuntu start in low graphics mode). I need to connect it later. UPDATE: I uninstalled xserver -xorg-input-wacom, and wacom-utility because one of them prevented Ubuntu to start normally. I only re-installed wacom-dkms 0.8.10.2-1ubuntu1. The pen is working but no touch functionality. The side buttons don't work either. Thanks in advance.

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  • How do I build and install the gspca webcam driver?

    - by sam
    I tried to install gspca to run Orite webcam on Ubuntu 12.04 64-bit, but I failed. It lost a lot of headers, here are my instructions but failed. wget http://mxhaard.free.fr/spca50x/Download/gspcav1-20071224.tar.gz tar zxvf gspcav1-20071224.tar.gz cd gspcav1-20071224/ sudo ./gspca_build sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/config.h sudo mkdir /usr/src/linux-headers-3.2.0-25-generic/include/asm sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/asm/semaphore.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/videodev.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/smp_lock.h How to solve it? I move to /usr/src and make: sam@sam:/usr/src/gspcav1-20071224$ sudo make make -C /lib/modules/`uname -r`/build SUBDIRS=/usr/src/gspcav1-20071224 CC=cc modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-25-generic' CC [M] /usr/src/gspcav1-20071224/gspca_core.o /usr/src/gspcav1-20071224/gspca_core.c:37:26: fatal error: linux/config.h: No such file or directory compilation terminated. make[2]: *** [/usr/src/gspcav1-20071224/gspca_core.o] Error 1 make[1]: *** [_module_/usr/src/gspcav1-20071224] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-25-generic' make: *** [default] Error 2 sam@sam:/usr/src/gspcav1-20071224$

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  • Touchpad stops working after desktop shows up

    - by gsedej
    Hi! I have problem with touch-pad. It is not working correctly. It goes like this. When laptop is booting, right after desktop shows, I can move mouse with touch-pad for a second, but when icons shows up, touch-pad does not want to move cursor at all. Even buttons stops work. The same problem with Ubuntu 10.04 and Ubuntu 10.10 I can see "Touchpad" tab in "Mouse" menu, and I can even set "two finger scrolling". I checked in gconf-editor under "desktop-gnome-pheriferals-touchpad" and it's enabled. Furthermore I checked xinput and it is as it should be: SynPS/2 Synaptics TouchPad id=11 [slave pointer (2)]. I tried to create new master reattach but still nothing... EDIT: Laptop has fn + F7 to control touch-pad. Ubuntu shows bobble showing touchpad OFF and touchpad ON. But it does nothing. No matter if it say ON, it still does not work.

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  • How to debug nondeterministic access violation crash?

    - by Special Touch
    Our C#/COM/C++ application is crashing and I need help debugging it. Running with gflags enabled and WinDbg attached, we determined the crashes are caused by an access violation, but we haven't been able to narrow it down any more than that. We are not seeing the issue on all machines; there are a couple of machines that seem to reproduce the issue frequently but not deterministically. We have observed the application crash from simply switching away from the application (say, Alt-Tab) and then back. Output from WinDbg is below. We have been trying to systematically comment out areas of code that could be causing the problem, but we haven't had much success yet. Any suggestions on what debugging steps or tools we should try? !analyze -v EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 1a584ff2 (+0x1a584ff1) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 1a584ff2 Attempt to read from address 1a584ff2 PROCESS_NAME: ProcessFiles.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 1a584ff2 READ_ADDRESS: 1a584ff2 FOLLOWUP_IP: Ed20+1a584ff1 1a584ff2 ?? ??? NTGLOBALFLAG: 2000000 APPLICATION_VERIFIER_FLAGS: 0 IP_MODULE_UNLOADED: Ed20+1a584ff1 1a584ff2 ?? ??? MANAGED_STACK: (TransitionMU) 0EC6F6F4 7B1D8CCE System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32, Int32, Int32)+0x24e 0EC6F790 7B1D8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)+0x177 0EC6F7E4 7B1D8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)+0x61 0EC6F814 7B195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run(System.Windows.Forms.Form)+0x31 0EC6F828 0969D97A Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A(System.Object)+0x23a 0EC6F8C0 79A00EEE mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context(System.Object)+0x72a25e 0EC6F8CC 792E019F mscorlib_ni!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)+0x6f 0EC6F8E4 797DB48A mscorlib_ni!System.Threading.ThreadHelper.ThreadStart(System.Object)+0x4a (TransitionUM) LAST_CONTROL_TRANSFER: from 7e418734 to 1a584ff2 FAULTING_THREAD: ffffffff ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [ip_not_executable] from Frame:[0] on thread:[e30] BUGCHECK_STR: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK PRIMARY_PROBLEM_CLASS: BAD_INSTRUCTION_PTR DEFAULT_BUCKET_ID: BAD_INSTRUCTION_PTR STACK_TEXT: 7b1d8cce System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop+0xc 7b1d8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner+0x0 7b1d8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop+0x0 7b195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run+0x31 0969d97a Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A+0x23a 79a00eee mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context+0x72a25e 792e019f mscorlib_ni!System.Threading.ExecutionContext.Run+0x6f 797db48a mscorlib_ni!System.Threading.ThreadHelper.ThreadStart+0x4a STACK_COMMAND: .ecxr ; ~~[e30] ; .frame 0 ; ** Pseudo Context ** ; kb FAILED_INSTRUCTION_ADDRESS: Ed20+1a584ff1 1a584ff2 ?? ??? SYMBOL_NAME: Ed20 FOLLOWUP_NAME: MachineOwner MODULE_NAME: Ed20 IMAGE_NAME: Ed20 DEBUG_FLR_IMAGE_TIMESTAMP: 0 FAILURE_BUCKET_ID: BAD_INSTRUCTION_PTR_c0000005_Ed20!Unloaded BUCKET_ID: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK_BAD_IP_Ed20 Followup: MachineOwner

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  • How to change default image of derived ToolStripButton?

    - by Special Touch
    It seems like a simple task. Create a C# class that derives from ToolStripButton. The derived ToolStripButton should behave exactly the same as the parent class in the designer and the application, except that the default image should be different. Surprisingly just changing the constructor is not sufficient: public CustomToolStripButton() { base.Image = (Image) new Bitmap(typeof(CustomToolStripButton), "CustomImage.bmp"); } When the ToolStripButton is displayed in the designer, the original default image is shown. There must be a simple solution. What could it be?

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  • Nhibernate Left Outer Join Return First Record of the Join

    - by Touch
    I have the following mappings of which Im trying to bring back 0 - 1 Media Id associated with a Product using a left join (I havnt included my attempt as it confuses the situation) ICriteria productCriteria = Session.CreateCriteria(typeof(Product)); productCriteria .CreateAlias("ProductCategories", "pc", JoinType.InnerJoin) .CreateAlias("pc.ParentCategory", "category") .CreateAlias("category.ParentCategory", "group") .Add(Restrictions.Eq("group.Id", 333)) .SetProjection( Projections.Distinct( Projections.ProjectionList() .Add(Projections.Alias(Projections.Property("Id"), "Id")) .Add(Projections.Alias(Projections.Property("Title"), "Title")) .Add(Projections.Alias(Projections.Property("Price"), "Price")) .Add(Projections.Alias(Projections.Property("media.Id"), "SearchResultMediaId")) // I NEED THIS ) ) .SetResultTransformer(Transformers.AliasToBean<Product>()); IList<Product> products = productCriteria .SetFirstResult(0) .SetMaxResults(10) .List<Product>(); I need the query to populate the SearchResultMediaId with Media.Id, I only want to bring back the first Media in a left outer join, as this is 1 to many association between Product and Media Product is mapped to Media in the following way mapping.HasManyToMany<Media>(x => x.Medias) .Table("ProductMedias") .ParentKeyColumn("ProductId") .ChildKeyColumn("MediaId") .Cascade.AllDeleteOrphan() .LazyLoad() .AsBag(); Any Help would be fantastic.

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  • Barnes & Noble Slashes Lighted Nook Price to a Kindle-Competitive $119

    - by Jason Fitzpatrick
    In a bit of market battling that benefits everyone, Barnes & Noble has slashed the price of the Nook Simple Touch with Glowlight–their closest match to the Kindle Paperwhite–to $119. The new listing, in addition to showing off the lowered price, includes a not-so-subtle jab against the Kindle: “No Ads. Power adapter included.” While the Glowlight is a great little ebook reader, Barnes & Noble is on the defensive after a week of hands-on-hardware reviews of the Kindle Paperwhite left many reviewers proclaiming it king of the e-readers and heaping on mountains of praise. Hit up the link below to read more about the Nook Simple Touch with Glowlight Nook Simple Touch with Glowlight Now $119 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Fn keys for Brightness not working on Toshiba Satellite L755

    - by JAMES PARENTE
    I am running Ubuntu 12.04 and I love it! The only problem is the keys for my brightness, F6 and F7, does not work when I am on battery power or AC power. It randomly works after I am idle for a while and log back in. The other weird thing is to see my battery indicator, I need to toggle my touch pad button that is right above the actual pad on and off for it to show up, and then back on so I can use my touch pad, obviously. The only other Fn buttons that work on my laptop is the button to mute (F1) Touch pad on and off (F9) and Fn+3 and Fn+4 for my volume. The only Fn buttons that I care if they work again are my brightness, which again, are F6 and F7. Thanks! James

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  • Setting Anchor Point

    - by Siddharth
    I want to set anchor point for the sprite like cocos2d has done for their implementation. I do not found any thing like that in andengine so please provide guidance on that. I want to move the sprite on touch so I use following code but that does not work for me. super.setPosition(pX - this.getWidthScaled() / 2, pY - this.getHeightScaled() / 2); Because I touch on the corner of the image but automatically it comes at center of the image because of above code. I want to remain the touch at desire position and drag it. For me the anchor point became useful. But I don't found anything in andengine.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Touchpad stop working

    - by Diegov
    I'm in a HP 430 PC-Notebook using Oneiric. And sometimes my touchpad just stop working :(... I haven't installed anything, just safe playing with terminal following linuxcommand.org BTW my touchpad has a "hole" that in Windows, it works like this: two touch, block touchpad, two touch, unblock. And as far as I now, Ubuntu hasn't recognize this function so I think that the "hole" is not the problem... Also, I'm pretty sure that I haven't touch a little that... PD: Spanish speaker, sorry if "hole" is not the appropriate term haha.. Thanks!

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  • CodePlex Daily Summary for Tuesday, June 21, 2011

    CodePlex Daily Summary for Tuesday, June 21, 2011Popular ReleasesESRI ArcGIS Silverlight Toolkit: June 2011 - v2.2: ESRI ArcGIS Silverlight Toolkit v2.2 New controls added: Attribution Control ScaleLine Control GpsLayer (WinPhone only)Terraria World Viewer: Version 1.4: Update June 21st World file will be stored in memory to minimize chances of Terraria writing to it while we read it. Different set of APIs allow the program to draw the world much quicker. Loading world information (world variables, chest list) won't cause the GUI to freeze at all anymore. Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so all chest symbos are always drawn. First-time users will have a default world path suggested to them: C:\Users\U...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta7: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta7 ????????????? ???? ?? ????????????????? "??????"?????"?...BlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesPowerGUI Visual Studio Extension: PowerGUI VSX 1.3.5: Changes - VS SDK no longer required to be installed (a bug in v. 1.3.4).Gendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.Intelligent Enterprise Solution: Document for this project: Document for this projectTerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...LevelZap: 1.0: Initial version. Zap away!Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!New ProjectsBaffoHat Kinect: BaffHat is a game for fun with friends and drink a little.Bango Windows Phone 7 Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in C#.NET (4.0) and targets the Windows Phone 7 operating system.C++ Winsock WebSocket server: A websockets server built in C++ using the C APIs Winsock and <windows.h>. Works with the current version of Chrome (13.0.782.24).Core.Cpp: CORE-CPPDataContractJson ValueProviderFactory: ValueProviderFactory for ASP.NET MVC that uses the DataContractJsonSerializer for JSON Serialization. This comes in handy when porting RESTful JSON Services from WCF to ASP.NET MVC.E4D CRM 2011 Ribbon Utility: E4D CRM 2011 Ribbon Utility helps you speed Dynamics CRM 2011 Ribbon customization. Ribbon customization tasks can be exhausting, as it require many iterations, mouse clicks and input. This utility does the heavy lifting for you: it will zip, upload and publish automatically!EASY: Eve Application Service for YoueGlass: eGlassGrove SMTP Mailer: Grove SMTP Mailer is a Simple and Open Source SMTP E-Mail Sender Written in Visual Basic by Hommerhart - Effect-7 Grove SMTP Mailer on SourceForge : https://sourceforge.net/projects/grovesmtpmailer/hoox: PHP/MySQL CMS focused on speed and simplicity over feature-diversity.Intelligent Enterprise Solution: An ERP source code,including sample,demo,tool.documentKinect Touch Device: A simple "WPF4 Touch Device" using Kinect with OpenNI & NITE (written in C#). This project makes it easy to transform your WPF4 touch application in "touch less" with the Kinect with little change : replace "Window" base class by "KinectWindow". Currently the Touch Down and Touch Up is determined by the distance of the hand from the Kinect. A possible change would be to detect if the hand is open or closed to enable the Touch Down or Touch Up.kinectPainter: kinect paint projectLiteQuery: Lite Query is an implementation of the Query Object Pattern that will help you to build the queries in the Frontend layer in a way that will be independent from the ORM used in Data Access. The object is translated in the language of the ORM framework using Query Translators. This version comes with translators for Entity Framework and NHibernate.octoInstall: octoInstall is a fast and easy to operate installer and updater utility. For updating it uses a binary compare techology, that creates very small update packages to patch software from one version to another and saves up to 99% of update size.P7T_Engine: P7T_Engine makes it easier for developers to develop advanced 2D game and also basic 3D games. You'll no longer have to write your own engine for 2D games or write large chunks of code to make your project happen. The entire engine is developed in C++. LUA scripting ability is something that we are looking forward to.Panning Tile Control for Windows Phone 7: The panning tile control mimics the functionality of the Windows Phone 7 music tile: Photos and text slowly pan, scroll and fade. It can be used inside of any WP7 Silverlight app.PerstDemo: This project is to show the large amount of data, which is in the format of XML file on Window Phone 7 using Perst Database for this we convert XML to Perst. Due to large data, it consumes a lot of time in conversion & also if fire queries on the database. So, what can be done to lessen the time consumed. Please, download the project http://perstdemo.codeplex.com/releases/view/68640 and have a look. Waiting for the response, ideas, suggestions....SimplePaxos: Implement a simple paxos protocolSOL Polar Converter: Create optimized polars for Bluewater Racing and Expedition from Sailonline races or text polar dataStructured Web Data Extraction: The dataset used in SIGIR 2011 paperSurveyTemplate: This is just for practising the use of culteInfo class in c#Task Unlocker: A site level feature that provides UI for unclocking tasks locked by workflow upgrade. Why tasks get locked : Explanation of cause http://blogs.code-counsel.net/Wouter/Lists/Posts/Post.aspx?ID=118 Inspiration for this feature : Workaround code http://geek.hubkey.com/2007/09/locked-workflow.html Test Project kobi: just for testWindows Azure CDN Helpers: This is a project that helps you quickly utilize the Windows Azure CDN from your ASP.NET MVC website. These helpers will work on sites hosted on and off Windows Azure.WPF Breakout: Remake of the classic Breakout game using WPF. WPFRadio: a WPF Radio Web Player ...

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  • WPF touchScreen ListBox control design

    - by pnb
    I need to allow the user to select the item in a listbox on mouse down and when the user drags up or down i need to scroll the items in listbox, since the user interacts with the listbox touch touch screen, i want some thing like the ipod behaviour. User should be able to touch/grab the item and drag it up or down to scroll the listbox.

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  • Smoothly drag a Sprite in cocos2d - iPhone

    - by Saurabh
    Hi All I have implemented a drag on a sprite object as follows.. -(BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[Director sharedDirector] convertCoordinate: [touch locationInView:touch.view]]; [diskSprite setPosition:ccp(location.x , location.y )]; return kEventHandled; } but this dragging is not smooth..... when i drag fast with my thumb the object left from the path. Thanks

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  • Eclipse Blackberry Preprocessor Not Working?

    - by Jessica
    I've already followed the directions @ http://stackoverflow.com/questions/1383277/using-preprocessor-directives-in-blackberry-jde-plugin-for-eclipse for making sure the blackberry plugin preprocessing hook is (theoretically) enabled. I'm using Eclipse 3.5.1 with Blackberry Plugin 1.1 with BB SDKs 4.7.0 and 4.6.0. I have my preprocessor defines set (and I've tried in both the Project's Blackberry Properties as well as the Workspace Blackberry Build settings), and checked their capitalization and spelling carefully too. I'm fairly confident the actual code to say "this stuff should be preprocessed" is good, because including/excluding preprocessed code seems to work fine on command line builds: //#preprocess --- at beginning of file and then code blocks like this throughout: //#ifndef jde_4_7 /* //#endif //#ifdef jde_4_7 import net.rim.device.api.ui.TouchEvent; //#endif //#ifndef jde_4_7 */ //#endif So what I can't figure out what else could be wrong that would cause Eclipse to not compile in my preprocessed code unless I remove the comments that are supposed to prevent the touch code from building into a build for blackberries that don't support touch. At one point it used to work (and no I haven't updated Eclipse), but sometime in the last couple of weeks it seemed to just stop working. And I'm getting kind of tired of the error-prone process of searching for ifdefs and manually commenting/uncommenting touch code and looking for a better solution while I do testing and initial development requiring testing both touch and non-touch functionality. Any other ideas on what could be wrong or how to fix it?

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  • How to get objects to react to touches in Cocos2D?

    - by Wayfarer
    Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest version of Coco2d, version 0.99. What I want to do is create a sprite on the screen (Done) and then when I touch that sprite, I can have "something" happen. For now, let's just make an alert go off. Now, I got this code working with the help of a friend. Here is the header file: // When you import this file, you import all the cocos2d classes #import "cocos2d.h" // HelloWorld Layer @interface HelloWorld : CCLayer { CGRect spRect; } // returns a Scene that contains the HelloWorld as the only child +(id) scene; @end And here is the implementation file: // // cocos2d Hello World example // http://www.cocos2d-iphone.org // // Import the interfaces #import "HelloWorldScene.h" #import "CustomCCNode.h" // HelloWorld implementation @implementation HelloWorld +(id) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label CCLabel* label = [CCLabel labelWithString:@"Hello World" fontName:@"Times New Roman" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithFile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].width; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2), [sp position].y - (h/2)); spRect = CGRectMake(aPoint.x, aPoint.y, w, h); CCSprite *sprite2 = [CCSprite spriteWithFile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithTouchDispatcher]; self.isTouchEnabled = YES; } return self; } // on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc]; } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInView:touch.view]]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect, location)) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelButtonTitle:@"okay" otherButtonTitles:nil]; [alert show]; [alert release]; NSLog(@"TOUCHES"); } NSLog(@"Touch got"); } However, this only works for 1 object, the sprite which I create the CGRect for. I can't do it for 2 sprites, which I was testing. So my question is this: How can I have all sprites on the screen react to the same event when touched? For my program, the same event needs to be run for all objects of the same type, so that should make it a tad easier. I tried making a subclass of CCNode and over write the method, but that just didn't work at all... so I'm doing something wrong. Help would be appreciated!

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  • Cocos2d:How to Zoom-in Zoom-out effect on a Sprite image?

    - by user187532
    Hello everyone, I am developing module where-in i pick the image from photo library and put into a Sprite. I want to implement Zoom-in, Zoom-out kind of effect for a Sprite image, same like camera album images zoom in/out effect. Could someone please guide me how do i implement it? I see somewhere is that, i have to detect two touch events in TouchBegan and then Adjust the Sprite Scale size to up or down based on the distance of two fingers touch event values. Could someone please tell me, How do i detect two fingers touch values in TouchBegan? How to allow to touch and Zoom-in/out of Sprite image by user? Please give me samples. I tried already some stuff (http://groups.google.com/group/cocos2d-iphone-discuss/browse_thread/thread/61808fd6b578e5e1?hide_quotes=no&utoken=9AdrAzkAAABFNHPPibbeOSHIuKOkxTWQ066onEraO3W2r08xbUjNmAwT6_SsyC2n0d69MF_vYn77vPb7MuI5eIWgjrXT32Kd) but doesn't work for my requirement. Thank you.

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  • iPhone: Memory leak when using NSOperationQueue...

    - by MacTouch
    Hi, I'm sitting here for at least half an hour to find a memory leak in my code. I just replaced an synchronous call to a (touch) method with an asynchronous one using NSOperationQueue. The Leak Inspector reports a memory leak after I did the change to the code. What's wrong with the version using NSOperationQueue? Version without a MemoryLeak -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } [[self touch:path]; return data; } Version with a MemoryLeak (I do not see any) -(NSData *)dataForKey:(NSString*)ressourceId_ { NSString *path = [self cachePathForKey:ressourceId_]; // returns an autoreleased NSString* NSString *cacheKey = [self cacheKeyForRessource:ressourceId_]; // returns an autoreleased NSString* NSData *data = [[self memoryCache] valueForKey:cacheKey]; if (!data) { data = [self loadData:path]; // returns an autoreleased NSData* if (data) { [[self memoryCache] setObject:data forKey:cacheKey]; } } NSInvocationOperation *touchOp = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(touch:) object:path]; [[self operationQueue] addOperation:touchOp]; [touchOp release]; return data; } And of course, the touch method does nothing special too. Just change the date of the file. -(void)touch:(id)path_ { NSString *path = (NSString *)path_ NSFileManager *fm = [NSFileManager defaultManager]; if ([fm fileExistsAtPath:path]) { NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:[NSDate date], NSFileModificationDate, nil]; [fm setAttributes: attributes ofItemAtPath:path error:nil]; } }

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  • Differentiating Between UITouch Objects On The iPhone

    - by Jasarien
    Hey guys, I'm trying to differentiate between two (or more) UITouch objects on the iPhone. Specifically, I'd like to know the order in which the touches occurred. For instance, in my -touchesBegan:withEvent: method I get an NSSet of UITouch objects. Now I can find out how many touches there are, but, which object represents which finger? I notice the timestamp property on UITouch - is this what I'm looking for? I see how that would be useful to obtaining the last or first touch - providing the touches don't mutate... Therein lies my problem. I can use the timestamp to single out the latest touch, but then the touch that occurred first moves, and IT becomes the latest touch... At the end of this exercise, I'd like to be able to implement the "pinch" gesture to zoom in or out, etc. Any help would be greatly appreciated, thanks.

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  • How to disable multitouch?

    - by cannyboy
    My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view controllers I've put this in the viewDidLoad self.view.multipleTouchEnabled=NO; self.view.exclusiveTouch=YES; However, it still accepts multiple touches. I could do something like disable other buttons after getting a touch down event, but this would be an ugly hack. Surely there is a way to properly disable multi-touch?

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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