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  • Counter that will remember it's value

    - by owca
    I have a task to operate on complex number. Each number consists of double r = real part, double i = imaginary part and String name. Name must be set within constructor, so I've created int counter, then I'm sending it's value to setNextName function and get name letter back. Unfortunately incrementing this 'counter' value works only within costructor and then it is once again set to 0. How to deal with that?Some constant value? And second problem is that I also need to provide setNextNames(char c) function that will change the counter current value. The code : public class Imaginary { private double re; private double im; private String real; private String imaginary; private String name; private int counter=0; public Imaginary(double r, double u){ re = r; im = u; name = this.setNextName(counter); counter++; } public static String setNextName(int c){ String nameTab[] = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N", "O","P","Q","R","S","T","U","W","V","X","Y","Z"}; String setName = nameTab[c]; System.out.println("c: "+c); return setName; } public static String setNextName(char c){ // //don't know how to deal with this part // }

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  • how to install clearcase 7.1.1

    - by Gandalf StormCrow
    I've been googling for a while now, I found some not complete tutorials how to install CC 7.1.1 like this one : https://publib.boulder.ibm.com/infocenter/cchelp/v7r1m0/index.jsp?topic=/com.ibm.rational.clearcase.cc_ms_install.doc/topics/t_install_ccrc_eclipse.htm Which update site do I add in eclipse to install 7.1.1 ? I need this particular version because it is only one supported in windows 7

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  • Mismatched coordinate systems in LWJGL with Mouse and Textures

    - by Braains
    I'm not really sure how to expand on this other than to say that it appears that my LWJGL seems to have different coordinate systems for the Mouse and for painting Textures. It seems that Textures have the usual Java2D way of putting (0, 0) in the upper-left corner, while the Mouse goes by the more sensible way of having the origin in the lower-left corner. I've checked my code a bunch but I don't see anything modifying the values between where I read them and where I use them. It's thrown me for a loop and I can't quite figure it out. I'll post all the code that involves the Mouse input and Texture painting for you guys to look at. private static void pollHelpers() { while(Mouse.next()) { InputHelper.acceptMouseInput(Mouse.getEventButton(), Mouse.getEventX(), Mouse.getEventY()); } while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), true); } else { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), false); } } } public static void acceptMouseInput(int mouseButton, int x, int y) { for(InputHelper ie: InputHelper.instances) { if(ie.checkRectangle(x, y)) { ie.sendMouseInputToParent(mouseButton); } } } private void sendMouseInputToParent(int mouseButton) { parent.onClick(mouseButton); } public boolean checkRectangle(int x, int y) { //y = InputManager.HEIGHT - y; See below for explanation return x > parent.getX() && x < parent.getX() + parent.getWidth() && y > parent.getY() && y < parent.getY() + parent.getHeight(); } I put this line of code in because it temporarily fixed the coordinate system problem. However, I want to have my code to be as independent as possible so I want to remove as much reliance on other classes as possible. These are the only methods that touch the Mouse input, and as far as I can tell none of them change anything so all is good here. Now for the Texture methods: public void draw() { if(!clicked || deactivatedImage == null) { activatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(activatedImage, x, y, width, height); } glEnd(); } else { deactivatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(deactivatedImage, x, y, width, height); } glEnd(); } } public static void drawGLQuad(Texture texture, float x, float y, float width, float height) { glTexCoord2f(x, y); glVertex2f(x, y); glTexCoord2f(x, y + texture.getHeight()); glVertex2f(x, y + height); glTexCoord2f(x + texture.getWidth(), y + texture.getHeight()); glVertex2f(x + width, y +height); glTexCoord2f(x + texture.getWidth(), y); glVertex2f(x + width, y); } I'll be honest, I do not have the faintest clue as to what is really happening in this method but I was able to put it together on my own and get it to work. my guess is that this is where the problem is. Thanks for any help!

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  • Detect car acceleration in Android app?

    - by Stud33
    I want to incorporate some Accelerometer code into a Android application im working and want to see if this is possible. Basically what I need is for the code to detect car acceleration motion. I am not wanting to determine speed with the code but just distinguish if the phone is in a car and has accelerated motion (Hence the car is moving for the first time). I have gone through many different accelerometer applications to see if this motion produces a viable profile to go off of and it appears it does. Just looking for something that popups a "Hello World" dialog when it detects your in the car and its moving for the first time down the street. Any help would be appreciated and a simple yes or no its possible would work. I would also be interested in compensating anyone that is capable of doing this as well. I need this done like yesterday so please let me know. Thank You, JTW

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  • Is an "infinite" iterator bad design?

    - by Adamski
    Is it generally considered bad practice to provide Iterator implementations that are "infinite"; i.e. where calls to hasNext() always(*) return true? Typically I'd say "yes" because the calling code could behave erratically, but in the below implementation hasNext() will return true unless the caller removes all elements from the List that the iterator was initialised with; i.e. there is a termination condition. Do you think this is a legitimate use of Iterator? It doesn't seem to violate the contract although I suppose one could argue it's unintuitive. public class CyclicIterator<T> implements Iterator<T> { private final List<T> l; private Iterator it; public CyclicIterator<T>(List<T> l) { this.l = l; this.it = l.iterator(); } public boolean hasNext() { return !l.isEmpty(); } public T next() { T ret; if (!hasNext()) { throw new NoSuchElementException(); } else if (it.hasNext()) { ret = it.next(); } else { it = l.iterator(); ret = it.next(); } return ret; } public void remove() { it.remove(); } }

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  • Accessing Spring beans from a Tiles view (JSP)

    - by Sinuhe
    In Spring MVC I can access my beans in JSP using JstlView's exposedContextBeanNames (or exposeContextBeansAsAttributes). For example, then, in my JSP I can write (${properties.myProperty). But when the same JSP is a part of a tiles view, these properties aren't accessible. Is possible to configure Tiles properly or access these properties in another way? I'm using Spring MVC 3.0.2 and Tiles 2.2.1. Here's a bit of my configuration: <bean id="tilesViewResolver" class="org.springframework.web.servlet.view.UrlBasedViewResolver"> <property name="order" value="1"/> <property name="viewClass" value="org.springframework.web.servlet.view.tiles2.TilesView" /> </bean> <bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="order" value="2"/> <property name="prefix" value="/WEB-INF/views/"/> <property name="suffix" value=".jsp"/> <property name="exposedContextBeanNames"> <list><value>properties</value></list> </property> </bean>

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Difference in output from use of synchronized keyword and join()

    - by user2964080
    I have 2 classes, public class Account { private int balance = 50; public int getBalance() { return balance; } public void withdraw(int amt){ this.balance -= amt; } } and public class DangerousAccount implements Runnable{ private Account acct = new Account(); public static void main(String[] args) throws InterruptedException{ DangerousAccount target = new DangerousAccount(); Thread t1 = new Thread(target); Thread t2 = new Thread(target); t1.setName("Ravi"); t2.setName("Prakash"); t1.start(); /* #1 t1.join(); */ t2.start(); } public void run(){ for(int i=0; i<5; i++){ makeWithdrawl(10); if(acct.getBalance() < 0) System.out.println("Account Overdrawn"); } } public void makeWithdrawl(int amt){ if(acct.getBalance() >= amt){ System.out.println(Thread.currentThread().getName() + " is going to withdraw"); try{ Thread.sleep(500); }catch(InterruptedException e){ e.printStackTrace(); } acct.withdraw(amt); System.out.println(Thread.currentThread().getName() + " has finished the withdrawl"); }else{ System.out.println("Not Enough Money For " + Thread.currentThread().getName() + " to withdraw"); } } } I tried adding synchronized keyword in makeWithdrawl method public synchronized void makeWithdrawl(int amt){ and I keep getting this output as many times I try Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw This shows that only Thread t1 is working... If I un-comment the the line saying t1.join(); I get the same output. So how does synchronized differ from join() ? If I don't use synchronize keyword or join() I get various outputs like Ravi is going to withdraw Prakash is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Prakash is going to withdraw Ravi is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Prakash is going to withdraw Ravi is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Account Overdrawn Account Overdrawn Not Enough Money For Ravi to withdraw Account Overdrawn Not Enough Money For Prakash to withdraw Account Overdrawn Not Enough Money For Ravi to withdraw Account Overdrawn Not Enough Money For Prakash to withdraw Account Overdrawn So how does the output from synchronized differ from join() ?

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  • Adding an HTTP Header to the request in a servlet filter

    - by Mason
    I'm integrating with an existing servlet that pulls some properties out of the HTTP header. Basically, I'm implementing an interface that doesn't have access to the actual request, it just has access to a map of k-v for the HTTP headers. I need to pass in a request parameter. The plan is to use a servlet filter to go from parameter to header value but of course the HttpServletRequest object doesn't have an addHeader() method. Any ideas?

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  • Highlight field in source code pane of Findbugs UI

    - by Ryan Fernandes
    I'm using a class that extends BytecodeScanningDetector to check for some problematic fields in a class. After detecting whether the field is problematic, I add it to the bug report like below: Once I run findbugs, it identifies the bug, lists it in the left pane, but does not highlight the corresponding source line. Any hints/help on this will be very appreciated. public void visit(Field f) { if (isProblematic(getXField())) { bugReporter.reportBug(new BugInstance(this, tBugType, HIGH_PRIORITY) .addClass(currentClass) //from visit(JavaClass) .addField(this)); } } public void visit(JavaClass someObj) { currentClass = someObj.getClassName(); } P.S. I tried posting this on the findbugs list but... no joy.

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  • Difference between null==object and object==null

    - by priyank.mp
    Hi I would like to know diff between the above comparisons? I am getting null pointer exception when I check object.getItems() == null. But if I change it to null == object.getItems(), it workes fine. I did look into this http://stackoverflow.com/questions/2938476/what-is-the-difference-between-null-object-and-objectnull-closed But I didnt get satisfactory answer.

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  • file.createNewFile() creates files with last-modified time before actual creation time

    - by Kaleb Pederson
    I'm using JPoller to detect changes to files in a specific directory, but it's missing files because they end up with a timestamp earlier than their actual creation time. Here's how I test: public static void main(String [] files) { for (String file : files) { File f = new File(file); if (f.exists()) { System.err.println(file + " exists"); continue; } try { // find out the current time, I would hope to assume that the last-modified // time on the file will definitely be later than this System.out.println("-----------------------------------------"); long time = System.currentTimeMillis(); // create the file System.out.println("Creating " + file + " at " + time); f.createNewFile(); // let's see what the timestamp actually is (I've only seen it <time) System.out.println(file + " was last modified at: " + f.lastModified()); // well, ok, what if I explicitly set it to time? f.setLastModified(time); System.out.println("Updated modified time on " + file + " to " + time + " with actual " + f.lastModified()); } catch (IOException e) { System.err.println("Unable to create file"); } } } And here's what I get for output: ----------------------------------------- Creating test.7 at 1272324597956 test.7 was last modified at: 1272324597000 Updated modified time on test.7 to 1272324597956 with actual 1272324597000 ----------------------------------------- Creating test.8 at 1272324597957 test.8 was last modified at: 1272324597000 Updated modified time on test.8 to 1272324597957 with actual 1272324597000 ----------------------------------------- Creating test.9 at 1272324597957 test.9 was last modified at: 1272324597000 Updated modified time on test.9 to 1272324597957 with actual 1272324597000 The result is a race condition: JPoller records time of last check as xyz...123 File created at xyz...456 File last-modified timestamp actually reads xyz...000 JPoller looks for new/updated files with timestamp greater than xyz...123 JPoller ignores newly added file because xyz...000 is less than xyz...123 I pull my hair out for a while I tried digging into the code but both lastModified() and createNewFile() eventually resolve to native calls so I'm left with little information. For test.9, I lose 957 milliseconds. What kind of accuracy can I expect? Are my results going to vary by operating system or file system? Suggested workarounds? NOTE: I'm currently running Linux with an XFS filesystem. I wrote a quick program in C and the stat system call shows st_mtime as truncate(xyz...000/1000).

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  • How to integrate Guice 2 into Wicket?

    - by deamon
    I want to use Guice 2 with Wicket 1.4. There is a "wicket-guice" package, which uses Guice 1. Can someone give me an example how to configure Wicket to use Guice 2 for injection (with Maven). As you can see blow, I've found a solution, but I wonder, if it would be better to use Guice Servlets and register the whole Wicket Application as a ServletFilter with Guice. But I think this would conflict with wickets object creation strategy.

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  • Enum in Hibernate, persisting as an enum

    - by niklassaers
    In my MySQL database, there's the column "gender enum('male','female')" I've created my enum "com.mydomain.myapp.enums.Gender", and in my Person entity I'm defined "Gender gender". Now I'd want to keep the enum type in my MySQL database, but when I launch my application I get: Wrong column type in MyApp.Person for column Gender. Found: enum, expected: integer Why is this? This would be the equivalent as if I'd annotated my "Gender gender" with "@Enumerated(EnumType.ORDINAL)", which I haven't. EnumType seems only to be able to be either ORDINAL or STRING, so how do I specify that it should treat the field as an enum, not as an int? (not that there's much difference, but enough for it to get upset about it.)

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  • Python code translation to JVM

    - by jldupont
    Is there such a thing as a "translator" (for lack of a better word in my mind now) that translates Python code directly to JVM / Dalvik bytecode? Would be great for writing Android applications in Python! NOTE: I know about the scripting capabilities of the Android platform but I am looking for something that would generate a '.apk' without having to install the 'scripting' package... annoying for end-users.

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  • With the introduction of the HTML5 <canvas> element, could Swing be implemented in GWT?

    - by knorv
    With the introduction of the HTML5 <canvas> element, could Swing theoretically be implemented in Google Web Toolkit (GWT) by using the <canvas> tag for drawing? I'm aware of efforts to port source code from using Swing calls to GWT calls, but what I'm after is a pure behind the scenes port where a Swing application would compile under GWT without any source code modifications. Is that theoretically possible? Why? Why not?

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  • Problems with deploying struts annotations in ear file

    - by Asif
    I am attempting to make use of the struts 2 annotations, what I have found is if I deploy the app as a war file everything works fine but if I deploy my war as part of an ear file none of the struts annotations work only the actions defined in struts.xml work. I can't seem to work out why deploying as a ear file annotations don't work. Has anyone else experienced this problem? I am using struts 2.1.8 and deploying to Jboss 5 thanks

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  • StringTokenizer split at "<br/>"

    - by AnAmuser
    Maybe I am stupid but I don't understand why the behaviour of StringTokenizer here: import static org.apache.commons.lang.StringEscapeUtils.escapeHtml; String object = (String) value; String escaped = escapeHtml(object); StringTokenizer tokenizer = new StringTokenizer(escaped, escapeHtml("<br/>")); If fx. value is Hej<br/>$user.get(0).name Har vundet<br/><table border='1'><tr><th>Name</th><th>Played</th><th>Brewed</th></tr>#foreach( $u in $user )<tr><td>$u.name</td> <td>$u.played</td> <td>$u.brewed</td></tr>#end</table><br/> Then the result is Hej $use . e (0).name Ha vunde a e o de ='1' h Name h h P ayed h h B ewed h #fo each( $u in $use ) d $u.name d d $u.p ayed d d $u. ewed d #end a e It makes no sense to me. How can I make it behave as I expect to.

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  • Restlet/Jackson works differently when object implements Serializable

    - by ravyoli
    I am sending an object with some primitive fields using Restlet with Jackson converter. Up until now it worked great. But then I needed my object to implement Serializable, because I need to store it in memcache of GAE. For some reason - when the class implements Serializable, things stop working. Restlet sends a different string representation from before, and I can't even print that string in the server. I tried printing its byte value, char-by-char and the first numbers are: 0xfffd 0xfffd 0x0000 0x0005 0x0073 0x0072 Thanks a lot!

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  • How to enable logs for sitemesh

    - by atomsfat
    Is ther any form to enable logs for sitemesh ? I already put this in the log4j configuration but it doesn't work <!-- Appenders --> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Target" value="System.out" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%-5p: %c - %m%n" /> </layout> </appender> <logger name="com.opensymphony"> <level value="debug"/> </logger> <logger name="org.springframework.beans"> <level value="warn" /> </logger> <logger name="org.springframework.binding"> <level value="debug" /> </logger> <logger name="org.springframework.jdbc"> <level value="warn" /> </logger> <logger name="org.springframework.transaction"> <level value="warn" /> </logger> <logger name="org.springframework.orm"> <level value="warn" /> </logger> <logger name="org.springframework.web"> <level value="debug" /> </logger> <logger name="org.springframework.webflow"> <level value="debug" /> </logger> <!-- Root Logger --> <root> <priority value="warn" /> <appender-ref ref="console" /> </root>

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  • how can I convert String to SecretKey

    - by Alaa
    I want to convert String to secretKey public void generateCode(String keyStr){ KeyGenerator kgen = KeyGenerator.getInstance("AES"); kgen.init(128); // 192 and 256 bits may not be available // Generate the secret key specs. secretKey skey=keyStr; //How can I make the casting here //SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); } I try to use BASE64Decoder instead of secretKey, but I face a porblem which is I cannot specify key length. EDIT: I want to call this function from another place static public String encrypt(String message , String key , int keyLength) throws Exception { // Get the KeyGenerator KeyGenerator kgen = KeyGenerator.getInstance("AES"); kgen.init(keyLength); // 192 and 256 bits may not be available // Generate the secret key specs. //decode the BASE64 coded message SecretKey skey = key; //here is the error raw = skey.getEncoded(); SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); // Instantiate the cipher Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); System.out.println("msg is" + message + "\n raw is" + raw); byte[] encrypted = cipher.doFinal(message.getBytes()); String cryptedValue = new String(encrypted); System.out.println("encrypted string: " + cryptedValue); return cryptedValue; } Any one can help, i'll be very thankful.

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  • Why do transfer objects need to implement Serializable?

    - by smaye81
    I realized today that I have blindly just followed this requirement for years without ever really asking why. Today, I ran across a NotSerializableException with a model object I created from scratch and I realized enough is enough. I was told this was because of session replication between load-balanced servers, but I know I've seen other objects at session scope that do not implement Serializable. Is this the real reason?

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  • Computing unique index for every poker starting hand

    - by Aly
    As there are 52 cards in a deck we know there are 52 choose 2 = 1326 distinct matchups, however in preflop poker this can be bucketed into 169 different hands such as AK offsuit and AK suited as whether it is A hearts K hearts or A spade K spades it makes no difference preflop. My question is, is there a nice mathematical property in which I can uniquely index each of these 169 hands (from 0 to 168 preferably). I am trying to create a look up table as a double[][] = new double [169][169] but have no way of changing a hand representation such as AKs (an Ace and a King of the same suit) to a unique index in this array.

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