Search Results

Search found 21057 results on 843 pages for 'video game consoles'.

Page 799/843 | < Previous Page | 795 796 797 798 799 800 801 802 803 804 805 806  | Next Page >

  • How can i get the flash player working

    - by Selase
    Am only looking to play some flash content on my page. found this code on the web and just copied it into my codes and changed the file name. However the intellisense underlines part of the code in green and says "File 'swfobject.js' was not found" this is the code i copied below. <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type='text/javascript' src='swfobject.js'></script> <script type='text/javascript'> var s1 = new SWFObject('cmsflash.swf','player', '400', '300', '9'); s1.addParam('allowfullscreen', 'false'); s1.addParam('allowscriptaccess', 'always'); s1.addParam('flashvars', 'file=video.flv'); s1.write('preview'); </script> <style type="text/css"> and it underlines only (swfobject.js) saying file not found. the file i wish to display is named cmsflash and is in the root directory probably ~/cmsflash.swf where and what could be going wrong? the block where the flash should display is declared as follows <table class="style2" style="height: 309px; width: 76%"> <tr> <td> <p id='preview'>The player will show in this paragraph</p> </td> </tr> </table> <span class="style6"> <br /> Please Help

    Read the article

  • Vectors or Java arrays for Tetris?

    - by StackedCrooked
    I'm trying to create a Tetris-like game with Clojure and I'm having some trouble deciding the data structure for the playing field. I want to define the playing field as a mutable grid. The individual blocks are also grids, but don't need to be mutable. My first attempt was to define a grid as a vector of vectors. For example an S-block looks like this: :s-block { :grids [ [ [ 0 1 1 ] [ 1 1 0 ] ] [ [ 1 0 ] [ 1 1 ] [ 0 1 ] ] ] } But that turns out to be rather tricky for simple things like iterating and painting (see the code below). For making the grid mutable my initial idea was to make each row a reference. But then I couldn't really figure out how to change the value of a specific cell in a row. One option would have been to create each individual cell a ref instead of each row. But that feels like an unclean approach. I'm considering using Java arrays now. Clojure's aget and aset functions will probably turn out to be much simpler. However before digging myself in a deeper mess I want to ask ideas/insights. How would you recommend implementing a mutable 2d grid? Feel free to share alternative approaches as well. Source code current state: Tetris.clj (rev452)

    Read the article

  • how to reverse an angle

    - by MissHalberd
    I am no mathematician, but I somehow got into game development as a hobby. Having never studied anything beyond basic math, I have a lot of trouble figuring out how to reverse the angle of something, facing to the opposite direction, among the X axis. One image says more than 1000 words though (specially uneducated words): http://img156.imageshack.us/i/wihwin.png/ I basically want to reverse the direction of cannon objects adhered to a robot. When the robot changes from facing right to facing left, I do (180 - angle) as everyone suggested me, but it reverses the angle...literally, making the cannons aim up when they are aiming down. So, I need to do something else, but it escapes my knowledge. Anyone would be so kind to help me with this? Oh, I use regular C by the way, in case there's something built-in specific to it. To put it in other words, I work in 2D, so I want an angle that is facing right to face left. 0 being "totally to the right", 180 "left", 90 "up" and 270 "down". I want something that is aiming with an angle of 91 to turn into 89 when reversed, literally. There's no Z axis present. EDIT: Thanks for the answers! Trying them out now. I'll post which one worked in a minute!

    Read the article

  • Batch file recursively find files and rar them

    - by b1gf00t
    Hi there, I have a Parent Directory which hosts many sub directories, and in every sub directory there is .mpg movies. Some of the directories might contain one or more .mpg movies. I would like to automate the process below, which I have been doing manually. Step One If the directory has more than 1 .mpg file, I create separates directories for each and move each file into its directory, naming the directory as per the name of the file. Step Two I rar each video file in its directory as per one of my profiles, by that it splits the movie into 50MB parts, test the archive, delete the source, and instructs winrar to wait if another rar is executing. I am doing this so I can queue jobs manually. Step Three After having all the rars in the sub directories, I start creating a checksum for every directory, therefore leaving checksum.sfv in every directory. Step Four I copy the parent folder and its sub directories to my external drives. I was hoping that someone could assist me in creating a script. I was able to automate the process of creating directories as per the name of the file, and moving the file. However, I never succeeded in automating Step two. I am using the below software Winrar from rarlabs exf from exactfile Appreciate your assistance.

    Read the article

  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

    Read the article

  • Simpler / more efficient method of nested if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience > 100) // Level 2 { if (Expirience > 200) // Level 3 { if (Expirience > 400) // Level 4 - Unsure of Goal { if (Expirience > 600) // Level 5 - Unsure of Goal { if (Expirience > 1000) // Level 6 { if (Expirience > 1300) // Level 7 { if (Expirience > 1800) // Level 8 { if (Expirience > 2400) // Level 9 { if (Expirience > 3200) // Level 10 { if (Expirience > 4300) // Level 11 { if (Expirience > 7200) // Level 12 - Unsure of Goal { if (Expirience > 8500) // Level 13 - Unsure of Goal { if (Expirience > 10100) // Level 14 { if (Expirience > 13300) // Level 15 { if (Expirience > 17500) // Level 16 { if (Expirience > 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything.

    Read the article

  • Generic file container for quick read of data

    - by DreamCodeR
    Since there are some major privacy issues with alot of social networking sites I am trying to think about alternatives. One is to let the user keep all the information stored in some kind of file container. Now, I haven't found a single type of container that can hold "generic" information. Only for audio/video. What I want is a container that can be read by PHP with some kind of index file that lists up the users pictures in a image/ directory in the container, FOAF files (or some alternative XML-file describing users information and friends, etc.). My thoughts was to let the user keep all their information and data stored in a container that can be imported/exported and deleted from my server (the prototype social networking site I am trying to create), and then uploaded to another site that might use the same format (not that I think that will ever happen, but the user still keeps all their pictures, data, comments, messages, etc). The only thing I have come up with yet is to create a tar archive with the Archive_tar library which extracts and creates Tar-archives with an index-file describing which files are holding the messages (there might be several so each file won't be so large), what pictures are in the image/ folder and what are their names and what comments they have gotten etc. Maybe also the permissions for viewing each type of content. Does there exist any generic file format of a container that I can use to keep all this information in one file with a tree-like index file? Or must i try and create something like this myself?

    Read the article

  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

    Read the article

  • Detect if Download is Complete

    - by user604138
    I have a very simple and standard PHP force download script. How do I check if/when the download has completed in order to notify the user on the clientside? I don't even need to show the progress in real time, I am only interested in the very specific event: "when the download completes". Based on my research, it seems like it would have to be determined from the serverside as there is noondownloadready event and I don't think it is possible to intercept browser events. So it seems that my best bet would be to compare bytes sent to total bytes with some sort of clientside/severside interaction. How would I go about checking the bytes sent from the server for a PHP forced download? is there some sort of global PHP variable that store these data that I can ping with AJAX? <?php header("Content-Type: video/x-msvideo"); header("Content-Disposition: attachment; filename=\"".basename($realpath)."\";"); ... $chunksize = 1 * (1024 * 1024); // how many bytes per chunk if ($size > $chunksize) { $handle = fopen($realpath, 'rb'); $buffer = ''; while (!feof($handle)) { $buffer = fread($handle, $chunksize); echo $buffer; ob_flush(); flush(); } fclose($handle); } else { readfile($realpath); } exit(); ?> The reason I need this: For the project I am working on, it is required that after the download starts, the page redirects to (or displays) a "please wait while the download completes" page. Then, once it is complete, it should redirect to (or display) a "Your download is complete, thank you" page. I am open to other ideas that would achieve the same result.

    Read the article

  • float** allocation limit + serialized struct problem. Need advice!

    - by jmgunn
    basically im getting an allocation limit error/warning when i create a float** array. the function i am calling to fill the float** retrieves data from a struct loaded from a file. The function works fine when i use one object but when i load 2 objects into memory i get the limit error. I am pretty sure this is to do with byte alignment or a similar thing because my struct is saved with a float** member which i am sure you are not susposed to do !?! Please confirm this! The next question i have now is how to save/serialize the float** member of this struct? I cant really afford to put an upper bound on the array ie "float [10000][3]" because i need/want to use this structure as a base for many other types of objects that may have well under the upper bound. Stroking my chin here! Any help/advice will recieve my highest gratitude. BTW these said struct objects will be used in a game/graphics package, the float** is a float[3] array for storing vertices in a model. Much thanks in advance

    Read the article

  • Apprequest Dialog stopped working (FB-AS3 API)

    - by warran
    I'm writing ActionScript game and wanted to integrate it with FB, so I used http://code.google.com/p/facebook-actionscript-api/ with custom dialog function I've found in same issue thread. It goes like this: protected function dialog(method:String, callback:Function, stageReference:Stage, stageWebView:StageWebView, params:* = null):void { dialogCallback = callback; stageRef = stageReference; webView = stageWebView; webView.stage = stageReference; webView.assignFocus(); dialogWindow = new DialogWindow(handleDialog); dialogWindow.open(method, applicationId, webView, params); } I've written module to handle all the FB stuff and it worked perfectly. But few days ago I've noticed that dialog shows up, but when I select friends and try to send apprequest to them i get error: An error occurred with your app. Please try again later. API Error Code: 2 API Error Description: Service temporarily unavailable Error Message: User can't send this request: Unknown error I've checked it, and found out, that after selecting friends and clicking send dialog changes location to http://www.facebook.com/dialog/apprequest, the error occures, and than after clicking "ok" it changes location to redirect_uri. Do you have any ideas? Is this my fault or facebooks'?

    Read the article

  • Filling in uninitialized array in java? (or workaround!)

    - by AlexRamallo
    Hello all, I'm currently in the process of creating an OBJ importer for an opengles android game. I'm relatively new to the language java, so I'm not exactly clear on a few things. I have an array which will hold the number of vertices in the model(along with a few other arrays as well): float vertices[]; The problem is that I don't know how many vertices there are in the model before I read the file using the inputstream given to me. Would I be able to fill it in as I need to like this?: vertices[95] = 5.004f; //vertices was defined like the example above or do I have to initialize it beforehand? if the latter is the case then what would be a good way to find out the number of vertices in the file? Once I read it using inputstreamreader.read() it goes to the next line until it reads the whole file. The only thing I can think of would be to read the whole file, count the number of vertices, then read it AGAIN the fill in the newly initialized array. Is there a way to dynamically allocate the data as is needed?

    Read the article

  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

    Read the article

  • recursive wget with hotlinked requisites

    - by dongle
    I often use wget to mirror very large websites. Sites that contain hotlinked content (be it images, video, css, js) pose a problem, as I seem unable to specify that I would like wget to grab page requisites that are on other hosts, without having the crawl also follow hyperlinks to other hosts. For example, let's look at this page https://dl.dropbox.com/u/11471672/wget-all-the-things.html Let's pretend that this is a large site that I would like to completely mirror, including all page requisites – including those that are hotlinked. wget -e robots=off -r -l inf -pk ^^ gets everything but the hotlinked image wget -e robots=off -r -l inf -pk -H ^^ gets everything, including hotlinked image, but goes wildly out of control, proceeding to download the entire web wget -e robots=off -r -l inf -pk -H --ignore-tags=a ^^ gets the first page, including both hotlinked and local image, does not follow the hyperlink to the site outside of scope, but obviously also does not follow the hyperlink to the next page of the site. I know that there are various other tools and methods of accomplishing this (HTTrack and Heritrix allow for the user to make a distinction between hotlinked content on other hosts vs hyperlinks to other hosts) but I'd like to see if this is possible with wget. Ideally this would not be done in post-processing, as I would like the external content, requests, and headers to be included in the WARC file I'm outputting.

    Read the article

  • Ajax to read from form

    - by Edwin
    Hello, I'm writing a store system for my game, it worked quite well until I found out that it only takes the amount of first entered Item. function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); $.ajax({ type: "POST", url: "store2.php", data: "buyitem="+ buyitem+"&amount="+amount, success: function(resp){ document.getElementById('ajaxDiv').innerHTML = resp; }, error: function(e){ alert('Error: ' + e); } }); } I'm trying to give it it the Id of the form like so: function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); But nothing happens. The code the creation of the forms is: <tr> <td class='items' width='80%' align='center' valign='top'><?PHP echo $itemstore->itemname;?> </td> <td width="20%"> Price:<?PHP echo $itemstore->newprice;?> <form method="post"> <input type='text' id='amount-<?PHP echo $row;?>)' /> <input name="itembid" type="button" onclick="pbuy(<?PHP echo $row;?>)" value="Buy" /></form></td> </tr> If I hardcode the amount in the ajax function it all runs fine like it should.

    Read the article

  • java regex for alpha and spaces is including [ ] \

    - by JayAvon
    This is my regex for my JTextField to not be longer than x characters and to not include anything other than letters or spaces. For some reason it is allowing [ ] and \ characters. This is driving me crazy. Is my regex wrong?? package com.jayavon.game.helper; import java.awt.Toolkit; import javax.swing.text.AttributeSet; import javax.swing.text.BadLocationException; import javax.swing.text.PlainDocument; public class CharacterNameCreationDocument extends PlainDocument { private static final long serialVersionUID = 1L; private int limit; public CharacterNameCreationDocument(int limit) { super(); this.limit = limit; } public void insertString(int offset, String str, AttributeSet attr) throws BadLocationException { if (str == null || (getLength() + str.length()) > limit || !str.matches("[a-zA-z\\s]*")){ Toolkit.getDefaultToolkit().beep(); return; } else { super.insertString(offset, str, attr); } } }

    Read the article

  • Using Color.rgb() doesnt work for full 0...255 range

    - by superflyninja
    I'm writing an android game using opengl. I'm using: colour = Color.rgb(theR,theG,theB); (all ints) to store the color of a rectangle. Then I parse out the RGB to render the rectangle: colorR = Color.red(color); colorG = Color.green(color); colorB = Color.blue(color); For example for color 53,130,255 this should result in a blue but on my app it results in a white. If i use 1,1,1 i get white. If i use 0,0,0 i get black. If i use 0,1,0 I get green etc. So it looks like any value over one is treated as 1 and so i am not getting the full 0...255 range. I tried using Color.argb and color = Color.parseColor(theColor) where the Color is a string. I'm using this in an opengles app. I have a class to display a rectangle of color. This definitely works fine as the correct size rectangle is rendered, just not a color using values above 1. I also use textures and everything displays fine. any ideas? thanks a million

    Read the article

  • Calculating percent "x/y * 100" always results in 0?

    - by Patrick Beninga
    In my assignment i have to make a simple version of Craps, for some reason the percentage assignments always produce 0 even when both variables are non 0, here is the code. import java.util.Random; Header, note the variables public class Craps { private int die1, die2,myRoll ,myBet,point,myWins,myLosses; private double winPercent,lossPercent; private Random r = new Random(); Just rolls two dies and produces their some. public int roll(){ die1 = r.nextInt(6)+1; die2 = r.nextInt(6)+1; return(die1 + die2); } The Play method, this just loops through the game. public void play(){ myRoll = roll(); point = 0; if(myRoll == 2 ||myRoll == 3 || myRoll == 12){ System.out.println("You lose!"); myLosses++; }else if(myRoll == 7 || myRoll == 11){ System.out.println("You win!"); myWins++; }else{ point = myRoll; do { myRoll = roll(); }while(myRoll != 7 && myRoll != point); if(myRoll == point){ System.out.println("You win!"); myWins++; }else{ System.out.println("You lose!"); myLosses++; } } } This is where the bug is, this is the tester method. public void tester(int howMany){ int i = 0; while(i < howMany){ play(); i++; } bug is right here in these assignments statements winPercent = myWins/i * 100; lossPercent = myLosses/i* 100; System.out.println("program ran "+i+" times "+winPercent+"% wins "+ lossPercent+"% losses with "+myWins+" wins and "+myLosses+" losses"); } }

    Read the article

  • The perverse hangman problem

    - by Shalmanese
    Perverse Hangman is a game played much like regular Hangman with one important difference: The winning word is determined dynamically by the house depending on what letters have been guessed. For example, say you have the board _ A I L and 12 remaining guesses. Because there are 13 different words ending in AIL (bail, fail, hail, jail, kail, mail, nail, pail, rail, sail, tail, vail, wail) the house is guaranteed to win because no matter what 12 letters you guess, the house will claim the chosen word was the one you didn't guess. However, if the board was _ I L M, you have cornered the house as FILM is the only word that ends in ILM. The challenge is: Given a dictionary, a word length & the number of allowed guesses, come up with an algorithm that either: a) proves that the player always wins by outputting a decision tree for the player that corners the house no matter what b) proves the house always wins by outputting a decision tree for the house that allows the house to escape no matter what. As a toy example, consider the dictionary: bat bar car If you are allowed 3 wrong guesses, the player wins with the following tree: Guess B NO -> Guess C, Guess A, Guess R, WIN YES-> Guess T NO -> Guess A, Guess R, WIN YES-> Guess A, WIN

    Read the article

  • When my object is no longer referenced why do its events continue to run?

    - by Ryan Peschel
    Say I am making a game and have a base Buff class. I may also have a subclass named ThornsBuff which subscribes to the Player class's Damaged event. The Player may have a list of Buffs and one of them may be the ThornsBuff. For example: Test Class Player player = new Player(); player.ActiveBuffs.Add(new ThornsBuff(player)); ThornsBuff Class public ThornsBuff(Player player) { player.DamageTaken += player_DamageTaken; } private void player_DamageTaken(MessagePlayerDamaged m) { m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25); } This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did. Now, I could have a Dispel method to unregister the event, but that forces the developer to call Dispel in addition to removing the Buff from the list. What if they forget, increased coupling, etc. What I don't understand is why the event doesn't detatch itself automatically when the Buff is removed from the list. The Buff only existed in the list and that is its one reference. After it is removed shouldn't the event be detached? I tried adding the detaching code to the finalizer of the Buff but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted? Thanks.

    Read the article

  • C# Simpler / more efficient method of if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience 100) // Level 2 { if (Expirience 200) // Level 3 { if (Expirience 400) // Level 4 - Unsure of Goal { if (Expirience 600) // Level 5 - Unsure of Goal { if (Expirience 1000) // Level 6 { if (Expirience 1300) // Level 7 { if (Expirience 1800) // Level 8 { if (Expirience 2400) // Level 9 { if (Expirience 3200) // Level 10 { if (Expirience 4300) // Level 11 { if (Expirience 7200) // Level 12 - Unsure of Goal { if (Expirience 8500) // Level 13 - Unsure of Goal { if (Expirience 10100) // Level 14 { if (Expirience 13300) // Level 15 { if (Expirience 17500) // Level 16 { if (Expirience 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything... :P

    Read the article

  • Load image blurred Android

    - by Mira
    I'm trying to create a map for a game through an image, where each black pixel is equivalent to a wall, and yellow to flowers(1) and green grass(0) so far i had this image (50x50): http://i.imgur.com/Ydj9Cp2.png the problem here seems to be that, when i read the image on my code, it get's scaled up to 100x100, even tough i have it on the raw folder. I can't let it scale up or down because that will put noise and blur on the image and then the map won't be readable. here i have my code: (...) Bitmap tab=BitmapFactory.decodeResource(resources, com.example.lolitos2.R.raw.mappixel); //tab=Bitmap.createScaledBitmap(tab, 50, 50, false); Log.e("w", tab.getWidth()+"."+tab.getHeight()); for (int i = 0; i < tab.getWidth(); i++) { for (int j = 0; j < tab.getHeight(); j++) { int x = j; int y = i; switch (tab.getPixel(x, y)) { // se o é uma parede case Color.BLACK: getParedes()[x][y] = new Parede(x, y); break; case Color.GREEN: fundo.add(new Passivo(x,y,0)); break; default: fundo.add(new Passivo(x,y,1)); } } } How can i read my image Map without rescaling it?

    Read the article

  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

    Read the article

  • I’m screwing up this LEFT JOIN

    - by Jason Shultz
    I'm doing a left join on several tables. What I want to happen is that it list all the businesses. Then, it looks through the photos, videos, specials and categories. IF there are photos, then the tables shows yes, if there are videos, it shows yes in the table. It does all that without any problems. Except for one thing. For every photo, it shows the business that many times. For example, if there are 5 photos in the DB for a business, it shows the business five times. Obviously, this is not what I want to happen. Can you help? function frontPageList() { $this->db->select('b.id, b.busname, b.busowner, b.webaddress, p.thumb, v.title, c.catname'); $this->db->from ('business AS b'); $this->db->where('b.featured', '1'); $this->db->join('photos AS p', 'p.busid = b.id', 'left'); $this->db->join('video AS v', 'v.busid = b.id', 'left'); $this->db->join('specials AS s', 's.busid = b.id', 'left'); $this->db->join('category As c', 'b.category = c.id', 'left'); return $this->db->get();

    Read the article

  • [JavaScript] Function making a slight miscalculation.

    - by Stanni
    Hi, To begin with, I have a database that holds map data for a game I am creating. A script on my page uses JSON to retrieve a certain amount of that data from the database and store it in an array. When the data is retrieved it goes through a function that finds out how many individual tiles are used in that particular area. Here is the code: var xmlhttp = new XMLHttpRequest; xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4){ var map = JSON.parse(xmlhttp.responseText); var mapTiles = new Array; for(var count = 0; count < map.length; count ++){ if(map[count]){ if(map[count]['tile'] in mapTiles == false){ mapTiles.push(map[count]['tile']); } } } alert(mapTiles); } } For each time the script finds a tile number that isn't already in the mapTiles array it adds it to it. Currently, the script is fetching 1024 records that all but one contain the tile value of '1' the other of which contains the tile value of '2'. This means that when I alert the mapTiles array it should display "1, 2" but instead it displays "1, 1, 2". So there is a slight error in the script but I cannot find it.

    Read the article

< Previous Page | 795 796 797 798 799 800 801 802 803 804 805 806  | Next Page >