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  • How to best use GCC with Visual Studio

    - by Oops
    I know this thread http://stackoverflow.com/questions/216025/gcc-with-visual-studio but to me it seems that everything mentioned there is rather outdated and it seems to be the tenor is: don't do it Who knows a better step by step explanation thank you in advance Oops

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  • gcc -Wshadow is too strict?

    - by idimba
    In the following example: class A { int len(); void setLen(int len) { len_ = len; } // warning at this line int len_; }; gcc with -Wshadow issue a warning: main.cpp:4: warning: declaration of `len' shadows a member of `this' function len and integer len are of different type. Why the warning?

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  • Trying to set up iPhone-gcc compiler

    - by Am4d
    So I've installed iPhone-gcc, make and ldid from cydia, i can't compile yet though because I don't have the headers setup. I've looked around and there's not really much info on setting up the headers, librarys and frameworks. I just need to know where to extract them from the sdk and where to place them on my iPhone. I've been trying to get this to work for a while, Any help would be great. Thanks Adam M

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  • GCC compile time division error

    - by kartikmohta
    Can someone explain this behaviour? test.c: #include <stdio.h> int main(void) { printf("%d, %d\n", (int) (300.6000/0.05000), (int) (300.65000/0.05000)); printf("%f, %f\n", (300.6000/0.05000), (300.65000/0.05000)); return 0; } $ gcc test.c $ ./a.out 6012, 6012 6012.000000, 6013.000000 I checked the assembly code and it puts both the arguments of the first printf as 6012, so it seems to be a compile time bug.

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  • recommending gcc to inline the function

    - by thetna
    I don't know how feasible it is and how sensible is this question here. Is there any changes that we can make in makefile to recommend GCC inline all the function although the functions are not inlined during the declaration or nowhere in the source file.

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  • GCC without Xcode on OS X

    - by Konrad Rudolph
    I've just unwrapped my new MacBook Pro (yay!) and am now setting it up properly for development. Since I want to avoid clutter, I'm wondering if I really need to install the Xcode tools at all (I never use the IDE or Mac specific tools), since I'll install a newer version of GCC anyway, using MacPorts. So, is there any benefit in installing Xcode? Is it necessary? What kind of set-up does it do behind the scenes? Basically: can I skip this or will it come back to haunt me because some Unix development tools just assume that OS X is always set up in this way?

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  • Reference a GNU C (POSIX) DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks. Edit: Examined my DLL with Dependency Walker (great tool, thanks) and it seems to export the function correctly. Question: should I be referencing it as the function name Dependency Walker seems to find (_Z5hellov)? Edit2: Just to show you I have tried it, linking directly to the dll at relative or absolute path (i.e. not using LoadLibrary): [DllImport(@"C:\.....\helloworld.dll")] public static extern int hello(); static void Main(string[] args) { int theResult = hello(); Console.WriteLine(theResult.ToString()); Console.ReadKey(); } This fails with: "Unable to load DLL 'C:.....\helloworld.dll': Invalid access to memory location. (Exception from HRESULT: 0x800703E6) *Edit 3: * Oleg has suggested running dumpbin.exe on my dll, this is the output: Dump of file helloworld.dll File Type: DLL Section contains the following exports for helloworld.dll 00000000 characteristics 4BD5037F time date stamp Mon Apr 26 15:07:43 2010 0.00 version 1 ordinal base 1 number of functions 1 number of names ordinal hint RVA name 1 0 000010F0 hello Summary 1000 .bss 1000 .data 1000 .debug_abbrev 1000 .debug_info 1000 .debug_line 1000 .debug_pubnames 1000 .edata 1000 .eh_frame 1000 .idata 1000 .reloc 1000 .text Edit 4 Thanks everyone for the help, I managed to get it working. Oleg's answer gave me the information I needed to find out what I was doing wrong. There are 2 ways to do this. One is to build with the gcc -mno-cygwin compiler flag, which builds the dll without the cygwin dll, basically as if you had built it in MingW. Building it this way got my hello world example working! However, MingW doesn't have all the libraries that cygwin has in the installer, so if your POSIX code has dependencies on these libraries (mine had heaps) you can't do this way. And if your POSIX code didn't have those dependencies, why not just build for Win32 from the beginning. So that's not much help unless you want to spend time setting up MingW properly. The other option is to build with the Cygwin DLL. The Cygwin DLL needs an initialization function init() to be called before it can be used. This is why my code wasn't working before. The code below loads and runs my hello world example. //[DllImport(@"hello.dll", EntryPoint = "#1",SetLastError = true)] //static extern int helloworld(); //don't do this! cygwin needs to be init first [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] static extern IntPtr GetProcAddress(IntPtr hModule, string procName); [DllImport("kernel32", SetLastError = true)] static extern IntPtr LoadLibrary(string lpFileName); public delegate int MyFunction(); static void Main(string[] args) { //load cygwin dll IntPtr pcygwin = LoadLibrary("cygwin1.dll"); IntPtr pcyginit = GetProcAddress(pcygwin, "cygwin_dll_init"); Action init = (Action)Marshal.GetDelegateForFunctionPointer(pcyginit, typeof(Action)); init(); IntPtr phello = LoadLibrary("hello.dll"); IntPtr pfn = GetProcAddress(phello, "helloworld"); MyFunction helloworld = (MyFunction)Marshal.GetDelegateForFunctionPointer(pfn, typeof(MyFunction)); Console.WriteLine(helloworld()); Console.ReadKey(); } Thanks to everyone that answered~~

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  • Output of gcc -fdump-tree-original

    - by Job
    If I dump the code generated by GCC for a virtual destructor (with -fdump-tree-original), I get something like this: ;; Function virtual Foo::~Foo() (null) ;; enabled by -tree-original { <<cleanup_point <<< Unknown tree: expr_stmt (void) (((struct Foo *) this)->_vptr.Foo = &_ZTV3Foo + 8) >>> >>; } <D.20148>:; if ((bool) (__in_chrg & 1)) { <<cleanup_point <<< Unknown tree: expr_stmt operator delete ((void *) this) >>> >>; } My question is: where is the code after "<D.20148>:;" located? It is outside of the destructor so when is this code executed?

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  • gcc linking shared libraries with dependent libraries

    - by Geng
    I have a complicated project with multiple executable targets and multiple shared libraries. The shared libraries currently don't have their dependent shared libraries linked in, and the result is that linker arguments to build the executables are hideously long and hard to maintain. I'd like to add in the dependencies so the Makefiles become much cleaner. I want to add the following (example): gcc -shared -o libshared.so -lshared_dependent1 -lshared_dependent2 objfile1.o objfile2.o Is there a way to test if all the symbols in libshared.so will resolve based on that line? Is there a way to print out if any of the shared_dependent libraries specified were unnecessary? Thanks in advance.

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  • Xcode: gcc-4.2 failed with exit code 1

    - by genesys
    Hi! I'm working on a game for the iPhone where I use the Oolong engine for rendering, and now I just tried to update my project to the newest version. However - now I get the following error when I try to compile: gcc-4.2 failed with exit code 1 in the build results I see in which cpp file the error happens, but I don't see any additional information. how can I get more info about what is going wrong in order to track down the problem? edit: after inspecting the compile output, i got the following lines, where the error occurs: {standard input}:61:selected processor does not support 'fmrx r0, fpscr' {standard input}:62:unshifted register required -- 'bic r0,r0,#0x00370000' ...somemorelines {standard input}:69:selected processor does not support 'fmxr fpscr,r0' this is some VFO code from one of the #include files. it works fine in the examples that come with the egnine. could there be something screwed up with my project settings? I compared them to the one of the example and they seem to be identical

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  • Compilation error while compiling an existing code base

    - by brijesh
    Hi, While building an existing code base on Mac OS using its native build setup I am getting some basic strange error while compilation phase. /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/bits/locale_facets.h: In constructor 'std::collate_byname<_CharT::collate_byname(const char*, size_t)': /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/bits/locale_facets.h:1072: error: '_M_c_locale_collate' was not declared in this scope /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/ppc-darwin/bits/messages_members.h: In constructor 'std::messages_byname<_CharT::messages_byname(const char*, size_t)': /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/ppc-darwin/bits/messages_members.h:79: error: '_M_c_locale_messages' was not declared in this scope /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits: At global scope: /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: 'float __builtin_huge_valf()' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: 'float __builtin_huge_valf()' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:897: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: 'float __builtin_nanf(const char*)' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: 'float __builtin_nanf(const char*)' cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:899: error: a function call cannot appear in a constant-expression /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:900: error: field initializer is not constant /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3/c++/limits:915: error: field initializer is not constant

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  • GCC (ld) option to strip unreferenced data/functions

    - by legends2k
    I've written an program which uses a library which has numerous functuions, but I only limited functions from it. GCC is the compiler I use. Once I've created a binary, when I used nm to see the symbols in it, it shows all the unwanted (unreferenced) functions which are never used. How do I removed those unreferenced functions and data from the executable? Is the -s option right? I'm tols that it strips all symbol table and relocation data from the binary, but does this remove the function and data too? I'm not sure on how to verify this too, since after using -s nm doesn't work since it's stripped all sym. table data too.

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  • gcc-4.2 failed with exit code 1 iphone

    - by SKayser
    Hi, I've seen this error with different variations on discussion forums but being a non programmer I'm not sure how to progress this. Basically I have code which I found to help me with changing the background colors of cells on a grouped uitableview. The code introduced a line as such: CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); This gave an error indicated that it wasn't declared, so I added to my .h file the following under import uikit: #import <UIKit/UIKit.h> #define ROUND_SIZE 10 Now it shows that I have an error: Command/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 iphone Some discussions talk about libraries but because I don't have a programming background I don't understand what to do. I also see that some people show a log output but I'm not sure where that comes from as I don't get any debug windows because I'm guessing it doesn't get that far. I simply click 'Build and Go' and I get this error in the Message window. Any thoughts?

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  • How to generate a stacktrace when my gcc C++ app crashes

    - by KPexEA
    When my c++ app crashes I would like to generate a stacktrace. I already asked this but I guess I needed to clarify my needs. My app is being run by many different users and it also runs on Linux, Windows and Macintosh ( all versions are compiled using gcc ). I would like my program to be able to generate a stack trace when it crashes and the next time the user run's it, it will ask them if it is ok to send the stack trace to me so I can track down the problem. I can handle the sending the info to me but I don't know how to generate the trace string. Any ideas?

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  • GCC, functions, and pointer arguments, warning behaviour

    - by James Morris
    I've recently updated to a testing distribution, which is now using GCC 4.4.3. Now I've set everything up, I've returned to coding and have built my project and I get one of these horrible messages: *** glibc detected *** ./boxyseq: free(): invalid pointer: 0x0000000001d873e8 *** I absolutely know what is wrong here, but was rather confused as to when I saw my C code where I call a function which frees a dynamically allocated data structure - I had passed it an incompatible pointer type - a pointer to a completely different data structure. warning: passing argument 1 of 'data_A_free' from incompatible pointer type note: expected 'struct data_A *' but argument is of type 'struct data_B *' I'm confused because I'm sure this would have been an error before and compilation would never have completed. Is this not just going to make life more difficult for C programmers? Can I change it back to an error without making a whole bunch of other warnings errors too? Or am I loosing the plot and it's always been a warning?

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  • GCC destructor behaviour

    - by joveha
    I've noticed a difference in behaviour for gcc's destructor when compiled under linux and crosscompiled with mingw. On linux the destructor will not get called unless the program terminates normally by itself (returns from main). I guess that kind of makes sense if you take signal handlers into account. On Win32 however, the destructor is called if the program is terminated by say a CTRL-C, but not when killed from the Task Manager. Why is this? And what would you suggest to make the destructor get called no matter how the process terminates - on Win32 in particular? Example code: #include <stdio.h> int main(int argc, char **argv) { printf("main\n"); while(1) {} return 0; } __attribute__((destructor)) static void mydestructor(void) { printf("destructor\n"); }

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  • GCC exports decorated function name only from dll

    - by Jeff McClintock
    Hi Guys, I have a dll, it exports a function... extern "C" int __stdcall MP_GetFactory( gmpi::IMpUnknown** returnInterface ) { } I compile this with Code::Blocks GCC compiler (V3.4.5). Problem: resulting dll exports decorated function name... MP_GetFactory@4 This fails to load, should be plain old... MP_GetFactory I've researched this for about 4 hours. I think --add-stdcall-alias is the option to fix this. My Code::Blocks log shows... mingw32-g++.exe -shared -Wl,--out-implib=bin\Debug\libGainGCC.a -Wl,--dll obj\Debug\se_sdk3\mp_sdk_audio.o obj\Debug\se_sdk3\mp_sdk_common.o obj\Debug\Gain\Gain.o obj\Debug\Gain\gain.res -o bin\Debug\GainGCC.sem --add-stdcall-alias -luser32 ..so I think that's the correct option in there? But no luck. Dependancy Walker show only the decorated name being exported. I got It to kinda work by using __cdecl instead of __stdcall, the name is then exported ok, but the function corrupts the stack when called (because the caller expected the other calling convention).

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  • Placement new in gcc

    - by Roman Prikhodchenko
    I need to find a workaround for a bug with placement new in g++. I now it was fixed in gcc-4.3 but I have to support versions 4.2 and 4.1. For example, following code compiles with an error "error: no matching function for call to 'operator new(long unsigned int, void*&)" template<class T, template<typename> class Alloc> inline void* type_ctor() { Alloc<T> a; void* p = a.allocate(1); new(p) T; return p; } ..... type_ctor<A, NewAllocator >();

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  • link .a and .o files in GCC

    - by David
    hi! I have two precompiled library: X.a and Y.a and a test.cpp (without main function) source code use these two libraries. I compiled the C++ using: g++ -c test.cpp and I got 'test.o'. Now how can I link these three together to generate a .a file because test.cpp use some function in X.a and Y.a and other GCC libraries? BTW, I am doing these under Windows using MinGW. Can I rename this .a file to .lib and use this .lib in VC? Thanks!

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  • Where are the static methods in gcc's dump file.c.135r.jump

    - by Customizer
    When I run gcc with the parameter -fdump-rtl-jump, I get a dump file with the name file.c.135r.jump, where I can read some information about the intermediate representation of the methods in my C or C++ file. I just recently discovered, that the static methods of a project are missing in this dump file. Do you know, why they are missing in that representation and if there is a possibility to include the static methods in this file, too. Update (some additional information): The test program, I'm using here, is the Hybrid OpenMP MPI Benchmark. Update2: I just reproduced the problem with a serial application, so it has nothing to do with parallel sections.

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