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  • Java, JavaCC: How to check if a char (or char pair) is inside a given UTF32 range?

    - by java.is.for.desktop
    Hello, everyone! I am referring to the XML 1.1 spec. Look at the definition of NameStartChar: NameStartChar ::= ":" | [A-Z] | "_" | [a-z] | [#xC0-#xD6] | [#xD8-#xF6] | [#xF8-#x2FF] | [#x370-#x37D] | [#x37F-#x1FFF] | [#x200C-#x200D] | [#x2070-#x218F] | [#x2C00-#x2FEF] | [#x3001-#xD7FF] | [#xF900-#xFDCF] | [#xFDF0-#xFFFD] | [#x10000-#xEFFFF] If I interpret this correctly, the last range (#x10000-#xEFFFF) goes beyond the UTF16 range of Java's char type. So it must be UTF32, right? So, I need to check pairs of char against this range, instead of single chars, right? My questions are: How do I check for such character ranges using standard Java methods? How is it possible to define such ranges in JavaCC? JavaCC complains about \u10000 and \uEFFFF Thank you! NOTE: Don't worry, I am not trying to write an own XML-parser. I need those character ranges for other reasons.

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  • Convert 2 char into 1 int

    - by Leo
    I have 2 chars: HIGH and LOW and I'd like to convert them to an int corresponding to HIGH + the 2 left bits from LOW. I tried somethine like : char *HIGH; char *LOW; HIGH = 152; LOW = 12; int result; result += (LOW + 6); result += (LOW + 7)*2; result += HIGH*4; result += (HIGH + 1)*8; result += (HIGH + 2)*16; result += (HIGH + 3)*32; result += (HIGH + 4)*64; result += (HIGH + 5)*128; result += (HIGH + 6)*256; result += (HIGH + 7)*512; return result; But it doesn't work and I don't understand why.

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  • Best way to handle storing (possibly NULL) char * in a std::string

    - by John
    class MyClass { public: void setVar(const char *str); private: std::string mStr; int maxLength; //we only store string up to this length }; What's the best approach to implement setVar when the external code is quite likely to pass in NULL for an empty string (and cannot be changed)? I currently do something a bit like: void MyClass::setVar(const char *str) { mStr.assign(str ? str : "",maxLength); } But it seems kind of messy. ideas?

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  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

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  • Normal pointer vs Auto pointer (std::auto_ptr)

    - by AKN
    Code snippet (normal pointer) int *pi = new int; int i = 90; pi = &i; int k = *pi + 10; cout<<k<<endl; delete pi; [Output: 100] Code snippet (auto pointer) Case 1: std::auto_ptr<int> pi(new int); int i = 90; pi = &i; int k = *pi + 10; //Throws unhandled exception error at this point while debugging. cout<<k<<endl; //delete pi; (It deletes by itself when goes out of scope. So explicit 'delete' call not required) Case 2: std::auto_ptr<int> pi(new int); int i = 90; *pi = 90; int k = *pi + 10; cout<<k<<endl; [Output: 100] Can someone please tell why it failed to work for case 1?

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  • Why isn't the compiler smarter in this const function overloading problem?

    - by Frank
    The following code does not compile: #include <iostream> class Foo { std::string s; public: const std::string& GetString() const { return s; } std::string* GetString() { return &s; } }; int main(int argc, char** argv){ Foo foo; const std::string& s = foo.GetString(); // error return 0; } I get the following error: const1.cc:11: error: invalid initialization of reference of type 'const std::string&' from expression of type 'std::string* It does make some sense because foo is not of type const Foo, but just Foo, so the compiler wants to use the non-const function. But still, why can't it recognize that I want to call the const GetString function, by looking at the (type of) variable I assign it to? I found this kind of surprising.

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  • c Pointer to pointer, or passing list to functions

    - by user361808
    Hi, I am new to c programming. Could anyone please tell me what's wrong with the following program? typedef struct Person_s { int age; char name[40]; } Person_t; int process_list(int *countReturned, Person_t **p_list) { Person_t *rowPtr=0; //the actual program will fethc data from DB int count =1; if(!((*p_list) = (Person_t *) malloc(sizeof(Person_t)))) { return -1; } rowPtr = *p_list; rowPtr[count-1].age =19; strcpy(rowPtr[count-1].name,"Prince Dastan"); *countReturned = count; return 0; } int main(int argc, char *argv[]) { Person_t *tmpPerson=0; Person_t **p_list=0; int *count=0; int i; process_list(count,p_list); tmpPerson = *p_list; for(i=0; i< *count; i++) { printf("Name: %s , age: %d\n",tmpPerson->name,tmpPerson->age); tmpPerson++; } //free(tmpPerson); return 0; }

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  • segmentation fault when using pointer to pointer

    - by user3697730
    I had been trying to use a pointer to pointer in a function,but is seems that I am not doing the memory allocation correctly... My code is: #include<stdio.h> #include<math.h> #include<ctype.h> #include<stdlib.h> #include<string.h> struct list{ int data; struct list *next; }; void abc (struct list **l,struct list **l2) { *l2=NULL; l2=(struct list**)malloc( sizeof(struct list*)); (*l)->data=12; printf("%d",(*l)->data); (*l2)->next=*l2; } int main() { struct list *l,*l2; abc(&l,&l2); system("pause"); return(0); } This code compiles,but I cannot run thw program..I get a segmentation fault..What should I do?Any help would be appreciated!

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  • Handles and pointer to object

    - by Tony
    I have a python Interpreter written in C++, the PyRun_String function from the Python API is said to return a handle, however in my code I have it assigned to pointer to a PyObject? PyObject* presult = PyRun_String(code, parse_mode, dict, dict); Is this actually correct? Can you implicitly cast this handle to this object pointer? Should it not be a HANDLE instead?

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  • pointer is always byte aligned

    - by kumar
    Hi, I read something like pointer must be byte-aligned. My understanding in a typical 32bit architecture... all pointers are byte aligned...No ? Please confirm. can there be a pointer which is not byte-aligned ?

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  • C++ pointer to objects

    - by Tony
    In C++ do you always have initialize a pointer to an object with the new keyword? Or can you just have this too: MyClass *myclass; myclass->DoSomething(); I thought this was a pointer allocated on the stack instead of the heap, but since objects are normally heap allocated, I think my theory is probably faulty?? Please advice.

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  • The best way to have a pointer to several methods - critique requested

    - by user827992
    I'm starting with a short introduction of what i know from the C language: a pointer is a type that stores an adress or a NULL the * operator reads the left value of the variable on its right and use this value as address and reads the value of the variable at that address the & operator generate a pointer to the variable on its right so i was thinking that in C++ the pointers can work this way too, but i was wrong, to generate a pointer to a static method i have to do this: #include <iostream> class Foo{ public: static void dummy(void){ std::cout << "I'm dummy" << std::endl; }; }; int main(){ void (*p)(); p = Foo::dummy; // step 1 p(); p = &(Foo::dummy); // step 2 p(); p = Foo; // step 3 p->dummy(); return(0); } now i have several questions: why step 1 works why step 2 works too, looks like a "pointer to pointer" for p to me, very different from step 1 why step 3 is the only one that doesn't work and is the only one that makes some sort of sense to me, honestly how can i write an array of pointers or a pointer to pointers structure to store methods ( static or non-static from real objects ) what is the best syntax and coding style for generating a pointer to a method?

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  • C++ new line not translating

    - by m3n
    First off, I'm a complete beginner at C++. I'm coding something using an API, and would like to pass text containing new lines to it, and have it print out the new lines at the other end. If I hardcode whatever I want it to print out, like so printInApp("Hello\nWorld"); it does come out as separate lines in the other end, but if I retrieve the text from the app using a method that returns a const char then pass it straight to printInApp (which takes const char as argument), it comes out as a single line. Why's this and how would I go about to fix it?

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  • Convert Unicode char to closest (most similar) char in ASCII (.net)

    - by Andrey
    Hi all! Do you have any idea how to covert different Unicode characters to their closest ASCII equivalents? Like Ä - A. A googled but didn't find any suitable solution. Trick Encoding.ASCII.GetBytes("Ä")[0] didn't work. (Result was ?). I found that there is class Encoder that has Fallback property that is exactly for cases when char can't be converted, but implementations (EncoderReplacementFallback) are stupid and convert to ?. Any ideas? Thanks, Andrey

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  • pointer in c and the c program

    - by sandy101
    Hello, I am studying the pointer and i come to this program .... #include <stdio.h> void swap(int *,int *); int main() { int a=10; int b=20; swap(&a,&b); printf("the value is %d and %d",a,b); return 0; } void swap(int *a,int*b) { int t; t=*a; *a=*b; *b=t; printf("%d and%d\n",*a,*b); } can any one tell me why this main function return the value reversed . The thing i understood till now is that the function call in c does not affect the main function and it's values . I also want to know how much the space a pointer variable occupied like integer have occupied the 2 bytes and the various application use and advantages of the pointer .... plz.... anyone help

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  • DLL Exports: not all my functions are exported

    - by carmellose
    I'm trying to create a Windows DLL which exports a number of functions, howver all my functions are exported but one !! I can't figure it out. The macro I use is this simple one : __declspec(dllexport) void myfunction(); It works for all my functions except one. I've looked inside Dependency Walker and here they all are, except one. How can that be ? What would be the cause for that ? I'm stuck. Edit: to be more precise, here is the function in the .h : namespace my { namespace great { namespace namespaaace { __declspec(dllexport) void prob_dump(const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ); }}} And in the .cpp file it goes like this: namespace my { namespace great { namespace namespaaace { namespace { void dump_mtx(std::ostream& ostr, const double *mtx, int rows, int cols, const char *ind = 0) { /* some random code there, nothing special, no statics whatsoever */ } } // end anonymous namespace here // dump the problem specification into a file void prob_dump( const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ) { std::ofstream fout; fout.open(filename, std::ios::trunc); /* implementation there */ dump_mtx(fout, Q, nx, nx); } }}} Thanks

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  • Non ASCII char in PHP?

    - by domagoj412
    Hello, I am trying to send something to serial port (r232) with PHP. I am using this class: http://www.phpclasses.org/browse/package/3679.html The problem is that I am allowed to send only 1 byte. But if I send something like "1", I am actually sending 49 (ASCII for 1). Instead of send("1"), I tried with send(1) but it is no good, because this is integer which has 2 bytes. So is there a way to send a "real" char, not ASCII equivalent?

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  • Possible loss of precision; extracting char from string

    - by Troy
    I am getting a string from the user and then doing some checking to make sure it is valid, here is the code I have been using; char digit= userInput.charAt(0) - '0'; This had been working fine until I did some work on another method, I went to compile and have been receiving a 'possible loss of precision' error since then. What am I doing wrong?

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