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  • The biggest ADF conference "down under"

    - by Chris Muir
    While Oracle Open World is the place to be for ADF presentations, for Aussies living in Perth, San Francisco is a tad far away (believe me from experience, the 23hrs flight from PER-SYD-SFO is tedious).  That's why I'm very excited to see that the Australian Oracle User Group at this year's Perth conference is running its largest set of ADF presentation to date: 5! Okay, it doesn't compare to the 60 ADF sessions at OOW, but it's a small conference of around 300 people that runs for 2 days with 54 sessions total, not 40000 people that runs for 5 days with 1900+ sessions, so I think that's a good effort for a conference that's at the end of the earth! What's even better about this year's conference, is the AUSOUG conference is moving away from just consultants and Oracle staff presenting, but will also include customers presenting on ADF too.  This again proves Perth is a little ADF hotspot, which puts a tear to an ADF product manager's eye let me tell you ;-) The ADF sessions will include: Kevin Payne - JWH Group - ADF Mobile Application Development Matthew Carrigy - Department of Finance Western Australia - The times, they are a-changin’ - An Oracle Forms to JDeveloper ADF  Case Study Penny Cookson & Chris Noonan - Sage Computing Services - Impress your bosses with JDeveloper ADF dashboards on their iPads ...oh and... Chris Muir - Oracle Corporation - Speed-Dating Oracle JDeveloper 12c and Oracle ADF New Features  Chris Muir - Oracle Corporation - Develop Mobile Apps for Smart Devices: Converging Web and Native Applications You can check out the conference schedule here.  I hope you'll support these ADF presenters by attending the AUSOUG Perth conference, I look forward to seeing you there.

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • I can't shut down nor reboot without console

    - by jgomo3
    After update from 11.04 to 11.10 an wired conduct appears in my machine: Shutdown GUI methods (including reboot) cause only a log off, and in the login screen, shutdown nor reboot options do anything (if you wonder, reboot appears in the shutdown dialog). The only way i can reboot or shutdown is trough console sudo shutdown -h now or sudo reboot. This is OK for me, but not for the rest of the users. How to fix this? Update The syslog output when select shutdown from my desktop is: AptDaemon: INFO: Quitting due to inactivity AptDaemon: INFO: Quitting was requested CRON[5095]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) ! -execdir fuser -s {} 2>/dev/null \; -delete) CRON[5094]: (root) MAIL (mailed 1 byte of output; but got status 0x00ff, #012) kernel: [17027.614974] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.616510] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.618037] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.619557] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.621046] psmouse.c: TouchPad at isa0060/serio4/input0 lost sync at byte 1 kernel: [17027.621051] psmouse.c: issuing reconnect request acpid: client 1032[0:0] has disconnected acpid: client connected from 1032[0:0] acpid: 1 client rule loaded gnome-session[1836]: WARNING: Unable to stop system: Authorization is required acpid: client 1032[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded rtkit-daemon[1313]: Successfully made thread 6134 of process 6134 (n/a) owned by '119' high priority at nice level -11. rtkit-daemon[1313]: Supervising 4 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6139 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 5 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6140 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 6 threads of 2 processes of 2 users. I suspect that the line gnome-session[1836]: WARNING: Unable to stop system: Authorization is required is related to the issue. When selecting shutdown from the login screen, the output is the same from the line pointed. This is the output: gnome-session[1836]: WARNING: Unable to stop system: Authorization is required acpid: client 1032[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded rtkit-daemon[1313]: Successfully made thread 6134 of process 6134 (n/a) owned by '119' high priority at nice level -11. rtkit-daemon[1313]: Supervising 4 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6139 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 5 threads of 2 processes of 2 users. rtkit-daemon[1313]: Successfully made thread 6140 of process 6134 (n/a) owned by '119' RT at priority 5. rtkit-daemon[1313]: Supervising 6 threads of 2 processes of 2 users. acpid: client 6055[0:0] has disconnected acpid: client connected from 6055[0:0] acpid: 1 client rule loaded

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  • Why old (301) links stay on Google when breaking site down to multiple domains

    - by Sampo Sarrala
    Some background: We did have single site and single domain (let's call it mainsite.com) with product information, however things have changed since and product database has grown fast. So we decided to move some major products/manufacturers under their own domains (let's call one of them subsite.com) while still using our main database/codebase. What we've done: Added subsite.com domain for product 1 by Great Products Co. Some new nice looking front pages, info pages, etc. Detail pages that will use information from original db. Redirected product/group links from mainsite.com using 301 redirect. Verified that redirects works as expected. Waited some time for Google reindexing (over 30 days, I've heard it should be more than enough). Results: If I search our moved products from Google then it will found them and list them but with old links to our main page like mainsite.com/group/product1 but it should show link to new site subsite.com/product1. Links from Goole redirects as they should, as said redirects are verified [301]. Main question: Any reasons why Google would not follow 301 redirects and update links so that they will point to our new mfg/product site subsite.com?

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  • SQL Down Under Podcast 50 - Guest Louis Davidson now online

    - by Greg Low
    Hi Folks,I've recorded an interview today with SQL Server MVP Louis Davidson. In it, Louis discusses some of his thoughts on database design and his latest book.You'll find the podcast here: http://www.sqldownunder.com/Resources/Podcast.aspxAnd you'll find his latest book (Pro SQL Server 2012 Relational Database Design and Implementation) here: http://www.amazon.com/Server-Relational-Database-Implementation-Professional/dp/1430236957/ref=sr_1_2?ie=UTF8&qid=1344997477&sr=8-2&keywords=louis+davidsonEnjoy!

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • Bullet Time in Real Life: Impacts Slowed Down with High Speed Cameras

    - by Jason Fitzpatrick
    Combine a little shooting range fun with a camera capable of shooting a million frames per second and you’ve got yourself the basis of pretty hypnotizing video. In the video above various rifle and handgun rounds are fired at a variety of materials–sheet metal, plate metal, gelatin–and captured in a halo of fragments and splatters. Have an equally enthralling high speed video to share? Throw a link in the comments! [via Mashable] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • The Oracle MDM Portfolio & Strategy Session - It All Comes Down to Master Data

    - by Mala Narasimharajan
     By Narayana Machiraju We are less than a week now from the start of Oracle Open World 2012 and I would like to introduce you all to one of the most awaited MDM strategy sessions this year titled “What’s there to Know about Oracle’s Master Data Management Portfolio and Roadmap?”. Manouj Tahiliani, Senior Director of MDM Product Strategy provides you a complete picture of the Oracle MDM Portfolio, the Product releases, the Strategy and the Roadmaps. Manoj will be discussing Oracle Fusion MDM applications, the first enterprise-grade SaaS MDM product suite. You’ll hear strategies for leveraging MDM and data quality in the enterprise and how you can derive business value by deploying an MDM foundation for strategic initiatives such as customer experience management, product innovation, and financial transformation. And as a bonus, he is also going to discuss the confluence of MDM with emerging technologies such as big data, social, and mobile. The session is co-presented by GEHC and Westpac. Tony Craddock from Westpac is going to share the insights of their MDM Implementation in the lines of Business drivers, data governance, ROI and other important implementation considerations. A reprsentative from GEHC is going to talk about their MDM journey and the multi-domain MDM story. I strongly recommend yo not miss this important session The MDM track at Oracle Open World covers variety of topics related to MDM. In addition to the product management team presenting product updates and roadmap, we have several Customer Panels, Conference sessions and Customer round table sessions featuring a lot of marquee Customers. You can see an overview of MDM sessions here. 

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  • Is the abundance of Frameworks dumbing down programmers?

    - by Gratzy
    With all of the frameworks available these days ORM's DI/IoC etc. I find that many programmers are losing or don't have the problem solving skills needed to solve difficult issues. I've seen many times unexpected behaviour creep into applications and the developers unable to really dig in and find the issues. It seems to me that deep understanding of whats going on under the hood is being lost. Don't get me wrong, I'm not suggesting these frameworks aren't good and haven't moved the industry forward, only asking if as a unintended consequence developers aren't gaining the knowledge and skill needed for deep understanding of systems.

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  • Firefox Slow down and 100% CPU after gnome-settings-deamon update

    - by digitaljail
    I'm on Ubuntu 12.04 (Unity) with Firefox 17.0.1 instaled. after the latest update of the gnome-settings-deamon (3.4.2-0ubuntu0.5,3.4.2-0ubuntu0.6) FireFox starts taking 100% of my CPU, periodically. I have tried various things: 1) Disabled All the non standard extensions = No change to the CPU Usage 2) Disabled Flash PlugIns (also updated same time) = No change to CPU Usage 3) Disabled "Global Menu integration 3.6.4) Extension = HOOOA CPU OK !!! Any suggestion to get back global menu integration with no more CPU problems?

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  • Embedded Model Designing -- top down or bottom up?

    - by Jeff
    I am trying to learn RoR and develop a webapp. I have a few models I have thought of for this app, and they are fairly embedded. For example (please excuse my lack of RoR syntax): Model: textbook title:string type:string has_many: chapters Model: chapter content:text has_one: review_section Model: review_section title:string has_many: questions has_many: answers , through :questions Model: questions ... Model: answers ... My question is, with the example I gave, should I start at the top model (textbook) or the bottom most (answers)?

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  • SQL Down Under Show 51 - Guest Conor Cunningham - Now online

    - by Greg Low
    Late last night I got to record an interview with Conor Cunningham.Most people that know Conor have come across him as the product team wizard that knows so much about query processing and optimization in SQL Server. Conor is currently spending quite a lot of time working on Windows Azure SQL Database, which we used to know as SQL Azure. I'm still trying to think of a good way to say "WASD". I suppose I'll pronounce it like "wassid". Windows Azure SQL Reporting is easier. I think it just needs to be pronounced like "wazza" with a very Australian accent.In the show, we've spent time on the current state of the platform, on dispelling a number of common misbeliefs about the product, and hopefully on answering most of the common questions that seem to get asked about it. We then ventured into Federations, Data Sync, and Reporting.You'll find the show (and previous shows) here: http://www.sqldownunder.com/Resources/Podcast.aspxEnjoy!PS: For those that like transcripts, we've got the process for producing them much improved now and the transcript should also be up within a few days.

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  • Down Time

    - by andyleonard
    Introduction Every now and then, everyone needs a break. How do we respond when community leaders need a break? How should we respond? It's Normal People are cyclic animals - humans are diurnal by nature. We eat at regular intervals and are most comfortable when things go according to schedule. This is the lizard brain in action. So it's perfectly normal for community volunteers and leaders to engage in cycles of activity and inactivity in the community. It is, after all, another cycle. We rely on...(read more)

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  • Everything turning black when pitching down

    - by Gordon
    Just a quick questions about something that's occurring in my world. Every time I pitch my camera downward, everything starts turning black, and if I pitch upward, everything sort of intensifies. I'm multiplying my normals by the normal matrix in the shader, and I'm multiplying my lights direction by the model view matrix. If I leave the normal and light dir in world space everything ends up fine. I thought putting them both in view space would not cause those weird things to happen?

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  • Ubuntu 12.04.1 LTS breaking down and sluggish

    - by ahamza
    I am in the process of switching from Windows to a Linux based system and am currently deciding between distributions...I am currently trying Ubuntu as WUBI. I find that my experience is not very smooth and streamlined for example, crash-reports, bugs, applications taking time to run etc etc (this in spite of the fact that I am very patient and am constantly researching solution to different driver and application issues). Was wondering if this is because I am running through NTFS right now or is it just like this? Looking to switch to Linux because of its opensource nature, interest in software development in college as well as maximizing the potential of my machine. I am running an AMD quadcore-x64 2.2GHz, 6GB RAM and 750 GB HDD on an HP G6 notebook. I would appreciate any honest opinions.

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  • Firefox really slows down my computer

    - by user199208
    I love Firefox; it has a special place in my heart. However, using the default Firefox in Ubuntu eventually causes my computer to freeze and crash. Nothing more to the problem, just the performance of Firefox really sucks, therefor causing a system-wide freeze. How do I know this? I use Google Chrome mostly, and other programs. None of them ever made my computer freeze. Is it an Update problem? If so, can I install a different version of Firefox from Mozilla.com? What's the deal here?

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  • Bouncing ball slowing down over time

    - by user46610
    I use the unreal engine 4 to bounce a ball off of walls in a 2D space, but over time the ball gets slower and slower. Movement happens in the tick function of the ball FVector location = GetActorLocation(); location.X += this->Velocity.X * DeltaSeconds; location.Y += this->Velocity.Y * DeltaSeconds; SetActorLocation(location, true); When a wall gets hit I get a Hit Event with the normal of the collision. This is how I calculate the new velocity of the ball: FVector2D V = this->Velocity; FVector2D N = FVector2D(HitNormal.X, HitNormal.Y); FVector2D newVelocity = -2 * (V.X * N.X + V.Y * N.Y) * N + V; this->Velocity = newVelocity; Over time, the more the ball bounced around, the velocity gets smaller and smaller. How do I prevent speed loss when bouncing off walls like that? It's supposed to be a perfect bounce without friction or anything.

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  • Search ranking for important keywords has gone down drastically [duplicate]

    - by Vaivhav
    This question already has an answer here: How to diagnose a search engine ranking drop? 5 answers Firstly, we are a small entrepreneurial team of 3 persons and I am more like an amateur webmaster of the company's website as we cannot really afford a technical guy/department right now. A few weeks earlier, our website traffic and rankings for most keywords decreased overnight. I did a lot of reading henceforth and learned about Penguin 2.1 which people said is the reason for the drop. Something like this had never happened before. Now, I have gone through the entire Google webmaster help section. It says there that if a manual penalty is taken against us, we would notice a message in Manual Actions page. So far, we haven't received any notice from Google for web spam. Some SEO guys I contacted said they found spam links in our backlink profile. I do believe I had mistakenly purchased a cheap link/SEO scheme when I was yet very new to SEO. This was more than a year back but since then we have been legitimate. Moreover, how do I find out which is a spam link and which is not? Our content is all original, refreshing and the best you will find in our niche. We also have a blog but on a different domain (wordpress.com) from where we send out anchored links to our business website. Is this a good thing to do? Now, how should we proceed and recover our traffic/rankings. I tried searching in webmasters for a way to reach google and ask them why the traffic has decreased suddenly, but I couldn't find a contact form or something. Can someone please go through our website and help in making things more clear regarding the reason for the drop, along with a solution. Will really appreciate this as I can't get to figure this out and its taking a lot of time. Vaivhav

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  • Rendering scaled-down card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then: inkscape -D --export-png=QS1024.png --export-width=1024 QS.svg convert QS1024.png -filter Lanczos -sampling-factor 1x1 -resize 71x QS71.png 2) Render SVG to image of proper size at once: inkscape -D --export-png=QS71.png --export-width=71 QS.svg Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot? UPDATE: I am using Inkscape to render SVG - PNG and ImageMagick then to downsize PNG. I've tried using convert -resize with couple of filters (Lanczos/Mitchell/etc), but result was pretty much the same. Original: 71x raster:

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  • Discover Why Computer Shut Down

    - by kzh
    I was at school SSHing to my homebox. All of a sudden, my connection was closed. Attempting to reconnect failed. When I returned home, I discovered that my computer was off. Nobody was at my house and I am sure that I did not have a power outage. How can I figure out how or why my computer shut off? Is there some log in /var/log that could point me in the right direction? Should there be a core dump somewhere that I should find? If so, how do I use core dumps?

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  • Passing an objects rotation down through its children

    - by MintyAnt
    In my topdown 2d game you have a player with a sword, like an old Zelda game. The sword is a seperate entity, and its collision box "rotates" around the player like an orbit, but always follows the player wherever he goes. The player and sword both have a vector2 heading. The sword is a weapon object that is attached to the character. In order to allow swinging in a direction, I have the following property inside sword (RotateCopy returns a copy of the mHeading after rotation) public Vector2 Heading { get { return mHeading.RotateCopy(mOwner.Rotation); } } This seems a bit messy to me, and slower than it could be. Is there a better way to "translate" the base/owner component rotations through to whatever component I am using, like this sword? Would using a rotation MATRIX be better? (Curretnly rotates by sin/cos) If so, how can I "add" up the matrices? Thank you.

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  • How to Lock Down IE 10 by Disabling Flash in Windows 8

    - by Taylor Gibb
    Microsoft now includes Flash along with their Internet Explorer browser in Windows 8. Flash has been known as a big culprit when it comes to security vulnerabilities in the past, so here’s how to disable it. Note: We have outlined two methods for achieving the same goal, there is no need to do both. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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