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  • Door with keypad that can be controlled by website

    - by pbz
    Hi, I'm looking for some kind of the door/system that would allow us to install a door lock with a keypad. When somebody goes to that door they would enter a number that would open the door. The twist is that we need to be able to change the key combination that opens the door from a website. It needs to allow me to programmatically change the key combination required to open the door without somebody physically going there to do it. Any ideas what kind of hardware/software we would need to do this? Thanks a lot!

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  • Super Secret Door Top Stash Hides Your Flash Drive and Cash [DIY]

    - by Jason Fitzpatrick
    Everyone needs a bit of spy-guy fun in their lives (or at least a way to hide your Sailor Moon photo collection from everyone). This clever and extremely well hidden DIY stash puts your contraband inside a door. At Make Projects, the user-contributed project blog at Make magazine, Sean Michael Ragan shares a really stealthy way to hide stuff–stashing it inside the top of the door stop. You’ll need some power tools like a drill, files, and a countersink, as well as a cigar tube for the body of your hidden drop. When you’re done you’ll have an extremely well hidden stash in a place that next to nobody would think to look–inside the top of a door. Hit up the link for a picture-filled step-by-step guide to building your own stash. Door Top Stash [Make Projects] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • DIY Door Lock Grants Access via RFID

    - by Jason Fitzpatrick
    If you’re looking to lighten the load on your pocket and banish the jingling of keys, this RFID-key hack makes your front door keycard accessible–and even supports groups and user privileges. Steve, a DIYer and Hack A Day reader, was looking for a solution to a simple problem: he wanted to easily give his friends access to his home without having to copy lots of keys and bulk up their key rings. Since all his friends already carried a Boston public transit RFID card the least intrusive solution was to hack his front door to support RFID cards. His Arduino-based solution can store up to 50 RFID card identifiers, supports group-based access, and thanks to a little laser cutting and stain the project enclosure blends in with the Victorian styling of his home’s facade. Hit up the link below to see his code–for a closer look at the actual enclosure check out this photo gallery. RFID Front Door Lock [via Hack A Day] HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Ha a hutés nem elég a gépteremben: Sun Cooling Door a Database Machine-hoz

    - by Fekete Zoltán
    A Database Machine hatalmas teljesítménye miatt általában jóval kevesebb hutésre van szükség, mintha egy külön high-end servert és külön high-end storage-ot hutenénk! Ha viszont a géptermünk maradék hutési kapacitása nem elegendo, és nem elégszünk meg a "hagyományos mosóporral", akkor újabb hutési trükkre van szükség. Erre kínálnak megoldást a Sun Cooling Door modellek, például az 5200-as és az 5600-as modellek.

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  • A bunch of goodness is being let out the door

    - by Enrique Lima
    Soma was the keynote speaker at TechEd Middle East in Dubai. And during this, he announced a couple of items being let out the door to now being releases. First, Visual Studio 2010 SP1.  Available for subscribers on March 8th, and the rest of the world on March 10th. TFS-Project Integration Feature Pack, Visual Studio Load Test Feature pack and Lightswitch Beta 2 are also part of the releases out and available. Check Soma’s blog … http://blogs.msdn.com/b/somasegar/archive/2011/03/07/visual-studio-2010-enhancements.aspx

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  • Convert a Door Peephole Viewer into a Fisheye Camera Lens

    - by Jason Fitzpatrick
    Commercial fish eye lenses are a niche product and carry a hefty price tag; if you’re looking to goof around with fish eye photography on the cheap, this $6 tutorial is for you. Courtesy of Dave from Knobtop–a thrifty DIY photography video blog–this hack uses dirt cheap parts (the whole build is composed of a PVC pipe reducer and a door peephole lens) to bring you fun fish eye photography on a budget. Check out the video above to see the build and the results, then hit up the link below to check out the notes on the video for more information. Fisheye Lens for $6 [via DIY Photography] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • Electronic Door Lock Uses QR Codes As Keys

    - by Jason Fitzpatrick
    We’ve seen magnetic cards and RFID cards used as keys before, but QR codes? Check out the video to see how a group of Cornell University students developed a visual key card. Rather than use magnetic stripes or RFID proximity antennas, their build relies on decoding a passkey stored in a QR code–check out the above video to see it in action and hit up the link below for more information. QR Code Door Lock [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Jquery Knob animate and change color

    - by user1468116
    I'd like to create a knob that switch color at some point. For example, at 35 is red, at 70 is yellow and 100 is green. I also would like to make it animate. this is my fiddle: http://jsfiddle.net/Tropicalista/jUELj/6/ My code is: enter code here $(document).ready(function() { $('.dial').val(13).trigger('change').delay(2000); $(".dial").knob({ 'min':0, 'max':100, 'readOnly': true, 'width': 120, 'height': 120, 'fgColor': '#b9e672', 'dynamicDraw': true, 'thickness': 0.2, 'tickColorizeValues': true, 'skin':'tron' }) });

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  • Week in Geek: FBI Back Door in OpenBSD Edition

    - by Asian Angel
    This week we learned how to migrate bookmarks from Delicious to Diigo, fix annoying arrows, play old-school DOS games, schedule smart computer shutdowns, use breaks in Microsoft Word to better format documents, check the condition of hard-disks using Linux disk utilities, & what the Linux fstab is and how it works. Photo by Jameson42. Random Geek Links Another week with extra news link goodness to help keep you up to date. Photo by justmakeit. Report of FBI back door roils OpenBSD community Allegations that the FBI surreptitiously placed a back door into the OpenBSD operating system have alarmed the computer security community, prompting calls for an audit of the source code and claims that the charges must be a hoax. Fortinet: Job outlook improving for cybercrooks In an ironic twist in the job market, more positions will open up for developers who can write customized malware packers, people who can break CAPTCHA codes, and distributors who can spread malicious code, according to Fortinet. Enisa: Malware for smartphones is a ’serious risk’ Businesses and consumers are at risk of data breaches through smartphone use, according to the European Network and Information Security Agency. The trick with the f: Google and Microsoft web sites distribute malware Last week, Google’s DoubleClick advertising platform and Microsoft’s rad.msn.com online ad network briefly distributed malware to other web sites in the form of advertising banners. New scam tactic: Fake disk defraggers It would appear that scammers are trying out new programs to see which might best confuse potential victims and evade detection by legitimate antivirus software. Microsoft closes IE and Stuxnet holes As previously announced, Microsoft has released 17 security updates to close 40 security holes. All four Windows holes so far disclosed in connection with Stuxnet have now been closed. Microsoft Offers H.264 Support to Firefox on Windows via Add-On The new HTML5 Extension for Windows Media Player Firefox Plug-in add-on from Microsoft offers users that are running Firefox on Windows 7 H.264 support for HTML5 video playback. Google proclaims Chrome business-ready Google has announced that Chrome is ready for corporate use. Microsoft Tells Exchange Customers to Think Twice Before Opting for Google Message Continuity This week, Microsoft is telling companies still running Exchange 2010’s precursors that they should carefully consider the implications of embracing Google Message Continuity. Who Google has in mind for its Chrome OS users Steven Vaughan-Nichols explains why he feels that Chrome OS will be ideal for either office-workers or people who need a computer, but do not know the first thing about how to use one safely. Oracle takes office suite to the cloud Oracle has introduced Cloud Office 1.0, a cloud-based version of its office suite, which is aimed at web and mobile users. Mozilla pays premiums for reports of vulnerabilities The Mozilla Foundation has followed Google’s example by expanding its rewards program for reports of vulnerabilities in its Web applications. Who bought those 882 Novell patents? Not just Microsoft The mysterious CPTN Holdings — the organization that bought the 882 Novell patents as part of the terms of the Attachmate acquisition of Novell – has been unmasked (Microsoft, Apple, EMC and Oracle). Appeals court: Feds need warrants for e-mail Police must obtain search warrants before perusing Internet users’ e-mail records, a federal appeals court ruled today in a landmark decision that struck down part of a 1986 law allowing warrantless access. Geek Video of the Week What happens when someone plays a wicked prank by shoveling crazy snow paths that lead to dead ends or turn back on themselves? Watch to find out! Photo by CollegeHumor. Janitor Snow Shoveling Prank Random TinyHacker Links The Oatmeal on Cat vs Internet What lengths will our poor neglected kitty hero have to go to in order to get some attention? Guide On Using JoliCloud With Windows JoliCloud is a nifty operating system that’s made for people who need a light-weight OS that’s mostly cloud based. Check this guide on using it with Windows. Use Cameyo to Easily Create Portable Programs Here’s a nifty tool to make portable apps out of programs in Windows. Check out the guide to do it. Better Family Tech Support A nice new site by Google to help members of family understand how computers work. Track Your Stolen Mobile Phone With F-Secure A useful anti-theft tool for your mobile phone. Super User Questions Another week with great answers to popular questions from Super User. What Chrome password manager fits my requirements? What’s the best way to be able to reimage windows computers? Could you suggest feature-rich disk-based personal backup program for linux (and I’ve seen a few)? What is IPv6 and why should I care? Is there any way to find out what programs are trying to connect to Internet on windows? How-To Geek Weekly Article Recap Here are our hottest articles full of geeky goodness from this past week at HTG. 20 OS X Keyboard Shortcuts You Might Not Know Microsoft Security Essentials 2.0 Kills Viruses Dead. Download It Now. Is Your Desktop Printer More Expensive Than Printing Services? Ask the Readers: Would You Be Willing to Give Windows Up and Use a Different O.S.? The Twelve Days of Geekmas One Year Ago on How-To Geek Enjoy reading through our latest batch of retro-geek goodness from one year ago. Macrium Reflect is a Free and Easy To Use Backup Utility How To Turn a Physical Computer Into A Virtual Machine with Disk2vhd How To Restore Windows 7 from a System Image How To Manage Hard Drive Space Used by Windows 7 Backup and Restore How To Manage Hibernate Mode in Windows 7 The Geek Note That is all we have for you this week, so see you back here again after the holidays! Got a great tip? Send it in to us at [email protected]. Photo by mitjamavsar. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Deathwing the Destroyer – WoW Cataclysm Dragon Wallpaper Drag2Up Lets You Drag and Drop Files to the Web With Ease The Spam Police Parts 1 and 2 – Goodbye Spammers [Videos] Snow Angels Theme for Windows 7 Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • Supercharge Your Website and See Traffic Flooding at Your Door

    Thanks to your tips and tactics, my website is supercharged and I have more visitors than I can handle (of course he is able to handle), exclaimed my friend when I entered his home for the super success party that he threw. It was not long ago when after losing his job to the economic meltdown, he started an online business. Since he was still under the influence of stress, he wanted to give it all up, because initially his website remained almost obsolete.

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  • Smart card driven membership and door entry system

    - by Rob G
    I'm looking at putting in a smart card driven system at my local sports club (which doesn't have oodles of money), and since they're willing to pay for hardware, and I'm willing to do the technical setup, I was wondering if anyone had any experience in setting something like this up. Writing any software needed is not the problem, I've pretty much got that covered with various open source projects out there and custom code I'll write, but it's more the hardware side I'm not too sure about and I'm looking for advice from people out there. I'm sure there are numerous complications, but on the surface it looks fairly simple. I'd basically like to enable members to swipe/touch a smart card at the door to gain entry to the club, walk up to a touch screen PC and swipe/touch a card reader there to "login" to the system I create, which will allow them to book club facilities etc. I may even want that same card to then activate things like lights or music when they enter the room they've booked. Pretty Eutopian I know, but still, we'd like to get as close as we can. As I said, the software shouldn't be a problem, and on the hardware side, so far I'm looking at: All in one touch screen PC running Windows 7 or Ubuntu USB card reader (not sure which one to buy) Smart Cards (again, never bought these before) Door/lighting hardware that could be triggered (not sure here either) If anyone has any advice on implementing something like this - especially the items I'm not sure about above, and of course anything I've missed out that's crucial, I'd be most grateful. Recommended hardware that you've used for something like this would be fantastic!

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  • Methodology to understanding JQuery plugin & API's developed by third parties

    - by Taoist
    I have a question about third party created JQuery plug ins and API's and the methodology for understanding them. Recently I downloaded the JQuery Masonry/Infinite scroll plug in and I couldn't figure out how to configure it based on the instructions. So I downloaded a fully developed demo, then manually deleted everything that wouldn't break the functionality. The code that was left allowed me to understand the plug in much greater detail than the documentation. I'm now having a similar issue with a plug in called JQuery knob. http://anthonyterrien.com/knob/ If you look at the JQuery Knob readme file it says this is working code: <input type="text" value="75" class="dial"> $(function() { $('.dial') .trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); But as far as I can tell it isn't at all. The read me also says the Plug in uses Canvas. I am wondering if I am suppose to wrap this code in a canvas context or if this functionality is already part of the plug in. I know this kind of "question" might not fit in here but I'm a bit confused on the assumptions around reading these kinds of documentation and thought I would post the query regardless. Curious to see if this is due to my "newbi" programming experience or if this is something seasoned coders also fight with. Thank you. Edit In response to Tyanna's reply. I modified the code and it still doesn't work. I posted it below. I made sure that I checked the Google Console to insure the basics were taken care of, such as not getting a read-error on the library. <!DOCTYPE html> <meta charset="UTF-8"> <title>knob</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/hot-sneaks/jquery-ui.css" type="text/css" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js" charset="utf-8"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.min.js"></script> <script src="js/jquery.knob.js"></script> <div id="button1">test </div> <script> $(function() { $("#button1").click(function () { $('.dial').trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); }); </script>

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  • Getting my foot in the SCADA door, how?

    - by bibby
    I keep hearing that I should learn SCADA and its PLC language to upgrade my career. While I enjoy currently being a web and mobile development privateer, the prospects of working for a municipality or industrial entity has its appeals (since I am trying to grow a family). Over the years, I've tought myself to skillfully use php, javascript, java, perl, awk, bash. Surely, these language skills can tranfer somewhat to SCADA's logic controller language. Without any formal training in CS (music major!) other than at the workplace, I wouldn't have been able to pick up those languages and run with them had it not been for their open documentation and free-to-install or already-installed interpreters/compilers. I can't see that this is true with SCADA, and I'm hoping that I'm wrong. Ideally, I'd like to be able to apply for a job that requires [A,B,C] and suggest that they hire me because I already know [A & B]; that they wouldn't have to do a ground-up training with someone that's never programmed before. So, finally, the question; How do I "learn" SCADA? Are there sites and docs? What's going to help me get my foot in the door? Any insight is appreciated. Thanks!

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • How to get over “Did I lock the door?” syndrome

    - by Boonei
    I am person who always asks myself  ”Did I lock the house door?”,  And I do ask that question when I have almost reached office. I don’t have a bad memory or I am not a “forget it all after a min person”. Infact I have a fantastic memory of things. This problem has been haunting me for a very long time. My wife used to always have a angry face after we had get down from the car. Because after we have walked for about 20 yards I would run back to the car to check if I had locked the car, you see this problem exists for all locked objects. This happens everyday all round the year. Now a days I don’t have the problem ! I did not get the solution from any doctor or any book that that talks about my inner mind. It was a practical advice given by my aunt….. When I told her that I had this problem, she smiled and said its very very easy to get around this. I was stunned. The solution she gave me was simple. After I had locked the door, should hold the lock and look at it for 5 sec and say to myself   “I have locked the door”. Believe me it works like a charm. The reason why it works is my aunt goes to explain, that your mind always thinks twice of important things that we do on our daily life and raises doubts after sometime. The only way to stop is it by looking at it, holding it and telling yourself that its ok and its done. This holds good for all the things that you generally doubt like, did I turn off the AC?, did I turn off the lights in the house when I left?. Just look at it for 5 sec, hold it tell yourself its done. You will not look back. Image credit [Håkan Dahlström]   This article titled,How to get over “Did I lock the door?” syndrome, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • CSS sliding door background image problem.

    - by ethyreal
    I noticed I am not the first to ask about CSS sliding doors. However this seems (at least to me) to be a rather odd problem which I have not seen an answer for. Trying to create a simple rounded corner link button: html: <a href="#" class="link_button"><span>Add A New Somthing</span></a> css: .link_button { background: transparent url('img/backgrounds/bg-buttonRight.png') no-repeat scroll top right; color: #444; display: block; float: left; font: normal 12px arial; height: 41px; margin-right: 6px; padding-right: 14px; text-decoration: none; } .link_button span { background: transparent url('img/backgrounds/bg-buttonLeft.png') no-repeat top left; display: block; line-height: 31px; padding: 5px 0 5px 14px; } .link_button:active { background-position: bottom right; color: #000; outline: none; } .link_button:active span { background-position: bottom left; padding: 6px 0 4px 18px; } results: The two images are overlapping, which is what I want, but why the discoloration? Why would one be darker? I tried using png jpg, gif, with and without transparency. I posted the code here, along with another attempt using only one jpg instead of two, but still the same results. Did I miss something? Thanks in advance.

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  • CSS sliding-door buttons center alignment

    - by rochal
    Hi guys, I need help to align CSS buttons. I tried many different variations and I just cannot center my button the way I want. Firstly, have a look at this url: http://www.front-end-developer.net/cssbuttons/example.htm I'm using 2 images to form a button (this could be done on 1 image, but in this case we've got two). Everything works as expected as long as we apply float:left or float:right to the parent div element, to 'limit' width of the div and close it as soon as the content of the div ends. You can remove float:left from the button to see what I mean. But what about center positioned buttons? I cannot add float:left/right because I want align it in the middle. In theory, I could set { width:XXpx; margin:0 auto; } And I will get what you can see on this picture: But I don't know the length of the text inside. Having different translations my button can be very short, or 5 times that long. I also tried to use <span> instead of <div>, but unfortunately nested inline elements don't respect their padding correctly... And yes, I must use <a> inside, so buttons can be accessed by web crawlers. I'm really stuck on this one.

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  • How can I obtain/build a wireless volume knob for Windows?

    - by Mr Grieves
    I use my computer as a media center and simply love it. It's an older box running XP and it works better than everything else I've tried turning into a media center (Windows 7, Vista, several Linux distros, etc). The only thing I hate is having to walk to my audio amp to turn the volume up or down. I can use the Windows volume slider or any keyboard with keys to control volume. What I'd really love is to have a wireless knob which I can put anywhere when listening to music (e.g. kitchen) which controls the volume. It seems so simple yet I can't find it anywhere. Having controls for pausing and moving to next song would also be terrific. Griffin's Powermate could do the trick but I'd really want it to be wireless. Do you know of something I can buy or build myself to serve this purpose?

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • Error: "The drive is not ready for use; its door may be open."

    - by TimTim
    On Windows Vista SP2 - I'm attempting to upgrade to Windows 7. After I put in the Windows 7 DVD in the drive, I receive the Windows 7 upgrade splash screen (so the drive is working at this moment). But then when I click "Upgrade to Windows 7", I receive a error message stating: Error: The drive is not ready for use; its door may be open Any ideas what's causing this error? Since receiving the error, I have already replaced the DVD drive with a brand new one and still receive the same error. I've also checked Device Manager and no hardware is reporting problems (no cautions or failures).

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  • boost::serialization of mutual pointers

    - by KneLL
    First, please take a look at these code: class Key; class Door; class Key { public: int id; Door *pDoor; Key() : id(0), pDoor(NULL) {} private: friend class boost::serialization::access; template <typename A> void serialize(A &ar, const unsigned int ver) { ar & BOOST_SERIALIZATION_NVP(id) & BOOST_SERIALIZATION_NVP(pDoor); } }; class Door { public: int id; Key *pKey; Door() : id(0), pKey(NULL) {} private: friend class boost::serialization::access; template <typename A> void serialize(A &ar, const unsigned int ver) { ar & BOOST_SERIALIZATION_NVP(id) & BOOST_SERIALIZATION_NVP(pKey); } }; BOOST_CLASS_TRACKING(Key, track_selectively); BOOST_CLASS_TRACKING(Door, track_selectively); int main() { Key k1, k_in; Door d1, d_in; k1.id = 1; d1.id = 2; k1.pDoor = &d1; d1.pKey = &k1; // Save data { wofstream f1("test.xml"); boost::archive::xml_woarchive ar1(f1); // !!!!! (1) const Key *pK = &k1; const Door *pD = &d1; ar1 << BOOST_SERIALIZATION_NVP(pK) << BOOST_SERIALIZATION_NVP(pD); } // Load data { wifstream i1("test.xml"); boost::archive::xml_wiarchive ar1(i1); // !!!!! (2) A *pK = &k_in; B *pD = &d_in; // (2.1) //ar1 >> BOOST_SERIALIZATION_NVP(k_in) >> BOOST_SERIALIZATION_NVP(d_in); // (2.2) ar1 >> BOOST_SERIALIZATION_NVP(pK) >> BOOST_SERIALIZATION_NVP(pD); } } The first (1) is a simple question - is it possible to pass objects to archive without pointers? If simply pass objects 'as is' that boost throws exception about duplicated pointers. But I'm confused of creating pointers to save objects. The second (2) is a real trouble. If comment out string after (2.1) then boost will corectly load a first Key object (and init internal Door pointer pDoor), but will not init a second Door (d_in) object. After this I have an inited *k_in* object with valid pointer to Door and empty *d_in* object. If use string (2.2) then boost will create two Key and Door objects somewhere in memory and save addresses in pointers. But I want to have two objects *k_in* and *d_in*. So, if I copy a values of memory objects to local variables then I store only addresses, for example, I can write code after (2.2): d_in.id = pD->id; d_in.pKey = pD->pKey; But in this case I store only a pointer and memory object remains in memory and I cannot delete it, because *d_in.pKey* will be unvalid. And I cannot perform a deep copy with operator=(), because if I write code like this: Key &operator==(const Key &k) { if (this != &k) { id = k.id; // call to Door::operator=() that calls *pKey = *d.pKey and so on *pDoor = *k.pDoor; } return *this; } then I will get a something like recursion of operator=()s of Key and Door. How to implement proper serialization of such pointers?

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  • When do you use a circular slider/knob in a good user interface?

    - by Koning Baard
    As I am familiar with some synthesizers, I often user real life circular sliders (e.g. to control the master volume), also called knobs. Like this one: Sometimes I also find these controls in virtual applications (yes I like extreme minimalism =P): But most of them are irritating, confusing or just wrong, and simple sliders could be used instead, making the UI much better. What are the advantages of circular sliders like the one in the screenshot above? And when do you use them? Thanks

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