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  • Left Outer Join on Many-to-One Mapping

    - by Colin Bowern
    I have a reference to call that may or may not be there. When I add the nullable option it still doing Inner Join when I want an Outer Left Join (show the left even if the right is null). Is this possible in the NH map? References(x => x.DefaultCategory, "CATEGORY_ID") .Nullable();

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  • Mapping One-to-One subclass in Fluent NHibernate

    - by Mike C.
    I have the following database structure: Event table Id - Guid (PK) Name - NVarChar Description - NVarChar SpecialEvent table Id - Guid (PK) StartDate - DateTime EndDate - DateTime I have an abstract Event class, and a SpecialEvent class that inherits from it. Eventually I will have a RecurringEvent class which will inherit from the Event class also. I'd like to map the SpecialEvent class while preserving a one-to-one relationship mapped with the Ids, if possible. Can anybody point me in the correct direction? Thanks!

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  • Haskell - mapping the odd placed values and the even placed values differently

    - by Abstract
    Hey guys, is there an easy way. To take a list of numbers, say 123456. Then multiply the odd placed by three and the even placed by 1. i.e. (1 * 3) + (2 * 1) + (3 * 3) + (4*1) + (5*3) + (6*1) i was thinking the map function somewhere along the lines. But i don't know how to map *3 to just the odd placed values. Oh and if you could give me the version not in prelude that would be great like the actual function or functions, as if its being imported from an external haskell file Thanks for the help

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  • Google App engine Url Mapping using WSGIAppl and regx grouping Help Needed

    - by spidee
    Hi take this example from google docs class BrowseHandler(webapp.RequestHandler): > def get(self, category, product_id): > # Display product with given ID in the given category. > > > # Map URLs like /browse/(category)/(product_id) to > BrowseHandler. application = > webapp.WSGIApplication([(r'/browse/(.*)/(.*)', > BrowseHandler) > ], > debug=True) > > def main(): > run_wsgi_app(application) > > if __name__ == '__main__': > main() How can i change the regx groupings so that Product id is optional ie the url http://yourdomain.com/category will be sent to the browse handler in the current above example you must add a product id or at least the / after the category ie http://yourdomain.com/category/ r'/browse/(.)/(.)' Any ideas?

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  • Hibernate Persistence problems with Bean Mapping (Dozer)

    - by BuffaloBuffalo
    I am using Hibernate 3, and having a particular issue when persisting a new Entity which has an association with an existing detached entity. Easiest way to explain this is via code samples. I have two entities, FooEntity and BarEntity, of which a BarEntity can be associated with many FooEntity: @Entity public class FooEntity implements Foo{ @Id private Long id; @ManyToOne(targetEntity = BarEntity.class) @JoinColumn(name = "bar_id", referencedColumnName = "id") @Cascade(value={CascadeType.ALL}) private Bar bar; } @Entity public class BarEntity implements Bar{ @Id private Long id; @OneToMany(mappedBy = "bar", targetEntity = FooEntity.class) private Set<Foo> foos; } Foo and Bar are interfaces that loosely define getters for the various fields. There are corresponding FooImpl and BarImpl classes that are essentially just the entity objects without the annotations. What I am trying to do is construct a new instance of FooImpl, and persist it after setting a number of fields. The new Foo instance will have its 'bar' member set to an existing Bar (runtime being a BarEntity) from the database (retrieved via session.get(..)). After the FooImpl has all of its properties set, Apache Dozer is used to map between the 'domain' object FooImpl and the Entity FooEntity. What Dozer is doing in the background is instantiating a new FooEntity and setting all of the matching fields. BarEntity is cloned as well via instantiation and set the FooEntity's 'bar' member. After this occurs, passing the new FooEntity object to persist. This throws the exception: org.hibernate.PersistentObjectException: detached entity passed to persist: com.company.entity.BarEntity Below is in code the steps that are occurring FooImpl foo = new FooImpl(); //returns at runtime a persistent BarEntity through session.get() Bar bar = BarService.getBar(1L); foo.setBar(bar); ... //This constructs a new instance of FooEntity, with a member 'bar' which itself is a new instance that is detached) FooEntity entityToPersist = dozerMapper.map(foo, FooEntity.class); ... session.persist(entityToPersist); I have been able to resolve this issue by either removing or changing the @Cascade annotation, but that limits future use for say adding a new Foo with a new Bar attached to it already. Is there some solution here I am missing? I would be surprised if this issue hasn't been solved somewhere before, either by altering how Dozer Maps the children of Foo or how Hibernate reacts to a detached Child Entity.

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  • Hibernate mapping to manage bidirectional relationship using intermediate table

    - by shikarishambu
    I have an object hierarchy that is as follows. Party inherited by Organization and Person Organization inherited by Customer, Vendor Person inherited by Contact In the database I have the following tables Party, Customer, Vendor, Contact. All of them have a corresponding row in Party table. Contact belongs to either Vendor or Customer. I have a field on the Contact table for org_party_id. However, since the organization can be either a Customer or Vendor I need to be able to look at different tables. Is there a way to map this in hibernate? Or, a better way to manage it in DB/ hibernate?

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  • Choropleth mapping issue in R

    - by chasec
    I am trying to follow the tutorial described here: http://www.thisisthegreenroom.com/2009/choropleths-in-r/ The below code executes, but it is either not matching my dataset with the maps_counties data properly, or it isn't plotting it in the order I would expect. For example, the resulting areas for the greater NYC area show no density while random counties in PA show the highest density. The general format of my data table is: county state count fairfield connecticut 17 hartford connecticut 6 litchfield connecticut 3 new haven connecticut 12 ... ... westchester new york 70 yates new york 1 luzerne pennsylvania 1 Note this data is in order by state and then county and includes data for CT, NJ, NY, & PA. First, I read in my data set: library(maps) library(RColorBrewer) d <- read.table("gissum.txt", sep="\t", header=TRUE) #Concatenate state and county info to match maps library d$stcon <- paste(d$state, d$county, sep=",") #Color bins colors = brewer.pal(5, "PuBu") d$colorBuckets <- as.factor(as.numeric(cut(d$count,c(0,10,20,30,40,50,300)))) Here is my matching mapnames <- map("county",plot=FALSE)[4]$names colorsmatched <- d$colorBuckets [na.omit(match(mapnames ,d$stcon))] Plotting: map("county" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = colors[d$colorBuckets[na.omit(match(mapnames ,d$stcon))]] ,fill = TRUE ,resolution = 0 ,lty = 0 ,lwd= 0.5 ) map("state" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = "black" ,fill=FALSE ,add=TRUE ,lty=1 ,lwd=2 ) map("county" ,c("new york","new jersey", "connecticut", "pennsylvania") ,col = "black" ,fill=FALSE ,add=TRUE , lty=1 , lwd=.5 ) title(main="Respondent Home ZIP Codes by County") I am sure I am missing something basic re: the order in which the maps function plots items - but I can't seem to figure it out. Thanks for the help. Please let me know if you need any more information.

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  • many-to-many mapping in NHibernate

    - by Chris Stewart
    I'm looking to create a many to many relationship using NHibernate. I'm not sure how to map these in the XML files. I have not created the classes yet, but they will just be basic POCOs. Tables Person personId name Competency competencyId title Person_x_Competency personId competencyId Would I essentially create a List in each POCO for the other class? Then map those somehow using the NHibernate configuration files?

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  • Texture mapping an NGon?

    - by user146780
    I'm not sure how to go about figuring out how to map texture cooridnates for a 2D NGon (N sided polygon) How can this be done? The effect i'm trying to achieve is for the texture to fit on the polygon and stretch out accordingly so the whole texture fits on it. Thanks

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  • Fluent Nhibernate mapping related items

    - by Josh
    I am trying to relate 2 items. I have a table that is simply an Id field, and then 2 columns for the Item Id's to relate. I want it to be a 2 way relationship - that is, if the items appear twice in the table, I only want one relationship connection back. So, here's my item: public class Item { public virtual Guid ItemId {get; set;} public virtual string Name {get; set;} public virtual IList<Item> RelatedItems {get; set;} } The table for relating the items looks like this: CREATE TABLE RelatedItems ( RelatedItemId uniqueidentifier NOT NULL, ItemId uniqueidentifier NOT NULL, RelatedId uniqueidentifier NOT NULL, CONSTRAINT PK_RelatedItems PRIMARY KEY CLUSTERED (RelatedItemId) ) What is the best way to map this connection?

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  • nHibernate storage of an object with self referencing many children and many parents

    - by AdamC
    I have an object called MyItem that references children in the same item. How do I set up an nhibernate mapping file to store this item. public class MyItem { public virtual string Id {get;set;} public virtual string Name {get;set;} public virtual string Version {get;set;} public virtual IList<MyItem> Children {get;set;} } So roughly the hbm.xml would be: <class name="MyItem" table="tb_myitem"> <id name="Id" column="id" type="String" length="32"> <generator class="uuid.hex" /> </id> <property name="Name" column="name" /> <property name="Version" column="version" /> <bag name="Children" cascade="all-delete-orphan" lazy="false"> <key column="children_id" /> <one-to-many class="MyItem" not-found="ignore"/> </bag> </class> This wouldn't work I don't think. Perhaps I need to create another class, say MyItemChildren and use that as the Children member and then do the mapping in that class? This would mean having two tables. One table holds the MyItem and the other table holds references from my item. NOTE: A child item could have many parents.

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  • SAF Mapping -Dont forget the Technology

    The next step in SAF after Modeling is technology Mapping. While mappingis not a part of the architecture per se, it is, in my opinion,an important and sometime crucial step.Before I rumble on explaining why I think this is an important step, let me try to define what exactly do I mean by “technology mapping”Architecture [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • sharp architecture, FluentNHibernate, automapper, DTO, 1:m persistence question

    - by csetzkorn
    Let us say we have a class A which has a reference to another class B (1:m) public class A { public virtual B B { get; set; } } I reflect this using FluentNHibernate within the sharp architecture and also manage to ‘initialise’ A and its B via a DTO and Automapper. The DTO contain A’s values and B (just B’s id value/A’s foreign key initialised). I was hoping that I can persist A by ‘just’ using its 'out of the box repository' without requiring B’s repository using: SaveOrUpdate(A); (A has been mapped using AutoMapper and contains B with its Id initialised) Was my assumption too naive? Can I achieve this somehow (without ever requiring B’s repository)? Or do I have to use A’s and B’s repository in, for example, the controller or some other service layer? Thanks. Best wishes, Christian

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  • Fluent NHibernate auto mapping: map property from another table's column

    - by queen3
    I'm trying to use S#arp architecture... which includes Fluent NHibernate I'm newbie with (and with NHibernate too, frankly speaking). Auto mapping is used. So I have this: public class UserAction : Entity { public UserAction() { } [DomainSignature] [NotNull, NotEmpty] public virtual string Name { get; set; } [NotNull, NotEmpty] public virtual string TypeName { get; private set; } } public class UserActionMap : IAutoMappingOverride<UserAction> { public void Override(AutoMap<UserAction> mapping) { mapping.WithTable("ProgramComponents", m => m.Map(x => x.TypeName)); } } Now, table UserActions references table ProgramComponents (many to one) and I want property UserAction.TypeName to have value from db field ProgramComponents.TypeName. However, the above code fails with NHibernate.MappingException: Duplicate property mapping of TypeName found in OrderEntry3.Core.UserAction As far as I understand the problem is that TypeName is already auto-mapped... but I haven't found a way to remove the automatic mapping. Actually I think that my WithTable/Map mapping has to replace the automatic TypeName mapping, but seems like it does not. I also tried different mapping (names are different but that's all the same): mapping.WithTable("ProgramComponents", m => m.References<ProgramComponent>( x => x.Selector, "ProductSelectorID" ) and still get the same error. I can overcome this with mapping.HasOne<ProgramComponent>(x => x.Selector); but that's not what I exactly wants to do. And I still wonder why the first two methods do not work. I suspect this is because of WithTable.

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Omni-directional light shadow mapping with cubemaps in WebGL

    - by Winged
    First of all I must say, that I have read a lot of posts describing an usage of cubemaps, but I'm still confused about how to use them. My goal is to achieve a simple omni-directional (point) light type shading in my WebGL application. I know that there is a lot more techniques (like using Two-Hemispheres or Camera Space Shadow Mapping) which are way more efficient, but for an educational purpose cubemaps are my primary goal. Till now, I have adapted a simple shadow mapping which works with spotlights (with one exception: I don't know how to cut off the glitchy part beyond the reach of a single shadow map texture): glitchy shadow mapping<<< So for now, this is how I understand the usage of cubemaps in shadow mapping: Setup a framebuffer (in case of cubemaps - 6 framebuffers; 6 instead of 1 because every usage of framebufferTexture2D slows down an execution which is nicely described here <<<) and a texture cubemap. Also in WebGL depth components are not well supported, so I need to render it to RGBA first. this.texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.texture); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); for (var face = 0; face < 6; face++) gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.RGBA, this.size, this.size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this.framebuffer = []; for (face = 0; face < 6; face++) { this.framebuffer[face] = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer[face]); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, this.texture, 0); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthbuffer); var e = gl.checkFramebufferStatus(gl.FRAMEBUFFER); // Check for errors if (e !== gl.FRAMEBUFFER_COMPLETE) throw "Cubemap framebuffer object is incomplete: " + e.toString(); } Setup the light and the camera (I'm not sure if should I store all of 6 view matrices and send them to shaders later, or is there a way to do it with just one view matrix). Render the scene 6 times from the light's position, each time in another direction (X, -X, Y, -Y, Z, -Z) for (var face = 0; face < 6; face++) { gl.bindFramebuffer(gl.FRAMEBUFFER, shadow.buffer.framebuffer[face]); gl.viewport(0, 0, shadow.buffer.size, shadow.buffer.size); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); camera.lookAt( light.position.add( cubeMapDirections[face] ) ); scene.draw(shadow.program); } In a second pass, calculate the projection a a current vertex using light's projection and view matrix. Now I don't know If should I calculate 6 of them, because of 6 faces of a cubemap. ScaleMatrix pushes the projected vertex into the 0.0 - 1.0 region. vDepthPosition = ScaleMatrix * uPMatrixFromLight * uVMatrixFromLight * vWorldVertex; In a fragment shader calculate the distance between the current vertex and the light position and check if it's deeper then the depth information read from earlier rendered shadow map. I know how to do it with a 2D Texture, but I have no idea how should I use cubemap texture here. I have read that texture lookups into cubemaps are performed by a normal vector instead of a UV coordinate. What vector should I use? Just a normalized vector pointing to the current vertex? For now, my code for this part looks like this (not working yet): float shadow = 1.0; vec3 depth = vDepthPosition.xyz / vDepthPosition.w; depth.z = length(vWorldVertex.xyz - uLightPosition) * linearDepthConstant; float shadowDepth = unpack(textureCube(uDepthMapSampler, vWorldVertex.xyz)); if (depth.z > shadowDepth) shadow = 0.5; Could you give me some hints or examples (preferably in WebGL code) how I should build it?

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  • Abstract mapping with custom JiBX marshaller

    - by aweigold
    I have created a custom JiBX marshaller and verified it works. It works by doing something like the following: <binding xmlns:tns="http://foobar.com/foo" direction="output"> <namespace uri="http://foobar.com/foo" default="elements"/> <mapping class="java.util.HashMap" marshaller="com.foobar.Marshaller1"/> <mapping name="context" class="com.foobar.Context"> <structure field="configuration"/> </mapping> </binding> However I need to create multiple marshallers for different HashMaps. So I tried to reference it with abstract mapping like this: <binding xmlns:tns="http://foobar.com/foo" direction="output"> <namespace uri="http://foobar.com/foo" default="elements"/> <mapping abstract="true" type-name="configuration" class="java.util.HashMap" marshaller="com.foobar.Marshaller1"/> <mapping abstract="true" type-name="overrides" class="java.util.HashMap" marshaller="com.foobar.Marshaller2"/> <mapping name="context" class="com.foobar.Context"> <structure map-as="configuration" field="configuration"/> <structure map-as="overrides" field="overrides"/> </mapping> </binding> However when doing so, when I attempt to build the binding, I receive the following: Error during code generation for file "E:\project\src\main\jibx\foo.jibx" - this may be due to an error in your binding or classpath, or to an error in the JiBX code My guess is that either I'm missing something I need to implement to enable my custom marshaller for abstract mapping, or custom marshallers do not support abstract mapping. I have found the IAbstractMarshaller interface in the JiBX API (http://jibx.sourceforge.net/api/org/jibx/runtime/IAbstractMarshaller.html), however the documentation seems unclear to me on if this is what I need to implement, as well as how it works if so. I have not been able to find an implementation of this interface to work off of as an example. My question is, how do you do abstract mapping with custom marshallers (if it's possible)? If it is done via the IAbstractMarshaller interface, how does it work and/or how should I implement it?

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  • Nhibernate/Hibernate, lookup tables and object design

    - by Simon G
    Hi, I've got two tables. Invoice with columns CustomerID, InvoiceDate, Value, InvoiceTypeID (CustomerID and InvoiceDate make up a composite key) and InvoiceType with InvoiceTypeID and InvoiceTypeName columns. I know I can create my objects like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceType InvoiceType { get; set; } } public class InvoiceType { public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } So the generated sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice WHERE CustomerID = x AND InvoiceDate = y SELECT InvoiceTypeID, InvoiceTypeName FROM InvoiceType WHERE InvoiceTypeID = z But rather that having two select queries executed to retrieve the data I would rather have one. I would also like to avoid using child object for simple lookup lists. So my object would look something like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } And my sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice INNER JOIN InvoiceType ON Invoice.InvoiceTypeID = InvoiceType.InvoiceTypeID WHERE CustomerID = x AND InvoiceDate = y My question is how do I create the mapping for this? I've tried using join but this tried to join using CustomerID and InvoiceDate, am I missing something obvious? Thanks

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  • Servlet Mapping Help - Possible to Avoid Referencing Context Name?

    - by AJ
    Hi all, I am working on a Spring application and trying to get my URL mapping correct. What I would like to have work is the following: http://localhost:8080/idptest -> doesn't work But instead, I have to reference the context name in my URL in order to resolve the mapping: http://localhost:8080/<context_name>/idptest -> works How can I avoid the requirement of referencing the context name in my URL without using a rewrite/proxy engine e.g. Apache? Here is the servlet definition and mapping from my web.xml: <servlet> <servlet-name>idptest</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/conf/idptest.xml</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>idptest</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> Here's the outline of my controller (showing annotations for request mappings): @Controller @RequestMapping("/idptest") public class MyController { @RequestMapping(method=RequestMethod.GET) public String setupForm(Model model){ MyObject someObject = new MyObject(); model.addAttribute("someObject", someObject); return "myform"; } @RequestMapping(method = RequestMethod.POST) public String processSubmit(@ModelAttribute("someObject") MyObject someObject) throws Exception { // POST logic... } } Thanks!

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  • How change Castor mapping to remove "xmlns:xsi" and "xsi:type" attributes from element in XML output

    - by Derek Mahar
    How do I change the Castor mapping <?xml version="1.0"?> <!DOCTYPE mapping PUBLIC "-//EXOLAB/Castor Mapping DTD Version 1.0//EN" "http://castor.org/mapping.dtd"> <mapping> <class name="java.util.ArrayList" auto-complete="true"> <map-to xml="ArrayList" /> </class> <class name="com.db.spgit.abstrack.ws.response.UserResponse"> <map-to xml="UserResponse" /> <field name="id" type="java.lang.String"> <bind-xml name="id" node="element" /> </field> <field name="deleted" type="boolean"> <bind-xml name="deleted" node="element" /> </field> <field name="name" type="java.lang.String"> <bind-xml name="name" node="element" /> </field> <field name="typeId" type="java.lang.Integer"> <bind-xml name="typeId" node="element" /> </field> <field name="regionId" type="java.lang.Integer"> <bind-xml name="regionId" node="element" /> </field> <field name="regionName" type="java.lang.String"> <bind-xml name="regionName" node="element" /> </field> </class> </mapping> to suppress the xmlns:xsi and xsi:type attributes in the element of the XML output? For example, instead of the output XML <?xml version="1.0" encoding="UTF-8"?> <ArrayList> <UserResponse xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:type="UserResponse"> <name>Tester</name> <typeId>1</typeId> <regionId>2</regionId> <regionName>US</regionName> </UserResponse> </ArrayList> I'd prefer <?xml version="1.0" encoding="UTF-8"?> <ArrayList> <UserResponse> <name>Tester</name> <typeId>1</typeId> <regionId>2</regionId> <regionName>US</regionName> </UserResponse> </ArrayList> such that the element name implies the xsi:type.

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  • Comment procédez vous pour maintenir votre mapping Objet / Relationnel pendant la vie de vos applica

    Bonjour, Il existe 2 approches majeures dans le mapping Objet Relationnel :partir de la base de données et générer ses objets mappés avec les outils complémentaires au framework utilisé mettre en place son modèle objet et s'appuyer sur configuration (annotations / xml) du mapping pour créer / mettre à jour sa base de données Et il y a bien entendu un monde entre les deux, comprenant une approche moins outillée, et également une approche moins méthodique (combinaison des 2 approches par mises à jour dans un sens ou dans l'autre selon la nature de la mise à jour). L'objet de ce sondage est de voir quelle est la pratique la plus répandue hors initialisation (pour ceux qui démarrent avec un modèle objet / relationnel concu en amo...

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  • Mapping Help in the EDM Designer

    The mapping details window that displays the mappings between an entity and database table(s) is pretty straightforward. When you join two related tables in a Table Per Hierarchy inheritance things can get a little confusing when it comes to the mappings for inherited properties. But did you know that the Mapping Details window uses the Properties window to help? Here are two entities in a TPH hierarchy. Customer inherits Contact. Customer maps to a Customers table which uses ContactID as...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Pirates, Treasure Chests and Architectural Mapping

    Pirate 1: Why do pirates create treasure maps? Pirate 2: I do not know.Pirate 1: So they can find their gold. Yes, that was a bad joke, but it does illustrate a point. Pirates are known for drawing treasure maps to their most prized possession. These documents detail the decisions pirates made in order to hide and find their chests of gold. The map allows them to trace the steps they took originally to hide their treasure so that they may return. As software engineers, programmers, and architects we need to treat software implementations much like our treasure chest. Why is software like a treasure chest? It cost money, time,  and resources to develop (Usually) It can make or save money, time, and resources (Hopefully) If we operate under the assumption that software is like a treasure chest then wouldn’t make sense to document the steps, rationale, concerns, and decisions about how it was designed? Pirates are notorious for documenting where they hide their treasure.  Shouldn’t we as creators of software do the same? By documenting our design decisions and rationale behind them will help others be able to understand and maintain implemented systems. This can only be done if the design decisions are correctly mapped to its corresponding implementation. This allows for architectural decisions to be traced from the conceptual model, architectural design and finally to the implementation. Mapping gives software professional a method to trace the reason why specific areas of code were developed verses other options. Just like the pirates we need to able to trace our steps from the start of a project to its implementation,  so that we will understand why specific choices were chosen. The traceability of a software implementation that actually maps back to its originating design decisions is invaluable for ensuring that architectural drifting and erosion does not take place. The drifting and erosion is prevented by allowing others to understand the rational of why an implementation was created in a specific manor or methodology The process of mapping distinct design concerns/decisions to the location of its implemented is called traceability. In this context traceability is defined as method for connecting distinctive software artifacts. This process allows architectural design models and decisions to be directly connected with its physical implementation. The process of mapping architectural design concerns to a software implementation can be very complex. However, most design decision can be placed in  a few generalized categories. Commonly Mapped Design Decisions Design Rationale Components and Connectors Interfaces Behaviors/Properties Design rational is one of the hardest categories to map directly to an implementation. Typically this rational is mapped or document in code via comments. These comments consist of general design decisions and reasoning because they do not directly refer to a specific part of an application. They typically focus more on the higher level concerns. Components and connectors can directly be mapped to architectural concerns. Typically concerns subdivide an application in to distinct functional areas. These functional areas then can map directly back to their originating concerns.Interfaces can be mapped back to design concerns in one of two ways. Interfaces that pertain to specific function definitions can be directly mapped back to its originating concern(s). However, more complicated interfaces require additional analysis to ensure that the proper mappings are created. Depending on the complexity some Behaviors\Properties can be translated directly into a generic implementation structure that is ready for business logic. In addition, some behaviors can be translated directly in to an actual implementation depending on the complexity and architectural tools used. Mapping design concerns to an implementation is a lot of work to maintain, but is doable. In order to ensure that concerns are mapped correctly and that an implementation correctly reflects its design concerns then one of two standard approaches are usually used. All Changes Come From ArchitectureBy forcing all application changes to come through the architectural model prior to implementation then the existing mappings will be used to locate where in the implementation changes need to occur. Allow Changes From Implementation Or Architecture By allowing changes to come from the implementation and/or the architecture then the other area must be kept in sync. This methodology is more complex compared to the previous approach.  One reason to justify the added complexity for an application is due to the fact that this approach tends to detect and prevent architectural drift and erosion. Additionally, this approach is usually maintained via software because of the complexity. Reference:Taylor, R. N., Medvidovic, N., & Dashofy, E. M. (2009). Software architecture: Foundations, theory, and practice Hoboken, NJ: John Wiley & Sons  

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