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  • Does running Nexuiz gives extra pressure on Processor if you dont have external Graphics card?

    - by Curious Apprentice
    Its a rather stupid question, though I want to be sure. Does having a external graphics card can lower the stress over the processor? what kind of graphics card Ubuntu supports ? Well I'm planning to buy a graphics card for Windows 7 as I have started learning Adobe Premiere Pro. Which G card should I buy? Do i consider the card or the availability of the card drivers for Ubuntu Linux ? If I install a Graphics card and does not install its drivers can I left it unused on Ubuntu ? I don't think theres a much need for G card on Ubuntu Though.

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  • Is Ubuntu recognizing and/or using my NVIDIA graphics card?

    - by user212860
    This is my first post here, and I'm pretty new to Ubuntu/Linux. I currently have no other OS except for Ubuntu 13.10. (I used to have Win7 until i got a new terabyte hard drive). My current PC build, if any of this helps: CPU: Intel i5 quad-core Graphics: NVIDIA GeForce GTX 650 RAM: 8 GB HDD: 1 TB SATA 3 Motherboard: MSi Z77 A-G41 OS Ubuntu 13.10 So I recently installed Ubuntu 13.10 and put Steam on it, and I'm seeing that my games run a lot slower than they did when I had Win7. I figured it was a graphics problem, so I checked System Settings Details Overview. It says in "Graphics" that I have "Gallium 0.4 on NVE7" (don't really know what that is). Does this mean that Ubuntu is not using my graphics card? In System Settings Software & Updates Additional Drivers, it clearly shows like this: NVIDIA Corporation: GK107 [GeForce GTX 650] -This device is using an alternative driver (And then it shows a list of drivers that I can switch back and forth to) So this is a bit confusing. In Software and Updates, it clearly shows that I have my NVIDIA card installed, and that I have a driver selected for it. But in System Settings, it shows I have some Gallium 0.4 thing. I had done a bit of research, and ended up typing command: "lspci|grep VGA" in the Terminal. It showed this in response: VGA compatible controller: NVIDIA Corporation GK107 [GeForce GTX 650] (rev a1) The Terminal seems to recognize my graphics card. What it looks like to me, is that I don't have the proper driver, and I might be using my CPU's integrated graphics. When I switch around which driver I am using in that list, it still does not see my card in System Settings. Some of the drivers in the list give me some sort of OpenGL error when I try to run a game. It might just be that my games are running slow because the game developers have not optimized it for Ubuntu that well. However, that still doesn't take away from the fact that System Settings is not showing my NVIDIA card. TL;DR Version: How do I know if my video card is being recognized/used? If my video card is not being used, what is the best way fix that? Please make your answers easy to understand. I do not mind wordy responses, as long as I can follow what you're saying. Any help would be greatly appreciated! Thanks, Jabber5

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  • Fried graphics card, how to proceed ?

    - by user19496
    Motherboard: Biostar TPower I45 I fried my graphics card (white smoke), by removing the cable marked PCI-E from the card, and then booting. Removed the graphics card, and now the machine is booting, and I can ping it. However I have no possibility to see what is actually happening, because I can't attach a monitor. Can I workaround the lack of monitor in some way, just to see if the motherboard is fine, attach a cable and telnet in or any other way ? Or, do I have to buy and install a new graphics card to be sure ?

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  • Linux Programs for pulling measurements from graphics

    - by Zack
    As a front-end developer, I'm often given graphics of web sites and told pretty much, "Make it work." I've recently started working on Linux 100% of the time and was wondering if there's any programs out there that're good for "digesting" graphics. All I do, pretty much, is draw little selection boxes and takes notes on their dimensions; I also slice out a piece of the graphic (i.e. copy out just the part of the graphic I need for to make the same effect in CSS). Before now I've been very happy with Fireworks, but I need something for Linux, any suggestions? As a note, I mainly deal with pixel based graphics, so the program being vector based isn't a necessity.

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  • Upgrade the Graphics Card for a Dell Dimension 3100

    - by Pat Foran
    Hi, I have a Dell Dimension 3100 Desktop with a 128MB Graphics Card Integrated into the Mother Board. I need to upgrade this 128MB to at least 256MB or 512MB if the system will support same. I am told by Dell that all I have is a PCIx1 slot and that they do not stock a Graphics Card for this. I was told to shop around at Amazon and ebay etc and I would find one there. I have shopped around for some time now and do not know exactly what I am looking for. There are several PCI Graphics Card out there but which one would be the correct one for a Dell Dimension 3100. Can you help me resolve this problem. If you know of a PCIx1 card that will sort out my problem you might please let me have all the details for to purchase it. Regards, Pat,

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  • Windows Experience Index Dropped After Adding Dedicated Graphics Card

    - by Ludo
    I purchased a new PC with a Gigabye Z68X-UD3H-B3. I had a Radeon HD 5450 graphics card spare, so I've added that instead of using the onboard graphics as I just presumed it would be better. But, my windows experience index has gone down. From 5.4 to 5. Dekstop Performance has dropped from 5.4 to 5, although gaming graphics has gone up from 5.9 to 6.2. I'm not actually going to be using the machine for gaming, just audio production, but I added the card as I'll possibly be doing video editing in future too. Why would this be? Can I trust windows experience index scores? Or is it possible the onboard stuff is just better for general desktop stuff? Thanks! Ludo.

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  • Integrated Graphics and Audio as Media Center?

    - by Will
    I'm considering setting up a PC as a Media Center. Mainly to watch movies (ideally HD quality) and listening to music, but also to perform tasks like e-mail, web browsing, ... I quite like the looks and the price of this barebone: http://www.asus.de/Barebone_PC/S_Series_7L/S2P8H61E However it comes with integrated graphics and audio and only has one free PCI-Express slot. Which would mean in the worst case, where both integrated graphics and audio turn out to be insufficient, I could only upgrade one. So is integrated graphics and audio sufficient for a media center solution? Cheers, Will

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  • Multiple Graphics cards - Non Multi-Display Setup

    - by Alan Thomas
    Is it possible for me to utilize the processing capabilities of multiple graphics cards, even if I'm only using one monitor? I recently bought a new AMD graphics card, fairly top of the line. I also have a two year old, decent nVidia card. They're obviously very different cards. I don't really mind for gaming because my current card can handle most games fine by itself. I'm concerned about video editing programs such as Adobe Premiere and After Effects. Would the system be able to utilize the power of both cards to, say, render a video? I have both drivers still installed on my machine. And because there is only one monitor connected to my current graphics card (AMD) the nVidia would be connected to no display. So I am wondering whether it would or could be utilized in some way to help in processing video. Thanks!

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  • Updating ATI HD 5970 Graphics card - version errors?

    - by user55406
    I'm having an issue...My system specs is: Intel i7 960 6GM Corair XMS RAM ATI HD5970 graphics card Intel dx58so motherboard Cooler Master HAF 922 case 1.5TB Seagate hard drive Windows Vista x86 (32-bit). Here is my issue: when I go to AMD/ATI website to update my graphics card - it doesn't. when I type DxDiag and then click on display it tell me my version is 8.17.0 and its on 10.10.0 for the latest version. How can I get 8.17.0 too 10.10.0? I figure it would have done that after I updated the driver for my graphics card. Thanks.

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  • va_getDriverName() failed with unknown

    - by MIkCode
    i upgraded to 14.04 and afterwards i got an issue with cpu usage when playing HD. I checked the vainfo and this what i got back ibva info: VA-API version 0.35.0 libva info: va_getDriverName() returns -1 libva error: va_getDriverName() failed with unknown libva error,driver_name=(null) vaInitialize failed with error code -1 (unknown libva error),exit I re install the driver sudo apt-get --reinstall install i965-va-driver but i steel got the same error. Any thoghts

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  • OpenGL or OpenGL ES

    - by zxspectrum
    What should I learn? OpenGL 4.1 or OpenGL ES 2.0? I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about 3D, 3D math, etc and I'd rather spend 100 bucks in a good book than 1 week digging websites and going through trial and error. One problem I see with OpenGL 4.1 is as far as I know there is no book yet (the most recent ones are for OpenGL 3.3 or 4.0), while there are books on OpenGL ES 2.0. On the other hand, from my naive point of view, OpenGL 4.1 seems like OpenGL ES 2.0 + additions, so it looks like it would be easier/better to first learn OpenGL ES 2.0, then go for the shader language, etc Please, don't tell me to use NeHe (it's generally agreed it's full of bad/old practices), the Durian tutorial, etc. Thanks

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  • Issue with distinguishing levels in isometric game

    - by Konrad
    I'm working on an isometric game however I am having trouble visually distinguishing between levels in the game. Take the example below, the first image shows concrete blocks at ground level and the following images show an attempt to build a few blocks a level above. As you can see the level above is visually swallowed the one below. I've tried shading to make lower levels darker with respect to camera, but this doesn't work that well.. any ideas?

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • How to manage two video cards on a laptop that runs Ubuntu 10.10?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • What is the correct way to install ATI Catalyst Video Drivers?

    - by Stephen Myall
    I am planning on doing a fresh install of 12.04 LTS and want to know what is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? In a previous AU question relating to 11.10 (here) NOT 12.04 the accepted response stated that ia32-libs was a dependency (even for 64bit machines). I studied other Q&A on AU and the reason for asking this specific question is that I wasn't sure about some of the dependencies needed. I was also receiving conflicting advice on other reputable websites which put doubts in my mind on what the correct approach was.

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  • Is it possible to extract textures or sprites from compiled game files?

    - by Brian Reindel
    For instance, every map in Portal has what appear to be sprites over a texture indicating the obstacles you'll face (see screenshot). Are these resources compiled into the source as byte code, or is it possible to extract them from installation files? Obviously I understand copyright implications, and I am only interested in using it for a recreational project. Instead of recreating them, I wonder if they can be extracted.

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  • Problems with my Intel HD GC

    - by Stevan Hranisavljevic
    I'm running Ubuntu and I have an Intel HD graphic card, I installed Counter Strike 1.6 and I cannot launch wide screen display mode, parts from the both side of my screen are black. Also when I am playing some clips on YouTube, both sides on the screen are black and I don't see the whole picture. When I click on "About this computer" I'm getting this: Intel® Sandybridge Mobile x86/MMX/SSE2 But I can't find the driver for my Intel GC. I have this driver installed: X.Org X server -- Intel i8xx, i9xx

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  • Scaling Down Pixel Art?

    - by Michael Stum
    There's plenty of algorithms to scale up pixel art (I prefer hqx personally), but are there any notable algorithms to scale it down? In my case, the game is designed to run at 1280x720, but if someone plays at a lower resolution I want it to still look good. Most Pixel Art discussions center around 320x200 or 640x480 and upscaling for use in console emulators, but I wonder how modern 2D games like the Monkey Island Remake look good on lower resolutions? (Ignoring the options of having multiple versions of assets (essentially, mipmapping))

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  • What is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS?

    - by Stephen Myall
    I am planning on doing a fresh install of 12.04 LTS next weekend (I am currently on Beta) and want to know what is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? I have been reviewing all the Q&A on AU and the reason for asking this specific question is that I maybe be missing some dependencies from my planned coding. In a previous AU question relating to 11.10 (here) NOT 12.04 the accepted response stated that this was a dependency. sudo apt-get install ia32-libs I was also receiving conflicting advice on other websites which put doubts on what the correct approach was.

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  • How can I make the camera return to the beginning of the terrain when it reaches the end?

    - by wbaccari
    How can I make the camera return to the beginning of the terrain when it reaches the end? I tried using the ICameraSceneNode*-setPosition(). if (camera->getPosition().X>1200.f) camera->setPosition(vector3df(1.f,1550.f,camera->getPosition().Z)); if (camera->getPosition().X<0.f) camera->setPosition(vector3df(1199.f,1550.f,camera->getPosition().Z)); if (camera->getPosition().Z>1200.f) camera->setPosition(vector3df(camera->getPosition().X,1550.f,1.f)); if (camera->getPosition().Z<0.f) camera->setPosition(vector3df(camera->getPosition().X,1550.f,1199.f)); It seems to work fine with a flat terrain (one shade of grey in heightmap) but it starts to produce a strange behavior as soon as i try to add some hills. Edit: The setPosition() call seems to perform a translation of the camera toward the new position, therefore the camera stops at the first obstacle it encounters on its way.

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  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

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  • Can't get Optimus to work with Ironhide on an Asus N53SN

    - by Musaab
    I installed Ubuntu 11.10 (Same issue in 11.04 btw) and then I installed Ironhide. I went through the configuration, chose the one with the highest confirmation for my system and tested it: > Error: Module nvidia does not exist in /proc/modules > P50 Disabling nVidia Card Succeded (the spelling error is theirs) And it changes nothing. I tried other configurations and got worse results. This has really become a major headache. Any solutions?

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  • How to manage two video cards on a laptop (ATI and Intel)?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • OpenGL setup on Windows

    - by kevin james
    I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get some things working, but it only works in XCode (i.e., I can't create a new file, paste in the same code, and get it to work). Because of these issues, I moved to Windows. My Windows 7 has OpenGL 4.3, which is the same that is used in alot of other tutorials. However, not one of these tutorials gives any instruction on how to set it up for the first time. I have come across some vague posts saying that some libraries need to be linked. But WHAT libraries, and HOW do I link them? Please help. I am pretty desperate to set this up as this project is due for work soon. I have actually used OpenGL before at my university, but the computers already had everything set up. The project itself is very easy, but setting up OpenGL is not something I know how to do.

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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