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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Mixing XNA and silverlight gives wierd graphics

    - by Mech0z
    I making a small 3dgame which is made as a Silverlight and XNA app, but when I draw the sprites the graphics becomes all wierd. All my primitive types are rendered correctly, but my 3d models are just wierd My Draw is like this when silverlight is set to draw private void OnDraw(object sender, GameTimerEventArgs e) { // Render the Silverlight controls using the UIElementRenderer elementRenderer.Render(); // Clear the screen to a solid color SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue); switch (gameState) { case GameState.ChooseStarter: TextBlockStatus.Text = "Find Starting Player"; break; case GameState.PlaceBrick: TextBlockPlayer.Text = (playerTurn == PlayerTurn.PlayerOne) ? "Player One" : "Player Two"; TextBlockState.Text = "Place Brick"; foreach (IGraphicObject obj in _3dObjects) { obj.Draw(cameraPosition, e); } break; case GameState.GiveBrick: TextBlockState.Text = "Give Brick"; break; } spriteBatch.Begin(); // Using the texture from the UIElementRenderer, // draw the Silverlight controls to the screen spriteBatch.Draw(elementRenderer.Texture, cameraProjection, Color.White); spriteBatch.End(); } This gives me this output If I comment the spritebatch lines out I get the correct output, except the silverlight text is of course not shown I am not entirely sure what to look for except that zero vector I am giving to the spritebatch, but if thats the source I have no idea what I am supposed to set it as epspecially when its a 2d vector

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  • Boot problems w/ External HDD

    - by JeremyT
    I'm having a problem with booting a live image off of a USB Hard Drive. I used Startup Disk Creator to make an Ubuntu 11.10 live image on a partition on my external so that I can use it on various computers. I set it up with ~4GB of persistent data So far I've tried it on two computers. One, a Dell, will boot to my external but it loads the select boot device very slowly. It hangs on a screen with an underscore for up to 5 minutes until it allows me to select which drive I want to boot from. After that, it works great. However, on my primary computer it doesn't work at all. It's an Acer from 2009 and it won't even recognize the drive. I don't see it anywhere in BIOS or the select boot disk list. The light on the external will come on at boot just fine so I know it's powering it at this time. Both computers worked perfectly with my 4GB flash drive that I had partitioned half and half (1st half FAT32 and second Ubuntu 11.10 live)

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  • How to disable visual effects and compiz 100%

    - by oshirowanen
    UPDATE 1: The problem is not a monitor refresh rate flickering problem, as then the whole screen would be flickering. For me, only the application windows flicker in and out of view, then most of the time, when there do decide to show themselves, they only partly show themselves, like just top half, bottom half, left half, corner missing, window disappears when you try moving it or mouse over it even etc etc. I know it is a visual effect problem as I know my computer cannot handle visual effects and for some reason when the windows do appear partly, I can see the shadows behind the windows. Those shadows are part of the visual effects which are turned on by default for some reason. I get the same problem with 10.04, but can quickly turn off the visual effects by right clicking the desktop, selecting change background image, and in the visual effects tab, I can click on none, which stops all the visual problems. ORIGINAL QUESTION: I am having problems with 11.04 on my computer. For some reason it is enabling visual effects by default in the live cd when it should not be as my computer cannot support such effects. My computer cannot support Unity either, but it defaults to standard gnome with visual effects for some reason. It should be defaulting to standard gnome with no visual effects. THerefore, all I get is a very flickery live cd which makes it very difficult to see anything. So my question is, how do I disable the visual effects from the live cd? To put it simply, the live cd flickering is so bad, that I had to log back into my standard 10.04 install just to write this question, as I just couldn't see enough of the screen because of the flickering in 11.04 to even get to askubuntu.com...

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • A Myriad of Options

    - by Mark Hesse
    I am currently working with a customer that is close to outgrowing their Exadata X2-2 half rack in both compute and storage capacity.  The platform is used for one of their larger data warehouse applications and the move to Exadata almost two years ago has been a resounding success, forcing them to grow the platform sooner than anticipated. At a recent planning meeting, we started looking at the options for expansion and have developed five alternatives, all of which meet or exceed their growth requirements, yet have different pros and cons in terms of the impact to their production and test environments. The options include an in-rack upgrade to a full rack of Exadata using the recently released X3-2 platform (an option that even applies to an older V2 rack), multi-rack cabling the existing X2-2 to another full rack or half rack X2-2 (and utilizing both compute and storage capacity in the other rack), or simply adding a new X3-2 half rack (and taking advantage of the added compute and flash performance in the X3-2). While the decision is yet to be made, it had me thinking that one of the benefits of Exadata over a traditional database deployment is that when the time comes to expand the platform, there are a myriad of options.

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  • Unit Testing-- fundamental goal?

    - by David
    Me and my co-workers had a bit of a disagreement last night about unit testing in our PHP/MySQL application. Half of us argued that when unit testing a function within a class, you should mock everything outside of that class and its parents. The other half of us argued that you SHOULDN'T mock anything that is a direct dependancy of the class either. The specific example was our logging mechanism, which happened through a static Logging class, and we had a number of Logging::log() calls in various locations throughout our application. The first half of us said the Logging mechanism should be faked (mocked) because it would be tested in the Logging unit tests. The second half of us argued that we should include the original Logging class in our unit test so that if we make a change to our logging interface, we'll be able to see if it creates problems in other parts of the application due to failing to update the call interface. So I guess the fundamental question is-- do unit tests serve to test the functionality of a single unit in a closed environment, or show the consequences of changes to a single unit in a larger environment? If it's one of these, how do you accomplish the other?

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  • Equivalent of Windows 7 Winkey+Left / Winkey+Right for Window Tiling in OSX

    - by Koobz
    Windows 7 has a neat feature where the Windows Key in conjunction with the arrow keys tiles the active window. Windows key + left arrow moves it to the left half, windows key + right arrow moves your window to the right half of your monitor. Is there an equivalent to this functionality in OS X? Can anyone suggest some alternative metaphors by which to manage my windows? I find that OSX windows tend to be a bit more scatterbrained than their windows counterparts.

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  • Browser resizing when the monitor turns on/off?

    - by Jason
    The last week or so I have noticed an odd thing. When I turn on my monitor, my browser windows are all half the size they were when I turned it off. Sometimes when I turn it on the taskbar is even half way up the screen for a few moments, as if turning the monitor on and off was forcing it to change the resolution. I use firefox, running windows 7.

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  • udp expected behaviour not responding to test result

    - by ernst
    I have a local network topology that is structured as follows: three hosts and a switch in the middle. I am using a switch that supports 10,100,1000 Mbit/s full/half duplex connection. I have configured the hosts with a static ip 172.16.0.1-2-3/25. This is the output of ifconfig eth0 Link encap: Ethernet HWaddr ***** inet addr:172.16.0.3 Bcast:172.16.0.127 Mask:255.255.255.128 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:16 The output on H1 and H2 is perfectly matchable They are mutually reachable since i have tested the network with ping. I have forced the ethernet interface to work at 10M with ethtool -s eth0 speed 10 duplex full autoneg on this is the output of ethtool eth0 supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Half 1000baseT/Full S upported pause frame use: No Supports auto-negotiation: Yes Advertised link modes: 10baseT/Full Advertised pause frame use: Symmetric A dvertised auto-negotiation: Yes Speed: 10Mb/s Duplex: Full Port: Twisted Pair PHYAD: 1 Transceiver: internal Auto-negotiation: on MDI-X: Unknown Supports Wake-on: g Wake-on: d Current message level: 0x000000ff (255) drv probe link timer ifdown ifup rx_err tx_err Link detected: yes – I am doing an experimental test using nttcp to calculate the GOODPUT in the case that H1 and H2 at the same time send data to H3. Since the three links have the same forced capability and the amount of arrving data speed is 10 from H1+10 from H2--20M to H3 it would be expected a bottleneck effect and, due to the non reliable nature of udp, a packet loss. But this doesn't appen since the output of nttcp application shows the same number of byte sended and received. this is the output of nttcp on h3 nttcp -T -r -u 172.16.0.2 & nttcp -T -r -u 172.16.0.1 [1] 4071 Bytes Real s CPU s Real-MBit/s CPU-MBit/s Calls Real-C/s CPU-C/s l 8388608 13.74 0.05 4.8848 1398.0140 2049 149.14 42684.8 Bytes Real s CPU s Real-MBit/s CPU-MBit/s Calls Real-C/s CPU-C/s l 8388608 14.02 0.05 4.7872 1398.0140 2049 146.17 42684.8 1 8388608 13.56 0.06 4.9500 1118.4065 2051 151.28 34181.1 1 8388608 13.89 0.06 4.8310 1198.3084 2051 147.65 36623.0 – How is this possible? Am i missing something? Any help will be gratefully apprecciated, Best regards

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  • tile a window with a hotkey on Ubuntu

    - by Eli Bendersky
    On Windows I use an AutoHotKey script to tile the active window to the left half of the screen, the right half, or a few other options. Does Ubuntu/Gnome have a program that would allow me to do that? If not, do you have an idea how to create this programmatically, or at least can point me to a resource?

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  • Combining videos and recording sound over them

    - by Javier Badia
    This is the idea: I want to have a video where I appear twice. With pictures this is easy: you take two pictures of yourself without moving the camera, once in each corner of the room, and then combine half and half with MS Paint. What free Windows program can do this with videos? Also, I later want to record some more sound over it. Will that same program allow me to do that, or do I need something else?

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  • How do I slow down a video generating new interpolated frames?

    - by Grzegorz Adam Hankiewicz
    I've used mencoder's speed parameter to generate a video which is played at half the speed. This basically means halving the framerate of the video. But I'm interested in software that could convert a 30fps video to another 30fps video with half the frames interpolated, maybe using the motion information stored in the video stream per se. I think this is called intra-frame interpolation, but I haven't found anything practical other than research papers. Any pointers to such software?

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  • seeking VPS Hosting advice

    - by jergw
    What is the best price, best value, for Linux VPS hosting in British Columbia, Canada? looking for something that can handle Perl/PHP, and admin user control of library/module installation. BTW: Is it possible to get a dual setup...half windows mode server, half Linux mode server? Thanks in advance for all your responses.

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  • Windows 7: How to disable auto-maximize/resize window (aero-snap) when near screen edge?

    - by glenneroo
    Whenever I drag or resize a window near any edge or corner of either monitor, Windows wants to maximize or resize the window for me in several different ways: dragging a window near a corner offers resize to full-screen dragging directly to the corner offers half-screen maximize resizing to top or bottom edges offers a vertical maximize (one long strip from top to bottom) Actually, now that I think about it the 3rd one isn't so bad, its just the full and half-screen maximize features that drives me mad. Is there a registry hack to disable these settings, preferably independently?

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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • UITableview titleForHeaderInSection not displaying correctly

    - by mjdth
    I have some VERY simple code to return the title for a section header: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section==0) { return @""; } else if (section==1) { return @"Actions"; } else if (section==2) { return @"Attached To"; } return @""; } For some reason when the headers are actually displayed on the simulator, half of the time they're simply the first letter and then ellipses. Scrolling up and down (to refresh the header view most likely) will result in the title showing correctly roughly half the time and showing incorrectly the other half of the time. Do anyone have any idea what could be causing this? I think this is more of a recent development, but it seems to happen in almost all UITableViews in my application. I don't want to say this is a 3.2 issue, but it might have started happening around then, but either way it must be related to the code somehow. Thank you.

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  • Gradient a Parallelogram

    - by nuclearpenguin
    I'm working in JavaScript drawing on a canvas, and have four coordinates to draw a parallelogram, called A, B, C, and D starting from the top-left, top-right, bottom-left, and bottom right, respectively. An example of some coordinates might be: A: (3, 3) B: (4, 3) C: (1, 0) D: (2, 0) I can draw the parallelogram just fine, but I would like to fill it in with a gradient. I want the gradient to fill in from left to right, but matching the angle of the shape. The library I use (CAKE) requires a start and stop coordinate for the gradient. My stop and start would be somewhere half way between A and C, and end somewhere half way between B and D. Of course, it is not simply EXACTLY half way because the angles at A, B, C, and D are not right angles. So given this information (the coordinates), how to I find the point on the line A - C to start, and the point on the line B - D to stop? Remember, I'm doing this in JavaScript, so I have some good Math tools at my disposal for calculation.

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  • In LaTeX prefer figures on text-heavy pages.

    - by bjarkef
    Hi LaTeX seems to have a preference for placing figures together on a page, and placing surrounding text on a separate page. Can I somehow change that balance a bit, as I prefer figures to break up the text to avoid too black text-heavy pages. Example: \section{Some section} [Half a page of text] \begin{figure} [...] \caption{Figure text 1} \end{figure} [Half a page of text] \begin{figure} [...] \caption{Figure text 2} \end{figure} [More text] So what LaTeX usually does is to stack the two half pages of text on a single page, and the figures on the following page. I believe this really gives a bad balance, and bores the reader. So can I change that somehow? I know about postfixing the \begin{figure} with [ht!], but often it does not really matter. I would like to configure the balancing algorithms in LaTeX to naturally prefer pages with combined figures and text.

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  • How do I move a Java JFrame partially off my Linux desktop?

    - by Erick Robertson
    I'm writing a Java application with movable frames, and I've come across a quirk in Linux. I'm running GNOME 2.16.0 under CentOS. When I use JFrame.setBounds to set the bounds to any location that's half off the screen, it actually sets the location of the frame to be as close as possible to the bounds specified while still staying completely on the screen. This is confusing because other non-Java windows can move half off the screen. How do I tell Java to tell GNOME to actually put the frame where I specify, even if that's half off the screen?

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  • Gluster strange issue with shared mount point like seprate mount.

    - by Satish
    I have two nodes and for experiment i have install glusterfs and create volume and successfully mounted on own node, but if i create file in node1 it is not showing in node2, look like both behaving like they are separate. node1 10.101.140.10:/nova-gluster-vol 2.0G 820M 1.2G 41% /mnt node2 10.101.140.10:/nova-gluster-vol 2.0G 33M 2.0G 2% /mnt volume info split brian $ sudo gluster volume heal nova-gluster-vol info split-brain Gathering Heal info on volume nova-gluster-vol has been successful Brick 10.101.140.10:/brick1/sdb Number of entries: 0 Brick 10.101.140.20:/brick1/sdb Number of entries: 0 test node1 $ echo "TEST" > /mnt/node1 $ ls -l /mnt/node1 -rw-r--r-- 1 root root 5 Oct 27 17:47 /mnt/node1 node2 (file isn't there, while they are shared mount) $ ls -l /mnt/node1 ls: cannot access /mnt/node1: No such file or directory What i am missing??

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  • Is it possible / recommendable sending HTML emails containing Javascript?

    - by Adriano Varoli Piazza
    This is mostly a rhetorical question, as far as I've checked the answer is 'don't even bother', but I wanted to be really sure. We have an email app, where you can send email to lists of subscribers. This is not spam: it's used, for example, by an university to send communications to its students, by a museum to send emails to subscribers, etc. Recently, I was asked by a prospective client if it was possible to send html messages containing javascript without being marked as spam. Not knowing, I did a short trip of the webs and what I've got is (percentages out of my posterior) 'half the clients won't display properly', 'half the clients will flag you as spam' and 'half the clients will have blocked javascript altogether' (There's clearly some superposition). So the best solution seems to be adding a link to a proper page if really necessary. Have you got a different experience? Do you know of any email-merge solution that provides this feature? Do you know if specific clients accept it or refuse to display html with javascript?

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