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  • Why Ubuntu One pretends to sychronize files, but it doesn't?

    - by Tom Brito
    I have my Ubuntu One account configured in both Ubuntu 11.10 and iOS (ipod-touch). The photos from the iOS were successfully uploaded, but in Ubuntu One, although it shows the "syncing" and "synchronized" marks over the icons, the files are not showing in the website (one.ubuntu.com). In short: My files are not showing in the Ubuntu One website, although the icons have the "uploaded" mark. Any idea what can be wrong here? obs1: Also, not sure if it's related, the icon-marks will show only when I open the Ubuntu One Control Panel. It shows the message "file was uploaded", but there's nothing online. obs2: The folder I'm trying to synchronize is 30mb size. And my connection is 8mbps.

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  • Why not sync folders outside home with Ubuntu One?

    - by peer
    It took me a while to find out that with Ubuntu One I can sync only folders in my home folder. On all other folders the Ubuntu One option is available in preferences, but the actual actions are greyed out. The Ubuntu One FAQ is quite clear on that: No, currently you can only select to synchronize folders inside your home directory. But I actually wonder why and if this is going to change and if there is a trick around it (an other one than setting my home to /) ? I personally don't have any important data in my home folder other than the program configs. All documents, pictures, music are on a folder called /data that is actually on a different partition. That makes it much easier when one wants to reinstall Ubuntu.

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  • Why is Ubuntu One slow to sync in 11.10, either backup or any sub-folder contents?

    - by pst007x
    I have been trying to sync my documents folder of 1.4GB, it still hasn't worked and it has been syncing for a month. The top level syncs, files and folders in the Document folders, but contents of sub-folders just hang. (Gave up and stopped syncing this folder) However,I have tried using the backup facility in 11.10, to backup to Ubuntu One.... I upgraded my HDD space in Ubuntu One. It has been going now for 24hours-ish and only backed up what looks like a couple of percent. (By the way what an excellent idea to backup to Ubuntu One, if only we could get it to actually work! :-o) The odd thing is I can sync to drop box within hours, rather than months. This is bad, and has been an issue since Ubuntu One's release. I have reported this problem and there were promises in later releases this would be fixed, but it hasn't. Canonical cannot help either... I posted on several blogs, a lot of people have the same problem but no fixes. So do I use dropbox or another service, until it is sorted, as Ubuntu does not seem to see this as an issue, I think a fix will be a long time in coming. (However,I love the potential of Ubuntu One and the integration with the OS) Yes my internet speeds are fine, etc... :-) No firewall (sudo ufw status: STATUS: INACTIVE), No Proxy, etc NB: I have raised this as a separate question to others posted here, because my question relates to Ubuntu 11.10, though I have commented elsewhere for help. Plus my question also relates to deja-dup backup to Ubuntu One. Thanks

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  • Getting rid of getting stuck often [closed]

    - by Pankaj Upadhyay
    I have been working with C# and .NET for around 2-3 years. But, still i get stuck too often. My project includes few simple websites(asp.net) in the early parts and then a desktop application for cotton transaction management(wpf). And right now, I am building a price compare website (asp.net MVC). Along the lines, I have read quite few books on C# and .NET, but still I get stuck very often. What pisses me is that the problems I get stuck in aren't very typical or hard. You can get a better idea by visiting my questions page on SO. After looking at my question lists, do you also feel that my basis or knowledge as a programmer are weak ? If so, How can i find a remedy to this problem ? And How can I stop getting stuck too often for simpler problems.

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  • How to forceably unmount stuck network share in Mac OS X?

    - by Kyle Lowry
    Not long ago my Xserve failed (power loss) while an iMac was working with files on a particular network share (called "Work Share"). This volume, "Work Share", is now stuck. It can't be seen in the GUI, you can only detect it using the Terminal. Even after power cycling over the course of several days, ls -a still shows that it's there, but I can't unmount it using any command - not even as root in single user mode. Every time I attempt to unmount that volume, I get the message that the resource is busy (which it can't possibly be since nothing is using it), and error code 4915. The issue is that when I mount the real "Work Share", it internally is renamed to "Work Share-1", which breaks all my links, and several files in the share. If I can't unmount the false "Work Share", then that computer would be unuseable without a reformat, I would imagine - and I don't want it to have to come to that. I've tried everything I can think of - it looks like sudo can't save me now. Any ideas on how to unmount this stuck volume?

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • How do I create a curved line or filled circle or generally a circle using C++/SDL?

    - by NoobScratcher
    Hello I've been trying for ages to make a pixel circle using the putpixel function provided by SDL main website here is that function : void putpixel(int x,int y , int color , SDL_Surface* surface) { unsigned int *ptr = static_cast <unsigned int *> (surface->pixels); int offset = y * (surface->pitch/sizeof(unsigned int)); ptr[offset + x] = color; } and my question is how do I curve a line or create an circle arc of pixels or any other curved shape then a rectangle or singular pixel or line. for example here are some pictures filled pixel circle below enter link description here now my idea was too change the x and y value of the pixel position using + and - to create the curves but in practice didn't provide the correct results what my results are in this is to be able to create a circle that is made out of pixels only nothing else. thank you for anyone who takes the time to read this question thanks! :D

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • Pixel Collision - Detecting corners

    - by Milkboat
    How would I go about detecting the corners of a texture when I use pixel collision detection? I read about corner collision with rectangles, but I am unsure how to adapt it to my situation. Right now my map is tile based and I do rectangular collision until the player is intersecting with a blocked tile, then I switch to pixel collision. The effect I would like to achieve is when the player hits the corner of an object to push him around the side so he doesn't just hit the edge and stop. Any ideas?

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  • How do I connect to Ubuntu One after changing the password?

    - by rumtscho
    I changed my password for Ubuntu One using the Web interface, and added a new computer. Since then, the old computer does not synchronize with Ubuntu One. It doesn't show any error messages or such, but files uploaded from the web interface or changed on the newly added computer don't appear/change on the old computer. I guess that it can't connect because it is still using the old password. The problem is that I can't find an interface to change the password the client is using to connect to the service. The "manage account" option opens the Web interface. I looked into the keyring, and found the key for Ubuntu One, but there I only see an encrypted version of the password, so I can't change it there. So what is the correct way to tell my client that my account password has changed? Edit this is what I see when I open Preferences -- Ubuntu One. Is there something wrong with it? It also stubbornly insists that it has successfully synchronized. But the files I have added from other computers are not in my Ubuntu One folder.

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • Why not sync folders outside home with ubuntu-one?

    - by peer
    It took me a while to find out that with ubuntu-one I can sync only folders in my home-folder. On all other folders the ubuntu-one - option is available in preferences, but the actual actions are greyed out. The ubuntu-faq is quite clear on that: https://wiki.ubuntu.com/UbuntuOne/FAQ/CanISyncAFolderOutsideMyHomeFolder But I actually wonder why and if this is going to change and if there is a trick around it (an other one than setting my home to /) I personally dont have any important data in my home-folder other than the program-configs. All documents, pictures, music are on a folder called /data that is actually on a different partition. That makes it much easier when one wants to reinstall ubuntu.

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  • Can I place the Ubuntu One for Windows home sync folder anywhere on C:\ during installation?

    - by vonshavingcream
    My company does not allow us to keep personal files inside our personal folder. Something about the roaming profiles getting to large. With Dropbox I am able to set the destination of the folder during the install. Is there anyway to tell Ubuntu One where to put the Ubuntu One folder? I don't want to add external folders to the sync list, I just want to control where the installer creates the Ubuntu One folder. Otherwise I can't use the service :(

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  • Can I install Ubuntu One server on my private cloud?

    - by Rich Maclannan
    So Ubuntu One seems feature rich, and looks like a serious alternative to some of the other "host your own" file syncing software out there (I've tried iFolder and Sparkleshare, but for different reasons, they're not suitable). Is there any concept of taking Ubuntu One, and hosting it privately on my own server, and then using the clients to connect to my server? Or am I missing the point? Any answers, even a "you don't want Ubuntu One, you want (insert name of Ubuntu alternative)" is fine.

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • background: why not sync folders outside home with ubuntu-one?

    - by peer
    It took me a while to find out that with ubuntu-one I can sync only folders in my home-folder. On all other folders the ubuntu-one - option is available in preferences, but the actual actions are greyed out. the ubuntu-faq is quite clear on that: https://wiki.ubuntu.com/UbuntuOne/FAQ/CanISyncAFolderOutsideMyHomeFolder But I actually wonder why and if this is going to change and if there is a trick around it (an other one than setting my home to / ;) ) I personally dont have any important data in my home-folder other than the program-configs. All documents, pictures, music are on a folder called /data that is actually on a different partition. That makes it much easier when one wants to reinstall ubuntu. thnx, p

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  • How can I choose a different Ubuntu One default local folder?

    - by hellpe
    I would like to tell Ubuntu One to sync with '~/Public/Ubuntu One' rather than '~/Ubuntu One'. Since I'm using it on Arch Linux, I don't have any right-click option for that. I tried to edit ~/.config/ubuntuone/syncdaemon.conf and add the line root_dir = ~/new/folder (as suggested in this thread), but the file is automatically reverted to its previous state. Also, the command u1sdtool hangs and does apparently nothing - I have to use Ctrl + C to close it. Is there another way to setup the default Ubuntu One default local folder?

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  • Tomboy error while tring to sync with Ubuntu one; Can anyone help?

    - by Michael Chapman
    So I'm sure you've heard the song before, but after trying to sync my notes with Ubuntu One(on 10.10 AMD64) I get "Could not synchronize notes. Check the details below and try again." Of course the problem is that there are no details and trying again doesn't help. So I ran tomboy -debug and compared my error to any thing I could find about similar problems (such as the post here) but found nothing useful. Any way here's my first error, I got this using preferencessynchronizationUbuntu_one [ERROR 21:08:42.271] Synchronization failed with the following exception: String was not recognized as a valid DateTime. at System.DateTime.Parse (System.String s, IFormatProvider provider, DateTimeStyles styles) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.NoteInfo.ParseJson (Hyena.Json.JsonObject jsonObj) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNoteArray (Hyena.Json.JsonArray jsonArray) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNotes (System.String jsonString, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.GetNotes (Boolean includeContent, Int32 sinceRevision, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncServer.GetNoteUpdatesSince (Int32 revision) [0x00000] in <filename unknown>:0 at Tomboy.Sync.SyncManager.SynchronizationThread () [0x00000] in <filename unknown>:0 The next thing I tried was using preferencessynchronizationtomboy_web with the default 'http://one.ubuntu.com/notes/' and got the same error plus one more. [ERROR 21:12:31.949] System.ObjectDisposedException: The object was used after being disposed. at System.Net.HttpListener.CheckDisposed () [0x00000] in <filename unknown>:0 at System.Net.HttpListener.EndGetContext (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncPreferencesWidget.<OnAuthButtonClicked>m__1 (IAsyncResult localResult) [0x00000] in <filename unknown>:0 [ERROR 21:13:19.245] Synchronization failed with the following exception: String was not recognized as a valid DateTime. at System.DateTime.Parse (System.String s, IFormatProvider provider, DateTimeStyles styles) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.NoteInfo.ParseJson (Hyena.Json.JsonObject jsonObj) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNoteArray (Hyena.Json.JsonArray jsonArray) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNotes (System.String jsonString, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.GetNotes (Boolean includeContent, Int32 sinceRevision, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncServer.GetNoteUpdatesSince (Int32 revision) [0x00000] in <filename unknown>:0 at Tomboy.Sync.SyncManager.SynchronizationThread () [0x00000] in <filename unknown>:0 I Have also tried removing then re-adding My computer from my Ubuntu One account, but that did not help either. The only other Thing I have noticed is that under systempreferencesubuntu one services, "Notes" is not listed as a service. I don't know if this is normal or not. Thanks for any help and please let me know if anything is confusing.

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  • Ubuntu One - Files API - Cloud - More detailed info somehwere?

    - by Brian McCavour
    I am just starting on a mobile app for Ubuntu One, and I'm reviewing the info at https://one.ubuntu.com/developer/files/store_files/cloud I find the information a bit lacking though. It's a nice reference, but for someone not familiar with it, I had to goggle search to find out what a "volume" was exactly (its kind of obvious, but never hurts to know the specifics) There's also things like: GET /api/file_storage/v1/volumes Return a JSON list of Volume Representations, one for each volume. A volume is a synced folder, or the Ubuntu One folder, owned by the user. Note that all volume paths begin with ~.: ... but there's no such thing as a JSON "list". Does it mean array ? And other things... So I was wondering if here existed another page with more detailed information. Maybe some sample request / responses or something? I could just write a little proof of concept app to answer some of these questions... but I prefer not to unless I have to. Thanks

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  • Access keystore on Sun ONE Webserver 6.1 for 2048 bit key length SSL

    - by George Bailey
    We want to get 2048 bit key length CSR requests. The browser based GUI provides us with a 1024 bit CSR and I don't know how to change that. It seems that 1024 bit key lengths will no longer supported by SSL companies. (Lower cost options only support 2048 bit. Thawte who is much more expensive say they accept 1024 for only one or two year certificates, but not 3). The legacy systems in question are running Sun ONE Webserver 6.1. Upgrading would be time consuming and we would rather not have to do that right now. We will be phasing these out but it will take awhile, so... Got it!! http://middlewarekb.wordpress.com/2010/06/30/how-to-generate-2048-bit-keypair-using-sun-one-or-iplanet-6-1-servers/ It is for the same version webserver I am using. /opt/SUNWwbsvr/bin/https/admin/bin/certutil -R -s "CN=sub.domain.ext,OU=org unit,O=company name,L=city,ST=spelled state,C=US,E=email" -a -k rsa -g 2048 -v 12 -d /opt/SUNWwbsvr/alias -P https-sub.domain.ext-hostname- -Z SHA1 Previous efforts edited out.

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  • SATA Driver for Acer Aspire One D257

    - by Robert Niestroj
    i have a Acer Aspire One D257. In this netbook the hard disk is defect so i bought a new one. Now i want to reinstall Windows 7. Im using an external DVD Drive plugged into USB. The Windows 7 DVD is staring, Win7 setup is starting and when it comes to Hard Drive options it says that no drive was detected and i should try search for drivers. It shows me this window: Screenshot from web Now i cant find the right drivers for this netbook to continue with the installation. The laptop has the newest BIOS - 1.15, it is reset to factory default settings except that i enabled the Boot Menu prompt with F12. From the Acer Support Website i've downloaded the SATA AHCI Driver and the Chipset Driver. I unpacked both to a USB flashdrive in seperate folders. When i select the SATA AHCI Driver it does not find any drivers. When i uncheck the checkbox "Hide drivers that are not compatible with hardware on this computer" it shows one driver: Acer HWID (path_to\1.inf). When i continue with this driver i got an error message that says something like: No new devices found. Check if the driver files are on the installation disk. When i show him the Chipset Driver it sees a lot more driver. When i uncheck the checkbox "Hide drivers that are not compatible with hardware on this computer" it show some drivers: Intel N10 Family DMI Bridge Intel N10/ICH7 Family PCI Express Root Port Intel N10/ICH7 SMBUS Controller Intel N10/ICH7 Family USB Universal Host Controller Intel N10/ICH7 Family USB2 Enhanced Host Controller Intel N10/ICH7 Family Interface LPC Controller When i uncheck this checkbox i get a lot more drivers, and some SATA Drivers but the also do not work. I get the same error message as before. Can someone help me find a driver that should work or am i doing anything else wrong?

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  • How to ignore Eclipse workspace .metadata folder in Ubuntu One?

    - by Guilherme Franco
    Hello my friends! Could you help me? I'm a Eclipse's user and I want synchronize my workspace on Ubuntu One. The problem is because the Eclipse creates a metadata inside of workspace, this meta have some configurations of computer that use this program.... So, when I sync my workspace folder, this meta go with all my projects, and when I download it in another computer, Ubuntu One overrides the meta folder and crash my Eclipse.... There is some way of share a folder on Ubuntu One, but eliminate some internal folders? Tks in advance!!!

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