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  • Cool examples of procedural pixel shader effects?

    - by Robert Fraser
    What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too. Here are a few examples of what I'm looking for (all from the RenderMonkey samples): PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects. EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • ACER ASPIRE ONE, WIFI Atheros Communications Inc. AR9462 problem with 12.10

    - by antoine
    I have an ACER ASPIRE ONE AO756-Series, equipped with A wifi controller Atheros Communications Inc. AR9462 Everything worked fine on 12.04, but when I upgraded to 12.10 I experimented some issues : * wifi does work ! * still, the wifi icon/menu does not react normally : 1) it is always grey, hence not indicating if connected or not, 2) It does not react to me clicking on it (disconnect, change the network, desactive wifi, etc) So it's not a critical issue because I can change the active wifi connection through control pannel, but it is very annoying. Do you know of an solution around this issue ? thanks a lot antoine

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  • Ubuntu One API Java - how to use REST and AccessToken?

    - by Michael
    I am writing a java app in eclipse that backups data to several consumer-cloud-services encrypted and redundant. So far, I successfully implemented the authentication process, as it is described in the documentation. At this point, I do not know how to proceed. The next step would be implementing the auth with the stored AccessToken and afterwars implementing upload/download/listing functionality through the REST API. I think I have to store the String oauth.getSerialized(). How do I authenticate with this String afterwards? This does not work e.g.: AuthenticateResponse oauth = api.authenticate(serialized); api.setAuthorizer(new OAuthAuthorizer(oauth)); Can someone tell me please, how I can use the REST API with java? There is no explanation or link in the developers area as far as I saw. And btw, I wasted at least one hour trying to fix errors, because some needed libraries are listet after the example code. :/

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  • How do I enable the Ubuntu One tray applet?

    - by Richard Holloway
    I am running 10.04 and I am unable to get a tray applet to appear for Ubuntu One. I am sure there was an applet in 9.04 (Jaunty) and 9.10 (Karmic). I have the package ubuntuone-client-gnome installed which Synaptic tells me "This package contains the tray applet and Nautilus extension, providing integration with the GNOME desktop." The applet is not on the "Add to panel..." list and there doesn't appear to be anything in the menus. So how do I make the applet appear?

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  • Can I speed up File Sync for Ubuntu One?

    - by tapan
    I am using ubuntu 11.04 on my home laptop and the same on my work laptop. I just wanted to sync the work folders on my home laptop to my office laptop which is ~300Mb of data. This would normally be a short download but ubuntu-one is taking forever to sync it. Any ideas what could cause this? I am not behind any firewall or anything of that sort. I have not checked the limit bandwidth box in the preferences.

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  • using per pixel collision for an elastic response

    - by Codejoy
    I realize this might be open ended ended but curious if I just did some over kill... I had this http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and i reworked it to work with my animation code in XNA and what not. It works well, but now I want to use this to decide if there was a collision and to have the items (characters) bounce off eachother elastically. Was the per pixel too much and I could of just used a bounding box ? (in fact would that of been preferred for what needs to be calculated in the response for an elastic collision?) Looking for guidance really.

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  • One IP, One Port, Multiple Servers

    - by Adrian Godong
    I am looking for a solution to forward one public IP address and one specific port to different machines based on hostname (as of now, I need it only for HTTP). The current setup is NAT on a commodity router (it only provide simple public port to private IP address / port forwarding). I can add a Windows Server 2008 R2 machine before the router if required, but prefer not to do so. So ideally, I would like to have the current setup and the forwarding is done on one of the Windows Servers. Is it possible to do this?

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  • Best way to Duplicate a Laptop's Hard Drive One-to-One

    - by Urda
    I have a Lenovo X61 Tablet computer, with a plain SATA drive inside. I have windows 7 and Ubuntu 9.10 dual booting on the computer. I want to back up both of these OS's, and their special partitions (Windows 7 has one, and of course the Linux Swap). I want a one-to-one backup, all of my mission critical data is already backed up, but I would like to get a snapshot, and store it on a larger file server at home for quick recovery. What is the best approach to do this?

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  • Newbie one: Virtual Networks - Hyper-V - Remote Destktop - Only one phisical NIC

    - by josecortesp
    Hello everyone, I'll try to explain my situation and I'll apreciate any help: I have a phisical server (quad core, 4Gb ram, 1TB raid 10, etc) with Win Server 2008 R2 enterprise, running IIS, Printing, etc... Also, I want to set up 2 virtual Servers with 2008 R2 standart one with SQL Server and the other with Team Foundation. What i need is: Being able to access from inside the private phisical network, to Remote Desktops on each of the Virtual and the phisical Servers Had Access from the outside, using a router and port Forwarding, to the TFS server and the IIS server (one is virtualized, the other is phisical) This is it, but note that I only have one Phisical Nic. How do I configure this to work. When i set up the hyper-v role, on the wizard something like it showed up but I don't remmember what i choose, and right now, I cannot access none of the servers from remote desktop, not even from the phisical private network. Can anybody point me, what can i do? Thanks in advance (sorry 4 my english, i'm a spanish talker and my english isn't that good)

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  • Resolution stuck in 640x480 in grub, 11.04 and 12.04

    - by user89797
    I have three operating systems on my machine, Windows 7x64, Ubuntu 11.10 and 12.04 both x64 as well. All three were running at full resolution for my monitor, as well as in the Grub 1.99 boot screen. After booting into Windows, I rebooted my machine and found my Grub resolution was suddenly 640x480. Booting into both versions of Ubuntu, I find myself stuck at that resolution as well. I made no driver changes recently, and hadn't even booted into the 11.10 build in a month or more. I've gone through both proprietary Nvidia driver options for my card (GeForce 9800GT) as well as the open source drivers in 12.04 to no avail. I can't figure out what could have caused this change in both versions of Ubuntu and Grub simultaneously. Windows 7 is unaffected so I think that safely rules out hardware failure. EDIT Ok, so I couldn't boot an graphical live disks, I tried ubuntu 12.04 i386 and x64 as well as 12.10 beta x64 and all of them would flash the initial logo, go to a blank screen with a flashing cursor in the upper left and then my display would die. I managed to boot 12.04 server and get into recovery. I reinstalled grub and went into recovery mode for my 12.04 build. If I boot in safe graphics mode I can get 1280x768, but as soon as I reboot it's broken again. I've tried reinstalling the nvidia drivers and that leaves me with a system stuck at max 640x480. None of these changes have had any impact on the 11.10 build, which is still stuck at 640x480 Given that I can push a somewhat higher resolution in 12.04, and full resolution in windows 7 I'm pretty convinced it's not an issue of my monitor failing. It must be something to do with the graphics drivers. I can't figure out what could be the issue though. I'm especially perplexed that I can't boot any live images

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  • @OneToOne and @JoinColumn, auto delete null entity , doable?

    - by smallufo
    I have two Entities , with the following JPA annotations : @Entity @Table(name = "Owner") public class Owner implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id") private long id; @OneToOne(fetch=FetchType.EAGER , cascade=CascadeType.ALL) @JoinColumn(name="Data_id") private Data Data; } @Entity @Table(name = "Data") public class Data implements Serializable { @Id private long id; } Owner and Data has one-to-one mapping , the owning side is Owner. The problem occurs when I execute : owner.setData(null) ; ownerDao.update(owner) ; The "Owner" table's Data_id becomes null , that's correct. But the "Data" row is not deleted automatically. I have to write another DataDao , and another service layer to wrap the two actions ( ownerDao.update(owner) ; dataDao.delete(data); ) Is it possible to make a data row automatically deleted when the owning Owner set it to null ?

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 6290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with (or something similar) AMD Radeon HD 6290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: I have tried installing fglrx but I get the following error (either I don't have libraries or someone didn't make a clean build before release ;) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘KCL_MEM_AllocLinearAddrInterval’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:5: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:13: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘kasInitExecutionLevels’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: error: ‘cpu_possible_map’ undeclared (first use in this function) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: note: each undeclared identifier is reported only once for each function it appears in /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: warning: left-hand operand of comma expression has no effect [-Wunused-value] Update 2: After fixing the erros in compilation, ubuntu acts bizarre and unstable (no left icon panel, no upper panel, cannot run any programs, I only see desktop)

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  • Is this Ubuntu One DBus signal connection code correct?

    - by Chris Wilson
    This is my first time using DBus so I'm not entirely sure if I'm going about this the right way. I'm attempting to connect the the Ubuntu One DBus service and obtain login credentials for my app, however the slots I've connected to the DBus return signals detailed here never seem to be firing, despite a positive result being returned during the connection. Before I start looking for errors in the details relating to this specific service, could someone please tell me if this code would even work in the first place, or if I'm done something wrong here? int main() { UbuntuOneDBus *u1Dbus = new UbuntuOneDBus; if( u1Dbus->init() ){ qDebug() << "Message queued"; } } UbuntuOneDBus::UbuntuOneDBus() { service = "com.ubuntuone.Credentials"; path = "/credentials"; interface = "com.ubuntuone.CredentialsManagement"; method = "register"; signature = "a{ss} (Dict of {String, String})"; connectReturnSignals(); } bool UbuntuOneDBus::init() { QDBusMessage message = QDBusMessage::createMethodCall( service, path, interface, method ); bool queued = QDBusConnection::sessionBus().send( message ); return queued; } void UbuntuOneDBus::connectReturnSignals() { bool connectionSuccessful = false; connectionSuccessful = QDBusConnection::sessionBus().connect( service, path, interface, "CredentialsFound", "a{ss} (Dict of {String, String})", this, SLOT( credentialsFound() ) ); if( ! connectionSuccessful ) qDebug() << "Connection to DBus::CredentialsFound signal failed"; connectionSuccessful = QDBusConnection::systemBus().connect( service, path, interface, "CredentialsNotFound", "(nothing)", this, SLOT( credentialsNotFound() ) ); if( ! connectionSuccessful ) qDebug() << "Connection to DBus::CredentialsNotFound signal failed"; connectionSuccessful = QDBusConnection::systemBus().connect( service, path, interface, "CredentialsError", "a{ss} (Dict of {String, String})", this, SLOT( credential if( ! connectionSuccessful ) qDebug() << "Connection to DBus::CredentialsError signal failed"; } void UbuntuOneDBus::credentialsFound() { std::cout << "Credentials found" << std::endl; } void UbuntuOneDBus::credentialsNotFound() { std::cout << "Credentials not found" << std::endl; } void UbuntuOneDBus::credentialsError() { std::cout << "Credentials error" << std::endl; }

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  • Views : ViewControllers, many to one, or one to one?

    - by conor
    I have developed an Android application where, typically, each view (layout.xml) displayed on the screen has it's own corresponding fragment (for the purpose of this question I may refer to this as a ViewController). These views and Fragments/ViewControllers are appropriately named to reflect what they display. So this has the effect of allowing the programmer to easily pinpoint the files associated with what they see on any given screen. The above refers to the one to one part of my question. Please note that with the above there are a few exceptions where very similar is displayed on two views so the ViewController is used for two views. (Using a simple switch (type) to determine what layout.xml file to load) On the flip side. I am currently working on the iOS version of the same app, which I didn't develop. It seems that they are adopting more of a one-to-many (ViewController:View) approach. There appears to be one ViewController that handles the display logic for many different types of views. In the ViewController are an assortment of boolean flags and arrays of data (to be displayed) that are used to determine what view to load and how to display it. This seems very cumbersome to me and coupled with no comments/ambiguous variable names I am finding it very difficult to implement changes into the project. What do you guys think of the two approaches? Which one would you prefer? I'm really considering putting in some extra time at work to refactor the iOS into a more 1:1 oriented approach. My reasoning for 1:1 over M:1 is that of modularity and legibility. After all, don't some people measure the quality of code based on how easy it is for another developer to pick up the reigns or how easy it is to pull a piece of code and use it somewhere else?

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  • GLSL per pixel lighting with custom light type

    - by Justin
    Ok, I am having a big problem here. I just got into GLSL yesterday, so the code will be terrible, I'm sure. Basically, I am attempting to make a light that can be passed into the fragment shader (for learning purposes). I have four input values: one for the position of the light, one for the color, one for the distance it can travel, and one for the intensity. I want to find the distance between the light and the fragment, then calculate the color from there. The code I have gives me a simply gorgeous ring of light that get's twisted and widened as the matrix is modified. I love the results, but it is not even close to what I am after. I want the light to be moved with all of the vertices, so it is always in the same place in relation to the objects. I can easily take it from there, but getting that to work seems to be impossible with my current structure. Can somebody give me a few pointers (pun not intended)? Vertex shader: attribute vec4 position; attribute vec4 color; attribute vec2 textureCoordinates; varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; void main() { vec4 ECposition = gl_ModelViewMatrix * gl_Vertex; vec3 tnorm = normalize(vec3 (gl_NormalMatrix * gl_Normal)); fposition = ftransform(); gl_Position = fposition; gl_TexCoord[0] = gl_MultiTexCoord0; fposition = ECposition; lightPosition = vec4(0.0, 0.0, 5.0, 0.0) * gl_ModelViewMatrix * gl_Vertex; lightDistance = 5.0; lightIntensity = 1.0; lightColor = vec4(0.2, 0.2, 0.2, 1.0); } Fragment shader: varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; uniform sampler2D texture; void main() { float l_distance = sqrt((gl_FragCoord.x * lightPosition.x) + (gl_FragCoord.y * lightPosition.y) + (gl_FragCoord.z * lightPosition.z)); float l_value = lightIntensity / (l_distance / lightDistance); vec4 l_color = vec4(l_value * lightColor.r, l_value * lightColor.g, l_value * lightColor.b, l_value * lightColor.a); vec4 color; color = texture2D(texture, gl_TexCoord[0].st); gl_FragColor = l_color * color; //gl_FragColor = fposition; }

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  • Combining multiple rows into one row, Oracle

    - by Torbjørn
    Hi. I'm working with a database which is created in Oracle and used in a GIS-software through SDE. One of my colleuges is going to make some statistics out of this database and I'm not capable of finding a reasonable SQL-query for getting the data. I have two tables, one with registrations and one with registrationdetails. It's a one to many relationship, so the registration can have one or more details connected to it (no maximum number). table: Registration RegistrationID Date TotLenght 1 01.01.2010 5 2 01.02.2010 15 3 05.02.2009 10 2.table: RegistrationDetail DetailID RegistrationID Owner Type Distance 1 1 TD UB 1,5 2 1 AB US 2 3 1 TD UQ 4 4 2 AB UQ 13 5 2 AB UR 13,1 6 3 TD US 5 I want the resulting selection to be something like this: RegistrationID Date TotLenght DetailID RegistrationID Owner Type Distance DetailID RegistrationID Owner Type Distance DetailID RegistrationID Owner Type Distance 1 01.01.2010 5 1 1 TD UB 1,5 2 1 AB US 2 3 1 TD UQ 4 2 01.02.2010 15 4 2 AB UQ 13 5 2 AB UR 13,1 3 05.02.2009 10 6 3 TD US 5 With a normal join I get one row per each registration and detail. Can anyone help me with this? I don't have administrator-rights for the database, so I can't create any tables or variables. If it's possible, I could copy the tables into Access.

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  • nhibernate : One to One mapping

    - by frosty
    I have the following map. I wish to map BasketItem to the class "Product". So basically when i iterate thru the basket i can get the product name <class name="BasketItem" table="User_Current_Basket"> <id name="Id" type="Int32" column="Id" unsaved-value="0"> <generator class="identity"/> </id> <property name="ProductId" column="Item_ID" type="Int32"/> <one-to-one name="Product" class="Product"></one-to-one> </class> How do specifiy that product should match BasketItem.ProductId with Product.Id Also i've read that i should avoid one-to-one and just use one-to-many? If i was to do that how do i ensure i just get one product and not a collection.

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  • Mapping two tables 0..n in Hibernate

    - by simon
    I have a table Users CREATE TABLE "USERS" ( "ID" NUMBER NOT NULL , "LOGINNAME" VARCHAR2 (150) NOT NULL ) and I have a second table SpecialUsers. No UserId can occur twice in the SpecialUsers table, and only a small subset of the ids of users in the Users table are contained in the SpecialUsers table. CREATE TABLE "SPECIALUSERS" ( "USERID" NUMBER NOT NULL, CONSTRAINT "PK_SPECIALUSERS" PRIMARY KEY ("USERID") ) ALTER TABLE "SPECIALUSERS" ADD CONSTRAINT "FK_SPECIALUSERS_USERID" FOREIGN KEY ("USERID") REFERENCES "USERS" ("ID") / Mapping the Users table in Hibernate works ok <hibernate-mapping package="com.initech.domain"> <class name="com.initech.User" table="USERS"> <id name="id" column="ID" type="java.lang.Long"> <meta attribute="use-in-tostring">true</meta> <generator class="sequence"> <param name="sequence">SEQ_USERS_ID</param> </generator> </id> <property name="loginName" column="LOGINNAME" type="java.lang.String" not-null="true"> <meta attribute="use-in-tostring">true</meta> </property> </class> </hibernate-mapping> But I'm struggling in creating the mapping for the SpecialUsers table. All the examples (e.g. in Hibernate documentation) in Internet I found don't have this type of self-reference. I tried a mapping like this: <hibernate-mapping package="com.initech.domain"> <class name="com.initech.User" table="SPECIALUSERS"> <id name="id" column="USERID"> <meta attribute="use-in-tostring">true</meta> <generator class="foreign"> <param name="property">user</param> </generator> </id> <one-to-one name="user" class="User"/> </class> </hibernate-mapping> but got the error Invocation of init method failed; nested exception is org.hibernate.DuplicateMappingException: Duplicate class/entity mapping com.initech.User How should I map the SpecialUsers table? What I need on the application level is a list of the User objects contained in the SpecialUsers table.

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  • Windows 7 : access denied to ONE server from ONE computer

    - by Gregory MOUSSAT
    We have a domain served by some Windows 2003 servers. We have several Windows 7 Pro clients. ONE client computer can't acces ONE member Windows 2003 server. The other computers can acces every servers. And the same computer can access other servers. With explorer, the message says the account is no activated. With the command line, the message says the account is locked. With commande line : net use X: \\server\share --> several seconds delay, then error (says the account is locked) net use X: \\server\share /USER:current_username --> okay net use X: \\server\share /USER:domain_name\current_username --> okay From the same computer, the user can access other servers. From another computer, the same user can access any server, including the one denied from the original computer. Aleady done : unjoin then join the cilent from the domain. check the logs on the server : nothing about the failed attempts (?!) Is their any user mapping I'm not aware of ?

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • Texture2D.GetData fails to return pixel colour data

    - by Chris Charabaruk
    Because I'm using sprite sheets instead of an individual texture per sprite, I need to pass in a Rectangle when calling Texture2D.GetData() in my collision detection for per-pixel tests. Unfortunately, without fail I get an ArgumentException percolated down from an internal method inside the Texture (not Texture2D) class. My code for getting the texture data looks like this: public override Color[] GetPixelData() { Color[] data = new Color[(int)size.Product()]; Rectangle rect = new Rectangle(hframe * (int)size.X, vframe * (int)size.Y, (int)size.X, (int)size.Y); #if DEBUG if (sprite.Bounds.Contains(rect) && sprite.Format == SurfaceFormat.Color) #endif sprite.GetData(0, rect, data, 0, 1); return data; } Even with the check to ensure I'm grabbing a valid rectangle and that the texture format matches what I'm trying to get, I still get that exception, claiming "The size of the data passed in is too large or too small for this resource." Unfortunately, the debugger won't let me check the locals within the Texture.ValidateTotalSize() method where the exception originates. Has anyone else had this problem and knows how to fix it? I'm relying on AABB testing only for now, but that doesn't really work for some of my game's entities due to odd shapes, rotation and scaling.

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  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

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  • Sonicwall Enhanced With One-To-One NAT, Firewall Blocking Everything

    - by Justin
    Hello, just migrated from a Sonicwall TZ180 (Standard) to a Sonicwall TZ200 (Enhanced). Everything is working except the firewall rules are blocking everything. All hosts are online, and being assigned correct ip addresses. I can browse the internet on the hosts. I am using one-to-one NAT translating public ip addresses to private. 64.87.28.98 -> 192.168.1.2 64.87.28.99 -> 192.168.1.3 etc First order of business is to get ping working. My rule is in the new firewall is (FROM WAN to LAN): SOURCE DESTINATION SERVICE ACTION USERS ANY 192.168.1.2-192.168.1.6 PING ALLOW ALL This should be working, but not. I even tried changing the destination to the public ip addresses, but still no luck. SOURCE DESTINATION SERVICE ACTION USERS ANY 64.87.28.98-64.87.28.106 PING ALLOW ALL Any ideas what I am doing wrong?

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  • PHP processes run one at a time, always taking 100% of one core

    - by Derek Kurth
    We have seven websites written in PHP running on a Windows 2008 server with IIS 7.5. They are all very slow right now. When I look in Task Manager, I see around 10 php-cgi.exe processes, and they are all taking 0% of the CPU, except one, which is taking 25%. It's a quad-core server, so it's taking 100% of one core. If I watch for a few seconds, the process taking 25% will go to 0%, and a different php-cgi.exe process will jump to 25%. So all the php-cgi.exe processes are just lined up, waiting on a single core, and each process uses 100% of the processor when it can. Each of the 7 sites is in its own application pool in IIS, and we're using FastCGI. The PHP version is 5.3. Any ideas? Thanks!

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