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  • How do I make Nautilus windows stick for drag & drop?

    - by e-satis
    When you drag and drop a folder with nautilus, you must carefully set both windows on non overlapping areas of your screen, otherwise selecting one folder will bring the windows to the front, hiding the second one. On Windows, doing so will stick the explorer.exe windows to the back and let you drag and drop the folder. I suppose it detect a long click to decide whether or not bring the window to the front. Is that possible with Ubuntu? Now I know that Nautilus now has split panels by pressing F3, but that not handy. Most of the time, you open a folder, THEN decide to copy. With split panel, you must decide, THEN split the panel and go to the right folder.

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  • Check for bodies within a specific circle in Box2D

    - by ltjax
    I'm trying to find positions to insert new bodies into my world. For that, I'd like to have a "free" spot where this body wouldn't overlap with anything else. So my plan was to sample "random" positions and check whether they overlap with my "potential" new body. Since my bodies are always circular, I'd need to test within a given circle. So far, the only way to use box2d for this seems to use b2World::QueryAABB around my circle and manually doing an overlap test with all the fixtures it gives me (Box2D doesn't event seem to allow me to tap into its overlapping tests?!). It seems to me like Box2D should already provide such functionality - is there a way that lets me do this without reinventing most of the wheel again?

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  • Collision Detection fails with AI cars

    - by amit.r007
    I am making a car parking game in flash and AS3 wherein I drive my car along with other AI traffic cars moving along a specified path using Guidelines. I am using CDK for collision detection. The collision detection works fine with few AI cars, but doesn't seems to be working as required for few AI cars. When an AI car is moving on a path in a straight line it works fine.... but when the AI Car turns at 90 degress..... my car goes into the AI car (Overlapping) and it hits at the center of that AI car and then collision is Detected.... ..... I made a New path and used a new Sprite for AI car... but still the problem pursues....

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  • What route to take to become a systems developer?

    - by Ramin
    In the past I have done a lot of Java and Python coding. Mostly, I worked on web apps and some simple console or gui apps. I also have a formal education in computer science. What route should I take to become a systems developer? I always did like C++, but never had a chance to use it for anything. Would mastering C++ be one of the steps? If so what resources can you suggest? Also, I would like to know how much different is the work between plain old development and systems development. There seem to be a lot of overlapping between the two.

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  • Safely dual-boot XP and Ubuntu 12.04 Desktop?

    - by Ycart I
    My netbook Acer AOD255 has three primary partitions in it by default - PQSERVICE/recovery (NTFS), Android x86 1.6 (FAT32), and the main WinXP Home SP3 (pre-installed, dual-booted with Android from inside WinXP). I was able to resize all three partitions to give 9GB of unallocated space for a future Ubuntu installation, which can already be booted from a pendrive. Here's my problems: 1.) I don't know how to install Ubuntu on that 9GB space (even if I create an unformatted partition for it) 2.) I currently have no means of reinstalling my XP, or backing-up any data (so I don't want to accidentally wipe out my whole HDD at all) 3.) I want XP and Ubuntu to be dual-booted thru a boot manager like GRUB or something more practical (but google searches confuse me) 4.) When I boot to try Ubuntu, GParted displays my whole drive as unallocated space. It also says "can't have overlapping partitions" or something.

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  • Best way to slice up a non rectangular image?

    - by Hoff
    I have the image below and need to create a rollover for each "piece" or arrow in the circle. Because the image isn't rectangular, it boggles how me how I'm going to do this without having badly overlapping pieces. As you can see from the image below, the slices will overlap each other (quite a bit), which will not be good for the rollover. Does anybody have any ideas as to how to accomplish this without resorting to Flash or HTML5? The majority of our site's users use dinosaur browsers that don't support HTML5. Here's the link to the image: http://img812.imageshack.us/img812/3166/wheela.png

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • Fast lighting with multiple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • To canvas, or not to canvas, when building browser-based games?

    - by Letharion
    Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level. Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas> element or not. With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this. Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements. Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?

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  • Fast lighting with multple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • Windows 8 for productivity?

    - by Charles Young
    At long last I’ve started using Windows 8.  I boot from a VHD on which I have installed Office, Visio, Visual Studio, SQL Server, etc.  For a week, now, I’ve been happily writing code and documents and using Visio and PowerPoint.  I am, very much, a ‘productivity’ user rather than a content consumer.   I spend my days flitting between countless windows and browser tabs displayed across dual monitors.  I need to access a lot of different functionality and information in as fluid a fashion as possible. With that in mind, and like so many others, I was worried about Windows 8.  The Metro interface is primarily about content consumption on touch-enabled screens, and not really geared for people like me sitting in front of an 8-core non-touch laptop and an additional Samsung monitor.  I still use a mouse, not my finger.  And I create more than I consume. Clearly, Windows 8 won’t be viable for people like me unless Metro keeps out of my hair when using productivity and development tools.  With this in mind, I had long expected Microsoft to provide some mechanism for switching Metro off.  There was a registry hack in last year’s Developer Preview, but this capability has been removed.   That’s brave.  So, how have things worked out so far? Well, I am really quite surprised.  When I played with the Developer Preview last year, it was clear that Metro was unfinished and didn’t play well enough with the desktop.  Obviously I expected things to improve, but the context switching from desktop to full-screen seemed a heavy burden to place on users.  That sense of abrupt change hasn’t entirely gone away (how could it), but after a few days, I can’t say that I find it burdensome or irritating.   I’ve got used very quickly to ‘gesturing’ with my mouse at the bottom or top right corners of the screen to move between applications, using the Windows key to toggle the Start screen and generally finding my way around.   I am surprised at how effective the Start screen is, given the rather basic grouping features it provides.  Of course, I had to take control of it and sort things the way I want.  If anything, though, the Start screen provides a better navigation and application launcher tool than the old Start menu. What I didn’t expect was the way that Metro enhances the productivity story.  As I write this, I’ve got my desktop open with a maximised Word window.  However, the desktop extends only across about 85% of the width of my screen.  On the left hand side, I have a column that displays the new Metro email client.  This is currently showing me a list of emails for my main work account.  I can flip easily between different accounts and read my email within that same column.  As I work on documents, I want to be able to monitor my inbox with a quick glance. The desktop, of course, has its own snap feature.  I could run the desktop full screen and bring up Outlook and Word side by side.  However, this doesn’t begin to approach the convenience of snapping the Metro email client.  Consider that when I snap a window on the desktop, it initially takes up 50% of the screen.  Outlook doesn’t really know anything about snap, and doesn’t adjust to make effective use of the limited screen estate.  Even at 50% screen width, it is difficult to use, so forget about trying to use it in a Metro fashion. In any case, I am left with the prospect of having to manually adjust everything to view my email effectively alongside Word.  Worse, there is nothing stopping another window from overlapping and obscuring my email.  It becomes a struggle to keep sight of email as it arrives.  Of course, there is always ‘toast’ to notify me when things arrive, but if Outlook is obscured, this just feels intrusive. The beauty of the Metro snap feature is that my email reader now exists outside of my desktop.   The Metro app has been crafted to work well in the fixed width column as well as in full-screen.  It cannot be obscured by overlapping windows.  I still get notifications if I wish.  More importantly, it is clear that careful attention has been given to how things work when moving between applications when ‘snapped’.  If I decide, say to flick over to the Metro newsreader to catch up with current affairs, my desktop, rather than my email client, obligingly makes way for the reader.  With a simple gesture and click, or alternatively by pressing Windows-Tab, my desktop reappears. Another pleasant surprise is the way Windows 8 handles dual monitors.  It’s not just the fact that both screens now display the desktop task bar.  It’s that I can so easily move between Metro and the desktop on either screen.  I can only have Metro on one screen at a time which makes entire sense given the ‘full-screen’ nature of Metro apps.  Using dual monitors feels smoother and easier than previous versions of Windows. Overall then, I’m enjoying the Windows 8 improvements.  Strangely, for all the hype (“Windows reimagined”, etc.), my perception as a ‘productivity’ user is more one of evolution than revolution.  It all feels very familiar, but just better.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Issue with div image size [migrated]

    - by nextyear
    I hope this helps explain the issue I am having I have recently designed a horizontal scrolling portfolio for a client, the rights and wrongs of horizontal web design, is a sligtly seperate topic but alas the client wanted something different. Im having a real issue with the bottom div though As the monitor size is reduced its creating the browser scroll bar down the side as the div image is overlapping the monitor size. Wouldnt be such a huge issue but because of the nature of the horizontal site its producing a diagional scrolling effect. Is there away to prevent the screen expanding from the actual monitor size using css or anyother solution? I'm probably staring at the answer as I type but brain doesnt seem to be working unfortunately.

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  • UITableView section index overlaps search bar

    - by Snej
    Hi: I want to display a section index in an UITableView with a search bar in the table view header (not section header). But the index strip is now overlapping the search bar. Is there an elegant solution to avoid this and let the index start below the table header?

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  • Mercurial Queues: combining patches

    - by Eamon Nerbonne
    I've been playing with Mercurial and mercurial queues, and now have a fairly reasonable working version. However, before I submit a patch, I'd like to take that spagetti-history and merge it into discrete, logical steps, rather than the semi-overlapping repeated do-undo-redo-slightly-differently mess it is now, if only to reduce the number of patches. How do I do that?

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  • Regex one-to-one mapping pattern replace

    - by polygenelubricants
    How would you use regex to write a function that replaces all lowercase letters with uppercase and vice versa? Note: this is NOT a homework question. See also my previous explorations of regex: Regex split into overlapping strings (Alan Moore's answer is especially instructive) Can you use zero-width matching regex in String split? (my solution exploits a known Java regex bug with regards to non-obvious length lookbehind!)

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  • Display AxisRenderer outside Flex Chart

    - by Leandro Ardissone
    Hi, Is there a way to display the Vertical Axis outside the graph? I need the limits of the graph to be displayed between the vertical axis, without overlapping the series over the graph. See that screenshot of what I have: I need to get something like: Or I should create a custom axis renderer component that get data from this graph and display it outside?

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  • Add new Css Style in SharePoint Designer

    - by Zorela
    I am trying to customize one field of a discussion forum in SharePoint, basically i want to resize (maker bigger) the body Field. I think this can be done applying a new css specific to that field but i am not sure how to do this, becuase it's seem that some other css are overlapping the one that i created and that’s why mine is not applied. Any ideas on how to solve this issue?

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  • Position of SlidingDrawer handle?

    - by Christian Gawron
    I would like to have two overlapping SlidingDrawers (spanning the whole application window) with their handles side by side so that the user can open both drawers easily. However, it seems that the handle is always positioned horizontally centered (for a vertical SlidingDrawer) so that the handles collide. I tried both FrameLayout and RelativeLayout for the parent, but layout options like android:layout_alignRight seem to be ignored for the handles.

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  • Evenly distibuted scatterViewItems that dont overlap

    - by Christo Fur
    Hi I have an app that creates a variable number of ScatterviewItems based on which tagged object is placed on the surface table. The ScatterViewItems are added programatically to the ScatterView based on info looked up in a DB The Scatterview does a good job of displaying this info However, I would like them to be evenly distributed across the table and not have any items overlapping Any ideas how to do that?

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