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  • Dependency injection in constructors

    - by andre
    Hello everyone. I'm starting a new project and setting up the base to work on. A few questions have risen and I'll probably be asking quite a few in here, hopefully I'll find some answers. First step is to handle dependencies for objects. I've decided to go with the dependency injection design pattern, to which I'm somewhat new, to handle all of this for the application. When actually coding it I came across a problem. If a class has multiple dependencies and you want to pass on multiple dependencies via the constructor (so that they cannot be changed after you instantiate the object). How do you do it without passing an array of dependencies, using call_user_func_array(), eval() or Reflection? This is what i'm looking for: <?php class DI { public function getClass($classname) { if(!$this->pool[$classname]) { # Load dependencies $deps = $this->loadDependencies($classname); # Here is where the magic should happen $instance = new $classname($dep1, $dep2, $dep3); # Add to pool $this->pool[$classname] = $instance; return $instance; } else { return $this->pool[$classname]; } } } Again, I would like to avoid the most costly methods to call the class. Any other suggestions?

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  • Stuck trying to get Log4Net to work with Dependency Injection

    - by Pure.Krome
    I've got a simple winform test app i'm using to try some Log4Net Dependency Injection stuff. I've made a simple interface in my Services project :- public interface ILogging { void Debug(string message); // snip the other's. } Then my concrete type will be using Log4Net... public class Log4NetLogging : ILogging { private static ILog Log4Net { get { return LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); } } public void Debug(string message) { if (Log4Net.IsDebugEnabled) { Log4Net.Debug(message); } } } So far so good. Nothing too hard there. Now, in a different project (and therefore namesapce), I try and use this ... public partial class Form1 : Form { public Form1() { FileInfo fileInfo = new FileInfo("Log4Net.config"); log4net.Config.XmlConfigurator.Configure(fileInfo); } private void Foo() { // This would be handled with DI, but i've not set it up // (on the constructor, in this code example). ILogging logging = new Log4NetLogging(); logging.Debug("Test message"); } } Ok .. also pretty simple. I've hardcoded the ILogging instance but that is usually dependency injected via the constructor. Anyways, when i check this line of code... return LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); the DeclaringType type value is of the Service namespace, not the type of the Form (ie. X.Y.Z.Form1) which actually called the method. Without passing the type INTO method as another argument, is there anyway using reflection to figure out the real method that called it?

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  • C++ and Dependency Injection in unit testing

    - by lhumongous
    Suppose I have a C++ class like so: class A { public: A() { } void SetNewB( const B& _b ) { m_B = _b; } private: B m_B; } In order to unit test something like this, I would have to break A's dependency on B. Since class A holds onto an actual object and not a pointer, I would have to refactor this code to take a pointer. Additionally, I would need to create a parent interface class for B so I can pass in my own fake of B when I test SetNewB. In this case, doesn't unit testing with dependency injection further complicate the existing code? If I make B a pointer, I'm now introducing heap allocation, and some piece of code is now responsible for cleaning it up (unless I use ref counted pointers). Additionally, if B is a rather trivial class with only a couple of member variables and functions, why introduce a whole new interface for it instead of just testing with an instance of B? I suppose you could make the argument that it would be easier to refactor A by using an interface. But are there some cases where two classes might need to be tightly coupled?

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  • Dependency injection in C++

    - by Yorgos Pagles
    This is also a question that I asked in a comment in one of Miško Hevery's google talks that was dealing with dependency injection but it got buried in the comments. I wonder how can the factory / builder step of wiring the dependencies together can work in C++. I.e. we have a class A that depends on B. The builder will allocate B in the heap, pass a pointer to B in A's constructor while also allocating in the heap and return a pointer to A. Who cleans up afterwards? Is it good to let the builder clean up after it's done? It seems to be the correct method since in the talk it says that the builder should setup objects that are expected to have the same lifetime or at least the dependencies have longer lifetime (I also have a question on that). What I mean in code: class builder { public: builder() : m_ClassA(NULL),m_ClassB(NULL) { } ~builder() { if (m_ClassB) { delete m_ClassB; } if (m_ClassA) { delete m_ClassA; } } ClassA *build() { m_ClassB = new class B; m_ClassA = new class A(m_ClassB); return m_ClassA; } }; Now if there is a dependency that is expected to last longer than the lifetime of the object we are injecting it into (say ClassC is that dependency) I understand that we should change the build method to something like: ClassA *builder::build(ClassC *classC) { m_ClassB = new class B; m_ClassA = new class A(m_ClassB, classC); return m_ClassA; } What is your preferred approach?

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • DCI: How to implement Context with Dependency Injection?

    - by ciscoheat
    Most examples of a DCI Context are implemented as a Command pattern. When using Dependency Injection though, it's useful to have the dependencies injected in the constructor and send the parameters into the executing method. Compare the Command pattern class: public class SomeContext { private readonly SomeRole _someRole; private readonly IRepository<User> _userRepository; // Everything goes into the constructor for a true encapsuled command. public SomeContext(SomeRole someRole, IRepository<User> userRepository) { _someRole = someRole; _userRepository = userRepository; } public void Execute() { _someRole.DoStuff(_userRepository); } } With the Dependency injected class: public class SomeContext { private readonly IRepository<User> _userRepository; // Only what can be injected using the DI provider. public SomeContext(IRepository<User> userRepository) { _userRepository = userRepository; } // Parameters from the executing method public void Execute(SomeRole someRole) { someRole.DoStuff(_userRepository); } } The last one seems a bit nicer, but I've never seen it implemented like this so I'm curious if there are any things to consider.

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • Dependency Injection: How to pass DB around?

    - by Stephane
    Edit: This is a conceptual question first and foremost. I can make applications work without knowing this, but I'm trying to learn the concept. I've seen lots of videos with related classes and that makes sense, but when it comes to classes wrapping around other classes, I can't seem to grasp where things should be instantiated/passed around. =-=-=-=-=-=-= Question: Let's say I have a simple page that loads data from a table, manipulates the result and displays it. Simple. I'm going to use '=' for instantiating a class and '-' for passing a class in using constructor injection. It seems to me that the database has to be passed from one end of the application to the other which doesn't seem right. Here's how I would do it if I wanted to separate concerns: index =>Controller =>Model Layer =>Database =>DAO->Database I have this rule in my head that says I'm not supposed to create objects inside other objects. So what do I do with the Database? Or even the Model for that matter? I'm obviously missing something so basic about this. I would love a simplified example so that I can move forward in my code. I feel really hamstrung by this.

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  • How can I use "Dependency Injection" in simple php functions, and should I bother?

    - by Tchalvak
    I hear people talking about dependency injection and the benefit of it all the time, but I don't really understand it. I'm wondering if it's a solution to the "I pass database connections as arguments all the time" problem. I tried reading wikipedia's entry on it, but the example is written in Java so I don't solidly understand the difference it is trying to make clear. ( http://en.wikipedia.org/wiki/Dependency_injection ). I read this dependency-injection-in-php article ( http://www.potstuck.com/2009/01/08/php-dependency-injection/ ), and it seems like the objective is to not pass dependencies to an object directly, but to cordon off the creation of an object along with the creation of it's dependencies. I'm not sure how to apply that in a using php functions context, though. Additionally, is the following Dependency Injection, and should I bother trying to do dependency injection in a functional context? Version 1: (the kind of code that I create, but don't like, every day) function get_data_from_database($database_connection){ $data = $database_connection->query('blah'); return $data; } Version 2: (don't have to pass a database connection, but perhaps not dependency injection?) function get_database_connection(){ static $db_connection; if($db_connection){ return $db_connection; } else { // create db_connection ... } } function get_data_from_database(){ $conn = get_database_connection(); $data = $conn->query('blah'); return $data; } $data = get_data_from_database(); Version 3: (the creation of the "object"/data is separate, and the database code is still, so perhaps this would count as dependency injection?) function factory_of_data_set(){ static $db_connection; $data_set = null; $db_connection = get_database_connection(); $data_set = $db_connection->query('blah'); return $data_set; } $data = factory_of_data_set(); Anyone have a good resource or just insight that makes the method and benefit -crystal- clear?

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  • Jboss AS 7 - Dependency Injection

    - by Nic Willemse
    Im attempting to make use of dependency injection in Jboss AS 7 and im having huge difficulties. I have setup a EAR which contains both a EJB jar and a war. The war contains a richfaces web app. Im attempting to inject an EJB from the ejb jar into a faces managed bean with the code below : public class UserController { @EJB(mappedName="UserService") private UserFacadeService userService; public String getService(){ if(userService == null){ however when i deploy jboss puts the error in the console : rolled back with failure message {"Services with missing/unavailable dependencies" => ["jboss.deployment.subunit.\"GoodByeJohnEAR.ear\".\"GoodByeJohnWeb-1.0-SNAPSHOT.war\".component.\"managed-bean.za.co.gbj.UserController\".START missing [ jboss.naming.context.java.module.GoodByeJohnEAR.\"GoodByeJohnWeb-1.0-SNAPSHOT\".\"env/za.co.gbj.UserController/userService\" ]","jboss.deployment.subunit.\"GoodByeJohnEAR.ear\".\"GoodByeJohnWeb-1.0-SNAPSHOT.war\".jndiDependencyService missing [ jboss.naming.context.java.module.GoodByeJohnEAR.\"GoodByeJohnWeb-1.0-SNAPSHOT\".\"env/za.co.gbj.UserController/userService\" ]","jboss.naming.context.java.module.GoodByeJohnEAR.\"GoodByeJohnWeb-1.0-SNAPSHOT\".\"env/za.co.gbj.UserController/userService\".jboss.deployment.subunit.\"GoodByeJohnEAR.ear\".\"GoodByeJohnWeb-1.0-SNAPSHOT.war\".module.GoodByeJohnEAR.\"GoodByeJohnWeb-1.0-SNAPSHOT\".2 missing [ jboss.naming.context.java.module.GoodByeJohnEAR.\"GoodByeJohnWeb-1.0-SNAPSHOT\".env/UserService ]"]} 09:03:50,576 INFO [org.jboss.as.server.deployment] (MSC service thread 1-8) Starting deployment of "GoodByeJohnEAR.ear" 09:03:50,670 INFO [org.jboss.as.server.deployment] (MSC service thread 1-3) Starting deployment of "GoodByeJohnWeb-1.0-SNAPSHOT.war" 09:03:50,670 INFO [org.jboss.as.server.deployment] (MSC service thread 1-8) Starting deployment of "GoodByeJohnEJB-1.0-SNAPSHOT.jar" 09:03:51,367 WARN [org.jboss.as.server.deployment.service-loader] (MSC service thread 1-2) Encountered invalid class name "com.sun.faces.vendor.Tomcat6InjectionProvider:org.apache.catalina.util.DefaultAnnotationProcessor" for service type "com.sun.faces.spi.injectionprovider" 09:03:51,367 WARN [org.jboss.as.server.deployment.service-loader] (MSC service thread 1-2) Encountered invalid class name "com.sun.faces.vendor.Jetty6InjectionProvider:org.mortbay.jetty.plus.annotation.InjectionCollection" for service type "com.sun.faces.spi.injectionprovider" 09:03:51,375 INFO [org.jboss.as.ejb3.deployment.processors.EjbJndiBindingsDeploymentUnitProcessor] (MSC service thread 1-8) JNDI bindings for session bean named UserFacadeBean in deployment unit subdeployment "GoodByeJohnEJB-1.0-SNAPSHOT.jar" of deployment "GoodByeJohnEAR.ear" are as follows: java:global/GoodByeJohnEAR/GoodByeJohnEJB-1.0-SNAPSHOT/UserFacadeBean!za.co.gbj.UserFacadeService java:app/GoodByeJohnEJB-1.0-SNAPSHOT/UserFacadeBean!za.co.gbj.UserFacadeService java:module/UserFacadeBean!za.co.gbj.UserFacadeService java:global/GoodByeJohnEAR/GoodByeJohnEJB-1.0-SNAPSHOT/UserFacadeBean java:app/GoodByeJohnEJB-1.0-SNAPSHOT/UserFacadeBean java:module/UserFacadeBean 09:03:51,406 INFO [org.jboss.as.ejb3.deployment.processors.EjbJndiBindingsDeploymentUnitProcessor] (MSC service thread 1-4) JNDI bindings for session bean named UserFacadeBean in deployment unit subdeployment "GoodByeJohnWeb-1.0-SNAPSHOT.war" of deployment "GoodByeJohnEAR.ear" are as follows: java:global/GoodByeJohnEAR/GoodByeJohnWeb-1.0-SNAPSHOT/UserFacadeBean!za.co.gbj.UserFacadeService java:app/GoodByeJohnWeb-1.0-SNAPSHOT/UserFacadeBean!za.co.gbj.UserFacadeService java:module/UserFacadeBean!za.co.gbj.UserFacadeService java:global/GoodByeJohnEAR/GoodByeJohnWeb-1.0-SNAPSHOT/UserFacadeBean java:app/GoodByeJohnWeb-1.0-SNAPSHOT/UserFacadeBean java:module/UserFacadeBean 09:03:51,577 INFO [org.jboss.as.controller] (DeploymentScanner-threads - 1) Service status report New missing/unsatisfied dependencies: service jboss.naming.context.java.module.GoodByeJohnEAR."GoodByeJohnWeb-1.0-SNAPSHOT".env/UserService (missing) service jboss.naming.context.java.module.GoodByeJohnEAR."GoodByeJohnWeb-1.0-SNAPSHOT"."env/za.co.gbj.UserController/userService" (missing) Please assist!

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  • Dependency injection in constructor, method or just use a static class instead?

    - by gaetanm
    What is the best between: $dispatcher = new Dispatcher($request); $dispatcher->dispatch(); and $dispatcher = new Dispatcher(); $dispatcher->dispatch($request); or even Dispatcher::dispatch($request); Knowing that only one method of this class uses the $request instance. I naturally tend to the last solution because the class have no other states, but by I feel that it may not be the best OOP solution.

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Is dependency injection by hand a better alternative to composition and polymorphism?

    - by Drake Clarris
    First, I'm an entry level programmer; In fact, I'm finishing an A.S. degree with a final capstone project over the summer. In my new job, when there isn't some project for me to do (they're waiting to fill the team with more new hires), I've been given books to read and learn from while I wait - some textbooks, others not so much (like Code Complete). After going through these books, I've turned to the internet to learn as much as possible, and started learning about SOLID and DI (we talked some about Liskov's substitution principle, but not much else SOLID ideas). So as I've learned, I sat down to do to learn better, and began writing some code to utilize DI by hand (there are no DI frameworks on the development computers). Thing is, as I do it, I notice it feels familiar... and it seems like it is very much like work I've done in the past using composition of abstract classes using polymorphism. Am I missing a bigger picture here? Is there something about DI (at least by hand) that goes beyond that? I understand the possibility of having configurations not in code of some DI frameworks having some great benefits as far as changing things without having to recompile, but when doing it by hand, I'm not sure if it's any different than stated above... Some insight into this would be very helpful!

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  • it is a good approach to implement dependency injection in a desktop app?

    - by luis_laurent
    Well, the thing is that I am just about to create a Desktop App (with .NET windows forms) And now I just wonder if it would be really a wise choise to use any IoC (StructureMap,Ninject,Spring .Net), I have used them before for Asp.Net web applications but what makes me doubt now is the fact that working with windows forms my business entities will persist when I navigate through tabs and unlike than web forms or mvc apps where it would be necesary to inject my business entity for every new request that is performed, I mean this because of the Asp.Net page life cycle where is performed the initialization and controls instantiation. Maybe I am misunderstanding the point of using an IoC, so please tell me what do you think would be a better choise?

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  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

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  • Ntop monitoring - Hosts visible with no SPAN/mirroring

    - by Cory J
    I am attempting to use ntop to monitor traffic over a Cisco Catalyst switch. I was assuming that in order to see any of the traffic, I'd have to use monitor, as described here: http://www.cisco.com/en/US/products/hw/switches/ps708/products_tech_note09186a008015c612.shtml. Howver, before I did anything on the switch, I simply plugged my ntop server in and fired up ntop. To my suprise, I instantly see 3+ pages of hosts, and thousands of packets. How is ntop seeing this? I have verified that no monitoring exists on the switch (run as en): cs1.pvdc#show monitor No SPAN configuration is present in the system. My ntop server is Ubuntu 8.04, I haven't done ANY configuration, I just installed the ntop package. This is also a fresh Ubuntu install. Is there anything else on my switch besides "monitor" that might cause my switch to mirror all its traffic like this? I've tried plugging ntop into different ports with the same results. UPDATE: It appears to be more then just broadcast traffic showing up in ntop, for example, I can see when my IPs have talked to the DNS server or generated HTTP traffic. If my switch is misconfigured, can anyone point me in the right direction towards rectify this? Not a Cisco expert.

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  • Identify Executable Creating Network Traffic

    - by jeffspost
    I've got some application on my Windows XP machine that is generating an HTTP request to aaronsw.com every half hour. We've trapped the packets in wireshark, but wireshark doesn't tell what application generated the packets. Is there any utility that looks at network traffic AND tells what executable produced the traffic?

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  • Identify Executable Creating Network Traffice

    - by jeffspost
    I've got some application on my Windows XP machine that is generating an HTTP request to aaronsw.com every half hour. We've trapped the packets in wireshark, but wireshark doesn't tell what application generated the packets. Is there any utility that looks at network traffic AND tells what executable produced the traffic?

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  • Monitor number of bytes transferred to/from IP address on port.

    - by Mike
    Can anyone recommend a linux command line tool to monitor the number of bytes transferred between the local server and a specified IP address/port. The equivalent tcpdump command would be: tcpdump -s 0 -i any -w mycapture.trc port 80 host google.com which outputs : 46 packets captured 131 packets received by filter 0 packets dropped by kernel I'd like something similar that outputs: 54 bytes out, 176 bytes in I'd like it to work on RHEL and be free/open-source. It would be good if there was an existing tool which I was just missing too!

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  • Passing List of Strings or Array of strings into Unity Injection Constructor (Config-Based)

    - by miguel
    I cannot seem to get unity working when attempting to pass in an array of strings into a constructor parameter list, while using XML configuration. When I try the following: <typeConfig ...> <constructor ...> <param ... parameterType="System.String[]"> <array> <value.../> <value.../> </array> </param> </constructor> </typeConfig> for a c'tor which looks like this: void Foo(string[] inputParams_){ ... } It always fails in Unity's FindConstructor(...) method stating that it cannot find a c'tor mathcing the parameter type of String.String Does anyone know how to pass an array of stings successfully into this type of c'tor? If not, how can I do so with a list of strings, if the c'tor were to accept an IList? Thanks!

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  • Hows does Seam injection work in Ejb3

    - by kazanaki
    Hello We are using Seam 2.2.0 Java 1.6.14 Weblogic 10.3.1.0 (named 11g Doh!) I have looked at Seam reference Seam in action These web pages However I still do not understand how to inject an EJB3 bean into a JSF backing bean. It seems to me that I have to (correct me if I am wrong) Annotate with @Name my backing bean Annotate with @Name my EJB3 bean Use the @In annotation in the backing bean Put an empty seam.properties file in the WAR that contains the backing bean Put an empty seam.properties file in the JAR that contains the EJB Set up a Seam interceptor in ejb-jar.xml of the EJB Don't I need to setup some JNDI URL somewhere? How exactly does Seam will find the EJB? The interceptor is enough? Also this means that I have to add a seam dependency in my EJB archive (because of the @Name annotation). So the web layer (Seam) "spills" into my business logic (EJB). Is this the recommended approach? Am I missing something here?

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  • Dependency Injection with Custom Membership Provider

    - by alastairs
    I have an ASP.NET MVC web application that implements a custom membership provider. The custom membership provider takes a UserRepository to its constructor that provides an interface between the membership provider and NHibernate. The UserRepository is provided by the Ninject IoC container. Obviously, however, this doesn't work when the provider is instantiated by .NET: the parameterless constructor does not have a UserRepository and cannot create one (the UserRepository requires an NHibernate session be passed to its constructor), which then means that the provider cannot access its data store. How can I resolve my object dependency? It's probably worth noting that this is an existing application that has been retrofitted with Ninject. Previously I used parameterless constructors that were able to create their required dependencies in conjunction with the parametered constructors to assist unit testing. Any thoughts, or have I built myself into a corner here?

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  • Using a Dependency Injection Container in an enterprise solution with multiple different configurati

    - by KevinT
    Can anyone point me towards some good documentation / code examples on how best to manage the configuration of a DI container in a scenario where you need different configuations sets? We have a layered, distributed application that has multiple entry points (ie; a website, winforms app, office plugin etc). Depending on how you are using the solution (through a UI vs. an automated workflow for example), it needs to be configured slightly differently. We are using Windsor, and it's fluent configuration capabilities.

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  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

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