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  • Repair .NET Framework on Windows 2008 R2

    - by Niels R.
    One of our web servers has become inoperable and after some searching we think the .NET Framework might be corrupted in some way. The server runs Windows 2008 R2 and uses the 2.0 framework for the ASP.NET application that is (or better: was) running using IIS 7.5. I'm wondering how we can reinstall the .NET 2.0 Framework on Windows 2008 R2. Any ideas? Kind regards, Niels R.

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  • Repair .NET Framework on Windows 2008 R2

    - by Niels R.
    One of our web servers has become inoperable and after some searching we think the .NET Framework might be corrupted in some way. The server runs Windows 2008 R2 and uses the 2.0 framework for the ASP.NET application that is (or better: was) running using IIS 7.5. I'm wondering how we can reinstall the .NET 2.0 Framework on Windows 2008 R2. Any ideas? Kind regards, Niels R.

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  • Open source report framework

    - by Tiax
    I'm looking for a open source report framework for statistics. A more detailed explanation is: We have a number of tests running on different servers collecting data (for example, login time) every 5min. What we need is a framework that collects this data (or exposes web services for us to push the data into the framework) and presents it in form of graphs and so on. Does anyone know of a framework that's easy to use out of the box but has the power to grow? If you know what I mean. Thanks in advance!

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  • Media keys play/pause globally worked in 12.10, not in 13.10

    - by Stéphane Gourichon
    Laptop media keys On Asus n55sf laptop, there are a dedicated keys for volume up, volume down, mute, [play/pause], stop, launch (plus a dozen Fn-key combinations). In 12.10 most worked. (Overall is seems unrelated to desktop environment used, stating it for the sake of completeness.) On Ubuntu 12.10 under XFCE they just worked. That is: when a player like rhythmbox or totem was started, it would alternate between play and pause. Interestingly, if several were started, they would alternate independently. E.g. use mouse to pause rhythmbox, launch totem, and one hit on [play/pause] key would pause one and resume the other. Keys Next,Previous and Stop worked as expected in any program. In 13.10 most still work, but play/skip related ignored. On Xubuntu 13.10 (XFCE too) the volume keys work but the [play/pause], stop, next and prev are ignored. Not tried regular Ubuntu 13.10 (Unity). Search before you ask Here are a few facts: https://wiki.ubuntu.com/Hotkeys/Architecture is ummutable and mentions Ubuntu 9.10. https://wiki.ubuntu.com/Hotkeys/Troubleshooting is also outdated as it mentions /usr/share/doc/udev/README.keymap.txt which no longer exists. On 12.10 and 13.10 versions, at XFCE level (as visible by xfconf-query or using xfce4-settings-manager) there are a couple of shortcut for keys like XF86Calculator or XF86TouchpadToggle but nothing related to volume prev/next/play/stop, which is okay. XF86Audio substring doesn't appear in /etc (which is normal) Kernel-level test: "showkey -s" on console shows that keys Next,Play/Pause,Previous,Stop are keycodes 163,164,165,166. Nothing relevant in /etc about that. Reports https://bugs.launchpad.net/ubuntu/+source/udev/+bug/1072371 and https://bugs.launchpad.net/ubuntu/+source/systemd/+bug/1012365 suggest to adjust at udev level. Alas, the udev tutorials I found ( e.g. https://wiki.debian.org/udev ) don't even mention keyboard. A thread in french seems to deal with a similar issue: https://forum.ubuntu-fr.org/viewtopic.php?id=1395051. @sudo evtest /dev/input/event3@, in X as well as on plain console, reports events on key pressed and repeats, but nothing when pressing those media keys. Is udev a dead end ? Questions How did it work in 12.10 ? Through udev ? Something else ? Any other hint ?

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  • Friday Fun: Play Your Favorite 8-Bit NES Games Online

    - by Mysticgeek
    We finally made it to another Friday and once again we bring you some NES fun to waste the rest of the day before the weekend. Today we take a look at a site that contains a lot of classic NES games you can play online. vNES VirtualNES.com contains hundreds of vintage NES games you can play online. If you’re old enough to remember, when the NES came out, it breathed life back into home console gaming. Here we will take a look at a few of the games they offer that will certainly bring back memories. Super Mario Bros 3 which is a personal favorite from the 8-bit era.   Play Super Mario Bros 3 Excite Bike was one of the coolest dirt bike racing games at the time as it even allowed you to create your own tracks.   Play ExciteBike Of course The Legend of Zelda was one of the first fantasy games many an hour have been spent on. Play The Legend of Zelda We’d be remiss if we didn’t bring up Pac-man since the game recently celebrated it’s 30th anniversary. Play Pac-Man If you don’t like the default keyboard controls you can change them on the Options page. Join their forum and more…this site will definitely bring you back to the good old 8-bit NES days.   The site contains hundreds of different games for you to get on your old school NES fix. If you’re sick of waiting for the whistle to blow, this site will bring you back to the good old days when you had nothing to do but mash buttons all day. Play NES Games at virtualnes.com Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanFriday Fun: Five More Time Wasting Online GamesFriday Fun: Online Flash Games to Usher in the WeekendFriday Fun: Online Sports Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • Oracle Utilities Application Framework future feature deprecation

    - by Paula Speranza-Hadley
    From time to time, existing functionality is replaced with alternative features to offer greater flexibility and standardization. In Oracle Utilities Application Framework V4.2.0.0.0 the following features are being announced for deprecation in the next release or have been previously announced and are not being delivered with this version of the Oracle Utilities Application Framework: ·         No SQL Server Support – Oracle Utilities Application Framework V4.2.0.0.0 or above does not ship with any support for SQL Server. ·         No MPL Support – Oracle Utilities Application Framework V4.2.0.0.0 or above does not ship with the Multi-Purpose Listener (MPL) component of the XML Application Integration (XAI) component. Customers using the MPL should migrate to Oracle Service Bus. ·         No provided Crystal Reports/Business Objects Interface – Oracle Utilities Application Framework V4.2.0.0.0 or above does not ship with a supported Crystal Reports/Business Objects Interface. This facility is now available as downloadable customization for existing or new customers. Responsibility for maintenance and new features is now individual customer's responsibility. ·         XAI Servlet deprecation – The XAI Servlet (xaiserver and classicxai) will be removed in the next release of the Oracle Utilities Application Framework. Customers are encouraged to migrate to the native Web Services Support as outlined in XAI Best Practices whitepaper available from My Oracle Support (Doc Id: 942074.1). ·         ConfigLab deprecation – The ConfigLab facility will be removed in the next release of Oracle Utilities Application Framework for products it is shipped with. Customers are recommended to migrate to the Configuration Migration Assistant which provides the same and more functionality.   ·         Archiving deprecation – The inbuilt Archiving has been removed from Oracle Utilities Application Framework V4.2.0.0.0 or above, for products it is shipped with. Customers considering Archiving solution should migrate to the Information Lifecycle Management based solution provided for your product. ·         DISTRIBUTED batch execution mode deprecation – The DISTRIBUTED execution mode used by the batch component of the Oracle Utilities Application Framework will be deprecated in the next release of the Oracle Utilities Application Framework. Customers using DISTRUBUTED mode should migrate to CLUSTERED mode as outlined in the Batch Best Practices For Oracle Utilities Application Framework Based Products whitepaper available from My Oracle Support (Doc Id: 836362.1). ·         XAI Schema Editor deprecation – The XAI Schema Editor which is a component of the Oracle Utilities Software Development Kit will be removed in the next release of the Oracle Utilities Application Framework. Customers should migrate their existing schemas to Business Object based schemas and use the browser based Schema Editor instead.  

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  • OCUnit testing an embedded framework

    - by d11wtq
    I've added a Unit Test target to my Xcode project but it fails to find my framework when it builds, saying: Test.octest could not be loaded because a link error occurred. It is likely that dyld cannot locate a framework framework or library that the the test bundle was linked against, possibly because the framework or library had an incorrect install path at link time. My framework (the main project target) is designed to be embedded and so has an install path of @executable_path/../Frameworks. I've marked the framework as a direct dependency of the test target and I've added it to the "Link Binary with Libraries" build phase. Additionally I've add a first step (after it's built the dependency) of "Copy Files" which simply copies the framework to the unit test bundle's Frameworks directory. Anyone got any experience on this? I'm not sure what I've missed.

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  • Visual Studio 2010 and Target Framework Version

    - by Scott Dorman
    Almost two years ago, I wrote about a Visual Studio macro that allows you to change the Target Framework version of all projects in a solution. If you don’t know, the Target Framework version is what tells the compiler which version of the .NET Framework to compile against (more information is available here) and can be set to one of the following values: .NET Framework 2.0 .NET Framework 3.0 .NET Framework 3.5 .NET Framework 3.5 Client Profile .NET Framework 4.0 .NET Framework 4.0 Client Profile This can be easily accomplished by editing the project properties: The problem with this approach is that if you need to change a lot of projects at one time it becomes rather unwieldy. One possible solution is to edit the project files by hand in a text editor and change the <TargetFrameworkVersion /> and <TargetFrameworkProfile /> properties to the correct values. For example, for the .NET Framework 4.0 Client Profile, these values would be: <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkProfile>Client</TargetFrameworkProfile> Again, this is not only time consuming but can also be error-prone. The better solution is to automate this through the use of a Visual Studio macro. Since I had already created a macro to do this for Visual Studio 2008, I updated that macro to work with Visual Studio 2010 and .NET 4.0. It prompts you for the target framework version you want to set for all of the projects and then loops through each project in the solution and makes the change. If you select one of the Framework versions that support a Client Profile, it will ask if you want to use the Client Profile or the Full Profile. It is smart enough to skip project types that don’t support this property and projects that are already at the correct version. This version also incorporates the changes suggested by George (in the comments). The macro is available on my SkyDrive account. Download it to your <UserProfile>\Documents\Visual Studio 2010\Projects\VSMacros80\MyMacros folder, open the Visual Studio Macro IDE (Alt-F11) and add it as an existing item to the “MyMacros” project. I make no guarantees or warranties on this macro. I have tested it on several solutions and projects and everything seems to work and not cause any problems, but, as always, use with caution. Since it is a macro, you have the full source code available to investigate and see what it’s actually doing. If you find any bugs or make any useful changes, please let me know and I’ll update the macro. Technorati Tags: Macros,Visual Studio

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  • Where is Oracle Utilities Application Framework V3?

    - by Anthony Shorten
    You may of noticed that the latest version of the Oracle Utilities Application Framework is V4.0.1. The last release of the Framework was V2.2. So what happened to V3? The short answer is that there is no V3 of the framework. The long answer is that the Oracle Utilities Application Framework has long been associated with Oracle Utilities Customer Care And Billing and Oracle Enterprise Taxation Management only. As more and more of the Oracle Tax And Utilities products are migrated onto the framework the association betweent eh original products on the framework is less appropriate. Therefore it was decided to pick a version number to emphasize the decouplinf of the releases of the Framework with any particular product. To illustrate this, the Oracle Mobile Workforce Management (MWM) V2.0.0 product uses Oracle Utilities Applicaton Framework V4.0.1. If we used the old numberings schema then MWM would be V4.0.1 which makes no sense, given the last release of MWM was V1.x The framework has its own development team and product management. It basicaly has its own schedule (though it is influenced by the products that use it still - which makes sense). So that s the reasoning around the version numbering change for the framework.

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  • When NOT to use a framework

    - by Chris
    Today, one can find a framework for just about any language, to suit just about any project. Most modern frameworks are fairly robust (generally speaking), with hour upon hour of testing, peer reviewed code, and great extensibility. However, I think there is a downside to ANY framework in that programmers, as a community, may become so reliant upon their chosen frameworks that they no longer understand the underlying workings, or in the case of newer programmers, never learn the underlying workings to begin with. It is easy to become specialized to a degree that you are no longer a 'PHP programmer' (for example), but a "Drupal programmer", to the exclusion of anything else. Who cares, right? We have the framework! We don't need to know how to "do it by hand"! Right? The result of this loss of basic skills (sometimes to the extent that programmers who don't use frameworks are viewed as "outdated") is that it becomes common practice to use a framework where it is not required or appropriate. The features the framework facilitates wind up confused with what the base language is capable of. Developers start using frameworks to accomplish even the most basic of tasks, so that what once was considered a rudimentary process now involves large libraries with their own quirks, bugs, and dependencies. What was once accomplished in 20 lines is now accomplished by including a 20,000 line framework AND writing 20 lines to use the framework. Conversely, one does not want to reinvent the wheel. If I'm writing code to accomplish some basic, common little task, I might feel like I am wasting my time when I know that framework XYZ offers all the features I am after, and a whole lot more. The "whole lot more" part still has me worried, but it doesn't seem that many even consider it anymore. There has to be a good metric to determine when it is appropriate to use a framework. What do you consider the threshold to be, how do you decide when to use a framework, or, when not.

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  • Play in NetBeans IDE (Part 2)

    - by Geertjan
    Peter Hilton was one of many nice people I met for the first time during the last few days constituting JAX London. He did a session today on the Play framework which, if I understand it correctly, is an HTML5 framework. It doesn't use web.xml, Java EE, etc. It uses Scala internally, as well as in its templating language.  Support for Play would, I guess, based on the little I know about it right now, consist of extending the HTML5 application project, which is new in NetBeans IDE 7.3. The workflow I imagine goes as follows. You'd create a new HTML5 application project, at which point you can choose a variety of frameworks and templates (Coffee Script, Angular, etc), which comes out of the box with the HTML5 support (i.e., Project Easel) in NetBeans IDE 7.3. Then, once the project is created, you'll right-click it and go to the Project Properties dialog, where you'll be able to enable Play support: At this stage, i.e., when you've checked the checkbox above and then clicked OK, all the necessary Play files will be added to your project, e.g., the routes file and the application.conf, for example. And then you have a Play application. Creating support in this way entails nothing more than creating a module that looks like this, i.e., with one Java class, where even the layer.xml file below is superfluous: All the code in the PlayEnablerPlanel.java that you see above is as follows: import java.awt.BorderLayout; import javax.swing.JCheckBox; import javax.swing.JComponent; import javax.swing.JPanel; import org.netbeans.spi.project.ui.support.ProjectCustomizer; import org.netbeans.spi.project.ui.support.ProjectCustomizer.Category; import org.openide.util.Lookup; public class PlayEnablerPanel implements ProjectCustomizer.CompositeCategoryProvider {     @ProjectCustomizer.CompositeCategoryProvider.Registration(             projectType = "org.netbeans.modules.web.clientproject",             position = 1000)     public static PlayEnablerPanel enablePlay() {         return new PlayEnablerPanel();     }     @Override     public Category createCategory(Lookup lkp) {         return ProjectCustomizer.Category.create("Play Framework", "Configure Play", null);     }     @Override     public JComponent createComponent(Category ctgr, Lookup lkp) {         JPanel playPanel = new JPanel(new BorderLayout());         playPanel.add(new JCheckBox("Enable Play"), BorderLayout.NORTH);         return playPanel;     } } Looking forward to having a beer with Peter soon (he lives not far away, in Rotterdam) to discuss this! Also read Part 1 of this series, which I wrote some time ago, and which has other ideas and considerations.

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  • symbolicatecrash - space in bundle name preventing method names to be show in the crash report

    - by Brett Hamlin
    I'm trying to debug a crash but when I run symbolicatecrash against my crash log I get every method call in the stack trace except for my method calls. Here is the crash report: Incident Identifier: C3A58923-5D49-4767-A3C2-3AFFEF00DFEF CrashReporter Key: 165f7337feeb98394ab7477fc0b7280d14a16e43 Hardware Model: iPad1,1 Process: Log Jam [2862] Path: /var/mobile/Applications/625E17A7-F0FF-4109-9E62-99FE8D6C6889/Log Jam.app/Log Jam Identifier: Log Jam Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-12-13 23:31:20.762 -0500 OS Version: iPhone OS 4.2.1 (8C148) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x30d7c2d4 __kill + 8 1 libSystem.B.dylib 0x30d7c2c4 kill + 4 2 libSystem.B.dylib 0x30d7c2b6 raise + 10 3 libSystem.B.dylib 0x30d90d72 abort + 50 4 libstdc++.6.dylib 0x34981a20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x34a83594 _objc_terminate + 104 6 libstdc++.6.dylib 0x3497fdf2 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x3497fe46 std::terminate() + 10 8 libstdc++.6.dylib 0x3497ff16 __cxa_throw + 78 9 libobjc.A.dylib 0x34a824c4 objc_exception_throw + 64 10 CoreFoundation 0x3587a7c2 +[NSException raise:format:arguments:] + 62 11 CoreFoundation 0x3587a7fc +[NSException raise:format:] + 28 12 QuartzCore 0x31071222 CALayerSetPosition(CALayer*, CA::Vec2<double> const&, bool) + 134 13 QuartzCore 0x31071190 -[CALayer setPosition:] + 32 14 QuartzCore 0x310710dc -[CALayer setFrame:] + 384 15 UIKit 0x341aa0e2 -[UIView(Geometry) setFrame:] + 182 16 UIKit 0x341aad64 -[UILabel setFrame:] + 204 17 Log Jam 0x00052dec 0x1000 + 335340 18 Log Jam 0x0004934c 0x1000 + 295756 19 Log Jam 0x00048ffa 0x1000 + 294906 20 UIKit 0x341ef630 -[UINavigationController _startTransition:fromViewController:toViewController:] + 604 21 UIKit 0x341ef358 -[UINavigationController _startDeferredTransitionIfNeeded] + 176 22 UIKit 0x341e30be -[UINavigationController pushViewController:transition:forceImmediate:] + 634 23 UIKit 0x341e2e34 -[UINavigationController pushViewController:animated:] + 28 24 Log Jam 0x0002f792 0x1000 + 190354 25 UIKit 0x3420b834 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 26 UIKit 0x342cb60c -[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 124 27 Foundation 0x31181df6 __NSFireDelayedPerform + 362 28 CoreFoundation 0x3583109c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 29 CoreFoundation 0x35830b54 __CFRunLoopDoTimer + 844 30 CoreFoundation 0x358021ae __CFRunLoopRun + 1082 31 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 32 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 33 GraphicsServices 0x320c84a4 GSEventRunModal + 108 34 GraphicsServices 0x320c8550 GSEventRun + 56 35 UIKit 0x341dc322 -[UIApplication _run] + 406 36 UIKit 0x341d9e8c UIApplicationMain + 664 37 Log Jam 0x00002172 0x1000 + 4466 38 Log Jam 0x0000213c 0x1000 + 4412 Thread 1: 0 libSystem.B.dylib 0x30d30974 kevent + 24 1 libSystem.B.dylib 0x30dda704 _dispatch_mgr_invoke + 88 2 libSystem.B.dylib 0x30dda174 _dispatch_queue_invoke + 96 3 libSystem.B.dylib 0x30dd9b98 _dispatch_worker_thread2 + 120 4 libSystem.B.dylib 0x30d7e24a _pthread_wqthread + 258 5 libSystem.B.dylib 0x30d76970 start_wqthread + 0 Thread 2: 0 libSystem.B.dylib 0x30d7e9e0 __workq_kernreturn + 8 1 libSystem.B.dylib 0x30d7e364 _pthread_wqthread + 540 2 libSystem.B.dylib 0x30d76970 start_wqthread + 0 Thread 3: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 CoreFoundation 0x35802648 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x35801ed2 __CFRunLoopRun + 350 4 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 6 WebCore 0x34bf6124 RunWebThread(void*) + 332 7 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 8 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 4: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 AudioToolbox 0x33c0eb96 AURemoteIO::IOThread::Entry(void*) + 54 3 AudioToolbox 0x33b4a1d2 CAPThread::Entry(CAPThread*) + 138 4 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 5 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 5: 0 libSystem.B.dylib 0x30d04268 mach_msg_trap + 20 1 libSystem.B.dylib 0x30d06354 mach_msg + 44 2 CoreFoundation 0x35802648 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x35801ed2 __CFRunLoopRun + 350 4 CoreFoundation 0x35801c80 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x35801b88 CFRunLoopRunInMode + 52 6 Foundation 0x3118e5f6 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 206 7 Foundation 0x3116c192 -[NSThread main] + 38 8 Foundation 0x31165242 __NSThread__main__ + 966 9 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 10 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 6: 0 libSystem.B.dylib 0x30d2868c select$DARWIN_EXTSN + 20 1 CoreFoundation 0x35839662 __CFSocketManager + 582 2 libSystem.B.dylib 0x30d7d886 _pthread_start + 242 3 libSystem.B.dylib 0x30d72a88 thread_start + 0 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e3d52e8 r4: 0x00000006 r5: 0x3497f989 r6: 0x03b74ccc r7: 0x2fdfe3ac r8: 0x00000000 r9: 0x00000065 r10: 0x00236e70 r11: 0x344b5cd8 ip: 0x00000025 sp: 0x2fdfe3ac lr: 0x30d7c2cb pc: 0x30d7c2d4 cpsr: 0x000f0010 Binary Images: 0x1000 - 0xabfff +Log Jam armv7 <467edd9ddbc1a52a6bb7009036bc5360> /var/mobile/Applications/625E17A7-F0FF-4109-9E62-99FE8D6C6889/Log Jam.app/Log Jam 0x1ed000 - 0x1eefff dns.so armv7 <fcefecb2d5e095ba88127eec3af57ec0> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe27fff dyld armv7 <06e6959cebb4a72e66c833e26ae64d26> /usr/lib/dyld 0x3001f000 - 0x30026fff libbz2.1.0.dylib armv7 <2989ea7a5cad2cfe91bd632b041d0ff4> /usr/lib/libbz2.1.0.dylib 0x30054000 - 0x3016afff libicucore.A.dylib armv7 <e7fbb2ac586567e574dc33d7bb5c4dc9> /usr/lib/libicucore.A.dylib 0x301cd000 - 0x302b6fff AudioCodecs armv7 <be315c1e4982718460819fb240042952> /System/Library/Frameworks/AudioToolbox.framework/AudioCodecs 0x302b7000 - 0x30366fff WebKit armv7 <644a1c6120578f896bed7121307aa2af> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x30367000 - 0x3037dfff EAP8021X armv7 <36659ec2b9def7b5798a05327e369247> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 0x303fc000 - 0x3051cfff CoreGraphics armv7 <2d7b40a7baca915ce78b1dd9a0d6433b> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x3056b000 - 0x3056bfff vecLib armv7 <e53d234e808c77d286161095f92c58cf> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30641000 - 0x30700fff CFNetwork armv7 <02fe0e30e54fffdcbbbd02e8cb812c3a> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x3075b000 - 0x3076efff libmis.dylib armv7 <855aefc263c6c20e6cf8723ea36125a2> /usr/lib/libmis.dylib 0x3076f000 - 0x307c4fff libvDSP.dylib armv7 <9365fc6cae1bff737257e74faf3b1f26> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x307d8000 - 0x307defff StoreKit armv7 <f44ec361fe53962128632c6f3afd869b> /System/Library/Frameworks/StoreKit.framework/StoreKit 0x307e6000 - 0x307e8fff libgcc_s.1.dylib armv7 <e66758bcda6da5d7f9b54fa5c4de6da2> /usr/lib/libgcc_s.1.dylib 0x30811000 - 0x30813fff CrashReporterSupport armv7 <30a5f1edcdb9ffe868a620199a4cbe12> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x30821000 - 0x30853fff AppSupport armv7 <47c8055ac99f187174ca373b702ffa68> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30854000 - 0x30854fff Accelerate armv7 <29dd5f17440bbb6e8e42e11b6fceda9a> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x3091c000 - 0x30931fff libresolv.9.dylib armv7 <ea156820997ae9a2baf664d0f79f18d7> /usr/lib/libresolv.9.dylib 0x30b44000 - 0x30b46fff IOMobileFramebuffer armv7 <1040629f37795146c9dcac8ab1a868fc> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x30c45000 - 0x30c74fff SystemConfiguration armv7 <3f982c11b5526fc39a92d585c60d8a90> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30c78000 - 0x30c8dfff OpenAL armv7 <8ea22c729b71c6e7e19566b91a03afd2> /System/Library/Frameworks/OpenAL.framework/OpenAL 0x30c8e000 - 0x30c98fff AccountSettings armv7 <19c79f81d5d55fe2e6b618fcdc28258e> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x30d03000 - 0x30e14fff libSystem.B.dylib armv7 <138a43ab528bb428651e6aa7a2a7293c> /usr/lib/libSystem.B.dylib 0x30e16000 - 0x30e28fff PersistentConnection armv7 <cd2a699aa5036bdad0517603ba4db839> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x30e37000 - 0x30f1ffff libGLProgrammability.dylib armv7 <1f478a71783cd7eb4ae9ef6f2dcea803> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x30f20000 - 0x30f2bfff libz.1.dylib armv7 <fabaddbcbc8c02bab0261df9d78e0e25> /usr/lib/libz.1.dylib 0x30fc4000 - 0x31065fff Celestial armv7 <b411f4662383ec24dbfbcde8f4c23d67> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x31066000 - 0x31114fff QuartzCore armv7 <83a8e5f0033369e437069c1e758fed83> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x31161000 - 0x31280fff Foundation armv7 <81d36041f04318cb51db5aafed9ce504> /System/Library/Frameworks/Foundation.framework/Foundation 0x312af000 - 0x312b4fff libMobileGestalt.dylib armv7 <5f73c7138ee1cb7103a98aec99f9ed88> /usr/lib/libMobileGestalt.dylib 0x312c3000 - 0x31306fff ManagedConfiguration armv7 <27ac7f05482a8aa9977150f34f9be6eb> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x31307000 - 0x31347fff CoreAudio armv7 <f32e03ee4c68f0db23f05afc9a3cc94c> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x31429000 - 0x3142cfff ApplePushService armv7 <9d1eb7b11f0f146c941efbab2c055606> /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0x318b5000 - 0x318d5fff PrintKit armv7 <02a9c6f4173a0673c4637a3b570345cd> /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x31bd9000 - 0x31c02fff MobileCoreServices armv7 <54484a513761868149405df7fc29b5c0> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x31c5e000 - 0x31c66fff MobileBluetooth armv7 <6d6c62f52219d27be50f1d7c39a68dc6> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31c68000 - 0x31c6bfff CaptiveNetwork armv7 <a2af7147f5538d7669b14fa7b19b5a7c> /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 0x31c6d000 - 0x31d16fff libxml2.2.dylib armv7 <b3d82f80a777cb1434052ea2d232e3df> /usr/lib/libxml2.2.dylib 0x31d29000 - 0x31d2cfff IOSurface armv7 <deff02882166bf16d0765d68f0542cc8> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31d2d000 - 0x31d2ffff MobileInstallation armv7 <8e6b0d9f642be06729ffdaaee97053b0> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31d46000 - 0x31d4dfff AggregateDictionary armv7 <71372c95d4af7af787d0682a939e40ac> /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x31e09000 - 0x31e4bfff CoreTelephony armv7 <96d3af505b9f2887e62c7e99c157733e> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x320c4000 - 0x320d0fff GraphicsServices armv7 <0099670dccd99466653956bf918d667a> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x33ae9000 - 0x33aebfff libAccessibility.dylib armv7 <3f0b58ea13d30f0cdb73f6ffe6d4e75c> /usr/lib/libAccessibility.dylib 0x33b49000 - 0x33c82fff AudioToolbox armv7 <657b327f2ceee9f22f9474f2f9bddbe6> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x33cf8000 - 0x33d29fff VideoToolbox armv7 <bb7ff9014b1dabec2acce95d41f05b59> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x33d2c000 - 0x33d2ffff libGFXShared.dylib armv7 <3a385ed495379116abbe50bc8cd5a612> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x33d30000 - 0x33d31fff CoreSurface armv7 <f7caaf43609cfe0e475dfe83790edb4d> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x33d61000 - 0x33d7afff libRIP.A.dylib armv7 <ee16b5cee12a8947c8e511ed51ae7fef> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x340dc000 - 0x34112fff CoreText armv7 <b9b5c21b2d2a28abc47842c78c026ddf> /System/Library/Frameworks/CoreText.framework/CoreText 0x3415c000 - 0x3418ffff AddressBook armv7 <7c87e0175c8649d6832419da8a1cfac1> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x341a5000 - 0x34526fff UIKit armv7 <de1cbd3219a74e4d41b30428f428e223> /System/Library/Frameworks/UIKit.framework/UIKit 0x34527000 - 0x345bafff ImageIO armv7 <5b5a294d4250eff866fdbf891b1e8b34> /System/Library/Frameworks/ImageIO.framework/ImageIO 0x345ca000 - 0x34607fff CoreMedia armv7 <4ea4d349e886206d1ecf5bae870f3f04> /System/Library/Frameworks/CoreMedia.framework/CoreMedia 0x34632000 - 0x34636fff AssetsLibraryServices armv7 <e861a330d14702f148ca5133dcbe954c> /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x34637000 - 0x34774fff MediaToolbox armv7 <a18bbcc41a38917fe0ae5e183d3f6b07> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x34775000 - 0x34822fff JavaScriptCore armv7 <3f2df600942dc72aad312b3cc98ec479> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x34852000 - 0x3485bfff CoreVideo armv7 <2092d5deb6b234e04678b7c1878ccd81> /System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x3492e000 - 0x3493afff SpringBoardServices armv7 <137b75e19b2450c234dec88d538798ff> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x3493d000 - 0x34987fff libstdc++.6.dylib armv7 <53a6e7239c3908fa8c2915b65ff3b056> /usr/lib/libstdc++.6.dylib 0x34a7d000 - 0x34b3efff libobjc.A.dylib armv7 <aaf5671a35f9ac20d5846703dafaf4c6> /usr/lib/libobjc.A.dylib 0x34b3f000 - 0x35127fff WebCore armv7 <d6bd9cf88ee82ab6b0e33e0ae1190772> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x3520f000 - 0x352fcfff libiconv.2.dylib armv7 <c72b45f471df092dbd849081f7a3ef53> /usr/lib/libiconv.2.dylib 0x353e7000 - 0x353ecfff MobileKeyBag armv7 <cec3f3271fc267c32c169ed03e312d63> /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 0x3549d000 - 0x354d5fff libCGFreetype.A.dylib armv7 <374bd566263e8929c10d50d6a6a48a46> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x35553000 - 0x35560fff OpenGLES armv7 <a12565ffb5bb42e3019f1957cd4951d0> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x355b6000 - 0x355bcfff liblockdown.dylib armv7 <5bbd9b3f5cfece328f80c403a8805ce9> /usr/lib/liblockdown.dylib 0x357da000 - 0x358c0fff CoreFoundation armv7 <01441e01f5141a50ee723362e59ca400> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x35992000 - 0x3599ffff libbsm.0.dylib armv7 <0f4e595e6eb2170aceb729f32b5de8c2> /usr/lib/libbsm.0.dylib 0x35b60000 - 0x35babfff libBLAS.dylib armv7 <251c5ac7380802a16e30d827c027c637> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x35bac000 - 0x35e46fff libLAPACK.dylib armv7 <2e77d87e96af938aacf0a6008e6fb89d> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 0x35fca000 - 0x35fd2fff MobileWiFi armv7 <b29d4c5e300ef81060e38f72bb583c02> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x3601b000 - 0x3603afff Bom armv7 <0f5fd6057bad5e1677869500d636821f> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x3603b000 - 0x3603cfff DataMigration armv7 <babbc72d4d48325de147d5103d7bc00d> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x3603d000 - 0x360acfff ProofReader armv7 <d2e62a8ab7e1460c7f6de8913c703e6d> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x360ad000 - 0x36129fff AVFoundation armv7 <4c7356c795e01bd5c21b00a409a07476> /System/Library/Frameworks/AVFoundation.framework/AVFoundation 0x3612f000 - 0x36137fff libkxld.dylib armv7 <854e82fe66feef01e54c7c8a209851ac> /usr/lib/system/libkxld.dylib 0x36138000 - 0x3616ffff Security armv7 <cd28e102950634ae7167ddee9c686d36> /System/Library/Frameworks/Security.framework/Security 0x36170000 - 0x361bdfff libsqlite3.dylib armv7 <55038e5c1d4d0dbdd94295e8cad7a9a4> /usr/lib/libsqlite3.dylib 0x361be000 - 0x361f8fff IOKit armv7 <eb932cc42d60e55d9a4d0691bcc3d9ad> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x3623f000 - 0x3627efff libGLImage.dylib armv7 <a7c117c92607a512823d307b8fdd0151> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib As you can see, its not very helpful :-( Any help symbolicating this report would be much appreciated.

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  • Where I can find SQL Generated by Entity framework?

    - by Jalpesh P. Vadgama
    Few days back I was optimizing the performance with Entity framework and Linq queries and I was using LinqPad and looking SQL generated by the Linq or entity framework queries. After some point of time I got the same question in mind that how I can find the SQL Statement generated by Entity framework?. After some struggling I have managed to found the way of finding SQL Statement so I thought it would be a great idea to write a post about  same and share my knowledge about that. So in this post I will explain how to find SQL statements generated Entity framework queries. Read More on dotnetjalps.com

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  • What is the most effective order to learn SQL Server, LINQ, and Entity Framework?

    - by user1525474
    I am trying to get some advice on what order I should learn about SQL Server, LINQ, and Entity Framework to be able to better work with ASP.NET Webforms and MVC. From what I've been able to learn so far, many recommend learning LINQ or Entity Framework before learning SQL Server. It also appears that many companies are looking for people with knowledge in LINQ-to-SQL and Entity Framework without mentioning SQL Server. However, my understanding is that LINQ-to-SQL and Entity Framework translate code into SQL Server queries, making this a poor approach. Is there a correct or best order in which to learn these technologies?

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  • When it's more productive to build your own framework than using an existing one?

    - by Pierre 303
    I would like to know why you decided to build your own framework in your company. By framework, I don't mean few libraries you use often. I mean a specific way of building applications on top of it, with base classes, convention, etc. So why did you built your own framework? How could you justify that to the person that employs you. Have you measure the positive and negative impact of it? Regarding your experiences, did you notice that in some case a company framework produced real benefits, or on the other hand, increased costs of development (learning curve, debugging, maintenance, ...)?

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  • What would be the market life of a JVM based software framework?

    - by Nav
    I saw how Struts 1 lasted from 2000 to 2013. I hear that people are moving from Struts 2 to Spring. But for a project that may need to be maintained for a decade or two, would it be advisable to opt for a framework or directly code with servlets and jquery? Can a system architecture really be designed keeping in mind a particular framework? What really is the market life of a framework? Do the creators of the framework create it with the assumption that it would become obsolete in a decade?

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  • Unable to install .NET Framework 3.5 to my XP machine

    - by CptanPanic
    I have an application that requires .NET 3.5, but I can't install it. The installer quits saying "it has encoutered a problem during setup. If I look at some of the error logs in the tmp directory I see. Error occurred while initializing fusion. It seems that I have 2.0 SP1 installed. Any ideas how I can get it to work? I went through the temp directory and found these references to the error. Any ideas? [04/17/12,18:55:09] Microsoft .NET Framework 2.0a: [2] Error: Installation failed for component Microsoft .NET Framework 2.0a. MSI returned error code 1603 [04/17/12,18:55:27] WapUI: [2] DepCheck indicates Microsoft .NET Framework 2.0a is not installed. 04/19/12 19:08:48 DDSet_Status: Loading fusion.dll using LoadLibraryShim() 04/19/12 19:08:48 DDSet_Error: Error occurred while initializing fusion. Setup could not load fusion with LoadLibraryShim(). Error: 0x80131700 04/19/12 19:08:48 DDSet_Status: Loading fusion.dll using LoadLibraryShim() 04/19/12 19:08:48 DDSet_Error: Error occurred while initializing fusion. Setup could not load fusion with LoadLibraryShim(). Error: 0x80131700 MSI (s) (74!08) [19:08:48:062]: Product: Microsoft .NET Framework 2.0 Service Pack 1 -- Error 25007.Error occurred while initializing fusion. Setup could not load fusion with LoadLibraryShim(). Error: 0x80131700 Error 25007.Error occurred while initializing fusion. Setup could not load fusion with LoadLibraryShim(). Error: 0x80131700

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  • crash log in device

    - by seenu
    I need help to understand the crash log. The app works fine on my simulator but it crashes in device. my simulator is run with:-iPhone Simulator 225, iPhone OS 4.1 (iPhone 4/8B5091b) this is my device crash log:- Incident Identifier: CD0E8B93-5CF9-402C-9787-4B175C51A690 CrashReporter Key: 1961913be3204fe8cb5a39c1e00ac0f03a452876 Hardware Model: iPhone1,2 Process: My Game[1115] Path: /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game Identifier: My Game Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-12-29 23:39:15.753 -0500 OS Version: **iPhone OS 4.2.1 (8C148)** Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x35de3ad0 0x35d5a000 + 563920 1 libSystem.B.dylib 0x35de3abe 0x35d5a000 + 563902 2 libSystem.B.dylib 0x35de3ab2 0x35d5a000 + 563890 3 libSystem.B.dylib 0x35dfad5e 0x35d5a000 + 658782 4 libstdc++.6.dylib 0x374f2a00 0x3748d000 + 416256 5 libobjc.A.dylib 0x32d9d8d8 0x32d95000 + 35032 6 libstdc++.6.dylib 0x374f0100 0x3748d000 + 405760 7 libstdc++.6.dylib 0x374f0178 0x3748d000 + 405880 8 libstdc++.6.dylib 0x374f02a0 0x3748d000 + 406176 9 libobjc.A.dylib 0x32d9bf28 0x32d95000 + 28456 10 CoreFoundation 0x3759dabc 0x374f9000 + 674492 11 Foundation 0x351a3e6c 0x35151000 + 339564 12 My Game 0x0006325c 0x1000 + 402012 13 My Game 0x00003c98 0x1000 + 11416 14 My Game 0x00062108 0x1000 + 397576 15 My Game 0x00003b08 0x1000 + 11016 16 My Game 0x000074d8 0x1000 + 25816 17 CoreFoundation 0x375466fc 0x374f9000 + 317180 18 CoreFoundation 0x375465d6 0x374f9000 + 316886 19 My Game 0x0005c818 0x1000 + 374808 20 My Game 0x000596a4 0x1000 + 362148 21 CoreFoundation 0x37542a3c 0x374f9000 + 301628 22 My Game 0x000b692c 0x1000 + 743724 23 My Game 0x000b7550 0x1000 + 746832 24 My Game 0x000c2a7c 0x1000 + 793212 25 UIKit 0x358f4ea8 0x358d3000 + 138920 26 UIKit 0x358f44dc 0x358d3000 + 136412 27 UIKit 0x358d7c94 0x358d3000 + 19604 28 UIKit 0x358d73ac 0x358d3000 + 17324 29 GraphicsServices 0x33e77c80 0x33e72000 + 23680 30 CoreFoundation 0x3752f5c4 0x374f9000 + 222660 31 CoreFoundation 0x3752f582 0x374f9000 + 222594 32 CoreFoundation 0x3752182e 0x374f9000 + 165934 33 CoreFoundation 0x37521504 0x374f9000 + 165124 34 CoreFoundation 0x37521412 0x374f9000 + 164882 35 GraphicsServices 0x33e76d1c 0x33e72000 + 19740 36 UIKit 0x3591d574 0x358d3000 + 304500 37 UIKit 0x3591a550 0x358d3000 + 292176 38 My Game 0x000030a4 0x1000 + 8356 39 My Game 0x00003010 0x1000 + 8208 Thread 1: 0 libSystem.B.dylib 0x35d8f974 0x35d5a000 + 219508 1 libSystem.B.dylib 0x35e5e2fc 0x35d5a000 + 1065724 2 libSystem.B.dylib 0x35e5dd68 0x35d5a000 + 1064296 3 libSystem.B.dylib 0x35e5d788 0x35d5a000 + 1062792 4 libSystem.B.dylib 0x35de6970 0x35d5a000 + 575856 5 libSystem.B.dylib 0x35ddd2fc 0x35d5a000 + 537340 Thread 2: 0 libSystem.B.dylib 0x35d5b3b0 0x35d5a000 + 5040 1 libSystem.B.dylib 0x35d5d894 0x35d5a000 + 14484 2 CoreFoundation 0x37521f7c 0x374f9000 + 167804 3 CoreFoundation 0x37521780 0x374f9000 + 165760 4 CoreFoundation 0x37521504 0x374f9000 + 165124 5 CoreFoundation 0x37521412 0x374f9000 + 164882 6 WebCore 0x3318bd14 0x33070000 + 1162516 7 libSystem.B.dylib 0x35de5b44 0x35d5a000 + 572228 8 libSystem.B.dylib 0x35dd77a4 0x35d5a000 + 513956 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e74f308 r4: 0x00000006 r5: 0x00238cfc r6: 0x00238ff0 r7: 0x2fdfdd2c r8: 0x3eba21b8 r9: 0x0000000a r10: 0x3eba21bc r11: 0x0022fb00 ip: 0x00000025 sp: 0x2fdfdd2c lr: 0x35de3ac5 pc: 0x35de3ad0 cpsr: 0x000a0010 Binary Images: 0x1000 - 0xebfff +My Gamearmv6 <15bbbead83159dac341a987c660d2b28> /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game 0x1f8000 - 0x1f9fff dns.so armv6 <88b569311cca4a9593b2d670051860d1> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe29fff dyld armv6 <617f6daf4103547c47a8407a2e0b90de> /usr/lib/dyld 0x30229000 - 0x30268fff MBXGLEngine armv6 <9d60c44b1ddc55387a0cb77f90660b37> /System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine 0x3027c000 - 0x3027efff IOMobileFramebuffer armv6 <f42bbbf67195a7b98d67ad021bba4784> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x3027f000 - 0x3038dfff CFNetwork armv6 <d6eeee83216ee9c553134f069f37cbc2> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x303ef000 - 0x303f4fff CaptiveNetwork armv6 <f41df4b358b77b29ff85e0eaea88ee1d> /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 0x303f5000 - 0x30444fff Security armv6 <cf625b4dc7ea928891313444ef64a7cb> /System/Library/Frameworks/Security.framework/Security 0x30445000 - 0x3055cfff libicucore.A.dylib armv6 <8968ff3f62d7780bb1bd75026a7628d0> /usr/lib/libicucore.A.dylib 0x3055d000 - 0x30561fff ApplePushService armv6 <0560b630d26e261e205fc58942e1885c> /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0x3059d000 - 0x305a8fff MobileWiFi armv6 <c7532e63e083a1dd2a0ef7352b85749d> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x305aa000 - 0x30612fff libvDSP.dylib armv6 <9d264733fc675943c082bd3b9b567b59> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x30613000 - 0x3064dfff MobileCoreServices armv6 <beb473ce80390554bb4af21554522286> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x3065c000 - 0x3066efff libbsm.0.dylib armv6 <51e7bb18da9afa44a33e54e42fbd0707> /usr/lib/libbsm.0.dylib 0x3066f000 - 0x306c6fff CoreMedia armv6 <cd5e9398c161f129146931e888e1c92e> /System/Library/Frameworks/CoreMedia.framework/CoreMedia 0x306f0000 - 0x306fefff libz.1.dylib armv6 <84592e96bae1a661374b0f9a5d03a3a0> /usr/lib/libz.1.dylib 0x306ff000 - 0x30729fff PrintKit armv6 <74f9710fa01a33b5bb04c4aeabd6be7d> /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x3072e000 - 0x307d0fff AVFoundation armv6 <da9d96f32791f51ecb439c5eaeeff59a> /System/Library/Frameworks/AVFoundation.framework/AVFoundation 0x307d7000 - 0x3082afff IOKit armv6 <20da5e822f21a8d0a7c5b3e149330efd> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x30831000 - 0x3083bfff AccountSettings armv6 <eca67ab04f724e1fa7c6406c88e75433> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x30a04000 - 0x30aa3fff ProofReader armv6 <2734920b62f174c17aeeb15f371615ef> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x30ad6000 - 0x30b1afff AddressBook armv6 <1f30c3370dad27331a491ba4b190813c> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x30b3d000 - 0x30b9cfff CoreAudio armv6 <ccc4bace0d6eca79a32ed84d566f72e9> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x32d7d000 - 0x32d89fff libkxld.dylib armv6 <f74f359de7bbe3ccdc37fa6f332aebf4> /usr/lib/system/libkxld.dylib 0x32d95000 - 0x32e5cfff libobjc.A.dylib armv6 <429841269f8bcecd4ba3264a8725dad6> /usr/lib/libobjc.A.dylib 0x32e5d000 - 0x32ecdfff libsqlite3.dylib armv6 <87b9bb47687902d9120d03d1da9eb9fc> /usr/lib/libsqlite3.dylib 0x32f0c000 - 0x32f1ffff libmis.dylib armv6 <dba9c086b49bd9540930ff27211570d6> /usr/lib/libmis.dylib 0x33055000 - 0x33061fff SpringBoardServices armv6 <fd0c472436b3306f5b56118c93c8a423> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x33062000 - 0x3306ffff MobileBluetooth armv6 <2b68516e1321011a4efbee2947d463c6> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x33070000 - 0x338bffff WebCore armv6 <aa3b6827f051da7a3494c9bee4ebe290> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x33ab4000 - 0x33ab4fff Accelerate armv6 <cdde24a7ad004b2b2e600cd4f3ac5eb7> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x33bbc000 - 0x33c0afff CoreText armv6 <16c9582fdffb598178287c6ce9fd6897> /System/Library/Frameworks/CoreText.framework/CoreText 0x33c16000 - 0x33d73fff libGLProgrammability.dylib armv6 <aec6b54ffd532bb607aab4acbab679b6> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x33d85000 - 0x33e71fff QuartzCore armv6 <77cd91ff21fe6c58c309f2c82eb95ca5> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x33e72000 - 0x33e81fff GraphicsServices armv6 <af20aba0ec96e7b7c42bb55ac763c784> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x33ead000 - 0x33f6efff ImageIO armv6 <0c1b6f466667ff345f2399d8142a9d10> /System/Library/Frameworks/ImageIO.framework/ImageIO 0x33f78000 - 0x33f79fff CoreSurface armv6 <5e290514380c626e9b0f9f9985b9dc7a> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x34137000 - 0x34156fff EAP8021X armv6 <fa56845b5396c3ebb368c2368331643c> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 0x343a0000 - 0x343bffff Bom armv6 <f41bef81e23e2bff59155e5ce46762d3> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x343c0000 - 0x344bdfff JavaScriptCore armv6 <3547c92c1efc0522b087e7f10eba7728> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x344be000 - 0x34500fff ManagedConfiguration armv6 <397723a33c19c3487d304d69580acbfc> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x34b52000 - 0x34f1ffff libLAPACK.dylib armv6 <0eb734c91165416224b98c943ff6476b> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 0x34f20000 - 0x35014fff libiconv.2.dylib armv6 <01916d6784f4de8f3746978faae9c5fa> /usr/lib/libiconv.2.dylib 0x35015000 - 0x35022fff CoreVideo armv6 <7b100fd5fdf98db1cd0f0649e7f6f316> /System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x35151000 - 0x35272fff Foundation armv6 <6bdeb19a1fcb93e2930dadb50416f881> /System/Library/Frameworks/Foundation.framework/Foundation 0x3529b000 - 0x352a6fff libbz2.1.0.dylib armv6 <6aa8a4ed0906a495d059ace9125f525d> /usr/lib/libbz2.1.0.dylib 0x352dc000 - 0x35342fff libBLAS.dylib armv6 <11a3677a08175a30df1b3d66d7e0951a> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x35406000 - 0x35406fff vecLib armv6 <8f914b3e8a581d49fb21d2c0ff75be03> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x35407000 - 0x3540afff MobileInstallation armv6 <456ed7fe6dd9fcd8e78df425085b1452> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x354be000 - 0x354dcfff OpenAL armv6 <e86dc71ad650db8a13e4785e9c35a4b9> /System/Library/Frameworks/OpenAL.framework/OpenAL 0x35541000 - 0x35547fff MBX2D armv6 <fad4955cab36e0179df6f8f27d365b8f> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x35815000 - 0x3581afff AssetsLibraryServices armv6 <224b3cf992a01814f91481244e3213eb> /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x3581b000 - 0x35877fff libGLImage.dylib armv6 <7c1049f20c4e64591c09d3ac00c7d3ab> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x358bc000 - 0x358c3fff liblockdown.dylib armv6 <f470dea180ddf23886df75eb256d3888> /usr/lib/liblockdown.dylib 0x358cc000 - 0x358cffff libgcc_s.1.dylib armv6 <bed95ed187350ce27d22ed241ef892ea> /usr/lib/libgcc_s.1.dylib 0x358d3000 - 0x35d4ffff UIKit armv6 <14ec6c926b8bda71b73136f6e1a6ac1b> /System/Library/Frameworks/UIKit.framework/UIKit 0x35d5a000 - 0x35e98fff libSystem.B.dylib armv6 <70571c1e697e2ae7f7a9b1a499453bb6> /usr/lib/libSystem.B.dylib 0x35f7e000 - 0x35fc2fff VideoToolbox armv6 <101dbbcd34cc3231a8be3fd6392556aa> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x35fdb000 - 0x36162fff CoreGraphics armv6 <9a1d72fa9549d83abc1e735ba37a4dc2> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x36179000 - 0x36255fff WebKit armv6 <83da207070be989ba81dba3a83d5206a> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x36269000 - 0x36278fff OpenGLES armv6 <37eda5ddcff210dd321157da35a87a5e> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x363f3000 - 0x363f9fff MobileKeyBag armv6 <2d83bf6a43bab972d77a1a6e0f3b03d2> /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 0x365db000 - 0x365f9fff libresolv.9.dylib armv6 <9c94634beea733e754dc115737b6e63c> /usr/lib/libresolv.9.dylib 0x36746000 - 0x3683cfff libxml2.2.dylib armv6 <9c44d05cc67f1ebabd795903e581724e> /usr/lib/libxml2.2.dylib 0x3683e000 - 0x36888fff libCGFreetype.A.dylib armv6 <cfc94cfa17958f2f94c9eff208a7dace> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x3694c000 - 0x3694ffff libAccessibility.dylib armv6 <74e0f77cc276a9412be268c795fdcbca> /usr/lib/libAccessibility.dylib 0x36955000 - 0x36a1ffff Celestial armv6 <11172a6ee53bdf067548cd4496bc5fe0> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x36a2d000 - 0x36a30fff CrashReporterSupport armv6 <00bc60f690e6328b64e7a7b718edf45a> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x36a31000 - 0x36a74fff CoreTelephony armv6 <cabbce0fa7630065dc7e7d3ca3bc616c> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x36c1c000 - 0x36c26fff AggregateDictionary armv6 <f7429444c955e4f13c6761d20032ab52> /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x36c2b000 - 0x36de1fff AudioToolbox armv6 <bb65e8ed531fe5923eb8ac00a7c0d87d> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x36de2000 - 0x36e16fff AppSupport armv6 <783e14db9585fd063c0c2a755cd121b6> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x36e17000 - 0x36e2dfff PersistentConnection armv6 <006723906b8ac250c1681a1821fbe94d> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x37141000 - 0x37184fff SystemConfiguration armv6 <207f362e707871e74a292cfd1ea7893d> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x372aa000 - 0x37477fff MediaToolbox armv6 <21ceabd0e5de17ad4e883c85fcd34d51> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x37478000 - 0x3747dfff IOSurface armv6 <ffd66ca04dfe7d382d6961f0df3839ff> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x3748d000 - 0x374f8fff libstdc++.6.dylib armv6 <eccd1d7183e73587b2c0aa5755a19c39> /usr/lib/libstdc++.6.dylib 0x374f9000 - 0x375e4fff CoreFoundation armv6 <ab0eac0ddd5b4ae1bf8541116e3c0bd1> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x3760a000 - 0x3760bfff DataMigration armv6 <d2de7c0db77278484236669c2cdccabb> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x37731000 - 0x37736fff libGFXShared.dylib armv6 <bd1c480607cc286288db1ca1aec64180> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x377f6000 - 0x37817fff libRIP.A.dylib armv6 <22c6da37f3adf325f99c3a0494e04c02> /System/Library/Frameworks/CoreGraphics.fram

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  • Error installing scipy on Mountain Lion with Xcode 4.5.1

    - by Xster
    Environment: Mountain Lion 10.8.2, Xcode 4.5.1 command line tools, Python 2.7.3, virtualenv 1.8.2 and numpy 1.6.2 When installing scipy with pip install -e "git+https://github.com/scipy/scipy#egg=scipy-dev" on a fresh virtualenv. llvm-gcc: scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:51:23: error: immintrin.h: No such file or directory In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vceilf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:53: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vfloorf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:54: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: ‘_MM_FROUND_TRUNC’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: (Each undeclared identifier is reported only once /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: for each function it appears in.) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vnintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: ‘_MM_FROUND_NINT’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: incompatible types in return In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:51:23: error: immintrin.h: No such file or directory In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vceilf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:53: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vfloorf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:54: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: ‘_MM_FROUND_TRUNC’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: (Each undeclared identifier is reported only once /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: for each function it appears in.) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vnintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: ‘_MM_FROUND_NINT’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: incompatible types in return error: Command "/usr/bin/llvm-gcc -fno-strict-aliasing -Os -w -pipe -march=core2 -msse4 -fwrapv -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -Iscipy/sparse/linalg/eigen/arpack/ARPACK/SRC -I/Users/xiao/.virtualenv/lib/python2.7/site-packages/numpy/core/include -c scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c -o build/temp.macosx-10.4-x86_64-2.7/scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.o" failed with exit status 1 Is it supposed to be looking for headers from my system frameworks? Is the development version of scipy no longer good for the latest version of Mountain Lion/Xcode?

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  • Microsoft SQL Server Management Studio not working after installing .Net Framework 4

    - by smith watson
    Yesterday I installed .Net Framework 4 as it was required by Liquid XML Studio, but just after installing it, My SQL Server Management Studio stopped working. As soon as open the IDE I get package microsoft sql management studio package failed to load I tried pretty much all the solution posted on the internet but could not get it working, today when I removed the .Net Framework 4, SQL server management studio started working again. Then just to test, I installed the .Net Framework 4 back ... and I started getting the same problem in management studio. I want both on my machine ! how can i do it ? PS : OS is Windows 7

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  • Trying to reinstalling .net framework 4 on windows server 2003 SP2

    - by LBR
    I had a problem with an application that was using .net framework 4. So I tried to fix the installation but it didn't solved. So I proceed to uninstall the framework and install it again. But then the problems started... the setup just wouldn't finish to download the framework. So i tried the full installer, and then it got stuck (freezes) at "installing client profile"... The server works well but the installation progress bar just stays at the same place (but the "wheel" keeps turning, like it was doing something, but stays like this for hours...) I tried the .net clean unistall software but the problem remains. I'm all out of ideas... I've searched the web but couldn't solve the problem with any solution I found... Any ideas on how to force the installation?

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  • Passing parameters between Silverlight and ASP.NET – Part 1

    - by mohanbrij
    While working with Silverlight applications, we may face some scenarios where we may need to embed Silverlight as a component, like for e.g in Sharepoint Webpars or simple we can have the same with ASP.NET. The biggest challenge comes when we have to pass the parameters from ASP.NET to Silverlight components or back from Silverlight to ASP.NET. We have lots of ways we can do this, like using InitParams, QueryStrings, using HTML objects in Silverlight, etc. All these different techniques have some advantages or disadvantages or limitations. Lets see one by one why we should choose one and what are the ways to achieve the same. 1. InitParams: Lets start with InitParams, Start your Visual Studio 2010 IDE, and Create a Silverlight Application, give any name. Now go to the ASP.NET WebProject which is used to Host the Silverlight XAP component. You will find lots of different tags are used by Silverlight object as <params> tags. To use InitParams, Silverlight provides us with a tag called InitParams which we can use to pass parameters to Silverlight object from ASP.NET. 1: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> 2: <param name="source" value="ClientBin/SilverlightApp.xap"/> 3: <param name="onError" value="onSilverlightError" /> 4: <param name="background" value="white" /> 5: <param name="minRuntimeVersion" value="4.0.50826.0" /> 6: <param name="initparams" id="initParams" runat="server" value=""/> 7: <param name="autoUpgrade" value="true" /> 8: <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> 9: <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> 10: </a> 11: </object> Here in the code above I have included a initParam as a param tag (line 6), now in the page load I will add a line 1: initParams.Attributes.Add("value", "key1=Brij, key2=Mohan"); This basically add a value parameter inside the initParam. So thats all we need in our ASP.NET side, now coming to the Silverlight Code open the code behind of App.xaml and add the following lines of code. 1: private string firstKey, secondKey; 2: private void Application_Startup(object sender, StartupEventArgs e) 3: { 4: if (e.InitParams.ContainsKey("key1")) 5: this.firstKey = e.InitParams["key1"]; 6: if (e.InitParams.ContainsKey("key2")) 7: this.secondKey = e.InitParams["key2"]; 8: this.RootVisual = new MainPage(firstKey, secondKey); 9: } This code fetch the init params and pass it to our MainPage.xaml constructor, in the MainPage.xaml we can use these variables according to our requirement, here in this example I am simply displaying the variables in a Message Box. 1: public MainPage(string param1, string param2) 2: { 3: InitializeComponent(); 4: MessageBox.Show("Welcome, " + param1 + " " + param2); 5: } This will give you a sample output as Limitations: Depending on the browsers you have some limitation on the overall string length of the parameters you can pass. To get more details on this limitation, you can refer to this link :http://www.boutell.com/newfaq/misc/urllength.html 2. QueryStrings To show this example I am taking the scenario where we have a default.aspx page and we are going to the SIlverlightTestPage.aspx, and we have to work with the parameters which was passed by default.aspx in the SilverlightTestPage.aspx Silverlight Component. So first I will add a new page in my application which contains a button with ID =btnNext, and on click of the button I will redirect my page to my SilverlightTestAppPage.aspx with the required query strings. Code of Default.aspx 1: protected void btnNext_Click(object sender, EventArgs e) 2: { 3: Response.Redirect("~/SilverlightAppTestPage.aspx?FName=Brij" + "&LName=Mohan"); 4: } Code of MainPage.xaml.cs 1: public partial class MainPage : UserControl 2: { 3: public MainPage() 4: { 5: InitializeComponent(); 6: this.Loaded += new RoutedEventHandler(MainPage_Loaded); 7: } 8: 9: void MainPage_Loaded(object sender, RoutedEventArgs e) 10: { 11: IDictionary<string, string> qString = HtmlPage.Document.QueryString; 12: string firstName = string.Empty; 13: string lastName = string.Empty; 14: foreach (KeyValuePair<string, string> keyValuePair in qString) 15: { 16: string key = keyValuePair.Key; 17: string value = keyValuePair.Value; 18: if (key == "FName") 19: firstName = value; 20: else if (key == "LName") 21: lastName = value; 22: } 23: MessageBox.Show("Welcome, " + firstName + " " + lastName); 24: } 25: } Set the Startup page as Default.aspx, now run the application. This will give you the following output: Since here also you are using the Query Strings to pass your parameters, so you are depending on the browser capabilities of the length of the query strings it can pass. Here also you can refer the limitation which I have mentioned in my previous example for the length of parameters you can use.   3. Using HtmlPage.Document Silverlight to ASP.NET <—> ASP.NET to Silverlight: To show this I setup a sample Silverlight Application with Buttons Get Data and Set Data with the Data Text Box. In ASP.NET page I kep a TextBox to Show how the values passed to and From Silverlight to ASP.NET reflects back. My page with Silverlight control looks like this. When I Say Get Data it pulls the data from ASP.NET to Silverlight Control Text Box, and When I say Set data it basically Set the Value from Silverlight Control TextBox to ASP.NET TextBox. Now let see the code how it is doing. This is my ASP.NET Source Code. Here I have just created a TextBox named : txtData 1: <body> 2: <form id="form1" runat="server" style="height:100%"> 3: <div id="silverlightControlHost"> 4: ASP.NET TextBox: <input type="text" runat="server" id="txtData" value="Some Data" /> 5: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> 6: <param name="source" value="ClientBin/SilverlightApplication1.xap"/> 7: <param name="onError" value="onSilverlightError" /> 8: <param name="background" value="white" /> 9: <param name="minRuntimeVersion" value="4.0.50826.0" /> 10: <param name="autoUpgrade" value="true" /> 11: <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50826.0" style="text-decoration:none"> 12: <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> 13: </a> 14: </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> 15: </div> 16: </form> 17: </body> My actual logic for getting and setting the data lies in my Silverlight Control, this is my XAML code with TextBox and Buttons. 1: <Grid x:Name="LayoutRoot" Background="White" Height="100" Width="450" VerticalAlignment="Top"> 2: <Grid.ColumnDefinitions> 3: <ColumnDefinition Width="110" /> 4: <ColumnDefinition Width="110" /> 5: <ColumnDefinition Width="110" /> 6: <ColumnDefinition Width="110" /> 7: </Grid.ColumnDefinitions> 8: <TextBlock Text="Silverlight Text Box: " Grid.Column="0" VerticalAlignment="Center"></TextBlock> 9: <TextBox x:Name="DataText" Width="100" Grid.Column="1" Height="20"></TextBox> 10: <Button x:Name="GetData" Width="100" Click="GetData_Click" Grid.Column="2" Height="30" Content="Get Data"></Button> 11: <Button x:Name="SetData" Width="100" Click="SetData_Click" Grid.Column="3" Height="30" Content="Set Data"></Button> 12: </Grid> Now we have to write few lines of Button Events for Get Data and Set Data which basically make use of Windows.System.Browser namespace. 1: private void GetData_Click(object sender, RoutedEventArgs e) 2: { 3: DataText.Text = HtmlPage.Document.GetElementById("txtData").GetProperty("value").ToString(); 4: } 5:  6: private void SetData_Click(object sender, RoutedEventArgs e) 7: { 8: HtmlPage.Document.GetElementById("txtData").SetProperty("value", DataText.Text); 9: } That’s it so when we run this application my Form will look like this. 4. Using Object Serialization. This is a useful when we want to pass Objects of Data from our ASP.NET application to Silverlight Controls and back. This technique basically uses the above technique I mentioned in Pint 3 above. Since this itself is a length topic so details of this I am going to cover in Part 2 of this Post with Sample Code Example very soon.

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  • ASP.NET MVC CRUD Validation

    - by Ricardo Peres
    One thing I didn’t refer on my previous post on ASP.NET MVC CRUD with AJAX was how to retrieve model validation information into the client. We want to send any model validation errors to the client in the JSON object that contains the ProductId, RowVersion and Success properties, specifically, if there are any errors, we will add an extra Errors collection property. Here’s how: 1: [HttpPost] 2: [AjaxOnly] 3: [Authorize] 4: public JsonResult Edit(Product product) 5: { 6: if (this.ModelState.IsValid == true) 7: { 8: using (ProductContext ctx = new ProductContext()) 9: { 10: Boolean success = false; 11:  12: ctx.Entry(product).State = (product.ProductId == 0) ? EntityState.Added : EntityState.Modified; 13:  14: try 15: { 16: success = (ctx.SaveChanges() == 1); 17: } 18: catch (DbUpdateConcurrencyException) 19: { 20: ctx.Entry(product).Reload(); 21: } 22:  23: return (this.Json(new { Success = success, ProductId = product.ProductId, RowVersion = Convert.ToBase64String(product.RowVersion) })); 24: } 25: } 26: else 27: { 28: Dictionary<String, String> errors = new Dictionary<String, String>(); 29:  30: foreach (KeyValuePair<String, ModelState> keyValue in this.ModelState) 31: { 32: String key = keyValue.Key; 33: ModelState modelState = keyValue.Value; 34:  35: foreach (ModelError error in modelState.Errors) 36: { 37: errors[key] = error.ErrorMessage; 38: } 39: } 40:  41: return (this.Json(new { Success = false, ProductId = 0, RowVersion = String.Empty, Errors = errors })); 42: } 43: } As for the view, we need to change slightly the onSuccess JavaScript handler on the Single view: 1: function onSuccess(ctx) 2: { 3: if (typeof (ctx.Success) != 'undefined') 4: { 5: $('input#ProductId').val(ctx.ProductId); 6: $('input#RowVersion').val(ctx.RowVersion); 7:  8: if (ctx.Success == false) 9: { 10: var errors = ''; 11:  12: if (typeof (ctx.Errors) != 'undefined') 13: { 14: for (var key in ctx.Errors) 15: { 16: errors += key + ': ' + ctx.Errors[key] + '\n'; 17: } 18:  19: window.alert('An error occurred while updating the entity: the model contained the following errors.\n\n' + errors); 20: } 21: else 22: { 23: window.alert('An error occurred while updating the entity: it may have been modified by third parties. Please try again.'); 24: } 25: } 26: else 27: { 28: window.alert('Saved successfully'); 29: } 30: } 31: else 32: { 33: if (window.confirm('Not logged in. Login now?') == true) 34: { 35: document.location.href = '<% 1: : FormsAuthentication.LoginUrl %>?ReturnURL=' + document.location.pathname; 36: } 37: } 38: } The logic is as this: If the Edit action method is called for a new entity (the ProductId is 0) and it is valid, the entity is saved, and the JSON results contains a Success flag set to true, a ProductId property with the database-generated primary key and a RowVersion with the server-generated ROWVERSION; If the model is not valid, the JSON result will contain the Success flag set to false and the Errors collection populated with all the model validation errors; If the entity already exists in the database (ProductId not 0) and the model is valid, but the stored ROWVERSION is different that the one on the view, the result will set the Success property to false and will return the current (as loaded from the database) value of the ROWVERSION on the RowVersion property. On a future post I will talk about the possibilities that exist for performing model validation, stay tuned!

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  • Friday Fun: Play Air Hockey in Google Chrome

    - by Asian Angel
    Do you like the challenge of fast-paced games? Then get ready to put yourself to the test with the Air Hockey extension for Google Chrome during company time. Air Hockey in Action There are two ways that you can play Air Hockey…either using the drop-down window or opening the game in a new tab. For our example we chose to play in a new tab. Before starting the game you can choose the difficulty level, to enable/disable the sound, and/or to go to full screen if desired. Note: Screenshot of “Full Screen” version shown below. While playing you really have to stay on top of things…the computer player will beat you rather quickly if you do not. Hustle hustle hustle! With a little bit of practice it does become easier but even the “Easy Level” on this game will keep you busy. If the normal size game screen seems just a bit small you can easily get a larger version using the “Full Screen Link” below the game window. Whether your browser is non-maximized as shown here or totally maximized it will fill the entire browser window area. Conclusion If you like fast paced games then the Air Hockey extension certainly fits that criteria and will keep you on your toes. Make sure and keep the sound off while playing during Friday afternoon though! Links Download the Air Hockey extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Play Tetris in Google ChromeFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default BrowserPlay a Webpage Display Prank in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site

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  • Adding a Wine (.exe) file to open/play files in Thunar's 'Custom Actions'

    - by cipricus
    What is the line parameter in Thunar's "custom actions" that would play a music directory in a Wine (.exe) program? I want to put Foobar2000 (and possibly other such applications) in Thunar's Custom Actions (actions that can be added/edited to be used in the context menu to play music folder's content). If I put no command parameter at the end of path, the player opens but there is no play and no files in the play list. If I add any of the listed parameters I get the error unknown commandline parameter: /path.to.file (Giving an answer to this question depends on knowing the CLI command that would have to be added into Thunar - so please look at this question too)

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