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  • How to calculate direction from initial point and another point?

    - by Dvole
    I'm making a simple game where I shoot things from a certain point on screen (A). I tap the screen and shoot the projectile from initial point(A) to the tap point(B). But I want the projectile to move along the same path instead and fly out of bounds of the screen. How do I calculate a point that is on the same line that these two points, but further away? This is a simple math, but I can't figure it out.

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  • fast 3d point -> cuboid volume intersection test

    - by user1130477
    Im trying to test whether a point lies within a 3d volume defined by 8 points. I know I can use the plane equation to check that the signed distance is always -1 for all 6 sides, but does anyone know of a faster way or could point me to some code? Thanks EDIT: I should add that ideally the test would produce 3 linear interpolation parameters which would lie in the range 0..1 to indicate that the point is within the volume for each axis (since I will have to calculate these later if the point is found to be in the volume)

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  • What's the difference between a wifi access point and station?

    - by Earlz
    I noticed that my (rooted) modem has some hidden modes for wifi. It has the default(and only setting without rooting) wireless access point, but it also has the settings repeater, ad-hoc, and station. What I'm really curious about is this station mode and how it differs from access point. I did a cursory search and didn't come up with any significant differences, other than that they are two distinct modes on many wireless chipsets. What is this station mode and how does it differ from access point?

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  • How to find ip address of my Asus RT-AC86U in Access Point mode?

    - by WilliamKF
    I'm using an Asus wireless router model RT-AC68U and can connect fine to the internet using it wirelessly. I configured the router to be an Access Point, but having done so, I can no longer locate the GUI to adjust the router as I have no idea what its IP Address is anymore. The router is plugged into a cable modem and router which is a model SMCD3G is a business class gateway labeled Comcast Business IP Gateway. This gateway is assigning ip addresses in the range 10.1.10.XX and I went to the web interface at 10.1.10.1 and listed the connected devices and see my laptop which is connected to the Asus access point along with a few other devices, but none of the devices listed are the Asus router (I tried all the six ip addresses listed). How can I determine the IP Address of my Asus router in access point mode so I can see the GUI interface again to control the router other than by doing a factory reset?

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  • Wireless access point -> Powerline -> Router -> Internet, should this work?

    - by Anthony
    My network at home used to be a laptop and desktop connected wirelessly to a single Wireless ADSL router, a Cisco 877W. Wireless reception around the house with this setup was quite unreliable, so I've gone about looking to improve it. I purchased some Belkin Gigabit powerline adapters and I've got these working fine. I can hook a computer up to one of the powerline adapters, and with the other one plugged into the ADSL router the computer has internet access. Additionally I can hook a Netgear DG834G Wireless ADSL router into it with the adsl not plugged in, and after turning off DHCP can RJ45 a computer up to the network. Everything works fine. However, if I setup a wireless network on the Netgear then any computer that connects wirelessly to it cannot access the internet. It gets an IP address very slowly via DHCP which is a good one, but it cannot access the internet. It can however communicate with the RJ45'd computer also connected to the Netgear. I wondered whether this could be a problem with the Netgear so I've borrowed a Cisco Aironet 1200 and got this working fine when it's attached directly to the primary ADSL router. I can connect to it wireless and get onto the internet. However, if I then plug it into the Netgear I can communicate with other devices attached to the Netgear, but can't get any further than the Netgear. All the while though the other devices RJ45'd to the Netgear are communicating with the internet just fine. I'm starting to suspect it's one of two things causing the problem: 1) For some reason the belkin powerline adapters don't like carrying wireless-originating signals. Could this be possible? 2) The primary Cisco ADSL router doesn't want to communicate with other devices on my network more than one hop away from it. I'm making an assumption here that within the Netgear box the wireless and wired sides are handled differently. Could this be true? Has anyone successfully setup something similar to what I'm trying, with a wireless device on the otherside of a pair of powerline connectors? Update 06/07/2010 - Response to irrational John 28 June Thanks for the answer John - and for clearing up some of my questions. The model number of the belkin powerline adapters are F5D4076. Security was apparently enabled by default on them, and I didn't change them from their default setting. The network diagram in your answer shows exactly what I'm trying to setup: I've followed that guide and I'm still not able to get things working properly. The thing that perplexes me is that wired network traffic works just fine - it's only the wireless traffic that doesn't. This is with the same laptop, and the same DHCP or static IPs. "1. What IP addresses did you assign to each router? What subnet masks are you using?" - subnet is 255.255.255.0, the router connected to the adsl is 192.168.153.1 and that has the DHCP server. The access point on the other side of the powerline adapters I've tried both a static IP of 192.168.153.110, same subnet, and a DHCP-assigned IP. The other devices are DHCP, although I also tried manually entering IP settings. "2. Have you correctly enabled DHCP on only one of the routers and disabled it on all the others?" Yes I have - only the internet-connected router has DHCP enabled. The IP range for the DHCP is from 192.168.153.11 - 192.168.153.200. The strange thing is that wired connections work fine on the LAN, plugged into any router, work fine - it's only the wireless connections that aren't working when they're plugged into the non-primary AP. "Since the routers you are using appear to integrate an ADSL modem I'm assuming there is no WAN port on them." There's no NAT within the LAN, and all wired connections are connected to LAN ports. It's something wrong with the wireless - wired works fine throughout the whole LAN. Update 06/07/2010 - Response to irrational John 29 June The diagram you've drawn in your answer shows pretty much exactly what I'm trying to do. I've spent another evening trying different things and made some progress but I'm still scratching my head. I've borrowed a Netgear access point and been trying with this, and the strange thing is that my PC is working now - this is a Windows 7 PC connected to the access point in the position of where the DG834G is in the diagram. Meanwhile, however, I have an old Powerbook G4 12" I use for music, and while that has a DHCP-assigned IP address, it's not getting any network throughput to either LAN or internet addresses. To make matters more strange, my phone appears to be intermittently working when it's on the wifi. The access point is a Netgear WPN802v1, DHCP, NAT both switched off, running firmware 2.0.9.0. Last night I set it up with exactly the same settings, and similar to tonight I could get a couple of devices to work, and a couple not to. By the morning, however, everything had stopped working - nothing could get a DHCP IP address. I rebooted the 877W earlier this evening and I'm wondering whether this is why a few things are working now. "Could it be possible that the issue could be with the 877W?" I didn't configure this - is it possible that the DHCP server only likes assigning devices that are immediately attached to it? Or similar, could a firewall be stopping too many addresses that are coming through one device? (ie. the Access Point) This could explain why devices are working at the start but then not by the end. In reply to your questions, "1. I looked at the Netgear DG834G support page. There are five versions of this router. Which version do you have? Netgear usually lists this on the label on the bottom of the router. What version of the firmware does it have?" It's a DG834Gv3, and the firmware is the last on the netgear site version 4.01.40. "3. Not knowing which version you have, I glanced at the reference manual for the DG834G v3. In the section for Wireless Settings under the subsection Wireless Access Point there is a check box for a Wireless Isolation setting. If you have this setting it should be off/unchecked. If it is checked then any device connected via wireless would not be able to talk to any other device on the LAN. This sounds like your problem so maybe this is the cause?" I've checked this and it's switched off. I've made a change to the IP of the access point to something outside the DHCP range - it's now 192.158.153.5, with DHCP starting at 11 and going up to 254. Thanks for the tip about this - I only have a few devices so wouldn't anticipate the DHCP server assigning up to 110, but better safe than sorry. Finally one more thing I thought I should add, is with the Powerbook G4 that's not working - it's getting a DHCP IP address and it can communicate with the WPN802 as I can visit the administration page. Anything further than this, however, it can't reach; I can't administrate the 192.168.153.1 (877W router). Strangely, however, when I open Finder on the same powerbook it's detecting my NAS which is attached directly via wire to the 877W. If I try to browse it, it says connection failed. RE: "Perhaps the problem with your Powerbook is with DNS?.." The IP settings on the powerbook are identical to that of the PC with the exception of the IP address; the PC is 192.168.153.17 and the powerbook is 192.168.153.12. Subnets are the same, 255.255.255.0 and default gateway is the same, .1, and the DNS servers are the same. I administrate the 877W by going to 192.168.153.1 in the browser. This is what isn't working from the Powerbook, despite the PC working fine when I do the same. Meanwhile, however, I can administrate the AP on 192.168.153.5 from both PC and Powerbook Update 06/07/2010 - FINAL RESOLUTION of sorts: First off, sorry for the length of this question. I need start to practice a more concise writing style, so I'm going to try to keep this bit brief. After much fiddling, and with the hugely-appreciated help of irrational John, I have come to the conclusion that it's something wrong with the powerbook. I believe that this was perhaps the reason I doubted things worked at the very beginning. I now have the original DG834Gv3 running both wirelessly and wired, and both wired devices and wireless devices get internet connectivity. The only anomaly is the powerbook which I've had to keep wired, as no matter what I do it refuses to work wirelessly. I still have suspicions that the 877W isn't quite right; I'm fairly sure that if I RJ45 the powerline adapter into a different LAN port on it then everything will break. I've just about run out of patience to test this further, and I think I need to go into the 877W's config to match the 877w's lan port's settings. I'm accepting irrational John's answer as he's been enormously helpful, way above the call of duty, and for this line he wrote: Beats the heck out of me. which in the midst of great frustration made me chuckle, and for a sentence in one of his comments to the same answer: If it is specific to the Powerbook I would put that issue aside until after you feel you have the rest of your LAN and the additional WAP all working together correctlyt It was this second sentence that made me put the powerbook aside and concentrate on the other devices that ultimately led me to getting things working.

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  • google maps clicking inside a polygon

    - by amarsh-anand
    The following javascript snippet is supposed to do the following: As the user clicks on the map, initialize headMarker and draw a circle (polygon) around it As the user clicks inside the circle, initialize tailMarker and draw the path between these two markers 1 is happening as expected. But as the user clicks inside the circle, overlay is non-null while point is null in the function(overlay,point) . Can someone tell me a way out. GEvent.addListener(map, "click", function(overlay,point) { if (isCreateHeadPoint) { // add the head marker headMarker = new GMarker(point,{icon:redIcon,title:'0'}); map.addOverlay(headMarker); isCreateHeadPoint = false; // draw the circle drawMapCircle(point.lat(),point.lng(),1,'#cc0000',2,0.8,'#0',0.1); } else { // add the tail marker tailMarker = new GMarker(point,{icon:greenIcon,title:''}); map.addOverlay(tailMarker); isCreateHeadPoint = true; // load thes path from head to tail direction.load("from:" + headMarker.getPoint().lat()+ ", " + headMarker.getPoint().lng()+ " to:" + tailMarker.getPoint().lat() + "," + tailMarker.getPoint().lng(), {getPolyline:true}); } });

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  • Move the location of the XYZ pivot point on a mesh in UDK

    - by WebDevHobo
    When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. This requires the point of rotation to be very specific. I can't find anywhere how to change the location of the point. Can anyone help? EDIT: solved, to change the pivot point, right click on the mesh, go to "Pivot" and move it. Then right click again and this time select "Save PrePivot to Pivot"

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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  • How to offset particles from point of origin

    - by Sun
    Hi I'm having troubles off setting particles from a point of origin. I want my particles to spread out after a certain radius from a the point of origin. For example, this is what I have right now: All particles emitted from a point of origin. What I want is this: Particles are offset from the point of origin by some amount, i.e after the circle. What is the best way to achieve this? At the moment, I have the point of origin, the position of each particle and its rotation angle. Sorry for the poor illustrations. Edit: I was mistaken, when a particle is created, I have only the point of origin. When the particle is created I am able to calculate the rotation of the particle in the update method after it has moved to a new location using atan2() method. This is how I create/manage particles: Created new particle at enemy ship death location, for every new particle which is added to the list, call Update and Draw to update its position, calculate new angle and draw it.

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  • Finding the centeroid of a polygon?

    - by user146780
    I have tried: for each vertex, add to total, divide by number of verities to get center. I'v also tried: Find the topmost, bottommost - get midpoint... find leftmost, rightmost, find midpoint. Both of these did not return the perfect center because I'm relying on the center to scale a polygon. I want to scale my polygons so I may put a border around them. What is the best way to find the centroid of a polygon given that the polygon may be concave, convex and have many many sides of various lengths. Thanks

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  • Draw polygon using mouse on google maps

    - by Kunal
    I need to draw polygon using mouse and mark a particular area on google maps. The purpose is to mark an area on google maps and then showing hotels and attractions on that area. The user will mark the hotels on google map while creating them so the db will have their latitude and longitudes. How can I draw the polygon and fill it with a color as background to mark the area in Google Maps? I have read the API Manual “how to draw polygons?” basically you would need to mark multiple points and then combine them into a polygon. But I will need to do this using mouse drag, just like drawing a shape. Kindly help me out how to achieve this. Thanks in advance.

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  • Texture coordintes for a polygon and a square texture

    - by user146780
    basically I have a texture. I also have a lets say octagon (or any polygon). I find that octagon's bounding box. Let's say my texture is the size of the octagon's bounding box. How could I figure out the texture coordinates so that the texture maps to it. To clarify, lets say you had a square of tin foil and cut the octagon out you'd be left with a tin foil textured polygon.I'm just not sure how to figure it out for an arbitrary polygon. Thanks

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  • Determine the lat lngs of markers within a polygon

    - by subh
    I have a google maps app which plots markers as it loads. One of the new requirment is to to add a Polygon overlay encompassing a selection of markers by the user. I was able to achieve that using the Geometry Controls of the GMaps Utility Library Now, the next step is to form a group of the selected markers for which I would need to determine if the lat lngs of the markers falls within the lat lngs of the polygon? Is there a way to determine the lat lngs of a polygon and compute if the marker's lat lng is within its boundaries?

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  • Finding the centroid of a polygon?

    - by user146780
    I have tried: for each vertex, add to total, divide by number of verities to get center. I'v also tried: Find the topmost, bottommost - get midpoint... find leftmost, rightmost, find midpoint. Both of these did not return the perfect center because I'm relying on the center to scale a polygon. I want to scale my polygons so I may put a border around them. What is the best way to find the centroid of a polygon given that the polygon may be concave, convex and have many many sides of various lengths. Thanks

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  • Generate a polygon from line.

    - by VOX
    I want to draw a line with thickness in j2me. This can easily be achieved in desktop java by setting Pen width as thickness value. However in j2me, Pen class does not support width. My idea is to generate a polygon from the line I have, that resembles the line with thickness i want to draw. In picture, on the left is what I have, a line with points. On the right is what I want, a polygon that when filled, a line with thickness. Could anyone know how to generate a polygon from line? http://www.freeimagehosting.net/uploads/140e43c2d2.gif

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  • Determine outer boundries of polygon from lat/lng point array

    - by DustinDavis
    I have a large array of lat/lng points. Could be up to 20k points. I'm plotting them using KML. What I want to do is to take only the outter most points and use them to draw a polygon instead. I already know how to draw a polygon in kml, I just need to figure out how to select only the outer most points of the group. Any ideas? I'd like to have at least 5 points to the polygon but no more than 25 points total. So far i've come up with checking for top most and bottom most points (basically crearing a square) using < & logic. The points will be in america & canada only if that matters. Thanks for any help.

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  • Easy Profiling Point Insertion

    - by Geertjan
    One really excellent feature of NetBeans IDE is its Profiler. What's especially cool is that you can analyze code fragments, that is, you can right-click in a Java file and then choose Profiling | Insert Profiling Point. When you do that, you're able to analyze code fragments, i.e., from one statement to another statement, e.g., how long a particular piece of code takes to execute: https://netbeans.org/kb/docs/java/profiler-profilingpoints.html However, right-clicking a Java file and then going all the way down a longish list of menu items, to find "Profiling", and then "Insert Profiling Point" is a lot less easy than right-clicking in the sidebar (known as the glyphgutter) and then setting a profiling point in exactly the same way as a breakpoint: That's much easier and more intuitive and makes it far more likely that I'll use the Profiler at all. Once profiling points have been set then, as always, another menu item is added for managing the profiling point: To achieve this, I added the following to the "layer.xml" file: <folder name="Editors"> <folder name="AnnotationTypes"> <file name="profiler.xml" url="profiler.xml"/> <folder name="ProfilerActions"> <file name="org-netbeans-modules-profiler-ppoints-ui-InsertProfilingPointAction.shadow"> <attr name="originalFile" stringvalue="Actions/Profile/org-netbeans-modules-profiler-ppoints-ui-InsertProfilingPointAction.instance"/> <attr name="position" intvalue="300"/> </file> </folder> </folder> </folder> Notice that a "profiler.xml" file is referred to in the above, in the same location as where the "layer.xml" file is found. Here is the content: <!DOCTYPE type PUBLIC '-//NetBeans//DTD annotation type 1.1//EN' 'http://www.netbeans.org/dtds/annotation-type-1_1.dtd'> <type name='editor-profiler' description_key='HINT_PROFILER' localizing_bundle='org.netbeans.eppi.Bundle' visible='true' type='line' actions='ProfilerActions' severity='ok' browseable='false'/> Only disadvantage is that this registers the profiling point insertion in the glyphgutter for all file types. But that's true for the debugger too, i.e., there's no MIME type specific glyphgutter, instead, it is shared by all MIME types. Little bit confusing that the profiler point insertion can now, in theory, be set for all MIME types, but that's also true for the debugger, even though it doesn't apply to all MIME types. That probably explains why the profiling point insertion can only be done, officially, from the right-click popup menu of Java files, i.e., the developers wanted to avoid confusion and make it available to Java files only. However, I think that, since I'm already aware that I can't set the Java debugger in an HTML file, I'm also aware that the Java profiler can't be set that way as well. If you find this useful too, you can download and install the NBM from here: http://plugins.netbeans.org/plugin/55002

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  • Google maps : How to open an InfoWindow for a Polygon by clicking on it?

    - by JB
    Hello ! I have a simple question, but i can't find the answer in the Google Maps API documentation... I have a map with 13 polygons drawed by the API. Here is an exemple of one of these polygons : var zone_up_montblanc = new GPolygon([ new GLatLng(46.21270329318585, 6.134903900311617), new GLatLng(46.20538443787925, 6.136844716370282), new GLatLng(46.20525043957647, 6.141375978638086), new GLatLng(46.20698751554006, 6.148050266912262), new GLatLng(46.21110286985207, 6.153203229026629), new GLatLng(46.21730757985668, 6.151718301267355), new GLatLng(46.22092122197341, 6.153676364285801), new GLatLng(46.22615123408969, 6.149844858907489), new GLatLng(46.22851200024137, 6.149876939987202), new GLatLng(46.22945159836955, 6.142758190170017), new GLatLng(46.21735908463437, 6.141457132705133), new GLatLng(46.21753573755057, 6.138058122426195), new GLatLng(46.21270329318585, 6.134903900311617) ], "#6b1f43", 2, 0.9, "#92c87f", 0.5); then : map.addOverlay(zone_up_montblanc); Polygons appears on my map, no problem. But the thing I have to do now is to open an "InfoWindow" by clicking on each polygons (with a different content for each polygons). Did someone have an idea or an example? Thanks a lot for your help !

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  • In Ruby, how to implement 20 - point and point - 20 using coerce() ?

    - by Jian Lin
    In Ruby, the operation of point - 20 20 - point are to be implemented. But the following code: class Point attr_accessor :x, :y def initialize(x,y) @x, @y = x, y end def -(q) if (q.is_a? Fixnum) return Point.new(@x - q, @y - q) end Point.new(@x - q.x, @y - q.y) end def -@ Point.new(-@x, -@y) end def *(c) Point.new(@x * c, @y * c) end def coerce(something) [self, something] end end p = Point.new(100,100) q = Point.new(80,80) p (-p) p p - q p q - p p p * 3 p 5 * p p p - 30 p 30 - p Output: #<Point:0x2424e54 @x=-100, @y=-100> #<Point:0x2424dc8 @x=20, @y=20> #<Point:0x2424d3c @x=-20, @y=-20> #<Point:0x2424cc4 @x=300, @y=300> #<Point:0x2424c38 @x=500, @y=500> #<Point:0x2424bc0 @x=70, @y=70> #<Point:0x2424b20 @x=70, @y=70> 30 - p will actually be taken as p - 30 by the coerce function. Can it be made to work? I am actually surprise that the - method won't coerce the argument this way: class Fixnum def -(something) if (/* something is unknown class */) a, b = something.coerce(self) return -(a - b) # because we are doing a - b but we wanted b - a, so it is negated end end end that is, the function returns a negated version of a - b instead of just returning a - b.

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  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

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  • Breakout clone, how to handle/design for collision detection/physics between objects?

    - by Zolomon
    I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use per-pixel based collision detection, but then I thought it might be easier with line/circle intersection testing. So, then I naturally consider making a polygon class for the line-based objects and use the built-in circle class for the circular objects. That sounds like an OK approach, right? And then just check for collision using the specified algorithm based on the objects that might be within each other's range?

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?

    - by KleptoKat
    I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a circle collider. Would it be more efficient (either dev-time wise or runtime wise) to have just one shape collider, rather than have that and everything else? I feel it would optimize my code in the back end, but how much would it affect my game at runtime? Should I be concerned with this at all, as 3D games generally have tens of thousands of polygons?

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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • Can I create an Infrastructure access point from built-in WiFi (as opposed to Ad-Hoc) on Windows XP?

    - by evilspoons
    I want to use my Windows XP laptop as an access point. What I am trying to achieve is possible under Windows 7 with a myriad of utilities, but the wireless driver stack was different before Windows 7 and those specific APIs don't exist on XP. The reason behind me wanting to do this is that I would like my Android phone to be able to connect via WiFi to a network that is only hard-wired (reverse tethering). Unfortunately, my Android device (Galaxy S Captivate) does not support ad-hoc networks without a serious amount of screwing around. Is it possible to create an "Infrastructure" network with my Dell Latitude D830's built-in WiFi - a "Dell Wireless 1395 WLAN Card", which I am assuming is probably rebadged Broadcom, or is there some fundamental difference between a wireless adapter and an access point that would prevent this?

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