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  • Winelib & XCode

    - by Chris Becke
    Does anyone have any experience and/or tips wrt using Xcode to build winlib binaries on the Mac? As part of a Windows - Mac OS X crossplatform port i'm looking at an initial winelib port of the app before reworking the windowing to use Cocoa. None of the winelib tutorials ive seen so far mention anything other than command line builds using make files and winegcc, so Im wondering if its worth bothering at all trying to get an Xcode project built linking against winelib.

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  • Get Doxygen to show XCode compile errors if documentation is missing

    - by Rob
    I have been successful with this in the past but now I can't seem to find the setting that tells XCode or Doxygen (or both) to display compile errors if documentation is missing. I have looked at the Apple documentation that tells how to create docsets and that works fine but XCode does not throw compiling errors on missing comments in the source code. Anyone know how to get this turned on? Thanks, Rob

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  • Generate Makefile from Xcode Project for port of project to other UNIX systems

    - by Manfred R. Koethe
    (This was asked before but the answers were not conclusive) While I love development using Xcode (3.2.1), I have the need to port some projects to other UNIX systems, and even Windows. The code is all C++ but fairly complex. I'm looking for a way to automated / semi-automated generation of equivalent Makefiles out of my Xcode projects, after getting tired to do this by manual trial-and-error. Thanks for any hints. Manfred

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  • Restoring older firmware through XCode?

    - by Moshe
    I'm trying to restore iPhone OS 3.1.3 to a 3GS that has been upgraded to iOS 4. iTunes refuses to complete the install. What needs to be done? I am currently using the GM XCode. Should I be using the latest public stable version instead? Update: XCode reports that "The baseband cannot be rolled back".

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  • Suppress Xcode warning? 'weak_import' attribute ignored

    - by MT
    Hi, I've got quite a large Xcode project that since an Xcode upgrade is giving me loads of "'weak_import' attribute ignored" warnings, they are coming from WebKit, and a bit of research suggests it's a compiler bug. Is there anyway to suppress them, I'm getting thousands, making the 'real' warnings impossible to find. Cheers MT

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  • xcode snapshots

    - by norskben
    hi guys What exactly does xcode do with project snapshots after the xcode project is moved or renamed. I have noticed they completely disapear...Where should I look? Defintely not in ~/Library/Application Support/Developer/Shared/SnapshotRepository.sparseimage

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  • Creating Unix Commands with Xcode

    - by golfromeo
    Hello, I'm trying to make a Terminal Unix command with XCode, and I'm having a little trouble... What I've been doing is creating a "Standard Tool" written in C in XCode, then copying the produced executable to Developer/Tools/. What am I doing wrong? Thanks for any help in advance.

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  • XCode CoreData files not found/opening

    - by jAmi
    Hello, I am using the Xcode 3.1.4 that means SDK 3.1.2 The problem is that I cannot open .xcdatamodel (Core Data) file and I don't even get the Data Model option in Design Menu bar. When ever I double click and try to open the file, XCode gives me an error saying that it cannot find the file at (my project's path).Perhaps it was moved or deleted? , but the file exists at the same path. Please help me out as I haven't upgraded my system to Snow Leopard so cant use SDK 3.2 Regards jAmi

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  • xcode compile console application - c programming

    - by Alan
    Is it possible to use Xcode using iPhone 3.1.3 SDK to compile a standard C program that will work on the iphone? I'm trying to use xcode to compile a basic 'hello world' but to no avail. Do I need to obtain an additional application template or am I just missing something?

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  • iPhone iOS 6 BonjourWeb Xcode 4.5 "Cancel Button Error

    - by Don Larson
    I'm working with the source code for BonjourWeb using iOS 6 and Xcode 4.5. BonjourWeb Source code for Xcode In BonjourWebAppDelegate.m, the setting for showCancelButton:YES in the "applicationDidFinishLaunching: application:" method causes the program to crash when the Cancel button is clicked in the app's browser with the error: 2012-10-27 13:07:45.309 BonjourWeb[1762:c07] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* +[NSNetService dictionaryFromTXTRecordData:]: cannot convert nil to a dictionary.' How can I rectify this to work properly? Thank you. Don

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  • Find out why Xcode has decided to link to a particular library

    - by andygeers
    I'm using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc. I don't know if this question is really an Xcode question or a Unity question, but I'm trying to figure out why each of those libraries is being linked - which functions / classes are being referenced - ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?

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  • xcode user script - Apple Script - Sort selected lines by length

    - by Bach
    I need to create a user scripts in xcode where I can sort a selection of multiple lines, by their length (number of characters) I know of this macro variable PBXTextLength, but not sure how to write the script. this is the sort selection script in Xcode: echo -n "%%%{PBXSelection}%%%" sort <&0 echo -n "%%%{PBXSelection}%%%" how can i modify that script to sort the selection by the length of the line (PBXTextLength)? thanks

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  • Custom Trigger Scripts for Bot (Xcode 5 CI)

    - by Mishal Shah
    I am working on setting up CI for my iOS application and I am facing some issues. Where is a good place to find documents on Bot? I have seen the Xcode help but cant find any good example, also watched the CI video from 2013 conference How do i create a custom trigger script, so every time a developer commits their code it will automatically trigger the bot. How do I merge the code to master only if Test successfully passes the bot? Here is where I found info about trigger scripts https://help.apple.com/xcode/mac/1.0/#apdE6540C63-ADB5-4B07-89B7-6223EC40B59C Example values are shown with each setting. Schedule: Choose to run manually, periodically, on new commits, or on trigger scripts. Thank you!

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  • 32-Bit Compiling in XCode

    - by user15386
    I was trying to get SDL to work on my mac but kept running into mysterious errors. After some googling, I realized that my issue was that SDL compiled in 32 bits, or was 32 bits, or something, and XCode was compiling my program in 64 bits. There were some solutions, as well, but all were very technical or required arcane knowledge which my novice brain did not comprehend. So, how can I either get a version of SDL that will work with a 64 bit compiler, or tell XCode to compile in 32 bits?

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  • Missing Project templates in XCode

    - by coure06
    I have installed xcode 3.2 with iphone SDK. (without Mac OS 10.4 SDK). WHen i create new project i only got these options for Mac OS -- Application -- Framework and Library -- Application plugin -- System plugin --Other But a book named: Programming Object C 2.0. From which i am learning object C. Its showing XCode with these templates for Mac OS --Application --Audio Units --Automater actions --Bundles --Command Line Utility --dynamic library --Framework --Java --Kernal Extensions --Standard Apple plugin --Static Library --Other I need the Command Line Utility template so that can create sample projects mentioned in book.

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  • Using pragma once in a C++ project in Xcode 4

    - by Nils
    I know that #pragma once is non-standard, however it is supported by most compilers. So on my Mac I can compile C++ code with headers that use #pragma once on the command line using clang++. The strange thing however is that it does not seem to work within Xcode. I get Invalid preprocessing directive when I try to use #pragma once. I am using the newest version of OSX (10.8.2) and Xcode (Version 4.5.1 (4G1004)).

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  • XCode: Function argument indentation

    - by user343317
    I was unable to find any solution of my specific issue. I'm using Xcode 3.2. I'd like to indent the next line of function argument just one step in from the previous line: somevariable = pow( a, b); However, Xcode's syntax-aware indenting insists on converting the above into: somevariable = pow( a, b); Where the arguments are aligned with opening parenthesis of the function. How can I make indenting be configured to match my preference?

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  • Xcode immediate autocompletion (not only to the next CamelCase)

    - by courteous
    How to make the autocompletion feature return the current suggestion (from "completion list") in full? That is, how not to jump only to the next CamelCase with TAB ... but instead have, say, CTRL + TAB choose the suggestion immediately/in full? Example Having CGPDFStringGetLength selected in the "completion list", one would have to press TAB four (4) times! first TAB get to CGPDF then to CGPDFString then to CGPDFStringGet then to CGPDFStringGetLength It would be nice to have CTRL + TAB (for example) make the above a one-step process.

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  • Cannot find protocol declaration in Xcode

    - by edie
    Hi.. I've experienced something today while I'm building my app. I've added a protocol in my object and assign delegate object on it. I added the protocol on the object that will implement the protocol's method. I've added it in this way as usual @interface MyObject : UIViewController <NameOfDelegate> But the Xcode says that my the protocol declaration cannot be found. I've check my code but I've declared this protocol. I've try to assign MyObject as delegate of other Object. I've edit my code like this @interface MyObject : UIViewController <UITableViewDelegate,NameOfDelegate> but Xcode say again that it cannot found declaration of protocol of NameOfDelegate. I've tried to delete the NameOfDelegate on my code and add assign MyObject as delegate of other object and it goes like this. @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate> No errors have been found. Then I've tried again to add again my NameOfDelegate in the code @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate,NameOfDelegate> At that time Xcode did not find any error on my code. So I tried again to remove the UITableViewDelegate and UITabBarDelegate on my code. @interface MyObject : UIViewController <NameOfDelegate> At that time No error had found but that was the same code I've write before. What should probably the cause of that stuff on my code? Thanks...

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  • Xcode 3.2: Build & Analyze never finds any issues

    - by GamingHorror
    I've used the Clang Static Analyzer from the command line before. I wanted to try Xcode's built-in version via Build & Analyze. I never get any negative results even though i specially prepared my code with very obvious issues Clang was always able to point out: // over-releasing an object: [label release]; [label release]; // uninitialized vars, allocating but not freeing an object NSString* str; int number; CCLabel* newLabel = [[CCLabel alloc] initWithString:str fontName:str fontSize:number]; [newLabel setPosition:CGPointZero]; The result is always the same: a green checkbox, no issues. I read that C++ code can cause issues. I'm running this with cocos2d that includes box2d. Could this be a cause? Did anyone get results from Build & Analyze with the cocos2d engine? What else could it be? I also tried enabling the Static Analyzer Build Settings and then Build but the result was the same. I have restarted Xcode, cleaned all targets and emptied Xcode caches to no avail.

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  • Enable LLVM + Clang in Xcode new project causes linking errors

    - by Ger Teunis
    I've done a complete clean uninstall of XCode and deleted the prefs and deleted complete /Developer folder and reinstalled XCode again. I create a new Cocoa application, go over to Target, doing a "Get info" in the target and enable "C / C++ compiler version" to "LLVM compiler 1.0.2" and press Build. I get: ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../../i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../..' following -L not found ld: library not found for -lgcc Command /Developer/usr/bin/clang failed with exit code 1 Anyone able to help me here? LLVM + GCC frontend does work though but I really would like to use Clang (LLVM compiler 1.0.2). New XCode install, new Cocoa project still have this issue.

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