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  • Loading through Ajax request and bookmarked URL

    - by Varun
    I am working on a ticket system, having the following requirement: The home page is divided into two sections: Sec-1. Some filter options are shown here.(like closed-tickets, open-tickets, all-tickets, tickets-assigned-to-me etc.). You can select one or more of these filters. sec-2. List of tickets satisfying above filters will be displayed here. Now this is what I want: As I change the filters -- the change should be reflected in the URL, so that one is able to bookmark it. -- an ajax request will go and list of tickets satisfying the selected filters will be updated in sec-2. I want the same code to be used to load the tickets in both ways- (a) by selecting that set of filters and (b) by using the bookmark to reload the page. I have little idea on how to do it: The URL will contain the selected filters.(appended after #) changing filters on the page will modify the hash part of URL and call a function (say ajaxHandler()) to parse the URL to get the filters and then make an ajax request to get the list of tickets to be displayed in section2. and I will call the same function ajaxHandler() in window.onload. Is this the way? Any suggestions?

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  • Java generics parameters with base of the generic parameter

    - by Iulian Serbanoiu
    Hello, I am wondering if there's an elegant solution for doing this in Java (besides the obvious one - of declaring a different/explicit function. Here is the code: private static HashMap<String, Integer> nameStringIndexMap = new HashMap<String, Integer>(); private static HashMap<Buffer, Integer> nameBufferIndexMap = new HashMap<Buffer, Integer>(); // and a function private static String newName(Object object, HashMap<Object, Integer> nameIndexMap){ .... } The problem is that I cannot pass nameStringIndexMap or nameBufferIndexMap parameters to the function. I don't have an idea about a more elegant solution beside doing another function which explicitly wants a HashMap<String, Integer> or HashMap<Buffer, Integer> parameter. My question is: Can this be made in a more elegant solution/using generics or something similar? Thank you, Iulian

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  • Static error page served by nginx when my application is down

    - by dreeves
    If my (Rails) application is down or undergoing database maintenance or whatever, I'd like to specify at the nginx level to server a static page. So every URL like http://example.com/* should server a static html file, like /var/www/example/foo.html. Trying to specify that in my nginx config is giving me fits and infinite loops and whatnot. I'm trying things like location / { root /var/www/example; index foo.html; rewrite ^/.+$ foo.html; } How would you get every URL on your domain to serve a single static file?

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  • Hibernate not releasing data base connections

    - by cedar715
    Following is the configuration details: <property name="hibernateProperties"> <props> <prop key="hibernate.dialect"> org.hibernate.dialect.Oracle9iDialect </prop> <prop key="hibernate.show_sql">false</prop> <prop key="hibernate.cache.provider_class"> org.hibernate.cache.OSCacheProvider </prop> <prop key="hibernate.cache.use_second_level_cache"> true </prop> <!-- <prop key="hibernate.hbm2ddl.auto">update</prop>--> <!-- HIBERNATE CONNECTION POOLING!!--> <prop key="c3p0.acquire_increment">5</prop> <prop key="c3p0.idle_test_period">100</prop> <!-- seconds --> <prop key="c3p0.max_statements">5</prop> <prop key="c3p0.min_size">15</prop> <prop key="c3p0.max_size">100</prop> <prop key="c3p0.timeout">100</prop> <!-- seconds --> </props> </property> Our application is developed through Spring & Hibernate. Once we bring the application up and hit it, its opening 140 connections and not releasing it. Our DAO looks like this: import org.springframework.orm.hibernate3.support.HibernateDaoSupport; ... public class ActionDAO extends HibernateDaoSupport implements IActionDAO { public Action findById(ActionPK actionPK) { return (Action) getHibernateTemplate().get(Action.class, actionPK); } public void add(Action action) { getHibernateTemplate().save(action); } }

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  • Unusual request URL in ASP.NET health monitoring event

    - by Troy Hunt
    I’m seeing a rather strange occurrence in the request information section of an ASP.NET health monitoring email I hope someone can shed some light on. This is a publicly facing website which runs on infrastructure at an Indian hosting provider. Health monitoring is notifying us of server errors via automated email but every now and then the requested URL appears as a totally different website. For example: Request information: Request URL: http://www.baidu.com/Default.aspx Request path: /Default.aspx User host address: 221.13.128.175 User: Is authenticated: False Authentication Type: Thread account name: NT AUTHORITY\NETWORK SERVICE Obviously the site in question is not Baidu and obviously this attribute is not the referrer either; the “Request URL” value is the path which has generated the error. The IP address is located in Beijing (coincidental given the Baidu address?) and in this instance it looks like the SQL server backend was not accessible (I haven't included the entire error message for security's sake). What would cause the request URL attribute to be arbitrarily changed to that of another site? I’ve never seen this occur in a health monitoring event before. Thanks!

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  • Convert table base design to table less design in best way

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

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  • ASP.NET MVC - creating and handling with URLs with Greater Than and Less Than characters

    - by pcampbell
    Consider a link to a page for a user's profile. A page is creating that URL like this: //Model.Name has value "<bad guy>" Html.ActionLink("foo, "ViewUser", new { id=5, title=Url.Encode(Model.Name) }) The actual outcome was http://mysite/Users/5/%253cbad%2guy%253e When navigating to that URL, the server generates a HTTP Error 400 - Bad Request. Question: Given that the Model.Name may contain Unicode characters, or characters otherwise illegal in URLs, what's the best way to strip out illegal characters, or otherwise encode them? The problem surfaces when testing out 'interesting' user inputs with < and >, but anything could come from the user, and therefore be put in a URL by way of Model.Name.

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  • PHP library for keeping your site Indexed by Google Bing etc

    - by Ole Jak
    I need some library which would be able to keep my urls Indexed and described. So I want to say to it something like Index this new url "www.bla-bla.com/new_url" with some key words or something like that. And I want to be soure that If I told my lib about my new URL Google and others will 100% find it As soon as possible and people will be able to find this URL on the web. Do you know any such libs?

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  • WCF - remote service without using IIS - base address?

    - by Mark Pim
    I'm trying to get my head around the addressing of WCF services. We have a client-server setup where the server occasionally (maybe once a day) needs to push data to each client. I want to have a lightweight WCF listener service on each client hosted in an NT service to receive that data. We already have such an NT service setup hosting some local WCF services for other tasks so the overhead of this is minimal. Because of existing legacy code on the server I believe the service needs to be exposed as ASMX and use basicHttpBinding to allow it to connect. Each client is registered on the server by the user (they need to configure them individually) so discovery is not the issue. My question is, how does the addressing work? I imagine the user entering the client's address on the server in the form http://0.0.0.0/MyService or even http://hostname/MyService If so, how do I configure the client service in its App.config? Do I use localhost? If not then what is the reccommended way of exposing the service to the server? Note: I don't want to host in IIS as that adds extra requirements to the hardware required for the client. The clients will be almost certainly located on LANs, not over the public internet

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  • undefined method `user_sessions_path' for #<ActionView::Base:0xdb3158>

    - by mrbernz
    I'm getting this error that's driving me up the wall. I don't see what's going on... I've followed instructions to the T and it's still complaining - help please!! I've got extracts of the error message, controller file, login page and routes file. Error message NoMethodError in User_sessions#new Showing app/views/user_sessions/new.html.erb where line #4 raised: undefined method `user_sessions_path' for # Extracted source (around line #4): 1: 2: User Login 3: 4: <% form_for @user_session do |f| % 5: <%= f.error_messages % 6: 7: controller/user_sessions_controller.rb class UserSessionsController < ApplicationController before_filter :require_no_user, :only = [:new, :create] before_filter :require_user, :only = :destroy def new @user_session = UserSession.new end def create @user_session = UserSession.new(params[:user_session]) if @user_session.save flash[:notice] = "Login successful!" redirect_to root_url #redirect_back_or_default account_url else render :action = :new end end def destroy current_user_session.destroy flash[:notice] = "Logout successful!" redirect_to root_url #redirect_back_or_default account_url end end user_sessions/new.html.erb User Login <% form_for @user_session do |f| % <%= f.error_messages % <%= f.label :Email % <%= f.text_field :email % <%= f.label :Password % <%= f.password_field :password % <%= f.submit "Submit" % <% end % routes.rb file ActionController::Routing::Routes.draw do |map| map.login "login", :controller = "user_sessions", :action = "new" Am I look in in the wrong place??

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  • Unique ID Defined by Most-Derived Class accessible through Base Class

    - by Narfanator
    Okay, so, the idea is that I have a map of "components", which inherit from componentBase, and are keyed on an ID unique to the most-derived*. Only, I can't think of a good way to get this to work. I tried it with the constructor, but that doesn't work (Maybe I did it wrong). The problem with any virtual, etc, inheritance tricks are that the user has to impliment them at the bottom, which can be forgotten and makes it less... clean. *Right phrase? If - is inheritance; foo is most-derived: foo-foo1-foo2-componentBase Here's some code showing the problem, and why CRTP can't cut it: (No, it's not legit code, but I'm trying to get my thoughts down) #include<map> class componentBase { public: virtual static char idFunction() = 0; }; template <class T> class component : public virtual componentBase { public: static char idFunction(){ return reinterpret_cast<char>(&idFunction); } }; class intermediateDerivations1 : public virtual component<intermediateDerivations1> { }; class intermediateDerivations2 : public virtual component<intermediateDerivations2> { }; class derived1 : public intermediateDerivations1 { }; class derived2 : public intermediateDerivations1 { }; //How the unique ID gets used (more or less) std::map<char, componentBase*> TheMap; template<class T> void addToMap(componentBase * c) { TheMap[T::idFunction()] = c; } template<class T> T * getFromMap() { return TheMap[T::idFunction()]; } int main() { //In each case, the key needs to be different. //For these, the CRTP should do it: getFromMap<intermediateDerivations1>(); getFromMap<intermediateDerivations2>(); //But not for these. getFromMap<derived1>(); getFromMap<derived2>(); return 0; } More or less, I need something that is always there, no matter what the user does, and has a sortable value that's unique to the most-derived class. Also, I realize this isn't the best-asked question, I'm actually having some unexpected difficultly wrapping my head around it in words, so ask questions if/when you need clarification.

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  • Optimized way to convert table base to table less design

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

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  • Vector of pointers to base class, odd behaviour calling virtual functions

    - by Ink-Jet
    I have the following code #include <iostream> #include <vector> class Entity { public: virtual void func() = 0; }; class Monster : public Entity { public: void func(); }; void Monster::func() { std::cout << "I AM A MONSTER" << std::endl; } class Buddha : public Entity { public: void func(); }; void Buddha::func() { std::cout << "OHMM" << std::endl; } int main() { const int num = 5; // How many of each to make std::vector<Entity*> t; for(int i = 0; i < num; i++) { Monster m; Entity * e; e = &m; t.push_back(e); } for(int i = 0; i < num; i++) { Buddha b; Entity * e; e = &b; t.push_back(e); } for(int i = 0; i < t.size(); i++) { t[i]->func(); } return 0; } However, when I run it, instead of each class printing out its own message, they all print the "Buddha" message. I want each object to print its own message: Monsters print the monster message, Buddhas print the Buddha message. What have I done wrong?

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  • ASP: Extend control (ASCX) and access base markup file from subclass code

    - by Pathoschild
    Hello, I'm building form validation controls for our C# ASP application. The bulk of the work is handled by a BaseValidator control (subclassing System.Web.UI.UserControl), which also has the markup for the validation output. This is then extended by subcontrols like PasswordValidator, that provides the Validate method and any extra fields needed by that validator control. (The end goal is to have controls like <uc1:PasswordValidator ControlId="txtPassword" /> which we can plop into any form with minimum duplication.) However, PasswordValidator.ascx.cs cannot access the form elements defined in BaseValidator.ascx; the only way I've found to do so is to duplicate the markup in each subcontrol's *.ascx file. How can I extend BaseValidator.ascx.cs and access BaseValidator.ascx's markup in the subclass?

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  • Create Dynamic Images using Base Image

    - by Karthik Kastury
    I am creating a Google Maps Social Application.. I have a basic marker that has a blank square in between it where I need to put the user uploaded picture. I already have the user uploaded pictures. Now How do I create these dynamic markers using PHP.. The accepted pictures are jpeg and png. I have heard of the PHP GD Library and would like to know how I can accomplish the task..

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  • Base-camp Style Subdomains and IDs of Models

    - by Newy
    I have an app that has Basecamp-style subdomains, that is, I have Projects, Users, Apples and Oranges. The Users, Apples and Oranges are all keyed to a Project and only exist in the http://project.myapp.com. I added a project_id to Users, Apples and Oranges and everything works, except of course that the ids of those three objects increment globally, and throughout my app I lookup objects by that id. This doesn't seem like best practice. Should I instead do lookups by a secondary key? How does that affect efficiency? If there's a good blog post that covers this, would be wesome.

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  • base for setQueueXmlPath

    - by antony.trupe
    I can't figure out how to point unit tests at the queue config file. Unit Test snippet // TaskQueue setup LocalTaskQueueTestConfig tqConfig = new LocalTaskQueueTestConfig(); tqConfig.setQueueXmlPath("/war/WEB_INF/queue.xml"); Stack Trace java.lang.IllegalStateException: The specified queue is unknown : zip-fetch at com.google.appengine.api.labs.taskqueue.QueueApiHelper.translateError(QueueApiHelper.java:56) at com.google.appengine.api.labs.taskqueue.QueueApiHelper.translateError(QueueApiHelper.java:111) at com.google.appengine.api.labs.taskqueue.QueueApiHelper.makeSyncCall(QueueApiHelper.java:32) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:310) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:282) at com.google.appengine.api.labs.taskqueue.QueueImpl.add(QueueImpl.java:267) at ...

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  • ASP.NET Model Binder and base type

    - by user137348
    My model inherits from an interface: public interface IGrid { ISearchExpression Search { get; set; } . . } public interface ISearchExpression { IRelationPredicateBucket Get(); } The model: public class Project : IGrid { public ISearchExpression Search { get; set; } public Project() { this.Search = new ProjectSearch(); } } The ProjectSearch: public class ProjectSearch: ISearchExpression { public string Name { get; set; } public string Number { get; set; } public IRelationPredicateBucket Get() {...} } And the strong typed partialview in the main view: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<ProjectSearch>" %> <%= Html.TextBoxFor(x=>x.Name)%> <%= Html.TextBoxFor(x => x.Number)%> .... When I submit the form, the Search property don't get bound properly. Everything is empty.The action takes an argument of ProjectSearch type. Why the Search don't get bound as supposed ?

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  • RESTful Question/Answer design?

    - by Kirschstein
    This is a toy project I'm working on at the moment. My app contains questions with multiple choice answers. The question url is in the following format, with GET & POST mapping to different actions on the questions controller. GET: url.com/questions/:category/:difficulty => 'ask' POST: url.com/questions/:category/:difficulty => 'answer' I'm wondering if it's worth redesigning this into a RESTful style. I know I'd need to introduce answers as a resource, but I'm struggling to think of a url that would look natural for answering that question. Would a redesign be worthwhile? How would you go about structuring the urls?

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  • How to launch standard browser out of Java application?

    - by Peter
    Hi there how to I open a URL with the systems standard browser with Java? I currently use this code for opening a specific URL (locally stored html file), which works fine when I run the application with my IDE (Eclipse), but after bundling the software, it doesn't work any more. url = MainWindow.class.getResource("mySite.html"); helpMenuItem.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { try { java.awt.Desktop.getDesktop().browse(url.toURI()); } catch (URISyntaxException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } } }); Any suggestsions? Thank you very much!

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  • Call the cast operator of template base class within the derived class

    - by yoni
    I have a template class, called Cell, here the definition: template <class T> class OneCell { ..... } I have a cast operator from Cell to T, here virtual operator const T() const { ..... } Now i have derived class, called DCell, here template <class T> class DCell : public Cell<T> { ..... } I need to override the Cell's cast operator (insert a little if), but after I need to call the Cell's cast operator. In other methods it's should be something like virtual operator const T() const { if (...) { return Cell<T>::operator const T; } else throw ... } but i got a compiler error error: argument of type 'const int (Cell::)()const' does not match 'const int' What can I do? Thank you, and sorry about my poor English.

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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