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  • glusterfs mounts get unmounted when 1 of the 2 bricks goes offline

    - by Shiquemano
    I have an odd case where 1 of the 2 replicated glusterfs bricks will go offline and take all of the client mounts down with it. As I understand it, this should not be happening. It should fail over to the brick that is still online, but this hasn't been the case. I suspect that this is due to configuration issue. Here is a description of the system: 2 gluster servers on dedicated hardware (gfs0, gfs1) 8 client servers on vms (client1, client2, client3, ... , client8) Half of the client servers are mounted with gfs0 as the primary, and the other half are pointed at gfs1. Each of the clients are mounted with the following entry in /etc/fstab: /etc/glusterfs/datavol.vol /data glusterfs defaults 0 0 Here is the content of /etc/glusterfs/datavol.vol: volume datavol-client-0 type protocol/client option transport-type tcp option remote-subvolume /data/datavol option remote-host gfs0 end-volume volume datavol-client-1 type protocol/client option transport-type tcp option remote-subvolume /data/datavol option remote-host gfs1 end-volume volume datavol-replicate-0 type cluster/replicate subvolumes datavol-client-0 datavol-client-1 end-volume volume datavol-dht type cluster/distribute subvolumes datavol-replicate-0 end-volume volume datavol-write-behind type performance/write-behind subvolumes datavol-dht end-volume volume datavol-read-ahead type performance/read-ahead subvolumes datavol-write-behind end-volume volume datavol-io-cache type performance/io-cache subvolumes datavol-read-ahead end-volume volume datavol-quick-read type performance/quick-read subvolumes datavol-io-cache end-volume volume datavol-md-cache type performance/md-cache subvolumes datavol-quick-read end-volume volume datavol type debug/io-stats option count-fop-hits on option latency-measurement on subvolumes datavol-md-cache end-volume The config above is the latest attempt at making this behave properly. I have also tried the following entry in /etc/fstab: gfs0:/datavol /data glusterfs defaults,backupvolfile-server=gfs1 0 0 This was the entry for half of the clients, while the other half had: gfs1:/datavol /data glusterfs defaults,backupvolfile-server=gfs0 0 0 The results were exactly the same as the above configuration. Both configs connect everything just fine, they just don't fail over. Any help would be appreciated.

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  • What may be wrong with String::ToIdentifier::EN tests?

    - by wk01
    I try to install Perl module String::ToIdentifier::EN (as depndency of DBIx::Class::Schema::Loader) but it fails on tests. I googled those errors but get no picture, where is problem: Building and testing String-ToIdentifier-EN-0.07 cp lib/String/ToIdentifier/EN.pm blib/lib/String/ToIdentifier/EN.pm cp lib/String/ToIdentifier/EN/Unicode.pm blib/lib/String/ToIdentifier/EN/Unicode.pm Manifying blib/man3/String::ToIdentifier::EN.3pm Manifying blib/man3/String::ToIdentifier::EN::Unicode.3pm PERL_DL_NONLAZY=1 /usr/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(0, 'inc', 'blib/lib', 'blib/arch')" t/00_basic.t t/10_ascii.t t/20_capitalization.t Byte order is not compatible at ../../lib/Storable.pm (autosplit into ../../lib/auto/Storable/_retrieve.al) line 380, at /home/wanradt/perl5/lib/perl5/Lingua/EN/Tagger.pm line 167 # Looks like you planned 25 tests but ran 4. # Looks like your test exited with 25 just after 4. t/00_basic.t ........... Dubious, test returned 25 (wstat 6400, 0x1900) Failed 21/25 subtests Byte order is not compatible at ../../lib/Storable.pm (autosplit into ../../lib/auto/Storable/_retrieve.al) line 380, at /home/wanradt/perl5/lib/perl5/Lingua/EN/Tagger.pm line 167 # Looks like you planned 768 tests but ran 512. # Looks like your test exited with 25 just after 512. t/10_ascii.t ........... Dubious, test returned 25 (wstat 6400, 0x1900) Failed 256/768 subtests t/20_capitalization.t .. ok Test Summary Report ------------------- t/00_basic.t (Wstat: 6400 Tests: 4 Failed: 0) Non-zero exit status: 25 Parse errors: Bad plan. You planned 25 tests but ran 4. t/10_ascii.t (Wstat: 6400 Tests: 512 Failed: 0) Non-zero exit status: 25 Parse errors: Bad plan. You planned 768 tests but ran 512. Files=3, Tests=528, 1 wallclock secs ( 0.07 usr 0.02 sys + 0.42 cusr 0.04 csys = 0.55 CPU) Result: FAIL Failed 2/3 test programs. 0/528 subtests failed. make: *** [test_dynamic] Error 255 -> FAIL Installing String::ToIdentifier::EN failed. See /home/wanradt/.cpanm/build.log for details. Byte order is not compatible at... seems a key, but to where?

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  • Nagios DNX plugins

    - by danneh3826
    I'm toying with the idea of multiple Nagios instances setup to monitor our infrastructure. I've looked at all the various methods of distributed Nagios checks, and I think DNX comes out the closest. DNX handles failure of worker nodes, that's fine. What happens if the main DNX server fails though? Is there a way to replicate the server too? I'm using AWS EC2 primarily, so I can utilise Elastic Load Balancing for the web UI, but I need to be able to handle the AZ where the monitoring server is to fail over, and essentially for a second to pick up the checking load (active/passive, active/active, so long as it doesn't fail completely) The other thing I'm trying to solve is an issue with routing. What I'd like is to have multiple nodes report a fault before Nagios confirms it as critical. Not the NRPE checks, as they're pretty self explanitory, but things more like check_ping. I often have routing issues out of AWS to certain datacenters, so Nagios can often report bad/no ping/timeout as a critical issue, even though the machine in question is working fine. Would it be possible to have a setup where a worker complains a service check is critical, and have a second worker node (positioned in another datacenter/AZ) also report the service as critical before the Nagios central server issues a critical alert? I realise I might be asking a bit much (how far down the line do you go setting up failover systems before it starts to get ridiculous), however surely someone must have thought of this scenario when developing DNX?

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  • Apache intermittently aborting requests

    - by Adam Phillips
    I have just been dealing with a problem whereby http requests are being aborted, seemingly at random. On any particular page in the website, when you opened a page, a number of the assets (img, css, etc) failed to load. If you refreshed, the page may work fine, the same set of assets may fail to load or different assets may fail to load. The net tab in firefox was returning 'Aborted' in the HTTP status code column for the failed assets, even tho in the case of images, the image previews were still working. There was nothing in any of the apache logs about the requests that failed, however since it seemed to point to an apache issue, we restarted apache. The first time we tried, it made no difference but about 10 minutes later, in the absence of a better solution we tried again. Bizarrely, the problem disappeared immeadiately. So now the site seems to be running fine again but its rather unsettling, both the intermittent nature of the problem and the lack of an explanation for its resolution. Has anyone seen anything like this before and if so did you find out the reason behind it? Many Thanks

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  • Computer makes odd noise. Replace almost every component. Computer still makes odd noise.

    - by ShimmerGeek
    My PC was getting pretty old, 5 years or so, and over the course of it's life I replaced the graphics card, HDD and a couple of sticks of RAM; but the PSU, processor, motherboard, fans etc. were all original. A few weeks ago, I started hearing an odd noise. I struggle to describe it, it sounded sortof like the 'click of death' you hear when a HDD may fail, but not quite... (And it was far less irregular) Also, I was sure I heard it once or twice a minute or two after I shut down the PC. This was going on very irregularly for a couple weeks. Some days I would hear no noise at all, others I would hear it often, maybe once every 30 seconds or so. I could find no common denominator - i.e. it did not happen more during gaming or any other intensive use. Anyway, I need my PC to sit some classes over the summer, so I put it in for them to run a HDD stress test and to replace a bunch of the components. I ended up replacing almost everything - the only elements I still have are my blu-ray drive and graphics card. They said when they started to run the HDD stress test it failed instantly (They started the test and it immediately said 'Test Complete' so they assumed it was at fault, and put a new HDD in since I was still under warranty with them.) I took it home a few hours ago, and I am still hearing the noise!!! Do you guys have any theories? I'm getting a little worried, I can't afford for my PC to suddenly fail during the next month - I have a lot of coursework to do. Any thoughts? Is it possible it could be the fan on the graphics card? I'm confused because it's so irregular. Any help would be much appreciated.

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  • Non-volatile cache RAID controllers: what kind of protection is there against NVCACHE failure?

    - by astrostl
    The battery back-up (BBU) model: admin enables write-back cache with BBU writes are cached to the RAID controller's RAM (major performance benefit) the battery saves uncommitted and cached data in the event of a power loss (reliability) If I lose power and come back within a day or so, my data should be both complete and uncorrupted. The downside to this is that, if the battery is dead or low, OR EVEN IF IT IS IN A RELEARN CYCLE (drain/charge loops to ensure the battery's health), the controller reverts to write-through mode and performance will suffer. What's more, the relearn cycles are usually automated on a schedule which may or may not happen in the middle of big traffic. So, that has to be manually disabled and manually scheduled for off-hours if it's a concern. Annoying either way. NV caches have capacitors with a sufficient charge to commit any uncommitted-to-disk data to flash. Not only is that more survivable in longer loss situations, but you don't have to concern yourself with battery death, wear-out, or relearning. All of that sounds great to me. What doesn't sound great to me is the prospect of that flash module having an issue, though. What if it's completely hosed? What if it's only partially hosed? A bit corrupted at the edges? Relearn cycles can tell when something like a simple battery is failing, but is there a similar process to verify that the flash is functional? I'm just far more trusting of a battery, warts and all. I know the card's RAM can fail, the card itself can fail - that's common territory, though. In case you didn't guess, yeah, I've experienced a shocking-to-me amount of flash/SSD/etc. failure :)

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  • Users Password does not reset after successful login at the console but works fine with SSH

    - by jnbbender
    The title says it all. I have my unsuccessful login attempts set to three. I purposefully fail logging in 2x, then when I SSH into the box successfully the 3rd time my count drops back to zero; exactly what should happen. But at the console I get failed login attempts EVEN for my successful login attempts. I am using RHEL 5.6 and no I am not able to upgrade. Here is my system-auth file: auth required pam_env.so auth required pam_tally.so onerr=fail deny=3 per_user auth sufficient pam_unix.so nullok try_first_pass auth requisite pam_succeed_if.so uid >= 500 quiet auth required pam_deny.so account required pam_unix.so account required pam_tally.so account sufficient pam_succeed_if.so uid < 500 quiet account required pam_permit.so password requisite pam_cracklib.so try_first_pass retry=3 password sufficient pam_unix.so md5 shadow nullok try_first_pass use_authtok password required pam_deny.so session optional pam_keyinit.co revoke session required pam_limits.so session [success=1 default=ignore] pam_succeed_if.so service in crond quiet use_uid session required pam_unix.so I have tried adding reset after and in place of per_user in the auth required pam_tally.so field. Nothing seems to work and I don't know why SSH is working just fine. Any ideas?

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  • Using iptables to make a VPN router

    - by lost_in_the_sauce
    I am attempting to make a VPN connection to a third party VPN site, then forward traffic from my internal computers (ssh and ping for now) out to the VPN site using IPTables. 3rd Party <- (tun0/eth0)Linux VPN Box(eth1) <- Windows7TestBox I am running on CentOS 6.3 Linux and have two network connections eth0-public eth1-private. I am running vpnc-0.5.3-4 which is currently connecting to my destination. When I connect I am able to ping the destination IPAddresses but that is as far as I can get. ping -I tun0 10.1.33.26 success ping -I eth0 10.1.33.26 fail ping -I eth1 10.1.33.26 fail I have my private network Windows 7 test box set up to have the eth1 (private) network of my VPN Server as its gateway and can ping him fine. I need IPTables to send the Windows 7 traffic out the VPN tunnel. I have tried for a few days many different IPTables configurations from this site and others, either the other examples are too simple or overly complicated. The only thing this server is doing is connecting to the VPN and forwarding all traffic. So we can "flush" everything and start from scratch here. It is a blank slate. #!/bin/bash echo "Define variables" ipt="/sbin/iptables" echo "Zero out all counters" $ipt -Z $ipt -t nat -Z $ipt -t mangle -Z echo "Flush all active rules, delete all chains" $ipt -F $ipt -X $ipt -t nat -F $ipt -t nat -X $ipt -t mangle -F $ipt -t mangle -X $ipt -P INPUT ACCEPT $ipt -P FORWARD ACCEPT $ipt -P OUTPUT ACCEPT $ipt -t nat -A POSTROUTING -o tun0 -j MASQUERADE $ipt -A FORWARD -i eth1 -o eth0 -j ACCEPT $ipt -A FORWARD -i eth0 -o eth1 -j ACCEPT $ipt -A FORWARD -i eth0 -o tun0 -j ACCEPT $ipt -A FORWARD -i tun0 -o eth0 -j ACCEPT Again I have done many variations of the above and many other rules from other posts but haven't been able to move forward. It seems like such a simple task, and yet....

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  • Some pages begin to load and stop on Chrome

    - by corsiKa
    I'm using Chrome (Version 22.0.1229.94). About 20% of pages simply stop loading after a second or two. Sometimes, I'm able to click an early link after a second or third reload. If I attempt to close the page, it continues to hang for a few (10-30) additional seconds, then closes. However, if I switch to other tabs, it works just fine. If I don't change tabs and wait long enough, it says that there's something on the page that's taking too long to run and offers to let me kill it. Only a select number of sites fail to load, and they do so consistently. None of the stackexchange sites or google fail, but others like realclearpolitics and wowwiki do. I visit those sites every day, and this is the first time it has failed like this. If it were just one site, I would say someone messed something up in their deployment. But it seems incredibly peculiar that suddenly, half a dozen popular sites all mysteriously have the same symptoms. If I attempt to load the pages in Firefox or IE9, they load just fine. Nothing new has been installed, regarding Chrome or otherwise. Antivirus reports no abnormalities. System is regularly patched. Restarting both chrome and the computer have had no effect.

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  • XSD: how to use 'unique' & 'key'/'keyref' with element values?

    - by Koohoolinn
    I trying to use and / with element values but I just can't get it to work. If I do it with attrubute values it works like a charm. Test.xml <test:config xmlns:test="http://www.example.org/Test" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.example.org/Test Test.xsd "> <test:location id="id1" path="/path2"> <test:roles> <test:role>role1</test:role> <test:role>role2</test:role> <test:role>role2</test:role> <!-- DUPLICATE: FAIL VALIDATION --> </test:roles> <test:action name="action1"> <test:roles> <test:role>role1</test:role> <test:role>role1</test:role> <!-- DUPLICATE: FAIL VALIDATION --> <test:role>role3</test:role> <!-- NOT DEFINED: FAIL VALIDATION --> </test:roles> </test:action> </test:location> </test:config> I want ensure that roles are only defined once and that the roles defined under the action element are only those defined at the upper level. Test.xsd <xs:element name="config"> <xs:complexType> <xs:sequence> <xs:element ref="test:location" maxOccurs="unbounded" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="location" type="test:LocationType"> <xs:key name="keyRole"> <xs:selector xpath="test:roles" /> <xs:field xpath="test:role" /> </xs:key> <xs:keyref name="keyrefRole" refer="test:keyRole"> <xs:selector xpath="test:action/test:roles" /> <xs:field xpath="test:role" /> </xs:keyref> </xs:element> <xs:complexType name="LocationType"> <xs:sequence> <xs:element ref="test:roles" minOccurs="0" /> <xs:element name="action" type="test:ActionType" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> <xs:attribute name="id" type="xs:string" use="required"/> <xs:attribute name="path" type="xs:string" use="required"/> </xs:complexType> <xs:element name="roles" type="test:RolesType"> <xs:unique name="uniqueRole"> <xs:selector xpath="." /> <xs:field xpath="test:role" /> </xs:unique> </xs:element> <xs:complexType name="RolesType"> <xs:sequence> <xs:element name="role" type="xs:string" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="ActionType"> <xs:sequence> <xs:element ref="test:roles" /> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> </xs:complexType> The validation fails with these messages: Description Resource Path Location Type cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyrefRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyrefRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 16 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 16 XML Problem cvc-identity-constraint.4.1: Duplicate unique value [role1] declared for identity constraint "uniqueRole" of element "roles". Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.4.1: Duplicate unique value [role1] declared for identity constraint "uniqueRole" of element "roles". Test.xml /filebrowser-ejb/src/test/resources line 15 XML Problem cvc-identity-constraint.4.2.2: Duplicate key value [role1] declared for identity constraint "keyRole" of element "location". Test.xml /filebrowser-ejb/src/test/resources line 9 XML Problem cvc-identity-constraint.4.3: Key 'keyrefRole' with value 'role3' not found for identity constraint of element 'location'. Test.xml /filebrowser-ejb/src/test/resources line 19 XML Problem If I comment out the lines that should fail, validation still fails now with these messages: Description Resource Path Location Type cvc-identity-constraint.3: Field "./test:role" of identity constraint "keyRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem cvc-identity-constraint.3: Field "./test:role" of identity constraint "uniqueRole" matches more than one value within the scope of its selector; fields must match unique values. Test.xml /filebrowser-ejb/src/test/resources line 10 XML Problem What am I doing wrong?

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  • Getting values from Dynamic elements.

    - by nCdy
    I'm adding some dynamic elements to my WebApp this way : (Language used is Nemerele (It has a simple C#-like syntax)) unless (GridView1.Rows.Count==0) { foreach(index with row = GridView1.Rows[index] in [0..GridView1.Rows.Count-1]) { row.Cells[0].Controls.Add ({ def TB = TextBox(); TB.EnableViewState = false; unless(row.Cells[0].Text == "&nbsp;") { TB.Text = row.Cells[0].Text; row.Cells[0].Text = ""; } TB.ID=TB.ClientID; TB.Width = 60; TB }); row.Cells[0].Controls.Add ({ def B = Button(); B.EnableViewState = false; B.Width = 80; B.Text = "?????????"; B.UseSubmitBehavior=false; // Makes no sense //B.OnClientClick="select(5);"; // HERE I CAN KNOW ABOUT TB.ID //B.Click+=EventHandler(fun(_,_) : void { }); // POST BACK KILL THAT ALL B }); } } This textboxes must make first field of GridView editable so ... but now I need to save a values. I can't do it on server side because any postback will Destroy all dynamic elements so I must do it without Post Back. So I try ... <script type="text/javascript" src="Scripts/jquery-1.4.1.min.js"></script> <script type="text/javascript"> function CallPageMethod(methodName, onSuccess, onFail) { var args = ''; var l = arguments.length; if (l > 3) { for (var i = 3; i < l - 1; i += 2) { if (args.length != 0) args += ','; args += '"' + arguments[i] + '":"' + arguments[i + 1] + '"'; } } var loc = window.location.href; loc = (loc.substr(loc.length - 1, 1) == "/") ? loc + "Report.aspx" : loc; $.ajax({ type: "POST", url: loc + "/" + methodName, data: "{" + args + "}", contentType: "application/json; charset=utf-8", dataType: "json", success: onSuccess, fail: onFail }); } function select(index) { var id = $("#id" + index).html(); CallPageMethod("SelectBook", success, fail, "id",id); } function success(response) { alert(response.d); } function fail(response) { alert("&#1054;&#1096;&#1080;&#1073;&#1082;&#1072;."); } </script> So... here is a trouble string : var id = $("#id" + index).html(); I know what is ID here : TB.ID=TB.ClientID; (when I add it) but I have no idea how to send it on Web Form. If I can add something like this div : <div id="Result" onclick="select(<%= " TB.ID " %>);"> Click here. </div> from the code it will be really goal, but I can't add this element as from CodeBehind as a dynamic element. So how can I transfer TB.ID or TB.ClientID to some static div Or how can I add some clickable dynamic element without PostBack to not destroy all my dynamic elements. Thank you.

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  • This program runs but not correctly; the numbers aren't right.

    - by user320950
    this program runs but not correctly numbers arent right, i read numbers from a file and then when i am using them in the program they are not right.:brief decription of what i am trying to do can someone tell me if something doesnt look right. this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • multiple valgrind errors: Conditional jump or move depends on uninitialised value(s)

    - by Hristo
    I'm running valgrind and I'm getting the following error (this is not the only one): ==21743== Conditional jump or move depends on uninitialised value(s) ==21743== at 0x4A06509: index (mc_replace_strmem.c:164) ==21743== by 0x33B7CBB3CD: gaih_inet (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBD629: getaddrinfo (in /lib64/libc-2.5.so) ==21743== by 0x401A5F: tunnelURL (proxy.c:336) ==21743== by 0x40142A: client_thread (proxy.c:194) ==21743== by 0x33B8806616: start_thread (in /lib64/libpthread-2.5.so) ==21743== by 0x33B7CD3C2C: clone (in /lib64/libc-2.5.so) My tunnelURL() function looks like this: char * tunnelURL(char *url) { char * a = strstr(url, "//"); a += 2; char * path = strstr(a, "/"); char host[256]; strncpy (host, a, strlen(a)-strlen(path)); /* * The following is courtesy of Beej's Guide */ int status; int proxySocketFD; struct addrinfo hints; struct addrinfo *servinfo; // will point to the results memset(&hints, 0, sizeof(hints)); // make sure the struct is empty hints.ai_family = AF_INET; // don't care IPv4 or IPv6 hints.ai_socktype = SOCK_STREAM; // TCP stream sockets hints.ai_flags = AI_PASSIVE; // fill in my IP for me if ((status = getaddrinfo(host, "80", &hints, &servinfo)) != 0) { perror("getaddrinfo() fail"); exit(1); } // create socket if ((proxySocketFD = socket(servinfo->ai_family, servinfo->ai_socktype, servinfo->ai_protocol)) == -1) { perror("proxy socket() fail"); exit(1); } // connect if (connect(proxySocketFD, servinfo->ai_addr, servinfo->ai_addrlen) != 0) { printf("connect() fail"); exit(1); } // construct request char request[strlen(path) + strlen(host) + 26]; sprintf(request, "GET %s HTTP/1.1\r\nHost: %s\r\n\r\n", path, host); printf("%s", request); // send request send(proxySocketFD, request, strlen(request), 0); // receive response int i = 0; int amntRecvd = 0; char *pageContentBuffer = (char*) malloc(4096 * sizeof(char)); while ((amntRecvd = recv(proxySocketFD, pageContentBuffer + i, 4096, 0)) > 0) { i += amntRecvd; realloc(pageContentBuffer, i * 4096 * sizeof(char)); } // close proxy socket close(proxySocketFD); // deallocate memory freeaddrinfo(servinfo); return pageContentBuffer; } Line 336 corresponds to the if statement with the getaddrinfo() function call. I'm not really sure what I haven't initialized. The string I'm passing in "should" be already set... I'm printing it out just fine. I also get another error corresponding to the same line of code: ==21743== Use of uninitialised value of size 8 ==21743== at 0x33B7D05816: __nscd_cache_search (in /lib64/libc-2.5.so) ==21743== by 0x33B7D0438B: nscd_gethst_r (in /lib64/libc-2.5.so) ==21743== by 0x33B7D04B26: __nscd_gethostbyname2_r (in /lib64/libc-2.5.so) ==21743== by 0x33B7CE9F5E: gethostbyname2_r@@GLIBC_2.2.5 (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBC522: gaih_inet (in /lib64/libc-2.5.so) ==21743== by 0x33B7CBD629: getaddrinfo (in /lib64/libc-2.5.so) ==21743== by 0x401A5F: tunnelURL (proxy.c:336) ==21743== by 0x40142A: client_thread (proxy.c:194) ==21743== by 0x33B8806616: start_thread (in /lib64/libpthread-2.5.so) ==21743== by 0x33B7CD3C2C: clone (in /lib64/libc-2.5.so) Any ideas as to what might becausing this? This is written in C btw... Thanks, Hristo

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  • Socket in C: recv overwrite a char[]

    - by Possa
    Hi all, I'm trying to make a little client-server script like many others that I've done in the past. But in this one I have a problem. It is better if I post the code and the output it give me. Code: #include <mysql.h> //not important now #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <signal.h> #include <string.h> //constant definition #define SERVER_PORT 2121 #define LINESIZE 21 //global var definition char victim_ip[LINESIZE], file_write[LINESIZE], hacker_ip[LINESIZE]; //function void leggi (int); //not use now for debugging purpose //void scriviDB (); //not important now main () { int sock, client_len, fd; struct sockaddr_in server, client; // transport end point if((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("system call socket fail"); exit(1); } server.sin_family = AF_INET; server.sin_addr.s_addr = inet_addr("10.10.10.1"); server.sin_port = htons(SERVER_PORT); // binding address at transport end point if (bind(sock, (struct sockaddr *)&server, sizeof server) == -1) { perror("system call bind fail"); exit(1); } //fprintf(stderr, "Server open: listening.\n"); listen(sock, 5); /* managae client connection */ while (1) { client_len = sizeof(client); if ((fd = accept(sock, (struct sockaddr *)&client, &client_len)) < 0) { perror("accepting connection"); exit(1); } strcpy(hacker_ip, inet_ntoa(client.sin_addr)); printf("1 %s\n", hacker_ip); //debugging purpose //leggi(fd); ////////////////////////// //receive client recv(fd, victim_ip, LINESIZE, 0); victim_ip[sizeof(victim_ip)] = '\0'; printf("2 %s\n", hacker_ip); //debugging purpose recv(fd, file_write, LINESIZE, 0); file_write[sizeof(file_write)] = '\0'; printf("3 %s\n", hacker_ip); //debugging purpose printf("%s@%s for %s\n", file_write, victim_ip, hacker_ip); //send to client send(fd, hacker_ip, 40, 0); //now is hacker_ip for debug ///////////////////////// close(fd); }//end while exit(0); } //end main Client send string: ./send -i 10.10.10.4 -f filename.ext so the script send -i (IP) and -f (FILE) at the server. Here's my output server side: 1 10.10.10.6 2 10.10.10.6 3 [email protected] for As you can see the printf(3) and the printf(ip,file,ip) fail. I don't know how and where but someone overwrite my hacker_ip string. Thanks for your help! :)

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  • JavaMail SMTP credentials verification, without actually sending an email.

    - by DarK
    Hi, Is there a way to check user SMTP server credentials without sending email, or connecting to POP/IMAP. Some code I tried to write, fails at it. Can you find what is missing there. Don't worry about Email / password. I know it's there. NOTE : If you are trying out the code. The case 1 should pass when supplying the correct credentials. If it fails, then someone changed the password. You should use some other email address. import java.util.Properties; import javax.mail.Authenticator; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; public class EmailTest { public static void main(String[] args) { EmailHelper eh = new EmailHelper(); /* GMail Setting for SMTP using STARTTLS */ String name = "AAA"; String email = "[email protected]"; String smtpHost = "smtp.gmail.com"; String serverPort = "587"; String requireAuth = "true"; String dontuseAuth = "false"; String userName = email; // same as username for GMAIL String password = "zaq12wsx"; String incorrectPassword = "someRandomPassword"; String enableSTARTTLS = "true"; String dontenableSTARTTLS = "false"; try { /* only valid case */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, enableSTARTTLS); System.out.println("Case 1 Passed"); /* should fail since starttls is required for GMAIL. */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, password, dontenableSTARTTLS); System.out.println("Case 2 Passed"); /* should fail since GMAIL requires authentication */ eh.sendMail(name, email, smtpHost, serverPort, dontuseAuth, "", "", dontenableSTARTTLS); System.out.println("Case 3 Passed"); /* should fail. password is incorrect and starttls is not enabled */ eh.sendMail(name, email, smtpHost, serverPort, requireAuth, userName, incorrectPassword, dontenableSTARTTLS); System.out.println("Case 4 Passed"); } catch (MessagingException e) { e.printStackTrace(); } } } class EmailHelper { private Properties properties = null; private Authenticator authenticator = null; private Session session = null; public void sendMail(String name, String email, String smtpHost, String serverPort, String requireAuth, String userName, String password, String enableSTARTTLS) throws MessagingException { properties = System.getProperties(); properties.put("mail.smtp.host", smtpHost); properties.put("mail.smtp.port", serverPort); properties.put("mail.smtp.starttls.enable", enableSTARTTLS); properties.put("mail.smtp.auth", requireAuth); properties.put("mail.smtp.timeout", 20000); authenticator = new SMTPAuthenticator(userName, password); session = Session.getInstance(properties, authenticator); // session.setDebug(true); Transport tr = session.getTransport("smtp"); tr.connect(); /* * do I need more than just connect? Since when i try to send email with * incorrect credentials it fails to do so. But I want to check * credentials without sending an email. Assume that POP3/IMAP username * is not same as the SMTP username, since that might be one of the * cases */ } } class SMTPAuthenticator extends Authenticator { private String userName = null; private String password = null; public SMTPAuthenticator(String userName, String password) { this.userName = userName; this.password = password; } @Override public PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(userName, password); } }

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  • this program runs but not correctly:brief decription of what i am trying to do can someone tell me i

    - by user320950
    this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • this program runs but not correctly numbers arent right, i read numbers from a file and then when i

    - by user320950
    this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • programs runs but values are not correct, all it says is stack around the variable "exam" was corrup

    - by user320950
    // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • error LNK2019 and fatal error LNK1120 i get these errors in c++.

    - by user320950
    #include <iostream> #include <fstream> using namespace std; int read_file_in_array(int exam[100][3]); double calculate_total(int exam1[], int exam2[], int exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; } i have no idea how to get these errors out. i wrote the whole code over and tried to see if it was a problem with brackets but that doesnt help either. i dont know what line it is but i believe it is in this function. error LNK2019: unresolved external symbol "int __cdecl read_file_in_array(int (* const)[3])" (?read_file_in_array@@YAHQAY02H@Z) referenced in function _main fatal error LNK1120: 1 unresolved externals // i believe this one has to do with brackets double calculate_total(int exam1[],int exam2[],int exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; int exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } return 0; } int main() { int go,go2,go3; int exam[100][3]; int exam1[100]; int exam2[100]; int exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; }

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  • Parallelism in .NET – Part 3, Imperative Data Parallelism: Early Termination

    - by Reed
    Although simple data parallelism allows us to easily parallelize many of our iteration statements, there are cases that it does not handle well.  In my previous discussion, I focused on data parallelism with no shared state, and where every element is being processed exactly the same. Unfortunately, there are many common cases where this does not happen.  If we are dealing with a loop that requires early termination, extra care is required when parallelizing. Often, while processing in a loop, once a certain condition is met, it is no longer necessary to continue processing.  This may be a matter of finding a specific element within the collection, or reaching some error case.  The important distinction here is that, it is often impossible to know until runtime, what set of elements needs to be processed. In my initial discussion of data parallelism, I mentioned that this technique is a candidate when you can decompose the problem based on the data involved, and you wish to apply a single operation concurrently on all of the elements of a collection.  This covers many of the potential cases, but sometimes, after processing some of the elements, we need to stop processing. As an example, lets go back to our previous Parallel.ForEach example with contacting a customer.  However, this time, we’ll change the requirements slightly.  In this case, we’ll add an extra condition – if the store is unable to email the customer, we will exit gracefully.  The thinking here, of course, is that if the store is currently unable to email, the next time this operation runs, it will handle the same situation, so we can just skip our processing entirely.  The original, serial case, with this extra condition, might look something like the following: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) break; customer.LastEmailContact = DateTime.Now; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re processing our loop, but at any point, if we fail to send our email successfully, we just abandon this process, and assume that it will get handled correctly the next time our routine is run.  If we try to parallelize this using Parallel.ForEach, as we did previously, we’ll run into an error almost immediately: the break statement we’re using is only valid when enclosed within an iteration statement, such as foreach.  When we switch to Parallel.ForEach, we’re no longer within an iteration statement – we’re a delegate running in a method. This needs to be handled slightly differently when parallelized.  Instead of using the break statement, we need to utilize a new class in the Task Parallel Library: ParallelLoopState.  The ParallelLoopState class is intended to allow concurrently running loop bodies a way to interact with each other, and provides us with a way to break out of a loop.  In order to use this, we will use a different overload of Parallel.ForEach which takes an IEnumerable<T> and an Action<T, ParallelLoopState> instead of an Action<T>.  Using this, we can parallelize the above operation by doing: Parallel.ForEach(customers, (customer, parallelLoopState) => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { // Exit gracefully if we fail to email, since this // entire process can be repeated later without issue. if (theStore.EmailCustomer(customer) == false) parallelLoopState.Break(); else customer.LastEmailContact = DateTime.Now; } }); There are a couple of important points here.  First, we didn’t actually instantiate the ParallelLoopState instance.  It was provided directly to us via the Parallel class.  All we needed to do was change our lambda expression to reflect that we want to use the loop state, and the Parallel class creates an instance for our use.  We also needed to change our logic slightly when we call Break().  Since Break() doesn’t stop the program flow within our block, we needed to add an else case to only set the property in customer when we succeeded.  This same technique can be used to break out of a Parallel.For loop. That being said, there is a huge difference between using ParallelLoopState to cause early termination and to use break in a standard iteration statement.  When dealing with a loop serially, break will immediately terminate the processing within the closest enclosing loop statement.  Calling ParallelLoopState.Break(), however, has a very different behavior. The issue is that, now, we’re no longer processing one element at a time.  If we break in one of our threads, there are other threads that will likely still be executing.  This leads to an important observation about termination of parallel code: Early termination in parallel routines is not immediate.  Code will continue to run after you request a termination. This may seem problematic at first, but it is something you just need to keep in mind while designing your routine.  ParallelLoopState.Break() should be thought of as a request.  We are telling the runtime that no elements that were in the collection past the element we’re currently processing need to be processed, and leaving it up to the runtime to decide how to handle this as gracefully as possible.  Although this may seem problematic at first, it is a good thing.  If the runtime tried to immediately stop processing, many of our elements would be partially processed.  It would be like putting a return statement in a random location throughout our loop body – which could have horrific consequences to our code’s maintainability. In order to understand and effectively write parallel routines, we, as developers, need a subtle, but profound shift in our thinking.  We can no longer think in terms of sequential processes, but rather need to think in terms of requests to the system that may be handled differently than we’d first expect.  This is more natural to developers who have dealt with asynchronous models previously, but is an important distinction when moving to concurrent programming models. As an example, I’ll discuss the Break() method.  ParallelLoopState.Break() functions in a way that may be unexpected at first.  When you call Break() from a loop body, the runtime will continue to process all elements of the collection that were found prior to the element that was being processed when the Break() method was called.  This is done to keep the behavior of the Break() method as close to the behavior of the break statement as possible. We can see the behavior in this simple code: var collection = Enumerable.Range(0, 20); var pResult = Parallel.ForEach(collection, (element, state) => { if (element > 10) { Console.WriteLine("Breaking on {0}", element); state.Break(); } Console.WriteLine(element); }); If we run this, we get a result that may seem unexpected at first: 0 2 1 5 6 3 4 10 Breaking on 11 11 Breaking on 12 12 9 Breaking on 13 13 7 8 Breaking on 15 15 What is occurring here is that we loop until we find the first element where the element is greater than 10.  In this case, this was found, the first time, when one of our threads reached element 11.  It requested that the loop stop by calling Break() at this point.  However, the loop continued processing until all of the elements less than 11 were completed, then terminated.  This means that it will guarantee that elements 9, 7, and 8 are completed before it stops processing.  You can see our other threads that were running each tried to break as well, but since Break() was called on the element with a value of 11, it decides which elements (0-10) must be processed. If this behavior is not desirable, there is another option.  Instead of calling ParallelLoopState.Break(), you can call ParallelLoopState.Stop().  The Stop() method requests that the runtime terminate as soon as possible , without guaranteeing that any other elements are processed.  Stop() will not stop the processing within an element, so elements already being processed will continue to be processed.  It will prevent new elements, even ones found earlier in the collection, from being processed.  Also, when Stop() is called, the ParallelLoopState’s IsStopped property will return true.  This lets longer running processes poll for this value, and return after performing any necessary cleanup. The basic rule of thumb for choosing between Break() and Stop() is the following. Use ParallelLoopState.Stop() when possible, since it terminates more quickly.  This is particularly useful in situations where you are searching for an element or a condition in the collection.  Once you’ve found it, you do not need to do any other processing, so Stop() is more appropriate. Use ParallelLoopState.Break() if you need to more closely match the behavior of the C# break statement. Both methods behave differently than our C# break statement.  Unfortunately, when parallelizing a routine, more thought and care needs to be put into every aspect of your routine than you may otherwise expect.  This is due to my second observation: Parallelizing a routine will almost always change its behavior. This sounds crazy at first, but it’s a concept that’s so simple its easy to forget.  We’re purposely telling the system to process more than one thing at the same time, which means that the sequence in which things get processed is no longer deterministic.  It is easy to change the behavior of your routine in very subtle ways by introducing parallelism.  Often, the changes are not avoidable, even if they don’t have any adverse side effects.  This leads to my final observation for this post: Parallelization is something that should be handled with care and forethought, added by design, and not just introduced casually.

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  • SignalR Auto Disconnect when Page Changed in AngularJS

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/05/30/signalr-auto-disconnect-when-page-changed-in-angularjs.aspxIf we are using SignalR, the connection lifecycle was handled by itself very well. For example when we connect to SignalR service from browser through SignalR JavaScript Client the connection will be established. And if we refresh the page, close the tab or browser, or navigate to another URL then the connection will be closed automatically. This information had been well documented here. In a browser, SignalR client code that maintains a SignalR connection runs in the JavaScript context of a web page. That's why the SignalR connection has to end when you navigate from one page to another, and that's why you have multiple connections with multiple connection IDs if you connect from multiple browser windows or tabs. When the user closes a browser window or tab, or navigates to a new page or refreshes the page, the SignalR connection immediately ends because SignalR client code handles that browser event for you and calls the "Stop" method. But unfortunately this behavior doesn't work if we are using SignalR with AngularJS. AngularJS is a single page application (SPA) framework created by Google. It hijacks browser's address change event, based on the route table user defined, launch proper view and controller. Hence in AngularJS we address was changed but the web page still there. All changes of the page content are triggered by Ajax. So there's no page unload and load events. This is the reason why SignalR cannot handle disconnect correctly when works with AngularJS. If we dig into the source code of SignalR JavaScript Client source code we will find something below. It monitors the browser page "unload" and "beforeunload" event and send the "stop" message to server to terminate connection. But in AngularJS page change events were hijacked, so SignalR will not receive them and will not stop the connection. 1: // wire the stop handler for when the user leaves the page 2: _pageWindow.bind("unload", function () { 3: connection.log("Window unloading, stopping the connection."); 4:  5: connection.stop(asyncAbort); 6: }); 7:  8: if (isFirefox11OrGreater) { 9: // Firefox does not fire cross-domain XHRs in the normal unload handler on tab close. 10: // #2400 11: _pageWindow.bind("beforeunload", function () { 12: // If connection.stop() runs runs in beforeunload and fails, it will also fail 13: // in unload unless connection.stop() runs after a timeout. 14: window.setTimeout(function () { 15: connection.stop(asyncAbort); 16: }, 0); 17: }); 18: }   Problem Reproduce In the codes below I created a very simple example to demonstrate this issue. Here is the SignalR server side code. 1: public class GreetingHub : Hub 2: { 3: public override Task OnConnected() 4: { 5: Debug.WriteLine(string.Format("Connected: {0}", Context.ConnectionId)); 6: return base.OnConnected(); 7: } 8:  9: public override Task OnDisconnected() 10: { 11: Debug.WriteLine(string.Format("Disconnected: {0}", Context.ConnectionId)); 12: return base.OnDisconnected(); 13: } 14:  15: public void Hello(string user) 16: { 17: Clients.All.hello(string.Format("Hello, {0}!", user)); 18: } 19: } Below is the configuration code which hosts SignalR hub in an ASP.NET WebAPI project with IIS Express. 1: public class Startup 2: { 3: public void Configuration(IAppBuilder app) 4: { 5: app.Map("/signalr", map => 6: { 7: map.UseCors(CorsOptions.AllowAll); 8: map.RunSignalR(new HubConfiguration() 9: { 10: EnableJavaScriptProxies = false 11: }); 12: }); 13: } 14: } Since we will host AngularJS application in Node.js in another process and port, the SignalR connection will be cross domain. So I need to enable CORS above. In client side I have a Node.js file to host AngularJS application as a web server. You can use any web server you like such as IIS, Apache, etc.. Below is the "index.html" page which contains a navigation bar so that I can change the page/state. As you can see I added jQuery, AngularJS, SignalR JavaScript Client Library as well as my AngularJS entry source file "app.js". 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="jquery-2.1.0.js"></script> 1:  2: <script type="text/javascript" src="angular.js"> 1: </script> 2: <script type="text/javascript" src="angular-ui-router.js"> 1: </script> 2: <script type="text/javascript" src="jquery.signalR-2.0.3.js"> 1: </script> 2: <script type="text/javascript" src="app.js"></script> 4: </head> 5: <body> 6: <h1>SignalR Auto Disconnect with AngularJS by Shaun</h1> 7: <div> 8: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 9: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 10: </div> 11: <div data-ui-view></div> 12: </body> 13: </html> Below is the "app.js". My SignalR logic was in the "View1" page and it will connect to server once the controller was executed. User can specify a user name and send to server, all clients that located in this page will receive the server side greeting message through SignalR. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: $locationProvider.html5Mode(true); 17: }]); 18:  19: app.value('$', $); 20: app.value('endpoint', 'http://localhost:60448'); 21: app.value('hub', 'GreetingHub'); 22:  23: app.controller('View1Ctrl', function ($scope, $, endpoint, hub) { 24: $scope.user = ''; 25: $scope.response = ''; 26:  27: $scope.greeting = function () { 28: proxy.invoke('Hello', $scope.user) 29: .done(function () {}) 30: .fail(function (error) { 31: console.log(error); 32: }); 33: }; 34:  35: var connection = $.hubConnection(endpoint); 36: var proxy = connection.createHubProxy(hub); 37: proxy.on('hello', function (response) { 38: $scope.$apply(function () { 39: $scope.response = response; 40: }); 41: }); 42: connection.start() 43: .done(function () { 44: console.log('signlar connection established'); 45: }) 46: .fail(function (error) { 47: console.log(error); 48: }); 49: }); 50:  51: app.controller('View2Ctrl', function ($scope, $) { 52: }); When we went to View1 the server side "OnConnect" method will be invoked as below. And in any page we send the message to server, all clients will got the response. If we close one of the client, the server side "OnDisconnect" method will be invoked which is correct. But is we click "View 2" link in the page "OnDisconnect" method will not be invoked even though the content and browser address had been changed. This might cause many SignalR connections remain between the client and server. Below is what happened after I clicked "View 1" and "View 2" links four times. As you can see there are 4 live connections.   Solution Since the reason of this issue is because, AngularJS hijacks the page event that SignalR need to stop the connection, we can handle AngularJS route or state change event and stop SignalR connect manually. In the code below I moved the "connection" variant to global scope, added a handler to "$stateChangeStart" and invoked "stop" method of "connection" if its state was not "disconnected". 1: var connection; 2: app.run(['$rootScope', function ($rootScope) { 3: $rootScope.$on('$stateChangeStart', function () { 4: if (connection && connection.state && connection.state !== 4 /* disconnected */) { 5: console.log('signlar connection abort'); 6: connection.stop(); 7: } 8: }); 9: }]); Now if we refresh the page and navigated to View 1, the connection will be opened. At this state if we clicked "View 2" link the content will be changed and the SignalR connection will be closed automatically.   Summary In this post I demonstrated an issue when we are using SignalR with AngularJS. The connection cannot be closed automatically when we navigate to other page/state in AngularJS. And the solution I mentioned below is to move the SignalR connection as a global variant and close it manually when AngularJS route/state changed. You can download the full sample code here. Moving the SignalR connection as a global variant might not be a best solution. It's just for easy to demo here. In production code I suggest wrapping all SignalR operations into an AngularJS factory. Since AngularJS factory is a singleton object, we can safely put the connection variant in the factory function scope.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Messing with the Team

    - by Robert May
    Good Product Owners will help the team be the best that they can be.  Bad product owners will mess with the team and won’t care about the team.  If you’re a product owner, seek to do good and avoid bad behavior at all costs.  Remember, this is for YOUR benefit and you have much power given to you.  Use that power wisely. Scope Creep The product owner has several tools at his disposal to inject scope into an iteration.  First, the product owner can use defects to inject scope.  To do this, they’ll tell the team what functionality that they want to see in a feature.  Then, after the feature is developed, the Product Owner will decide that they don’t really like how the functionality behaves.  To change it, rather than creating a new story, they’ll add a defect.  The functionality is correct, as designed, but the Product Owner doesn’t like it.  By creating the defect, the Product Owner destroys the trust that the team has of the product owner.  They may not be able to count the story, because the Product Owner changed the story in the iteration, and the team then ends up looking like they have low velocity for something over which they have no control.  This is bad.  One way to deal with this is to add “Product Owner Time” to the iteration.  This will slow the velocity, but then the ScrumMaster can tell stake holders that this time is strictly in place to deal with bad behavior of the Product Owner. Another mechanism often used to inject Scope is the concept of directed development.  Outside of planning, stand-ups, or any other meeting, the Product Owner will take a developer aside and ask them to complete a task for them.  This is bad!  The team should be allocating all of their time to development.  If the Product Owner asks for a favor, then time that would normally be used for development will be used for a pet project of the Product Owner and the team will not get credit for this work.  Selfish product owners do this, and I typically see people who were “managers” do this behavior.  Authoritarian command and control development environments also see this happen.  The best thing that can happen is for the team member to report the issue to the ScrumMaster and the ScrumMaster to get very aggressive with management and the Product Owner to try and stop the behavior.  This may result in the ScrumMaster being fired, but if the behavior continues, Scrum is doomed.  This problem is especially bad in cases where the team member’s direct supervisor is the Product Owner.  I don’t recommend that the Product Owner or ScrumMaster have a direct report relationship with team members, since team members need the ability to say no.  To work around this issue, team members need to say no.  If that fails, team members need to add extra time to the iteration to deal with the scope creep injection and accept the lower velocity. As discussed above, another mechanism for injecting scope is by changing acceptance tests after the work is complete.  This is similar to adding defects to change scope and is bad.  To get around, add time for Product Owner uncertainty to the iteration and make sure that stakeholders are aware of the need to add this time because of the Product Owner. Refusing to Prioritize Refusing to prioritize causes chaos for the team.  From the team’s perspective, things that are not important will be worked on while things that the team knows are vital will be ignored.  A poor Product Owner will often pick the stories for the iteration on a whim.  This leads to the team working on many different aspects of the product and results in a lower velocity, since each iteration the team must switch context to the new area of development. The team will also experience confusion about priorities.  In one iteration, Feature X was the highest priority and had to be done.  Then, the following iteration, even though parts of Feature X still need to be completed, no stories to address them will be in the iteration.  However, three iterations later, Feature X will again become high priority. This will cause the team to not trust the Product Owner, and eventually, they’ll stop caring about the features they implement.  They won’t know what is important, so to insulate themselves from the ever changing chaos, they’ll become apathetic to all features.  Team members are some of the most creative people in a company.  By losing their engagement, the company is going to have a substandard product because the passion for the product won’t be in the team. Other signs that the Product Owner refuses to prioritize is that no one outside of the product owner will be consulted on priorities.  Additionally, the product, release, and iteration backlogs will be weak or non-existent. Dealing with this issue is not easy.  This really isn’t something the team can fix, short of taking over the role of Product Owner themselves.  An appeal to the stake holders might work, but only if the Product Owner isn’t a “manager” themselves.  The ScrumMaster needs to protect the team and do what they can to either get the Product Owner to prioritize or have the Product Owner replaced. Managing the Team A Product Owner that is also the “boss” of team members is a Scrum team that is waiting to fail.  If your boss tells you to do something, failing to do that something can cause you to be fired.  The team needs the ability to tell the Product Owner NO.  If the product owner introduces scope creep, the team has a responsibility to tell the Product Owner no.  If the Product Owner tries to get the team to commit to more than they can accomplish in an iteration, the team needs the ability to tell the Product Owner no. If the Product Owner is your boss and determines your pay increases, you’re probably not going to ever tell them no, and Scrum will likely fail.  The team can’t do much in this situation. Another aspect of “managing the team” that often happens is the Product Owner tries to tell the team how to develop the stories that are in the iteration.  This is one reason why I recommend that Product Owners are NOT technical people.  That way, the team can come up with the tasks that are needed to accomplish the stories and the Product Owner won’t know better.  If the Product Owner is technical, the ScrumMaster will need to take great care to protect the team from the ScrumMaster changing how the team thinks they need to implement the stories. Product Owners can also try to manage the team by their body language.  If the team says a task is going to take 6 hours to complete, and the Product Owner disagrees, they will use some kind of sour body language to indicate this disagreement.  In weak teams, this may cause the team to revise their estimate down, which will result in them taking longer than estimated and may result in them missing the iteration.  The ScrumMaster will need to make sure that the Product Owner doesn’t send such messages and that the team ignores them and estimates what they REALLY think it will take to complete the tasks.  Forcing the team to deal with such items in the retrospective can be helpful. Absenteeism The team is completely dependent upon the Product Owner to develop features for the customer.  The Product Owner IS the voice of the customer and without them, the team will lack direction.  Being the Product Owner is a full time job!  If the Product Owner cannot dedicate daily time with the team, a different product owner should be found. The Product Owner needs to attend every stand-up, planning meeting, showcase, and retrospective that the team has.  The team also must be able to have instant communication with the product owner.  They must not be required to schedule meetings to speak with their product owner.  The team must be the highest priority task that the Product Owner has. The best way to work around an absent Product Owner is to appoint a new Product Owner in the team.  This person will be responsible for making the decisions that the Product Owner should be making and to act as the liaison to the absent Product Owner.  If the delegate Product Owner doesn’t have authority to make decisions for the team, Scrum will fail.  If the Product Owner is absent, the ScrumMaster should seek to have that Product Owner replaced by someone who has the time and ability to be a real Product Owner. Making it Personal Too often Product Owners will become convinced that their ideas are the ones that matter and that anyone who disagrees is making a personal attack on them.  Remember that Product Owners will inherently be at odds with many people, simply because they have the need to prioritize.  Others will frequently question prioritization because they only see part of the picture that Product Owners face. Product Owners must have a thick skin and think egos.  If they don’t, they tend to make things personal, which causes them to become emotional and causes them to take actions that can destroy the trust that team members have in the Product Owner. If a Product Owner is making things person, the best thing that team members can do is reassure them that its not personal, but be firm about doing what is best for the Company and for the users.  The ScrumMaster should also spend significant time coaching the Product Owner on how to not react emotionally and how to accept criticism without becoming defensive. Conclusion I’m sure there are other ways that a Product Owner can mess with the team, but these are the most common that I’ve seen.  I would encourage all Product Owners to seek to be a good Product Owner.  If you find yourself behaving in any of the bad product owner ways, change your behavior today!  Your team will thank you. Remember, being Product Owner is very difficult!  Product Owner is one of the most difficult roles in Scrum.  However, it can also be one of the most rewarding roles in Scrum, since Product Owners literally see their ideas brought to life on the computer screen.  Product Owners need to be very patient, even in the face of criticism and need to be willing to make tough decisions on priority, but then not become offended when others disagree with those decisions.  Companies should spend the time needed to find the right product owners for their teams.  Doing so will only help the company to write better software. Technorati Tags: Scrum,Product Owner

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  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

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  • Set-Cookie Headers getting stripped in ASP.NET HttpHandlers

    - by Rick Strahl
    Yikes, I ran into a real bummer of an edge case yesterday in one of my older low level handler implementations (for West Wind Web Connection in this case). Basically this handler is a connector for a backend Web framework that creates self contained HTTP output. An ASP.NET Handler captures the full output, and then shoves the result down the ASP.NET Response object pipeline writing out the content into the Response.OutputStream and seperately sending the HttpHeaders in the Response.Headers collection. The headers turned out to be the problem and specifically Http Cookies, which for some reason ended up getting stripped out in some scenarios. My handler works like this: Basically the HTTP response from the backend app would return a full set of HTTP headers plus the content. The ASP.NET handler would read the headers one at a time and then dump them out via Response.AppendHeader(). But I found that in some situations Set-Cookie headers sent along were simply stripped inside of the Http Handler. After a bunch of back and forth with some folks from Microsoft (thanks Damien and Levi!) I managed to pin this down to a very narrow edge scenario. It's easiest to demonstrate the problem with a simple example HttpHandler implementation. The following simulates the very much simplified output generation process that fails in my handler. Specifically I have a couple of headers including a Set-Cookie header and some output that gets written into the Response object.using System.Web; namespace wwThreads { public class Handler : IHttpHandler { /* NOTE: * * Run as a web.config set handler (see entry below) * * Best way is to look at the HTTP Headers in Fiddler * or Chrome/FireBug/IE tools and look for the * WWHTREADSID cookie in the outgoing Response headers * ( If the cookie is not there you see the problem! ) */ public void ProcessRequest(HttpContext context) { HttpRequest request = context.Request; HttpResponse response = context.Response; // If ClearHeaders is used Set-Cookie header gets removed! // if commented header is sent... response.ClearHeaders(); response.ClearContent(); // Demonstrate that other headers make it response.AppendHeader("RequestId", "asdasdasd"); // This cookie gets removed when ClearHeaders above is called // When ClearHEaders is omitted above the cookie renders response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); // *** This always works, even when explicit // Set-Cookie above fails and ClearHeaders is called //response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); response.Write(@"Output was created.<hr/> Check output with Fiddler or HTTP Proxy to see whether cookie was sent."); } public bool IsReusable { get { return false; } } } } In order to see the problem behavior this code has to be inside of an HttpHandler, and specifically in a handler defined in web.config with: <add name=".ck_handler" path="handler.ck" verb="*" type="wwThreads.Handler" preCondition="integratedMode" /> Note: Oddly enough this problem manifests only when configured through web.config, not in an ASHX handler, nor if you paste that same code into an ASPX page or MVC controller. What's the problem exactly? The code above simulates the more complex code in my live handler that picks up the HTTP response from the backend application and then peels out the headers and sends them one at a time via Response.AppendHeader. One of the headers in my app can be one or more Set-Cookie. I found that the Set-Cookie headers were not making it into the Response headers output. Here's the Chrome Http Inspector trace: Notice, no Set-Cookie header in the Response headers! Now, running the very same request after removing the call to Response.ClearHeaders() command, the cookie header shows up just fine: As you might expect it took a while to track this down. At first I thought my backend was not sending the headers but after closer checks I found that indeed the headers were set in the backend HTTP response, and they were indeed getting set via Response.AppendHeader() in the handler code. Yet, no cookie in the output. In the simulated example the problem is this line:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); which in my live code is more dynamic ( ie. AppendHeader(token[0],token[1[]) )as it parses through the headers. Bizzaro Land: Response.ClearHeaders() causes Cookie to get stripped Now, here is where it really gets bizarre: The problem occurs only if: Response.ClearHeaders() was called before headers are added It only occurs in Http Handlers declared in web.config Clearly this is an edge of an edge case but of course - knowing my relationship with Mr. Murphy - I ended up running smack into this problem. So in the code above if you remove the call to ClearHeaders(), the cookie gets set!  Add it back in and the cookie is not there. If I run the above code in an ASHX handler it works. If I paste the same code (with a Response.End()) into an ASPX page, or MVC controller it all works. Only in the HttpHandler configured through Web.config does it fail! Cue the Twilight Zone Music. Workarounds As is often the case the fix for this once you know the problem is not too difficult. The difficulty lies in tracking inconsistencies like this down. Luckily there are a few simple workarounds for the Cookie issue. Don't use AppendHeader for Cookies The easiest and obvious solution to this problem is simply not use Response.AppendHeader() to set Cookies. Duh! Under normal circumstances in application level code there's rarely a reason to write out a cookie like this:response.AppendHeader("Set-Cookie", "WWTHREADSID=ThisIsThEValue; path=/"); but rather create the cookie using the Response.Cookies collection:response.Cookies.Add(new HttpCookie("WWTHREADSID", "ThisIsTheValue")); Unfortunately, in my case where I dynamically read headers from the original output and then dynamically  write header key value pairs back  programmatically into the Response.Headers collection, I actually don't look at each header specifically so in my case the cookie is just another header. My first thought was to simply trap for the Set-Cookie header and then parse out the cookie and create a Cookie object instead. But given that cookies can have a lot of different options this is not exactly trivial, plus I don't really want to fuck around with cookie values which can be notoriously brittle. Don't use Response.ClearHeaders() The real mystery in all this is why calling Response.ClearHeaders() prevents a cookie value later written with Response.AppendHeader() to fail. I fired up Reflector and took a quick look at System.Web and HttpResponse.ClearHeaders. There's all sorts of resetting going on but nothing that seems to indicate that headers should be removed later on in the request. The code in ClearHeaders() does access the HttpWorkerRequest, which is the low level interface directly into IIS, and so I suspect it's actually IIS that's stripping the headers and not ASP.NET, but it's hard to know. Somebody from Microsoft and the IIS team would have to comment on that. In my application it's probably safe to simply skip ClearHeaders() in my handler. The ClearHeaders/ClearContent was mainly for safety but after reviewing my code there really should never be a reason that headers would be set prior to this method firing. However, if for whatever reason headers do need to be cleared, it's easy enough to manually clear the headers out:private void RemoveHeaders(HttpResponse response) { List<string> headers = new List<string>(); foreach (string header in response.Headers) { headers.Add(header); } foreach (string header in headers) { response.Headers.Remove(header); } response.Cookies.Clear(); } Now I can replace the call the Response.ClearHeaders() and I don't get the funky side-effects from Response.ClearHeaders(). Summary I realize this is a total edge case as this occurs only in HttpHandlers that are manually configured. It looks like you'll never run into this in any of the higher level ASP.NET frameworks or even in ASHX handlers - only web.config defined handlers - which is really, really odd. After all those frameworks use the same underlying ASP.NET architecture. Hopefully somebody from Microsoft has an idea what crazy dependency was triggered here to make this fail. IAC, there are workarounds to this should you run into it, although I bet when you do run into it, it'll likely take a bit of time to find the problem or even this post in a search because it's not easily to correlate the problem to the solution. It's quite possible that more than cookies are affected by this behavior. Searching for a solution I read a few other accounts where headers like Referer were mysteriously disappearing, and it's possible that something similar is happening in those cases. Again, extreme edge case, but I'm writing this up here as documentation for myself and possibly some others that might have run into this. © Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   IIS7   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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