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  • Redirects or Host Headers for domain names & WWW

    - by Rob
    If you web site address is: http://www.example.org should you set up an IIS web site for http://example.org with a permanent redirect to the www address or simply add the second Url as a host header? If you where to add the host header would that affect SEO?

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  • CSS breaks in Explorer (insert humor here)

    - by Jordan
    This Wordpress site works fine in Firefox and Safari. However viewing in Explorer 7 (don't care about 6) breaks the header/navigation area. Weirdly enough, refreshing the page fixes the alignment issue, but then hides the header. http://anothersideof.me Any suggestions would be greatly appreciated.

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  • height worked out dynamically at rendering time

    - by nourdine
    hello I have to make a simple layout in android but have problem with the heigh of the central element. basically I have a header, a body and a footer. header and footer have fixed height but I'd like the body to fill the remaining space. this should be screen size independent so I'd like the height of the body to be dynamically worked out when the layout is being rendered. do you guyz know how I can achieve the result? thanks

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  • Zend Mail - bouncing mails not returning to the specified "Return-Path"

    - by Leprosy
    Hi, i'm working on a simple mail list app in PHP using Zend Mail. The idea is that all mail that bounce is redirected to a script which processes them and a report is generated. The script is running ok in direct tests, but I've testing it with fake mail address to test the mail list app, and it appears that the mail is not being redirected to the correct email address. Zend Mail provides the setReturnPath method to set the "Return-Path" header, it's ok to use this header for this purpose? Thanks

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  • fatal error C1083: Cannot open include file

    - by numerical25
    I looked at previous post based on this but they do not relate. I am receiving the following error. 1>c:\users\numerical25\desktop\intro todirectx\introtodirectx\chapter 4\init direct3d\init direct3d.cpp(9) : fatal error C1083: Cannot open include file: 'd3dApp.h': No such file or directory But clearly from the image shown below, its there In oppose to other people who are having issues finding the header on the physical drive. the compiler can not find my header from within the solution explorer.

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  • Is it possible to send an email and auto redirect in single php file?

    - by mysqllearner
    As the title said: Is it possible to send an email (using php mail()) and after sending the email, auto redirect to another page. All the codes will be in single php file? Code-wise, should be something like this: if(mail(argument...)){ header("Location: www.google.com"); } I think I would get a: "Error: header information already sent" or something like. But what if I want to send email and then auto-redirect on that page?? Possible?

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  • How to set column width of gridview with respective resolution

    - by Royson
    My gridview has 4 columns. In my machine it is displayed properly according to my code. but when i tried to run my app on another machines my column height gets increased and header text of two column displayed on two-line. Like: MyAllFolder Path It should be displayed on same line with changing width. How to dynamically change column width to set column header text in one line??

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  • how to send file via http with python

    - by ep45
    Hello, I have a problem. I use Apache with mod_wsgi and webpy, and when i send a file on http, a lot packets are lost. This is my code : web.header('Content-Type','video/x-flv') web.header('Content-length',sizeFile) f = file(FILE_PATH, 'rb') while True: buffer = f.read(4*1024) if buffer : yield buffer else : break f.close() What in my code is wrong ? thanks.

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  • Missing AVFoundation.framework

    - by Alex
    Hi, AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks I did find it under /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/ folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files. How can I use AVFoundation classes? Thanks, Alex

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  • Symfony 1.4 Layout footer glitch: Footer div is echoed out with $sf_content

    - by Parijat Kalia
    I have a very simple Layout for my application. A header, the main content, and a footer. Semantically, they are rendered like this: <body> <div id = "header"> </div> <div id = "content"> </div> <div id = "footer"> </div> </body> The corresponding CSS is very basic as well: #header{ width:100%; min-height:10%; } #center{ width:100%; min-height:80%; } #footer{ width:100%; min-height:10%: } As you would know in the layout page, here is how the content is rendered: <div id= "content"> <?php echo $sf_content; ?> </div> All of the above is very fine and it renders itself as it is supposed to. But there is a glitch with this, the moment i put in <?php echo $sf_content; ?> the footer is included as part of the content and not as a div that is after the #content markup. Essentially, I get this: <div id = "header"></div> <div id = "content> <div id ="symfony_template_to_be_rendered"> <!-- all web application related content like forms etc. --> </div> <div id = "footer">Footer material </div> </div> As you can see, for some weird reason, the footer moved up along with the symfony content. Clearly this is a glitch because if I remove the php hash $sf_content part from the div tags in my layouts, then the footer renders itself as and where it should be and everything takes up the required dimensions. What's going on here?

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  • How to access a named element in a control that inherits from a templated control

    - by Mrt
    Hello this is similar to http://stackoverflow.com/questions/2620165/how-to-access-a-named-element-of-a-derived-user-control-in-silverlight with the difference is inheriting from a templated control, not a user control. I have a templated control called MyBaseControl <Style TargetType="Problemo:MyBaseControl"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Problemo:MyBaseControl"> <Grid x:Name="LayoutRoot" Background="White"> <Border Name="HeaderControl" Background="Red" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> public class MyBaseControl : Control { public UIElement Header { get; set; } public MyBaseControl() { DefaultStyleKey = typeof(MyBaseControl); } public override void OnApplyTemplate() { base.OnApplyTemplate(); var headerControl = GetTemplateChild("HeaderControl") as ContentPresenter; if (headerControl != null) headerControl.Content = Header; } } I have another control called myControl which inherits from MyBaseControl Control <me:MyBaseControl x:Class="Problemo.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:me="clr-namespace:Problemo" d:DesignHeight="300" d:DesignWidth="400"> <me:MyBaseControl.Header> <TextBlock Name="xxx" /> </me:MyBaseControl.Header> </me:MyBaseControl> public partial class MyControl : MyBaseControl { public string Text { get; set; } public MyControl(string text) { InitializeComponent(); Text = text; Loaded += MyControl_Loaded; } void MyControl_Loaded(object sender, RoutedEventArgs e) { base.ApplyTemplate(); xxx.Text = Text; } } The issue is xxx is null. How do I access the xxx control in the code behind ?

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  • My ASP.NET Accordion will not animate panel changes when triggered by check boxes.

    - by CowKingDeluxe
    My accordion panel in markup: <ajaxToolkit:Accordion ID="MyAccordion" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" HeaderSelectedCssClass="accordionHeaderSelected" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40" RequireOpenedPane="false" SuppressHeaderPostbacks="true"> <Panes> <ajaxToolkit:AccordionPane ID="AccordionPane10" runat="server"> <Header>BBBBBBBBBB</Header> <Content> FFFFFFFF:<br /><br /> <table cellpadding="0" cellspacing="0" width="750"><tr><td width="450" class="verificationtdleft"> <asp:Image ID="step4_originalimage" runat="server" AlternateText="" /> </td><td width="300"> <asp:CheckBox ID="CB_Verification0" runat="server" AutoPostBack="true" /> Verify </td></tr> </table> </Content> </ajaxToolkit:AccordionPane> <ajaxToolkit:AccordionPane ID="AccordionPane11" runat="server"> <Header>GGGGGGGGG</Header> <Content> HHHHHHHHHH:<br /><br /> <table cellpadding="0" cellspacing="0" width="750"><tr><td width="450" class="verificationtdleft"> <asp:Image ID="step4_image_thumbnail" runat="server" AlternateText="" /> </td><td width="300"> <asp:CheckBox ID="CB_Verification1" runat="server" AutoPostBack="true" /> Verify </td></tr> </table> </Content> </ajaxToolkit:AccordionPane> </Panes> Here's how I handle the checkbox check: Private Sub CB_Verification0_CheckedChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles CB_Verification0.CheckedChanged MyAccordion.SelectedIndex = 1 End Sub I'm causing the panels to change correctly, it's just that they don't animate like they do when I click the headers. When I click the checkbox to change the panel, the panel just disappears instantly and the new one appears instantly, but I want it to be animated as if I clicked the headers. Is there a way to cause the animation to happen when force changing the visible panel?

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  • reading binary datafile and writing into decimal no file

    - by swaroop b banerjee
    exp data is generated by my mc scaler card as a binary file with first 511 bytes as header and then 24 bit data followed by four bit roi data. i am not a expert in programming. i do understand a little. I would like to convert this file into a file (without header) decimal nos with first col as channel no (1 to 8191) then the data (24 bit) then the Roi data (4 bit). I am looking for source code in c or qbasic. thanks

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  • Adding binary checkbox values to MySQL database using PHP

    - by klyv
    I'm new to PHP, and I am creating a basic CMS using PHP and MySQL. I'm struggling to get the checkbox information from my HTML page across into the database. How can I make the values to appear as binary 0 or 1 values? The HTML document is written as follows: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Create your news page</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> </head> <body> <fieldset> <legend>Checked components will show in the page</legend> <form method="POST" action="http://*********.php"> <span class="label">Header</span> <input type="checkbox" name="header" value="HEADER"> <br> <span class="label">Footer</span> <input type="checkbox" name="footer" value="FOOTER"> <hr> <span class="label">Local news</span> <input type="checkbox" name="local" value="LOCALNEWS"> <br> <span class="label">National news</span> <input type="checkbox" name="national" value="NATIONALNEWS"> <br> <span class="label">International news</span> <input type="checkbox" name="international" value="INTERNATIONALNEWS"> <p> <input type="submit"> </form> </fieldset> </body> </html> And the PHP document is written as follows: <?php $user="user_***"; $password="*********"; $database="dbxyz"; mysql_connect("localhost", $user, $password); mysql_select_db($database, $db_handle); mysql_select_db("dbxyz"); if(isset($_POST['layout'])) { foreach($_POST['layout'] as $value { $insert="INSERT INTO layout (header, footer, local, national, international) VALUES ('$value')"; mysql_query($insert); } } ?>

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  • add paddingRight just to specific column of flex grid

    - by Ben
    Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well. Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding. <mx:DataGridColumn width="60" headerText="Type" dataField="Grade" headerStyleName="headerLeft" textAlign="left" draggable="false" resizable="false" headerRenderer="GridHeaderRenderer" paddingRight="5"/>

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • WPF Custom Control - Designer looks fine, but I get a runtime issue...

    - by myermian
    MainWindow.xaml <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:my="clr-namespace:MyStuff;assembly=MyStuff" Title="MainWindow" Height="350" Width="525"> <Grid> <TabControl Margin="5"> <TabItem Header="Start Page" /> <my:XTabItem Header="Tab 1" Image="Resources/icon1.png" /> </TabControl> </Grid> </Window> Generic.xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MyStuff" > <!-- XTabItem --> <Style TargetType="{x:Type local:XTabItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:XTabItem}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <StackPanel Orientation="Horizontal"> <Image Source="{Binding Path=Image, RelativeSource={RelativeSource TemplatedParent}}" Stretch="UniformToFill" MaxHeight="24" /> <TextBlock Text="{TemplateBinding Header}" /> <Button Content="X" /> </StackPanel> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> XTabItem.cs using System; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace MyStuff { public class XTabItem : TabItem { #region Dependency Properties public static readonly DependencyProperty ImageProperty; #endregion #region Constructors / Initializer static XTabItem() { //Initialize the control as "lookless". DefaultStyleKeyProperty.OverrideMetadata(typeof(XTabItem), new FrameworkPropertyMetadata(typeof(XTabItem))); //Setup the dependency properties. ImageProperty = DependencyProperty.Register("Image", typeof(ImageSource), typeof(XTabItem), new UIPropertyMetadata(null)); } #endregion #region Custom Control Properties (Image) /// <summary> /// The image (icon) displayed by inside the tab header. /// </summary> /// <remarks>The image is specified in XAML as an absolute or relative path.</remarks> [Description("The image displayed by the button"), Category("Optional Properties")] public ImageSource Image { get { return (ImageSource)GetValue(ImageProperty); } set { SetValue(ImageProperty, value); } } #endregion } } Exception at line #9 () : XamlParseException : 'Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw an exception.' Line number '9' and line position '27'.

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  • using #define in a .pch

    - by ML
    Hello All, If I define something in a pre-compiled header like: #define __BUILD_MAC__ and then in a header file do: #ifdef __BUILD_MAC__ typedef void* HINSTANCE; #endif This should work. But for some reason It isn't. I know because when I compile I get errors about HINSTANCE not naming a type. Do I need to do anything else to make these defines available?

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  • css name should be?

    - by kc rajput
    i am making style sheet for a website. css style name should be related to website or content? my website is about web development.is that right to use style name- #web-development-header .web-development-company-london-content or should use #header .content is css style name can help for seo?

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  • Randomly selecting lines from files

    - by AlgoMan
    I have bunch of files and very file has a header of 5 lines. In the rest of the file, pair of line form an entry. I need to randomly select entry from these files. How can i select random files and random entry(pair of line, excluding header) ?

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  • Need to sort using Obout Grid ?

    - by Anand
    By default when clicking the each column header it will automatically sorted. but I have placed a image in header column by clicking that image the column has to be sorted by priority level such as 0,1,2,.....the problem if i take datafield as priority the image disappears. I want use the datafield priority and sort according the image by priority. If anyone has suggestion please reply me asap.\ Thank you

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  • PERL script error.

    - by FRESHTER
    !/usr/bin/perl use WWW::Mechanize; use Compress::Zlib; my $mech = WWW::Mechanize-new(); my $username = "9703460016"; #fill in username here my $keyword = "1raja1"; #fill in password here my $mobile = $ARGV[0]; my $text = $ARGV[1]; $deb = 1; print length($text)."\n" if($deb); $text = $text."\n\n\n\n\n" if(length($text) < 135); $mech-get("http://wwwl.way2sms.com/content/index.html"); unless($mech-success()) { exit; } $dest = $mech-response-content; print "Fetching...\n" if($deb); if($mech-response-header("Content-Encoding") eq "gzip") { $dest = Compress::Zlib::memGunzip($dest); $mech-update_html($dest); } $dest =~ s/ $mech-update_html($dest); $mech-form_with_fields(("username","password")); $mech-field("username",$username); $mech-field("password",$keyword); print "Loggin...\n" if($deb); $mech-submit_form(); $dest= $mech-response-content; if($mech-response-header("Content-Encoding") eq "gzip") { $dest = Compress::Zlib::memGunzip($dest); $mech-update_html($dest); } $mech-get("http://wwwl.way2sms.com//jsp/InstantSMS.jsp?val=0"); $dest= $mech-response-content; if($mech-response-header("Content-Encoding") eq "gzip") { $dest = Compress::Zlib::memGunzip($dest); $mech-update_html($dest); } print "Sending ... \n" if($deb); $mech-form_with_fields(("MobNo","textArea")); $mech-field("MobNo",$mobile); $mech-field("textArea",$text); $mech-submit_form(); if($mech-success()) { print "Done \n" if($deb); } else { print "Failed \n" if($deb); exit; } $dest = $mech-response-content; if($mech-response-header("Content-Encoding") eq "gzip") { $dest = Compress::Zlib::memGunzip($dest); #print $dest if($deb); } if($dest =~ m/successfully/sig) { print "Message sent successfully" if($deb); } exit; *In this code I face with an error saying There is no form with the requested fields at ./sms.pl line 65 Can't call method "value" on an undefined value at /usr/share/perl5/vendor_perl/WWW/Mechanize.pm line* 1348. Could any 1 guide me please

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  • PHP array include performance

    - by tau
    What type of performance hit can I expect if I include a huge PHP array? For example, lets say I have a 1GB PHP array in "data.php" that looks like $data = array( //1GB worth of data ) If I include that huge "data.php" file on "header.php", how will it affect the performance of "header.php" when it executes? Thanks!

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