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  • How to setup Mac server to use two gateways

    - by Brady
    I recently asked this question: How to set Mac server to use different Gateway for internet bound traffic The answer given works but has presented me with another issue that I didnt make clear in that question. Here is my network layout as it stands: At the moment outside staff members use some services on the existing internet 1 link. Those services are hosted by the Mac server. If I change the gateway of the Mac server to the second modem those outside staff lose visabilty on those services. Now I dont know how to go about solving this issue. I want the second link to be used when the Mac server goes to rsync data offsite but everything else use link one. How do I do this? Thanks Scott EDIT: This has been resolved by setting the default gateway on the Mac server to 192.168.1.254 Thus leaving everything on the network as it was before. but to get the Mac server to use the other link for rsync I've added a route to the Mac server to route traffic to the rsync server through the second gateway. sudo route add -net {server IP's}/{Netmask} 192.168.1.1 I've awarded the answer to gravyface for pointing me to a post on how to make this route persistant in Mac

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  • Mac computers unable to connect to samba

    - by tan-ce
    I have a Ubuntu 9 server with samba 3.3 installed. This server has two network interfaces, one to a "public network" which I do not have any control over and another to a private LAN. On the private LAN, samba is the Domain Controller and nmbd is the WINS server on that network. On the "public network", I have configured a second instance of nmbd to run as a WINS client. The setup seems to work fine for Windows XP (on the domain or otherwise) as well as other Ubuntu machines. Finally, my question: Mac computers seem unable to connect to the samba server. As far as I can tell, it is as if samba is invisible to the MAC computer. Could my configuration of nmbd be causing this problem? Or is this simple a Mac oddity and is there anything I can do about it? New updates/info: We tried to connect through the Finder - Connect to Server, we entered smb://servername where servername is the netbios and DNS name. (There is also a DNS entry for the same name on the network) We also tried connecting by IP address Also, I just realized that there is at least one Mac which can connect. (Leopard 10.5.8) I will try to get the Mac OS versions of the computers which couldn't connect as soon as I can. The Mac which could not connect was running Mac OS X 10.4.11. Was there a change to samba on Mac OS between 10.4 and 10.5?

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  • Application Development: Python or Java (or PHP)

    - by luckysmack
    I'm looking to get into application development, such as Facebook or Android apps and games. I am doing this for fun and to learn. Once my skills are to par I would like to have some side income from the apps, but I'm not banking on living off that (just so you know where I'm coming from and know what my end goals are). Currently I know and am familiar with PHP and frameworks such as cakephp and yii. However, I have been wanting to learn another language to broaden my horizons and to become a better developer. So I have narrowed it down to 2 languages. Python, and Java (I can already hear people cringing at the difference in the languages I have chosen, but I have some reasons). Python: closer to PHP that Java. Cross platformability. Also great as a general scripting language and has many file system level benefits that PHP does not. Cleaner syntax, readability, blah blah and the list goed on. Python will work great for cross platform apps and can be run on many OS's and is supported by Facebook for app development. But there is no support on Android (for full fledged apps). Java: a much stronger typed language, very robust community and corporate backing. Knowing Java is also good for personal marketability for enterprises, if you're into that. The main benefit here is that Java can write apps natively for Android and the apps can be ported for web versions to play on Facebook. So while I have seen many developers prefer Java over the two, Java has this significant advantage, where I can market my apps in both markets and in the future build more potential income. But like I said it is for fun. While money isn't the goal, it would still be nice. PHP: I'm putting this here because I know it already, and I'm sure a case could be made for it. It obviously works great for Facebook but like Python does not do so well on android. While it's mostly the realm of 'application development' that appeals to me, I do find Android apps fairly interesting and something that has a ton of potential to. But then again Facebook has a ton more users and the apps can also potentially be more immersive (desktop vs. mobile). So this is why I'm kinda stuck on what route to choose. Python for Facebook and web apps, with likely faster development to production times, or Java which can be developed for any of the platforms to make apps. Side note: I'm not really trying to get into 3D development, mostly 2D. And I also want to make an app with real-time play (websockets, etc). Someone mentioned node, js to me for that but Python seems to be more globally versatile for my goals. So, to anyone that does Facebook or Android development in either language: what do you suggest? Any input is valuable and I do appreciate it. And sorry for being long winded. EDIT: as mentioned in one of the answers, my primary goal is gaming. Although I do have some plans for non gaming apps such as general web based and desktop based ones. But gaming is my main goal with the possibility of income. EDIT: Another consideration could be Jython. Writing Python code which is converted into Java bytecode. This would allow the ability to do Android apps using Python. I could be wrong though, I'm still looking into it. Update 1-26-11: I recently acquired a new job which required I learn .NET using C#. Im sure some of you are cringing already but I really like the whole system and how it all works together between desktop and web development. But, as I am still interested in Python very much, and after some research I have decided I will learn Python as well as the IronPython implementation for .NET. But (again: I know...) since .NET is mostly a Windows thing and not as cross-compatible as I like, I will be learning Mono which is a cross platform implementation of .NET where I can use what I learn at work using C# and what I want to learn, Python/IronPython. So while learning and writing C#/.NET @ work I will be learning Python - Mono - Iron Python for what I want to do personally. And the benefit of them all being very closely related will help me out a lot, I think. What do you guys think? I almost feel like that should be another question, but there's not much of a question. Either way, you guys gave very helpful input.

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  • UDK SettingsScene variable

    - by Ricket
    I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu. I'm getting the following compiler error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1 The referenced line is as follows: OpenSceneByName(SettingsScene); Okay, so I figured the OpenSceneByName function changed in UDK. Tracing the path of inheritance all the way up to UDKUIScene.uc, I found the definition: function UIScene OpenSceneByName(string SceneToOpen, bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None) Assuming SettingsScene is a string, everything looks fine, right? So I figured I would find SettingsScene to make sure it's a string. Well doing a search for "SettingsScene" in all files turned up only one other line; UTGameReplicationInfo.uc line 334: UTPC.OpenUIScene(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); But UTUIFrontEnd_MainMenu doesn't have a SettingsScene variable in it! Just to check, I changed my line of code to match: OpenSceneByName(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); And indeed, I get the following compile error now: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Unknown Property 'SettingsScene' in 'Class UTGame.UTUIFrontEnd_MainMenu' How does UTGameReplicationInfo.uc successfully compile? Where is the SettingsScene variable?

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  • IP address detection for geo-location or MAC address much secure?

    - by SuperRomia
    Recent study many websites are using geo-location technology on their Websites. I'm planning to implement one website which can be detect the web visitor more accurate. An found that Mozilla is using some kind of detect MAC address technology in their Geo-Location web service. Is it violate some privacy issue? I believe most of Geo-location service providers only offer country to city level. But the Mac address detection enable to locate the web visitors' location more correctly than using IP address detection. If detect the MAC address is not practical, which geo-location service provider is offering more accurate data to detect my Website visitor around the world?

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  • Transparent proxy which preserves client mac address

    - by A G
    I have a customer that wants to intercept SSL traffic as it leaves their network. My proposed solution is to setup a proxy that is transparent and both layer 2 and layer 3 so it can simply be dropped into their network without any change in config required. The proxy has two NICs, one connected to the server, the other to the client. The client, proxy and gateway are under control of the customer, the server is not. For example: client --- Proxy --- gateway -|- server I have my proxy program configured with IP_TRANSPARENT socket option to it can respond to connections destined for a remote IP. I am using the following setup: iptables -t mangle -A PREROUTING -p tcp --dport 80 -j TPROXY --on-port 3128 --tproxy-mark 1/1 iptables -t mangle -A PREROUTING -p tcp -j MARK --set-mark 1 ip rule add fwmark 1/1 table 1 ip route add local 0.0.0.0/0 dev lo table 1 The client in question is on its own subnet and has been configured so that the proxy is the default gateway. The result is: Client sends a frame to the proxy; source IP is client, source mac is client, destination IP is server, destination mac is proxy Proxy forwards this frame to the gateway; source IP is proxy, source mac is proxy, destination IP is server, destination mac is gateway Gateway forwards this to the server and gets a response back. Gateway sends reply back to proxy; source IP is server, source mac is gateway, destination IP is proxy, destination mac is proxy Proxy forwards this reply to client; source IP is server, source mac is proxy, destination IP is client, destination mac is client. The tproxy and iptables configuration lets the proxy send packets with a non local ip address. Is there a way to make something transparent at the mac address level? That is, put the client on the same subnet as the gateway. The gateway sees the source IP and mac as that of the client, even though they originated from the proxy. Could this be done by configuring the proxy as a bridge then use ebtables to escalate the traffic to be handled by iptables? When I use ebtables to push something up to iptables, it appears my proxy program doesn't respond to the packets as they are destined for the gateways's mac address, not the proxy's. What are some other potential avenues I could investigate? EDIT: When the client and gateway are on different subnets (and client has set the proxy as the gateway), it works as described in 1 to 5. But I want to know if it is possible to have the client and gateway on the same subnet and have the proxy fully transparent (ie client is not aware of the proxy). Thanks! EDIT 2: I can configure the proxy as a bridge using brctl, but cannot find a way to direct this traffic to my proxy program - asked here Possible for linux bridge to intercept traffic?. Currently, with the description numbered 1 to 5, it operates at layer 3; it is transparent on the client side (client thinks it is talking to the server's IP), but not on the gateway side (gateway is talking to the proxy's IP). What I want to find out is, is it possible to make this operate at layer 2, so it is fully transparent? What are the available options I should research? Thanks

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  • How do i get a more recent version of Java on my Mac than is showing up in software update?

    - by Bec
    I need at least Java 1.6 to run a program that someone else in my lab wrote On the Java website it tells me to update Java via apple's software update function, i've run this a few times but it only got up to Java 1.5.0_24 and it now says no more updates are available for my computer Is there another way to update Java on a Mac? Is my operating system maybe to old for Java 1.6? i'm not sure what i'm running exactly, and i can't find a list of what mac operating systems run what versions of Java because the java site just suggests using Mac's software update.

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  • How to enable a two-finger drag on a mac in Silverlight?

    - by Edward Tanguay
    In a Silverlight 4 application I have a ScrollViewer which I enable the user to scroll with the mouse wheel by using SetIsMouseWheelScrollingEnabled(): <ScrollViewer x:Name="CodeBoxScrollViewerModelSingular" tk:DockPanel.Dock="Left" Style="{StaticResource ScrollViewerCodeBoxStyle}"> <TextBox Text="{Binding SingularModelFileContent}" Style="{StaticResource TextBoxCodeBoxStyle}"/> </ScrollViewer> CodeBoxScrollViewerModelSingular.SetIsMouseWheelScrollingEnabled(true); However, someone tested it on a Mac and said: The only problem I noticed on a quick test was that I couldn't scroll down by using a two-finger drag, which has been standard UI behavior on the Mac for several years now. Is there any way to enable a "two-finger drag" on the Mac as you can enable mouse wheel scrolling?

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  • Does Java Mac OSX native look and feel respect UIManager font changes?

    - by Erik Lickerman
    I have a java applet and the only look and feel that works properly is the native mac one. I wanted to make the fonts a bit larger and tried using the standard UIManager methods UIManager.put("Label.font", new Font("Georgia", Font.PLAIN, 18)); This produces no change. It does not throw an exception, of course. Does anyone know if the native mac look and feel ignores these? I know there are specific ways to make controls different sizes on mac but these only seem to make them smaller. You cannot make the controls larger than regular.

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  • For what programs are Objective C and Ruby ideal on the Mac?

    - by Kurt
    Hi, as a Mac outsider it seems that two popular programming languages on the Mac appear to be Objective C and Ruby. From what I understand the main API Cocoa seems to be written in and optimized for Objective C, but it is also possible to use Ruby for that. Are there different areas where each language is ideal, for example, I could imagine Objective C could be ideal for a GUI layer, or standalone desktop app, and Ruby could be good for web services etc. What about classic business logic, or data access layers? What language would be a good choice for a library of services for example? Can we write a library in one language and link to it from a main program written in the other language? If I wanted to write a layered enterprise application using domain driven design and dependency injection which languages could support each concerns? Are things like DDD and DI common amongst Mac devs? Just a curious outsider.

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  • Can a MAC address be used as a reliable part of a rights management (DRM) scheme?

    - by Jarrod Mosen
    We're currently writing some software that we want to protect. We thought that registering a user's MAC address in a database upon activation of the software seemed viable; we can profile and grab that with a Java applet, (is there a better way?) so getting it isn't too much of a problem. However, we want their computer to only run the application, and download application files/updates from the server when their MAC address has been verified with their one on-file. We understand that this means a lockdown to one computer, but special changes can be made on request. What would be the best way to verify their MAC address, to see if it exists in the database, and then serve them the files to run the application? (And to simply run it on subsequent requests, to prevent re-downloading.)

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  • How can I write an autostarting dock app for the Mac?

    - by TreeUK
    I have an application I'd like to build that starts when you start the mac and will appear in the dock. I have some experience with Objective-C and iPhone dev but none with Mac dev, I'm also a PC user normally so I'm not au fait with the norms of Mac usage. Any guidance here is appreciated. How do you get an application to autostart? Can you run an app in the tray bar? (with the clock etc in) or do apps only run in the dock?

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  • GRUB 2 problem after Mac OS X update

    - by vallllll
    I have a MacBook Pro in dual boot Mac OS X / Ubuntu 12.04 (Precise Pangolin). When I boot it I have a rEFIt menu, and I can chose between Mac OS X and Linux. A few days ago I have updated Mac OS X from 10.7 (Lion) to 10.8 (Mountain Lion) using a .dmg image provided by my company. Since then when I select Linux in rEFIt it says: No bootable device --insert boot disk and press any key I have tried going to rEFIt partitioning tool. This is what I got: As suggested in Mac OSX Mavericks update rEFIT broken I wanted to fix the issue the same way as AndrewM, but I don't have the option "MBR table must be updated". Then I booted on Ubuntu 12.04 CD, chose repair broken system, chose root patition /dev/sda6 as this is where my Ubuntu file system is. I got a shell, but I don't really know how to repair the poblem since if it was just Windows dual boot. A GRUB update would solve the issue, but here I don't know where the GRUB 2 is installed. Here are results from Parted, and it is a bit confusing for me as the Mac partition is the one with boot: As you can see the entry 1 is an EFI system partition and is the boot partition, so I wonder if I should install GRUB there or in sda6, which is the Ubuntu filesystem. I am not sure should I work on rEFIt shell or Ubuntu. Unfortunately, I don't remember where GRUB was before update. UPDATE: using same link above I have tried RoundSparrow hilltx answer and installed rEFInd, but the result is same.... still no bootable device when I select Linux. UPDATE 2: just used alternate CD again, mounted on /dev/sda6 and the ran update-grub. It seemed to wok and started listing all my kernels. But after rebooting several times still no bootable device when I select Linux in rEFInd. UDATE 3: Have tried to boot from Ubuntu cd and select "boot from first available filesystem. I got error and dropped to grub rescue shell. I even followed the indications on this link but was unable to boot as I tried to use sdb6 but no luck UPDATE 4 as per Rob Smith request here is out put from ls -l $(find /EFI -iname "*.efi") *MACOSX -rw-r--r--@ 1 root admin 55048 29 oct 17:44 /EFI/refind/drivers_x64/btrfs_x64.efi -rw-r--r--@ 1 root admin 38888 29 oct 17:44 /EFI/refind/drivers_x64/ext2_x64.efi -rw-r--r--@ 1 root admin 39304 29 oct 17:44 /EFI/refind/drivers_x64/ext4_x64.efi -rw-r--r--@ 1 root admin 43432 29 oct 17:44 /EFI/refind/drivers_x64/hfs_x64.efi -rw-r--r--@ 1 root admin 38984 29 oct 17:44 /EFI/refind/drivers_x64/iso9660_x64.efi -rw-r--r--@ 1 root admin 43656 29 oct 17:44 /EFI/refind/drivers_x64/reiserfs_x64.efi -rw-r--r--@ 1 root admin 175016 29 oct 17:44 /EFI/refind/refind_x64.efi -rw-rw-r-- 1 root admin 73232 7 mar 2010 /EFI/tools/dbounce.efi -rw-rw-r-- 1 root admin 763248 7 mar 2010 /EFI/tools/dhclient.efi -rw-rw-r-- 1 root admin 67024 7 mar 2010 /EFI/tools/drawbox.efi -rw-rw-r-- 1 root admin 71312 7 mar 2010 /EFI/tools/dumpfv.efi -rw-rw-r-- 1 root admin 84848 7 mar 2010 /EFI/tools/dumpprot.efi -rw-rw-r-- 1 root admin 472912 7 mar 2010 /EFI/tools/ed.efi -rw-rw-r-- 1 root admin 143856 7 mar 2010 /EFI/tools/edit.efi -rw-rw-r-- 1 root admin 1801008 7 mar 2010 /EFI/tools/ftp.efi -rw-r--r--@ 1 root admin 47848 29 oct 17:44 /EFI/tools/gptsync_x64.efi -rw-rw-r-- 1 root admin 320560 7 mar 2010 /EFI/tools/hexdump.efi -rw-rw-r-- 1 root admin 286384 7 mar 2010 /EFI/tools/hostname.efi -rw-rw-r-- 1 root admin 534416 7 mar 2010 /EFI/tools/ifconfig.efi -rw-rw-r-- 1 root admin 395344 7 mar 2010 /EFI/tools/loadarg.efi -rw-rw-r-- 1 root admin 587408 7 mar 2010 /EFI/tools/ping.efi -rw-rw-r-- 1 root admin 730416 7 mar 2010 /EFI/tools/pppd.efi -rw-rw-r-- 1 root admin 561360 7 mar 2010 /EFI/tools/route.efi -rw-rw-r-- 1 root admin 1961712 7 mar 2010 /EFI/tools/shell.efi -rw-rw-r-- 1 root admin 750224 7 mar 2010 /EFI/tools/tcpipv4.efi -rw-rw-r-- 1 root admin 4048 7 mar 2010 /EFI/tools/textmode.efi -rw-rw-r-- 1 root admin 320656 7 mar 2010 /EFI/tools/which.efi *LINUX

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • What does your Python development workbench look like?

    - by Fabian Fagerholm
    First, a scene-setter to this question: Several questions on this site have to do with selection and comparison of Python IDEs. (The top one currently is What IDE to use for Python). In the answers you can see that many Python programmers use simple text editors, many use sophisticated text editors, and many use a variety of what I would call "actual" integrated development environments – a single program in which all development is done: managing project files, interfacing with a version control system, writing code, refactoring code, making build configurations, writing and executing tests, "drawing" GUIs, and so on. Through its GUI, an IDE supports different kinds of workflows to accomplish different tasks during the journey of writing a program or making changes to an existing one. The exact features vary, but a good IDE has sensible workflows and automates things to let the programmer concentrate on the creative parts of writing software. The non-IDE way of writing large programs relies on a collection of tools that are typically single-purpose; they do "one thing well" as per the Unix philosophy. This "non-integrated development environment" can be thought of as a workbench, supported by the OS and generic interaction through a text or graphical shell. The programmer creates workflows in their mind (or in a wiki?), automates parts and builds a personal workbench, often gradually and as experience accumulates. The learning curve is often steeper than with an IDE, but those who have taken the time to do this can often claim deeper understanding of their tools. (Whether they are better programmers is not part of this question.) With advanced editor-platforms like Emacs, the pieces can be integrated into a whole, while with simpler editors like gedit or TextMate, the shell/terminal is typically the "command center" to drive the workbench. Sometimes people extend an existing IDE to suit their needs. What does your Python development workbench look like? What workflows have you developed and how do they work? For the first question, please give the main "driving" program – the one that you use to control the rest (Emacs, shell, etc.) the "small tools" -- the programs you reach for when doing different tasks For the second question, please describe what the goal of the workflow is (eg. "set up a new project" or "doing initial code design" or "adding a feature" or "executing tests") what steps are in the workflow and what commands you run for each step (eg. in the shell or in Emacs) Also, please describe the context of your work: do you write small one-off scripts, do you do web development (with what framework?), do you write data-munching applications (what kind of data and for what purpose), do you do scientific computing, desktop apps, or something else? Note: A good answer addresses the perspectives above – it doesn't just list a bunch of tools. It will typically be a long answer, not a short one, and will take some thinking to produce; maybe even observing yourself working.

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  • Learning content for MCSDs: Web Applications and Windows Store Apps using HTML5

    Recently, I started again to learn for various Microsoft certifications. First candidate on my way to MSCD: Web Applications is the Exam 70-480: Programming in HTML5 with JavaScript and CSS3. Motivation to go for a Microsoft exam I guess, this is quite personal but let me briefly describe my intentions to go that exam. First, I'm doing web development since the 1990's. Working with HTML, CSS and Javascript is happening almost daily in my workspace. And honestly, I do not only do 'pure' web development but already integrated several HTML/CSS/Javascript frontend UIs into an existing desktop application (written in Visual FoxPro) inclusive two-way communication and data exchange. Hm, might be an interesting topic for another blog article here... Second, this exam has a very interesting aspect which is listed at the bottom of the exam's details: Credit Toward Certification When you pass Exam 70-480: Programming in HTML5 with JavaScript and CSS3, you complete the requirements for the following certification(s): Programming in HTML5 with JavaScript and CSS3 Specialist Exam 70-480: Programming in HTML5 with JavaScript and CSS3: counts as credit toward the following certification(s): MCSD: Web Applications MCSD: Windows Store Apps using HTML5 So, passing one single exam will earn you specialist certification straight-forward, and opens the path to higher levels of certifications. Preparations and learning path Well, due to a newsletter from Microsoft Learning (MSL) I caught interest in picking up the circumstances and learning materials for this particular exam. As of writing this article there is a promotional / voucher code available which enables you to register for this exam for free! Simply register yourself with or log into your existing account at Prometric, choose the exam for a testing facility near to you and enter the voucher code HTMLJMP (available through 31.03.2013 or while supplies last). Hurry up, there are restrictions... As stated above, I'm already very familiar with web development and the programming flavours involved into this. But of course, it is always good to freshen up your knowledge and reflect on yourself. Microsoft is putting a lot of effort to attract any kind of developers into the 'App Development'. Whether it is for the Windows 8 Store or the Windows Phone 8 Store, doesn't really matter. They simply need more apps. This demand for skilled developers also comes with a nice side-effect: Lots and lots of material to study. During the first couple of hours, I could easily gather high quality preparation material - again for free! Following is just a small list of starting points. If you have more resources, please drop me a message in the comment section, and I'll be glad to update this article accordingly. Developing HTML5 Apps Jump Start This is an accelerated jump start video course on development of HTML5 Apps for Windows 8. There are six modules that are split into two video sessions per module. Very informative and intense course material. This is packed stuff taken from an official preparation course for exam 70-480. Developing Windows Store Apps with HTML5 Jump Start Again, an accelerated preparation video course on Windows 8 Apps. There are six modules with two video sessions each which will catapult you to your exam. This is also related to preps for exam 70-481. Programming Windows 8 Apps with HTML, CSS, and JavaScript Kraig Brockschmidt delves into the ups and downs of Windows 8 App development over 800+ pages. Great eBook to read, study, and to practice the samples - best of all, it's for free. codeSHOW() This is a Windows 8 HTML/JS project with the express goal of demonstrating simple development concepts for the Windows 8 platform. Code, code and more code... absolutely great stuff to study and practice. Microsoft Virtual Academy I already wrote about the MVA in a previous article. Well, if you haven't registered yourself yet, now is the time. The list is not complete for sure, but this might keep you busy for at least one or even two weeks to go through the material. Please don't hesitate to add more resources in the comment section. Right now, I'm already through all videos once, and digging my way through chapter 4 of Kraig's book. Additional material - Pluralsight Apart from those free online resources, I also following some courses from the excellent library of Pluralsight. They already have their own section for Windows 8 development, but of course, you get companion material about HTML5, CSS and Javascript in other sections, too. Introduction to Building Windows 8 Applications Building Windows 8 Applications with JavaScript and HTML Selling Windows 8 Apps HTML5 Fundamentals Using HTML5 and CSS3 HTML5 Advanced Topics CSS3 etc... Interesting to see that Michael Palermo provides his course material on multiple platforms. Fantastic! You might also pay a visit to his personal blog. Hm, it just came to my mind that Aaron Skonnard of Pluralsight publishes so-called '24 hours Learning Paths' based on courses available in the course library. Would be interested to see a combination for Windows 8 App development using HTML5, CSS3 and Javascript in the future. Recommended workspace environment Well, you might have guessed it but this requires Windows 8, Visual Studio 2012 Express or another flavour, and a valid Developers License. Due to an MSDN subscription I working on VS 2012 Premium with some additional tools by Telerik. Honestly, the fastest way to get you up and running for Windows 8 App development is the source code archive of codeSHOW(). It does not only give you all source code in general but contains a couple of SDKs like Bing Maps, Microsoft Advertising, Live ID, and Telerik Windows 8 controls... for free! Hint: Get the Windows Phone 8 SDK as well. Don't worry, while you are studying the material for Windows 8 you will be able to leverage from this knowledge to development for the phone platform, too. It takes roughly one to two hours to get your workspace and learning environment, at least this was my time frame due to slow internet connection and an aged spare machine. ;-) Oh, before I forget to mention it, as soon as you're done, go quickly to the Windows Store and search for ClassBrowserPlus. You might not need it ad hoc for your development using HTML5, CSS and Javascript but I think that it is a great developer's utility that enables you to view the properties, methods and events (along with help text) for all Windows 8 classes. It's always good to look behind the scenes and to explore how it is made. Idea: Start/join a learning group The way you learn new things or intensify your knowledge in a certain technology is completely up to your personal preference. Back in my days at the university, we used to meet once or twice a week in a small quiet room to exchange our progress, questions and problems we ran into. In general, I recommend to any software craftsman to lift your butt and get out to exchange with other developers. Personally, I like this approach, as it gives you new points of view and an insight into others' own experience with certain techniques and how they managed to solve tricky issues. Just keep it relaxed and not too formal after all, and you might a have a good time away from your dull office desk. Give your machine a break, too.

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  • "Serious errors found HF checking the drive for /home" After Moving /home to external HFSplus partition

    - by Arctic Shadow
    I just installed Mac OS X 10.7 "Lion" and Ubuntu 11.10 on my MacBook Pro. Using these instructions: tuxation.com/creating-home-partition-mac-linux.html . After changing the location of my home folder to the new location, it gives me the error in the title, and my username no longer appears in the login screen. Using the "Other" option with my username seems to make it try to log in, but the screen quickly flashes between blank and a shell before kicking me back to the login screen without notice. I'm trying to share my home folder between Mac OS X and Ubuntu, using an hfsplus partition (unjournaled) between the two. The home partition seems to mount fine as /home, and I am able to modify it under Ubuntu. Below is the line I've added to fstab: /dev/sda3 /home hfsplus defaults 0 1 I should also note that I changed my account's username and home directory location to match this, though I've double checked that and everything seems in order there... Thank you in advance for any assistance. Edit: It seems that the /etc/passwd file didn't have my new home directory's location in it, so I changed that, and I am now able to log into my account, although I am still not listed in the login screen, and my username in the menu on the top right shows up as "[Invalid UTF-8]"...

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  • How do I install Ubuntu 12.04 PPC on a PowerPC G4 from commands line or fix the graphical mode?

    - by Gerardo Rodríguez
    Good afternoon. I'm new to this Linux world so I hope someone can help me . I recently got a Mac as a gift, a PowerPC G4 , which has 1GB of RAM but came with no optical drive or hard drive. So I put a dvd burner and a hard drive of 40 GB I got. Then download an iso of Ubuntu 12.04 for PowerPC and burned onto a CD. I'm trying to install from Open Firmware ( as I haven't a Mac keyboard, I use one standard ) . Finally, the Installation CD boots , but on live mode and after the Ubuntu 12.04 screen I get a message that there is a problem with my graphics adapter but I can continue with minimal graphics and give me the command line . My question is that how do I install through a text or if there is any way to fix this problem to run the graphical mode and so can continue the installation of Ubuntu, and if once installed Ubuntu the problem will be fixed or what? I would appreciate if you help me , as I mentioned before, there is almost nothing of Ubuntu but I think it will be easier than trying to get the Mac OS X proper . Spend good.

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  • How to set up a personal Apple developer account now with an eye on transferring app ownership to a company later?

    - by Rinzwind
    I have two Mac applications that I wrote for my own personal use, but I'm considering polishing them up and giving selling them on the Mac App Store a try. It seemed very premature to consider what would happen if either app would become successful enough to make it possible to set up a business around it, or to sell it to another developer. That is, until I read that Apple doesn't make it easy to transfer app ownership. I'm not sure how to best register with the Apple Developer program now to avoid any possible hassle in this respect later. From what I understand, one can really only transfer ownership of a developer account. I'm not sure about the relationship between an Apple ID and an Apple developer account. Does this mean I should at least not use the Apple ID I'm already using for iTunes, but create a second one to use for registering as an Apple Developer? Is there any disadvantage to using separate Apple IDs like this on the same Mac (one ID for Xcode development, the other ID for iTunes/iCloud/App Store/...)? Should one go as far as having a separate Apple ID & Apple developer account per app one develops? Or is there some other solution to take into account the possibility of transferring app ownership?

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  • UDK: Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'

    - by Ricket
    Upon compiling, I am getting the following error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient' Line 41 is the following: GetSceneClient().OpenMenu("ZInterface.ZNLGWindow"); But when I search for OpenMenu, I find that it is indeed defined in GameUISceneClient.uc of the UDK: Line 1507: exec function OpenMenu( string MenuPath, optional int PlayerIndex=INDEX_NONE ) It looks like I have everything correct. So what's wrong? Why can't it find the OpenMenu function?

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  • UDK "Error, 'DefaultMesh': Bad command or expression"

    - by Ricket
    I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression The ZPawn class extends UTPawn. Line 25 is the following: DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).MeshToUse, class'SkeletalMesh')); Where did DefaultMesh go in UDK?

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  • Challenging yourself as a programmer?

    - by Kevin
    We used to be a Coldfusion development shop before hopping over to PHP in 2008, now we primarily develop custom Drupal websites. I enjoyed going from CF to PHP, but I feel like I am getting a bit stale. I have been looking at different things like Ruby, Python, Obj C (iPhone). The problem is, there just isn't enough time in the day. What would be a fun new thing to learn that would refresh me a bit and challenge myself to learn more?

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  • Le Mac App Store d'ici quelques jours : La simplicité de l'installation et de la mise à jour, par Florent Morin

    Durant l'événement "Back To Mac", Steve Jobs nous a promis l'ouverture prochaine du Mac App Store. Le concept est simple : concevoir un équivalent de l'App Store iOS sur Mac OS X. Pour en savoir plus : http://kaelisoft.developpez.com/tuto...mac/app-store/ Et vous : Croyez-vous au succès du Mac App Store ? Va-t-il contribuer au succès du Mac ? En qualité d'utilisateur : La validation du contenu par Apple vous rassure-t-e...

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