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  • Detecting/Repairing NSConnection failure

    - by anthony
    I would like to use NSConnection/NSDistributedObject for interprocess communication. I would like the client to be able to handle the case where the server is only occasionally reachable. How can I determine if sending a message to the NSConnection will fail or has failed? Currently if my server (the process that has vended the remote object) dies, the client will crash if it sends a selector to the remote object. Ideally I'd like to have a wrapper for the remote object that can lazily instantiate (or reinstantiate) the connection, and return a default value in the case where the connection could not be instantiated, or the connection has failed. I don't really know the correct way to do this using objective c. Here's some pseudocode representing this logic: if myConnection is null: instantiate myConnection if MyConnection is null: return defaultValue try return [myConnection someMethod] catch myConnection = null return defaultValue

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  • Unit Testing Model Classes that inherit from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • How to select nth element of particular type in enlive?

    - by Mad Wombat
    I am trying to scrape some data from a page with a table based layout. So, to get some of the data I need to get something like 3rd table inside 2nd table inside 5th table inside 1st table inside body. I am trying to use enlive, but cannot figure out how to use nth-of-type and other selector steps. To make matters worse, the page in question has a single top level table inside the body, but (select data [:body : :table]) returns 6 results for some reason. What the hell am I doing wrong?

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • Cocoa multiple threads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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  • multiple jQuery Cycle slideshows get superimposed

    - by gmorehouse
    I'm using the jQuery cycle plugin to create multiple slideshows on a single page (which, once I get this problem figured out, will be started/stopped by mouse hover -- yeah, I know there are 9 slideshows on the page). Problem is, when I tell more than one slideshow to start cycling, whichever ones I call cycle() on get superimposed. So, all the images from slide 1 are superimposed, then they all transition to slide 2, etc. I can tell they're being superimposed because the first slide of each slideshow contains a transparent PNG. This happens whether I call cycle() in a jQuery each() iterator, or even if I call it by hand on just two or three of the containers with a jQuery id selector. The relevant page is http://zi.ma/cycle

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  • Converting a jQuery plugin to work on all objects, not just the DOM

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM object. How do I change the plugin script to work for ANY object with 'top' and 'left' properties rather than only working with DOM objects found with a jQuery selector? Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

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  • How to open different App version for one given file extension

    - by Erik Lenaerts
    We have a data files with an extension ".ppx" for our business app here. Users will typically have multiple versions of the application installed (side by side) for example version 1 and version 2. The ppx files are xml files and they contain the version of the app they were created from (v1 or v2). Lets say that we have AFileCreatedWithAppv1.ppx and AFileCreatedWithAppv2.ppx opens with version 1 or version 2 of our app respectivly when they both have the same file extension? It must be doable since that is what Visual Studio does. In fact, they even provide different icons for the same .sln extension to indicate what Visual Studio version it will open with. I learned that Visual Studio is using the Selector or Launcher in between, but then again, how do they change the icons in Windows? cheers :)

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • What is the difference between these two different lines of Objective-C, and why does one work and n

    - by jrtc27
    If I try and release tempSeedsArray after seedsArray = tempSeedsArray , I get an EXEC_BAD_ACCESS, and Instruments shows that tempSeedsArray has been released twice. Here is my viewWillAppear method: - (void)viewWillAppear:(BOOL)animated { NSString *arrayFilePath = [[NSBundle mainBundle] pathForResource:@"SeedsArray" ofType:@"plist"]; NSLog(@"HIT!"); NSMutableArray *tempSeedsArray = [[NSMutableArray alloc] initWithContentsOfFile:arrayFilePath]; seedsArray = tempSeedsArray; NSLog(@"%u", [seedsArray retainCount]); [seedsArray sortUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; [super viewWillAppear:animated]; } seedsArray is an NSMutableArray set as a nonatomic and a retain property, and is synthesised. However, if I change seedsArray = tempSeedsArray to self.seedsArray = tempSeedsArray (or [self seedsArray] = tempSeedsArray etc.), I can release tempSeedsArray. Could someone please explain simply to me why this is, as I am very confused! Thanks

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  • shall I move from prototype to jquery?

    - by opensas
    lastly I've been feeling like jquery is slowly becoming the defacto standard in js libraries I might be wrong!) or at least that is more active than the rest of the frameworks... for example I've been looking for a fine open source calendar like componente and found http://fullcalendar.vinsol.com/ we've been using prototype for very little things, like its selector capabilities ($ function as a shortcut for document.getElementById, mainly), executing some piece of js when the page is loaded and to issue some very simple ajax calls. so I guess the migration should be quite straight forward, but I'd like to know the pros / cons of migrating to prototype... on the other hand, I guess that having both of them together is not a good choice, specially taking into account that the migration should be quite simple... am I right? saludos sas

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  • Can we change dynamically the interval of "schedule" ?

    - by micropsari
    Hello, I'm making a game on iPhone using cocos2d, and I have a question. In my init method I'm doing this : [self schedule:@selector(newMonster:) interval:1]; It create a new monster every second. But I'd like that the interval change over time. For example : -The 10 first seconds of the game: a new monster appears every 1 second. -Then for 10 seconds: a new monster appears every 0.8 second. -And after every 0.5 second... How can I do that? Thanks !

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • UISlider disappearing when calling setValue with 0

    - by Kai
    I have several UISliders in my application which all work fine until I call the following code: ... frame = CGRectMake(43, 210, 201, 23); mySlider = [[UISlider alloc] initWithFrame:frame]; [mySlider addTarget:self action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; mySlider.minimumValue = 0.0; mySlider.maximumValue = 1.0; mySlider.continuous = YES; tempNum = [myArray objectAtIndex:2]; mySlider.value = [tempNum floatValue]; // only breaks if value is 0 [self.view addSubview:mySlider]; ... For some reason the slider doesn't show up unless mySlider.value is set to greater than 0. The only workaround I've found so far is to set it to an extremely small value (such as 0.000000001), which makes the slider appear as expected. Does anyone have any idea why this might be happening and how it can be fixed?

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • Why doesn't this UIButton show its text label?

    - by Dan Ray
    Everything about this UIButton renders great except the text that's supposed to be on it. NSLog demonstrates that the text is in the right place. What gives? UIButton *newTagButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [newTagButton addTarget:self action:@selector(showNewTagField) forControlEvents:UIControlEventTouchUpInside]; newTagButton.titleLabel.text = @"+ New Tag"; NSLog(@"Just set button label to %@", newTagButton.titleLabel.text); newTagButton.titleLabel.font = [UIFont systemFontOfSize:17]; newTagButton.titleLabel.textColor = [UIColor redColor]; CGSize addtextsize = [newTagButton.titleLabel.text sizeWithFont:[UIFont systemFontOfSize:17]]; CGSize buttonsize = { (addtextsize.width + 20), (addtextsize.height * 1.2) }; newTagButton.frame = CGRectMake(x, y, buttonsize.width, buttonsize.height); [self.mainView addSubview:newTagButton];

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  • How to return radio checked object with jQuery ?

    - by Kim
    HTML <input type="radio" name="rdName" id="uniqueID1" value="1" checked="checked"> <input type="radio" name="rdName" id="uniqueID2" value="2"> <input type="radio" name="rdName" id="uniqueID3" value="3"> jQuery #1 $('input:radio[name=rdName]:checked').val(); jQuery #2 $('input[name=rdName]:checked'); jQuery #1 gets the value of checked radio, but I need to get the whole object to get the ID. jQuery #2 get this (from Chrome Dev console). Object "0" is the actual object I need, but I am unable to just that. 0: HTMLInputElement constructor: function Object() context: HTMLDocument length: 1 prevObject: Object selector: input[name=rdName]:checked __proto__: Object Any ideas how to isolate the needed object ?

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  • IE8 no honoring display:none

    - by user357034
    I have the following markup on a page and unfortunately I do not have direct access to it. . This page is opened in an iframe. There is other code on the page but it is not relevant so I have not posted it. The only access to target the code in via css. I want to not display the close button so I added this to the css file img[alt='Close'] {display:none !important;} this is the markup <td align="center"><a href='javascript:window.close()'><img src='v/vspfiles/templates/100/images/buttons/btn_close.gif' alt='Close' border=0></a></td> It works as expected in all browsers that i have tested (firefox, Opera, Safari) but in IE8 it seems to ignore this css and shows the button. Not sure if it doesn't like the selector or perhaps I have a syntax error. Not sure where to go from here.

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  • Use a light font weight with Sifr

    - by Smickie
    Hi, With sifr, how do I make a font use the light weight version. I have... var gillsans = { src: '/resources/swf/gillsans.swf' }; sIFR.activate(gillsans); sIFR.replace(gillsans, { selector: 'h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; text-transform:uppercase; }' }); which is displaying regular Gill Sans, the light version has been exported with the swf (said so in the export report), but how do I get it to display in sifr?

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  • Unit Testing Model Classes that derive from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • [iPhone]Objective C, objects which do not conform to NSCoding. How to write them to a file.

    - by Noah
    Hi, I am using an Objective c class, a subclass of NSObject. This class cannot be modified. I have an instance of this class that I wish to write to a file which can be retrieved and later reinstate. The object does not conform to NSCoding. To sum up, I need to save an instance of a class to a file which can be retrieved later, without using any of the NSCoding methods such as NSKeyedArchiving encodeWithCoder ... Using them returns this... NSInvalidArgumentException ...encodeWithCoder:] unrecognised selector sent to instance... Is there any other way I can store this object for later use Thank you

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  • Sifr Font last word get cut in IE8

    - by Asif Kilwani
    Sifr 3 font cut last word in IE8. Click here for snapshot Following is the js code <script type="text/javascript"> var cochin = { src: '<?=jsPath?>sifr/fonts/eurostile.swf' ,ratios: [7, 1.32, 11, 1.31, 13, 1.24, 14, 1.25, 19, 1.23, 27, 1.2, 34, 1.19, 42, 1.18, 47, 1.17, 48, 1.18, 69, 1.17, 74, 1.16, 75, 1.17, 1.16] }; sIFR.activate(cochin); sIFR.replace(cochin, { selector: 'h1' ,css: [ '.sIFR-root { font-weight: bold; font-size:31px; color:#848484; text-transform:uppercase; display:inline;}' ] ,wmode: 'transparent' }); sIFR.fitExactly = true; sIFR.forceWidth = true; </script>

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  • Navigation Items in Navigation Bar are not appearing?

    - by Sheehan Alam
    I am displaying a UITableViewController inside of a UITabBarController that is being presented modally: -(IBAction)arButtonClicked:(id)sender{ ARViewController* arViewController = [[[ARViewController alloc] initWithNibName:@"ARViewController" bundle:nil]autorelease]; LeaderBoardTableViewController* lbViewController = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; lbViewController.title = @"Leaderboard"; arTabBarController = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; arTabBarController.viewControllers = [NSArray arrayWithObjects:arViewController, lbViewController, nil]; arTabBarController.selectedViewController = arViewController; [self presentModalViewController:arTabBarController animated:YES]; } In my viewDidLoad for arViewController method I am setting the navigation items: - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to preserve selection between presentations. self.clearsSelectionOnViewWillAppear = NO; self.title = @"AR"; leaderBoardButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemOrganize target:self action:@selector(leaderBoardButtonClicked:)]; self.navigationItem.rightBarButtonItem = leaderBoardButton; } My navigation bar doesn't appear when it is inside of the UITabBarController, but when I push the view itself I am able to see it. What am I missing?

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