How to use mipmap in OpenGL-ES
- by VanDir
I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial.
Are they compatible with Android 2.2+ ?
Which program creates mipmaps?
How do you actually use in code?