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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Efficient SQL Server Indexing by Design

    Having a good set of indexes on your SQL Server database is critical to performance. Efficient indexes don't happen by accident; they are designed to be efficient. Greg Larsen discusses whether primary keys should be clustered, when to use filtered indexes and what to consider when using the Fill Factor.

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  • design for a parser to handle very large files

    - by user619818
    I have written a program which records protocol messages between an application and a hardware device which matches each application request with each hardware response. This is so that I can later remove the hardware, connect a 'replay' application to the main application and wait for an application request and reply with a matched copy of the requisite hardware reply message. My replay application saves the matched request/response in a list (using C++ std::list). This works fine on a small interaction session. My problem now is that I need to be able to use the replay over a long long session. With my current implementation, the replay program eventually uses up all available memory on my computer and crashes. So I need some sort of lookahead - and not parse the whole session in one go. Can anyone make any suggestions on how to get started?

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  • Simulation in Java/C for AI design

    - by abhishekgupta92
    I want to conduct a contest, in which contestants are required to code in java/c and design AI or gameplay. The game should have a visual simulation so that the players could enjoy their designs (AI or gameplay) graphically as well. A possible example can be soccer, in which contestant have to design the ai of the players and decided upon the team-play. Also, they play over the network in such a game against some other player. How can i go about it?

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  • PhillyNJ Presentation and Code Files on Windows Service Design

    - by RonGarlit
    Thanks to everyone who braved the bad weather for the PhillyNJ meeting tonight. I’ve posted the files on my SKYDRIVE at the folder on this link. https://skydrive.live.com/redir.aspx?cid=79d1d19d50ff06b6&resid=79D1D19D50FF06B6!1069&parid=79D1D19D50FF06B6!106 I hope everyone found something useful from tonight presentation given that a good portion of it is one of the more boring (yet interesting) subjects.   Have Fun! The Ron

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  • How to change design of a Ubuntu based linux distro

    - by Chanux
    I'm designing my own ubuntu based linux distro, I would like to know: 1. How can I change the name of Ubuntu grub. ex : when the computer starts it displays: ubuntu with linux kernel xxx ubuntu with linux kernel xxx (recover mood) windows 7 etc.... I want to change it to: MyLinuxName with linux kernal xxx MyLinuxName with linux kernal xxx (recover mood) windows 7 2. How can I change the image and logo. I want to change all Ubuntu logos and images, like Ubuntu boot logo, dash menu logo etc. Please help me.

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  • Game Messaging System Design

    - by you786
    I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message - message is posted to global message queue - messageManager notifies every object of the new message through onMessageReceived(Message msg) - if object wants, it acts on the message. The way I'm making message objects is like this: //base message class, never actually instantiated abstract class Message{ Entity sender; } PlayerDiedMessage extends Message{ int livesLeft; } Now my SoundManagerEntity can do something like this in its onMessageReceived() method public void messageReceived(Message msg){ if(msg instanceof PlayerDiedMessage){ PlayerDiedMessage diedMessage = (PlayerDiedMessage) msg; if(diedMessage.livesLeft == 0) playSound(SOUND_DEATH); } } The pros to this approach: Very simple and easy to implement The message can contain as much as information as you want, because you can just create a new Message subclass that has whatever info necessary. The cons: I can't figure out how I can recycle Message objects to a object pool, unless I have a different pool for each subclass of Message. So I have lots and lots of object creation/memory allocation over time. Can't send a message to a specific recipient, but I haven't needed that yet in my game so I don't mind it too much. What am I missing here? There must be a better implementation or some idea that I'm missing.

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  • How to become more productive in design and programming

    - by aurel
    Usually whenever I see tutorial videos (apart from the main subject) I learn a lot from their working habits, for example; they way they have set up their folders, what shotcuts they use. The best example was (long time a go) I say a jquery video, and half way through the author said something like “by the way you could have a code library” – that’s the only thing I remember from that video (but the author said it as something he assumed people know about) So I was wondering if someone knows any tip or any website which goes other how other professionals work, how they have set up their programming habits to help them not waste time in repetitive tasks.

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  • SQL DB design to support user feeds (in application like facebook)

    - by Yoav
    I have a social network server with a MySql DB. I want to show the users feeds like done in Facebook. Example - UserX now Friend with userY, userX did like on postX etc. Currently I have table: C1 : UserId C2 : LogType (now friend, did like etc) C3 : ObjectId (Can be userId or postId) - set depending on the LogType. Currently to get all related logs to show to the user I do the following queries: 1. Get All user Friends userIds 2. Query all rows which C1 is in userIds (I query completed) 3. Scan the DB and see - if LogType equals DidLike, check if post's OwnerId is the userId - if yes add it to logs. And so on. Obvious this is not efficient at all. I am looking for a better way. I thought I had in mind: Create a new table (in addition to the Log table) C1 : UserId C2 : LogId (from Log table) C3 : UserID of the one who did the action When querying logs - look in the table and get related Logs (by LogId) from LogTable. Updating the table: Whenever user doing action that should be in the log: 1. Add the Log entry to LogTable. 2. Scan the DB and see which users are interested with the Log (Who my friends are, Who is the owner of the post) and add related entries to the new table. (must be done in BG). 3. If user UNFRIEND another user - then look in the logs for all rows where C3 == UNFRIENDED user id and delete them. Any opinions? Other suggestions?

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  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions Design

    982880 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions DesignThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SEO Impact of using Responsive Design and the serving of different content on the same URL

    - by bmenekl
    We are currently working on redesigning our site and making it responsive. It is a search intensive site with complex functionality, a lot of search filters and a lot of content. Our mobile versions of certain pages need to hide some functionality (i.e. search filters) that exists in the desktop version and/or content (mainly blocks of text that are not necessary or are increasing page load in mobile devices). My questions is this: does the situation of having the same URL (responsive site) serving slightly different content (text and/or search filters) for certain pages in different devices affect our SEO (SERPs or otherwise)?

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  • Joomla Web Design

    Internet entrepreneurs may find Joomla is an excellent tool for them. This open source software is designed to be a content management system (CMS) which enables even the most novice of website builders to manage all of the content on their websites with ease. This includes all of the text, images, audio, video, quizzes, surveys and other applications available on the website.

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions Design

    982880 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Solutions DesignThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The legal aspect of website design/application [closed]

    - by tunmise fasipe
    I have got a site to develop for a medium-sized company and I want to make sure it's being done professionally. I understand the following: Terms of Use: tells the users how the content on the website should and should not be used Privacy Policy: assuring the users that their information is safe on the site and will not be exposed without their permission. Also telling the which could be viewed by others Disclaimer (the client asked for this): tells the users the wrong/right use of the contents in the site is not the responsibility of the company My Questions are: How does copyright comes in? More light on the Disclaimer? - the client specifically asked for this What other legal actions one needs to take? Do you need to see a lawyer? How can you prevent others from having a counterfeit of your site - the client specifically asked for this too Thanks

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