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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • override OnPaint for a Windows.Forms.Control Flickering?

    - by Danpe
    I create a new Control and overided the OnPaint event: protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; _ammo = PitControl.Ammo; var AmmoSize = g.MeasureString(_ammo.ToString(), Properties.Settings.Default.AmmoFont).ToSize(); g.DrawString(_ammo.ToString(), Properties.Settings.Default.AmmoFont, Brushes.WhiteSmoke, Ammo.Location.X - 1, Ammo.Location.Y + Ammo.Height / 2 - AmmoSize.Height / 2 + 1); Rectangle DrawAmmo = new Rectangle(this.Width - Ammo.Height - _margin, Ammo.Location.Y, Ammo.Height, Ammo.Height); for (int i = _ammo; i > 0; i--) if (i % 2 == 0) g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3); g.DrawRectangle(Pens.Orange, Ammo); g.DrawImage(Properties.Resources.ammunition, DrawAmmo.Location.X, DrawAmmo.Location.Y, DrawAmmo.Height, DrawAmmo.Height); } The problem is when i'm changing the Ammo then all the control flicks. It doesn't look good. Anyway to make the lines that i draw on this line: g.DrawLine(_ammoPen, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + 3, Ammo.Location.X + Ammo.Width - i - 1, Ammo.Location.Y + Ammo.Height - 3); Just disapeare when ammo is changing ?

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  • Drawing an image in Java, slow as hell on a netbook.

    - by Norswap
    In follow-up to my previous questions (especially this one : http://stackoverflow.com/questions/2684123/java-volatileimage-slower-than-bufferedimage), i have noticed that simply drawing an Image (it doesn't matter if it's buffered or volatile, since the computer has no accelerated memory*, and tests shows it's doesn't change anything), tends to be very long. (*) System.out.println(GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice().getAvailableAcceleratedMemory()); --> 0 How long ? For a 500x400 image, about 0.04 seconds. This is only drawing the image on the backbuffer (obtained via buffer strategy). Now considering that world of warcraft runs on that netbook (tough it is quite laggy) and that online java games seems to have no problem whatsoever, this is quite thought provoking. I'm quite certain I didn't miss something obvious, I've searched extensively the web, but nothing will do. So do any of you java whiz have an idea of what obscure problem might be causing this (or maybe it is normal, tough I doubt it) ? PS : As I'm writing this I realized this might be cause by my Linux installation (archlinux) tough I have the correct Intel driver. But my computer normally has "Integrated Intel Graphics Media Accelerator 950", which would mean it should have accelerated video memory somehow. Any ideas about this side of things ?

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  • Flushing writes in buffer of Memory Controller to DDR device

    - by Rohit
    At some point in my code, I need to push the writes in my code all the way to the DIMM or DDR device. My requirement is to ensure the write reaches the row,ban,column of the DDR device on the DIMM. I need to read what I've written to the main memory. I do not want caching to get me the value. Instead after writing I want to fetch this value from main memory(DIMM's). So far I've been using Intel's x86 instruction wbinvd(write back and invalidate cache). However this means the caches and TLB are flushed. Write-back requests go to the main memory. However, there is a reasonable amount of time this data might reside in the write buffer of the Memory Controller( Intel calls it integrated memory controller or IMC). The Memory Controller might take some more time depending on the algorithm that runs in the Memory Controller to handle writes. Is there a way I force all existing or pending writes in the write buffer of the memory controller to the DRAM devices ?? What I am looking for is something more direct and more low-level than wbinvd. If you could point me to right documents or specs that describe this I would be grateful. Generally, the IMC has a several registers which can be written or read from. From looking at the specs for that for the chipset I could not find anything useful. Thanks for taking the time to read this.

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  • How do I detect proximity of the mouse pointer to a line in Flex?

    - by Hanno Fietz
    I'm working on a charting UI in Flex. One of the features I want to implement is "snapping" of the mousepointer to the data points in the diagram. I. e., if the user hovers the mouse pointer over a line diagram and gets close to the data point, I want the pointer to move to the exact coordinates and show a marker, like this: Currently, the lines are drawn on a Shape, using the Graphics API. The Shape is a child DisplayObject of a custom UIComponent subclass with the exact same dimensions. This means, I already get mouseOver events on the parent of the diagram's canvas. Now I need a way to detect if the pointer is close to one of the data points. I. e. I need an answer to the question "Which data points lie within a radius of x pixels from my current position and which of them is closest?" upon each move of the mouse. I can think of the following possibilities: draw the lines not as simple lines in the graphics API, but as more advanced objects that can have their own mouseOver events. However, I want the snapping to trigger before the mouse is actually over the line. check the original data for possible candidates upon each mouse movement. Using binary search, I might be able to reduce the number of items I have to compare sufficently. prepare some kind of new data structure from the raw data that makes the above search more efficient. I don't know how that would look like. I'm guessing this is a pretty standard problem for a number of applications, but probably the actual code usually is inside of some framework. Is there anything I can read about this topic?

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • Backtrack, Wi-Fi not working

    - by hradecek
    I've installed Backtrack 5R3 KDE, and I realized that my wireless is not working, but wired is working fine. Here's the lshw output: *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 05 serial: 04:7d:7b:b7:46:f8 size: 100MB/s capacity: 100MB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8105e-1.fw ip=192.168.2.2 latency=0 link=yes multicast=yes port=MII speed=100MB/s resources: irq:42 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff lspci output: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB Controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1d.0 USB Controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA AHCI Controller (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05)

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  • Core i5 Turboboost/C states Freezing computer

    - by Aaron Smith
    I'm not sure which, but I just had a heck of a time getting my computer to boot up and not freeze. It would run until it finished booting windows, then everything would freeze. This happened until I turned off turboboost and all the c states on the processor. What could be causing this? Is the processor going bad?

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  • core temperature vs CPU temperature

    - by Karl Nicoll
    I have recently installed a new heat sink & fan combination on my Core 2 Quad since my CPU was hitting about 70C under load. This has managed reduce temperatures while running Prime95 to about 54C, which I'm taking as a win (this is ~30 minutes after fitting). I'm a little confused though. The temperature readings given above are for CORE temperatures, but HWMonitor is showing a 5th "CPU" temperature (4 temperatures being the individual core temps) which is showing 21C idle, when idle temperatures for the cores vary between 37C and 42C. I guess there are two questions here: Are my CPU/Core temperatures decent, and is it safe to overclock when these are stock clock temperatures? I gather that the maximum safe operating temperature for a C2Q is ~70C, so which temperature should I measure against, the core temperatures (which are higher), or the CPU temperature reading?

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  • xenserver 5.5 windows guest

    - by maruti
    xenserver 5.5 update2 running on Pentium-D without VT. says it cant support Windows guests(HVM not found etc) on the same CPU ESXi 4 installed and runs Win XP fine. any thoughts? thanks in adv.

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  • All paths down on vSphere esxi 5.1, LSI 9211-8i

    - by user1434058
    Works 100% ESXi 5.1 HBA (LSI 1064e) 1x SAS2 100GB SSD Doesn't work ESXi 5.1 HBA (LSI 9211-8i IT /IBM M1015) 1x SAS2 100GB SSD After a few hours of heavy HD load i get: - Device or filesystem with identifier ['all drives'] has entered the All Paths Down state. - ESXi retries but loses connectivity to the SAS drive, marks it as "dead or error" - reboot fixes the issue How can i fix this issue?

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  • Any software transforming broken lines into curves?

    - by user32931
    Hello, do you know of any software that would help me transform a broken line into a curved line? For example, I have an octagon or a heptagon and I want it to be transformed into something resembling a circle. if you know such software, please, let me know. Thank You! Update A: Here is an image from the tutorial given to me by Jamie Keeling (right now it's the first answer below). At least the picture there represents what I want. In that tutorial this process is called "flattening paths". I will try to put that image right here, but if it doesn't get displayed, you can find it by this URL: http://msdn.microsoft.com/en-us/library/ms536364%28v=VS.85%29.aspx The red line in the picture is what I would want to submit, and the blue line is what I would want to get in the end:

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  • Inkscape: how to create inner border?

    - by Anton
    I create figure and set border width to 1px. My image actual size is 100px. But with border this is 102px. How to set inner border instead of o*uther border*? In Protoshop I can select type of border - inner, outer or center. But in Inkscape I not found this option. Please, help me. Thanks!

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  • Program for drawing with pen tablet, like Salman Khan's one.

    - by Halst
    Hi, I do a lot of sketching with my pen-tablet. I use MS Paint in Windows 7, and it is just perfect except for anti-aliasing. I found some videos of Salman Khan, where his sketching is really smooth and anti-aliased. Do you know what program he might use? You can see a bit of its interface here: http://www.khanacademy.org/press/chronicle.html and some more: http:/www.khanacademy.org/ http:/khanexercises.appspot.com/video?v=GW8ZPjGlk24 Else, you can recommend me something else. I hope to find something like MS Paint in Windows 7, but anti-aliased, or whatever. PS. Sorry for awkward links - newbies are allowed only 1 link per post

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  • Should Windows Multipoint Server stations on individual video cards support hardware video acceleration?

    - by villares
    I've set up a test machine with multiple PCI-e nVidia GF440 Video cards and installed Windows Multipoint Server 2011. I use the same kind of hardware set up with a BeTwin multiseat solution to create a class lab for Google SketchUp teaching (highly OpenGL dependent) and it works ok. On the Multipoint Windows test machine the drivers seem to be installed OK but I don´t seem to get any hardware video acceleration. Is this a intrinsic limitation of this solution or am I doing something wrong?

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  • Video Card needs additional mounting support

    - by Sean
    We are creating a fairly decent system with crossfire. The issue we are having is apparently the video cards are physically to heavy to be supported purely by the motherboard and case mounts. Whenever we have the case horizontal everything works fine however when we bring the case upright the computer stops working. Relevant Info: Video Cards (2) - Sapphire 5870 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814102856) MotherBoard - Asus M4A79T Deluxe Case - CoolerMaster 922 HAF To me it looks as if an additional support bracket that could hold up the end of the card would be required (included with the viideo cards!!!) Does anyone have any experience with this.

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  • Error Message: Primary Slave Drive - ATAPI Incompatible

    - by Jaleel Dwight
    So I recently switched towers and now, all of a sudden, I'm getting this error message as soon as I boot my system. The error message reads "Primary Slave Drive - ATAPI Incompatible". This has really been frustrating since there's NO Primary Slave Drive even installed in my computer!! I have one hard drive installed which is recognized as the Primary Master & a DVD Drive which is recognized as the Secondary Master. My old system ran flawlessly. I'm beginning to think maybe my motherboard is bugging out cuz I fail to understand how it can be telling me that a "nonexistent" drive is incompatible. Any suggestions??

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  • Socket 1155 vs 2011 vs Haswell

    - by woody
    The title says it all. I am trying to decide between sockets and just cant pinpoint which to get based on pros and cons. The build this will go into will be my primary PC. It will be used for every day computing, coding, some multimedia and gaming. I have read that 1155 and 2011 will be dead within the new year and that Haswell will double the performance of Ivy Bridge. What is a general run down on the different sockets? Pros and Cons? More specifically what are the technical differences between the three?

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  • 3 monitors + a TV on a single card with Eyefinity?

    - by Paul Accisano
    Greetings all, Right now I have a fairly standard video card with 2 DVI ports, one powering my single monitor and another powering my HDTV (with a DVI-to-HDMI cable), which are in separate rooms. I never need to have my monitor and TV active at the same time. I'm looking into a possible computer upgrade. I'd like to know if the following situation is possible. I want three monitors on my desk powered by a single card, which I hear these new Eyefinity cards are capable of. But, I also want my TV hooked up. At any given time, I would want either my three monitors active or my TV active, never both at once. So it seems to me it might be possible to do this all a single 3-port card with a splitter of some kind. Is this possible? What hardware would I need? Thanks!

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