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  • Nokia 5800 - Where are contacts, sms and other non-media stuff on the filesystem ?

    - by AntonAL
    I have Nokia 5800 and want to import contacts, sms and other non-media(music, video) stuff to my Mac. I have connected to the phone via bluetooth with "Nokia Multimedia Transfer" application, which i downloaded from Nokia.com. I see the filesystem, that is devided to phone's memory and memory card. They are much configurations files on that filesystems, but i have not found the files, which stores the desired stuff (sms, contacts). Where are they ?

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  • How to I fix software center after installing the Linux Mint MATE desktop?

    - by tinuz
    I installed the MATE desktop using this manual but now i can't open my Ubuntu Software Center and can't open the settings from the update manager. I removed mate desktop but it doesn't fix the problem, i also reinstalled the software center, software-properties-gtk and software-properties-common using: sudo apt-get update; sudo apt-get --purge --reinstall install software-center software-properties-common software-properties-gtk. But when using this line i get the following error: Reading package lists... Done Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 3 reinstalled, 0 to remove and 0 not upgraded. Need to get 0 B/735 kB of archives. After this operation, 0 B of additional disk space will be used. (Reading database ... 304824 files and directories currently installed.) Preparing to replace software-center 5.0.2 (using .../software-center_5.0.2_all.deb) ... Unpacking replacement software-center ... Preparing to replace software-properties-common 0.81.13.1 (using .../software-properties-common_0.81.13.1_all.deb) ... Unpacking replacement software-properties-common ... Preparing to replace software-properties-gtk 0.81.13.1 (using .../software-properties-gtk_0.81.13.1_all.deb) ... Unpacking replacement software-properties-gtk ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Unknown media type in type 'interface/x-winamp-skin' Setting up software-center (5.0.2) ... Traceback (most recent call last): File "/usr/sbin/update-software-center", line 38, in <module> from softwarecenter.db.update import rebuild_database File "/usr/share/software-center/softwarecenter/db/update.py", line 59, in <module> from softwarecenter.db.database import parse_axi_values_file File "/usr/share/software-center/softwarecenter/db/database.py", line 26, in <module> from softwarecenter.db.application import Application File "/usr/share/software-center/softwarecenter/db/application.py", line 25, in <module> from softwarecenter.backend.channel import is_channel_available File "/usr/share/software-center/softwarecenter/backend/channel.py", line 25, in <module> from softwarecenter.distro import get_distro File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 165, in <module> distro_instance=_get_distro() File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 148, in _get_distro module = __import__(distro_id, globals(), locals(), [], -1) ImportError: No module named LinuxMint Setting up software-properties-common (0.81.13.1) ... Setting up software-properties-gtk (0.81.13.1) ... $ Is there a way to fix this problem without having to reinstall Ubuntu 11.10?? thanks in advance tinuz

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  • How to remove the Mint stuff from my system after installing MATE desktop using MINT repository

    - by tinuz
    I installed the MATE desktop using this manual http://www.unixmen.com/linux-tutorials/linux-distributions/linux-distributions4-ubuntu/1975-install-linuxmint12-extensions-mate-a-mgse-in-ubuntu-1110- but now i can't open my Ubuntu Software Center and can't open the settings from the update manager. I removed mate desktop but it doesn't fix the problem, i also reinstalled the software center, software-properties-gtk and software-properties-common using: sudo apt-get update; sudo apt-get --purge --reinstall install software-center software-properties-common software-properties-gtk. But when using this line i get the following error: Reading package lists... Done Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 3 reinstalled, 0 to remove and 0 not upgraded. Need to get 0 B/735 kB of archives. After this operation, 0 B of additional disk space will be used. (Reading database ... 304824 files and directories currently installed.) Preparing to replace software-center 5.0.2 (using .../software-center_5.0.2_all.deb) ... Unpacking replacement software-center ... Preparing to replace software-properties-common 0.81.13.1 (using .../software-properties-common_0.81.13.1_all.deb) ... Unpacking replacement software-properties-common ... Preparing to replace software-properties-gtk 0.81.13.1 (using .../software-properties-gtk_0.81.13.1_all.deb) ... Unpacking replacement software-properties-gtk ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Unknown media type in type 'interface/x-winamp-skin' Setting up software-center (5.0.2) ... Traceback (most recent call last): File "/usr/sbin/update-software-center", line 38, in <module> from softwarecenter.db.update import rebuild_database File "/usr/share/software-center/softwarecenter/db/update.py", line 59, in <module> from softwarecenter.db.database import parse_axi_values_file File "/usr/share/software-center/softwarecenter/db/database.py", line 26, in <module> from softwarecenter.db.application import Application File "/usr/share/software-center/softwarecenter/db/application.py", line 25, in <module> from softwarecenter.backend.channel import is_channel_available File "/usr/share/software-center/softwarecenter/backend/channel.py", line 25, in <module> from softwarecenter.distro import get_distro File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 165, in <module> distro_instance=_get_distro() File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 148, in _get_distro module = __import__(distro_id, globals(), locals(), [], -1) ImportError: No module named LinuxMint Setting up software-properties-common (0.81.13.1) ... Setting up software-properties-gtk (0.81.13.1) ... $ Is there a way to fix this problem without having to reinstall Ubuntu 11.10?? thanks in advance tinuz

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • What is the technical reason that so many social media sites don't allow you to edit your text?

    - by Edward Tanguay
    A common complaint I hear about Facebook, Twitter, Ning and other social sites is that once a comment or post is made, it can't be edited. I think this goes against one of the key goals of user experience: giving the user agency, or the ability to control what he does in the software. Even on Stackexchange sites, you can only edit the comments for a certain amount of time. Is the inability for so many web apps to not allow users to edit their writing a technical shortcoming or a "feature by design"?

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  • How do I get media players to play ripped dvd files using Handbrake?

    - by LibraryGeekAdam
    I want to rip my dvd collection to put on a server for my tv. I started this with trying 4 dvds using Handbrake. The first 3 ripped perfectly fine according to the directions I used from LifeHacker (http://lifehacker.com/5773000/how-to-rip-dvds-with-handbrake). The 4th dvd took about 2 secs to rip and then stopped saying it was complete. It was not. Now with the 3 files I have I tried to open and play with VLC and Miro. Neither one would play the file. It says its open but there is no sound or video and it doesn't actually show the movie playing in the progress bar. I ran it from the terminal and this is the error message I get. [0xb04c2f38] mp4 demux error: MP4 plugin discarded (no moov,foov,moof box) [mov,mp4,m4a,3gp,3g2,mj2 @ 0xa032980] moov atom not found [mov,mp4,m4a,3gp,3g2,mj2 @ 0xb0efd500] moov atom not found [0xb04c2f38] avformat demux error: Could not open ????e/boris/Videos/Movies/Taras Bulba 1962.m4v: Unknown error 1094995529 I have also changed a file name to end .mp4 instead of .m4v which is how I originally ripped them.

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  • Has anyone been able to convert a site's media content from flash to html5?

    - by Muhammad
    I'm looking to convert a site from Flash based video to HTML5, the current video uses time marks to display slides (kind of like how youtube has ads on their videos). But the difference between Youtube and my site is that it doesn't show up inside the video, the slides are displayed next to the video. Is there any way I can accomplish this with HTML5? Or do I have to use Javascript for this? If this isn't clear enough, please let me know.

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • Viewport / Camera Calculation in 2D Game

    - by Dave
    we have a 2D game with some sprites and tiles and some kind of camera/viewport, that "moves" around the scene. so far so good, if we wouldn't had some special behaviour for your camera/viewport translation. normally you could stick the camera to your player figure and center it, resulting in a very cheap, undergraduate, translation equation, like : vec_translation -/+= speed (depending in what keys are pressed. WASD as default.) buuuuuuuuuut, we want our player figure be able to actually reach the bounds, when the viewport/camera has reached a maximum translation. we came up with the following solution (only keys a and d are the shown here, the rest is just adaption of calculation or maybe YOUR super-cool and elegant solution :) ): if(keys[A]) { playerX -= speed; if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } else if(playerScreenX <= width / 2 && (tx) >= 0) { playerScreenX -= speed; tx = 0; if(playerScreenX < 0) playerScreenX = 0; } else if(playerScreenX >= width / 2 && (tx) < 0) { playerScreenX -= speed; } } if(keys[D]) { playerX += speed; if(playerScreenX >= width / 2 && (-tx + width) < sceneWidth) { playerScreenX = width / 2; tx -= speed; } if(playerScreenX >= width / 2 && (-tx + width) >= sceneWidth) { playerScreenX += speed; tx = -(sceneWidth - width); if(playerScreenX >= width - player.width) playerScreenX = width - player.width; } if(playerScreenX <= width / 2 && (-tx + width) < sceneWidth) { playerScreenX += speed; } } i think the code is rather self explaining: keys is a flag container for currently active keys, playerX/-Y is the position of the player according to world origin, tx/ty are the translation components vital to background / npc / item offset calculation, playerOnScreenX/-Y is the actual position of the player figure (sprite) on screen and width/height are the dimensions of the camera/viewport. this all looks quite nice and works well, but there is a very small and nasty calculation error, which in turn sums up to some visible effect. let's consider following piece of code: if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } it can be translated into plain english as : if the x position of your player figure on screen is less or equal the half of your display / camera / viewport size AND there is enough space left LEFT of your viewport/camera then set players x position on screen to width half, increase translation (because we subtract the translation from something we want to move). easy, right?! doing this will create a small delta between playerX and playerScreenX. after so much talking, my question appears now here at the bottom of this document: how do I stick the calculation of my player-on-screen to the actual position of the player AND having a viewport that is not always centered aroung the players figure? here is a small test-case in processing: http://pastebin.com/bFaTauaa thank you for reading until now and thank you in advance for probably answering my question.

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  • django/python: is one view that handles two sibling models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. The view alters its behaviour based on input parameter action (better name would be mode), which can be of value "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate (but almost the same) logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Image, rel_model_tag, rel_object_id, mode) def video_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Video, rel_model_tag, rel_object_id, mode) def media_list(request, model, rel_model_tag, rel_object_id, mode): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['event'] = rel_object_id elif rel_model == Member: filter_params['members'] = rel_object_id elif rel_model == Crag: filter_params['crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if mode == 'edit': return media_edit_list(request, model, rel_model_tag, rel_object_id, context) return media_view_list(request, model, rel_model_tag, rel_object_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_edit_record = get_image_edit_record else: get_media_edit_record = get_video_edit_record media_list = [get_media_edit_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_edit_record(context['star_media'], rel_model_tag, rel_object_id) else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) def get_image_edit_record(image, rel_model_tag, rel_object_id): record = { 'url': image.image.url, 'name': image.title or image.filename, 'type': mimetypes.guess_type(image.image.path)[0] or 'image/png', 'thumbnailUrl': image.thumbnail_2.url, 'size': image.image.size, 'id': image.id, 'media_id': image.media_ptr.id, 'starUrl':reverse('image-star', kwargs={'image_id': image.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record def get_video_edit_record(video, rel_model_tag, rel_object_id): record = { 'url': video.embed_url, 'name': video.title or video.url, 'type': None, 'thumbnailUrl': video.thumbnail_2.url, 'size': None, 'id': video.id, 'media_id': video.media_ptr.id, 'starUrl': reverse('video-star', kwargs={'video_id': video.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.ForeignKey('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.ForeignKey('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • Spotlight on Oracle Social Relationship Management. Social Enable Your Enterprise with Oracle SRM.

    - by Pat Ma
    Facebook is now the most popular site on the Internet. People are tweeting more than they send email. Because there are so many people on social media, companies and brands want to be there too. They want to be able to listen to social chatter, engage with customers on social, create great-looking Facebook pages, and roll out social-collaborative work environments within their organization. This is where Oracle Social Relationship Management (SRM) comes in. Oracle SRM is a product that allows companies to manage their presence with prospects and customers on social channels. Let's talk about two popular use cases with Oracle SRM. Easy Publishing - Companies now have an average of 178 social media accounts - with every product or geography or employee group creating their own social media channel. For example, if you work at an international hotel chain with every single hotel creating their own Facebook page for their location, that chain can have well over 1,000 social media accounts. Managing these channels is a mess - with logging in and out of every account, making sure that all accounts are on brand, and preventing rogue posts from destroying the brand. This is where Oracle SRM comes in. With Oracle Social Relationship Management, you can log into one window and post messages to all 1,000+ social channels at once. You can set up approval flows and have each account generate their own content but that content must be approved before publishing. The benefits of this are easy social media publishing, brand consistency across all channels, and protection of your brand from inappropriate posts. Monitoring and Listening - People are writing and talking about your company right now on social media. 75% of social media users have written a negative post about a brand after a poor customer service experience. Think about all the negative posts you see in your Facebook news feed about delayed flights or being on hold for 45 minutes. There is so much social chatter going on around your brand that it's almost impossible to keep up or comprehend what's going on. That's where Oracle SRM comes in. With Social Relationship Management, a company can monitor and listen to what people are saying about them on social channels. They can drill down into individual posts or get a high level view of trends and mentions. The benefits of this are comprehending what's being said about your brand and its competitors, understanding customers and their intent, and responding to negative posts before they become a PR crisis. Oracle SRM is part of Oracle Cloud. The benefits of cloud deployment for customers are faster deployments, less maintenance, and lower cost of ownership versus on-premise deployments. Oracle SRM also fits into Oracle's vision to social enable your enterprise. With Oracle SRM, social media is not just a marketing channel. Social media is also mechanism for sales, customer support, recruiting, and employee collaboration. For more information about how Oracle SRM can social enable your enterprise, please visit oracle.com/social. For more information about Oracle Cloud, please visit cloud.oracle.com.

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  • django/python: is one view that handles two separate models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. It alters its behaviour based on input parameter action, which can be either "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Image, rel_model_tag, rel_object_id, action) def video_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Video, rel_model_tag, rel_object_id, action) def media_list(request, model, rel_model_tag, rel_object_id, action): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['media__event'] = rel_object_id elif rel_model == Member: filter_params['media__members'] = rel_object_id elif rel_model == Crag: filter_params['media__crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('media__date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if action == 'edit': return media_edit_list(request, model, rel_model_tag, rel_model_id, context) return media_view_list(request, model, rel_model_tag, rel_model_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_record = get_image_record else: get_media_record = get_video_record media_list = [get_media_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_record(star_media, rel_model_tag, rel_object_id) star_media['starred'] = True else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) def __unicode__(self): return self.title def get_absolute_url(self): return self.image.url if self.image else self.video.embed_url class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.OneToOneField('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.OneToOneField('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • Restructuting XML Data

    - by Frank
    Hi! The following is an excerpt of my XML data source: <file> <ALL_INSTANCES> <instance> <ID>1</ID> <start>5.8633333333</start> <end>29.8216666667</end> <code>Player 1</code> </instance> <instance> <ID>2</ID> <start>28.4566666667</start> <end>51.1450000000</end> <code>Player 2</code> </instance> <instance> <ID>3</ID> <start>49.8383333333</start> <end>71.1150000000</end> <code>Player 3</code> </instance> <instance> <ID>4</ID> <start>72.9850000000</start> <end>95.3766666667</end> <code>Speler 1</code> </instance> </ALL_INSTANCES> I'm looking to restructure this data into something like this: <Player 1> <ID>1</ID> <start>5.8633333333</start> <end>29.8216666667</end> </Player 1> <Player 1> <ID>4</ID> <start>72.9850000000</start> <end>95.3766666667</end> </Player 1> <Player 2> <ID>2</ID> <start>28.4566666667</start> <end>51.1450000000</end> </Player 2> <Player 3> <ID>3</ID> <start>49.8383333333</start> <end>71.1150000000</end> </Player 3> Could anyone please help me to achieve this? Much appreciated! Cheers, Frank

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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

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  • Optimize slow ranking query

    - by Juan Pablo Califano
    I need to optimize a query for a ranking that is taking forever (the query itself works, but I know it's awful and I've just tried it with a good number of records and it gives a timeout). I'll briefly explain the model. I have 3 tables: player, team and player_team. I have players, that can belong to a team. Obvious as it sounds, players are stored in the player table and teams in team. In my app, each player can switch teams at any time, and a log has to be mantained. However, a player is considered to belong to only one team at a given time. The current team of a player is the last one he's joined. The structure of player and team is not relevant, I think. I have an id column PK in each. In player_team I have: id (PK) player_id (FK -> player.id) team_id (FK -> team.id) Now, each team is assigned a point for each player that has joined. So, now, I want to get a ranking of the first N teams with the biggest number of players. My first idea was to get first the current players from player_team (that is one record top for each player; this record must be the player's current team). I failed to find a simple way to do it (tried GROUP BY player_team.player_id HAVING player_team.id = MAX(player_team.id), but that didn't cut it. I tried a number of querys that didn't work, but managed to get this working. SELECT COUNT(*) AS total, pt.team_id, p.facebook_uid AS owner_uid, t.color FROM player_team pt JOIN player p ON (p.id = pt.player_id) JOIN team t ON (t.id = pt.team_id) WHERE pt.id IN ( SELECT max(J.id) FROM player_team J GROUP BY J.player_id ) GROUP BY pt.team_id ORDER BY total DESC LIMIT 50 As I said, it works but looks very bad and performs worse, so I'm sure there must be a better way to go. Anyone has any ideas for optimizing this? I'm using mysql, by the way. Thanks in advance Adding the explain. (Sorry, not sure how to format it properly) id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY t ALL PRIMARY NULL NULL NULL 5000 Using temporary; Using filesort 1 PRIMARY pt ref FKplayer_pt77082,FKplayer_pt265938,new_index FKplayer_pt77082 4 t.id 30 Using where 1 PRIMARY p eq_ref PRIMARY PRIMARY 4 pt.player_id 1 2 DEPENDENT SUBQUERY J index NULL new_index 8 NULL 150000 Using index

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  • Mac OS X 10.6 assign mapped IP to Windows 7 VM in Parallels

    - by Alex
    I'm trying to assign a mapped IP address to a Windows 7 VM. I have setup running in Parallels 5 in wireless bridged networking mode. The problem I am having is that it looks like the VM is actually broadcasting the MAC address of the host machine and thus causing a clash of IP addresses on the network. This is my current setup: Macbook Pro :~ ifconfig -a lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 inet6 ::1 prefixlen 128 inet6 fe80::1%lo0 prefixlen 64 scopeid 0x1 inet 127.0.0.1 netmask 0xff000000 gif0: flags=8010<POINTOPOINT,MULTICAST> mtu 1280 stf0: flags=0<> mtu 1280 en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:26:b0:df:31:b4 media: autoselect status: inactive supported media: none autoselect 10baseT/UTP <half-duplex> 10baseT/UTP <full-duplex> 10baseT/UTP <full-duplex,flow-control> 10baseT/UTP <full-duplex,hw-loopback> 100baseTX <half-duplex> 100baseTX <full-duplex> 100baseTX <full-duplex,flow-control> 100baseTX <full-duplex,hw-loopback> 1000baseT <full-duplex> 1000baseT <full-duplex,flow-control> 1000baseT <full-duplex,hw-loopback> fw0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 4078 lladdr 00:26:b0:ff:fe:df:31:b4 media: autoselect <full-duplex> status: inactive supported media: autoselect <full-duplex> en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet6 fe80::226:bbff:fe0a:59a1%en1 prefixlen 64 scopeid 0x6 inet 192.168.1.97 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:26:bb:0a:59:a1 media: autoselect status: active supported media: autoselect vnic0: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet 192.168.1.81 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:1c:42:00:00:08 media: autoselect status: active supported media: autoselect vnic1: flags=8843<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet 10.37.129.2 netmask 0xffffff00 broadcast 10.37.129.255 ether 00:1c:42:00:00:09 media: autoselect status: active supported media: autoselect Windows 7: :~ ipconfig -all Windows IP Configuration Host Name . . . . . . . . . . . . : Alex-PC Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Parallels Ethernet Adapter Physical Address. . . . . . . . . : 00-1C-42-B8-E7-B4 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Tunnel adapter Teredo Tunneling Pseudo-Interface: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Teredo Tunneling Adapter Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Tunnel adapter isatap.{ACAC7EBB-5E5F-4F53-AFD9-E6EAEEA0FEE2}: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft ISATAP Adapter #3 Physical Address. . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Billion Bipac 7200 modem router: In DHCP server settings have the following two mapping entries. alex-macbook-win7 00:1c:42:00:00:08 192.168.1.98 alex-macbook 00:26:bb:0a:59:a1 192.168.1.97 The problem I have is that when the VM starts up it gets assigned the 192.168.1.97 address instead of the .98 address and thus networking on the host stops working as it says there is a clash. I have tried removing the mapping for "alex-macbook" which results in the guest machine being assigned a normal DHCP address and NOT the one that is in the mapping of the router.

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  • Does a silverlight video player always need source address in URL format only?

    - by Manish
    I have seen on many sites the silverlight video player. I noticed that all of them took a URL as the source of the video file. Can a silverlight player play a video file kept locally? I mean a simple HTML file kept in a folder with the xap (say VideoPlayer.xap) and the video (say ABC.avi) file. The html file would contain an object tag. For example: <object height="240" width="500" type="application/x-silverlight-2" data="data:application/x-silverlight,"> <param value="VideoPlayer.xap" name="source"> <param value="onSilverlightError" name="onerror"> <param value="white" name="background"> <param value="cc=true,markers=true,markerpath=markers_movie21.xml,m=ABC.avi" name="initParams"> <a style="text-decoration: none;" href="http://go.microsoft.com/fwlink/?LinkID=115261"> <img style="border-style: none;" alt="Get Microsoft Silverlight" src="http://go.microsoft.com/fwlink/?LinkId=108181"> </a> </object>

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  • Does a silverlight video player always need source address in URL format?

    - by Manish
    I have seen on many sites the silverlight video player. I noticed that all of them took a URL as the source of the video file. Can a silverlight player play a video file kept locally? I mean a simple HTML file kept in a folder with the xap (say VideoPlayer.xap) and the video (say ABC.avi) file. The html file would contain an object tag. For example: <object height="240" width="500" type="application/x-silverlight-2" data="data:application/x-silverlight,"> <param value="VideoPlayer.xap" name="source"> <param value="onSilverlightError" name="onerror"> <param value="white" name="background"> <param value="cc=true,markers=true,markerpath=markers_movie21.xml,m=ABC.avi" name="initParams"> <a style="text-decoration: none;" href="http://go.microsoft.com/fwlink/?LinkID=115261"> <img style="border-style: none;" alt="Get Microsoft Silverlight" src="http://go.microsoft.com/fwlink/?LinkId=108181"> </a> </object>

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  • How much multiple style sheets slow down to website?

    - by metal-gear-solid
    Here is 3 css file (one is only for IE) <link rel="stylesheet" href="css/blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i keep divide scree.css into these css in my website Now it will be 6 css ( one is only for IE) <link rel="stylesheet" href="css/blueprint/reset.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/grid.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/typography.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/forms.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="css/blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="css/blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> If i go for method two for a website even after production . Does it really slowdown the website page loading speed? if yes then how much? How much these 3 extra style sheet will affect site performance?

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  • Passing youtube video id from video feed to flash

    - by Grant Anderson
    I'm working on a flash web application (Actionscript 2.0) for my honours project but am having trouble embedding youtube videos. Basically the user selects symbols which queries the youtube api with certain tags depending on the symbols chosenand a random video is then picked from the first 30 videos. I have this working using the following code: on (release) { url="http://gdata.youtube.com/feeds/api/videos?q=danger+passion&orderby=published&start-index="+random(30)+"&max-results=1&v=2" getURL(url); } but this just displays a webpage with a link to the youtube video. This is the code I'll be using as the foundations for the player: // create a MovieClip to load the player into var ytplayer:MovieClip = _root.createEmptyMovieClip("ytplayer", 1); // create a listener object for the MovieClipLoader to use var ytPlayerLoaderListener:Object = { onLoadInit: function() { // When the player clip first loads, we start an interval to // check for when the player is ready loadInterval = setInterval(checkPlayerLoaded, 250); } }; var loadInterval:Number; function checkPlayerLoaded():Void { // once the player is ready, we can subscribe to events, or in the case of // the chromeless player, we could load videos if (ytplayer.isPlayerLoaded()) { ytplayer.addEventListener("onStateChange", onPlayerStateChange); ytplayer.addEventListener("onError", onPlayerError); clearInterval(loadInterval); } } function onPlayerStateChange(newState:Number) { trace("New player state: "+ newState); } function onPlayerError(errorCode:Number) { trace("An error occurred: "+ errorCode); } // create a MovieClipLoader to handle the loading of the player var ytPlayerLoader:MovieClipLoader = new MovieClipLoader(); ytPlayerLoader.addListener(ytPlayerLoaderListener); // load the player ytPlayerLoader.loadClip("http://www.youtube.com/v/pv5zWaTEVkI", ytplayer); can anyone help me on how to get the id of the video (for example: pv5zWaTEVkI) from the feed? Or how to send a query from flash which will return the video url/id as opposed to the url of a feed. Any help would be much appreciated as my hand in rather soon. Thanks

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  • ruby on rails: undefined method "version_requirements' when attempting to start server after new install

    - by ezabak
    Hi there, I had to newly install ruby on rails recently. When I attempted to start the server for a project I had already been working on previous to this new install, I received the following error: $ ruby script/server => Booting WEBrick... ./script/../config/../vendor/rails/railties/lib/rails/gem_dependency.rb:107:in `requirement': undefined method `version_requirements' for #<Gem::Dependency:0xb74bf764> (NoMethodError) from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `check_gem_dependencies' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `map' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:292:in `check_gem_dependencies' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:165:in `process' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:112:in `send' from ./script/../config/../vendor/rails/railties/lib/initializer.rb:112:in `run' from /media/78C0-455B/bidmc/schedule/config/environment.rb:13 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/railties/lib/commands/servers/webrick.rb:59 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:521:in `new_constants_in' from /media/78C0-455B/bidmc/schedule/vendor/rails/activesupport/lib/active_support/dependencies.rb:153:in `require' from /media/78C0-455B/bidmc/schedule/vendor/rails/railties/lib/commands/server.rb:49 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:36:in `require' from script/server:3 I have the latest versions of ruby, rubygems, and rails. Any suggestions? Thanks.

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