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  • Cursor (touchpad) moves and clicks erratically

    - by James Wood
    Sometimes (usually after two-finger scrolling) the touchpad on my Asus X54C becomes unresponsive and the cursor begins to click and move small distances. Clicking seems to happen more often than moving. Unlike with other similar problems, I've never seen the cursor move to (0, 0). Suspending (closing the lid) and unsuspending doesn't help, and neither does moving to a tty and back or rebooting. I've also tried disabling the touchpad via Fn+F9. That tends to take a long time, but doesn't have any effect. I'm on 13.10 at the moment, but I remember it happening on 13.04 as well. Here's the pointer section of xinput: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=12 [slave pointer (2)]

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  • Few New Features Added to Geekswithblogs.net

    - by Staff of Geeks
    After reviewing some of the feedback from our bloggers we added a couple new features to Geekswithblogs.net and there are still more to come.  Here is a list of the features we added.   Fixed the Twitter parser to better support URLs and Hash Tags Added some hooks behind the scenes to tags posts with common keywords automatically Added Facebook likes and Tweets to the bottom of every post Cleaned up a few skins Images on the main page for bloggers who use Gravatar or Twitter integration Random bug fixes based on Log   We are definitely working to make Geekswithblogs.net faster and better.  If you have any suggestions, please feel free to share them with the team.  On a side note, if that suggestion is move to WordPress, I will reply to you with stop writing ASP.NET for your day job and move to PHP.  That request is the equivalent in my eyes.  If we have enough bloggers leave the Microsoft .NET Platform for their main source of income, we might consider it.   Technorati Tags: Geekswithblogs.net,Features,Version 4.0

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  • Is SVN out of style?

    - by jitbit
    It's been only several years since I migrated from Visual Source Safe to SVN. And SVN for me is still kinda "WOW! I can do so many things! SVN is so cool!" But many people around me keep saying "SVN? Really? Meh..." And there's so many of them that I'm worried. Should I move my team to Git / Mercurial or some other fancy thing? I know I sound ridiculous and the obvious answer would be "stay with what works for YOU". SVN does work for me... But every time I create a new project in my repository I keep asking myself - may be this was the time to move? So... Is SVN really that bad? Do I miss a huge opportunity by sticking with it?

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  • SFML: Monster following player on a straight line

    - by user3504658
    I've searched for this and found a few topics , usually they used a function normalize and using simple vector subtracting which is ok , but how should I do it in sfml ? Instead of using: Movement = p.position() - m.position(); p is the player and m is the monster I used something like this to move on a straight line: sf::Vector2f Tail(0,0); if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) >= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.x = mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x; } else if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) <= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.y = mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y; } if(!MonsterCollosion()) mMonster.Move(Tail * (TimePerFrame.asSeconds() * 1/2 ) ); It works ok if the the height = the width for the game window, although I think it's not the best looking game when it comes to a moving monster, since it starts fast and then it gets slower so what do you guys advise me to do ?

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  • Box 2D Collision Question

    - by Farooq Arshed
    I am very new to Box 2D Physics world. I wanted to know how to collide 2 bodies when one is Dynamic and other is Kinematic. The whole Scenario is explained below: I have 3 balls in total. I want to balls to remain in their places and the third ball to be able to move. When the third ball hits the other two balls then they should move according to the speed and direction from which they were hit. My gravity of the world is 0 because I only want z-axis gravity. I would also like some one to point me towards some good tutorials regarding Box 2D basics which is language independent. I hope I have explained my scenario well. Thanks for the help in advance.

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  • Basic Ubuntu FTP Server

    - by JPrescottSanders
    I would like to setup a basic FTP server on my Ubuntu Server install. I have been playing with VSFTPD, but am having issues getting the server to allow me to create directories and copy files. I have set the system to allow local users, but it appears that doesn't mean I get access to create directories. This may be an instance where I need to be better grounded in Unbuntu server setup in order to configure this FTP server adequately. The end goal is to be able to move files from my local dev folder into my www folder for deployment. Directories need to be able to move as well. Any help would be greatly appreciated.

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  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

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  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • How to clear a Firefox address bar without selecting its content?

    - by zuba
    Sometimes I need to move an url from an app to a browser. I select the url, say in gvim, and make Firefox window active. Then I see that I should clear address bar before pasting the new url, which requires selecting existing url, which wipes the new url from PRIMARY clipboard out. What is the best way to put the new url from PRIMARY clipboard to address bar? Is there a shortcut to clear address bar and then to move focus there? ps I know I can use Ctrl-C to put the new url to CLIPBOARD clipboard, but I prefer to use PRIMARY clipboard.

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  • How do I get a D-Link DWL-G520 working?

    - by human33
    I have Ubuntu 12.04 on an older desktop PC, and I am finding it much harder to connect to a wifi connection than it should be. I have an iPhone with which I want to tether to it with Mifi 4.0, but I need to install ipheth which I can't do without internet on that computer. I am typing from my other windows pc with which i can download and move hings with thumb drives, but haven't gotten keryx to work. I also found a D-Link DWL-G520 HIGH SPEED 2.4GHZ (802.11G) WIRELESS 108MBPS PCI ADAPTER which I installed, but can't find a driver to put on a flashdrive to use it. If anybody has any ideas, they are appreciated. I am a noob, and I don't want to have to move the comp. downstairs to plug into the modem. PS: I also have a netgear USB network adapter, which doesn't work with my Ubuntu.

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  • Configuring Dropbox on Ubuntu server

    - by Daniel
    I've got a Ubuntu server running on an old laptop. The OS is on a 4GB USB drive and I use a SATA drive attached for storage. Now I wanted to set up Dropbox on this machine. I've got it running using this guide: http://www.byteindia.com/internet/install-dropbox-on-linux/482/. But I haven't synched yet because there won't be enough room in my home dir. My /home is on my 4GB USB since I never use it and all my data is on the 2TB drive mounted in /media/. What is the best way to set this up? Dropbox doesn't support moving the folder in Linux yet. I found a script to move the folder but it seems outdated. Perhaps I can use symlinks in some clever way? Or maybe move my /home folder to my SATA drive? Thanks in advance

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  • External hard drive issue

    - by Blind Fish
    I am running Ubuntu 12.04 and I have a 500GB external hard drive, formatted in ext4, which I have used for about a year to store batches of data that I am sifting through. About once a week I move a chunk of data from the external drive to my internal drive for processing. As I do that I delete the data from the external drive and empty the trash, thereby clearing up space on the external and also preventing myself from grabbing stuff that I've already sorted through. The vast majority of this is text files, but there are a few .jpegs and .mp4s thrown in, if that matters. Anyway, this has been working without a hitch for nearly a year. So today I plug in the drive and I have an odd issue. I was able to move folders from the external over to my internal drive with no problem, but when I tried to delete those files I was unable to do so. I kept getting the "unable to send file to trash, do you wish to delete permanently?" message. I clicked yes / delete all, but no files were actually deleted. It just sat there. Even worse, while the system was trying in vain to delete those files I was unable to move more files over. In short, I was stuck. I canceled the operation, unmounted and remounted the drive, and then I had an even bigger problem. I have a spreadsheet of all the different folders on there ( exactly 818 ) and yet when I opened the drive in Nautilus, it was only finding 512 folders. So I had 306 missing folders, but my free space was unchanged. Immediately I think that the drive may be corrupted. I went into Disk Utility and ran the check disk option. It said that the drive was NOT clean, but offered no remedy or option to repair. I went back into the drive in Nautilus and once again attempted to delete the files I had already moved. Same issue. I clicked on Details and it said that it was unable to create a trashing file I/O error. I've looked, and it's not a permissions issue. The drive and all folders that are in it all belong to me, and they are all read / write. I've started running badblocks on the drive, but it looks like that is going to take several hours to complete. Any ideas?

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  • Evolution and thunderbird sharing same mail data?

    - by balki
    Hi, I have been using Evolution for a quite long and it has downloaded around 1.6GBs of mails from gmail. I want to try thunderbird but I dont want to re download everything again. Is that possible to have both clients sharing same data? I'll make sure I don't use both at the same time if that matters. I'll move to thunderbird fully if I'm happy with it. Problems I face with evolution is that I have to have the GUI running always if I want to get instant alerts and send mail immediately. Also it loads the messages slow and even after I move to the next mail, it slowly downloads all the linked images before moving on.

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  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

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  • Opening a Gtk.Window that covers Launcher and Panel

    - by BigWhale
    I am trying to create a GtkWindow that would be on top of all the windows. This includes Unity's Launcher and Panel. I am working on Kazam screen recorder and one of the options of the program is recording an arbitrary area of the screen. For this, I open a GtkWindow and let user resize it and move it around the screen to the desired location. The problem is when user wants to resize the window over the Panel (or Launcher). It can't be done. It seems that window manager is preventing this. I can move the window under panel and launcher if I ALT-drag it, but the problem because area selection window stays below Launcher and Panel. Any ideas are more than welcome.

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • Simpler Times

    - by Simon Moon
    Does anyone else out there long for the simpler days where you needed to move a jumper in the jumper block to set your modem card to use IRQ7 so it would not conflict with the interrupts used by other boards in your PC and your modem card came with a 78 page manual telling you everything you would need to know to write your own driver for the board including a full schematic along with the board layout showing every chip, capacitor, and resistor?  Ahhhhh, the simplicity!I am wrestling with UserPnp issues for a USB software licensing dongle that is needed by some third party software in one of our production applications. Of course, every machine in production is virtual, so it could be anything in the chain of the software application library to the device driver running on the VM to the configuration of the simulated USB port to the implementation of the USB connection and transport in the virtual host to the physical electrical connections in the USB port on the hypervisor.If only there were the virtual analog to a set of needle-nose pliers to move a virtual jumper.Come to think of it, I always used to drop those damn things such that they would land in an irretrievable position under the motherboard anyway.

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  • Migrate from Thunderbird to Mutt

    - by deshmukh
    I am contemplating moving from Thunderbird to Mutt (provided it is feasible) to move to a faster, simpler application. My current Thunderbird set-up consists of multiple IMAP accounts (gmail and google apps). Only selected folders (read labels) in each IMAP account are stored locally. For all other folders, I glance through the headers and open a message only if I find it interesting. I also use folder bookmarks to navigate to folders quickly. I also move messages across folders with keyboard shortcuts. Is it possible to replicate the set-up in Mutt? Can someone share/ point to a sample muttrc file that does the same thing? It would be great if the muttrc file is adequately commented. On a side note, will it also be possible to import my messages from Thunderbird locally? That will save me considerable network traffic (about 2GB data stored locally).

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  • How can I make the unity sidebar visible permanently (as in, in all circumstances)?

    - by Doug
    Yes, I have seen the other similar questions; if this is a duplicate please link me to the question that answer this, because none of them appear to; all appear to only address (1) of the two issues below: There are TWO times when the sidebar will magically vanish: 1) By default when you move your cursor off it and focus on a different app. This is fixable by setting the auto hide behaviour, as described here: How to make the Unity launcher always visible? 2) When you move a window over / under it, or maximize a window. Even when the autohide setting is 'never' this will cause the sidebar to mysterious decide to hide itself. In fact, it doesn't appear what settings you change, this behaviour refuses to change. This is extremely undesired behaviour. I'm using a stock standard 11.10 install.

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  • What to use for "localhost" that includes PHP/SQL functionality?

    - by Jack
    I really do not want to install Linux at the moment, I would have to borrow a USB key, move files, format it, flash it, format it again, move files back, give it back... What would you recommend that is lightweight, easily and cleanly uninstallable afterwards (will install Linux when I get a new DVD-ROM, which will be in ~2 weeks), that also supports PHP and SQL? To be precise, I want to install a Wordpress blog, a few plugins, etc, and develop a theme. If there is no such thing for Windows (7, x64 if that matters), let me know too, I will borrow the USB key then (even though it's a pain).

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Styling ASP.NET MVC Error Messages

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/styling-asp.net-mvc-error-messages.aspxOff the cuff, it may look like you’re stuck with the presentation of your error messages (model errors) in ASP.NET MVC. That’s not the case, though. You actually have quite a number of options with regard to styling those boogers. Like many of the helpers in MVC, the Html.ValidationMessageFor helper has multiple prototypes. One of those prototypes lets you pass a dictionary, or anonymous object, representing attribute values for the resulting markup. @Html.ValidationMessageFor( m => Model.Whatever, null, new { @class = “my-error” }) By passing the htmlAttributes parameter, which is the last parameter in the call to the prototype of Html.ValidationMessageFor shown above, I can style the resulting markup by associating styles to the my-error css class.  When you run your MVC project and view the source, you’ll notice that MVC adds the class field-validation-valid or field-validation-error to a span created by the helper. You could actually just style those classes instead of adding your own…it’s really up to you. Now, what if you wanted to move that error message around? Maybe you want to put that error message in a box or a callout. How do you do that? When I first started using MVC, it didn’t occur to me that the Html.ValidationMessageFor helper just spits out a little bit of markup. I wanted to put the error messages in boxes with white backgrounds, our site originally had a black background, and show a little nib on the side to make them look like callouts or conversation bubbles. Not realizing how much freedom there is in the styling and markup, and after reading someone else’s post, I created my own version of the ValidationMessageFor helper that took out the span and replaced it with divs. I styled the divs to produce the effect of a popup box and had a lot of trouble with sizing and such. That’s a really silly and unnecessary way to solve this problem. If you want to move your error messages around, all you have to do is move the helper. MVC doesn’t appear to care where you put it, which makes total sense when you think about it. Html.ValidationMessageFor is just spitting out a little markup using a little bit of reflection on the name you’re passing it. All you’ve got to do to style it the way you want it is to put it in whatever markup you desire. Take a look at this, for example… <div class=”my-anchor”>@Html.ValidationMessageFor( m => Model.Whatever )</div> @Html.TextBoxFor(m => Model.Whatever) Now, given that bit of HTML, consider the following CSS… <style> .my-anchor { position:relative; } .field-validation-error {    background-color:white;    border-radius:4px;    border: solid 1px #333;    display: block;    position: absolute;    top:0; right:0; left:0;    text-align:right; } </style> The my-anchor class establishes an anchor for the absolutely positioned error message. Now you can move the error message wherever you want it relative to the anchor. Using css3, there are some other tricks. For example, you can use the :not(:empty) selector to select the span and apply styles based upon whether or not the span has text in it. Keep it simple, though. Moving your elements around using absolute positioning may cause you issues on devices with screens smaller than your standard laptop or PC. While looking for something else recently, I saw someone asking how to style the output for Html.ValidationSummary.  Html.ValidationSummery is the helper that will spit out a list of property errors, general model errors, or both. Html.ValidationSummary spits out fairly simple markup as well, so you can use the techniques described above with it also. The resulting markup is a <ul><li></li></ul> unordered list of error messages that carries the class validation-summary-errors In the forum question, the user was asking how to hide the error summary when there are no errors. Their errors were in a red box and they didn’t want to show an empty red box when there aren’t any errors. Obviously, you can use the css3 selectors to apply different styles to the list when it’s empty and when it’s not empty; however, that’s not support in all browsers. Well, it just so happens that the unordered list carries the style validation-summary-valid when the list is empty. While the div rendered by the Html.ValidationSummary helper renders a visible div, containing one invisible listitem, you can always just style the whole div with “display:none” when the validation-summary-valid class is applied and make it visible when the validation-summary-errors class is applied. Or, if you don’t like that solution, which I like quite well, you can also check the model state for errors with something like this… int errors = ViewData.ModelState.Sum(ms => ms.Value.Errors.Count); That’ll give you a count of the errors that have been added to ModelState. You can check that and conditionally include markup in your page if you want to. The choice is yours. Obviously, doing most everything you can with styles increases the flexibility of the presentation of your solution, so I recommend going that route when you can. That picture of the fat guy jumping has nothing to do with the article. That’s just a picture of me on the roof and I thought it was funny. Doesn’t every post need a picture?

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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