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  • How to seperate the model from the view?

    - by geejay
    I have a bunch of model objects. These objects end up being rendered as views (say forms) in a rich client app. I started to annotate the fields in the model objects (Java annotations) with things that let me render them as forms on the fly (e.g displayname, group, page, validvalues). I now realise that the view has crept into the model. How should I seperate the view logic out of the model objects? TECH: Java, Java Annotations, Eclipse RCP

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  • Sharepoint 2007 - Content query webpart formmode

    - by Roland
    I have got a simple question, but the answer is hard to find. I want to put a contentquery webpart with a custom xslt on my page, but it has to render extra links if the page is opened in edit-mode. So, if (SPContext.Current.FormContext.FormMode == SPControlMode.Display) : show some extra links near the items in the xslt. How can I achieve this? I have already overridden the default ContentByQueryWebPart, is that the way? Thanks in advance.

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  • Is it really best to make site without using <div>, using semantic tags only?

    - by jitendra
    I found this on net in google search and see article here: http://www.thatcssguy.com/limit-your-divs/ See his final layout here: http://www.nodivs.com/ Some quotes from article 1 When I limited the use of my divs all the major browser including both IE6 and IE7 would render the sites nearly perfectly. Or with very little fixes needed. 2 it’s magic but proves divs nor tables are necessary for layout Should we try to make sites like this?

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  • Showing fields as readonly in Edit Form of List Item in SharePoint

    - by Graeme
    I have a list which has 5 columns in it. Some of these fields help the user fill in the data but I don't want the user to modify these fields. I have tried changing the field to readonly but that ends up hiding the field completely from the form. Is there a way to get the field to render out to the form as just text? Maybe I need to use javascript to disable the fields programmatically - would prefer not to go down that route though..

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  • Given n report thumbnails, how do I create a Flex Effect that zooms into the selected report?

    - by Luis B
    I am worried about performance issues. If I just render all n reports zoomed out, then that will cost me in performance. Even animating a zoomed out report to zoom in, will also cost me in performance because it has to recalculate all the UIComponent's of my report as it transitions from zoomed out to zoomed in-to view. Any solutions/suggestions welcome. Let me know if you need clarification.

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  • Dynamicall Rendering in a Scrollable Area

    - by James
    What is the generic algorithm or process that is commonly used to dynamically render portions of a scrolling area? For example, in Google Maps, when the user scrolls past the bounds of the currently rendered area, a grey checkerboard pattern is displayed within the not-yet-rendered portions while the application loads and renders those areas. I'm looking specifically for the approach, or the mathematics, related to filling a graphics area in chunks based on what has just come into view. If possible, I'm looking for anything relevant to the GDI+ process of doing so.

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  • Numeric representation of a color

    - by George Johnston
    What would be the best format to numerically represent a color in .NET so that I wouldn't have to use the Color object? Right now I am saving the color as a the HTML representation, but in order to use it I have to parse it out. I am dealing with a 800x600 canvas that stores a color value for each pixel and I need to be able to render the color out as quick as possible without bloating my application out to storing 500k+ color objects.

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  • How can I order fields in Django ModelForm?

    - by joozek
    I have an 'order' Model: class Order(models.Model): date_time=models.DateTimeField() # other stuff And I'm using Django ModelForm class to render a form, but I want to display date and time widgets separately. I've came up with this: class Form(forms.ModelForm): class Meta: model = Order exclude = ('date_time',) date = forms.DateField() time = forms.TimeField() The problem is that I want to put these fields somewhere between 'other stuff'

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  • What is the best way to create a debugging web page for a computation in Java?

    - by Shooshpanchick
    I'm developing a website that uses some complex computations (NLP-related). My customer wants to have "debugging" webpages for some of these computations where he can run them with arbitrary input and see all the intermediate results that occur during computation. Before this request all of the computations were encapsulated in beans and intermediate results were logged into general log. What is the best way to capture all these results on Java level to render them as webpage?

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  • What Patterns Should I Consider For a Html Widget Generator?

    - by DaveDev
    I'm looking to see if I can design a HtmlHelper extension method that will generate the Html for different types of widgets I want to produce. Each different type of widget implements functionality to get and prepare any data it needs to render. Can anyone suggest any patterns I could refer to for approaches to take? I know there are probably frameworks available that will do this for me, but I thought I'd give it a try anyway. Any points of advice? Thanks

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  • How to initiate JavaScript Callback with MVC2 using RenderAction

    - by Zacho
    I am building a dashboard where I am iterating through a list of controls to render, and I need to initiate a general callback both after each control and after they are all completed. I was curious what the best way to handle this is. I can get the control specific callback fired off by placing myUserControlCallback(); in the user control itself. I'm just not sure how to run something like allControlsRendered();. Any ideas?

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  • How can I get the assembly last modified date?

    - by Juan Manuel Formoso
    I want to render (for internal debugging/info) the last modified date of an assembly, so I know when was a certain website deployed. Is it possible to get it though reflection? I get the version like this, I'm looking for something similar: Assembly.GetExecutingAssembly().GetName().Version.ToString(); ie: I don't want to open the physical file, get its properties, or something like that, as I'll be rendering it in the master page, and don't want that kind of overhead.

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  • How to measure Silverlight control load time with Google Analytics

    - by ddehghan
    Hi everyone I have a simple silverlight page for for finding available domain names. I use Google Analytics for monitoring the traffic. I would really like to find out how long it take for users to download and render the Silverlight control. Once the java script on a page is loaded there should be a way to start a timer and then stop the timer once the Silverlight control is loaded. Key points I would like to measure are: Time it takes to download the silverlight control Time it takes to initialize the control Thanks

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  • declerative_authorization on User problem

    - by Webpain
    I am trying to block all default methods except create and update in my users controller using declerative_authorization. But at the time I add filter_resource_access or filter_access_to into my usersController i always get "Couldn't find User without an ID". Anyone care to explain why this could be happening? class UsersController :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to account_url else render :action = :edit end end end

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  • Code to extrude 2d geometry to 3d

    - by Bgnt44
    Hi, is there any simple way to extrude a 2d geomtry (vectors ) to a 3d shape assuming extruding parameter are lenght (double) and angle (degree) so it should render like a cone ( all z lines going to one point )

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  • Launch file:// from Firefox/Chrome

    - by JuniorFlip
    I am looking to be able to launch a network file on our local intranet using FF or Chrome Currently the link work good in IE <a href="\\Start\Of\My\Network\file.xlsx">View Report</a>&nbsp; but in FF it show <a href="http://mydomain.com/\\Start\Of\My\Network\file.xlsx">View Report</a>&nbsp; is there a way to get the link to render properly...Just a simple click from a href tag.

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • Problem enabling OpenGL ES depth test on iPhone. What steps are necessary?

    - by Chris Cooper
    I remember running into this problem when I started using OpenGL in OS X. Eventually I solved it, but I think that was just by using glut and c++ instead of Objective-C... The lines of code I have in init for the ES1Renderer are as follows: glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); Then in the render method, I have this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); I assume I'm missing something specific to either the iPhone or ES. What other steps are required to enable the depth test? Thanks

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