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  • How do I display a dynamically resized image in Kohana without saving it?

    - by Ygam
    I have an image path string stored in a database It goes like: img/uploads/imagename.jpg I have a controller: $this->image = new Image($wines->image) //this is assuming that I have a wines table with the image property $this->image->resize(60, 250, Image::AUTO) echo $this->image->render(); //the problem is nothing is rendered //Is there a better way of doing this? the image path that I am passing at the Image object //instantiation is the result of a query

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  • media center extended

    - by Gil Montag
    Hi, Where can I find resources related to writing your own media center extender client - i.e. an application that will run on another machine at home and remotely render vista's media center on it, allowing to stream movies, live tv etc Thanks, Gil

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  • Rendering sass template from a sinatra app doesn't work. Is this due to v.1 incompatibility? Workaro

    - by aaandre
    get '/stylesheets/style.css' do header 'Content-Type' => 'text/css; charset=utf-8' sass :style end does not produce the stylesheet anymore. What would be a version 1.0 compatible way to do this? Or, troubleshooting suggestions if you think that the issue is with the code? The style.sass file is in the /views folder. Haml files from the same folder render OK. Thank you.

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  • need prefuse graph edges like arrows

    - by merve
    Hello, I did my homework and searched both google for a sample and a topic that is answered before on stackoverflow. But nothing has been found. My problem is ordinary edges who does not have a view like arrows. Here is what i do to hope there is forward arrows from target to destination: LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); Here is what i see about colour of edges, hoping these must not be transparent: int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); Thus, i wonder where am i wrong? Why my edges do not seem like arrows? Thanks for any idea. For more detail, i want to paste all of the code: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package prefusedeneme; import javax.swing.JFrame; import prefuse.data.*; import prefuse.data.io.*; import prefuse.Display; import prefuse.Visualization; import prefuse.render.*; import prefuse.util.*; import prefuse.action.assignment.*; import prefuse.Constants; import prefuse.visual.*; import prefuse.action.*; import prefuse.activity.*; import prefuse.action.layout.graph.*; import prefuse.controls.*; import prefuse.data.expression.Predicate; import prefuse.data.expression.parser.ExpressionParser; public class SocialNetworkVis { public static void main(String argv[]) { // 1. Load the data Graph graph = null; /* graph will contain the core data */ try { graph = new GraphMLReader().readGraph("socialnet.xml"); /* load the data from an XML file */ } catch (DataIOException e) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } // 2. prepare the visualization Visualization vis = new Visualization(); /* vis is the main object that will run the visualization */ vis.add("socialnet", graph); /* add our data to the visualization */ // 3. setup the renderers and the render factory // labels for name LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); /* nameLabel decribes how to draw the data elements labeled as "name" */ // create the render factory DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); // 4. process the actions // colour palette for nominal data type int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; /* ColorLib.rgb converts the colour values to integers */ // map data to colours in the palette DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); /* fill describes what colour to draw the graph based on a portion of the data */ // node text ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); /* text describes what colour to draw the text */ // edge ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); /* edge describes what colour to draw the edges */ // combine the colour assignments into an action list ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); /* add the colour actions to the visualization */ // create a separate action list for the layout ActionList layout = new ActionList(Activity.INFINITY); layout.add(new ForceDirectedLayout("socialnet")); /* use a force-directed graph layout with default parameters */ layout.add(new RepaintAction()); /* repaint after each movement of the graph nodes */ vis.putAction("layout", layout); /* add the laout actions to the visualization */ // 5. add interactive controls for visualization Display display = new Display(vis); display.setSize(700, 700); display.pan(350, 350); // pan to the middle display.addControlListener(new DragControl()); /* allow items to be dragged around */ display.addControlListener(new PanControl()); /* allow the display to be panned (moved left/right, up/down) (left-drag)*/ display.addControlListener(new ZoomControl()); /* allow the display to be zoomed (right-drag) */ // 6. launch the visualizer in a JFrame JFrame frame = new JFrame("prefuse tutorial: socialnet"); /* frame is the main window */ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(display); /* add the display (which holds the visualization) to the window */ frame.pack(); frame.setVisible(true); /* start the visualization working */ vis.run("colour"); vis.run("layout"); } }

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  • OpenGL: Disable texture colors?

    - by Newbie
    Is it possible to disable texture colors, and use only white as the color? It would still read the texture, so i cant use glDisable(GL_TEXTURE_2D) because i want to render the alpha channels too. All i can think of now is to make new texture where all color data is white, remaining alpha as it is. I need to do this without shaders, so is this even possible?

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  • Ruby sleep or delay less than a second?

    - by Joseph Silvashy
    So I'm making a script with ruby that must render frames at 24 frames per second, but I need to wait 1/24th of a second between sending the commands... how can I do that? sleep seems to only wait in increments of 1 second or more. update Well ya you can do sleep 0.1 if you want, but is this the best way to delay in a ruby script?

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  • get request.session from a model method in django

    - by dotty
    Hay, is it possible to a get a request.session value from a model method in django? Here is what i need def html(self): Template = loader.get_template("inclusions/Template") return Template.render(Context({ 'user_id':request.session['user'].id })) user_id would be request.session['user'].id

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Applying attribute to SVG using JS prompts 'this.textBox.style is undefined'. Why?

    - by Jack Roscoe
    Hi, I'm using the following code to draw an SVG text box, and then change its text anchor attribute to 'left' as it defaults to center and that's nasty. The text generates correctly, but when I add this second line I get the error 'this.textBox.style is undefined' in my error console. Here's my code: RenderTextBox:function() { // Render Text this.textBox = paper.text(this.x, this.y, this.htmlText); this.textBox.style.textAnchor="left"; } Any ideas?

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  • SwapBuffers causes redraw

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI? Thanks

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  • how to make my method running on the template of google-app-engine..

    - by zjm1126
    the model is : class someModel(db.Model): name = db.StringProperty() def name_is_sss(self): return self.name=='sss' the view is : a=someModel() a.name='sss' path = os.path.join(os.path.dirname(__file__), os.path.join('templates', 'blog/a.html')) self.response.out.write(template.render(path, {'a':a})) and the html is : {{ a.name_is_sss }} the page shows : True so i want to make it more useful, and like this: the model: class someModel(db.Model): name = db.StringProperty() def name_is_x(self,x): return self.name==x the html is : {% a.name_is_x 'www'%} or {{ a.name_is_x 'www'}} but the error is : TemplateSyntaxError: Invalid block tag: 'a.name_is_x' or TemplateSyntaxError: Could not parse the remainder: 'www' so how to make my method running thanks

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  • SwapBuffers calls itself

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI? Thanks

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  • Insane CPU usage in QT 5.0

    - by GravityScore
    I'm having trouble using the QT framework, particularly with the paintEvent of QWidget. I have a QWidget set up, and am overriding the paintEvent of it. I need to render a bunch of rectangles (grid system), 51 by 19, leading to 969 rectangles being drawn. This is done in a for loop. Then I also need to draw an image on each on of these grids. The QWidget is added to a QMainWindow, which is shown. This works nicely, but it's using up 47% of CPU per window open! And I want to allow the user to open multiple windows like this, likey having 3-4 open at a time, which puts the CPU close to 150%. Why does this happen? Here is the paintEvent contents. The JNI calls don't cause the CPU usage, commenting them out doesn't lower it, but commenting out the p.fillRect and Renderer::renderString (which draws the image) lowers the CPU to about 5%. // Background QPainter p(this); p.fillRect(0, 0, this->width(), this->height(), QBrush(QColor(0, 0, 0))); // Lines for (int y = 0; y < Global::terminalHeight; y++) { // Line and color method ID jmethodID lineid = Manager::jenv->GetMethodID(this->javaClass, "getLine", "(I)Ljava/lang/String;"); error(); jmethodID colorid = Manager::jenv->GetMethodID(this->javaClass, "getColorLine", "(I)Ljava/lang/String;"); error(); // Values jstring jl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, lineid, jint(y)); error(); jstring cjl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, colorid, jint(y)); error(); // Convert to C values const char *l = Manager::jenv->GetStringUTFChars(jl, 0); const char *cl = Manager::jenv->GetStringUTFChars(cjl, 0); QString line = QString(l); QString color = QString(cl); // Render line for (int x = 0; x < Global::terminalWidth; x++) { QColor bg = Renderer::colorForHex(color.mid(x + color.length() / 2, 1)); // Cell location on widget int cellx = x * Global::cellWidth + Global::xoffset; int celly = y * Global::cellHeight + Global::yoffset; // Background p.fillRect(cellx, celly, Global::cellWidth, Global::cellHeight, QBrush(bg)); // String // Renders the image to the grid Renderer::renderString(p, tc, text, cellx, celly); } // Release Manager::jenv->ReleaseStringUTFChars(jl, l); Manager::jenv->ReleaseStringUTFChars(cjl, cl); }

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  • How to test 500.html in (django) development env?

    - by lud0h
    I am using Django for a project and is already in production. In the production environment 500.html is rendered whenever a server error occurs. How do I test the rendering of 500.html in dev environment? Or how do I render 500.html in dev, if I turn-off debug I still get the errors and not 500.html background: I include some page elements based on a page and some are missing when 500.html is called and want to debug it in dev environment.

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  • Simple 3D Editor/Viewer

    - by mnn
    I'm looking for an application, which could be able to load bunch of points in space, render them and be able to simple 3D operations (select such point, rotate & move viewport). The source has to be available, as I want to use it as basis for my own application.

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  • Cannot export a fusionchart with 'Embedding Charts Using <OBJECT>/<EMBED> Tags'

    - by zoom_pat277
    I am trying to export a fusion chart created using 'Embedding Charts Using / Tags'. Export works just perfect with the right click (on the chart) and chose a pdf to export. But I am not able to make this work via javascript. I have a button outside the chart which upon clicking calls the function below function myexport() { var object = getChartFromId('myChartid'); if( object.hasRendered() ) object.exportChart({exportFormat: 'PDF'}); } the object above returned is null and this fails on the next line here is the full prototype <html> <head> <title>My Chart</title> <script type="text/javascript" src="fusionCharts.debug.js"></script> <script type="text/javascript" src="fusionChartsExportComponent.js"></script> <script type="text/javascript"> function ExportMyChart() { var cObject = getChartFromId('Column3D'); if( cObject.hasRendered() ) cObject.exportChart({exportFormat: 'PDF'}); } </script> </head> <body> <object width="400" height="400" id="Column3D" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" > <param name="testname" value="Column3D.swf" /> <param name="FlashVars" value="&dataURL=testData.xml&chartWidth=400&chartHeight=300&DOMId=myChart1&registerWithJS=1&debugMode=0"> <param name="quality" value="high" /> <embed src="Column3D.swf" flashVars="&dataURL=testData.xml&chartWidth=400&chartHeight=300&DOMId=myChart1&registerWithJS=1&debugMode=0" width="400" height="300" name="Column3D" quality="high" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> <!-- We also create a DIV to contain the FusionCharts client-side exporter component --> <div id="holderDiv" align="center">FusionCharts Export Handler Component</div> <script type="text/javascript"> var myExportComponent = new FusionChartsExportObject("testExporter1", "FCExporter.swf"); //Render the exporter SWF in our DIV fcexpDiv myExportComponent.Render("holderDiv"); </script> <input type="button" value="Export My Chart" onclick="ExportMyChart()" />

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  • Accented characters in matplotlib

    - by OldJim
    Does anyone know a way to get matplotlib to render accented chars (é,ã,â,etc)? For instance i'm trying to use accented chars on set_yticklabels() and matplot renders squares instead, and when i use unicode() it renders the wrong chars. Is there a way to make this work? Thanks in advance, Jim.

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  • How do I write a single-file Django application?

    - by obvio171
    I want to write a very small Django application in a single file, requiring all the appropriate modules and stuff, and then be able to run that as a normal Python script, like this: $ python myapp.py You can assume I won't render HTML, so I don't need templates (I'll return JSON or some other auto-generated string).

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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