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  • Port AS3/Flex app to iPhone

    - by John
    I believe Adobe tools like CS5 have ways to output as an iPhone app, but what about a regular AS3 or Flex project? Are there any tools to auto-port, or AS3/Flex iPhone implementations out there? Out of interest, how does the CS5 thing work? Is it a totally different code-path or something less drastic? For instance Flash supports Shapes and Timelines, etc... do they in fact provide an iPhone Flash runtime of some sort?

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  • Obtaining standard port for arbitrary protocols in PHP

    - by Trott
    I'm looking for a function that will accept a string representing the scheme portion of a URL (e.g., "http", "https", "ftp", etc.) and return the standard port. It might be used like this: echo get_port_from_protocol("http"); // 80 As a last resort, I suppose I could write something to parse through /etc/services (assuming I only need to run under UNIX-like operating systems). But surely there must be something built-in to PHP, no?

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  • socat usage for FIFO speed vs socket speed on localhost

    - by Fishy
    Hello, As per a suggestion on stackoverflow, to compare IPC on a single machine using a) sockets (TCP) on localhost to localhost b) using FIFOs (between Java and C) To answer (a), I used netcat to gauge transfer speed (91 MBytes/sec)[1] (b) Q: How can I test FIFO write speed using socat? My approach(where /tmp/gus is created using mkfifo on RHEL): dd if=/dev/zero of=/tmp/gus bs=1G count=1 but i get: 1073741824 bytes (1.1 GB) copied, 1.1326 seconds, 948 MB/s Does this mean writing to a FIFO ~10 times faster? Or is my experiment completely wrong ? Thank you Sporsi [1] From machine A to B across 1Gbps link, this number dropped to ~80 MBytes/sec - I expected localhost to be much higher ...

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  • Keep-alive for long-lived HTTP session (not persistent HTTP)

    - by stackoverflowuser2010
    At work, we have a client-server system where clients submit requests to a web server through HTTP. The server-side processing can sometimes take more than 60 seconds, which is the proxy timeout value set by our company's IT staff and cannot be changed. Is there a way to keep the HTTP connection alive for longer than 60 seconds (preferably for an arbitrarily long period of time), either by heartbeat messages from the server or the client? I know there are HTTP 1.1 persistent connections, but that is not what I want. Does HTTP have a keep-alive capability, or would this have to be done at the TCP level through some sort of socket option?

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  • BufferedReader.readLine() gives error java.net.SocketException: Software caused connection abort: re

    - by javatcp
    I am trying to code my program such that until the buffered reader gets something in readLine() from my tcp client it should keep running in the while loop checking but I get this error as soon as the program executes Mar 31, 2010 11:03:36 PM deswash.DESWashView$5 run SEVERE: null java.net.SocketException: Software caused connection abort: recv failed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:129) at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:264) at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:306) at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:158) at java.io.InputStreamReader.read(InputStreamReader.java:167) at java.io.BufferedReader.fill(BufferedReader.java:136) at java.io.BufferedReader.readLine(BufferedReader.java:299) at java.io.BufferedReader.readLine(BufferedReader.java:362) at deswash.DESWashView$5.run(DESWashView.java:448) the second line in the following code throws the error while(running){ String temp = in.readLine(); if(!(temp.equals(null))){ int inid = Integer.parseInt(temp); stationList.add(inid); } }

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  • Boost::Asio : io_service.run() vs poll() or how do I integrate boost::asio in mainloop

    - by user300713
    Hi, I am currently trying to use boost::asio for some simple tcp networking for the first time, and I allready came across something I am not really sure how to deal with. As far as I understand io_service.run() method is basically a loop which runs until there is nothing more left to do, which means it will run until I release my little server object. Since I allready got some sort of mainloop set up, I would rather like tp update the networking loop manually from there just for the sake of simplicity, and I think io_service.poll() would do what I want, sort of like this: void myApplication::update() { myIoService.poll(); //do other stuff } This seems to work, but I am still wondering if there is a drawback from this method since that does not seem to be the common way to deal with boost::asios io services. Is this a valid approach or should I rather use io_service.run() in a non blocking extra thread?

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  • Multiple Socket Connections

    - by BSchlinker
    I need to write a server which accepts connections from multiple client machines, maintains track of connected clients and sends individual clients data as necessary. Sometimes, all clients may be contacted at once with the same message, other times, it may be one individual client or a group of clients. Since I need confirmation that the clients received the information and don't want to build an ACK structure for a UDP connection, I decided to use a TCP streaming method. However, I've been struggling to understand how to maintain multiple connections and keep them idle. I seem to have three options. Use a fork for each incoming connection to create a separate child process, use pthread_create to create an entire new thread for each process, or use select() to wait on all open socket IDs for a connection. Recommendations as to how to attack this? I've begun working with pthreads but since performance will likely not be an issue, multicore processing is not necessary and perhaps there is a simpler way.

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  • how to specify which port to use using INET in perl

    - by alex
    Hi: I am using perl INET to create inter-process communication in my program. I need to use a specific port number in my TCP client. I was following the example in Perl doc, but it doesn't work. Here is my code: old code(working): tx_socket = new IO::Socket::INET-new('127.0.0.1:8001') || die "Can't connect to 127.0.0.1:8001 : $!\n"; new code(not working): tx_socket = new IO::Socket::INET-new('127.0.0.1:8001', LocalPort=9000 ) || die "Can't connect to 127.0.0.1:8001 : $!\n"; Does anyone know what's wrong? Thanks

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  • Need Descriptive architecture to develop file server in dot net.

    - by Vivek
    Hello All, I have to develop a file server service that transfer file form a specified location to its client.Client when starts, requests file to server for current date. Server transfer those file to client. Now constrains are as 1.Application run in intranet. 2.Need to transfer multiple file at a single transaction. 3.File size may be in GB. 4.System runs in real time environment.So proper transaction and acknowledgment needed. 5.Application develop in .net. 5.More than one client can present. Now please help to decide architecture and .net technology (WCF (Http binding) WCF (net tcp binding) ,Socket Programing ( i want to use WCF )) that i choose to develop file server. and Please refer some sample application.

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  • Packet Crafting on a Mac

    - by JayCrossler
    I think (based on searching the forums), that NetCat is the best option, but wanted to hear if others are preferable. Anyone have good success with a packet-crafting tool (specifically on Mac)? I've tried HPing, but had some issues. I'm looking into NetCat ('nc' on mac) now, but it's not working as I had thought. Basically, I captured some packets that a remote control sends over a wifi network to turn lights on and off (using X10 controllers), and am looking for a way to replay them by crafting a TCP packet from the command line. I used Wireshark to sniff the traffic, so I know the package is: DEVICE -sendplc-"C4 DIM 10" I'm trying: echo 'DEVICE -sendplc-"C4 DIM 10"' nc 192.168.2.196 6003 but there's no response from the receiving system. The exact bytestream is (if anyone wants to check that I got the right dataframe): 08004642f1b400260897ad6308004500004b08e240004006aaf5c0a802c1c0a802c4d8d7177399aab39 e57ff4753801880ae37ea00000101080a323353ce01b406424445564943457e73656e64706c637e2243 34204f4e220a Next step I'm going to check is to make sure the packet arrives exactly by sniffing and compare it to the original. [EDIT: Also at ServerFault now: Packet Crafting on a Mac, so this one becomes a duplicate across the two sites]

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  • Reading data from a socket, considerations for robustness and security

    - by w.brian
    I am writing a socket server that will implement small portions of the HTTP and the WebSocket protocol, and I'm wondering what I need to take into consideration in order to make it robust/secure. This is my first time writing a socket-based application so please excuse me if any of my questions are particularly naive. Here goes: Is it wrong to assume that you've received an entire HTTP request (WebSocket request, etc) if you've read all data available from the socket? Likewise, is it wrong to assume you've only received one request? Is TCP responsible for making sure I'm getting the "message" all at once as sent by the client? Or do I have to manually detect the beginning and end of each "message" for whatever protocol I'm implementing? Regarding security: What, in general, should I be aware of? Are there any common pitfalls when implementing something like this? As always, any feedback is greatly appreciated.

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  • Detect aborted connection during ASIO request

    - by Tim Sylvester
    Is there an established way to determine whether the other end of a TCP connection is closed in the asio framework without sending any data? Using Boost.asio for a server process, if the client times out or otherwise disconnects before the server has responded to a request, the server doesn't find this out until it has finished the request and generated a response to send, when the send immediately generates a connection-aborted error. For some long-running requests, this can lead to clients canceling and retrying over and over, piling up many instances of the same request running in parallel, making them take even longer and "snowballing" into an avalanche that makes the server unusable. Essentially hitting F5 over and over is a denial-of-service attack. Unfortunately I can't start sending a response until the request is complete, so "streaming" the result out is not an option, I need to be able to check at key points during the request processing and stop that processing if the client has given up.

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  • How to gain greater control of network packets on Android

    - by mauvehead
    I'm looking to design an application that will require some deep control over IP packets. Looking over the reference guide on the developers site at Android I see very limited control over packets from java.net:SocketOptions and java.net:DatagramPacket. Specifically I'm looking to control the individual bits within the packet to set TCP Flags, SYN/ACK/RST, and so forth. Based on the docs I am assuming I cannot do this within the Java API provided by Android and I'm guessing I'll have to do it some other way? Anyone have any insight on this?

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  • Why isn't Hadoop implemented using MPI?

    - by artif
    Correct me if I'm wrong, but my understanding is that Hadoop does not use MPI for communication between different nodes. What are the technical reasons for this? I could hazard a few guesses, but I do not know enough of how MPI is implemented "under the hood" to know whether or not I'm right. Come to think of it, I'm not entirely familiar with Hadoop's internals either. I understand the framework at a conceptual level (map/combine/shuffle/reduce and how that works at a high level) but I don't know the nitty gritty implementation details. I've always assumed Hadoop was transmitting serialized data structures (perhaps GPBs) over a TCP connection, eg during the shuffle phase. Let me know if that's not true.

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  • Building a webserver, client doesn't acknowledge HTTP 200 OK frame.

    - by Evert
    Hi there, I'm building my own webserver based on a tutorial. I have found a simple way to initiate a TCP connection and send one segment of http data (the webserver will run on a microcontroller, so it will be very small) Anyway, the following is the sequence I need to go through: receive SYN send SYN,ACK receive ACK (the connection is now established) receive ACK with HTTP GET command send ACK send FIN,ACK with HTTP data (e.g 200 OK) receive FIN,ACK <- I don't recieve this packet! send ACK Everything works fine until I send my acknowledgement and HTTP 200 OK message. The client won't send an acknowledgement to those two packages and thus no webpage is being displayed. I've added a pcap file of the sequence how I recorded it with wireshark. Pcap file: http://cl.ly/5f5 (now it's the right data) All sequence and acknowledgement numbers are correct, checksum are ok. Flags are also right. I have no idea what is going wrong.

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  • paket drop and splits in udp tunnel

    - by sr-dusad
    hi guys ! Currently I am working on video conferencing project.For this i m using pwnat for nat traversing. pwnat is based on udp tunneling.I m using the TCP connection for data transmission. My problem is that when i send a packet , it does not reach properly at its destination side . Sometime it drops the packet and many times it breaks ( split ) the packet into pieces. Please Help me .. How can i send and recieve a packet into single piece. So, i can draw image properly and play sound. Any kind of help will be appriciated . Thanks in advance

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  • "Can´t open socket or connection refused" with .NET

    - by HoNgOuRu
    Im getting a connection refused when I try to send some data to my server app using netcat. server side: IPAddress ip; ip = Dns.GetHostEntry("localhost").AddressList[0]; IPEndPoint ipFinal = new IPEndPoint(ip, 12345); Socket socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp); socket.Bind(ipFinal); socket.Listen(100); Socket handler = socket.Accept(); ------> it stops here......nothing happens

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  • Count of memory copies in *nix systems between packet at NIC and user application?

    - by Michael_73
    Hi there, This is just a general question relating to some high-performance computing I've been wondering about. A certain low-latency messaging vendor speaks in its supporting documentation about using raw sockets to transfer the data directly from the network device to the user application and in so doing it speaks about reducing the messaging latency even further than it does anyway (in other admittedly carefully thought-out design decisions). My question is therefore to those that grok the networking stacks on Unix or Unix-like systems. How much difference are they likely to be able to realise using this method? Feel free to answer in terms of memory copies, numbers of whales rescued or areas the size of Wales ;) Their messaging is UDP-based, as I understand it, so there's no problem with establishing TCP connections etc. Any other points of interest on this topic would be gratefully thought about! Best wishes, Mike

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  • Efficient multiple services exposed over c# .NET remoting using more channels or end points?

    - by wb
    I am using remoting over TCP for a prototype distributed server application where I want to have varying multiple services exposed from each remoting server process. In some cases I want the services running from the same process but I don't want whatever is using the service to care about that. I am wondering is it more efficient to have multiple services in the same process going over the same remoting channel distinguished by endpoint URI/URL or should I be creating new channels on different ports for each service in the same process? Using up ports isn't so much of a problem as the number of services will be low and the network and machine configuration is completely controlled. Also its not clear to me if remoting sends the URI string for every single message or just at connection time, and whether if the remoting framework is intelligent enough to reduce work if calls are made on the same machine and even the same process? Thanks in advance.

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  • Python, implementing proxy support for a socket based application (not urllib2)

    - by Terry Felkrow
    Hey guys, I am little stumped: I have a simple messenger client program (pure python, sockets), and I wanted to add proxy support (http/s, socks), however I am a little confused on how to go about it. I am assuming that the connection on the socket level will be done to the proxy server, at which point the headers should contain a CONNECT + destination IP (of the chat server) and authentication, (if proxy requires so), however the rest is a little beyond me. How is the subsequent connection handled, specifically the reading/writing, etc... Are there any guides on proxy support implementation for socket based (tcp) programming in Python? Thank you

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  • Terminate an inactive socket connection from TIdTCPServer

    - by A.J.
    We have an application which listens for incoming TCP requests using the Indy 10.1.1 components that ship with Delphi 2007. Occassionally we receive incoming connections which are not from our client application. Typically, one of two things happens: 1) the connection is terminated by the client before any data is received, or 2) data is received which we're not expecting and we manually terminate the connection. However, we've received connections where no data is received and appear to persist until the client terminates the connection from their end. Is there a way to terminate such a connection from the server if no data is received after a specified amount of time?

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  • Troubleshooting occasional timeout of select() in windows

    - by JonF
    I'm having an occasional problem with select() timing out on me. I have it set for twenty seconds. The system will handle 100's of transactions correctly, but occasionally one fails with the selet timing out. It does about 1 transaction every few seconds, opening and closing the tcp conncetion with each transaction. I thought the server my app was connecting to might have to many connection attempts pending, but no 4226 events are showing up in the logs One more point thing I noticed when using wireshark that I'm getting a SYN,RST in response to the SYN I am appearently sending. This only happens a few times over the first second or two, then I don't see any more activity in Wireshark

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  • Sql server management studio reporting "The semaphore timeout period has expired."

    - by nis-simonsen
    On our development sql server, executing any query containing more than approximately 700 characters stalls for about 10 seconds and then reports the following error: Msg 121, Level 20, State 0, Line 0 A transport-level error has occurred when receiving results from the server. (provider: TCP Provider, error: 0 - The semaphore timeout period has expired.) for example, this query select * from FooTable where id = ' (.. and then 700 spaces ..) ' fails fails with the timeout error while this one select * from FooTable where id = ' (.. and then 600 spaces ..) ' fails with the expected Msg 8169, Level 16, State 2, Line 1 Conversion failed when converting from a character string to uniqueidentifier. - immediately. Indeed, throwing any query, including random garbage at our dev sql server exhibits this behaviour, while any other sql server I have available acts as expected, so I would think that the query never actually gets to parsing on the server. I'm at a loss here - any hints?

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  • Intercommunication between Java Chat Servers

    - by Pravingate
    I have a application in which I am using socket programming , having this(image) scenario. Where number of clients will try to connect Broadcast server. Now here I am managing load through LVS(Load balancer). so as a example shown in image, suppose 200 clients will wish to login for broadcast they will be distributed as 100 users on server 1 and another 100 users on server 2.clients will get connected to servers using TCP connection. Now I am maintaining user information on server side in arraylist which will be stored in heap memory,Now the problem is if client wish to broadcast to all logged in users, but that particular client is logged in server 1. and so client will not be able to broadcast another 100 users from server 2. Because both ther servers are unaware about each others state. please suggest to solve this scenario by whatever means you want.

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