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  • What technical/legal responsibilities do I have when hosting images uploaded by others?

    - by Ferdy
    You may argue that this question has a legal flavor to it, and that would be correct. Still, it is also a question from a developer's perspective that may help others. I'm building an image community web site/application. Users can upload images. During upload, users have to select the license (copyrighted, attribution non-commercial or public domain). No matter which license they choose, it is just a piece of data. No matter the license, all users can view all images and also download all images, as you normally do on websites. My question is: what responsibility do I have as a "platform" to comply with these licenses? Do I need to actively prevent certain actions on these images, and into what extend? Is displaying the license enough to be legally safe? What if one of my users uploads images for which he has no license? Is it enough to just implement a "report this" feature?

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  • How can I determine img width/height of dynamically loaded images in IE?

    - by Jens
    My markup is a simple div element with id 'load'. Using jQuery I then load a list of image elements into this div: $('#load').load('images.html', { }, function() { $(this).onImagesLoad({ selectorCallback: function() { ....do something.... } }); }); where images.html is a list like this: <img src='1.jpg' caption='img 1'> <img src='2.jpg' caption='img 2'> ... To ensure that all images are loaded completely, I use the onImagesLoad plugin. This, so far, works just fine on all browsers. However, on IE8 (and I assume other versions of IE also) when I then iterate over the img elements, I am unable to determine the width/height of the images loaded. The image.context.naturalWidth and naturalHeight attributes don't seem to work. How do I get a hold of the images' dimension? Thanks heaps :)

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  • How to save optimized png images with java's ImageIO?

    - by Christoph
    I am generating lots of images in java and saving them through the ImageIO.write method like this: final BufferedImage img = createSomeImage(); ImageIO.write( img, "png", new File( "/some/file.png" ); I was happy with the results until Google's firefox addon 'Page Speed' told me that i can save up to 60% of the size if i optimize the images. The images are QR codes, their size is around 900B each and the firefox-plugin optimized versions are around 300B. I'd like to save such optimized 300B Images directly from java. So here my question again: How to save optimized png images with java's ImageIO?

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  • how to store multile images full path into database so that i can display them in user home page lik

    - by Deepak Narwal
    I am making an application in which every user have to sign in first and then he can access his home page.Now on home page i have given a option of uploading image.Now if user is uploading one image i am storing the full path of uploaded image into database and from there i can display image easily by img tag... But what should i do when user want to upload many images.Then how i should store their full paths in database for same user.Give me an idea just like orkut or facebook.Should i amade a differnt table named images and i should store images in differnt rows with same username..Plz explain what showuld i do..I dont know the logic what showild i do...How i can upload many images and how i can store thri path and what will be the wisest method and how to display many images on one page(i can display one )

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  • PHP: Find total number of images having same name in a folder.

    - by Muhammad Sajid
    Hi, I am creating code to upload images in a folder using PHP, & before upload an image I check that if any image with same name already exists in the folder by using below syntax: if (file_exists('profilephoto/' . 'frame.gif')) { } But actually I don't want to restrict the user to upload more images with same name & obviously it is impossible to save two images with same name , but there is a way to just find total number of images with same name & upload the next image with appending total number + 1 with image name. Now I just want to know that using PHP how could we find total number of images having same name in a folder? Thanks.

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  • How to add header, footer with images using PDF::API2::Lite ?

    - by Space
    Is it possible to add header(with image) and footer (with page number) with images. I wrote below code to create a PDF document which shows png images. If this can be done easily with any other module, please suggest.Really appreciate response with sample code. use strict; use PDF::API2::Lite; use Getopt::Long; my $outfile; my $path; my $options = GetOptions( "outfile=s" => \$outfile, "images=s" => \$path,); my @images = sort glob("$path") or die "No Files\n"; my $pdf = PDF::API2::Lite->new(); for my $png ( sort @images ) { my $image = $pdf->image_png( "$png" ); $pdf->page(1150,450); $pdf->image($image, 10, 10); } $pdf->saveas( $outfile );

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  • How to know if a PDF contains only images or has been OCR scanned for searching?

    - by Bratch
    I have a bunch of PDF files that came from scanned documents. The files contain a mix of images and text. Some were scanned as images with no OCR, so each PDF page is one large image, even where the whole page is entirely text. Others were scanned with OCR and contain images and searchable text where text is present. In many cases even words in the images were made searchable. I want to make an automated process to recognize the text in all of the scanned documents using OCR, with Acrobat 8 Pro, but I don't want to re-OCR the files that have already been through the OCR process in the past. Does anyone know if there is a way to tell which ones contain only images, and which ones already contain searchable text? I'm planning on doing this in C# or VB.NET but I don't think being able to tell the two kinds of files apart is language dependent.

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  • How to work with images(png's) of size 2-4Mb.

    - by Sam
    I am working with images of size 2 to 4MB. I want to edit image of resolution 1200x1600. performing scaling, traslation and rotation operations. I want to another images on that and saving it to photo album. My app is crashing(giving memory warning) after i successfully edit one image and save to album. I have releasing some images when i get memory warning. But still it crashes as i am working with 2 images of size 3MB each and context of size 1200x1600 and getting a image from the context at the same time. Is there any way to compress images and work with it by performing scaling, traslation and rotation operations?

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • controller path not found for static images? asp.net mvc routing issue?

    - by rksprst
    I have an image folder stored at ~/Content/Images/ I am loading these images via <img src="/Content/Images/Image.png" /> Recently, the images aren't loading and I am getting the following errors in my error log. What's weird is that some images load fine, while others do not load. Anyone have any idea what is wrong with my routes? Am I missing an ignore route for the /Content/ folder? I am also getting the same error for favicon.ico and a bunch of other image files... <Fatal> -- 3/25/2010 2:32:38 AM -- System.Web.HttpException: The controller for path '/Content/Images/box_bottom.png' could not be found or it does not implement IController. at System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(Type controllerType) at System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContextBase httpContext) at System.Web.Mvc.MvcHandler.ProcessRequest(HttpContext httpContext) at System.Web.Mvc.MvcHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext httpContext) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) My current routes look like this: routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.MapRoute( "ControllerDefault", // Route name "{controller}/project/{projectid}/{action}/{searchid}", // URL with parameters new { controller = "Listen", action = "Index", searchid = "" } // Parameter defaults ); Thanks!

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  • Why changing the images name on server results in calling the old ones?

    - by moderns
    I am running a slideshow on Ubuntu 12.04.1 that loads the images (slide1.jpg, slide2.jpg, slide3.jpg.., slide5.jpg) using the Javascript and styles as below: document.getElementById('slide_area').className='slide'+step; .slide1{background-image: url(../upload/slide1.jpg)} .slide2{background-image: url(../upload/slide2.jpg)} .slide3{background-image: url(../upload/slide3.jpg)} .slide4{background-image: url(../upload/slide4.jpg)} .slide5{background-image: url(../upload/slide5.jpg)} When I change the images names (show1.jpg, show2.jpg, show3.jpg.., show5.jpg) and also change the style as below: .slide1{background-image: url(../upload/show1.jpg)} .slide2{background-image: url(../upload/show2.jpg)} .slide3{background-image: url(../upload/show3.jpg)} .slide4{background-image: url(../upload/show4.jpg)} .slide5{background-image: url(../upload/show5.jpg)} And open the network section on Chrome, I see the server is calling the new name and old name for images! I added the header in the index.php: header("Cache-Control: no-store, no-cache, must-revalidate, max-age=0"); header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); // Date in the past header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); Nothing worked out with me and the slideshow doesn't work properly when I change the name of images even when clearing the browser cache as I load images sequentially (one by one) depending on imageObject.complete property! But without changing the name everything is going perfect and the images are loaded smoothly! Thank you for your help!

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  • ASP.NET MVC & EF4 Entity Framework - Are there any performance concerns in using the entities vs retrieving only the fields i need?

    - by Ant
    Lets say we have 3 tables, Users, Products, Purchases. There is a view that needs to display the purchases made by a user. I could lookup the data required by doing: from p in DBSet<Purchases>.Include("User").Include("Product") select p; However, I am concern that this may have a performance impact because it will retrieve the full objects. Alternatively, I could select only the fields i need: from p in DBSet<Purchases>.Include("User").Include("Product") select new SimplePurchaseInfo() { UserName = p.User.name, Userid = p.User.Id, ProductName = p.Product.Name ... etc }; So my question is: Whats the best practice in doing this? == EDIT Thanks for all the replies. [QUESTION 1]: I want to know whether all views should work with flat ViewModels with very specific data for that view, or should the ViewModels contain the entity objects. Real example: User reviews Products var query = from dr in productRepository.FindAllReviews() where dr.User.UserId = 'userid' select dr; string sql = ((ObjectQuery)query).ToTraceString(); SELECT [Extent1].[ProductId] AS [ProductId], [Extent1].[Comment] AS [Comment], [Extent1].[CreatedTime] AS [CreatedTime], [Extent1].[Id] AS [Id], [Extent1].[Rating] AS [Rating], [Extent1].[UserId] AS [UserId], [Extent3].[CreatedTime] AS [CreatedTime1], [Extent3].[CreatorId] AS [CreatorId], [Extent3].[Description] AS [Description], [Extent3].[Id] AS [Id1], [Extent3].[Name] AS [Name], [Extent3].[Price] AS [Price], [Extent3].[Rating] AS [Rating1], [Extent3].[ShopId] AS [ShopId], [Extent3].[Thumbnail] AS [Thumbnail], [Extent3].[Creator_UserId] AS [Creator_UserId], [Extent4].[Comment] AS [Comment1], [Extent4].[DateCreated] AS [DateCreated], [Extent4].[DateLastActivity] AS [DateLastActivity], [Extent4].[DateLastLogin] AS [DateLastLogin], [Extent4].[DateLastPasswordChange] AS [DateLastPasswordChange], [Extent4].[Email] AS [Email], [Extent4].[Enabled] AS [Enabled], [Extent4].[PasswordHash] AS [PasswordHash], [Extent4].[PasswordSalt] AS [PasswordSalt], [Extent4].[ScreenName] AS [ScreenName], [Extent4].[Thumbnail] AS [Thumbnail1], [Extent4].[UserId] AS [UserId1], [Extent4].[UserName] AS [UserName] FROM [ProductReviews] AS [Extent1] INNER JOIN [Users] AS [Extent2] ON [Extent1].[UserId] = [Extent2].[UserId] LEFT OUTER JOIN [Products] AS [Extent3] ON [Extent1].[ProductId] = [Extent3].[Id] LEFT OUTER JOIN [Users] AS [Extent4] ON [Extent1].[UserId] = [Extent4].[UserId] WHERE N'615005822' = [Extent2].[UserId] or from d in productRepository.FindAllProducts() from dr in d.ProductReviews where dr.User.UserId == 'userid' orderby dr.CreatedTime select new ProductReviewInfo() { product = new SimpleProductInfo() { Id = d.Id, Name = d.Name, Thumbnail = d.Thumbnail, Rating = d.Rating }, Rating = dr.Rating, Comment = dr.Comment, UserId = dr.UserId, UserScreenName = dr.User.ScreenName, UserThumbnail = dr.User.Thumbnail, CreateTime = dr.CreatedTime }; SELECT [Extent1].[Id] AS [Id], [Extent1].[Name] AS [Name], [Extent1].[Thumbnail] AS [Thumbnail], [Extent1].[Rating] AS [Rating], [Extent2].[Rating] AS [Rating1], [Extent2].[Comment] AS [Comment], [Extent2].[UserId] AS [UserId], [Extent4].[ScreenName] AS [ScreenName], [Extent4].[Thumbnail] AS [Thumbnail1], [Extent2].[CreatedTime] AS [CreatedTime] FROM [Products] AS [Extent1] INNER JOIN [ProductReviews] AS [Extent2] ON [Extent1].[Id] = [Extent2].[ProductId] INNER JOIN [Users] AS [Extent3] ON [Extent2].[UserId] = [Extent3].[UserId] LEFT OUTER JOIN [Users] AS [Extent4] ON [Extent2].[UserId] = [Extent4].[UserId] WHERE N'userid' = [Extent3].[UserId] ORDER BY [Extent2].[CreatedTime] ASC [QUESTION 2]: Whats with the ugly outer joins?

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  • Java - Layering issues with Lists and Graphics2D

    - by Mirrorcrazy
    So I have a DisplayPanel class that extends JPanel and that also paints my numerous images for my program using Graphics2D. In order to be able to easily customly use this I set it up so that every time the panel is repainted it uses a List, that I can add to or remove from as the program processes. My problem is with layering. I've run into an issue where the List must have reached its resizing point (or something whacky like that) and so the images i want to display end up beneath all of the other images already on the screen. I've come to the community for an answer because I have faith you will provide a good one. DisplayPanel: package earthworm; import java.awt.Graphics; import java.awt.Graphics2D; import java.util.ArrayList; import java.util.List; import javax.swing.JPanel; public class DisplayPanel extends JPanel { private List<ImageMap> images = new ArrayList(); public DisplayPanel() { setSize(800, 640); refresh(); } public void refresh() { revalidate(); repaint(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.clearRect(0, 0, 800, 640); for(int i = 0; i < images.size(); i++) g2d.drawImage( images.get(i).getImage(), images.get(i).getX(), images.get(i).getY(), null); } public void paintImage(ImageMap[] images, ImageMap[] clearImages, boolean clear) { if(clear) this.images.clear(); else if(clearImages!=null) for(int i = 0; i < clearImages.length; i++) this.images.remove(clearImages[i]); if(images!=null) for(int i = 0; i<images.length; i++) this.images.add(images[i]); refresh(); } }

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  • How do I implement jQuery image cycle loops on rollover for multiple thumbnail sets on a page?

    - by Kendrick Ledet
    Here is the Javascript I currently have <script type="text/javascript"> $(function() { $('.slideshow').hover( function() { $('.slides').cycle('resume'); }, function() { $('.slides').cycle('pause'); } ); $('.slides').cycle({ fx: 'fade', speed: .3, timeout: 280, next: '#next', prev: '#prev' }).cycle("pause"); }); </script> It works; but the thing is it works for all thumbnail sets on the page, and whenever I mouseover on one set of images, every other set of images loops as well. I do see that this is because I'm targeting classes, but my jQuery experience is quite limited so I have no idea how to only target a single instance of each class without effecting the others, and I can't go in and hardcode id's because my thumbnails and amount of videos on each page are determined dynamically via this Django template. http://pastebin.com/nf42bSAx I would greatly appreciate any help, as this is essential for my project (open source media platform). Thank you.

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  • mod_rewrite per-dir redirection returning a 400

    - by Eaterrust
    I moved my images directory to a different folder, and now I want to redirect all images requests from that folder to the new one. I do not have access to the main configuraion file, so I'm doing this in a .htaccess. I tried this, and it works:     RewriteCond %{REQUEST_URI} old_dir/.+.(jpg|png|gif)$     RewriteRule old_dir/(.+[^/]+..+)$ $1 [L,PT] But since they have permanently moved, I want to do a proper redirect, so I added the [R] flag, like this:      %{REQUEST_URI} old_dir/.+.(jpg|png|gif)$     RewriteRule old_dir/(.+[^/]+..+)$ $1 [L,PT,R] But the server gets confused, and returns a 400, so I looked at the log file, and this is what happens:     strip per-dir prefix: C:/wamp/www/natrazyle/old_dir/images/banner.jpg - old_dir/images/banner.jpg     applying pattern 'old_dir/(.+[^/]+..+)$' to uri 'old_dir/images/banner.jpg'     rewrite 'old_dir/images/banner.jpg' - 'images/banner.jpg'     add per-dir prefix: images/banner.jpg - C:/wamp/www/natrazyle/images/banner.jpg     explicitly forcing redirect with http://localhost/C:/wamp/www/natrazyle/images/banner.jpg As you can see, the full local path gets added after localhost I know I'm doing something wrong, I just can't figure it out myself. Any help would be greatly appreciated...

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  • App_offline.htm and SharePoint and wholly contained images&hellip;

    - by Shawn Cicoria
    The question came up today if we could use an “app_offline.htm” file along with HTML in that file that would reference images. First, I wasn’t 100% sure if the app_offline.htm would work, but it sure did.  Since it’s just the Asp.net hosting process that detects the file, it circumvents loading any HttpApplications (SharePoint) beyond just serving up the HTML content. The second question was about having something more than text, specifically <img> tags.  So, since the HttpHandlers are taking all requests for all resources through the Asp.net pipeline, as soon as the app_offline.htm file is there, nothing else will get served from within that web application.    Sure, we could host the file (images) outside the web app, but what fun would that be? So, I found this link on using an image in app_offline.htm http://pbodev.wordpress.com/2009/12/20/app_offline-htm-with-an-image-yes-we-can/ Turns out, the src tag (in fact many tags) can take a stream of data represented by a mime type and base64 encoding inline – such as: <img style="height:515px;width:700px;border-width:0px;" src="data:image/jpeg;base64,/9j/4AAQSkZJRgA   One of the problems we had was the image was too large; so, sliced up the image, but ended up with spaces between each of the slices.  Low and behold, it works with CSS as well.   <style type="text/css"> .Slice_1_jpg { position: absolute; left:0px; top:0px; width:1011px; height:148px; background: url("data:image/jpeg;base64,/9j/4AAQSkZ   And the body is as follows: <body> <div class="Slice_1_jpg"> </div>   For this, I wrote a little Asp.Net site that, using a file upload control, will generate the necessary contents of what needs to go in the “data” value for the stream.  A link to the code is here: http://cicoria.com/downloads/CreateBase64OfImage.zip

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  • loading 60 images locally fast is it possible...? [closed]

    - by Tariq- iPHONE Programmer
    when my app starts it loads 60 images at a time in UIImageView and it also loads a background music. in simulator it works fine but in IPAD it crashes.. -(void)viewDidLoad { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //img.animationImages = [[NSArray arrayWithObjects: MyImages = [NSArray arrayWithObjects: //[UIImage imageNamed: @"BookOpeningB001.jpg"],...... B099,nil]; //[NSTimer scheduledTimerWithTimeInterval: 8.0 target:self selector:@selector(onTimer) userInfo:nil repeats:NO]; img.animationImages = MyImages; img.animationDuration = 8.0; // seconds img.animationRepeatCount = 1; // 0 = loops forever [img startAnimating]; [self.view addSubview:img]; [img release]; [pool release]; //[img performSelector:@selector(displayImage:) ]; //[self performSelector:@selector(displayImage:) withObject:nil afterDelay:10.0]; [self performSelector: @selector(displayImage) withObject: nil afterDelay: 8.0]; } -(void)displayImage { SelectOption *NextView = [[SelectOption alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:NextView animated:NO]; [NextView release]; } Am i doing anything wrong ? Is there any other alternative to load the local images faster in UIImageView !

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  • Which is the best image hosting site for hosting images for the website? [closed]

    - by rahul dagli
    Possible Duplicate: How to find web hosting that meets my requirements? I currently have a website and blog and using a limited web hosting plan. When I upload images on my hosting server it consumes a lot of bandwidth and space. So I was thinking of hosting images on some-other image hosting site and direct linking it to my site. I found out few sites like imageshack, photobucket, tinypic, imgur. However, I see all have certain restrictions. The features i am looking for are as follows: 1. At least 10gb space 2. At least 500gb bandwidth (bec I hav very high traffic) 3. Very high speed even during heavy load like 1000 visitors accessing every hour. 4. Ultra reliable servers (99.9% uptime) 5. Privacy control 6. Must not ever delete image if inactive 7. Create and manage albums 8. Company that will last long in business atleast for next 10 years. 9. Free of cost 10. Hotlinking/ Directlinking image.

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • Which is the best image hosting site for hosting images for website? [closed]

    - by rahul dagli
    I currently have a website and blog and using a limited web hosting plan. When I upload images on my hosting server it consumes a lot of bandwidth and space. So I was thinking of hosting images on some-other image hosting site and direct linking it to my site. I found out few sites like imageshack, photobucket, tinypic, imgur. However, I see all have certain restrictions. The features i am looking for are as follows: 1. At least 10gb space 2. At least 500gb bandwidth (bec I hav very high traffic) 3. Very high speed even during heavy load like 1000 visitors accessing every hour. 4. Ultra reliable servers (99.9% uptime) 5. Privacy control 6. Must not ever delete image if inactive 7. Create and manage albums 8. Company that will last long in business atleast for next 10 years. 9. Free of cost 10. Hotlinking/ Directlinking image.

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • How to enable the user to add background images to anchor links thought Wordpress admin panel? [closed]

    - by janoChen
    I have css selectors like this on in my style.css: .jimgMenu ul li.landscapes a { background: url(../images/landscapes.jpg) repeat scroll 0%; } What's the easiest way to enable the user to add background images to anchor links like the ones below? front-page.php: <div class="jimgMenu"> <ul> <li class="landscapes"><a href="#nogo">Landscapes</a></li> <li class="people"><a href="#nogo">People</a></li> <li class="nature"><a href="#nogo">Nature</a></li> <li class="abstract"><a href="#nogo">Abstract</a></li> <li class="urban"><a href="#nogo">Urban</a></li> <li class="people2"><a href="#nogo">People</a></li> </ul> </div> To illustrate: .jimgMenu ul li.landscapes a { background: url(<add background image>) repeat scroll 0%; } What that code would look like?

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  • Why isn't my div scrolling horizontally when adding multiple images?

    - by George
    I have an outer div, and inside of that, I have an inner div which contains a list of images. When the images are wider than the outer div, I want to have it scroll horizontally, but instead, it just puts the image on the next line instead of expanding. If I add many rows, the div does scroll vertically, but horizontally, it doesn't do it. This happens on every browser I've tried - Firefox, Chrome, IE, and Safari. Here is the css: #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:305px; } #grid-container li { float:left; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center; } .image-row { float:left; margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li> <img id="img1" class="grid-image" src="images/img1.jpg"> </li> <li> <img id="img2" class="grid-image" src="images/img2.jpg"> </li> <li> <img id="img3" class="grid-image" src="images/img3.jpg"> </li> <li> <img id="img4" class="grid-image" src="images/img4.jpg"> </li> </ul> </div> <div id="row1" class="image-row"> <ul> <li> <img id="img5" class="grid-image" src="images/img5.jpg"> </li> <li> <img id="img6" class="grid-image" src="images/img6.jpg"> </li> </ul> </div> </div> </div> The problem is img4 is showing on the second row (with img5 and img5 on the third row), even though it should on the first row and the grid div should scroll horizontally. It does scroll vertically. Can I force the div to expand? If I remove the width from the grid div, I do get the horizontal scroll bar, but the image is still on the second row.

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  • Rewriting Apache URLs to use only paths and set response headers

    - by jabley
    I have apache httpd in front of an application running in Tomcat. The application exposes URLs of the form: /path/to/images?id={an-image-id} The entities returned by such URLs are images (even though URIs are opaque, I find human-friendly ones are easier to work with!). The application does not set caching directives on the image response, so I've added that via Apache. # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> Note that I can't use ExpiresByType since not all images served by the app have versioned URIs. I know that ones served by the /path/to/images resource handler are versioned URIs though, which don't perform any sort of content negotiation, and thus are ripe for Far Future Expires management. This is working well for us. Now a requirement has come up to put something else in front of the app (in this case, Amazon CloudFront) to further distribute and cache some of the content. Amazon CloudFront will not pass query string parameters through to my origin server. I thought I would be able to work around this, by changing my apache config appropriately: # Rewrite to map new Amazon CloudFront friendly URIs to the application resources RewriteRule ^/new/path/to/images/([0-9]+) /path/to/images?id=$1 [PT] # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> This works fine in terms of serving the content, but there are no longer caching directives with the response. I've tried playing around with [PT], [P] for the RewriteRule, and adding a new LocationMatch directive: # Rewrite to map new Amazon CloudFront friendly URIs to the application resources # /new/path/to/images/12345 -> /path/to/images?id=12345 RewriteRule ^/new/path/to/images/([0-9]+) /path/to/images?id=$1 [PT] # LocationMatch to set caching directives on image responses <LocationMatch "^/path/to/images$"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> <LocationMatch "^/new/path/to/images/"> # Can't have Set-Cookie on response, otherwise the downstream caching proxy # won't cache! Header unset Set-Cookie # Mark the response as cacheable. Header append Cache-Control "max-age=8640000" </LocationMatch> Unfortunately, I'm still unable to get the Cache-Control header added to the response with the new URL format. Please point out what I'm missing to get /new/path/to/images/12345 returning a 200 response with a Cache-Control: max-age=8640000 header. Pointers as to how to debug apache like this would be appreciated as well!

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