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  • dilemma about mysql. using condition to limit load on a dbf

    - by ondrobaco
    hi, I have a table of about 800 000 records. Its basically a log which I query often. I gave condition to query only queries that were entered last month in attempt to reduce the load on a database. My thinking is a) if the database goes only through the first month and then returns entries, its good. b) if the database goes through the whole database + checking the condition against every single record, it's actually worse than no condition. What is your opinion? How would you go about reducing load on a dbf?

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  • Problem in migrating to LAMP from XAMPP.. Memory limit error

    - by Geshan
    I was using XAMPP for my local machine but as I wanted to run applications like mysql work bench and some test frameworks I decided to switch to LAMP self install. I'm using ubuntu and followed the instructions at: https://help.ubuntu.com/community/ApacheMySQLPHP But the problem is LAMP is consuming too much of my memory (RAM) I've allocated 124 MB currently but still it gives me memory exhausted error when I run Drush (Drupal command line). When I do drush cc to clear cache it give me the following: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 122880 bytes) in /var/www/----/sites/all/modules/ubercart/uc_order/uc_order.order_pane.inc on line 150 Call Stack: 0.0020 185624 1. {main}() /opt/drush/drush.php:0 0.0254 1303672 2. drush_main() /opt/drush/drush.php:37 0.2674 5107784 3. drush_bootstrap() /opt/drush/drush.php:71 0.2676 5109872 4. _drush_bootstrap_drupal_full() /opt/drush/includes/environment.inc:173 0.2676 5151032 5. drupal_bootstrap() /opt/drush/includes/environment.inc:655 0.3030 7739048 6. _drupal_bootstrap() /var/www/missmoti/includes/bootstrap.inc:989 0.3122 8855792 7. _drupal_bootstrap_full() /var/www/missmoti/includes/bootstrap.inc:1078 0.3445 12387320 8. module_load_all() /var/www/missmoti/includes/common.inc:2608 0.5194 32586544 9. drupal_load() /var/www/missmoti/includes/module.inc:14 0.5251 33361112 10. include_once('/var/www/missmoti/sites/all/modules/ubercart/uc_order/uc_order.module') /var/www/-----/includes/bootstrap.inc:617 Drush command could not be completed. In each error it shows me a back trace and I guess this default debugger I'm not aware of in Apache or my PHP config it eating up the memory. If anyone can help I"d be glad. Another error below: Fatal error: Call to undefined function dsm() in /var/www/-----/sites/all/modules/custom/gtpath/gtpath.module on line 180 Call Stack # Time Memory Function Location 1 0.0002 120144 {main}( ) ../index.php:0 2 1.7604 68224112 theme( ) ../index.php:36 3 2.0188 77346112 call_user_func_array ( ) ../theme.inc:658 4 2.0188 77347024 gtpath_preprocess_page( ) ../theme.inc:0 how do I deal with this default debugger? how do I turn it off??

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • Complex Entity Framework linked-graphs issue: how to limit change set / break the graph?

    - by Hightechrider
    I have an EDMX containing Sentences, and Words, say and a Sentence contains three Words, say. Appropriate FK relationships exist between the tables. I create some words: Word word1 = new Word(); Word word2 = ... I build a Sentence: Sentence x = new Sentence (word1, word2, word3); I build another Sentence: Sentence y = new Sentence (word1, word4, word5); I try to save x to the database, but EF builds a change set that includes everything, including y, word4 and word5 that aren't ready to save to the database. When SaveChanges() happens it throws an exception: Unable to determine the principal end of the ... relationship. Multiple added entities may have the same primary key. I think it does this because Word has an EntityCollection<Sentence> on it from the FK relationship between the two tables, and thus Sentence y is inextricably linked to Sentence x through word1. So I remove the Navigation Property Sentences from Word and try again. It still tries to put the entire graph into the change set. What suggestions do the Entity Framework experts have for ways to break this connection. Essentially what I want is a one-way mapping from Sentence to Word; I don't want an EntityCollection<Sentence> on Word and I don't want the object graph to get intertwined like this. Code sample: This puts two sentences into the database because Verb1 links them and EF explores the entire graph of existing objects and added objects when you do Add/SaveChanges. Word subject1 = new Word(){ Text = "Subject1"}; Word subject2 = new Word(){ Text = "Subject2"}; Word verb1 = new Word(){ Text = "Verb11"}; Word object1 = new Word(){ Text = "Object1"}; Word object2 = new Word(){ Text = "Object2"}; Sentence s1 = new Sentence(){Subject = subject1, Verb=verb1, Object=object1}; Sentence s2 = new Sentence(){Subject=subject2, Verb=verb1, Object=object2}; context.AddToSentences(s1); context.SaveChanges(); foreach (var s in context.Sentences) { Console.WriteLine(s.Subject + " " + s.Verb + " " + s.Object); }

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  • HTML5 data-* (custom data attribute)

    - by Renso
    Goal: Store custom data with the data attribute on any DOM element and retrieve it. Previously under HTML4 we used to use classes to store custom data, something to the affect of <input class="account void limit-5000 over-4999" /> and then have to parse the data out of the class In a book published by Peter-Paul Koch in 2007, ppk on JavaScript, he explains why and how to use custom attributes to make data more accessible to JavaScript, using name-value pairs. Accessing a custom attribute account-limit=5000 is much easier and more intuitive than trying to parse it out of a class, Plus, what if the class name for example "color-5" has a representative class definition in a CSS stylesheet that hides it away or worse some JavaScript plugin that automatically adds 5000 to it, or something crazy like that, just because it is a valid class name. As you can see there are quite a few reasons why using classes is a bad design and why it was important to define custom data attributes in HTML5. Syntax: You define the data attribute by simply prefixing any data item you want to store with any HTML element with "data-". For example to store our customers account data with a hidden input element: <input type="hidden" data-account="void" data-limit=5000 data-over=4999  /> How to access the data: account  -     element.dataset.account limit    -     element.dataset.limit You can also access it by using the more traditional get/setAttribute method or if using jQuery $('#element').attr('data-account','void') Browser support: All except for IE. There is an IE hack around this at http://gist.github.com/362081. Special Note: Be AWARE, do not use upper-case when defining your data elements as it is all converted to lower-case when reading it, so: data-myAccount="A1234" will not be found when you read it with: element.dataset.myAccount Use only lowercase when reading so this will work: element.dataset.myaccount

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  • Jumping with Mecanim synchronization

    - by Abhishek Deb
    I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should jump up in the air, triggering an animation clip and then by the time it reaches the ground, the animation clip should also end. What actually is happening:When I press Space bar, the character jumps in the air. Animation clip plays as it should, but ends way before it reaches the ground. So, it looks like he is running in the mid air. What have I done: I have this humanoid robot setup with a jump animation bounded with the space bar key. Also, instead of using root motion, I am directly moving the robot from code. //Jumping if(Input.GetKeyDown(KeyCode.Space)){ rigidbody.AddForce(Vector3.up*jumpVelocty); anim.SetBool("Jump",true); } else anim.SetBool("Jump",false); Character's Details: Rigidbody = Mass:30, Freeze rotaion:x,y,z Capsule Collider = Material: metal, center(0,4.5,0), radius:1, height:11 Script = jumpVelocity:20000 Jump Animation Clip: ~ 2 seconds. I am really out of ideas how to synchronize everything. Should I make the character jump in some other way so that it quickly comes down and touches the ground to match the animation clip? If yes, please provide a direction.

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  • How do I force folder view sort order to not ignore special characters?

    - by Jason Hartley
    I have many folders in my home directory that have names that begin with special characters such as _OLD_500GB_HD or !FolderIWantToSeeAtTheTop, but for some reason these folders are sorted according to their first alphanumeric character rather than the leading special character. So how can I force the folder to not ignore the special character, or how else can I make the sort view organize certain folders at the top or bottom of the sort? Thanks.

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  • 2D wave-like sprite movement XNA

    - by TheBroodian
    I'm trying to create a particle that will 'circle' my character. When the particle is created, it's given a random position in relation to my character, and a box to provide boundaries for how far left or right this particle should circle. When I use the phrase 'circle', I'm referring to a simulated circling, i.e., when moving to the right, the particle will appear in front of my character, when passing back to the left, the particle will appear behind my character. That may have been too much context, so let me cut to the chase: In essence, the path I would like my particle to follow would be akin to a sine wave, with the left and right sides of the provided rectangle being the apexes of the wave. The trouble I'm having is that the position of the particle will be random, so it will never be produced at the same place within the wave twice, but I have no idea how to create this sort of behavior procedurally.

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  • Limit JavaScript and CSS files on ASP.NET MVC 2 Master Page based on Model and View content

    - by Zack Peterson
    I want to include certain .js and .css files only on pages that need them. For example, my EditorTemplate DateTime.ascx needs files anytimec.js and anytimec.css. That template is applied whenever I use either the EditorFor or EditorForModel helper methods in a view for a model with a DateTime type value. I've put this condition into the <head> section of my master page. It checks for a DateTime type property in the ModelMetadata. <% if (this.ViewData.ModelMetadata.Properties.Any(p => p.ModelType == typeof(DateTime))) { %> <link href="../../Content/anytimec.css" rel="stylesheet" type="text/css" /> <script src="../../Scripts/anytimec.js" type="text/javascript"></script> <% } %> This has two problems: Fails if I have nested child models of type DateTime Unnecessarily triggered by views without EditorFor or EditorForModel methods (example: DisplayForModel) How can I improve this technique?

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  • How to limit fields in django-admin depending on user?

    - by minder
    I suppose similar problem would have been discussed here, but I couldn't find it. Let's suppose I have an Editor and a Supervisor. I want the Editor to be able to add new content (eg. a news post) but before publication it has to be acknowledged by Supervisor. When Editor lists all items, I want to set some fields on the models (like an 'ack' field) as read-only (so he could know what had been ack'ed and what's still waiting approval) but the Supervisor should be able to change everything (list_editable would be perfect) What are the possible solutions to this problem?

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  • Render angles of a 3D model into 2D images?

    - by Ricket
    Is there a tool out there that you can give a 3D model file, and it will output 2D renders of it from various angles? For example if you were making a 2D RPG but you want to make your character look nice, you might make the character in 3D and then just render the character from 8 or more angles into images which then are used by the 2D engine to give a pseudo-3D look. Does such a tool exist or will it need to be custom-written or done manually?

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  • iPad: How Do I Limit the Number of Tabs in UITabBarController?

    - by Chris_K
    I'm converting an iPhone app to a universal app, which leaves me with a UITabBarController as the root view controller for a UISplitViewController. That is, the tab bar appears at the bottom of the left-hand view when the iPad is in landscape mode. On the iPhone, the system automatically limited the number of tabs shown in the tab bar to 5. But on the iPad simulator (which is all I have at the moment), my tab bar has 8 tabs, including the More tab. What gives? Thanks. Update: Since I had no luck finding an answer to this question, I gave up on using a tab bar interface in my iPad-flavored app. Instead, I added one more level to the navigation controller drill-down. That ends up working fine for this app.

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  • Collision detection with non-rectangular images

    - by Adam Smith
    I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm wondering how I should go about detecting collisions between a wall and my character only if the colliding parts are non-transparent in both images. I thought about checking only if part of the rectangle the character is in touches the rectangle a tile is in and comparing the alpha channels, but then I have another choice to make... Either I test every single pixel against every single pixel in the other image and if one is true, I detect a collision. That would be terribly ineficient. The other option would be to keep a x,y position of the leftmost, rightmost, etc. non-transparent pixel of each image and compare those instead. The problem with this one might be that, for instance, the character's hand could be above a tile (so it would be in a transparent zone of the tile) but a pixel that is not the rightmost could touch part of the tile without being detected. Another problem would be that in different frames, the rightmost, leftmost, etc. pixels might not be at the same position. Should I not bother with that and just check the collisions on the rectangles? It would be simpler, but I'm afraid people.will feel that there are collisions sometimes that shouldn't happen.

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  • When I'm iterating over two arrays at once, which one do I use as the limit?

    - by Martijn Courteaux
    Hi, I'm always struggling with something like the following Java example: String breads[] = {"Brown", "White", "Sandwich"}; int count[] = new int[breads.length]; for (int i = 0; i < ****; i++) { // Prompt the number of breads } ****: which array.length should I choose? I can choose between breads.length and count.length I know it would be the same result, but I don't know which one I shoud choose. There are many other examples where I get the same problem. I'm sure that you have encountered this problem as well in the past. What should you choose? Are there general agreements? Thanks

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  • Is there a technical way to speed up a general program above current PC speed limit?

    - by Maksee
    Let's imagine I developed a Windows console application implementing some algorithm calculating something. Let's say it doesn't use any threads, just straightforward linear approach with ifs, loops and so on. Is there any technical way to make if run it 100x times faster than on the most advanced current PC? For example one of the way would be to run it on a super computer that emulates i386 faster than any of the existing PCs. But in this case the question what computer and does it really have ability to emulate Windows. In other words, is there real examples of such approach? Although in general it looks useless, but if there is a way, one could develop some program on his general home computer and pay for running it much faster on some other hardware. I suppose that this question could be asked on superuser.com, but since there are possible specific with such things as assembler instructions or threads, I thought that stackoverflow.com is better

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  • What ASP.NET Web Config entries could limit certain file access by date and time?

    - by Dr. Zim
    What entries in a web.config could allow certain files to become publicly accessible after a certain date and time? Specifically, we have these files starting with AB_.jpg where the _ could be anything. We put them in a folder on April 27th for example, but they shouldn't be accessible until April 30th at 11:59:59 PM. I think the web.config in part works like Unix's FTP .htaccess file to define file security. For example, this web.config entry allows directory browsing: <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <directoryBrowse enabled="true" /> </system.webServer> </configuration>

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  • What's the best way to refactor this Rails controller?

    - by Robert DiNicolas
    I'd like some advice on how to best refactor this controller. The controller builds a page of zones and modules. Page has_many zones, zone has_many modules. So zones are just a cluster of modules wrapped in a container. The problem I'm having is that some modules may have some specific queries that I don't want executed on every page, so I've had to add conditions. The conditions just test if the module is on the page, if it is the query is executed. One of the problems with this is if I add a hundred special module queries, the controller has to iterate through each one. I think I would like to see these module condition moved out of the controller as well as all the additional custom actions. I can keep everything in this one controller, but I plan to have many apps using this controller so it could get messy. class PagesController < ApplicationController # GET /pages/1 # GET /pages/1.xml # Show is the main page rendering action, page routes are aliased in routes.rb def show #-+-+-+-+-Core Page Queries-+-+-+-+- @page = Page.find(params[:id]) @zones = @page.zones.find(:all, :order => 'zones.list_order ASC') @mods = @page.mods.find(:all) @columns = Page.columns # restful params to influence page rendering, see routes.rb @fragment = params[:fragment] # render single module @cluster = params[:cluster] # render single zone @head = params[:head] # render html, body and head #-+-+-+-+-Page Level Json Conversions-+-+-+-+- @metas = @page.metas ? ActiveSupport::JSON.decode(@page.metas) : nil @javascripts = @page.javascripts ? ActiveSupport::JSON.decode(@page.javascripts) : nil #-+-+-+-+-Module Specific Queries-+-+-+-+- # would like to refactor this process @mods.each do |mod| # Reps Module Custom Queries if mod.name == "reps" @reps = User.find(:all, :joins => :roles, :conditions => { :roles => { :name => 'rep' } }) end # Listing-poc Module Custom Queries if mod.name == "listing-poc" limit = params[:limit].to_i < 1 ? 10 : params[:limit] PropertyEntry.update_from_listing(mod.service_url) @properties = PropertyEntry.all(:limit => limit, :order => "city desc") end # Talents-index Module Custom Queries if mod.name == "talents-index" @talent = params[:type] @reps = User.find(:all, :joins => :talents, :conditions => { :talents => { :name => @talent } }) end end respond_to do |format| format.html # show.html.erb format.xml { render :xml => @page.to_xml( :include => { :zones => { :include => :mods } } ) } format.json { render :json => @page.to_json } format.css # show.css.erb, CSS dependency manager template end end # for property listing ajax request def update_properties limit = params[:limit].to_i < 1 ? 10 : params[:limit] offset = params[:offset] @properties = PropertyEntry.all(:limit => limit, :offset => offset, :order => "city desc") #render :nothing => true end end So imagine a site with a hundred modules and scores of additional controller actions. I think most would agree that it would be much cleaner if I could move that code out and refactor it to behave more like a configuration.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • How should I call the operation that limit a string's length?

    - by egarcia
    This is a language-agnostic question - unless you count English as a language. I've got this list of items which can have very long names. For aesthetic purposes, these names must be made shorter in some cases, adding dots (...) to indicate that the name is longer. So for example, if article.name returns this: lorem ipsum dolor sit amet I'd like to get this other output. lorem ipsum dolor ... I can program this quite easily. My question is: how should I call that shortening operation? I mean the name, not the implementation. Is there a standard English name for it?

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  • How to limit number of displayed items in html.dropdownlist?

    - by Remnant
    I have a html.dropdownlist on my webpage as follows: <%=Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown"})%> I am populating the dropdown with ~80 items. The issue is that when I click the dropdown the list of items is rendered from the top of the screen to the bottom of the screen. How can I set up the dropdownlist so that it only displays a maximum of 20 items when the dropdown menu is clicked (i.e. user needs to scroll down to see items 21 - 80)? I was anticipating (!) that there would be a html.dropdownlist property to control the number of displayed items that would allow something like the following e.g.: <% =Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown", rows ="20"}) %> From research I have been doing on the msdn website it appears that there is no such property and that each browser has its own rules of how many items are displayed in a dropdownlist (?). I am using IE6 and IE7.

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  • MS Word Macro in visual Basic

    - by Mac
    I have a Visual Basic system that in places runs word macros. I now need to have a MS Word Macro that I can search for a character and then extend the search to another character and extract the details into a vb variable from the first to the last character. Thereafter I need to search for the next occurrence of the first character and repeat the exercise. When all have been processed the last search must inform me that there are no more. During the searches I need to identify the section numbers where I find the searches and be able to get them in VB variable. Any assistance will be greatly appreciated. Regards Mac

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