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  • scheme struct question

    - by qzar
    ;; definition of the structure "book" ;; author: string - the author of the book ;; title: string - the title of the book ;; genre: symbol - the genre (define-struct book (author title genre)) (define lotr1 (make-book "John R. R. Tolkien" "The Fellowship of the Ring" 'Fantasy)) (define glory (make-book "David Brin" "Glory Season" 'ScienceFiction)) (define firstFamily (make-book "David Baldacci" "First Family" 'Thriller)) (define some-books (list lotr1 glory firstFamily)) ;; count-books-for-genre: symbol (list of books) -> number ;; the procedure takes a symbol and a list of books and produces the number ;; of books from the given symbol and genre ;; example: (count-books-for-genre 'Fantasy some-books) should produce 1 (define (count-books-for-genre genre lob) (if (empty? lob) 0 (if (symbol=? (book-genre (first lob)) genre) (+ 1 (count-books-for-genre (rest lob) genre)) (count-books-for-genre (rest lob) genre) ) ) ) (count-books-for-genre 'Fantasy some-books) It produce following exception first: expected argument of type non-empty list; given 'Fantasy, I don't understand whats the problem. Can somebody give me some explanation ? Thank you very much !

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  • Trouble with __VA_ARGS__

    - by Noah Roberts
    C++ preprocessor __VA_ARGS__ number of arguments The accepted answer there doesn't work for me. I've tried with MSVC++ 10 and g++ 3.4.5. I also crunched the example down into something smaller and started trying to get some information printed out to me in the error: template < typename T > struct print; #include <boost/mpl/vector_c.hpp> #define RSEQ_N 10,9,8,7,6,5,4,3,2,1,0 #define ARG_N(_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,N,...) N #define ARG_N_(...) ARG_N(__VA_ARGS__) #define XXX 5,RSEQ_N #include <iostream> int main() { print< boost::mpl::vector_c<int, ARG_N_( XXX ) > > g; // ARG_N doesn't work either. } It appears to me that the argument for ARG_N ends up being 'XXX' instead of 5,RSEQ_N and much less 5,10,...,0. The error output of g++ more specifically says that only one argument is supplied. Having trouble believing that the answer would be proposed and then accepted when it totally fails to work, so what am I doing wrong? Why is XXX being interpreted as the argument and not being expanded? In my own messing around everything works fine until I try to pass off VA_ARGS to a macro containing some names followed by ... like so: #define WTF(X,Y,...) X , Y , __VA_ARGS__ #define WOT(...) WTF(__VA_ARGS__) WOT(52,2,5,2,2) I've tried both with and without () in the various macros that take no input.

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  • Objective-C protocol vs inheritance vs extending?

    - by ryanjm.mp
    I have a couple classes that have nearly identical code. Only a string or two is different between them. What I would like to do is to make them "x" from another class that defines those functions and then uses constants or something else to define those strings that are different. I'm not sure if "x" is inheritance or extending or what. That is what I need help with. For example: objectA.m: -(void)helloWorld { NSLog("Hello %@",child.name); } objectBob.m: #define name @"Bob" objectJoe.m #define name @"Joe" (I'm not sure if it's legal to define strings, but this gets the point across) It would be ideal if objectBob.m and objectJoe.m didn't have to even define the methods, just their relationship to objectA.m. Is there any way to do something like this? It is kind of like protocol, except in reverse, I want the "protocol" to actually define the functions. If all else fails I'll just make objectA.m: -(void)helloWorld:(NSString *name) { NSLog("Hello %@",name); } And have the other files call that function (and just #import objectA.m).

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • Writing an auto-memoizer in Scheme. Help with macro and a wrapper.

    - by kunjaan
    I am facing a couple of problems while writing an auto-memoizer in Scheme. I have a working memoizer function, which creats a hash table and checks if the value is already computed. If it has been computed before then it returns the value else it calls the function. (define (memoizer fun) (let ((a-table (make-hash))) (?(n) (define false-if-fail (?() #f)) (let ((return-val (hash-ref a-table n false-if-fail))) (if return-val return-val (begin (hash-set! a-table n (fun n)) (hash-ref a-table n))))))) Now I want to create a memoize-wrapper function like this: (define (memoize-wrapper function) (set! function (memoizer function))) And hopefully create a macro called def-memo which defines the function with the memoize-wrapper. eg. the macro could expand to (memoizer (define function-name arguments body ...) or something like that. So that I should be able to do : (def-memo (factorial n) (cond ((= n 1) 1) (else (* n (factorial (- n 1)))))) which should create a memoized version of the factorial instead of the normal slow one. My problem is that the The memoize-wrapper is not working properly, it doesnt call the memoized function but the original function. I have no idea how to write a define inside of the macro. How do I make sure that I can get variable lenght arguments and variable length body? How do I then define the function and wrap it around with the memoizer? Thanks a lot.

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  • Memory allocation for a matrix in C

    - by Snogzvwtr
    Why is the following code resulting in Segmentation fault? (I'm trying to create two matrices of the same size, one with static and the other with dynamic allocation) #include <stdio.h> #include <stdlib.h> //Segmentation fault! int main(){ #define X 5000 #define Y 6000 int i; int a[X][Y]; int** b = (int**) malloc(sizeof(int*) * X); for(i=0; i<X; i++){ b[i] = malloc (sizeof(int) * Y); } } Weirdly enough, if I comment out one of the matrix definitions, the code runs fine. Like this: #include <stdio.h> #include <stdlib.h> //No Segmentation fault! int main(){ #define X 5000 #define Y 6000 int i; //int a[X][Y]; int** b = (int**) malloc(sizeof(int*) * X); for(i=0; i<X; i++){ b[i] = malloc (sizeof(int) * Y); } } or #include <stdio.h> #include <stdlib.h> //No Segmentation fault! int main(){ #define X 5000 #define Y 6000 int i; int a[X][Y]; //int** b = (int**) malloc(sizeof(int*) * X); //for(i=0; i<X; i++){ // b[i] = malloc (sizeof(int) * Y); //} } I'm running gcc on Linux on a 32-bit machine.

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  • C macro issue: redefinition of functions / structure

    - by Andrei Ciobanu
    Given the following code (it's a macro that generates code for a list data structure, based on the contained type). list.h #ifndef _LIST_H #define _LIST_H #ifdef __cplusplus extern "C" { #endif #define LIST_TEMPLATE_INIT(type) \ typedef struct __list_s_##type { \ struct __list_s_##type *next; \ type value; \ } __list_##type; \ \ __list_##type * __list_##type##_malloc(type value){ \ __list_##type * list = NULL; \ list = malloc(sizeof(*list)); \ list->value = value; \ return list; \ }\ \ void __list_##type##_free(__list_##type *list){\ __list_##type * back = list;\ while(list=list->next){\ free(back);\ back = list;\ }\ } #define LIST_TYPE(type) __list_##type #define LIST_MALLOC(type,value) __list_##type##_malloc(value) #define LIST_FREE(type,list) __list_##type##_free(list) #define LIST_DATA(list) (list->value) #ifdef __cplusplus } #endif #endif /* _LIST_H */ And here is how the above code works: #include <stdio.h> #include <stdlib.h> #include "list.h" /* * */ LIST_TEMPLATE_INIT(int) int main(int argc, char** argv) { LIST_TYPE(int)* list = NULL; list = LIST_MALLOC(int, 5); printf("%d",LIST_DATA(list)); LIST_FREE(int,list); return (0); } My question, is it possible to somehow be able to call : LIST_TEMPLATE_INIT(int), as many times as I want, in a decentralized fashion ? The current issue with this right now is that calling LIST_TEMPLATE_INIT(int) in another file raise compilation errors (because of function redefinition): Example of error: error: redefinition of ‘struct __list_s_int’

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  • Why does defined(X) not work in a preprocessor definition without a space?

    - by Devin
    A preprocessor definition that includes defined(X) will never evaluate to true, but (defined X) will. This occurs in MSVC9; I have not tested other preprocessors. A simple example: #define FEATURE0 1 #define FEATURE1 0 #define FEATURE2 1 #define FEATURE3 (FEATURE0 && !FEATURE1 && (defined(FEATURE2))) #define FEATURE4 (FEATURE0 && !FEATURE1 && (defined FEATURE2)) #define FEATURE5 (FEATURE0 && !FEATURE1 && (defined (FEATURE2))) #if FEATURE3 #pragma message("FEATURE3 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined(FEATURE2))) #pragma message("FEATURE3 Enabled (Fallback)") #endif #if FEATURE4 #pragma message("FEATURE4 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined FEATURE2)) #pragma message("FEATURE4 Enabled (Fallback)") #endif #if FEATURE5 #pragma message("FEATURE5 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined (FEATURE2))) #pragma message("FEATURE5 Enabled (Fallback)") #endif The output from the compiler is: 1FEATURE3 Enabled (Fallback) 1FEATURE4 Enabled 1FEATURE5 Enabled Working cases: defined (X), defined( X ), and defined X. Broken case: defined(X) Why is defined evaluated differently when part of a definition, as in the #if cases in the example, compared to direct evaluation, as in the #elif cases in the example?

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  • Graph not following orientation

    - by user1214037
    so I am trying to draw some grid lines that in landscape go all the way down to the bottom, however when I switch to landscape the the graph doesn't follow and the grid lines go smaller. I have set the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } However it still doesn't work, here is my code. Can anyone spot the problem? this is the custom view file, the view controller is the default apart from the code above that returns yes. .h file #import <UIKit/UIKit.h> #define kGraphHeight 300 #define kDefaultGraphWidth 900 #define kOffsetX 10 #define kStepX 50 #define kGraphBottom 300 #define kGraphTop 0 @interface GraphView : UIView @end And here is the implementation - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 0.6); CGContextSetStrokeColorWithColor(context, [[UIColor lightGrayColor] CGColor]); // How many lines? int howMany = (kDefaultGraphWidth - kOffsetX) / kStepX; // Here the lines go for (int i = 0; i < howMany; i++) { CGContextMoveToPoint(context, kOffsetX + i * kStepX, kGraphTop); CGContextAddLineToPoint(context, kOffsetX + i * kStepX, kGraphBottom); } CGContextStrokePath(context); } Any help would be appreciated btw I am following this tutorial http://buildmobile.com/creating-a-graph-with-quartz-2d/#fbid=YDPLqDHZ_9X

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  • Show raw Text Code from a URL with CodePaste.NET

    - by Rick Strahl
    I introduced CodePaste.NET more than 2 years ago. In case you haven't checked it out it's a code-sharing site where you can post some code, assign a title and syntax scheme to it and then share it with others via a short URL. The idea is super simple and it's not the first time this has been done, but it's focused on Microsoft languages and caters to that crowd. Show your own code from the Web There's another feature that I tweeted about recently that's been there for some time, but is not used very much: CodePaste.NET has the ability to show raw text based code from a URL on the Web in syntax colored format for any of the formats provided. I use this all the time with code links to my Subversion repository which only displays code as plain text. Using CodePaste.NET allows me to show syntax colored versions of the same code. For example I can go from this URL: http://www.west-wind.com:8080/svn/WestwindWebToolkit/trunk/Westwind.Utilities/SupportClasses/PropertyBag.cs To a nicely colored source code view at this Url: http://codepaste.net/ShowUrl?url=http%3A%2F%2Fwww.west-wind.com%3A8080%2Fsvn%2FWestwindWebToolkit%2Ftrunk%2FWestwind.Utilities%2FSupportClasses%2FPropertyBag.cs&Language=C%23 which looks like this:   Use the Form or access URLs directly To get there navigate to the Web Code icon on the CodePaste.NET site and paste your original URL and select a language to display: The form creates a link shown above which has two query string parameters: url - The URL for the raw text on the Web language -  The code language used for syntax highlighting Note that parameters must be URL encoded to work especially the # in C# because otherwise the # will be interpreted by the browser as a hash tag to jump to in the target URL. The URL must be Web accessible so that CodePaste can download it and then apply the syntax coloring. It doesn't work with localhost urls for example. The code returned must be returned in plain text - HTML based text doesn't work. Hope some of you find this a useful feature. Enjoy…© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Rights Expiry Options in IRM 11g

    - by martin.abrahams
    Among the many enhancements in IRM 11g, we have introduced a couple of new rights expiry options that may be applied to any role. These options were supported in previous versions, but fell into the "advanced configuration" category. In 11g, the options can be applied simply by selecting a check-box in the properties of a role, as shown by the rather extreme example below, where the role allows access for just two minutes after they are sealed. The new options are: To define a role that expires automatically some period after it is assigned To define a role that evaluates expiry relative to the time that each document is sealed These options supplement the familiar options to allow open-ended access (limited by offline access and the ever-present option to revoke rights at any time) and the option to define time windows with specific start dates and end dates. The value of these options is easiest to illustrate with some publishing examples: You might define a role with a one year expiry to be assigned to users who purchase a one year subscription. For each individual user, the year would be calculated from the time that the role was assigned to them. You might define a role that allows documents to be accessed only for 24 hours from the time that they are published - perhaps as a preview mechanism designed to tempt users to sign up for a full subscription. Upon payment of a full fee, users can simply be reassigned a role that gives them greater access to exactly the same documents. In a corporate environment, you might use such roles for fixed term contractors or for workflows that involve information with a short lifespan, or perhaps as part of a compliance process that requires rights to be formally re-approved at intervals. Being role-based, the time constraints apply to any number of documents - including documents that have not yet been created. For example, a user with a one year subscription would have access to all documents published in the relevant classification during the year without any further configuration. Crucially, unlike other solutions, it is not the documents that expire, but the rights of particular users. Whereas some solutions make documents completely inaccessible for all users after expiry, Oracle IRM can allow some users to continue using documents while other users lose access. Equally crucially, a user whose rights have expired can always be granted fresh rights at any time - for example, because they renew their subscription or because a manager confirms that they still need the rights as part of a corporate compliance process. By applying expiry to rights rather than to documents, Oracle IRM avoids the risk of locking an organization out of its own information.

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  • Getting started with Document Set in SharePoint2010

    - by ybbest
    Folders are widely used in traditional file based system, in SharePoint world you can create folder in the document library as well. However, there is a new improved feature in SharePoint called Document Set; you can attach metadata to the document set. To get start with Document set, you can perforce the following steps. 1. Go to Site Settings >>Site collection features >>Activate the Document Sets feature. 2. After the Document Sets feature is activated, you will get a new content type called Document Set. 3. Next, we can create a custom content type called Loan Application Document Set that inherited from Document Set Content Type. 4. Then I create a new column called Application Number. 5. Add this field to the loan application content type 6. Create a new Content Type called Loan Contract form that inherited from Document content type. 7. Add the Application Number to the Loan Contract form content type. 8. Create a new Content Type called Loan Application form that inherited from Document content type and add Application Number to it.(The same step as above.) 9.Go to the Loan Application Document Set content type and go to the Document Set Settings. 10. You can define which content type you would like this Document set contains and you can also define the default document for each content type. When you create a new document set, those default documents will get automatically created in the document set. You can also define the Shared field that shared across content types; in my case I define the Application number and description as my shared fields. Finally, you can define the fields that you’d like to show in the document set welcome page. 11. Now create a new document library and attach those content types to the document library and create a new loan application document set. 12. You will see the default document created in the document set.If you updated Application Number on the document set , the field will get updated in the documents inside the document set as well.

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  • Microsoft Introduces WebMatrix

    - by Rick Strahl
    originally published in CoDe Magazine Editorial Microsoft recently released the first CTP of a new development environment called WebMatrix, which along with some of its supporting technologies are squarely aimed at making the Microsoft Web Platform more approachable for first-time developers and hobbyists. But in the process, it also provides some updated technologies that can make life easier for existing .NET developers. Let’s face it: ASP.NET development isn’t exactly trivial unless you already have a fair bit of familiarity with sophisticated development practices. Stick a non-developer in front of Visual Studio .NET or even the Visual Web Developer Express edition and it’s not likely that the person in front of the screen will be very productive or feel inspired. Yet other technologies like PHP and even classic ASP did provide the ability for non-developers and hobbyists to become reasonably proficient in creating basic web content quickly and efficiently. WebMatrix appears to be Microsoft’s attempt to bring back some of that simplicity with a number of technologies and tools. The key is to provide a friendly and fully self-contained development environment that provides all the tools needed to build an application in one place, as well as tools that allow publishing of content and databases easily to the web server. WebMatrix is made up of several components and technologies: IIS Developer Express IIS Developer Express is a new, self-contained development web server that is fully compatible with IIS 7.5 and based on the same codebase that IIS 7.5 uses. This new development server replaces the much less compatible Cassini web server that’s been used in Visual Studio and the Express editions. IIS Express addresses a few shortcomings of the Cassini server such as the inability to serve custom ISAPI extensions (i.e., things like PHP or ASP classic for example), as well as not supporting advanced authentication. IIS Developer Express provides most of the IIS 7.5 feature set providing much better compatibility between development and live deployment scenarios. SQL Server Compact 4.0 Database access is a key component for most web-driven applications, but on the Microsoft stack this has mostly meant you have to use SQL Server or SQL Server Express. SQL Server Compact is not new-it’s been around for a few years, but it’s been severely hobbled in the past by terrible tool support and the inability to support more than a single connection in Microsoft’s attempt to avoid losing SQL Server licensing. The new release of SQL Server Compact 4.0 supports multiple connections and you can run it in ASP.NET web applications simply by installing an assembly into the bin folder of the web application. In effect, you don’t have to install a special system configuration to run SQL Compact as it is a drop-in database engine: Copy the small assembly into your BIN folder (or from the GAC if installed fully), create a connection string against a local file-based database file, and then start firing SQL requests. Additionally WebMatrix includes nice tools to edit the database tables and files, along with tools to easily upsize (and hopefully downsize in the future) to full SQL Server. This is a big win, pending compatibility and performance limits. In my simple testing the data engine performed well enough for small data sets. This is not only useful for web applications, but also for desktop applications for which a fully installed SQL engine like SQL Server would be overkill. Having a local data store in those applications that can potentially be accessed by multiple users is a welcome feature. ASP.NET Razor View Engine What? Yet another native ASP.NET view engine? We already have Web Forms and various different flavors of using that view engine with Web Forms and MVC. Do we really need another? Microsoft thinks so, and Razor is an implementation of a lightweight, script-only view engine. Unlike the Web Forms view engine, Razor works only with inline code, snippets, and markup; therefore, it is more in line with current thinking of what a view engine should represent. There’s no support for a “page model” or any of the other Web Forms features of the full-page framework, but just a lightweight scripting engine that works with plain markup plus embedded expressions and code. The markup syntax for Razor is geared for minimal typing, plus some progressive detection of where a script block/expression starts and ends. This results in a much leaner syntax than the typical ASP.NET Web Forms alligator (<% %>) tags. Razor uses the @ sign plus standard C# (or Visual Basic) block syntax to delineate code snippets and expressions. Here’s a very simple example of what Razor markup looks like along with some comment annotations: <!DOCTYPE html> <html>     <head>         <title></title>     </head>     <body>     <h1>Razor Test</h1>          <!-- simple expressions -->     @DateTime.Now     <hr />     <!-- method expressions -->     @DateTime.Now.ToString("T")          <!-- code blocks -->     @{         List<string> names = new List<string>();         names.Add("Rick");         names.Add("Markus");         names.Add("Claudio");         names.Add("Kevin");     }          <!-- structured block statements -->     <ul>     @foreach(string name in names){             <li>@name</li>     }     </ul>           <!-- Conditional code -->        @if(true) {                        <!-- Literal Text embedding in code -->        <text>         true        </text>;    }    else    {        <!-- Literal Text embedding in code -->       <text>       false       </text>;    }    </body> </html> Like the Web Forms view engine, Razor parses pages into code, and then executes that run-time compiled code. Effectively a “page” becomes a code file with markup becoming literal text written into the Response stream, code snippets becoming raw code, and expressions being written out with Response.Write(). The code generated from Razor doesn’t look much different from similar Web Forms code that only uses script tags; so although the syntax may look different, the operational model is fairly similar to the Web Forms engine minus the overhead of the large Page object model. However, there are differences: -Razor pages are based on a new base class, Microsoft.WebPages.WebPage, which is hosted in the Microsoft.WebPages assembly that houses all the Razor engine parsing and processing logic. Browsing through the assembly (in the generated ASP.NET Temporary Files folder or GAC) will give you a good idea of the functionality that Razor provides. If you look closely, a lot of the feature set matches ASP.NET MVC’s view implementation as well as many of the helper classes found in MVC. It’s not hard to guess the motivation for this sort of view engine: For beginning developers the simple markup syntax is easier to work with, although you obviously still need to have some understanding of the .NET Framework in order to create dynamic content. The syntax is easier to read and grok and much shorter to type than ASP.NET alligator tags (<% %>) and also easier to understand aesthetically what’s happening in the markup code. Razor also is a better fit for Microsoft’s vision of ASP.NET MVC: It’s a new view engine without the baggage of Web Forms attached to it. The engine is more lightweight since it doesn’t carry all the features and object model of Web Forms with it and it can be instantiated directly outside of the HTTP environment, which has been rather tricky to do for the Web Forms view engine. Having a standalone script parser is a huge win for other applications as well – it makes it much easier to create script or meta driven output generators for many types of applications from code/screen generators, to simple form letters to data merging applications with user customizability. For me personally this is very useful side effect and who knows maybe Microsoft will actually standardize they’re scripting engines (die T4 die!) on this engine. Razor also better fits the “view-based” approach where the view is supposed to be mostly a visual representation that doesn’t hold much, if any, code. While you can still use code, the code you do write has to be self-contained. Overall I wouldn’t be surprised if Razor will become the new standard view engine for MVC in the future – and in fact there have been announcements recently that Razor will become the default script engine in ASP.NET MVC 3.0. Razor can also be used in existing Web Forms and MVC applications, although that’s not working currently unless you manually configure the script mappings and add the appropriate assemblies. It’s possible to do it, but it’s probably better to wait until Microsoft releases official support for Razor scripts in Visual Studio. Once that happens, you can simply drop .cshtml and .vbhtml pages into an existing ASP.NET project and they will work side by side with classic ASP.NET pages. WebMatrix Development Environment To tie all of these three technologies together, Microsoft is shipping WebMatrix with an integrated development environment. An integrated gallery manager makes it easy to download and load existing projects, and then extend them with custom functionality. It seems to be a prominent goal to provide community-oriented content that can act as a starting point, be it via a custom templates or a complete standard application. The IDE includes a project manager that works with a single project and provides an integrated IDE/editor for editing the .cshtml and .vbhtml pages. A run button allows you to quickly run pages in the project manager in a variety of browsers. There’s no debugging support for code at this time. Note that Razor pages don’t require explicit compilation, so making a change, saving, and then refreshing your page in the browser is all that’s needed to see changes while testing an application locally. It’s essentially using the auto-compiling Web Project that was introduced with .NET 2.0. All code is compiled during run time into dynamically created assemblies in the ASP.NET temp folder. WebMatrix also has PHP Editing support with syntax highlighting. You can load various PHP-based applications from the WebMatrix Web Gallery directly into the IDE. Most of the Web Gallery applications are ready to install and run without further configuration, with Wizards taking you through installation of tools, dependencies, and configuration of the database as needed. WebMatrix leverages the Web Platform installer to pull the pieces down from websites in a tight integration of tools that worked nicely for the four or five applications I tried this out on. Click a couple of check boxes and fill in a few simple configuration options and you end up with a running application that’s ready to be customized. Nice! You can easily deploy completed applications via WebDeploy (to an IIS server) or FTP directly from within the development environment. The deploy tool also can handle automatically uploading and installing the database and all related assemblies required, making deployment a simple one-click install step. Simplified Database Access The IDE contains a database editor that can edit SQL Compact and SQL Server databases. There is also a Database helper class that facilitates database access by providing easy-to-use, high-level query execution and iteration methods: @{       var db = Database.OpenFile("FirstApp.sdf");     string sql = "select * from customers where Id > @0"; } <ul> @foreach(var row in db.Query(sql,1)){         <li>@row.FirstName @row.LastName</li> } </ul> The query function takes a SQL statement plus any number of positional (@0,@1 etc.) SQL parameters by simple values. The result is returned as a collection of rows which in turn have a row object with dynamic properties for each of the columns giving easy (though untyped) access to each of the fields. Likewise Execute and ExecuteNonQuery allow execution of more complex queries using similar parameter passing schemes. Note these queries use string-based queries rather than LINQ or Entity Framework’s strongly typed LINQ queries. While this may seem like a step back, it’s also in line with the expectations of non .NET script developers who are quite used to writing and using SQL strings in code rather than using OR/M frameworks. The only question is why was something not included from the beginning in .NET and Microsoft made developers build custom implementations of these basic building blocks. The implementation looks a lot like a DataTable-style data access mechanism, but to be fair, this is a common approach in scripting languages. This type of syntax that uses simple, static, data object methods to perform simple data tasks with one line of code are common in scripting languages and are a good match for folks working in PHP/Python, etc. Seems like Microsoft has taken great advantage of .NET 4.0’s dynamic typing to provide this sort of interface for row iteration where each row has properties for each field. FWIW, all the examples demonstrate using local SQL Compact files - I was unable to get a SQL Server connection string to work with the Database class (the connection string wasn’t accepted). However, since the code in the page is still plain old .NET, you can easily use standard ADO.NET code or even LINQ or Entity Framework models that are created outside of WebMatrix in separate assemblies as required. The good the bad the obnoxious - It’s still .NET The beauty (or curse depending on how you look at it :)) of Razor and the compilation model is that, behind it all, it’s still .NET. Although the syntax may look foreign, it’s still all .NET behind the scenes. You can easily access existing tools, helpers, and utilities simply by adding them to the project as references or to the bin folder. Razor automatically recognizes any assembly reference from assemblies in the bin folder. In the default configuration, Microsoft provides a host of helper functions in a Microsoft.WebPages assembly (check it out in the ASP.NET temp folder for your application), which includes a host of HTML Helpers. If you’ve used ASP.NET MVC before, a lot of the helpers should look familiar. Documentation at the moment is sketchy-there’s a very rough API reference you can check out here: http://www.asp.net/webmatrix/tutorials/asp-net-web-pages-api-reference Who needs WebMatrix? Uhm… good Question Clearly Microsoft is trying hard to create an environment with WebMatrix that is easy to use for newbie developers. The goal seems to be simplicity in providing a minimal development environment and an easy-to-use script engine/language that makes it easy to get started with. There’s also some focus on community features that can be used as starting points, such as Web Gallery applications and templates. The community features in particular are very nice and something that would be nice to eventually see in Visual Studio as well. The question is whether this is too little too late. Developers who have been clamoring for a simpler development environment on the .NET stack have mostly left for other simpler platforms like PHP or Python which are catering to the down and dirty developer. Microsoft will be hard pressed to win those folks-and other hardcore PHP developers-back. Regardless of how much you dress up a script engine fronted by the .NET Framework, it’s still the .NET Framework and all the complexity that drives it. While .NET is a fine solution in its breadth and features once you get a basic handle on the core features, the bar of entry to being productive with the .NET Framework is still pretty high. The MVC style helpers Microsoft provides are a good step in the right direction, but I suspect it’s not enough to shield new developers from having to delve much deeper into the Framework to get even basic applications built. Razor and its helpers is trying to make .NET more accessible but the reality is that in order to do useful stuff that goes beyond the handful of simple helpers you still are going to have to write some C# or VB or other .NET code. If the target is a hobby/amateur/non-programmer the learning curve isn’t made any easier by WebMatrix it’s just been shifted a tad bit further along in your development endeavor when you run out of canned components that are supplied either by Microsoft or the community. The database helpers are interesting and actually I’ve heard a lot of discussion from various developers who’ve been resisting .NET for a really long time perking up at the prospect of easier data access in .NET than the ridiculous amount of code it takes to do even simple data access with raw ADO.NET. It seems sad that such a simple concept and implementation should trigger this sort of response (especially since it’s practically trivial to create helpers like these or pick them up from countless libraries available), but there it is. It also shows that there are plenty of developers out there who are more interested in ‘getting stuff done’ easily than necessarily following the latest and greatest practices which are overkill for many development scenarios. Sometimes it seems that all of .NET is focused on the big life changing issues of development, rather than the bread and butter scenarios that many developers are interested in to get their work accomplished. And that in the end may be WebMatrix’s main raison d'être: To bring some focus back at Microsoft that simpler and more high level solutions are actually needed to appeal to the non-high end developers as well as providing the necessary tools for the high end developers who want to follow the latest and greatest trends. The current version of WebMatrix hits many sweet spots, but it also feels like it has a long way to go before it really can be a tool that a beginning developer or an accomplished developer can feel comfortable with. Although there are some really good ideas in the environment (like the gallery for downloading apps and components) which would be a great addition for Visual Studio as well, the rest of the development environment just feels like crippleware with required functionality missing especially debugging and Intellisense, but also general editor support. It’s not clear whether these are because the product is still in an early alpha release or whether it’s simply designed that way to be a really limited development environment. While simple can be good, nobody wants to feel left out when it comes to necessary tool support and WebMatrix just has that left out feeling to it. If anything WebMatrix’s technology pieces (which are really independent of the WebMatrix product) are what are interesting to developers in general. The compact IIS implementation is a nice improvement for development scenarios and SQL Compact 4.0 seems to address a lot of concerns that people have had and have complained about for some time with previous SQL Compact implementations. By far the most interesting and useful technology though seems to be the Razor view engine for its light weight implementation and it’s decoupling from the ASP.NET/HTTP pipeline to provide a standalone scripting/view engine that is pluggable. The first winner of this is going to be ASP.NET MVC which can now have a cleaner view model that isn’t inconsistent due to the baggage of non-implemented WebForms features that don’t work in MVC. But I expect that Razor will end up in many other applications as a scripting and code generation engine eventually. Visual Studio integration for Razor is currently missing, but is promised for a later release. The ASP.NET MVC team has already mentioned that Razor will eventually become the default MVC view engine, which will guarantee continued growth and development of this tool along those lines. And the Razor engine and support tools actually inherit many of the features that MVC pioneered, so there’s some synergy flowing both ways between Razor and MVC. As an existing ASP.NET developer who’s already familiar with Visual Studio and ASP.NET development, the WebMatrix IDE doesn’t give you anything that you want. The tools provided are minimal and provide nothing that you can’t get in Visual Studio today, except the minimal Razor syntax highlighting, so there’s little need to take a step back. With Visual Studio integration coming later there’s little reason to look at WebMatrix for tooling. It’s good to see that Microsoft is giving some thought about the ease of use of .NET as a platform For so many years, we’ve been piling on more and more new features without trying to take a step back and see how complicated the development/configuration/deployment process has become. Sometimes it’s good to take a step - or several steps - back and take another look and realize just how far we’ve come. WebMatrix is one of those reminders and one that likely will result in some positive changes on the platform as a whole. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET   IIS7  

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  • Is there a language or design pattern that allows the *removal* of object behavior or properties in a class hierarchy?

    - by Sebastien Diot
    A well-know shortcoming of traditional class hierarchies is that they are bad when it comes to model the real world. As an example, trying to represent animals species with classes. There are actually several problems when doing that, but one that I never saw a solution to is when a sub-class "looses" a behavior or properties that was defined in a super-class, like a penguin not being able to fly (there are probably better examples, but that's the first one that comes to my mind, having seen "Madagascar 2" recently). On the one hand, you don't want to define for every property and behavior some flag that specifies if it is at all present, and check it every time before accessing that behavior or property. You would just like to say that birds can fly, simply and clearly, in the Bird class. But then it would be nice if one could define "exceptions" afterward, without having to use some horrible hacks everywhere. This often happens when a system has been productive for a while. You suddenly find an "exception" that doesn't fit in the original design at all, and you don't want to change a large portion of your code to accommodate it. So, is there some language or design patterns that can cleanly handle this problem, without requiring major changes to the "super-class", and all the code that uses it? Even if a solution only handle a specific case, several solutions might together form a complete strategy. [EDIT] Forgot about the Liskov Substitution Principle. That is why you can't do it. Assuming you define "traits/interfaces" for all major "feature groups", you can freely implement traits in different branches of the hierarchy, like the Flying trait could be implemented by Birds, and some special kind of squirrels and fish. So my question could amount to "How could I un-implement a trait?" If your super-class is a Java Serializable, you have to be one too, even if there is no way for you to serialize your state, for example if you contained a "Socket". So one way to do it is to always define all your traits in pair from the start: Flying and NotFlying (which would throw UnsupportedOperationExceiption, if not checked against). The Not-trait would not define any new interface, and could be simply checked for. Sounds like a "cheap" solution, in particular if used from the start.

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  • Backtracking infinite loop

    - by Greenhorn
    This is Exercise 28.1.2 from HtDP. I've successfully implemented the neighbors function and all test cases pass. (define Graph (list (list 'A (list 'B 'E)) (list 'B (list 'E 'F)) (list 'C (list 'D)) (list 'D empty) (list 'E (list 'C 'F)) (list 'F (list 'D 'G)) (list 'G empty))) (define (first-line n alist) (cond [(symbol=? (first alist) n) alist] [else empty])) ;; returns empty if node is not in graph (define (neighbors n g) (cond [(empty? g) empty] [(cons? (first g)) (cond [(symbol=? (first (first g)) n) (first-line n (first g))] [else (neighbors n (rest g))])])) ; test cases (equal? (neighbors 'A Graph) (list 'A (list 'B 'E))) (equal? (neighbors 'B Graph) (list 'B (list 'E 'F))) (equal? (neighbors 'C Graph) (list 'C (list 'D))) (equal? (neighbors 'D Graph) (list 'D empty)) (equal? (neighbors 'E Graph) (list 'E (list 'C 'F))) (equal? (neighbors 'F Graph) (list 'F (list 'D 'G))) (equal? (neighbors 'G Graph) (list 'G empty)) (equal? (neighbors 'H Graph) empty) The problem comes when I copy-paste the code from Figure 77 of the text. It is supposed to determine whether a destination node is reachable from an origin node. However it appears that the code goes into an infinite loop except for the most trivial case where the origin and destination nodes are the same. ;; find-route : node node graph -> (listof node) or false ;; to create a path from origination to destination in G ;; if there is no path, the function produces false (define (find-route origination destination G) (cond [(symbol=? origination destination) (list destination)] [else (local ((define possible-route (find-route/list (neighbors origination G) destination G))) (cond [(boolean? possible-route) false] [else (cons origination possible-route)]))])) ;; find-route/list : (listof node) node graph -> (listof node) or false ;; to create a path from some node on lo-Os to D ;; if there is no path, the function produces false (define (find-route/list lo-Os D G) (cond [(empty? lo-Os) false] [else (local ((define possible-route (find-route (first lo-Os) D G))) (cond [(boolean? possible-route) (find-route/list (rest lo-Os) D G)] [else possible-route]))])) Does the problem lie in my code? Thank you.

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  • Nagios NRPE “No Output returned from plugin“ error

    - by user118074
    So I've just started configuring Nagios in my environment and I'm getting the above error when trying to user the NRPE plugin. The host file is as follows: define { host_name servername alias servername address xxx.xxx.xxx.xxx use generic-host } define service { use generic-service host_name servername service_description CPU load check_command check_nrpe!alias_cpu } This is the check_nrpe.cfg file that is located in /etc/nagios-plugins/config NOTE: this command runs a program $ARG1$ with arguments $ARG2$ define command { command_name check_nrpe command_line /usr/lib/nagios/plugins/check_nrpe -H $HOSTADDRESS$ -c $ARG1$ -a $ARG2$ } NOTE: this command runs a program $ARG1$ with no arguments define command { command_name check_nrpe_1arg command_line /usr/lib/nagios/plugins/check_nrpe -H $HOSTADDRESS$ -c $ARG1$ } Any ideas what is wrong or where to start to solve this?

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  • How to connect with a vpn connection without any prompt in windows 8

    - by saber tabatabaee yazdi
    In windows 7 , we can define a hotkey for connect to internet via VPN connection immediately without any prompt, through these Steps: Create shortcut for VPN connection for example in Desktop. Define a hotkey for that shortcut In VPN properties options TAB dialing options uncheck this checkbox : "prompt for name and password..." This checkbox not exist in windows 8 so we cant define in Windows 8 like that.

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  • wait for the second VB script untill ended from primary VB script

    - by yael
    Hi I have VB script that run second VB script The second VB script ask some questions from the input box My problem is that “MyShell.Run” not wait until SecondVBscript.vbs will ended And the Other VB syntax run immodestly also Need to wait for MyShell.Run process ended and then perform the Other VB syntax How can I do that? Set MyShell = Wscript.CreateObject("WScript.Shell") MyShell.Run " C:\Program Files\SecondVBscript.vbs" Set MyShell = Nothing Other VB syntax

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  • Migrating mysql 4 to mysql 5

    - by Lennart Regebro
    This seems to me to be a common use case, so I'm surprised so little information is about it, so sorry if it's a duplicate, but I have searched. :) I'm migrating a clients website from one CMS to another, and of moving to newer faster machines all at the same time. As a part of this I'm moving a MySQL database from the old server to the new ones. The problem is that the old server runs MySQL 4 and the new MySQL 5. So when i do a mysqldump at the old site and then try to run it on the new site I get syntax errors. ERROR 1064 (42000) at line 178: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'BTREE (`id`), KEY `f_ChangedOnWeb` (`f_ChangedOnWeb`), KEY `f_AddressUpdate`' at line 56 I also tried to use an even older syntax by dumping with --compatible mysql323, but that just resulted in ERROR 1062 (23000) at line 2283: Duplicate entry '??????????' for key 2`... It seems to me this must be a reasonably common use case, yet I can't find any sort of help on this. Possibly all my Google searches just drown in irrelevant answers. Most seem to agree that mysqldump is the right answer, but noone mentions that you can get syntax errors...

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  • Monitoring mongrel with monit

    - by matnagel
    I wrote a monit.d file for mongrels which works in this version: check process redmine with pidfile /home/redmine/service/redmine.pid group webservice start program = "/usr/bin/mongrel_rails start -p 41328 -e production -d --pid /home/redmine/service/redmine.pid --user redmine --group redmine -a 127.0.0.1 -c /home/redmine/app" stop program = "/usr/bin/mongrel_rails stop --pid /home/redmine/service/redmine.pid -c /home/redmine/app && rm /home/redmine/service/redmine.pid > /dev/null 2>&1 if cpu greater 50% for 2 cycles then alert if cpu greater 80% for 3 cycles then restart if totalmem greater 60.0 MB for 5 cycles then restart if loadavg (5min) greater 4 for 8 cycles then restart if 3 restarts within 5 cycles then timeout $ Checking monit control file syntax... $ Control file syntax OK I want to also monitor the http response, so I add this line at the end: if failed port 41328 protocol http with timeout 10 seconds then restart Now monit complains: $ Checking monit control file syntax... $ /etc/monit.d/redmine:16: Error: exceeded maximum number of program arguments 'http' $ ERROR: CHECK MONIT CONFIG FILE SYNTAX How do I correctly monitor the port?

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  • Puppet - Possible to use software design patterns in modules?

    - by Mike Purcell
    As I work with puppet, I find myself wanting to automate more complex setups, for example vhosts for X number of websites. As my puppet manifests get more complex I find it difficult to apply the DRY (don't repeat yourself) principle. Below is a simplified snippet of what I am after, but doesn't work because puppet throws various errors depending up whether I use classes or defines. I'd like to get some feed back from some seasoned puppetmasters on how they might approach this solution. # site.pp import 'nodes' # nodes.pp node nodes_dev { $service_env = 'dev' } node nodes_prod { $service_env = 'prod' } import 'nodes/dev' import 'nodes/prod' # nodes/dev.pp node 'service1.ownij.lan' inherits nodes_dev { httpd::vhost::package::site { 'foo': } httpd::vhost::package::site { 'bar': } } # modules/vhost/package.pp class httpd::vhost::package { class manage($port) { # More complex stuff goes here like ensuring that conf paths and uris exist # As well as log files, which is I why I want to do the work once and use many notify { $service_env: } notify { $port: } } define site { case $name { 'foo': { class 'httpd::vhost::package::manage': port => 20000 } } 'bar': { class 'httpd::vhost::package::manage': port => 20001 } } } } } That code snippet gives me a Duplicate declaration: Class[Httpd::Vhost::Package::Manage] error, and if I switch the manage class to a define, and attempt to access a global or pass in a variable common to both foo and bar, I get a Duplicate declaration: Notify[dev] error. Any suggestions how I can implement the DRY principle and still get puppet to work? -- UPDATE -- I'm still having a problem trying to ensure that some of my vhosts, which may share a parent directory, are setup correctly. Something like this: node 'service1.ownij.lan' inherits nodes_dev { httpd::vhost::package::site { 'foo_sitea': } httpd::vhost::package::site { 'foo_siteb': } httpd::vhost::package::site { 'bar': } } What I need to happen is that sitea and siteb have the same parent "foo" folder. The problem I am having is when I call a define to ensure the "foo" folder exists. Below is the site define as I have it, hopefully it will make sense what I am trying to accomplish. class httpd::vhost::package { File { owner => root, group => root, mode => 0660 } define site() { $app_parts = split($name, '[_]') $app_primary = $app_parts[0] if ($app_parts[1] == '') { $tpl_path_partial_app = "${app_primary}" $app_sub = '' } else { $tpl_path_partial_app = "${app_primary}/${app_parts[1]}" $app_sub = $app_parts[1] } include httpd::vhost::log::base httpd::vhost::log::app { $name: app_primary => $app_primary, app_sub => $app_sub } } } class httpd::vhost::log { class base { $paths = [ '/tmp', '/tmp/var', '/tmp/var/log', '/tmp/var/log/httpd', "/tmp/var/log/httpd/${service_env}" ] file { $paths: ensure => directory } } define app($app_primary, $app_sub) { $paths = [ "/tmp/var/log/httpd/${service_env}/${app_primary}", "/tmp/var/log/httpd/${service_env}/${app_primary}/${app_sub}" ] file { $paths: ensure => directory } } } The include httpd::vhost::log::base works fine, because it is "included", which means it is only implemented once, even though site is called multiple times. The error I am getting is: Duplicate declaration: File[/tmp/var/log/httpd/dev/foo]. I looked into using exec, but not sure this is the correct route, surely others have had to deal with this before and any insight is appreciated as I have been grappling with this for a few weeks. Thanks.

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  • Nagios check_bgp_neighbors plugin showing critical status

    - by user141610
    I am trying to configure nagios check_bgp_neighbors plug-in on Ubuntu and followed README file of check_bgp_neighbors plug-in. I have made following changes: define command{ command_name check_bgp_all command_line $USER1$/check_bgp_neighbors -H $HOSTADDRESS$ -C $USER3$ -n $ARG1$ -n $ARG2$ } to define command{ command_name check_bgp_all command_line /usr/local/nagios/libexec/check_bgp_neighbors.sh -H xx.xx.xx.49 -C snmpName -n xx.xx.xx.50 And define service{ use server-service hostgroup_name svc-bgp1 service_description BGP Check 1 check_command check_bgp_all!10.0.0.1!172.16.0.2 } to define service{ use generic-service hostgroup_name svc-bgp1 service_description BGP Check 1 check_command check_bgp_all!xx.xx.xx.50 } xx.xx.xx.49 is the IP of the host router and xx.xx.xx.50 is the IP of eBGP neighbour. Status information: line: neighbor:xx.xx.xx.50:sent:78838:received:9769 Failed: status:6 prefixes:16 sent:0 received:1 Log [1353997904] SERVICE NOTIFICATION: router1;router1;BGP CHECK 2;CRITICAL;notify-service-by-email;line: neighbor:103.7.248.50:sent:78842:received:9772 [1353997904] SERVICE NOTIFICATION: router1;router1;BGP CHECK 2;CRITICAL;notify-service-by-sms;line: neighbor:103.7.248.50:sent:78842:received:9772 Why does it show critical status???? I am not getting response for this question, if you need additional information please mention it in comment.

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  • Installing Collective Access

    - by Michele
    I am VERY new to installing any type of server program and to running any opensource type software in general. I am running Windows Server 2008R2. I want to install Collective Access to run locally only on my Intranet at home. So my host is localhost I sucessfully installed PHP and MYSQL. I installed CA in this directory C:/inetpub/wwwroot/collectiveaccess. 1st. I do not want to send mail through collective access. Will it install without all the email information? Can I comment those requirements out in the global config and setup.php file? 2nd I am getting the error. Configuration file is missing for hostname 'localhost' this is what I have in the set up file: define("CA_WEB_ROOT_DIR", "c:inetpub/wwwroot"); define("CA_URL_ROOT", "/collectiveaccess"); define("CA_SITE_HOSTNAME", "localhost"); define("CA_DB_HOST", 'localhost');

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  • Configuring Nagios BGP plugin on Ubuntu

    - by user141610
    I am trying to configure nagios check_bgp_neighbors plug-in on Ubuntu and followed README file of check_bgp_neighbors plug-in. I have made following changes: define command{ command_name check_bgp_all command_line $USER1$/check_bgp_neighbors -H $HOSTADDRESS$ -C $USER3$ -n $ARG1$ -n $ARG2$ } to define command{ command_name check_bgp_all command_line /usr/local/nagios/libexec/check_bgp_neighbors.sh -H xx.xx.xx.49 -C xx.xx.xx.50 And define service{ use server-service hostgroup_name svc-bgp1 service_description BGP Check 1 check_command check_bgp_all!10.0.0.1!172.16.0.2 } to define service{ use generic-service hostgroup_name svc-bgp1 service_description BGP Check 1 check_command check_bgp_all!xx.xx.xx.50 } xx.xx.xx.49 is the IP of the host router and xx.xx.xx.50 is the IP of eBGP neighbour. After that it shows critical status. I know my command is not correct but cannot detect the problem. I learned that in this plug-in user-name and password of the host router are required but don't know how and where to provide it. Nagios log does not show any error message. Status information: Failed: status:0 prefixes:0 sent:0 received:0

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