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  • Un site lance une "Taxe Internet Explorer 7" pour pousser à migrer vers des navigateurs plus récents, bonne ou mauvaise méthode ?

    Un site australien lance une "Taxe sur Internet Explorer 7" Pour pousser ses utilisateurs à migrer vers des navigateurs plus récents, bonne ou mauvaise idée ? Un site australien de vente en ligne de produits électroniques (TV, caméra, APN, etc.) vient de lancer une nouvelle taxe. L'initiative est peu courante, les taxes étant le plus souvent imaginées par les pouvoirs publics, et les entreprises communiquant plus sur la recherche du meilleur prix. Mais cette fois-ci, ce site ? Kogan.com ? a voulu frapper les esprits de ses clients : tous les visiteurs qui achèteront des produits en utilisant Internet Explorer 7 verront leur facture majorée de 6.8 %. Pourquoi ? Par...

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  • Using Instance Nodes, worth it?

    - by Twitch
    I am making a 2d game where there are various environments with lots and lots of objects. There is a forest scene with like 1200 objects in total(trees mainly), of which around 100 are visible on the camera at any given time, as you move through the level. These are comprised of around 20 different kind of trees and other props. Each object is usually 2-6 triangles with a transparent texture. My developer asked me to replace each object in the scene with a node, and keeping only a minimal amount of actual objects which would be 300+ or so(?), since there are a few modified unique meshes. So he can instantiate the actual objects to keep the game light. Is this actually effective? And if so how much? I 've read about draw calls and such and I suppose that if I combine each texture (10 kinds of trees) in 1 mesh it will have the same effect?

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

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  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • OSCON: Java and a Nice Discount

    - by Tori Wieldt
    Now in its 14th year, OSCON, O'Reilly's annual open source conference, will once again be in Portland, OR on July 16-20, 2012.  Join the world’s open source pioneers, builders, and innovators at the Oregon Convention Center for five intense days to learn about open development, challenge your assumptions, and fire up your brain.With 200+ speakers, 18 tracks, hundreds of technologies, and over 3,000 hackers in attendance, it's a place to learn and network. You’ll find practical tutorials, inspirational keynotes, and a wealth of information on open source languages, platforms, and development. OSCON includes whole track devoted to Java & the JVM, and the list of speakers is impressive. OSCON is where the serious thinkers and doers—and their favorite technologies—converge. And when the day’s sessions are over, join people just like you for some serious fun. Thanks to Java Magazine (you have subscribed to Java Magazine, right? If not, get your free digital subscription now!), you can register for OSCON and save 20% with code JAVAMAG.

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  • mount remotely mybook live network drive

    - by bob
    I have a mybook live western digital 1TB hard disk connected to fritzbox 7270 router in office. When I am in the office, I can mount this drive to ubuntu since I have added to the etc/fstab file: //192.168.178.30/user /home/user/DISK cifs auto,iocharset=utf8,user=user%password 0 0 Is there a similar, easy & safe way, to do the same when I am out of the office using the static IP of the fritzbox router? I have already added tcp port forwarding in the router for ports 8080 (to 80 of the disk) and 8443 (to 443 of the disk). Thank you in advance

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  • Is content slowing down your business?

    - by Lance Shaw
    We are living in a digital world, however paper is everywhere and expensive, right? We all agree content is an important part of our organization and contribute to its decision making. However many of us see dealing with this as a challenge and the growth of content is impacting our ability to scale and respond quickly to our customers. Business always has been content intensive. For JD Edwards customers, this is an important consideration.  After all, the processes being run in JD Edwards are usually very critical to the success of your business and if they are not running as smoothly as they should due to manual process steps involving paper or searching for content, you should look into improving them.  To that end, we hope you will join this webinar and learn how Oracle and KPIT | SYSTIME have partnered to help a JD Edwards customer content-enable its enterprise with Oracle WebCenter Content and Oracle WebCenter Imaging 11g and integrate them back with JD Edwards to significantly improve processing speed and operational costs.

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • Steps to rebuild gspca_kinect driver module?

    - by Bobby Ray
    I recently purchased a Kinect for Windows and quickly discovered that the camera drivers included in linux kernel 3.0+ aren't compatible with the Kinect for Windows hardware revision. After looking at the source code it seems like a tiny modification is all that is required for compatibility, so I've been trying to recompile the driver - to no avail. I've been referring to this article and this one as well, though they are a bit outdated. When I try to compile the module, I get an error because the header file "gspca.h" can't be found in the include path. I located the missing header in my filesystem, but the file itself is empty. I've also tried downloading the kernel source (3.2.0-24-generic), which allowed me to compile the module, but when I load the module I get an error. -1 Unknown symbol in module Is there a standard way to go about this without first building the kernel? Will building the kernel ensure that I can build the module? Thanks

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  • Converting MOD files to quicktime or mpeg for adobe premiere pro

    Ive been Editing lots of videos lately. My company got a video camera: Canon Legria FS200. It saves the movies in a digital format as MOD files. Unfortunately, Adobe Premiere doesnt work with these files. I needed software to convert MOD files to QuickTime or mpeg files. I found a good free one : Its called Mpeg StreamClip:  It works well. and its pretty fast. And its Free. Whats not to like? ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ce que Microsoft a appris de la lutte contre les botnets, exposé par l'un de ses chercheurs

    Mise à jour du 20.03.2010 par Katleen Ce que Microsoft a appris en matière de lutte contre les botnets, exposé par l'un de ses chercheurs "Voici publiées les premières leçons que nous et d'autres chercheurs avons tirées de l'impact de l'opération b49." Microsoft semble avoir beaucoup appris de son action de neutralisation du botnet Waledac (même si celui-ci a depuis repris du service). Les unités spécialisées de la Digital Crimes Units ont d'abord du attaquer le botnet par couches. Ceci, via des perturbations de communications P2P et des désactivations de noms de domaine pour empêcher les échanges entre les ordinateurs zombies et les serveurs de commande et de ...

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  • No sound in 12.04 on VirtualBox

    - by john crisp
    No sound when installed in VirtualBox. When I boot from the live CD in Windows, sound works fine on my speakers. When in boot the live CD in VirtualBox it does not see my speakers. In sound properties only digital output built in S/PDIF and headphones! I've done the pavcontrol - alsamixer - all settings are OK. I've tried both 32/64 versions of Ubuntu. Running current version VirtualBox. System: Windows 7 64 - i5. What am I overlooking?

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  • Windows Phone 8 : Nokia dévoile les prix des Lumias 820 et 920, sorties prévues pour novembre entre 500 Euro et 650Euro

    Windows Phone 8 : Nokia dégaine ses Lumia 920 et 820 Pour contrer l'iPhone 5 ou le Galaxy SIII, suffisant ? C'est peu dire que l'attente était grande, une semaine après la présentation du Samsung Ativ S et une semaine avant celle de l'iPhone 5. Les premiers Lumias de Nokia sous Windows Phone 8 devaient être annoncés. Les rumeurs parlaient de terminaux avec des batteries rechargeables sans fil. D'autres, d'écrans de 4.3 et de 4.5 pouces, de processeurs Dual Cores cadencés à 1.5GHz, et 1GB de RAM. On parlait également d'un APN/Caméra à 8 megapixels (décliné de la technologie PureView de Nokia à 41 Megapixels)...

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • Is a yobibit really a meaningful unit? [closed]

    - by Joe
    Wikipedia helpfully explains: The yobibit is a multiple of the bit, a unit of digital information storage, prefixed by the standards-based multiplier yobi (symbol Yi), a binary prefix meaning 2^80. The unit symbol of the yobibit is Yibit or Yib.1[2] 1 yobibit = 2^80 bits = 1208925819614629174706176 bits = 1024 zebibits[3] The zebi and yobi prefixes were originally not part of the system of binary prefixes, but were added by the International Electrotechnical Commission in August 2005.[4] Now, what in the world actually takes up 1,208,925,819,614,629,174,706,176 bits? The information content of the known universe? I guess this is forward thinking -- maybe astrophyics or nanotech, or even DNA analysis really will require these orders of magnitude. How far off do you think all this is? Are these really meaningful units?

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  • How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Are there any other approaches to take? Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • Zooming to point of interest

    - by user1010005
    I have the following variables: Point of interest which is the position(x,y) in pixels of the place to focus. Screen width,height which are the dimensions of the window. Zoom level which sets the zoom level of the camera. And this is the code I have so far. void Zoom(int pointOfInterestX,int pointOfInterstY,int screenWidth, int screenHeight,int zoomLevel) { glTranslatef( (pointOfInterestX/2 - screenWidth/2), (pointOfInterestY/2 - screenHeight/2),0); glScalef(zoomLevel,zoomLevel,zoomLevel); } And I want to do zoom in/out but keep the point of interest in the middle of the screen. but so far all of my attempts have failed and I would like to ask for some help.

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • Putting Ubuntu Server on to a networked HDD

    - by SimplySimon
    Firstly, I know very little about servers and secondly the 1Tb HDD I have has network capabilities, but no software is installed on it, so when connected to the computer it is seen as a network connection, but not as a drive. Any advice on how to get started would be great. Up until now, I have been using it as a USB drive which worked well, but when this is sorted, I would like it to be connected directly to our BT HomeHub accessible through the WiFi for all the family to use as a film and back up repository. I would then be able to set up individual accounts for each family member to use and may be, if possible, make it accessible from outside locations. The First question then is: How can I install Ubuntu server on the 1Tb HDD attached directly to the computers network port but which doesn't show up in Nautilus? HDD Western Digital 1.0Tb LBA 1953525168 Model: WD10EACS-00DB0 DCM: DHRNHT2CF

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  • How can I change resolution of "my video" in Skype?

    - by koushik
    I have a logitech Quickcam Pro 9000 connected to my ubuntu desktop and it works fine with Skype. However, Skype inputs and sends my video at the native (for the webcam I think) resolution of 1600 x 1200. I can confirm that the camera supports a wide variety of resolutions starting from 160 x 120 upto 1600 x 1200 (including e.g., 320 x 240, 352 x 288) using cheese. I can select these resolutions and see the output is appropriately scaled. Also, I don't see any improvements in smoothness of motion in the captured video so I suspect the original 1600 x 1200 is scaled down in the path somewhere. Is it possible to somehow to enable this scaling capability towards Skype?

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  • Ubuntu 12.04 Syntek in-built webcam not detected

    - by Farotz
    I have installed Ubuntu 12.04 and my inbuilt camera is not detected. I have tried with Cheese and GUVCView, but neither detects the webcam. I have also tried the solution proposed above using the Terminal, with no results. This is my lsusb output: farotz@farotz-EasyNote-BU45:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 174f:a821 Syntek Web Cam - Packard Bell BU45, PB Easynote MX66-208W Bus 002 Device 002: ID 1d57:0008 Bus 003 Device 002: ID 08ff:1600 AuthenTec, Inc. AES1600 Bus 001 Device 007: ID 12d1:142d Huawei Technologies Co., Ltd. farotz@farotz-EasyNote-BU45:~$ Any suggestions? Thank you.

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  • Are Modern Computers Still Vulnerable to Damage via Magnets?

    - by Jason Fitzpatrick
    It’s such an oft repeated warning that it’s firmly embedded in nerd lore: bring a magnet anywhere near your precious computer and suffer the dire consequences. But is true? Is your computer one run in with a novelty magnet away from digital death? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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