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  • C program using inotify to monitor multiple directories along with sub-directories?

    - by lakshmipathi
    I have program which monitors a directory (/test) and notify me. I want to improve this to monitor another directory (say /opt). And also how to monitor it's subdirectories , current i'll get notified if any changes made to files under /test . but i'm not getting any inotifcation if changes made sub-directory of /test, that is touch /test/sub-dir/files.txt .. Here my current code - hope this will help /* Simple example for inotify in Linux. inotify has 3 main functions. inotify_init1 to initialize inotify_add_watch to add monitor then inotify_??_watch to rm monitor.you the what to replace with ??. yes third one is inotify_rm_watch() */ #include <sys/inotify.h> int main(){ int fd,wd,wd1,i=0,len=0; char pathname[100],buf[1024]; struct inotify_event *event; fd=inotify_init1(IN_NONBLOCK); /* watch /test directory for any activity and report it back to me */ wd=inotify_add_watch(fd,"/test",IN_ALL_EVENTS); while(1){ //read 1024 bytes of events from fd into buf i=0; len=read(fd,buf,1024); while(i<len){ event=(struct inotify_event *) &buf[i]; /* check for changes */ if(event->mask & IN_OPEN) printf("%s :was opened\n",event->name); if(event->mask & IN_MODIFY) printf("%s : modified\n",event->name); if(event->mask & IN_ATTRIB) printf("%s :meta data changed\n",event->name); if(event->mask & IN_ACCESS) printf("%s :was read\n",event->name); if(event->mask & IN_CLOSE_WRITE) printf("%s :file opened for writing was closed\n",event->name); if(event->mask & IN_CLOSE_NOWRITE) printf("%s :file opened not for writing was closed\n",event->name); if(event->mask & IN_DELETE_SELF) printf("%s :deleted\n",event->name); if(event->mask & IN_DELETE) printf("%s :deleted\n",event->name); /* update index to start of next event */ i+=sizeof(struct inotify_event)+event->len; } } }

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  • Outlook Add-in. How to manage Items Events

    - by framara
    Hi, I'm doing an add-in for Outlook 2007 in C++. I need to capture the events like create, change or delete from the Outlook Items (Contact, Appointment, Tasks and Notes) but the only information/examples I've found are for Visual Basic so I don't know how to connect the event handler. Here is some information related: http://msdn.microsoft.com/en-us/library/bb208390(v=office.12).aspx Any help is welcome :) Thanks

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  • WPF Textbox Preview events related

    - by Nitin Chaudhari
    I have a WPF textbox, and perform the following actions Enter text as "12345" Move cursor between 3 and 4 (using arrow or mouseclick) Enter 0 (so Text is now "123045") Which event/eventargs can tell me that 0 was typed at location 4. I need to know this at Preview level so that I can reject the character 0 based on the prefixed and suffixed digits.

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • Jquery nested div .click event

    - by Sylph
    The link #loadContent will loads tree.html. Upon success loading the content, the script reinitialize some functions which is in tree.html. However, I am unable to get the .click event to function in the loaded content. Index.html <a href="#" id="loadContent">Load</a> <script type="text/javascript"> $(function() { $("#loadContent").click(function() { $.ajax({ url: "tree.html" ,success: function(data) { $('#result').html(data); $("#demo_1").tree({ rules : { use_max_children : false, use_max_depth : false }, callback : { onmove : function (NODE,REF_NODE,TYPE,TREE_OBJ,RB) { alert(TREE_OBJ.get_text(NODE) + " " + TYPE + " " + TREE_OBJ.get_text(REF_NODE)); } } }); } }); }); }); </script> <script type="text/javascript" class="source"> $(function () { $.tree.drag_start = function () { $("#log").append("<br />Drag start "); }; $.tree.drag = function () { $("#log").append(" ."); }; $.tree.drag_end = function () { $("#log").append(" Drag end<br />"); }; $("#demo_1").tree({ rules : { use_max_children : false, use_max_depth : false }, callback : { onmove : function (NODE,REF_NODE,TYPE,TREE_OBJ,RB) { alert(TREE_OBJ.get_text(NODE) + " " + TYPE + " " + TREE_OBJ.get_text(REF_NODE)); } } }); $("#demo_2").tree({ rules : { use_max_children : false, use_max_depth : false }, callback : { onmove : function (NODE,REF_NODE,TYPE,TREE_OBJ,RB) { alert(TREE_OBJ.get_text(NODE) + " " + TYPE + " " + TREE_OBJ.get_text(REF_NODE)); } } }); }); </script> <div class="demo" id="demo_2"> <ul> <li id="phtml_1" class="open"><a href="#"><ins>&nbsp;</ins>Root node 1</a> <ul> <li id="phtml_2"><a href="#"><ins>&nbsp;</ins>Child node 1</a></li> <li id="phtml_3"><a href="#"><ins>&nbsp;</ins>Child node 2</a></li> <li id="phtml_4"><a href="#"><ins>&nbsp;</ins>Some other child node with longer text</a></li> </ul> </li> <li id="phtml_5"><a href="#"><ins>&nbsp;</ins>Root node 2</a></li> </ul> </div> <div id="result"></div><br> <div id="log"></div> Tree.html <div class="demo" id="demo_1"> <ul> <li id="phtml_1" class="open"><a href="#"><ins>&nbsp;</ins>Root node 1</a> <ul> <li id="phtml_2"><a href="#"><ins>&nbsp;</ins>Child node 1</a></li> <li id="phtml_3"><a href="#"><ins>&nbsp;</ins>Child node 2</a></li> <li id="phtml_4"><a href="#"><ins>&nbsp;</ins>Some other child node with longer text</a></li> </ul> </li> <li id="phtml_5"><a href="#"><ins>&nbsp;</ins>Root node 2</a></li> <li><a class="preset_text" id="1">model 1</a> </li> <li><a class="preset_text" id="2">model 2</a></li> </ul> </div> <script type="text/javascript"> $(document).ready(function() { $('.preset_text').click(function(){ var target = $(this).attr("id"); alert(target); }); }); </script> In tree.html, I am unable to get the alert(target). However, If I moved this section out from the "div #demo_1" in tree.html, I am able to receive alert(target). <a class="preset_text" id="1">model 1</a> <a class="preset_text" id="2">model 2</a> How can I get to detect the item clicked in the div demo_1 ? Thanks

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  • how to find datakeys in oncheckedchanged event ?

    - by subodh
    <asp:Panel ID="pnlFocusAreaPanel" runat="server" GroupingText="Focus Area" Width="800"> <table cellspacing="0" cellpadding="0" width="750"> <tr> <td> <asp:GridView ID="dgFocusAreaDetails" runat="server" Width="100%" CssClass="dgStyle" AutoGenerateColumns="False" BorderColor="Silver" BorderWidth="1px" CellPadding="0" ShowHeader="False" OnSelectedIndexChanged="dgFocusAreaDetails_SelectedIndexChanged" DataKeyNames="PK_ID"> <FooterStyle Font-Underline="True" HorizontalAlign="Center" VerticalAlign="Middle"> </FooterStyle> <Columns> <asp:TemplateField HeaderText="Focus Area" HeaderStyle-BackColor="Silver"> <ItemStyle Width="90%" /> <ItemTemplate> <asp:Label runat="server" ID="lblFocusArea" Text='<%# DataBinder.Eval(Container.DataItem, "FOCUS_AREA_NAME").ToString()%>'> </asp:Label> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Is Current Valid" HeaderStyle-BackColor="Silver"> <ItemStyle Width="10%" HorizontalAlign="Center" /> <ItemTemplate> <asp:CheckBox ID="chkFocusArea" runat="server" OnCheckedChanged="OnCheckChangedEvent" AutoPostBack="true" /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> <tr> <td align="left"> <asp:TextBox ID="txtFocusArea" runat="server" Width="300px" CausesValidation="true" CssClass="txtStyle" ValidationGroup="focusArea"> </asp:TextBox> <cc1:TextBoxWatermarkExtender ID="txtFocusAreaWaterMark" runat="server" TargetControlID="txtFocusArea" WatermarkText="Add Focus Area" WatermarkCssClass="WaterMarkStyle"> </cc1:TextBoxWatermarkExtender> <asp:Button ID="btnAddFocusArea" runat="server" Text="AddFocusArea" CssClass="btnStyle" OnClick="btnAddFocusArea_Click" CausesValidation="true" ValidationGroup="focusArea" /> <asp:RequiredFieldValidator ID="reqtxtFocusArea" runat="server" ControlToValidate="txtFocusArea" ErrorMessage="Please enter focus area" Display="Dynamic" ValidationGroup="focusArea"> </asp:RequiredFieldValidator> <asp:RegularExpressionValidator ID="regexFocusArea" runat="server" ErrorMessage="Invalid characters(<,>,#)" ControlToValidate="txtFocusArea" ValidationExpression="^([^&lt;#&gt;]*)$" ValidationGroup="focusArea" Display="Dynamic" SetFocusOnError="true"> </asp:RegularExpressionValidator> </td> </tr> </table> </asp:Panel> and in code behind protected void btnAddFocusArea_Click(object sender, EventArgs e) { string strFocusArea = txtFocusArea.Text; OleDbConnection myConnection = new OleDbConnection(ConfigurationSettings.AppSettings["SQLConnectionString"]); if (strFocusArea == string.Empty || strFocusArea == txtFocusAreaWaterMark.WatermarkText) { lblError.Text = "Focus area is not entered"; } else { string insertQuery = "INSERT INTO LK_CODECAT_FOCUS_AREA(FOCUS_AREA_NAME,FK_ADDED_BY,ADDED_ON) "+ " VALUES('" + strFocusArea + "', "+Session["UserID"] +", GETDATE())"; try { myConnection.Open(); OleDbCommand myCommandToInsert = new OleDbCommand(insertQuery, myConnection); myCommandToInsert.ExecuteNonQuery(); } catch(Exception exc) { ExceptionLogger.LogException(exc); } finally { if (myConnection != null) { myConnection.Close(); } } PopulateFocusArea(); } txtFocusArea.Text = txtFocusAreaWaterMark.WatermarkText; } private void PopulateFocusArea() { OleDbConnection myConnection = new OleDbConnection(ConfigurationSettings.AppSettings["SQLConnectionString"]); string selectQuery = "SELECT PK_ID, FOCUS_AREA_NAME, IS_CURRENT_FOCUS FROM LK_CODECAT_FOCUS_AREA LKCFA ORDER BY FOCUS_AREA_NAME"; if (Session["RoleID"].ToString() == "1" || ((Session["WorkID"].ToString() != "9") || (Session["WorkID2"].ToString() != "9") || (Session["WorkID3"].ToString() != "9"))) { try { myConnection.Open(); OleDbCommand myCommandFocusArea = new OleDbCommand(selectQuery, myConnection); OleDbDataAdapter myAdapter = new OleDbDataAdapter(myCommandFocusArea); DataSet ds = new DataSet(); myAdapter.Fill(ds); dgFocusAreaDetails.DataSource = ds; dgFocusAreaDetails.ShowHeader = true; dgFocusAreaDetails.DataBind(); } catch (Exception exc) { ExceptionLogger.LogException(exc); } finally { if (myConnection != null) { myConnection.Close(); } } } } protected void dgFocusAreaDetails_SelectedIndexChanged(object sender, EventArgs e) { string selectedCategory = dgFocusAreaDetails.SelectedRow.Cells[1].Text; int index = dgFocusAreaDetails.SelectedIndex; lblError.Text = dgFocusAreaDetails.DataKeys[index].Value.ToString(); } public void OnCheckChangedEvent(object sender, EventArgs e) { CheckBox chk = (CheckBox)sender; string chkfocusarea = ((Control)chk).ID; //string focusAreaDetails = dgFocusAreaDetails.SelectedRow.Cells[0].Text; int index =Convert.ToInt32(dgFocusAreaDetails.SelectedIndex); if (chk.Checked) { string updateQuery = "UPDATE [LK_CODECAT_FOCUS_AREA] SET [IS_CURRENT_FOCUS] = 1 WHERE PK_ID = " +Convert.ToInt32( dgFocusAreaDetails.DataKeys[index].Value)+" "; } else { lblError.Text = "unchecked"; } } i want to know how i find the datakeyvalue on checked event.

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  • Android - How to prevent the phone screen from turning on when volume or camera key is pressed?

    - by 2Real
    I have an activity that shows up when the phone screen goes to sleep/turns off ie turns black. For some reason, the phone turns on when the volume buttons or the camera buttons are pressed. By turns on, I mean the screen wakes up or comes back from the black screen state. I've tried using dispatchKeyEvent(KeyEvent event) and the buttons are disabled on the activity, but they still wake up the phone.

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  • Replacing jQuery.live() with jQuery.on()

    - by Rick Strahl
    jQuery 1.9 and 1.10 have introduced a host of changes, but for the most part these changes are mostly transparent to existing application usage of jQuery. After spending some time last week with a few of my projects and going through them with a specific eye for jQuery failures I found that for the most part there wasn't a big issue. The vast majority of code continues to run just fine with either 1.9 or 1.10 (which are supposed to be in sync but with 1.10 removing support for legacy Internet Explorer pre-9.0 versions). However, one particular change in the new versions has caused me quite a bit of update trouble, is the removal of the jQuery.live() function. This is my own fault I suppose - .live() has been deprecated for a while, but with 1.9 and later it was finally removed altogether from jQuery. In the past I had quite a bit of jQuery code that used .live() and it's one of the things that's holding back my upgrade process, although I'm slowly cleaning up my code and switching to the .on() function as the replacement. jQuery.live() jQuery.live() was introduced a long time ago to simplify handling events on matched elements that exist currently on the document and those that are are added in the future and also match the selector. jQuery uses event bubbling, special event binding, plus some magic using meta data attached to a parent level element to check and see if the original target event element matches the selected selected elements (for more info see Elijah Manor's comment below). An Example Assume a list of items like the following in HTML for example and further assume that the items in this list can be appended to at a later point. In this app there's a smallish initial list that loads to start, and as the user scrolls towards the end of the initial small list more items are loaded dynamically and added to the list.<div id="PostItemContainer" class="scrollbox"> <div class="postitem" data-id="4z6qhomm"> <div class="post-icon"></div> <div class="postitemheader"><a href="show/4z6qhomm" target="Content">1999 Buick Century For Sale!</a></div> <div class="postitemprice rightalign">$ 3,500 O.B.O.</div> <div class="smalltext leftalign">Jun. 07 @ 1:06am</div> <div class="post-byline">- Vehicles - Automobiles</div> </div> <div class="postitem" data-id="2jtvuu17"> <div class="postitemheader"><a href="show/2jtvuu17" target="Content">Toyota VAN 1987</a></div> <div class="postitemprice rightalign">$950</div> <div class="smalltext leftalign">Jun. 07 @ 12:29am</div> <div class="post-byline">- Vehicles - Automobiles</div> </div> … </div> With the jQuery.live() function you could easily select elements and hook up a click handler like this:$(".postitem").live("click", function() {...}); Simple and perfectly readable. The behavior of the .live handler generally was the same as the corresponding simple event handlers like .click(), except that you have to explicitly name the event instead of using one of the methods. Re-writing with jQuery.on() With .live() removed in 1.9 and later we have to re-write .live() code above with an alternative. The jQuery documentation points you at the .on() or .delegate() functions to update your code. jQuery.on() is a more generic event handler function, and it's what jQuery uses internally to map the high level event functions like .click(),.change() etc. that jQuery exposes. Using jQuery.on() however is not a one to one replacement of the .live() function. While .on() can handle events directly and use the same syntax as .live() did, you'll find if you simply switch out .live() with .on() that events on not-yet existing elements will not fire. IOW, the key feature of .live() is not working. You can use .on() to get the desired effect however, but you have to change the syntax to explicitly handle the event you're interested in on the container and then provide a filter selector to specify which elements you are actually interested in for handling the event for. Sounds more complicated than it is and it's easier to see with an example. For the list above hooking .postitem clicks, using jQuery.on() looks like this:$("#PostItemContainer").on("click", ".postitem", function() {...}); You specify a container that can handle the .click event and then provide a filter selector to find the child elements that trigger the  the actual event. So here #PostItemContainer contains many .postitems, whose click events I want to handle. Any container will do including document, but I tend to use the container closest to the elements I actually want to handle the events on to minimize the event bubbling that occurs to capture the event. With this code I get the same behavior as with .live() and now as new .postitem elements are added the click events are always available. Sweet. Here's the full event signature for the .on() function: .on( events [, selector ] [, data ], handler(eventObject) ) Note that the selector is optional - if you omit it you essentially create a simple event handler that handles the event directly on the selected object. The filter/child selector required if you want life-like - uh, .live() like behavior to happen. While it's a bit more verbose than what .live() did, .on() provides the same functionality by being more explicit on what your parent container for trapping events is. .on() is good Practice even for ordinary static Element Lists As a side note, it's a good practice to use jQuery.on() or jQuery.delegate() for events in most cases anyway, using this 'container event trapping' syntax. That's because rather than requiring lots of event handlers on each of the child elements (.postitem in the sample above), there's just one event handler on the container, and only when clicked does jQuery drill down to find the matching filter element and tries to match it to the originating element. In the early days of jQuery I used manually build handlers that did this and manually drilled from the event object into the originalTarget to determine if it's a matching element. With later versions of jQuery the various event functions in jQuery essentially provide this functionality out of the box with functions like .on() and .delegate(). All of this is nothing new, but I thought I'd write this up because I have on a few occasions forgotten what exactly was needed to replace the many .live() function calls that litter my code - especially older code. This will be a nice reminder next time I have a memory blank on this topic. And maybe along the way I've helped one or two of you as well to clean up your .live() code…© Rick Strahl, West Wind Technologies, 2005-2013Posted in jQuery   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Links to Slide Decks from IT Pro Bootcamps

    - by Blog Author
    Here are the links to the slide decks from the IT Pro Bootcamps I have been doing:   http://www.nhcomputerlearning.com/event/1hypervOverSMB.pdf http://www.nhcomputerlearning.com/event/2hypervReplica.pdf http://www.nhcomputerlearning.com/event/3hypervScale.pdf http://www.nhcomputerlearning.com/event/4fileshares.pdf http://www.nhcomputerlearning.com/event/5storage.pdf http://www.nhcomputerlearning.com/event/6hypervShared.pdf http://www.nhcomputerlearning.com/event/7azure.pdf

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • Pygame camera follow in a 2d tile game

    - by Pipyaddict
    import pygame, sys from pygame.locals import * pygame.init() size = width, height = 480,320 screen = pygame.display.set_mode(size) r = 0 bif = pygame.image.load("map5.png") pygame.display.set_caption("Pygame 2D RPG !") x,y=0,0 movex, movey=0,0 character="boy.png" player=pygame.image.load(character).convert_alpha() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type==KEYDOWN: if event.key==K_a: movex=-1 elif event.key==K_d: movex=+1 elif event.key==K_w: movey=-1 elif event.key==K_s: movey=+1 if event.type==KEYUP: if event.key==K_a: movex=0 elif event.key==K_d: movex=0 elif event.key==K_w: movey=0 elif event.key==K_s: movey=0 x+=movex y+=movey screen.fill((r,0,0)) screen.blit(bif,(0,0)) screen.blit(player,(x,y)) pygame.display.flip() Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py Thanks again for your time and effort!!!!!

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  • How does one close a Popup in Silverlight 3 by pressing the Escape key?

    - by Jacob
    I've just implemented a context menu control in Silverlight 3. One feature lacking in this control is for the Esc key to dismiss the menu. I've tried adding a KeyUp event handler in a few places, but the handler is never called. It looks like KeyUp is only available for items that can have focus. The popup menu cannot have focus, however, as it is only an ItemsControl. Have any of you successfully implemented having the Esc key close a Popup, or do you have any other suggestions on how I can implement this behavior?

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  • Android SDK - Animation prevents further events on View like OnClick()

    - by Ron
    I have an ImageView which is animated via startAnimation() to slide it into the screen. It is visible and enabled in the XML. When I add a Handler for a delay or an onClick event, nothing happens. When I remove the startAnimation() everything works fine. Except the animation of course. Heres my code: balloon.setOnClickListener(new OnClickListener() { @Override public void onClick(View view) { view.setVisibility(View.GONE); } }); Animation dropDown = AnimationUtils.loadAnimation(context, R.anim.balloon_slide_down); dropDown.setStartOffset(1500); balloon.startAnimation(dropDown); Any ideas why that is? I'm quite frustrated by now... Thanks, Ron

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  • Why a very good PHP framework - Qcodo (or Qcubed - its branch) - is so unpopular?

    - by Pawel
    I am wondering why this framework (QCodo) is almost forgotten and totally unpopular. I've started using it a few years ago and it is the only thing that keeps me with PHP. Yeah ... its development is stuck (that's why there is now more active branch Qcubed) but it is still very good piece of software. Its main advantages: Event driven (something like asp.net) no spaghetti code Powerful code generation good ORM follows DRY very simple AJAX support is fun to write Since then I wanted to be trendy and checked Django but I cannot write normal request-based web application (it just doesn't feel right). Don't believe? chess.com is written with it and surely there are plenty others. My 2 questions are: Have you heard of it (PHP people)? If you are using it what is your opinion about it (show us examples of your work) Thanks

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  • trigger jquery click

    - by dio
    Hello everyone, I use jquery to build treeview via ajax which has refreshed automatically every 5 second. And I want after building the tree, one of the branches to be selected automatically. But when I use $('#treeview li span.Running').click(); nothing happen. I catch the click event using $('#treeview li span').live('click',function(){ .... }); I try with jQuery instead of $ and it was unsuccessful. Thank you in advance. BR.

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  • wxPython: Sending a signal to several widgets

    - by cool-RR
    I am not even sure how to ask this question. I want something that is like the wxPython event system, but a bit different. I'll try to explain. When there is a certain change in my program (a "tree change", never mind what that is,) I want to send a signal to all the widgets in my program, notifying them that a "tree change" has occurred, and they should change their display in response. How do I do this? It sounds a little bit like wxPython events, but not really, since events don't spread to all widgets, as far as I know. What would be a good way to do this?

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  • Is there a Java equivalent to libevent?

    - by JoelPM
    I've written a high-throughput server that handles each request in its own thread. For requests coming in it is occasionally necessary to do RPCs to one or more back-ends. These back-end RPCs are handled by a separate queue and thread-pool, which provides some bounding on the number of threads created and the maximum number of connections to the back-end (it does some caching to reuse clients and save the overhead of constantly creating connections). Having done all this, though, I'm beginning to think an event-based architecture would be more efficient. In searching around I haven't found any equivalents to libevent for Java, but maybe I'm not looking in the right place? Mina-statemachine from Apache was the closest thing I found, but it looks more verbose than I need and there's no real release available. Any suggestions?

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • How to call regular JS function with params within jQuery ?

    - by Kim
    Is there another way to run a regular JS function with params passed than what I use below ? It seems redundant use a on-the-way function to do this. function regularJSfunc(param1,param2) { // do stuff } $(document).ready(function(){ $('#myId').change(function(){ regularJSfunc('data1','data2'); }); } Using a .bind event seems much better, however I am not sure how to access the params. Note: Example below doesnt work. $(document).ready(function(){ $('#myId').bind('change',{'data1','data2'},regularJSfunc); }

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  • How to commit inside a CURSOR Loop?

    - by user320587
    Hi, I am trying to see if its possible to perform Update within a cursor loop and this updated data gets reflected during the second iteration in the loop. DECLARE cur CURSOR FOR SELECT [Product], [Customer], [Date], [Event] FROM MyTable WHERE [Event] IS NULL OPEN cur FETCH NEXT INTO @Product, @Customer, @Date, @Event WHILE @@FETCH_STATUS = 0 BEGIN SELECT * FROM MyTable WHERE [Event] = 'No Event' AND [Date] < @DATE -- Now I update my Event value to 'No Event' for records whose date is less than @Date UPDATE MyTable SET [Event] = 'No Event' WHERE [Product] = @Product AND [Customer] = @Customer AND [Date] < @DATE FETCH NEXT INTO @Product, @Customer, @Date, @Event END CLOSE cur DEALLOCATE cur Assume when the sql executes the Event column is NULL for all records In the above sql, I am doing a select inside the cursor loop to query MyTable where Event value is 'No Event' but the query returns no value even though I am doing an update in the next line. So, I am thinking if it is even possible to update a table and the updated data get reflected in the next iteration of the cursor loop. Thanks for any help, Javid

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  • JQuery: which element was clicked?

    - by centr0
    I have a list with links. These links are links to tables on the same page. What I want to do is whatever link I click in the list it will show its corresponding table and hide all the others. Without adding a different id/class to each link in the list and its corresponding table, is there a way to find out which element was clicked and show() its table? From what I understand JQuery returns an array object on its selector. How can I find out what element of the array was clicked? I've tried to use event.which but I'm a little lost. Help is greatly appreciated!

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  • calling invokeAndWait from the EDT

    - by Aly
    Hi, I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is: Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69) The code in HumanPlayer.act is: public Action act(final Action[] availiableActions) { try { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { gui.update(availiableActions); } }); } catch (InterruptedException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } synchronized(performedAction){ while(!hasPerformedAction()){ try { performedAction.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } setPerformedAction(false); } return getActionPerfomed(); }

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