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  • Is it any loose coupling mechanism in Objective-C + Cocoa like C# delegates or C++Qt signals+slots?

    - by Eye of Hell
    Hello. For a large programs, the standard way to chalenge a complexity is to divide a program code into small objects. Most of the actual programming languages offer this functionality via classes, so is Objective-C. But after source code is separated into small object, the second challenge is to somehow connect them with each over. Standard approaches, supported by most languages are compositon (one object is a member field of another), inheritance, templates (generics) and callbacks. More cryptic techniques include method-level delagates (C#) and signals+slots (C++Qt). I like the delegates / signals idea, since while connecting two objects i can connect individual methods with each over, without objects knowing anything of each over. For C#, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); object1.SomethingHappened += object2.HandleSomething; In this code, is object1 calls it's SomethingHappened delegate (like a normal method call) the HandleSomething method of object2 will be called. For C++Qt, it will look like this: var object1 = new CObject1(); var object2 = new CObject2(); connect( object1, SIGNAL(SomethingHappened()), object2, SLOT(HandleSomething()) ); The result will be exactly the same. This technique has some advantages and disadvantages, but generally i like it more than interfaces since if program code base grows i can change connections and add new ones without creating tons of interfaces. After examination of Objective-C i havn't found any way to use this technique i like :(. It seems that Objective-C supports message passing perfectly well, but it requres for object1 to have a pointer to object2 in order to pass it a message. If some object needs to be connected to lots of other objects, in Objective-C i will be forced to give him pointers to each of the objects it must be connected. So, the question :). Is it any approach in Objective-C programming that will closely resemble delegate / signal+slot types of connection, not a 'give first object an entire pointer to second object so it can pass a message to it'. Method-level connections are a bit more preferable to me than object-level connection ^_^.

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  • implicit declaration of function 'objc_lookUpClass'

    - by idober
    I am getting this warning for the line code: Class myClass = objc_lookUpClass([_className UTF8String]); I am adding #import <Foundation/NSObjCRuntime.h> #import <objc/objc.h> And it still don't resolve the problem Another warning i get on this line is: "Initialization makes pointer from integer without a cast"

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  • Does Boost work with IntervalZero RTX 2009?

    - by cs-79
    Hi all Rtx experts, Have anyone implemented hard real-time app on IntervalZero Rtx environment using Boost libraries? I wish to use the Boost `unordered` data structures instead of solely relying on STL::Vector. Or Array/Vector is the only data structure supported by Rtx? * Off topic question: Can we use STL::String instead of char pointer for string in Rtx? Thanks.

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  • subscript operator on pointers

    - by Lodle
    If i have a pointer to an object that has an overloaded subscript operator ( [] ) why cant i do this: MyClass *a = new MyClass(); a[1]; but have to do this instead: MyClass *a = new MyClass(); (*a)[1];

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  • Behavior of virtual function in C++

    - by Summer_More_More_Tea
    Hi everyone: I have a question, here are two class below: class Base{ public: virtual void toString(); // generic implementation } class Derive : public Base{ public: ( virtual ) void toString(); // specific implementation } The question is: If I wanna subclass of class Derive perform polymophism using a pointer of type Base, is keyword virtual in the bracket necessary? If the answer is no, what's the difference between member function toString of class Derive with and without virtual?

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  • How to get code coverage when testing Silverlight

    - by Anonymous
    I'm looking for code coverage solution which works with silverligt. It must also work with msbuild because we run all the other unit tests automatically in the build server. Integration with Visual Studio and/or resharper is a plus and I have nothing against easy setup or a pointer to a tutorial. I don't usually modify the build files and unfortunately I don't have time to learn msbuild at the moment.

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  • Java: Are these 2 codes the same?

    - by Kevin Duke
    for (Player p : players) { p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } and for (int i = 0; i < players.size() ; i++) { Player p = players.get(i); p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } The second code yeilds a null pointer exception, what can be done to make the bottom one equivalent ?

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  • Question about C++ inner class

    - by michael
    HI, In C++ inner class, class A { public: void f1(); private: void f2(); class B { private void f3(); }; } Does an inner class (B) has a pointer to its parent class (A)? (like it does in Java). And can B calls its parent class public/private method (like it does in Java). Thank you.

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  • A few questions about char pointers.

    - by m4design
    1- How does this work: char *ptr = "hi"; Now the compiler will put this string in the memory (I'm guessing the stack), and create a pointer to it? Is this is how it works? 2- Also if it is created locally in a function, when the function returns will the memory occupied by the string be freed? 3- Last but not least, why is this not allowed: ptr[0] = 'H'; ?

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  • access Elf section header table

    - by idealistikz
    Assume I have the following: Elf_FIle_Header *fileHeader //struct pointer, points to start of the Elf file header fileHeader->offset //byte offset from start of file to section headers Elf_Section_Header *sectionHeader = (Elf_Section_Header *)(char *)fileHeader + fileHeader->offset Why doesn't the above line point me to the start of the section header table? How do I point to the start of the section header table?

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  • How to pass objects to functions in C++?

    - by Rakesh K
    I am new to C++ programming, but I have experience in Java. I need guidance on how to pass objects to functions in C++. Do I need to pass pointers, references, or non-pointer and non-reference values? I remember in Java there are no such issues since we pass just the variable that holds reference to the objects. It would be great if you could also explain where to use each of those options.

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  • Is there any way to make gcc print offending lines when it emits an error?

    - by Alex
    I have a large codebase that I've been tasked with porting to 64 bits. The code compiles, but it prints a very large amount of incompatible pointer warnings (as is to be expected.) Is there any way I can have gcc print the line on which the error occurs? At this point I'm just using gcc's error messages to try to track down assumptions that need to be modified, and having to look up every one is not fun.

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  • Add new property to a class at runtime using reflection...

    - by Lee
    I have some serialized data (using BinaryFormatter), and wanting to deserialise it. However the deserialise method failed since the current assembly does not have the deleted field. I want to be able to reconstruct earlier assembly at run-time in order to deserialise the data. Appreciated any pointer. Thanks.

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  • current page highlights on child pages

    - by user557318
    Im trying to achieve current page highlights on wordpress similar to this site Alex Soth. I'm very nearly there with my css. At present i have current page highlights on pages, ie. home,calendar, projects. However when it come to current page highlights on child pages i have a problem. the indented child page list appears on hover when selecting a child page, but after page selection the menu reverts back to the standard pages menu with no visible child menus? unlike the link to the Alex Soth site where the extended menu stays and current page is highlighted I know that the answer will be a simple piece of css involving current_page_item and possible position:relative to obtain the menu staying visible after selection. But i can for the life of me work it out. Any ideas Ive attached my relivant pieces of css below?? thanks /* =Link Styles ------------------------------------------------------------------*/ input#submit { cursor: pointer; } input#searchsubmit { background: url(images/search.png) no-repeat center; } input#searchsubmit:hover { background: url(images/search.png) no-repeat center #3399FF !important; cursor: pointer; } .navigation a:hover, input#submit { background: #3399FF; color: #3399FF !important; } a { color: #666; } a:hover, a:hover span { color: #c11501 !important;background-color: #fae100; } .entry sup a, #main_nav .current_page_item a, #main_nav .current_page_ancestor a { color: #666 !important; } #main_nav h1.masthead a { color: #666; } #main_nav h1.masthead a:hover { border-right: none; } h2 a, #main_nav a { color: #3399FF; } img a, img a:hover { text-decoration: none; } .post a, .navigation a { font-weight: bold; color: #000; } .navigation a { background: #EEE; color: #666; font-weight: normal; padding: 3px 0px; border-radius: 0px; -webkit-border-radius: 0px; -moz-border-radius: 0px; } .post sup { font-size: 11px; color: #aaa; } .post sup a { border: 0; margin: 0; font-weight: normal; font-size: 10px; } #supplementary .post_nav ul.about_nav li a, #supplementary .post_nav ul.single_post_meta a, #supplementary ul.contact_key li a { color: #888888; border-bottom: 0; } /* =Main Menu ------------------------------------------------------------------*/ #main_nav ul.menu li { position: relative; } #main_nav ul.menu li:hover ul.sub-menu, #main_nav ul.menu li:hover ul.children { display: block; }

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  • Function pointers in javascript using django

    - by Hulk
    Is this a valid function pointer code below, In views , def change(request): dict={} function_ptr="create()" dict.update({'function_ptr' : function_ptr}) return render_to_response('mpjt/create.html',context_instance=RequestContext(request,{'dict': dict})) In create.html $(document).ready(function() { var a = '{{dict.function_ptr}}' func_ptr(a); function create() { alert('got respponse'); } }); Thanks..

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  • variable argument list in windows va_list

    - by shrikant
    hi, I wanted to have function which will accept as foo(...) { } usage of this would be foo(1,2,3); foo(1) foo(1,2,3,4,5,5,6); va_list can be used but again for that I have to pass foo(int count, ...), as this at run time i dont know how many argument i have. any pointer would be appreciated Thanks

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  • getting node value exception

    - by Aswan
    Hi Folks <amount currency="USD">1000500</amount> while parsing above string i am getting only attribute value .when i try to get node value null pointer exception for getting node value using NodeList amountList= estimateElement.getElementsByTagName("amount"); Element amtElement= (Element)amountList.item(0); String amount=amtElement.getFirstChild().getnodevalue() Thanks in advance Aswan

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  • Send a variable on the heap to another thread

    - by user1201889
    I have a strange problem in C++. An address of a Boolean gets "destroyed" but it doesn't get touched. I know that there are beater way's to accomplish what I try to do, but I want to know what I do wrong. I have a main class; this main class contains a vector of another class. There is a strange problem when a new instance gets created of this object. This is how my code works: There will start a thread when the constructor gets called of the “2nd”object. This thread gets as Parameter a struct. This is the struct: struct KeyPressData { vector<bool> *AutoPressStatus; vector<int> *AutoPressTime; bool * Destroy; bool * Ready; }; The struct gets filled in the constructor: MultiBoxClient::MultiBoxClient() { //init data DestroyThread = new bool; ReadyThread = new bool; AutoThreadData = new KeyPressData; //Reseting data *DestroyThread = false; *ReadyThread = false; //KeyPressData configurating AutoThreadData->AutoPressStatus = &AutoPressStatus; AutoThreadData->AutoPressTime = &AutoPressTime; AutoThreadData->Destroy = DestroyThread; AutoThreadData->Ready = ReadyThread; //Start the keypress thread CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)AutoKeyThread,AutoThreadData,NULL,NULL); } As long as the constructor is running will the program run fine. But when the constructor closes the address of the “AutoThreadData-Destroy” will get corrupted. The program will crash when I call the value of the pointer. void WINAPI AutoKeyThread(void * ThreadData) { KeyPressData * AutoThreadData = (KeyPressData*)ThreadData; while(true) { if(*AutoThreadData->Destroy == true) //CRASH { *AutoThreadData->Ready = true; return; } Sleep(100); } } What did I test: I logged the address of the AutoThreadData and the AutoThreadData-Destroy when the constrcutor is running and clossed; the AutoThreadData address is equal to AutoThreadData when the constructor is closed. So there is no problem here. The address of AutoThreadData-Destroy gets destroyed when the constructor is closed. But how can this happen? The Boolean is on the heap and the KeyPressData struct (AutoThreadData) is on the heap. Destroy before: 00A85328 Destroy after: FEEEFEEE Can someone maby explain why this crash? I know that I can send a pointer to my class to the thread. But I want to know what goes wrong here. That way I can learn from my mistakes. Could someone help me with this problem? Thanks!

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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • shared_ptr as class member

    - by idimba
    It's common to declared contained objects as a pointers to that class, while "forward declarating" them in header file. This in order to reduce physical dependencies in code. For example class B; // forward declaration class A { private: B* pB; }; Would it be good idea to declare such a member as shared_ptr, instead of naked pointer? I would prefer scoped_ptr, but AFAIKit it won't be in standard.

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  • STL map - insert or update

    - by CodeJunkie
    I have a map of objects and I want to update the object mapped to a key, or create a new object and insert into the map. The update is done by a different function that takes a pointer to the object (void update(MyClass *obj)) What is the best way to "insert or update" an element in a map?

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  • What is the point of function pointers?

    - by gramm
    Hi, I have trouble seing the utility of the function pointers. I guess it may be useful in some cases (they exist, after all), but I can't think of a case where it's better or unavoidable to use a function pointer. Could you give some example of good use of function pointers (in C or C++)? Many thanks :)

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  • In gzip libary, what's the difference between 'uncompress' and 'gzopen' ?

    - by Sol
    There are some functions to decompress in zlib library(zlib version 1.2.3) I want to decompress my source zip(.gz) file using 'uncompress' function. It is now working(error code -3) but gzopen is. It is still not working when I input payload pointer(passing gzip header) to 'uncompress' . So the question is "What's the valid arguments for uncompress function?" and If it needs different format, how can I make it? Google doesn't helpful this time :(

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