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  • Dynamic quadrees

    - by paul424
    recently I come out writing Quadtree for creatures culling in Opendungeons game. Thing is those are moving points and bounding hierarchy will quickly get lost if the quadtree is not rebuild very often. I have several variants, first is to upgrade the leaf position , every time creature move is requested. ( note if I would need collision detection anyway, so this might be necessery anyway). Second would be making leafs enough large , that the creature would sure stay inside it's bounding box ( due to its speed limit). The partition of a plane in quadtree is always fixed ( modulo the hierarchical unions of some parts) . For creatures close to the center of the plane , there would be no way of keeping it but inside one big leaf, besides this brokes the invariant that each point can be put into any small area as desired. So on the second thought could I use several quadrees ? Each would have its "coordinate axis XY" somwhere shifted ? Before I start playing with this maybe some other space diving structure would suit me better, unfortunetly wiki does not compare it's execution time : http://en.wikipedia.org/wiki/Grid_%28spatial_index%29#See_also

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  • Add SATA Port to Motherboard?

    - by YAS
    I recently took off the bottom covers to my laptop, an Aspire 6930, and one of the covers was hiding an empty space large enough for a second hard drive. The bit of motherboard that was showing had the solder joints for a SATA port, but no port. What I'm wondering is; If I get a spare SATA port and solder it in would it mess up my motherboard and kill my laptop? I'm not concerned about a clean solder job, I can do that. But if the port is soldered in cleanly if there would be any danger to doing it. It'd be pretty darn awesome to get a second hard drive in my laptop.

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  • How can I make this arcade-highscore game more fun/interesting?

    - by j-a
    I'm having difficulties getting the fun factor into this iPhone game, and I am looking for some ideas or advice. I was asked to generalize the question a bit. What are some techniques for arcade highscore games that can be applied to this game in order to: Make each second of the game fun and challenging, from the first second to the end of the game. Regardless of skill level. Make the player want to try again and again to beat the high score. Briefly about the game: you aim using your finger and pull the bow chord and release by lifting your finger. That part feels quite nice how the bow interacts with the finger. The game idea: hearts fall down and you get 1 pt for each heart you shoot. You start with a few arrows and every now and then a bag of arrow comes down which - if you hit it, you get more arrows. Once your out of arrows the game is over. So it is all about beating your previous high score or your friends high scores. Unfortunately I don't find it that fun. Thankful for any ideas/suggestions/thoughts on how to make it more fun/interesting.

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  • cat contents of one file into another file

    - by Attila O.
    I have a large (binary) file that has some corruption near the beginning. Then, I have a second, smaller file that I obtain by starting to download the same file again, but interrupt after I have enough bytes to fix the original one. My question is, how do I simply overwrite the beginning of the large file with the contents of the second, smaller file? I could use cat, tail and head, but that would create a copy of the file. There must be a more efficient way. Oh yes, and I'm looking for a linux command-line solution, if that wasn't obvious. I'm using bash, but I have other shells if that helps.

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  • Problems installing Windows 7 on Dell Inspiron 531 desktop

    - by wardedmocha
    Hello. I am having a problem installing Windows 7 on a Dell Inspiron 531 desktop. I got the setup to run and now it was trying to restart and now the computer just beeps. Two times a second, one right after the other. The beep is not like a key is being held down. And the computer isn't showing anything on the screen. edit: this is a computer I am trying to fix there where two blue screen errors that I know of. the first one had something to do with a display driver the second one was unknown

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • Router used as ethernet bridge wont show up

    - by user1255271
    I have a Netgear router in my living room that has the wireless signal. It is connected to a Powerline plug that goes up to my bedroom. That is plugged into another router that is used as an ethernet hub. It's cables go into my PS3 and my server. The second router shows up as a hidden network on my laptop, and I can connect to it. But it is not listed as an attached device on my main router, and my laptop says that it connects straight to the main router, not the second one. How can I connect to this router? Aside from swapping the two? Thanks in advance.

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  • Windows 7 with two network cards doesn't route traffic

    - by Tomek
    I have simple task to do: I have wni7 with two nics.I want to connect another comp(osx) to win7 through second nic to connect it to internet. I already changed the registry. Win7 interface with 192.168.2.1 has no gateway set (no point to do that) OSX interface with 192.168.2.2 has gateway set to 192.168.2.1 I do not add any routes on win7, every thing seems to be already there network on second nic is detected as "undefined network" (probably effect of no gateway) i can achieve any connectivity to internet from OSX only by enabling network connection sharing on nic with 192.168.2.1, but it enables NAT and I'm interested only in pure routing without nat(it's a setup for some research). firewall is off. It seems to me that win7 refuses to forward packets for some reason. Perhaps "undefined network" and NLA service is to blame, although i couldn't find any info about that. Below ascii schematics of my setup: internet<--router(192.168.1.1)<--(192.168.1.1) WIN7 (192.168.2.1)<--(192.168.2.2)OSX Thanks

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  • How do I get HDMI output working on a Dell XPS 15 L502x?

    - by Jones
    Recently I've bought my dream's notebook, a Dell XPS 15 but since then this dream became a kind of endless nightmare. I'm almost getting crazy to make my graphic card driver work properly, but it seems to be just impossible. Yes, I have a 2GB NVIDIA GeForce GT 540m (Optimus) in it! It simply doesn't work. Every time I generate the xorg.conf Ubuntu hangs on while starting up, which forces me to remove this file to be able to start the notebook with the standard graphic settings. Another problem is that the Dell XPS 15 does NOT have a VGA output, but a HDMI. So, to be able to use a second monitor I have to configure it by the NVIDIA X Server Settings, which just works if the driver is properly initialized with the xorg.conf. I've also tried to make it work with the Bumblebee, but unfortunately it didn't help me much with the HDMI output. Do you guys have any idea to solve this deadlock? Is there any way for me to use my second monitor?

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • Snow Leopard Hangs at Login Window

    - by jessecurry
    I've had an issue for the past few months, but I rarely restart so it hasn't caused too much trouble. Basically, when I start up my Mac (iMac10,1 - 3.06GHz Intel Core 2 Duo, OS X 10.6.3) everything proceeds as usual until I reach the login window. The login window displays normally, but keyboard and mouse input seem to be ignored. This condition persists for around 5 minutes at which time everything goes back to normal. While the login window is frozen my second monitor appears entirely blue, the second monitor receives a background as soon as the login window becomes responsive. If I startup while holding SHIFT the problem still occurs, but the freeze is much shorter. Looking through my logs I see no activity during the time that the login window is frozen. I've attempted to repair disk permissions, and gone through every possible maintenance option in Cocktail.

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  • Can't login to Unity 3d after enabling Xinerama for a short moment

    - by Amir Adar
    Today I connected a second monitor to my computer. I set it up using nVidia's control panel, and all was working quite well, so I figured it won't be a problem to try Xinerama, just to see the difference between that and twinview. After enabling Xinerama and restarting the X session, I saw that I was logged into a Unity 2d session. I thought it was a problem with Xinerama, so I switched back to twinview, but it still logged me into Unity 2d. I tried disconnecting the second monitor, no luck: still Unity 2d. I tried changing GPU drivers and installing drivers from a separate ppa, and still I was logged into Unity 2d. Up until this point, I didn't have any problem logging into Unity 3d. It only happened after I tried using Xinerama. I should note that I was doing all this while updates were going on in the background, so it could be something related to that, though I can't imagine what (I tried booting with another kernel, but no luck). So what exactly happened? Did changing the mode to Xinerama triggered some other changes that I'm not aware of? Did these updates cause a certain malfunction in the driver? Is it something else?

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  • How Do Computers Work? [closed]

    - by Rob P.
    This is almost embarrassing ask...I have a degree in Computer Science (and a second one in progress). I've worked as a full-time .NET Developer for nearly five years. I generally seem competent at what I do. But I Don't Know How Computers Work! Please, bare with me for a second. A quick Google of 'How a Computer Works' will yield lots and lots of results, but I struggled to find one that really answered what I'm looking for. I realize this is a huge, huge question, so really, if you can just give me some keywords or some direction. I know there are components....the power supply, the motherboard, ram, CPU, etc...and I get the 'general idea' of what they do. But I really don't understand how you go from a line of code like Console.Readline() in .NET (or Java or C++) and have it actually do stuff. Sure, I'm vaguely aware of MSIL (in the case of .NET), and that some magic happens with the JIT compiler and it turns into native code (I think). I'm told Java is similar, and C++ cuts out the middle step. I've done some mainframe assembly, it was a few years back now. I remember there were some instructions and some CPU registers, and I wrote code....and then some magic happened....and my program would work (or crash). From what I understand, an 'Emulator' would simulate what happens when you call an instruction and it would update the CPU registers; but what makes those instructions work the way they do? Does this turn into an Electronics question and not a 'Computer' question? I'm guessing there isn't any practical reason for me to understand this, but I feel like I should be able to. (Yes, this is what happens when you spend a day with a small child. It takes them about 10 minutes and five iterations of asking 'Why?' for you to realize how much you don't know)

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  • Impact of Server Failure on Coherence Request Processing

    - by jpurdy
    Requests against a given cache server may be temporarily blocked for several seconds following the failure of other cluster members. This may cause issues for applications that can not tolerate multi-second response times even during failover processing (ignoring for the moment that in practice there are a variety of issues that make such absolute guarantees challenging even when there are no server failures). In general, Coherence is designed around the principle that failures in one member should not affect the rest of the cluster if at all possible. However, it's obvious that if that failed member was managing a piece of state that another member depends on, the second member will need to wait until a new member assumes responsibility for managing that state. This transfer of responsibility is (as of Coherence 3.7) performed by the primary service thread for each cache service. The finest possible granularity for transferring responsibility is a single partition. So the question becomes how to minimize the time spent processing each partition. Here are some optimizations that may reduce this period: Reduce the size of each partition (by increasing the partition count) Increase the number of JVMs across the cluster (increasing the total number of primary service threads) Increase the number of CPUs across the cluster (making sure that each JVM has a CPU core when needed) Re-evaluate the set of configured indexes (as these will need to be rebuilt when a partition moves) Make sure that the backing map is as fast as possible (in most cases this means running on-heap) Make sure that the cluster is running on hardware with fast CPU cores (since the partition processing is single-threaded) As always, proper testing is required to make sure that configuration changes have the desired effect (and also to quantify that effect).

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  • DisplayPort to DVI not working on Quadro FX 580

    - by kaosvid
    I have a PNY NVIDIA Quadro FX 580 graphics card with 1x DVI and 2x DisplayPorts. The DVI port works fine with both my Viewsonic monitors but I cannot get either of the DPs to work using the supplied DP to DVI adapter; all I get is a "no signal" on either monitor when connected to either DP port. The NVIDIA Control Panel shows that the second monitor is not connected when in fact it is. How do I get the second monitor to work? System: Windows XP Professional 32-bit Asus P5Q motherboard Core 2 Duo E8500 CPU 4GB PC8500 RAM

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Oracle redo log performance degradation when inserting

    - by Aldarund
    I have a oracle 11g database. I'm testing in for inserts. The database running in noarchive mode. I have 3 redo log configured, each 2gb. I'm trying to insert data into test table. At begin it goes fine with 15k ins/second. I make a commit after 200 inserts. But after about 1.3m inserted records it become really slow, about 1-2k ins/second. As i noticed in resource explorer at this point we have filled all redo logs and so the inserts from this points work slow. So my question is why it become so slow when it fills redo logs, even if i commit each 200 records. And how this situation can be fixed ( except the turning off logging completely at inserts)

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  • MySQL returning slow queries with result sets bigger than 30 rows

    - by josephs8
    When ever I run a query that exceeds 30 queries the time for the query to run goes from less than a second to over 10 seconds to get data. Example I run a query to return 29 rows, it takes .1 seconds, I run a query to return 31 rows it takes 11.2 seconds. I am running mySQL on Windows 2008 Server Dual Core 2.6Ghz with 3GB of Memory. The machine doesn't run anything else. It does have a instance of MSSQL running on the server but that does not get used at all. This only happens via PHP right now, If I manually run the query on the server it returns it in less than a second. The queries are not complicated either I have included one below: SELECT Name, Value FROM `bis_co`.`departments` LIMIT 31 What would be causing this issue and how can I correct this? Am I missing a configuration setting in MySQL or something. Thanks

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  • Multiple subnets behind SonicWall TZ 180

    - by Derek
    We have a SonicWall TZ180 that acts as a VPN endpoint. Right now it has one WAN IP address and a /24 assigned to the LAN interface. Our mail cluster administrator asked if it was possible to add a second private class C behind the VPN. This second subnet would be available to the other network and then we would use address objects and acls to limit access. Is this possible? I read up on PortShield but I don't know if that's what we would need to use because we're pushing all data out of one physical port into a Cisco switch that has VLANs already set up. Addendum: It appears that PortShields will do what I want with only one limitation; it requires a direct 1-1 relationship of portshield to physical port. This would then limit us to 4 PortShields on 1 TZ180. Is there a better solution than this?

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  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • How Do I Enable CUPS Browsing Across A Network?

    - by David Mackintosh
    I have a CUPS server with two print queues defined. Once this was defined, all the CUPS clients on the same subnet could see the two print queues automatically, no problem. Now I have a collection of machines on a separate subnet, reachable from the first subnet by a router. How do I enable CUPS browsing on the second set of machines so that they can see the print queues defined on the first machine? Let's call the server A.B.C.7. The first subnet is A.B.C.0/24. The second subnet is A.B.D.0/24, and there is a router with arms on both networks.

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  • How to force Word to recompute image numbers?

    - by Vojtech Ruzicka
    I have a word document containing images and tables. These have captions which are numbered, like "Image 1-Example of something". Later on I decided to rearrange some of chapters of my document. However numbering of objects remained the same, so the first image is image 8, the second is image 3, etc. I want to force Word to recompute image numbering so first image in document would be image 1, the second - image 2, etc. Is that possible? Will references (added through cross reference feature) to those objects be updated?

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  • Majoring in computer science, but i'm not to sure I'm in the right field [closed]

    - by user74340
    Throught out my high school years and first year in college, I never thought of studying computer science. I studied biology and chemistry during my first year, and I didn't like the research, nor any type of medical professionals. So I took an introductory CS course, and loved the diverse roles this field can have. So I declare CS as my major. I finished first, and second year CS courses. Then now, I'm doing my co-op(intern) as a web developer. During my first and second year, I was always just an average student. My grades is around low B. But I put so much effort to understand my course' materials. I see many brilliants peers who not only excel at what they do, but have the passion. So I always doubt myself if I don't belong in this field. I'm not good at math, I usually get Cs on my math courses. My internship (a corporate developer job) is okay. But doesn't want to work like this after my graduation). Some aspects of CS that I like is HCI. In my experience in programming, and group projects, I enjoyed designing User interface, and thinking of user experience. I'm also thinking of taking some psychology courses.. I would appreciate any criticism, or advices.

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  • Computer hangs on start-up, but re-start always works

    - by user10604
    I press the power switch; the fans start whirring; then precisely nothing happens. The monitor lights (I have two monitors) blink to indicate that they aren't receiving any signal - no BIOS splash screen, nothing. This scenario occurs about 80 percent of the time, the other 20 percent being normal starts. Noticing that the computer has not started properly, I press the power switch for four seconds to turn the computer off, and then I press it again to start the computer for the second time. It always starts normally the second time. Always. The power supply is a 750W from SilverStone. The motherboard is a Gigabyte P55A-UD3P. The video card is an Asus EN9800GT. There's 8 GB of RAM. I don't know what other information might be pertinent. Help!

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  • Real RAM latency

    - by user32569
    Hi, very quick question. When I look for RAM timing, I got 2 different explanations on what is CAS latency. First states, its the time after command to read has been issued from CPU and data are send to data bus. Second says its time betwen column in memory layout has been activated. So, where is the truth? I mean, when I want to know total RAM latenci, in case 1, ot would be just CAS times one clock time. In second case, it would be CAS+other things like RAstoCAS and so times one clock time. Thanks.

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