Search Results

Search found 4263 results on 171 pages for 'so aware'.

Page 82/171 | < Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >

  • Is browser and bot whitelisting a practical approach?

    - by Sn3akyP3t3
    With blacklisting it takes plenty of time to monitor events to uncover undesirable behavior and then taking corrective action. I would like to avoid that daily drudgery if possible. I'm thinking whitelisting would be the answer, but I'm unsure if that is a wise approach due to the nature of deny all, allow only a few. Eventually someone out there will be blocked unintentionally is my fear. Even so, whitelisting would also block plenty of undesired traffic to pay per use items such as the Google Custom Search API as well as preserve bandwidth and my sanity. I'm not running Apache, but the idea would be the same I'm assuming. I would essentially be depending on the User Agent identifier to determine who is allowed to visit. I've tried to take into account for accessibility because some web browsers are more geared for those with disabilities although I'm not aware of any specific ones at the moment. The need to not depend on whitelisting alone to keep the site away from harm is fully understood. Other means to protect the site still need to be in place. I intend to have a honeypot, checkbox CAPTCHA, use of OWASP ESAPI, and blacklisting previous known bad IP addresses.

    Read the article

  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

    Read the article

  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

    Read the article

  • How can find out the device Id of my unmounted DVD?

    - by fred.bear
    When I put a DVD into the DVD drive, it appears in Nautilus Places, but is not automatically mounted. (this is by personal choice). In this unmounted state, mount (of course) reports nothing, and likewise for df.. but Nautilus is aware of the DVD hardware unit and has read the Label; which it shows in Places So it seems to me that Nautilus has already accessed the DVD devices (Did it temporarily mount it?)... The main point of my question was to determine how to find the device Id of an unmounted device .. but as I've been writing this, I now think it may not be as simple as that... This issue came up because I wanted to test this command cat iso-pieces.* | growisofs -Z /dev/dvd=/dev/stdin, but then realized that I didn't know how to get my DVD's device Id. ... and does the above command requires a mounted device, or does it write directly to the device? ... as you can see, I'm a bit vague about devices :) Come to think of it maybe Nautalus read the DVD device directly, because when all is said and done, something has to read/write directly to it. info growisofs says: Under Linux it will most likely be an ide-scsi device such as "/dev/scd0 How can I find this Id via a script?

    Read the article

  • Encapsulating code in F# (Part 2)

    - by MarkPearl
    In part one of this series I showed an example of encapsulation within a local definition. This is useful to know so that you are aware of the scope of value holders etc. but what I am more interested in is encapsulation with regards to generating useful F# code libraries in .Net, this is done by using Namespaces and Modules. Lets have a look at some C# code first… using System; namespace EncapsulationNS { public class EncapsulationCLS { public static void TestMethod() { Console.WriteLine("Hello"); } } } Pretty simple stuff… now the F# equivalent…. namespace EncapsulationNS module EncapsulationMDL = let TestFunction = System.Console.WriteLine("Hello") ()   Even easier… lets look at some specifics about F# namespaces… Namespaces are open. meaning you can have multiple source files and assemblies can contribute to the same namespace. So, Namespaces are a great way to group modules together, so the question needs to be asked, what role do modules play. For me, the F# module is in many ways similar to the vb6 days of modules. In vb6 modules were separate files and simply allowed us to group certain methods together. I find it easier to visualize F# modules this way than to compare them to the C# classes. However that being said one is not restricted to one module per file – there is flexibility to have multiple modules in one code file however with my limited F# experience I would still recommend using the file as the standard level of separating modules as it is very easy to then find your way around a solution. An important note about interop with F# and other .Net languages. I wrote a blog post a while back about a very basic F# to C# interop. If I were to reference an F# library in a C# project (for instance ‘TestFunction’), in C# it would show this method as a static method call, meaning I would not have to instantiate an instance of the module.

    Read the article

  • How to customize the initrd embedded in or coming with the kernel image

    - by STATUS_ACCESS_DENIED
    I would like to add some tools and not just kernel modules into the initrd (initramfs-based). Now I'm aware of how to unpack and how to pack the initrd with cpio and have even written a hook for /etc/initramfs-tools/hooks in the past to integrate a third-party kernel module. However, while the available script libraries seem to be geared towards the integration of modules, none of them seems to be for integration of other entities (in particular programs and their dependencies). What options do I have to automate the integration of some useful tools for recovery into the initrd? I'm talking about the "rescue" system that the system drops into if it is unable to mount the root drive given to it by the boot loader. Please note that I don't want the SquashFS approach as is used for Live-CDs because for the issue at hand it will be by far sufficient to include some relatively small tools that aid in recovery of the system (when it gets stuck in initrd and can't boot further). Also, the machines when they run into the issue that we have had in the past tend to boot into the rescue system, but there a few tools are missing to kick the system back on trail ...

    Read the article

  • Leadership Tip&ndash;Vent Up!

    - by D'Arcy Lussier
    Leadership is difficult, for many reasons. One of those reasons is that we not only need to keep ourselves motivated when difficult or challenging times come, but we also need to motivate our teams and keep them focussed on the tasks at hand regardless of the mortars being rained down around them. Inexperienced (and experienced) leaders can fall into the “me-too” mentality – that is, the leader sees themselves as part of the team member instead of the leader of the team. Once a leader changes the teams view that he/she is a peer and not the leader, dynamics can change on the team. One of the biggest dangers is that the leader starts sharing frustrations, fears, concerns, etc. with the team that they’re supposed to be leading on to victory. This can destroy a team’s morale and productivity. One simple thing you can do to counter this is remember this rule when it comes to venting: Vent Up! Don’t vent sideways or down, vent up. Vent to the people above you – they’re the ones that tend to have the power to actually change things anyway. You as a leader stay healthy by getting your frustrations and concerns off your chest, your team is still insulated from it, and your superiors are aware of issues that need to be addressed or can coach you through the obstacles. D

    Read the article

  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

    Read the article

  • License validation and calling home

    - by VitalyB
    I am developing an application that, when bought, can be activated using a license. Currently I am doing offline validation which is a bit troubling to me. I am aware there is nothing to do against cracks (i.e modified binaries), however, I am thinking to trying to discourage license-key pirating. Here is my current plan: When the user activates the software and after offline validation is successful, it tries to call home and validate the license. If home approves of the license or if home is unreachable, or if the user is offline, the license gets approved. If home is reached and tells the license is invalid, validation fails. Licensed application calls home the same way every time during startup (in background). If license is revoked (i.e pirated license or generated via keygen), the license get deactivated. This should help with piracy of licenses - An invalid license will be disabled and a valid license that was pirated can be revoked (and its legal owner supplied with new license). Pirate-users will be forced to use cracked version which are usually version specific and harder to reach. While it generally sounds good to me, I have some concerns: Users tend to not like home-calling and online validation. Would that kind of validation bother you? Even though in case of offline/failure the application stays licensed? It is clear that the whole scheme can be thwarted by going offline/firewall/etc. I think that the bother to do one of these is great enough to discourage casual license sharing, but I am not sure. As it goes in general with licensing and DRM variations, I am not sure the time I spend on that kind of protection isn't better spent by improving my product. I'd appreciate your input and thoughts. Thanks!

    Read the article

  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

    Read the article

  • Is version history really sacred or is it better to rebase?

    - by dukeofgaming
    I've always agreed with Mercurial's mantra, however, now that Mercurial comes bundled with the rebase extension and it is a popular practice in git, I'm wondering if it could really be regarded as a "bad practice", or at least bad enough to avoid using. In any case, I'm aware of rebasing being dangerous after pushing. OTOH, I see the point of trying to package 5 commits in a single one to make it look niftier (specially at in a production branch), however, personally I think would be better to be able to see partial commits to a feature where some experimentation is done, even if it is not as nifty, but seeing something like "Tried to do it way X but it is not as optimal as Y after all, doing it Z taking Y as base" would IMHO have good value to those studying the codebase and follow the developers train of thought. My very opinionated (as in dumb, visceral, biased) point of view is that programmers like rebase to hide mistakes... and I don't think this is good for the project at all. So my question is: have you really found valuable to have such "organic commits" (i.e. untampered history) in practice?, or conversely, do you prefer to run into nifty well-packed commits and disregard the programmers' experimentation process?; whichever one you chose, why does that work for you? (having other team members to keep history, or alternatively, rebasing it).

    Read the article

  • How Do Computers Work? [closed]

    - by Rob P.
    This is almost embarrassing ask...I have a degree in Computer Science (and a second one in progress). I've worked as a full-time .NET Developer for nearly five years. I generally seem competent at what I do. But I Don't Know How Computers Work! Please, bare with me for a second. A quick Google of 'How a Computer Works' will yield lots and lots of results, but I struggled to find one that really answered what I'm looking for. I realize this is a huge, huge question, so really, if you can just give me some keywords or some direction. I know there are components....the power supply, the motherboard, ram, CPU, etc...and I get the 'general idea' of what they do. But I really don't understand how you go from a line of code like Console.Readline() in .NET (or Java or C++) and have it actually do stuff. Sure, I'm vaguely aware of MSIL (in the case of .NET), and that some magic happens with the JIT compiler and it turns into native code (I think). I'm told Java is similar, and C++ cuts out the middle step. I've done some mainframe assembly, it was a few years back now. I remember there were some instructions and some CPU registers, and I wrote code....and then some magic happened....and my program would work (or crash). From what I understand, an 'Emulator' would simulate what happens when you call an instruction and it would update the CPU registers; but what makes those instructions work the way they do? Does this turn into an Electronics question and not a 'Computer' question? I'm guessing there isn't any practical reason for me to understand this, but I feel like I should be able to. (Yes, this is what happens when you spend a day with a small child. It takes them about 10 minutes and five iterations of asking 'Why?' for you to realize how much you don't know)

    Read the article

  • Mobile development, recommended computer configuration?

    - by MikaelW
    Hi, For the last 4 weeks, I have been trying to get into mobile development. Done a couple of tutorials, read some books, developed a couple of dummy Android apps. The thing is my computer is a 5 years old laptop, it is slow and time has come to replace it and I’m looking at different offers online. Have you got any recommendations? Is there any must-have that should make my developer life easier in the future? Is there anything specific that may be useful at a more advanced stage of development that I just can’t think of right now on the hardware side? (I mean apart from good proc, lots of RAM, many USB ports...) One thing I can think of is to have three OS on the same workstation: Windows, Unix and MacOS (so far I focused on android/java/eclipse but am interested in Iphone/objC/xcode as well) but that’s more on the software side. Anyway, would be grateful for any recommendations. Thanks in advance! Mikael PS: I’m quite free on the budget side of things PPS: I'm aware it's not really a programming question but will still be of interest to some programmers here.

    Read the article

  • Two components offering the same functionality, required by different dependencies

    - by kander
    I'm building an application in PHP, using Zend Framework 1 and Doctrine2 as the ORM layer. All is going well. Now, I happened to notice that both ZF1 and Doctrine2 come with, and rely on, their own caching implementation. I've evaluated both, and while each has its own pro's and cons, neither of them stand out as superior to the other for my simple needs. Both libraries also seem to be written against their respective interfaces, not their implementations. Reasons why I feel this is an issue is that during the bootstrapping of my application, I have to configure two caching drivers - each with its own syntax. A mismatch is easily created this way, and it feels inefficient to set up two connections to the caching backend because of this. I'm trying to determine what the best way forward is, and would welcome any insights you may be able to offer. What I've thought up so far are four options: Do nothing, accept that two classes offering caching functionality are present. Create a Facade class to stick Zend's interface onto Doctrine's caching implementation. Option 2, the other way around - create a Facade to map Doctrine's interface on a Zend Framework backend. Use multiple-interface-inheritance to create one interface to rule them all, and pray that there aren't any overlaps (ie: if both have a "save" method, they'll need to accept params in the same order due to PHP's lack of proper polymorphism). What option is best, or is there a "None of the above" variant that I'm not aware of?

    Read the article

  • Non-dynamic CMS [closed]

    - by user20457
    Some of the web sites I visit every day (news, sports, etc..), although the content changes very often (several times per day), the URLs always have .html extension, what makes me thing that the content has been generated once, and then published as a static page, rather than generated in every call, or even cached in memory. For example, the fictitious site "mysports.com" have a "futbol.html" page, and then yesterday Messi gets injured and they have another thing to put in that page, then I presume they post the new item in their CMS system, and automatically a publishing action is triggered aftewards that recreates "futbol.html" in a CDN with the new item and probably discard the oldest one. Then the ETag changes and clients will get the new page if they try to access it. (the site is fictitious but this is what I believe happened yesterday in the sports site I read) This would fit in the CQRS approach, and I presume they have a huge performance. I know lots of CMS (WP, Drupal, BlogEngine.net, DNN, etc...), but I have never seen any able of doing this, or at least, I was not aware this feautre. How are called those distributed CMS? Which are the most well known? Cheers.

    Read the article

  • .NET XPath Returns No Results

    - by Stacy Vicknair
    When using XPath in .NET one of the gotchas to be aware of is that all namespaces must be named, otherwise you’ll end up with no results. Default namespaces that are specified with xmlns alone still need to be recognized in the XPath query! Say I had a bit of XML like what is returned from the QueryService web service in Sharepoint: 1: <?xml version="1.0" encoding="UTF-8"?> 2: <ResponsePacket xmlns="urn:Microsoft.Search.Response"> 3: <Response> 4: <Range> 5: ... 6: <Results> 7: <Document xmlns="urn:Microsoft.Search.Response.Document" relevance="849"> 8: ...   When consuming and navigating this response with XPath it is necessary to name all namespaces. Then those named namespaces must be used in reference to the individual element being requested (i.e. doc:Document). In VB: 1: Dim xdoc = new XPathDocument(reader) 2: Dim nav = xdoc.CreateNavigator() 3: Dim nsMgr = new XmlNamespaceManager(nav.NameTable) 4: nsMgr.AddNamespace("resp", "urn:Microsoft.Search.Response") 5: nsMgr.AddNamespace("doc", "urn:Microsoft.Search.Response.Document") 6:  7: Dim results = nav.Select("//doc:Document", nsMgr)   In C#: 1: var xdoc = new XPathDocument(reader); 2: var nav = xdoc.CreateNavigator(); 3: var nsMgr = new XmlNamespaceManager(nav.NameTable); 4:  5: nsMgr.AddNamespace("resp", "urn:Microsoft.Search.Response"); 6: nsMgr.AddNamespace("doc", "urn:Microsoft.Search.Response.Document"); 7:  8: var results = nav.Select("//doc:Document", nsMgr);

    Read the article

  • Can't login to Unity 3d after enabling Xinerama for a short moment

    - by Amir Adar
    Today I connected a second monitor to my computer. I set it up using nVidia's control panel, and all was working quite well, so I figured it won't be a problem to try Xinerama, just to see the difference between that and twinview. After enabling Xinerama and restarting the X session, I saw that I was logged into a Unity 2d session. I thought it was a problem with Xinerama, so I switched back to twinview, but it still logged me into Unity 2d. I tried disconnecting the second monitor, no luck: still Unity 2d. I tried changing GPU drivers and installing drivers from a separate ppa, and still I was logged into Unity 2d. Up until this point, I didn't have any problem logging into Unity 3d. It only happened after I tried using Xinerama. I should note that I was doing all this while updates were going on in the background, so it could be something related to that, though I can't imagine what (I tried booting with another kernel, but no luck). So what exactly happened? Did changing the mode to Xinerama triggered some other changes that I'm not aware of? Did these updates cause a certain malfunction in the driver? Is it something else?

    Read the article

  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

    Read the article

  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

    Read the article

  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

    Read the article

  • Is it viable to make a port from a C++ application to Java through LLVM

    - by Javier Mr
    how viable is it to port a C++ application to Java bytecode using LLVM (I guess LLJVM)? The thing is that we currently have a process written in C++ but a new client has made mandatory to been able to run the program in a multiplatform way, using the Java Virtual Machine with obviously no native code (no JNI). The idea is to be able to take the generated jar and copy then to different systems (Linux, Win, 32 bits - 64 bits) and it should just work. Looking around looks like it is possible to compile C++ to LLVM IR code and then that code to java bytecode. There is no need of the generated code to be readable. I have test a bit with similar things using emscripten, this takes C++ code and compile it to JavaScript. The result is valid JS but totally unreadable (looks like assambler). Does anybody done a port of an application from C++ to Java bytecode using this tecnique? What problems could we face? Is a valid approach for production code? Note: I am aware that currently we have some non standard C++ and close source libraries, we are looking to removing this non standard code and all close source libraries and use Free Libre Open Source Software, so lets suppose all code is standard C++ code with all code available at compile time. Note: It is not an option to write portable C++ code and then compile it to the desired target platform, the compiled program must be mltiplatform thus the use of JVM (right now we are not looking in similar solutions but Python or other language base, but i would also like to heard about it)

    Read the article

  • Advertising on personalized pages behind a login

    - by johneth
    I am currently building a web app which requires a user to log in. After they log in, they can see the content they've added to the web app, and things that the web app has done with the content they added. The URL structure won't differentiate different users (e.g. all user's 'homepage' would be example.com/home, not something like example.com/username/home). This is much the same way that Facebook works (all FB user's messages are at facebook.com/messages, for example). This presents a problem with advertising. I know that you can use AdSense behind a login, but as far as I'm aware, that's for things like forums, where everyone sees the same things (which wouldn't be the case in this site). I also know that I could put AdSense on the pages without allowing it to log in, which would produce inferior ads. I'm fairly certain it would be against the Terms of Service to give AdSense a login to a 'dummy' account with typical content, as it would not be seeing the same thing as every other user (which is impossible, as they all see different things). So, my question is: Is there an ad network, or other method, that can serve ads behind a login, maybe based on keywords rather than content?

    Read the article

  • Deal Registration is moving to OPS– Guest Post

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} We have listened to, contemplated around, and agreed with your feedback when it comes to our current deal registration system, and now we are proud to announce that deal registration is moving to the Oracle Partner Store! If you missed the live announcement at Oracle OpenWorld, watch below as Titina Ott, VP of  Worldwide Alliances & Channels, presents on this upcoming and exciting functionality. Some benefits of this move include: Simplified Registration Form Easier and Faster Product Selection Expanded Browser Support Shared Registration Visibility Between VAD and VAR Downloadable tracking and reporting Shared Customer Selection From Partner Ordering Functions As you may already be aware, the Oracle Partner Store is a very popular, feature rich application for partners like you, that handles software and hardware ordering, including configurations, additional discount requests and product and price information. This big move is set to go live November 19th 2012, but don’t wait until then! If you don’t already have an Oracle Partner Store account, register today  and get ready for the big move! Best Regards, Simon Davis Senior Director Ww A&C Quote To Order

    Read the article

  • Why not XHTML5?

    - by eegg
    So, HTML5 is the Big Step Forward, I'm told. The last step forward we took that I'm aware of was the introduction of XHTML. The advantages were obvious: simplicity, strictness, the ability to use standard XML parsers and generators to work with web pages, and so on. How strange and frustrating, then, that HTML5 rolls all that back: once again we're working with a non-standard syntax; once again, we have to deal with historical baggage and parsing complexity; once again we can't use our standard XML libraries, parsers, generators, or transformers; and all the advantages introduced by XML (extensibility, namespaces, standardization, and so on), that the W3C spent a decade pushing for good reasons, are lost. Fine, we have XHTML5, but it seems like it has not gained popularity like the HTML5 encoding has. See this SO question, for example. Even the HTML5 specification says that HTML5, not XHTML5, "is the format suggested for most authors." Do I have my facts wrong? Otherwise, why am I the only one that feels this way? Why are people choosing HTML5 over XHTML5?

    Read the article

  • Bayesian content filter for vbulletin [on hold]

    - by mc0e
    I've been tasked with coming up with a tool to automatically flag some posts for moderator attention on a large vbulletin forum. It's not spam per se, but the task has a lot in common with the sort of handling that might be done by a spam protection plugin (a mod in vbulletin speak). There's only so much I can say, but the task does not involve bad users, so much as particular kinds of posts which the moderators need to be aware of. Filtering out user registrations and links is therefore not useful, and we are talking about posts by real human users. What I'm looking for is an existing bayesian classification plugin, or something that I can study to get an understanding of how to do the vbulletin side of the interface in order to build such a thing. Ie I'd need ways for moderators to list flagged posts, and to correct the classification of posts which have been mis-classified. Ideally I want a 3 way split with an "unsure" category in order to reduce what has to be reviewed to find any mis-classifications. Any pointers? I've searched around a bit, and so far what I've found has been more or less entirely targetted at intervening in sign-ups (mostly using stopforumspam), captchas, and use of external services like akismet which are spam specific. I'm also considering an external solution, which might be ableto be interfaced i

    Read the article

< Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >