Search Results

Search found 4263 results on 171 pages for 'so aware'.

Page 79/171 | < Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >

  • Strange and erratic transformations when using OpenGL VBOs to render scene

    - by janoside
    I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame. I have the scene rendering using VBOs but the sizes and orientations of all rendered objects are strange and erratic - though locations seem generally correct. I've been toying with this code for a few days now, and I've found something odd: if I re-create all of my VBOs each frame, everything looks correct, even though I'm almost certain my vertices are not changing. Other notes I'm basing my work on this tutorial, and therefore am also using "IBOs" I create my buffers before rendering begins My buffers include vertex and texture data I'm using OpenGL ES 1.1 Fearing some strange effect of the current matrix GL state at the time of buffer creation I've also tried wrapping my buffer-setup code in a "pushMatrix-loadIdentity-popMatrix" block which (as expected) had no effect I'm aware that various articles have been published demonstrating that VBOs may not help performance, but I want to understand this problem and at least have the option to use them. I realize this is a shot in the dark, but has anyone else experienced this type of strange behavior? What might I be doing to result in this behavior? It's rather difficult for me to isolate the problem since I'm working in an existing, moderately complex project, so suggestions about how to approach the problem are also quite welcome.

    Read the article

  • Stakeholder Management in OUM

    - by user719921
    Where is Stakeholder Management in OUM?  Stakeholder Management typically falls into the purview of the Project Manager, which means much of the associated guidance is found in the OUM Manage Focus Area (a.k.a. Manage).  There is no process in Manage named Stakeholder Management, but this “touch point” can be found in a variety of other processes including Bid Transition (BT), Communication Management (CMM) and Organizational Change Management (OCHM). •         Stakeholder management starts in the Bid Transition process with Stakeholder Analysis •         This Stakeholder Analysis is used to build the Project Team Communication Plan in the Communication Management process. •         Stakeholder management should be executed during the Execution and Control phase.  For example, as issues are resolved, the project manager should take the action item to follow up with the affected stakeholders to ensure they are aware that the issue has been resolved. •       The broader topic of Stakeholder management is also addressed very thoroughly in the Organizational Change Management process in the Implement Focus Area, which is a touch point to the Organizational Change Management process in Manage. Check it out and let me know your thoughts!

    Read the article

  • Managing constant buffers without FX interface

    - by xcrypt
    I am aware that there is a sample on working without FX in the samplebrowser, and I already checked that one. However, some questions arise: In the sample: D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = g_World; mView = g_View; mProj = g_Projection; mWorldViewProj = mWorld * mView * mProj; VS_CONSTANT_BUFFER* pConstData; g_pConstantBuffer10->Map( D3D10_MAP_WRITE_DISCARD, NULL, ( void** )&pConstData ); pConstData->mWorldViewProj = mWorldViewProj; pConstData->fTime = fBoundedTime; g_pConstantBuffer10->Unmap(); They are copying their D3DXMATRIX'es to D3DXMATRIXA16. Checked on msdn, these new matrices are 16 byte aligned and optimised for intel pentium 4. So as my first question: 1) Is it necessary to copy matrices to D3DXMATRIXA16 before sending them to the constant buffer? And if no, why don't we just use D3DXMATRIXA16 all the time? I have another question about managing multiple constant buffers within one shader. Suppose that, within your shader, you have multiple constant buffers that need to be updated at different times: cbuffer cbNeverChanges { matrix View; }; cbuffer cbChangeOnResize { matrix Projection; }; cbuffer cbChangesEveryFrame { matrix World; float4 vMeshColor; }; Then how would I set these buffers all at different times? g_pd3dDevice->VSSetConstantBuffers( 0, 1, &g_pConstantBuffer10 ); gives me the possibility to set multiple buffers, but that is within one call. 2) Is that okay even if my constant buffers are updated at different times? And do I suppose I have to make sure the constantbuffers are in the same position in the array as the order they appear in the shader?

    Read the article

  • One site being on a subdirectory of another. Does google count this against you?

    - by Mick
    I have created two similar websites (relating to monetary systems). So far, one appears to be loved by Google and the other hated. I'm struggling to work out why. This is a mystery to me because both sites were created by me with the same design philosophy, both in pure html. Both are packed to the rafters with references to, and information about, their respective subjects. One issue I'm worried may be the cause is to do with the location of the sites. I got a web hosting package from hostmonster.com for the successful one, but less liked one is just an "add-on" which sits on a subdirectory of the successful one. I wonder if Google somehow detects this and treats it as a less significant website? EDIT: Just to clarify, even though one site is an add-on that sits on a subdirectory of the other, the URL is arranged to look like it is a root. I.e. the unpopular site can be accessed directly with a simple www.myunpopularsite.com name, without specifying any subdirectory. EDIT: Just in case its important... say the popular site is called pop.com and the unpopular one unpop.com. In the webspace I've purchased, there is a directory called public_html. This is where I put the index.htm and all the other files of my popular site. When I purchased the add-on unpop.com. I made a subdirectory of public_html called unpop. It is within this "public_html\unpop\" that I place the index.htm and all the other files of my unpopular site. Typing www.unpop.com into the address bar of a browser links directly to the contents of "public_html\unpop\" and the user is not aware that this site is sitting on a subdirectory of another site. BUT if you type "www.pop.com/unpop" into the address bar of a browser you DO see the unpopular site.

    Read the article

  • Using the Java SE 8 Date Time API with JPA 2.1

    - by reza_rahman
    Most of you are hopefully aware of the new Date Time API included in Java SE 8. If you are not, you should check them out right now using the Java Tutorial Trail dedicated to the topic. It is a significantly leap forward in processing temporal data in Java. For those who already use Joda-Time the changes will look very familiar - very simplistically speaking the Java SE 8 feature is basically Joda-Time standardized. Quite naturally you will likely want to use the new Date Time APIs in your JPA domain model to better represent temporal data. The problem is that JPA 2.1 will not support the new API out of the box. So what are you to do? Fortunately you can make use of fairly simple JPA 2.1 Type Converters to use the Date Time API in your JPA domain classes. Steven Gertiser shows you how to do it in an extremely well written blog entry. Besides explaining the problem and the solution the entry is actually very good for getting a better understanding of JPA 2.1 Type Converters as well. I think such a set of converters may be a good fit for Apache DeltaSpike as a Java EE 7 extension? In case you are wondering about Java SE 8 support in the JPA specification itself, Nick Williams has already entered an excellent, well researched JIRA entry asking for such support in a future version of the JPA specification that's well worth looking at. Another possibility of course is for JPA providers to start supporting the Date Time API natively before anything is formalized in the specification. What do you think?

    Read the article

  • Using a permutation table for simplex noise without storing it

    - by J. C. Leitão
    Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can be done by creating the table, e.g. using def permutation_table(seed): table_size = 2**10 # arbitrary for this question l = range(1, table_size + 1) random.seed(seed) # ensures the same shuffle for a given seed random.shuffle(l) return l + l # see shared link why l + l; is a detail and storing it. Can we avoid storing the full table by generating the required elements every time they are required? Specifically, currently I store the table and call it using table[i] (table is a list). Can I avoid storing it by having a function that computes the element i, e.g. get_table_element(seed, i). I'm aware that cryptography already solved this problem using block cyphers, however, I found it too complex to go deep and implement a block cypher. Does anyone knows a simple implementation of a block cypher to this problem?

    Read the article

  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

    Read the article

  • web browsing vs. torrent traffic, and bandwidth priority?

    - by suli8
    recently i did download big torrent files. (120 Gb). and i need to seed them back to at least 1.5 ratio. my upload speed is 130 Kb/s max. the problem is that i need to seed them as fast as possible. but i browse the web a lot. and browsing with no upload left, can be very frustrating. I'm looking for something like this, torrent are on max. seeding rate, but when the browser needs the bandwidth, it gets it. priority is to web browser, but when not needed, torrent can be at max. i'm aware that i can change torrent client max speed. but doing it manually everytime and every 5 minutes or so, is hard. Info: i'm using firefox/chrome my torrent client is Ktorrent i'm on 11.10 with unity i do have a router, it's a HAG. and i can't access all it's properties. is this possible even? changing the priority in the system monitor for the applications can do the job?the nice value i mean. is there a way to set priority bandwidth usage for different apps? thank you!

    Read the article

  • Confused about implementing Single Responsibility Principle

    - by HichemSeeSharp
    Please bear with me if the question looks not well structured. To put you in the context of my issue: I am building an application that invoices vehicles stay duration in a parking. In addition to the stay service there are some other services. Each service has its own calculation logic. Here is an illustration (please correct me if the design is wrong): public abstract class Service { public int Id { get; set; } public bool IsActivated { get; set; } public string Name { get; set } public decimal Price { get; set; } } public class VehicleService : Service { //MTM : many to many public virtual ICollection<MTMVehicleService> Vehicles { get; set; } } public class StayService : VehicleService { } public class Vehicle { public int Id { get; set; } public string ChassisNumber { get; set; } public DateTime? EntryDate { get; set; } public DateTime? DeliveryDate { get; set; } //... public virtual ICollection<MTMVehicleService> Services{ get; set; } } Now, I am focusing on the stay service as an example: I would like to know at invoicing time which class(es) would be responsible for generating the invoice item for the service and for each vehicle? This should calculate the duration cost knowing that the duration could be invoiced partially so the like is as follows: not yet invoiced stay days * stay price per day. At this moment I have InvoiceItemsGenerator do everything but I am aware that there is a better design.

    Read the article

  • JavaOne Latin America Schedule Posted

    - by reza_rahman
    The official schedule for JavaOne Latin America 2012 is now posted. For the folks that are not yet aware, JavaOne Latin America is to be held on 4-6 December at the Transamerica Expo Center in São Paulo, Brazil. As you can expect there are keynotes, technical sessions, hands-on labs and demos led by Java luminaries from Brazil, Latin America and across the globe. There's tons of good stuff on Java EE and GlassFish. Arun Gupta will be delivering the Java technical keynote alongside the likes of Judson Althoff, Nandini Ramani, Georges Saab, Henrik Stahl, Simon Ritter and Terrence Barr. Here are just some of the Java EE centric sessions: Time Title Location Tuesday, Dec 4 12:15 PM Designing Java EE Applications in the Age of CDI Mezanino: Sala 14 Wednesday, Dec 5 5:30 PM Java EE 7 Platform: More Productivity and Integrated HTML Keynote Hall Thursday, Dec 6 11:15 AM Developing JAX-RS Web Applications Utilizing Server-Sent Events and WebSocket Mezanino: Sala 2 Thursday, Dec 6 12:30 PM HTML5 WebSocket and Java Mezanino: Sala 12 Thursday, Dec 6 1:45 PM What's new in Java Message Service 2.0 Mezanino: Sala 14 Thursday, Dec 6 3:00 PM JAX-RS 2.0: New and Noteworthy in the RESTful Web Services API Keynote Hall Thursday, Dec 6 4:15 PM Testing JavaServer Faces Applications with Arquillian and Selenium Mezanino: Sala 13 Thursday, Dec 6 4:15 PM Distributed Caching to Data Grids: The Past, Present, and Future of Scalable Java Mezanino: Sala 14 There will also be Java EE/GlassFish demos at the DEMOgrounds. The full schedule is posted here. Hope to see you there!

    Read the article

  • Recommendations for a web-based help system

    - by ggkmath
    Hi Experts, I'm putting together a fairly large GUI. I'm a tech person, but more on the hardware side, not software. I'm wondering what software package would be best suited to enable me to generate a web-based help-system. Preferably it takes care of a lot of coding, allowing me to focus on the content. For example, the user would click on a link in the GUI when they have a question, that brings them to a web-based Help Guide, for example, providing an overview of how to use the GUI, perhaps a searchable index (key-word based index), table of contents, etc, for navigating through the Help Guide. My first thought was to program everything in XHTML using Dreamweaver, but my layout requirements are fairly modest (just figures and text, maybe a few equations), and I'd prefer not to spend a lot of time concentrating on the programming. Was wondering if any software existed that made generating web-based navigatable pages easy to create/publish. Again, I'm not really a programmer, so if there's something obvious out there, I'm probably not aware of it. Any advice much appreciated! Thanks in advance.

    Read the article

  • Problem Installing Ubuntu 12.04 - [Errno 5]

    - by Rob Barker
    I'm trying to intall Ubuntu 12.04 to my brand new eBay purchased hard drive. Only got the drive today and already it's causing me problems. The seller is a proper proffesional company with 99.9% positive feedback, so it seems unlikely they would have sold me something rubbish. My old hard drive packed up last Tuesday and so i bought a new one to replace it. Because this was an entirely new drive i decided to install Ubuntu as there was no current operating system. My computer is an eMachines EM250 netbook. There's no disc drive so i am installing from a USB stick. The new operating system loads beautifully, and the desktop appears just as it should. When i click install i am taken to the installer which copies the files to about 35% and then displays this: [Errno 5] Input/output error This is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment. The hard drive can be heard constantly crackling. When i booted Ubuntu 12.04 from my old faulty hard drive as a test, i didn't even make it past the purple Ubuntu screen, so it can't be that bad. Any ideas? Message to the moderators. Please do not close this thread. I'm well aware there may be other threads on this, but i don't want it closing as the others do not provide the answer i am looking for. Thank you.

    Read the article

  • What are some Java patterns well-suited for fast, algorithmic coding?

    - by Casey Chu
    I'm in college, and I've recently started competing in programming competitions with my friends. These competitions involve solving algorithmic problems quickly. It's a lot of fun, but there's one problem: I'm forced to use Java. (My teammates use Java.) Background: I'm a self-taught JavaScript programmer, and it hurts to write Java code. I find it very verbose and inflexible, and I feel slowed down when having to declare types and decide which of the eighty list data structure to use. I'm also frustrated about the lack of functional programming features and how verbose using regular expressions, arrays, and dictionaries are. As an example, consider the problem of finding the length of the longest string of consecutive characters in a given string. So the string XX22BBBBccXX222 would give 4, for the string of four Bs. In Java, I'd have to loop through and manually count characters and manually keep track of the maximum. (That's at least as far as I'm aware -- I'm not as familiar with Java as I am with JavaScript.) In JavaScript, I'd find it like this: var max = Math.max.apply(Math, str.match(/(.)\1*/g).map(function (s) { return s.length; })); Much quicker and simpler, in my book. The question: what are some Java features, techniques, or patterns well-suited for fast, algorithmic coding?

    Read the article

  • The overlooked OUTPUT clause

    - by steveh99999
    I often find myself applying ad-hoc data updates to production systems – usually running scripts written by other people. One of my favourite features of SQL syntax is the OUTPUT clause – I find this is rarely used, and I often wonder if this is due to a lack of awareness of this feature.. The OUTPUT clause was added to SQL Server in the SQL 2005 release – so has been around for quite a while now, yet I often see scripts like this… SELECT somevalue FROM sometable WHERE keyval = XXX UPDATE sometable SET somevalue = newvalue WHERE keyval = XXX -- now check the update has worked… SELECT somevalue FROM sometable WHERE keyval = XXX This can be rewritten to achieve the same end-result using the OUTPUT clause. UPDATE sometable SET somevalue = newvalue OUTPUT deleted.somevalue AS ‘old value’,              inserted.somevalue AS ‘new value’ WHERE keyval = XXX The Update statement with output clause also requires less IO - ie I've replaced three SQL Statements with one, using only a third of the IO.  If you are not aware of the power of the output clause – I recommend you look at the output clause in books online And finally here’s an example of the output produced using the Northwind database…  

    Read the article

  • How much knowledge do I need to begin a project in Django

    - by Smock
    I started learning django about a month ago. I have an intermediate C, Java programming experience. I read the first 8 chapters of the django book . Afterwards, I picked up Practical Django Projects by James Bennett and did the first two projects: CMS & Web Blog. Although, I started getting lost when he got to the generic views part. I know that's important but I'm not sure how important that is when trying to implement a project. Anyway, I have a project in mind that I'd like to start; however, I'm nervous as to where to begin. I'm overwhelmed with the number of things that I'd like my project to do but no knowledge or minimal knowledge as to how e.g. how do i implement css and javascript in my project. Moreover, I am aware that some django packages exists to ease development but I don't know if I should use them or not. Anyway, I apologize for my length message. I just want some advice/encouragement. I have a project in mind but do you think I need to read more materials/tutorials or is it smart to just start working on my project based on the minimal knowledge i've gained from those books? Any information that can be provided is much appreciated. I really want to get good at this but I just need some direction.

    Read the article

  • When does implementing MVVM not make sense

    - by Kelly Sommers
    I am a big fan of various patterns and enjoy learning new ones all the time however I think with all the evangelism around popular patterns and anti-patterns sometimes this causes blind adoption. I think most things have individual pros and cons and it's important to educate what the cons are and when it doesn't make sense to make a particular choice. The pros are constantly advocated. "It depends" I think applies most times but the industry does a poor job at communicating what it depends ON. Also many patterns surfaced from inheriting values from previous patterns or have derivatives, which each one brings another set of pros and cons to the table. The sooner we are more aware of the trade off's of decisions we make in software architecture the sooner we make better decisions. This is my first challenge to the community. Even if you are a big fan of said pattern, I challenge you to discover the cons and when you shouldn't use it. Define when MVVM (Model-View-ViewModel) may not make sense in a particular piece of software and based on what reasons. MVVM has a set of pros and cons. Let's try to define them. GO! :)

    Read the article

  • Partitioning Strategies for P6 Reporting Database

    - by Jeffrey McDaniel
    Prior to P6 Reporting Database version 3.2 sp1 range partitioning was used. This was applied only to the history tables. The ranges were defined during installation and additional ranges would need to be added once your date range entered the final defined range. As of P6 Reporting Database version 3.2 sp1, interval partitioning was implemented. Interval partitioning was applied to the existing History table as well as Slowly Changing Dimension tables. One of the major advantages of interval partitioning is there is no more manual addition of ranges. The interval partitioning will automatically create partitions for the defined interval when data is inserted into the table and it exceeds the existing partitions. In 3.2 sp1 there are steps on how to update your partitioning. For all versions after 3.2 sp1 interval partitioning is the only partitioning option used. When upgrading it is important to be aware of these changes. Here is a link with more information on partitioning -the types and the advantages. http://docs.oracle.com/cd/E11882_01/server.112/e25523/partition.htm

    Read the article

  • How can I improve my isometric tile-picking algorithm?

    - by Cypher
    I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have come fairly close and what I have is workable, but I would like to improve on this algorithm as it's a little off and seems to pick down and to the right of the mouse pointer. I've uploaded a video to help visualize the current implementation: http://youtu.be/EqwWcq1zuaM My isometric rendering algorithm is based on what is found at this stackoverflow question's answer, with the exception that my x and y axis' are inverted (x increased down-right, while y increased up-right). Here is where I am converting from screen to tiles: // these next few lines convert the mouse pointer position from screen // coordinates to tile-grid coordinates. cameraOffset captures the current // mouse location and takes into consideration the camera's position on screen. System.Drawing.Point cameraOffset = new System.Drawing.Point( 0, 0 ); cameraOffset.X = mouseLocation.X + (int)camera.Left; cameraOffset.Y = ( mouseLocation.Y + (int)camera.Top ); // the camera-aware mouse coordinates are then further converted in an attempt // to select only the "tile" portion of the grid tiles, instead of the entire // rectangle. this algorithm gets close, but could use improvement. mouseTileLocation.X = ( cameraOffset.X + 2 * cameraOffset.Y ) / Global.TileWidth; mouseTileLocation.Y = -( ( 2 * cameraOffset.Y - cameraOffset.X ) / Global.TileWidth ); Things to make note of: mouseLocation is a System.Drawing.Point that represents the screen coordinates of the mouse pointer. cameraOffset is the screen position of the mouse pointer that includes the position of the game camera. mouseTileLocation is a System.Drawing.Point that is supposed to represent the tile coordinates of the mouse pointer. If you check out the above link to youtube, you'll notice that the picking algorithm is off a bit. How can I improve on this?

    Read the article

  • How can Agile methodologies be adapted to High Volume processing system development?

    - by luckyluke
    I am developing high volume processing systems. Like mathematical models that calculate various parameters based on millions of records, calculated derived fields over milions of records, process huge files having transactions etc... I am well aware of unit testing methodologies and if my code is in C# I have no problem in unit testing it. Problem is I often have code in T-SQL, C# code that is a SQL stored assembly, and SSIS workflow with a good amount of logic (and outcomes etc) or some SAS process. What is the approach YOu use when developing such systems. I usually develop several tests as Stored procedures in a designed schema(TEST) and then automatically run them overnight and check out the results. But this is only for T-SQL. And Continous integration IS hard. But the problem is with testing SSIS packages. How do You test it? What is Your preferred approach for stubbing data into tables (especially if You need a lot data initialization). I have some approach derived over the years but maybe I am just not reading enough articles. So Banking, Telecom, Risk developers out there. How do You test your mission critical apps that process milions of records at end day, month end etc? What frameworks do You use? How do You validate that Your ssis package is Correct (as You develop it)/ How do You achieve continous integration in such an environment (Personally I never got there)? I hope this is not to open-ended question. How do You test Your map-reduce jobs for example (i do not use hadoop but this is quite similar). luke Hope that this is not too open ended

    Read the article

  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

    Read the article

  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

    Read the article

  • Trouble with SAT style vector projection in C#/XNA

    - by ssb
    Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto an arbitrary axis to check if those projections overlap, but the severe lack of XNA-specific help online combined with pseudo code everywhere that omits key parts of the algorithm, googling has left me little help. I'm aware of HOW to project a vector, but the way that I know of doing it involves the two vectors starting from the same point. Particularly here: http://www.metanetsoftware.com/technique/tutorialA.html So let's say I have a simple rectangle, and I store each of its corners in a list of Vector2s. How would I go about projecting that onto an arbitrary axis? The crux of my problem is that taking the dot product of say, a vector2 of (1, 0) and a vector2 of (50, 50) won't get me the dot product I'm looking for.. or will it? Because that (50, 50) won't be the vector of the polygon's vertex but from whatever XNA calculates. It's getting the calculation from the right starting point that's throwing me off. I'm sorry if this is unclear, but my brain is fried from trying to think about this. I need a better understanding of how XNA calculates Vector2s as actual vectors and not just as random points.

    Read the article

  • MatheMagics - Guess My Age - Method 2

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved MatheMagic – Guess My Age – Method 2 The Mathemagician stands on the stage and asks an adult to do the following: ·         Do the next few steps on your calculator, or the calculator in your phone, or even on a piece of paper. ·         Do it silently! Don’t tell me the results until I ask for them directly ·         Multiply your age by 2. ·         Add 7 to the result ·         Multiply the result by 5. ·         Tell me the result. I will nonetheless immediately tell you what your age is. How do I do this? Let’s do the algebra. Let A denote your age (2A + 7) 5 = 10A + 35 so it is of the 3 digit form XY5 Now make two numbers out of the result - The last digit and the number before it. The Last digit is obviously 5, the other 2 (or 3 for a centenarian) and this number is the age + 3. Example: I am 76 years old and here is what happens when I do the steps 76 x 2 = 152 152 + 7 = 159 159 x 5 = 795 This is made of 79 and 5. And … 79 – 3 = 76 A note to the socially aware mathemagician – it is safer to do it with a man. The chances of a veracious answer are much, much higher! The trick may be accomplished on any 2 or 3 digit number, not just one’s age, but if you want to know your date’s age, it’s a good way to elicit it. That’s All Folks PS for more Ageless “Age” mathemagics go to www.mgsltns.com/games.htm and also here: http://geekswithblogs.net/PointsToShare/archive/2011/11/15/mathemagics---guess-my-age-method-1.aspx

    Read the article

  • Methodology To Determine Cause Of User Specific Error

    - by user3163629
    We have software that for certain clients fails to download a file. The software is developed in Python and compiled into an Windows Executable. The cause of the error is still unknown but we have established that the client has an active internet connection. We suspect that the cause is due to the clients network setup. This error cannot be replicated in house. What technique or methodology should be applied to this kind of specific error that cannot be replicated in house. The end goal is to determine the cause of this error so we can move onto the solution. For example; Remote Debugging: Produce a debug version of the software and ask the client to send back a debug output file. This involves alot of time (back and forth communication) and requires the client to work and act in a timely manor to be successful. In-house debugging: Visit the client and determine their network setup, etc. Possibly develop a series of script tests before hand to run on the clients computer under the same network. Other methodologies and techniques I am not aware of?

    Read the article

  • Input/Output console window in XNA

    - by Will Bagley
    I am currently making a simple game in XNA but am at a point where testing various aspect gets a bit tricky, especially when you have to wait till you have 1000 score to see if your animation is playing correctly etc. Of course i could just edit the starting variable in the code before I launched but I have recently been interested in trying to implement a console style window which can print out values and take input to alter public variables during run-time. I am aware that VS has the immediate window which achieves a similar thing but i would prefer mine is an actual part of the game with the intention that the user may have limited access to it in the future. Some of the key things i have yet to find an answer to after looking around for a while are: how i would support free text entry how i would access variables during runtime how i would edit these variable I have also read about using a property grid from windows form aps (and partially reflection) which looked like it could simplify a lot of things but i am not sure how I would get that running inside my XNA game window or how i would get it to not look out of place (as the visual aspect of is seems to be aimed just for development time viewing). All in all I'm quite open to any suggestions on how to approach this task as currently I'm not sure where to start. Thanks in advance.

    Read the article

< Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >