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  • Is there a way in CXF to disable the SoapCompressed header for debugging purposes?

    - by Don Branson
    I'm watching CXF service traffic using DonsProxy, and the CXF client sends an HTTP header "SoapCompressed": HttpHeadSubscriber starting... Sender is CLIENT at 127.0.0.1:2680 Packet ID:0-1 POST /yada/yada HTTP/1.1 Content-Type: text/xml; charset=UTF-8 SoapCompressed: true Accept-Encoding: gzip,gzip;q=1.0, identity; q=0.5, *;q=0 SOAPAction: "" Accept: */* User-Agent: Apache CXF 2.2 Cache-Control: no-cache Pragma: no-cache Host: localhost:9090 Connection: keep-alive Transfer-Encoding: chunked I'd like to turn SoapCompressed off in my dev environment so that I can see the SOAP on the wire. I've searched Google and grepped the CXF source code, but don't see anything in the docs or code that reference this. Any idea how to make the client send "SoapCompressed: off" instead, without routing it through Apache HTTPD or the like? Is there a way to configure it at the CXF client, in other words?

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  • Weak hashmap with weak references to the values?

    - by Razor Storm
    I am building an android app where each entity has a bitmap that represents its sprite. However, each entity can be be duplicated (there might be 3 copies of entity asdf for example). One approach is to load all the sprites upfront, and then put the correct sprite in the constructors of the entities. However, I want to decode the bitmaps lazily, so that the constructors of the entities will decode the bitmaps. The only problem with this is that duplicated entities will load the same bitmap twice, using 2x the memory (Or n times if the entity is created n times). To fix this, I built a SingularBitmapFactory that will store a decoded Bitmap into a hash, and if the same bitmap is asked for again, will simply return the previously hashed one instead of building a new one. Problem with this, though, is that the factory holds a copy of all bitmaps, and so won't ever get garbage collected. What's the best way to switch the hashmap to one with weakly referenced values? In otherwords, I want a structure where the values won't be GC'd if any other object holds a reference to it, but as long as no other objects refers it, then it can be GC'd.

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  • Synth LaF JLabel DISABLED color

    - by mmoris
    Hi all, Using the Synth LaF, I am unable to set a JLabel's FOREGROUND color for the DISABLED state. has anybody succeeded in doing this? Here is my label's style definition in my LaF.xml file. <style id="whiteLabelStyle"> <opaque value="false"/> <font name="Bitstream Vera Sans" size="16" /> <state> <color type="FOREGROUND" value="WHITE"/> </state> <state value="DISABLED"> <color type="FOREGROUND" value="BLACK"/> </state> </style> <bind style="whiteLabelStyle" type="name" key="WhiteOrbitLabel"/> Please not that all the other styles defined in my LaF.xml file are rendered properly in my application including my label's WHITE normal state color (it just never goes to black when I do lbl.setEnabled(false) Also, going through the Synth code, I have found the following comment in SynthStyle.getColor if ((context.getComponentState() & SynthConstants.DISABLED) != 0) { //This component is disabled, so return the disabled color. //In some cases this means ignoring the color specified by the //developer on the component. In other cases it means using a //specified disabledTextColor, such as on JTextComponents. //For example, JLabel doesn't specify a disabled color that the //developer can set, yet it should have a disabled color to the //text when the label is disabled. This code allows for that. if (c instanceof JTextComponent) { JTextComponent txt = (JTextComponent)c; Color disabledColor = txt.getDisabledTextColor(); if (disabledColor == null || disabledColor instanceof UIResource) { return getColorForState(context, type); } } else if (c instanceof JLabel && (type == ColorType.FOREGROUND || type == ColorType.TEXT_FOREGROUND)){ return getColorForState(context, type); } But I could not figure out how to set a disabled color for a JLabel Thanks for your help!

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  • How can I make properties files mandatory in Spring?

    - by Paulo Guedes
    I have an ApplicationContext.xml file with the following node: <context:property-placeholder location="classpath:hibernate.properties, classpath:pathConfiguration.properties" /> It specifies that both properties files will be used by my application. But if one of these files does not exist, no error ir thrown. How can I throw an exception for any of these files? They should me mandatory.

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  • Many returned records cause stackoverflow with Hibernate

    - by mimi law
    If there are many return records from DB. It will get stackoverflow problem. User is a class, which has a one to many relationship (to 3 other classes). When I print out the SQL, i found that the system runs the same query many time to get the data from DB. Does anyone know what the problem is? result.addAll(getCurrentSession().createCriteria(User.class) .add(Restrictions.ilike("name", "tom", MatchMode.ANYWHERE)) .setResultTransformer(Criteria.DISTINCT_ROOT_ENTITY) .list());

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  • Constraint Validation

    - by tanuja
    I am using javax.validation.Validator and relevant classes for annotation based validation. Configuration<?> configuration = Validation.byDefaultProvider().configure(); ValidatorFactory factory = configuration.buildValidatorFactory(); Validator validator = factory.getValidator(); Set<ConstraintViolation<ValidatableObject>> constraintViolations = validator.validate(o); for (ConstraintViolation<ValidatableObject> value : constraintViolations) { List< Class< ? extends ConstraintValidator< ? extends Annotation,?>>> list = value.getConstraintDescriptor().getConstraintValidatorClasses(); } I get a compilation error stating: Type mismatch: cannot convert from List< Class< ? extends ConstraintValidator< capture#4-of ?,? to List< Class< ? extends ConstraintValidator< ? extends Annotation,? What am I missing?

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  • looping problem while appending data to existing text file

    - by Manu
    try { stmt = conn.createStatement(); stmt1 = conn.createStatement(); stmt2 = conn.createStatement(); rs = stmt.executeQuery("select cust from trip1"); rs1 = stmt1.executeQuery("select cust from trip2"); rs2 = stmt2.executeQuery("select cust from trip3"); File f = new File(strFileGenLoc); OutputStream os = (OutputStream)new FileOutputStream(f,true); String encoding = "UTF8"; OutputStreamWriter osw = new OutputStreamWriter(os, encoding); BufferedWriter bw = new BufferedWriter(osw); } while ( rs.next() ) { while(rs1.next()){ while(rs2.next()){ bw.write(rs.getString(1)==null? "":rs.getString(1)); bw.write("\t"); bw.write(rs1.getString(1)==null? "":rs1.getString(1)); bw.write("\t"); bw.write(rs2.getString(1)==null? "":rs2.getString(1)); bw.write("\t"); bw.newLine(); } } } Above code working fine. My problem is 1. "rs" resultset contains one record in the table 2. "rs1" resultset contains 5 record in the table 3. "rs2" resultset contains 5 record in the table "rs" data is getting recursive. while writing to the same text file , the output i am getting like 1 2 3 1 12 21 1 23 25 1 10 5 1 8 54 but i need output like below 1 2 3 12 21 23 25 10 5 8 54 What things i need to change in my code.. Please advice

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  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

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  • use of system.exit(0)

    - by Warrior
    public class WrapperTest { static { print(10); } static void print(int x) { System.out.println(x); System.exit(0); } } In the above code System.exit(0) is used to stop the program. What argument does that method take? Why do we gave it as 0. Can anyone explain the concept?Thanks.

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  • How do I remove implementing types from GWT’s Serialization Policy?

    - by Bluu
    The opposite of this question: http://stackoverflow.com/questions/138099/how-do-i-add-a-type-to-gwts-serialization-policy-whitelist GWT is adding undesired types to the serialization policy and bloating my JS. How do I trim my GWT whitelist by hand? Or should I at all? For example, if I put the interface List on a GWT RPC service class, GWT has to generate Javascript that handles ArrayList, LinkedList, Stack, Vector, ... even though my team knows we're only ever going to return an ArrayList. I could just make the method's return type ArrayList, but I like relying on an interface rather than a specific implementation. After all, maybe one day we will switch it up and return e.g. a LinkedList. In that case, I'd like to force the GWT serialization policy to compile for only ArrayList and LinkedList. No Stacks or Vectors. These implicit restrictions have one huge downside I can think of: a new member of the team starts returning Vectors, which will be a runtime error. So besides the question in the title, what is your experience designing around this?

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  • Why should I override hashCode() when I override equals() method?

    - by Bragaadeesh
    Ok, I have heard from many places and sources that whenever I override the equals() method, I need to override the hashCode() method as well. But consider the following piece of code package test; public class MyCustomObject { int intVal1; int intVal2; public MyCustomObject(int val1, int val2){ intVal1 = val1; intVal2 = val2; } public boolean equals(Object obj){ return (((MyCustomObject)obj).intVal1 == this.intVal1) && (((MyCustomObject)obj).intVal2 == this.intVal2); } public static void main(String a[]){ MyCustomObject m1 = new MyCustomObject(3,5); MyCustomObject m2 = new MyCustomObject(3,5); MyCustomObject m3 = new MyCustomObject(4,5); System.out.println(m1.equals(m2)); System.out.println(m1.equals(m3)); } } Here the output is true, false exactly the way I want it to be and I dont care of overriding the hashCode() method at all. This means that hashCode() overriding is an option rather being a mandatory one as everyone says. I want a second confirmation.

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  • How significant are JPA lazy loading performance benefits?

    - by Robert
    I understand that this is highly specific to the concrete application, but I'm just wondering what's the general opinion, or at least some personal experiences on the issue. I have an aversion towards the 'open session in view' pattern, so to avoid it, I'm thinking about simply fetching everything small eagerly, and using queries in the service layer to fetch larger stuff. Has anyone used this and regretted it? And is there maybe some elegant solution to lazy loading in the view layer that I'm not aware of?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Which memory related Tomcat JVM startup parameters are worth tuning?

    - by knorv
    I'm trying to understand the fine art of tuning Tomcat memory settings. In this quest I have the following three questions: Which memory related JVM startup parameters are worth setting when running Tomcat? Why? What are useful rule-of-thumbs when fine-tuning the memory settings for a Tomcat installation? How do you monitor the memory consumption of your live Tomcat installation?

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  • Type-safe mapping from Class<T> to Thing<T>

    - by Joonas Pulakka
    I want to make a map-kind of container that has the following interface: public <T> Thing<T> get(Class<T> clazz); public <T> void put(Class<T> clazz, Thing<T> thing); The interesting point is that the Ts in each Class<T><- Thing<T> pair is the same T, but the container should be able to hold many different types of pairs. Initially I tried a (Hash)Map. But, for instance, Map<Class<T>, Thing<T>> is not right, because then T would be same T for all pairs in that map. Of course, Map<Class<?>, Thing<?>> works, but then I don't have type-safety guarantees so that when I get(String.class), I can't be sure that I get a Thing<String> instance back. Is there a way to accomplish the kind of type safety that I'm looking for?

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  • Weird output of Throwable getMessage()

    - by Ravi Gupta
    Hi I have below pseudo code with throws an exception like this throw new MyException("Bad thing happened","com.stuff.errorCode"); where MyException extends Exception class. So the problem is when I try to get the message from MyException class by calling myEx.getMessage() it returns ???en_US.Bad thing happened??? instead of my original message i.e. Bad thing happened I have checked that MyException class doesn't overrides Throwable class's getMessage() behavior. Below is the how the call passes from MyException.getMessage() to Throwable.getMessage() public MyException(String msg, String sErrorCode){ super(msg); this.sErrorCode = sErrorCode; this.iSeverity = 0; } which then calls public Exception(String message) { super(message); } and finally public Throwable(String message) { fillInStackTrace(); detailMessage = message; } when I do a getMessage on myexception it calls Throwable's getMessage as below public String getMessage() { return detailMessage; } So ideally it should return the original message as I set when throwing the exception. What's the ???en_US thing ?

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  • Deploy a jar in Jetty

    - by Dimitri
    Hi guys, I was wondering if is it possible to deploy a jar file in Jetty? If not, are there applications servers who can do so? I am beginner. I am asking this question because all the docs that i have found, it seems that we can only deploy war archive in application servers. Is that true?

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  • Does collections type conversion util methods already exist in any API?

    - by Delta
    interface TypeConverter<T, E> { T convert(E e); } class CollectionUtil() { public static <E> List<T> convertToList(List<E> fromList, TypeConverter<T, E> conv) { { if(fromList== null) return null; List<T> newList = new ArrayList<T>(fromList.size()) for(E e : fromList) { newList.add(conv.convert(e)); } return newList; } } Above code explains converting from List of String to List of Integer by implementing TypeConverter interface for String, Integer. Are there already any collections conversion utility methods exists in any API like list to set and so on?

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  • Parsing XML wont display all items.

    - by Nauman A
    I have this code but the toast wont display any message what is wrong with my code.. I can get the value from link, linknext but title wont bring out any value. ( I am not very bright with writing code so please suggest anything you may feel like. final Button button = (Button) findViewById(R.id.Button01); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click try { URL url = new URL( "http://somelink.com=" + Link.setFirst_link); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); Document doc = db.parse(new InputSource(url.openStream())); doc.getDocumentElement().normalize(); NodeList nodeList = doc.getElementsByTagName("item"); /** Assign textview array lenght by arraylist size */ for (int i = 0; i < nodeList.getLength(); i++) { Node node = nodeList.item(i); Element fstElmnt = (Element) node; NodeList nameList = fstElmnt.getElementsByTagName("link"); Element nameElement = (Element) nameList.item(0); nameList = nameElement.getChildNodes(); String img = (((Node) nameList.item(0)).getNodeValue()); NodeList websiteList = fstElmnt.getElementsByTagName("linknext"); Element websiteElement = (Element) websiteList.item(0); websiteList = websiteElement.getChildNodes(); String nextlink = (((Node) websiteList.item(0)).getNodeValue()); Link.setFirst_link = nextlink; Drawable drawable = LoadImageFromWebOperations(img); imgView.setImageDrawable(drawable); NodeList titleList = fstElmnt.getElementsByTagName("title"); Element titleElement = (Element) titleList.item(0); websiteList = titleElement.getChildNodes(); String title = (((Node) titleList.item(0)).getNodeValue()); Context context = getApplicationContext(); CharSequence text = title; int duration = Toast.LENGTH_SHORT; Toast toast = Toast.makeText(context, text, duration); toast.show(); } } catch (Exception e) { System.out.println("XML Pasing Excpetion = " + e); } } }); /** Set the layout view to display */ } Here is the xml file <?xml version="1.0"?> <maintag> <item> <link>http://image.com/357769.jpg?40</link> <linknext>http://www.image.com</linknext> <title>imagename</title> </item> </maintag>

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