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  • Android How to get position of selected item from gridview without using onclicklistner, using ontouchlistner instead

    - by zonemikel
    I have a gridview, I need to do stuff on motioneven.action_down and do something for motioneven.action_up ... using onclicklistener is great but does not give me this needed functionality. Is there anyway to easily call the gridview and get its selected item in a ontouchlistener ? I've been having limited success with making my own implementation. Its hard to get the right x,y because if i call the child it gives me the x and y relative to the child so a button would be 0,0 to 48,48 but it does not tell you the actual location on the screen relative to the gridview or the screen itself. this is what i've been doing, its partially working so far. Grid.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { int x = (int)event.getX(); int y = (int)event.getY(); int position = 0; int childCount = Grid.getChildCount(); Message msg = new Message(); Rect ButtonRect = new Rect(); Grid.getChildAt(0).getDrawingRect(ButtonRect); int InitialLeft = ButtonRect.left + 10; ButtonRect.offsetTo(InitialLeft, ButtonRect.top); // while(position < childCount){ if(ButtonRect.contains(x,y)){break;} if(ButtonRect.right + ButtonRect.width() > Grid.getWidth()) { ButtonRect.offsetTo(InitialLeft, ButtonRect.bottom);} position++; ButtonRect.offsetTo(ButtonRect.right, ButtonRect.top); } msg.what = position; msg.arg1 = ButtonRect.bottom; msg.arg2 = y; cHandler.sendMessage(msg); }// end if action up if (event.getAction() == MotionEvent.ACTION_UP) { } return false; } });

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  • Collections not read from hibernate/ehcache second-level-cache

    - by Mark van Venrooij
    I'm trying to cache lazy loaded collections with ehcache/hibernate in a Spring project. When I execute a session.get(Parent.class, 123) and browse through the children multiple times a query is executed every time to fetch the children. The parent is only queried the first time and then resolved from the cache. Probably I'm missing something, but I can't find the solution. Please see the relevant code below. I'm using Spring (3.2.4.RELEASE) Hibernate(4.2.1.Final) and ehcache(2.6.6) The parent class: @Entity @Table(name = "PARENT") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class ServiceSubscriptionGroup implements Serializable { /** The Id. */ @Id @Column(name = "ID") private int id; @OneToMany(fetch = FetchType.LAZY, mappedBy = "parent") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private List<Child> children; public List<Child> getChildren() { return children; } public void setChildren(List<Child> children) { this.children = children; } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Parent that = (Parent) o; if (id != that.id) return false; return true; } @Override public int hashCode() { return id; } } The child class: @Entity @Table(name = "CHILD") @Cacheable @Cache(usage = CacheConcurrencyStrategy.READ_WRITE, include = "all") public class Child { @Id @Column(name = "ID") private int id; @ManyToOne(fetch = FetchType.LAZY, cascade = CascadeType.ALL) @JoinColumn(name = "PARENT_ID") @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) private Parent parent; public int getId() { return id; } public void setId(final int id) { this.id = id; } private Parent getParent(){ return parent; } private void setParent(Parent parent) { this.parent = parent; } @Override public boolean equals(final Object o) { if (this == o) { return true; } if (o == null || getClass() != o.getClass()) { return false; } final Child that = (Child) o; return id == that.id; } @Override public int hashCode() { return id; } } The application context: <bean id="sessionFactory" class="org.springframework.orm.hibernate4.LocalSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="annotatedClasses"> <list> <value>Parent</value> <value>Child</value> </list> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">org.hibernate.dialect.SQLServer2008Dialect</prop> <prop key="hibernate.hbm2ddl.auto">validate</prop> <prop key="hibernate.ejb.naming_strategy">org.hibernate.cfg.ImprovedNamingStrategy</prop> <prop key="hibernate.connection.charSet">UTF-8</prop> <prop key="hibernate.show_sql">true</prop> <prop key="hibernate.format_sql">true</prop> <prop key="hibernate.use_sql_comments">true</prop> <!-- cache settings ehcache--> <prop key="hibernate.cache.use_second_level_cache">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.cache.region.factory_class"> org.hibernate.cache.ehcache.SingletonEhCacheRegionFactory</prop> <prop key="hibernate.generate_statistics">true</prop> <prop key="hibernate.cache.use_structured_entries">true</prop> <prop key="hibernate.cache.use_query_cache">true</prop> <prop key="hibernate.transaction.factory_class"> org.hibernate.engine.transaction.internal.jta.JtaTransactionFactory</prop> <prop key="hibernate.transaction.jta.platform"> org.hibernate.service.jta.platform.internal.JBossStandAloneJtaPlatform</prop> </props> </property> </bean> The testcase I'm running: @Test public void testGetParentFromCache() { for (int i = 0; i <3 ; i++ ) { getEntity(); } } private void getEntity() { Session sess = sessionFactory.openSession() sess.setCacheMode(CacheMode.NORMAL); Transaction t = sess.beginTransaction(); Parent p = (Parent) s.get(Parent.class, 123); Assert.assertNotNull(p); Assert.assertNotNull(p.getChildren().size()); t.commit(); sess.flush(); sess.clear(); sess.close(); } In the logging I can see that the first time 2 queries are executed getting the parent and getting the children. Furthermore the logging shows that the child entities as well as the collection are stored in the 2nd level cache. However when reading the collection a query is executed to fetch the children on second and third attempt.

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  • JDBC ResultSet.getString Before/After Start/End of ResultSet Exception

    - by Geowil
    I have done a lot of searching about this topic through Google but I have yet to find someone using getString() in the way that I am using it so I have not been able to fix this issue in the normal ways that are suggested. What I am trying to do is to obtain all of the information from the database and then use it to populate a table model within the program. I do so by obtaining the data with getString and place it into a String[] object: try { while (rSet.next()) { String row[] = {rSet.getString("DonorName"),rSet.getString("DonorCharity"),((String)rSet.getString("DonationAmount"))}; model.addRow(row); } } However I am always getting a dialog error message stating those error messages in the title: Exception: Before start of result set Exception: After end of result set The data is still added and everything works correctly but it is just annoying to have to dismiss those message windows. Does anyone have some suggestions?

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  • Locking a file to verify a single execution of a service. How reliable?

    - by Camilo Díaz
    Hello, I am deploying a little service to an UNIX(AIX) system. I want to check if there is no active instance of that service running when starting it. How reliable is to implement that check like this? Try to acquire a lock on a file (w/ FileChannel) If succeeds, keep lock and continue execution If fails, exit and refuse to run the main body I am aware of software like the Tanuki wrapper, however, I'm longing for a simpler(maybe not portable) solution. Regarding PIDFILE(s): I want to avoid using them if possible, as I don't have administrative rights on the machine, neither knowledge in AIX's shell programming.

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  • Delete element from array

    - by Julio Diaz
    Is there a way I can get rid of some elements in an array. for instance, if i have this array int testArray[] = {0,2,0,3,0,4,5,6} Is there a "fast" way to get rid of the elements that equal 0 int resultArray[] = {2,3,4,5,6} I tried this function but I got lost using Lists public int[] getRidOfZero(int []s){ List<> result=new ArrayList<>(); for(int i=0; i<s.length; i++){ if(s[i]<0){ int temp = s[i]; result.add(temp); } } return result.toArray(new int[]); }

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  • How to move point on arc?

    - by bbZ
    I am writing an app that is simulating RobotArm movement. What I want to achieve, and where I have couple of problems is moving a Point on arc (180degree) that is arm range of movement. I am moving an arm by grabbing with mouse end of arm (Elbow, the Point I was talking about), robot can have multiple arms with diffrent arm lenghts. If u can help me with this part, I'd be grateful. This is what I have so far, drawing function: public void draw(Graphics graph) { Graphics2D g2d = (Graphics2D) graph.create(); graph.setColor(color); graph.fillOval(location.x - 4, location.y - 4, point.width, point.height); //Draws elbow if (parentLocation != null) { graph.setColor(Color.black); graph.drawLine(location.x, location.y, parentLocation.x, parentLocation.y); //Connects to parent if (arc == null) { angle = new Double(90 - getAngle(parentInitLocation)); arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, 90 - getAngle(parentInitLocation), 180, Arc2D.OPEN); //Draws an arc if not drawed yet. } else if (angle != null) //if parent is moved, angle is moved also { arc = new Arc2D.Double(parentLocation.x - (parentDistance * 2 / 2), parentLocation.y - (parentDistance * 2 / 2), parentDistance * 2, parentDistance * 2, angle, 180, Arc2D.OPEN); } g2d.draw(arc); } if (spacePanel.getElbows().size() > level + 1) {//updates all childElbows position updateChild(graph); } } I just do not know how to prevent moving Point moving outside of arc line. It can not be inside or outside arc, just on it. Here I wanted to put a screenshot, sadly I don't have enough rep. Am I allowed to put link to this? Maybe you got other ways how to achieve this kind of thing. Here is the image: Red circle is actual state, and green one is what I want to do. EDIT2: As requested, repo link: https://github.com/dspoko/RobotArm

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  • JFreeChart Ugly Rounding Error?

    - by billynomates
    Using series.add(180, 1); produces a perfectly valid chart like this (little red dot at the bottom with some PolarItemRenderer Mods!) but using series.add(3000/(6000/360), 1); produces this beast: I assume it's because somewhere, 6000/360 = 16.6... is getting rounded? How can I stop this happening? Thanks :)

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  • how many times a word appears into a txt file

    - by m4g4bu
    I've a problem when i tried to count how many time a word appears into a txt file. 1/ I create a textfield ( txta ) 2/ I create a button to apply the action ( btn ) 3/ I create a textarea ( area ) that is the place where the content of the file is displayed When I select the file, the content of the file is displayed on area, then I enter the word in txta to search and then I clicked the btn but the code is not working public int contarPalabras(String chain, String word) { // Recibe un string y una palabra y devuelve la cantidad de veces que encontró esa palabra en el string. // Si no encuentra la letra devuelve (-1). int cant = 0; int intIndex = chain.indexOf(word); if(intIndex == - 1){ cant = -1; }else{ cant = intIndex; } return cant; }

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • How to find which file is open in eclipse editor without using IEditorPart?

    - by Destructor
    I want to know which file (or even project is enough) is opened in eclipse editor? I know we can do this once we get IEditorPart from doSetInput method, IFile file = ((IFileEditorInput) iEditorPart).getFile(); But I want the name of file without using IEditorPart, how can I do the same? Checking which is the selected file in project explorer is not of much help because, user can select multiple files at once and open all simultaneously and I did not way to distinguish which file opened at what time. Adding more info: I have an editor specified for a particular type of file, now every time it opens, during intializing editor I have some operation to do based on project properties. While initializing editor, I need the file handle (of the one which user opened/double clicked) or the corresponding project handle. I have my editor something this way: public class MyEditor extends TextEditor{ @Override protected void initializeEditor() { setSourceViewerConfiguration(new MySourceViewerConfiguration( CDTUITools.getColorManager(), store, "MyPartitions", this)); } //other required methods @Override protected void doSetInput(IEditorInput input) throws CoreException { if(input instanceof IFileEditorInput) { IFile file = ((IFileEditorInput) input).getFile(); } } } as I have done in the doSetInput() method , I want the file handle(even project handle is sufficient). But the problem is in initializeEditor() function there is no reference to editorInput, hence I am unable to get the file handle. In the source viewer configuration file, I set the code scanners and this needs some project specific information that will set the corresponding rules.

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  • How significant are JPA lazy loading performance benefits?

    - by Robert
    I understand that this is highly specific to the concrete application, but I'm just wondering what's the general opinion, or at least some personal experiences on the issue. I have an aversion towards the 'open session in view' pattern, so to avoid it, I'm thinking about simply fetching everything small eagerly, and using queries in the service layer to fetch larger stuff. Has anyone used this and regretted it? And is there maybe some elegant solution to lazy loading in the view layer that I'm not aware of?

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  • Caching instances in a jee web app

    - by SibzTer
    Hi, Consider the scenario of a typical webapp with JSFs on the front and ejb3, with Hibernate as JPA provider, talking to backend database such as mysql, etc. The main user actions are login and mostly CRUD operations (minus any D(elete) operations). And the App Server is GlassFish of course. Given this scenario, how and where all would one go about providing caching to improve performance? From what I have googled, I have seen that hibernate provides some sort of caching through different cache providers. Is there any sort of caching that can be provided for the jsf pages? How about session beans or entity beans on the ejb side of things? Also, I just read about memcached and was wondering if this was something to consider?

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  • bridge methods explaination

    - by xdevel2000
    If I do an override of a clone method the compiler create a bridge method to guarantee a correct polymorphism: class Point { Point() { } protected Point clone() throws CloneNotSupportedException { return this; // not good only for example!!! } protected volatile Object clone() throws CloneNotSupportedException { return clone(); } } so when is invoked the clone method the bridge method is invoked and inside it is invoked the correct clone method. But my question is when into the bridge method is called return clone() how do the VM to say that it must invoke Point clone() and not itself again???

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  • Which free and open source frameworks would you recommend for replacing which aspect of ATG

    - by Vihung
    ATG (http://www.atg.com) is a frameowrk, a platform and a solution for content presentation and management, personalisation, e-commerce and customer relationship management. Which free and open source frameworks or products would you recommend to replace the basic functionality it provides? In the spirit of Stack Overflow, can you answer with one item in each answer and use the voting rather than duplicating someone else's answer. I have started with some answers

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  • How to check whether the tab is active or not in JTabbedPane?

    - by Supereme
    Hi, How to check whether a tab in JTabbedPane instance is active or not, in the class of the tab(nested class) itself and not in the enclosing class? I know that there is a method 'booloean isEnabledAt(int index)'; but this method can only be called in the enclosing class whereas I want to check whether the tab is currently selected or not in the tab class (nested class) itself. Can anybody please suggest me something? Thank you!

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  • Problem with extending JPanel

    - by Halo
    I have an abstract entity: public abstract class Entity extends JPanel implements FocusListener And I have a TextEntity: public class TextEntity extends Entity Inside TextEntity's constructor I want to put a JTextArea that will cover the panel: textArea = new JTextArea(); textArea.setSize(getWidth(),getHeight()); add(textArea); But getWidth() and getHeight() returns 0. Is it a problem with the inheritance or the constructor?

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  • Is there any danger in committing to a component library such as SmartGwt or Swing?

    - by Banang
    Since February this year I have been working on an app that's built using SmartGWT components. Generally, I find the components very nice to work with, and the fact that they're open source and free to use is just fantastic. However, I can't seem to shake the feeling that it's not a durable way of developing, but I can't quite explain why. Maybe it's because I know that any minute now the team developing it could decide to stop, which would leave me and my team in a bit of a pickle, but I'm sure there must be something more. I have been trying to find ways of explaining this feeling to myself, but to no avail. Therefore I turn to you, dear community, to ask if you can come up with a good reason why committing to building your app (that's supposed to be around for many more years to come) using a component library such as SmartGWT is a bad idea? Is there any reason I should just have developed the components myself? Or did I make the right choice when deciding not to reinvent the wheel and just go for what was readily available?

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  • Maven - 'all' or 'parent' project for aggregation?

    - by disown
    For educational purposes I have set up a project layout like so (flat in order to suite eclipse better): -product | |-parent |-core |-opt |-all Parent contains an aggregate project with core, opt and all. Core implements the mandatory part of the application. Opt is an optional part. All is supposed to combine core with opt, and has these two modules listed as dependencies. I am now trying to make the following artifacts: product-core.jar product-core-src.jar product-core-with-dependencies.jar product-opt.jar product-opt-src.jar product-opt-with-dependencies.jar product-all.jar product-all-src.jar product-all-with-dependencies.jar Most of them are fairly straightforward to produce. I do have some problem with the aggregating artifacts though. I have managed to make the product-all-src.jar with a custom assembly descriptor in the 'all' module which downloads the sources for all non-transitive deps, and this works fine. This technique also allows me to make the product-all-with-dependencies.jar. I however recently found out that you can use the source:aggregate goal in the source plugin to aggregate sources of the entire aggregate project. This is also true for the javadoc plugin, which also aggregates through the usage of the parent project. So I am torn between my 'all' module approach and ditching the 'all' module and just use the 'parent' module for all aggregation. It feels unclean to have some aggregate artifacts produced in 'parent', and others produced in 'all'. Is there a way of making an 'product-all' jar in the parent project, or to aggregate javadoc in the 'all' project? Or should I just keep both? Thanks

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  • How can I use BeanUtils copyProperties to copy from boolean to Boolean?

    - by carrier
    BeanUtils copyProperties, out of the box, doesn't seem to handle copying from Boolean object properties to boolean primitive properties. I figured I could create and register a converter to handle this, but that just didn't seem to work. So, how can I use BeanUtils to copy the properties from class Source to class Destination where: public class Destination { private boolean property; public boolean isProperty() { return property; } public void setProperty(boolean property) { this.property = property; } } public class Source{ private Boolean property; public Boolean getProperty() { return property; } public void setProperty(Boolean property) { this.property = property; } }

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  • Sending JSON(jQuery) to PHP and decoding it

    - by dscher
    I can't for the life of me figure out what I'm doing wrong. It seems like it should be simple because I can't find anyone else with this issue but I can't figure out to send basic data via javascript(jQuery) to PHP and decode it. For the sake of simplicity, this is what I have: JAVASCRIPT var json_data = { "name" : "john doe" }; $.ajax({ type: "POST", url: "../bin/process.php", dataType: "json", data: json_data }); and my PHP FILE $arr = json_decode("json_data", true); $fp = fopen('data.txt', "w"); fwrite($fp, $arr['name']); fclose($fp); The file I'm writing ends up with nothing in it. If I do an: fwrite($fp, 'test'); I get a file with the word test in it but no matter what I do I don't get the json data I sent. Can someone please share a thorough example of A to Z. Thanks for any help.

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  • recommendations for firestorm dao replacement

    - by Casey
    I have taken over some code that has been using the Firestorm DAO code generator from CodeFutures. I believe that the license for this is going to be up soon, and was wondering if anyone could recommend any alternatives, open source or not, so that I can get an idea of what's out there to better make a decision.

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  • apache tiles ordering problem

    - by ivar
    I have a problem with the order of rendering tiles. The menu gets rendered first and then the body of our webpage gets rendered. Each tile has it`s own controller that handles everything that tile needs to do. There are two forms. One in the menu and one in the body. Each one changes something in the menu and in the body. The problem is that if a form in the body changes something the menu gets rendered first and then the body controller handles form things and puts data to session, but menu is already done and the session was empty. I cant turn body and menu around becaouse there are other forms that work the other way around. How to deal with this problem? I do want every tile to have its own controller that deals with everything that tile does.

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