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  • Why should I override hashCode() when I override equals() method?

    - by Bragaadeesh
    Ok, I have heard from many places and sources that whenever I override the equals() method, I need to override the hashCode() method as well. But consider the following piece of code package test; public class MyCustomObject { int intVal1; int intVal2; public MyCustomObject(int val1, int val2){ intVal1 = val1; intVal2 = val2; } public boolean equals(Object obj){ return (((MyCustomObject)obj).intVal1 == this.intVal1) && (((MyCustomObject)obj).intVal2 == this.intVal2); } public static void main(String a[]){ MyCustomObject m1 = new MyCustomObject(3,5); MyCustomObject m2 = new MyCustomObject(3,5); MyCustomObject m3 = new MyCustomObject(4,5); System.out.println(m1.equals(m2)); System.out.println(m1.equals(m3)); } } Here the output is true, false exactly the way I want it to be and I dont care of overriding the hashCode() method at all. This means that hashCode() overriding is an option rather being a mandatory one as everyone says. I want a second confirmation.

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  • Reverse List<Object>

    - by Mercer
    Hello, i have a List List<DataClient> listDataClient; My class DataCLient: Client client; List<String> phoneNumber; i have a second list List<DataPhoneNumber> listPhoneNumber; My class DataPhoneNumber: String phoneNumber; List<Client> client; In my code i put data in my first list but now i want to reverse my list in the second. In the first list i have a Client wiht x NumberPhone now i want to have NumberPhone for x Client

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  • Make process run on non EDT (event dispatch thread) thread from EDT

    - by Aly
    I have a method running on the EDT and within that I want to make it execute something on a new (non EDT) thread. My current code is follows: @Override public void actionPerformed(ActionEvent arg0) { //gathering parameters from GUI //below code I want to run in new Thread and then kill this thread/(close the JFrame) new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState); }

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  • Custom annotations to configure tests

    - by ace
    First of al let me start off by saying I think custom annotations can be used for this but i'm not totally sure. I would like to have a set of annotations that I can decorate some test classes with. The annotations would allow me to configure the test for different environments. Example: public class Atest extends BaseTest{ private String env; @Login(environment=env) public void testLogin(){ //do something } @SignUp(environment=env) public void testSignUp(){ //do something } } The idea here would be that the login annotation would then be used to lookup the username and password to be used in the testLogin method for testing a login process for a particular environment. So my question(s) is this possible to do with annotations? If so I have not been able to find a decent howto online to do something like this. Everything out there seems to be your basic here's how to do your custom annotations and a basic processor but I haven't found anything for a situation like this. Ideas?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • Database insertion not happening

    - by Pramod Setlur
    int i=0; ContentValues values = null; for ( SortedMap.Entry<Integer, String> entry : mapDefect.entrySet() ) { if( i++ < count ) continue; if( i < arrlst.size() ) { values = new ContentValues(); Log.d("MAP", "Id :"+entry.getKey()+"Des :"+entry.getValue()+"Co :"+ arrlst.get(i)); values.put( MARKER_COORD, arrlst.get( i ) ); values.put( MARKER_ID, entry.getKey() ); values.put( DEFECT_DESCRIPTION, entry.getValue() ); values.put( IMAGE_ID_F, imageID + 1 ); Log.d( "Err", "in insertNewDefectsDescription" ); long rowId = db.insert( TABLE_DEFECTS, null, values ); long rowId1 = rowId; i++; } } So, I want to access the arraylist only after the count variable, which is why the:- if(i++<count) continue; But, when I insert a break point at the 'insert' line, it is not working. The line is not executing at all, and hence the data is not being inserted into the database. What has gone wrong?? The 'values' are null.

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  • Getting field of type bytea in helper table when using GenerationType.IDENTITY

    - by dtrunk
    I'm creating my db scheme using Hibernate. There's a Table called "tbl_articles" and another one called "tbl_categories". To have a n-n relationship a helper table ("tbl_articles_categories") is needed. Here are all necessary Entities: @Entity @Table( name = "tbl_articles" ) public class Article implements Serializable { private static final long serialVersionUID = 1L; @Id @Column( nullable = false ) @GeneratedValue( strategy = GenerationType.IDENTITY ) private Integer id; // other fields... public Integer getId() { return id; } public void setId( Integer id ) { this.id = id; } // other fields... } @Entity @Table( name = "tbl_categories" ) public class Category implements Serializable { private static final long serialVersionUID = 1L; @Id @Column( nullable = false ) @GeneratedValue( strategy = GenerationType.IDENTITY ) private Integer id; // other fields public Integer getId() { return id; } public void setId( Integer id ) { this.id = id; } // other fields... } @Entity @Table( name = "tbl_articles_categories" ) @AssociationOverrides({ @AssociationOverride( name = "pk.article", joinColumns = @JoinColumn( name = "article_id" ) ), @AssociationOverride( name = "pk.category", joinColumns = @JoinColumn( name = "category_id" ) ) }) public class ArticleCategory { private ArticleCategoryPK pk = new ArticleCategoryPK(); public void setPk( ArticleCategoryPK pk ) { this.pk = pk; } @EmbeddedId public ArticleCategoryPK getPk() { return pk; } @Transient public Article getArticle() { return pk.getArticle(); } public void setArticle( Article article ) { pk.setArticle( article ); } @Transient public Category getCategory() { return pk.getCategory(); } public void setCategory( Category category ) { pk.setCategory( category ); } } @Embeddable public class ArticleCategoryPK implements Serializable { private static final long serialVersionUID = 1L; @ManyToOne @ForeignKey( name = "tbl_articles_categories_fkey_article_id" ) private Article article; @ManyToOne @ForeignKey( name = "tbl_articles_categories_fkey_category_id" ) private Category category; public ArticleCategoryPK( Article article, Category category ) { setArticle( article ); setCategory( category ); } public ArticleCategoryPK() { } public Article getArticle() { return article; } public void setArticle( Article article ) { this.article = article; } public Category getCategory() { return category; } public void setCategory( Category category ) { this.category = category; } } Now, I'm getting a serial type what I wanted in my articles table as well as in my categories table. But looking into my helper table, there aren't the expected fields article_id and category_id each of type integer - instead there are article and category of type bytea. What's wrong here? EDIT: Sorry, forgot to mention that I'm using PostgreSQL.

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  • How do I remove implementing types from GWT’s Serialization Policy?

    - by Bluu
    The opposite of this question: http://stackoverflow.com/questions/138099/how-do-i-add-a-type-to-gwts-serialization-policy-whitelist GWT is adding undesired types to the serialization policy and bloating my JS. How do I trim my GWT whitelist by hand? Or should I at all? For example, if I put the interface List on a GWT RPC service class, GWT has to generate Javascript that handles ArrayList, LinkedList, Stack, Vector, ... even though my team knows we're only ever going to return an ArrayList. I could just make the method's return type ArrayList, but I like relying on an interface rather than a specific implementation. After all, maybe one day we will switch it up and return e.g. a LinkedList. In that case, I'd like to force the GWT serialization policy to compile for only ArrayList and LinkedList. No Stacks or Vectors. These implicit restrictions have one huge downside I can think of: a new member of the team starts returning Vectors, which will be a runtime error. So besides the question in the title, what is your experience designing around this?

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  • vlcj not displaying the video

    - by Cássio Eudardo
    I'm using vlcj to play video, but the video doesn't display on some computers(i tested in 4 and worked on 2, all windows), on 1 it displays the button but not the video and on the other it just display a gray background without the button. I tested .wmv and .avi files. I'm using the following code: public class Video extends JFrame implements WindowListener{ private JPanel contentPane; private JButton btnClose; private Dimension size; private float aspectRatio; private EmbeddedMediaPlayer mediaPlayer; public Video() { try { size = Toolkit.getDefaultToolkit().getScreenSize(); aspectRatio = (float)size.width/size.height; String file = "..."; btnClose = new JButton("X"); btnClose.addActionListener(new ActionListener() {...}); btnClose.setBounds(640 - 50, 10, 40, 40); setBounds(size.width/2 - 320, (int)(size.height - 40*aspectRatio) - 250, 640, 200); contentPane = new JPanel(); contentPane.setLayout(null); setContentPane(contentPane); WindowsCanvas surface = new WindowsCanvas(); contentPane.setBounds(0, 0, 640, 200); surface.setBounds(0, 0, 640, 200); MediaPlayerFactory factory = new MediaPlayerFactory(new String("--no-video-title-show")); mediaPlayer = factory.newEmbeddedMediaPlayer(); surface.addMouseListener(new MouseListener() {...}); contentPane.add(btnClose); contentPane.add(surface); setVisible(true); mediaPlayer.setVideoSurface(factory.newVideoSurface(surface)); mediaPlayer.setRepeat(true); mediaPlayer.playMedia(file); } catch(Exception e) { } }}

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  • Google App Engine - Cannot See Children in Datastore Viewer

    - by Taylor L
    I have the following kinds/relationships in my datastore: UserAccount 1-to-1 PersistentLogin 1-to-many PersistentLogins They are all in the same entity group and UserAccount is the parent. Should I expect to see the other kinds in the datastore viewer? Currently, I only see UserAccount entities, but I'm pretty confident the other entities are there because my code is working as expected. Is this just a nuance of the datastore viewer?

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  • if-else structure

    - by Halo
    I have these long statements that I will refer to as x,y etc. here. My conditional statements' structure goes like this: if(x || y || z || q){ if(x) do someth else if (y) do something if(z) do something else if(q) do something } else do smthing Is there a better, shorter way to write this thing? Thanks

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  • Displaying NON-ASCII Characters using HttpClient

    - by Abdullah Gheith
    So, i am using this code to get the whole HTML of a website. But i dont seem to get non-ascii characters with me. all i get is diamonds with question mark. characters like this: å, appears like this: ? I doubt its because of the charset, what could it then be? Log.e("HTML", "henter htmlen.."); String url = "http://beep.tv2.dk"; HttpClient client = new DefaultHttpClient(); client.getParams().setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); client.getParams().setParameter(CoreProtocolPNames.HTTP_ELEMENT_CHARSET, "UTF-8"); HttpGet request = new HttpGet(url); HttpResponse response = client.execute(request); Header h = HeaderValueFormatter response.addHeader(header) String html = ""; InputStream in = response.getEntity().getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(in)); StringBuilder str = new StringBuilder(); String line = null; while((line = reader.readLine()) != null) { str.append(line); } in.close(); //b = false; html = str.toString();

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  • How can I display a dialog box for making a choice before a CALL is processed in android?

    - by jsight
    I would like to intercept outgoing calls and pass them to a VOIP application. I see that the Google Voice application has a feature for displaying a question before each call is actually initiated. It provides the user with the choice: Initiate call via Google Voice Initiate call via standard call I would like a way to do something similar with my application (so that not all calls have to be routed through it). At the moment, I can intercept CALL events via a BroadcastReceiver, however, these are not allowed to open dialogs (thus making it possible to display the choice). What is the best way of achieving this goal?

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  • No Hibernate Exception on the same insert of data

    - by Mark Estrada
    Hi All, Hibernate Newbie here. I am quite unsure why I am not getting any exception when I am executing below code. On first attempt, this code creates the Book Entry on my Book Table. But my concern is that when I execute below code again, no error was pop out by Hibernate. I was in fact expecting some sort of Violation of Primary Key Constraints as what I have bee doing in JDBC code. public class BookDao { public void createBook(Book bookObj) { Session session = HibernateUtil.getSessionFactory() .getCurrentSession(); session.beginTransaction(); session.saveOrUpdate(bookObj); session.getTransaction().commit(); } } public class HibernateUtil { private static final SessionFactory sessionFactory = buildSessionFactory(); private static SessionFactory buildSessionFactory() { try { // Create the SessionFactory from hibernate.cfg.xml return new AnnotationConfiguration().configure() .buildSessionFactory(); } catch (Throwable ex) { // Make sure you log the exception, as it might be swallowed ex.printStackTrace(); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { return sessionFactory; } } public class BookDBStarter { public static void main(String[] args) { Book bookHF = new Book(); bookHF.setIsbn("HF-12345"); bookHF.setName("Head First HTML"); bookHF.setPublishDate(new Date()); BookDao daoBook = new BookDao(); daoBook.createBook(bookHF); } } Is this normal hibernate way? And how will I know if my insert is successful? Any thoughts?

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  • Do Hibernate table classes need to be Serializable?

    - by Scott Leis
    I have inherited a Websphere Portal project that uses Hibernate 3.0 to connect to a SQL Server database. There are about 130 Hibernate table classes in this project. They all implement Serializable. None of them declare a serialVersionUID field, so the Eclipse IDE shows a warning for all of these classes. Is there any actual need for these classes to implement Serializable? If so, is there any tool to add a generated serialVersionUID field to a large number of classes at once (just to make the warnings go away) ?

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  • gae xmpp outbound service

    - by cometta
    currently i create xmppservlet like below public void doPost(HttpServletRequest req, HttpServletResponse resp) throws IOException { JID jid = new JID("[email protected]"); Message msg = new MessageBuilder() .withRecipientJids(jid) .withBody("hi Hello i'm a fancy GAE app, how are you?") .build(); XMPPService xmpp = XMPPServiceFactory.getXMPPService(); SendResponse status = xmpp.sendMessage(msg); } by doing this, from [email protected], i need to send a message to [email protected] only, will [email protected] send out the message back to [email protected]. Is there anyway to programatically send out xmpp message without having [email protected] to initial chat window with [email protected] and send the first message? This should be consider outbound-service right? how to do this?

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  • Hibernate configuration - session factory scanning?

    - by Marcus
    We have this hibernate.cfg.xml file. Is there a way to tell Hibernate to just scan a directory instead of having to add an entry here for each class? <hibernate-configuration> <session-factory> <mapping class="com.abc.domain.model.A" /> <mapping class="com.abc.domain.model.B" /> <mapping class="com.abc.domain.model.C" /> <mapping class="com.abc.domain.model.D" /> <mapping class="com.abc.domain.model.E" /> </session-factory> </hibernate-configuration>

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  • javax.servlet import cannot be resolved after moving web servlet

    - by Michael Kjörling
    I have written a small web servlet to run under Tomcat, using Eclipse Helios. In its old, non-source-controlled location, everything was fine, but now I need to add this to our source control system. Moving the old files out of the way, creating a new workspace, setting up the server connection and copying and importing the existing projects into the new workspace all worked fine once I figured out how to do it, but I can't get the servlet to build. Instead, I get a whole bunch of cannot be resolved to a type errors talking about various servlet class types; HttpServlet, HttpServletRequest, ServletException, etc. Another error that is almost certainly related is The import javax.servlet cannot be resolved. I am obviously missing something very basic, but I'm new to this (and not having the terminology really down pat probably doesn't help me Google for an answer). Any suggestions as to what I might be missing would be greatly appreciated.

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  • Method Overloading for NULL parameter

    - by Phani
    I have added three methods with parameters: public static void doSomething(Object obj) { System.out.println("Object called"); } public static void doSomething(char[] obj) { System.out.println("Array called"); } public static void doSomething(Integer obj) { System.out.println("Array called"); } When I am calling doSomething(null) , then compiler throws error as ambiguous methods. So Is the issue because Integer and char[] methods or Integer and Object methods?

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  • Two entities with @ManyToOne should join the same table

    - by Ivan Yatskevich
    I have the following entities Student @Entity public class Student implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Teacher @Entity public class Teacher implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; //getter and setter for id } Task @Entity public class Task implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "student_id") }) private Student author; @ManyToOne(optional = false) @JoinTable(name = "student_task", inverseJoinColumns = { @JoinColumn(name = "teacher_id") }) private Teacher curator; //getters and setters } Consider that author and curator are already stored in DB and both are in the attached state. I'm trying to persist my Task: Task task = new Task(); task.setAuthor(author); task.setCurator(curator); entityManager.persist(task); Hibernate executes the following SQL: insert into student_task (teacher_id, id) values (?, ?) which, of course, leads to null value in column "student_id" violates not-null constraint Can anyone explain this issue and possible ways to resolve it?

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