Search Results

Search found 3493 results on 140 pages for 'constructor'.

Page 83/140 | < Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >

  • How to return radio checked object with jQuery ?

    - by Kim
    HTML <input type="radio" name="rdName" id="uniqueID1" value="1" checked="checked"> <input type="radio" name="rdName" id="uniqueID2" value="2"> <input type="radio" name="rdName" id="uniqueID3" value="3"> jQuery #1 $('input:radio[name=rdName]:checked').val(); jQuery #2 $('input[name=rdName]:checked'); jQuery #1 gets the value of checked radio, but I need to get the whole object to get the ID. jQuery #2 get this (from Chrome Dev console). Object "0" is the actual object I need, but I am unable to just that. 0: HTMLInputElement constructor: function Object() context: HTMLDocument length: 1 prevObject: Object selector: input[name=rdName]:checked __proto__: Object Any ideas how to isolate the needed object ?

    Read the article

  • flex: is there a way to dispach a custom event from one loaded flex application to the other ?

    - by ufk
    Hello. I have an HTML page that loads two different SWF files. is there a way to dispatch a custom event from one flex application to another ? to create a custom event I extend the Event class and I add another variable to the constructor called params which is an Object. I use EventDispatcher to dispatch the events. I have no idea how to do that between one flex application to the other. is it even possible ? If it's not, is there any other way that these two flex applications can communicate without opening a LocalConnection ? Using flex 4.5 thanks!

    Read the article

  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

    Read the article

  • What is "sentry object" in C++?

    - by Romain Hippeau
    I answered this question, and Potatoswatter answered too as The modern C++ equivalent would be a sentry object: construct it at the beginning of a function, with its constructor implementing call(), and upon return (or abnormal exit), its destructor implements I am not familiar with using sentry objects in C++. I thought they were limited to input and output streams. Could somebody explain to me about C++ sentry objects as well as how to use them as an around interceptor for one or more methods in a class ? i.e. How to do this ? Sentry objects are very similar indeed. On the one hand they require explicit instantiation (and being passed this) but on the other hand you can add to them so that they check not only the invariants of the class but some pre/post conditions for the function at hand.

    Read the article

  • alternative to strdup

    - by Alexander
    I am using strdup here to copy the value of the parameter name into nm in the constructor... is there an alternative of achieving the same result without using strdup and without using the C++ STL library and using the keyword new instead? Book::Book(const char *name, int thickness, int weight):nm(NULL), thck(thickness), wght(weight){ if(name) nm = strdup(name); } class Book { private: char* nm; .......... ............ .......... ........... };

    Read the article

  • Java: constructing a file from a URI?

    - by AP257
    I need to obtain a File object from a URI, working in Java, but keep getting a length of zero - though I know the file size is not zero. I need the File object to pass to another constructor. I'm not sure if it's because I'm constructing it in the wrong way? Here's my code: File videoFile = new File(videoURI.getPath()); if (videoFile == null) { Log.d(LOG_TAG, "File not found!"); return false; } Log.d(LOG_TAG, "about to upload, filepath: " + videoFile.getPath()); Log.d(LOG_TAG, "File length: " + String.valueOf(videoFile.length())); The log output doesn't spit out 'File not found!', and prints a non-null path, but shows a length of 0.

    Read the article

  • Overriding constructors

    - by demas
    Here is sample code: class One def initialize(*args) case args.size when 0 puts "one initialize" when 1 puts "one initialize #{args[0]}" end end end class Two def initialize(*args) if args.size == 2 then puts "two initialize #{args[0]} and #{args[1]}" else super(args) end end end one = One.new one = One.new("thing") two = Two.new("some", "other") two = Two.new("some") Now I'm launching the code and getting the error message: [[email protected]][~/temp]% ruby test2.rb one initialize one initialize thing two initialize some and other test2.rb:17:in `initialize': wrong number of arguments(1 for 0) (ArgumentError) from test2.rb:17:in `initialize' from test2.rb:26:in `new' from test2.rb:26:in `<main>' How can I call parent's constructor from class Two ?

    Read the article

  • How do I convert a windows forms app from C# to VB ?

    - by SLC
    I've been converting all kinds of other things, classes, interfaces, ASP.NET MVC apps, and WPF applications, but I am stumped as to how to convert a windows forms application, as the whole structure seems to be different. Does anyone have any advice on how to tackle this problem? I see essentially that you have two files, Form1.cs and Form1.Designer.cs. Literally translating them from C# to VB doesn't work because of some intricacies or other of how Visual Basic works. I think you /might/ be able to convert Form1.cs in this way, as it's just a constructor plus event handlers, but the designer contains the references to the controls etc. and I am not sure how to go about doing that. I am using Visual Studio 2010 Beta 2.

    Read the article

  • jQuery internals: Organization of the jQuery Object

    - by sonofdelphi
    I was going through the source code of jQuery. I'm having trouble understanding the wrapping strategy for the jQuery object. (function( window, undefined ) { // Define a local copy of jQuery var jQuery = function( selector, context ) { // The jQuery object is actually just the init constructor 'enhanced' return new jQuery.fn.init( selector, context ); }, .... .... .... // Expose jQuery to the global object window.jQuery = window.$ = jQuery; })(window); Specifically, what I'm not able to understand stems from the first line. What is the outermost unnamed container function? Why is it required? Why is the container function anonymous? What is the need for the outermost '(' parantheses ?

    Read the article

  • PHP & MySQLi timeout

    - by Dt7
    Whenever I try to create a mysqli object, as in; $mysqli = new mysqli(host, user, pass, table); ...the page just loads for around a minute, then stops, showing all the content of the page up until that line. info() says that MySQLi (and MySQL if that matters) are enabled, and I can access the MySQL CLI. I'm also working on a local machine, not a remote server. I feel like I've missed something obvious. Can anyone shed some light on it? Edit: just for clarification, I am actually putting real values into the mysqli constructor :)

    Read the article

  • Java Spring 3.0 MVC Annotation vs COC. Whats the preferred method in the Java community?

    - by Athens
    I am using Spring's MVC framework for an application I'm hosting on Google's App Engine. So far, my controllers are registered via the @Controller annotation; however, prior to getting into Spring, I evaluated ASP.net MVC 2 which requires no configuration and is based on convention. Is convention over configuration (COC) the current and preferred method in the Java community to implement MVC with Spring. Also, this may be a result of my limited knowledge so far but i noticed that i could only instantiate my Controllers the required constuctor injection if i use the COC method via the ControllerClassNameHandlerMapping. For instance the following controller bean config will fail if i use the defaultannotationhandlermapping. <bean id="c" class="com.domain.TestController"> <constructor-arg ref="service" /> </bean> <bean id="service" class="com.domain.Service" /> My com.domain.TestController controller works fine if i use ControllerClassNameHandlerMapping/COC but it results in an error when i use defaultannotationhandlermapping/Annotations.

    Read the article

  • Multithread Communication

    - by Robert
    I'm creating a WPF application that uses a custom object to populate all the controls. The constructor of that object is initiated by an EventHandler that waits for an API. The problem I'm having is when I try to access any information from that object using a button for example, it returns an error saying "The calling thread cannot access this object because a different thread owns it". I'm assuming this is because the EventHandler creates a new thread which doesn't allow the MainThread to have access to it. Any ideas on how to get around this?

    Read the article

  • c# ref keyword... Am i passing my value correctly?

    - by Pandiya Chendur
    Is this a valid value for this c# class default constructor, public class SMSCOMMS { public SMSCOMMS(ref string COMMPORT) { SMSPort = new SerialPort(); SMSPort.PortName = COMMPORT; SMSPort.BaudRate = 9600; SMSPort.Parity = Parity.None; SMSPort.DataBits = 8; SMSPort.StopBits = StopBits.One; SMSPort.Handshake = Handshake.RequestToSend; SMSPort.DtrEnable = true; SMSPort.RtsEnable = true; SMSPort.NewLine = System.Environment.NewLine; ReadThread = new Thread( new System.Threading.ThreadStart(ReadPort)); } and i am passing this value, SMSCOMMS SMSEngine = new SMSCOMMS("COM6"); but it doesn't seem to take "COM6" as a valid ref string... Any suggestion..

    Read the article

  • Dynamic access of classes of a given namespace

    - by user322383
    Hi! I'm writing an interface that will be implemented by a lot of classes, and I'm writing a class that will hold a collection of instances of these implementations. Every class will have a default constructor. So, is there a simple way (e.g. using some kind of reflection) to put an instance of each of these implementing classes to the collection? Besides doing it manually, which is simple, yes, but a lot of work and error prone (what if I missed an implementation while writing the method? What if a new implementation came and I forgot to update the given method?). So, what I would like is to be able to iterate through all classes of a given namespace or maybe through the list of all available classes. My method then would simply check, through reflection, if the given class implements the given interface, and if it does, puts it into the collection. Thank you.

    Read the article

  • MVVM-Light Loaded Evented Executing Twice

    - by user275561
    Let me show the code first, The Control <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Controls:MatrixGrid x:Name="matrixGrid"> <i:Interaction.Triggers> <i:EventTrigger EventName="Loaded"> <cmd:EventToCommand Command="{Binding MatrixLoaded}" CommandParameter="{Binding ElementName=matrixGrid}" /> </i:EventTrigger> </i:Interaction.Triggers> </Controls:MatrixGrid> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> In The ViewModel Class I have public RelayCommand<MatrixGrid> MatrixLoaded { get; private set; } In The Constructor of the View Model I have MatrixLoaded = new RelayCommand<MatrixGrid>(MatrixGridAction); Now When I put a Breakpoint on the Function MatrixGridAction, The breakpoint is hit twice. Am I doing something wrong or is this a bug?

    Read the article

  • Creating New Objects in JavaScript

    - by Ken Ray
    I'm a relatively newbie to object oriented programming in JavaScript, and I'm unsure of the "best" way to define and use objects in JavaScript. I've seen the "canonical" way to define objects and instantiate a new instance, as shown below. function myObjectType(property1, propterty2) { this.property1 = property1, this.property2 = property2 } // now create a new instance var myNewvariable = new myObjectType('value for property1', 'value for property2'); But I've seen other ways to create new instances of objects in this manner: var anotherVariable = new someObjectType({ property1: "Some value for this named property", property2: "This is the value for property 2" }); I like how that second way appears - the code is self documenting. But my questions are: Which way is "better"? Can I use that second way to instantiate a variable of an object type that has been defined using the "classical"way of defining the object type with that implicit constructor? If I want to create an array of these objects, are there any other considerations? Thanks in advance.

    Read the article

  • SoundPool.load() and FileDescriptor from file

    - by Hans
    I tried using the load function of the SoundPool that takes a FileDescriptor, because I wanted to be able to set the offset and length. The File is not stored in the Ressources but a file on the storage card. Even though neither the load nor the play function of the SoundPool throw any Exception or print anything to the console, the sound is not played. Using the same code, but use the file path string in the SoundPool constructor works perfectly. This is how I have tried the loading (start equals 0 and length is the length of the file in miliseconds): FileInputStream fileIS = new FileInputStream(new File(mFile)); mStreamID = mSoundPool.load(fileIS.getFD(), start, length, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); If I would use this, it works: mStreamID = mSoundPool.load(mFile, 0); mPlayingStreamID = mSoundPool.play(mStreamID, 1f, 1f, 1, 0, 1f); Any ideas anyone? Thanks

    Read the article

  • C# listbox,params

    - by Oyeme
    As Andrew Hare suggested in his answer: Create a field to store all the ListBox instances and then change the constructor to accept an arbitrary number of them: by I tried the following class scaner { readonly IEnumerable<ListBox> listBoxes; public IEnumerable<ListBox> ListBoxes { get { return this.listBoxes; } } public scaner(params ListBox[] listBoxes) { this.listBoxes = listBoxes; } } This will allow you to do this: scaner Comp = new scaner(listBox1, listBox2); How can i access listbox1? In class scaner i'm trying to call this.listBoxes. (I need to call the listbox1 in scaner class.How can i do/call it? Thanks for answers.

    Read the article

  • Using static mutex in a class

    - by Dmitry Yudakov
    I have a class that I can have many instances of. Inside it creates and initializes some members from a 3rd party library (that use some global variables) and is not thread-safe. I thought about using static boost::mutex, that would be locked in my class constructor and destructor. Thus creating and destroying instances among my threads would be safe for the 3rd party members. class MyClass { static boost::mutex mx; // 3rd party library members public: MyClass(); ~MyClass(); }; MyClass::MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // create and init 3rd party library stuff } MyClass::~MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // destroy 3rd party library stuff } I cannot link because I receive error: undefined reference to `MyClass::mx` Do I need some special initialization of such static member? Is the whole conception of static mutex wrong?

    Read the article

  • Is the JavaScript RegExp implicit method deprecated?

    - by Eric
    So everyone knows what I mean by "implicit methods"? They're like those default properties from the Windows COM days of yore, where you could type something like val = obj(arguments) and it would be interpreted as val = obj.defaultMethod(arguments) I just found out JavaScript has the same thing: the default method of a RegExp object appears to be 'exec', as in /(\w{4})/('yip jump man')[1] ==> jump This even works when the RegExp object is assigned to a variable, and even when it's created with the RegExp constructor, instead of /.../, which is good news to us fans of referential transparency. Where is this documented, and/or is it deprecated?

    Read the article

  • Naming suggestions for a function returning parent prototype

    - by hevalbaranov
    I'm having a naming trouble with a function which returns parent prototype of specified object. It's being used like this: # Pseudo Code MyClass { super(MyClass,this).constructor.call(.... The problem is that I want to use a word which is as superior as "super", but "super" is reserved even it's undefined. Now I'm using "parent", but the window object has a property named parent. I hate Javascript. What should I name this function? Names have to start with lowercase and have to be short.

    Read the article

  • c++ defining a static member of a template class with type inner class pointer

    - by Jack
    I have a template class like here (in a header) with a inner class and a static member of type pointer to inner class template <class t> class outer { class inner { int a; }; static inner *m; }; template <class t> outer <t>::inner *outer <t>::m; when i want to define that static member i says "error: expected constructor, destructor, or type conversion before '*' token" on the last line (mingw32-g++ 3.4.5)

    Read the article

  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

    Read the article

  • Opinions about the current and future state of Dabo

    - by ChrisC
    Has anyone used Dabo lately? How does it rate vs Boa Constructor, etc? I'm writing a new Python database app and Dabo looks promising, but what's the real-world scoop on it? Is it used by many developers? It's not talked about very much here on SO, or anywhere, as far as I can tell. I'm just a little concerned that the support community might be too small, or the possibility that writers might decide to throw in the towel. What are your opinions of Dabo?

    Read the article

  • return by reference - which of the two is the correct one

    - by eriks
    i have the function: const A& f(...) {...} a. const A a1 = f(..); b. const A &a2 = f(...); which of the is the better one to use? in both cases, if i understand correctly, i prevent the possibility of modifying the returned object. in the first option, the copy constructor of A will be called - am i correct?

    Read the article

< Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >