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  • Android multiple screen sizes with same density

    - by droidy
    I'm confused regarding the densities. I see that with medium density, the screen resolution could be either 320x480, 480x800, or 480x854. So if I have an image thats 300px wide in the mdpi folder, how is it going to look the same size on all 3 different screen sizes (mainly 320x480 vs the other 2)? And by look the same size, I mean scale to be bigger or smaller depending upon the screen size. Thanks.

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  • how can I get _NET_WORKAREA for seperate monitors

    - by Chris Camacho
    using gdk_screen_get_monitor_geometry (xrandr) I can get the resolutions for separate monitors (for example when there are 2 monitors used as a single screen like nvidias twinview) However _NET_WORKAREA seems to give one giant area even if the resolution of the other monitor is smaller. (a panel at the bottom of the second monitor would appear to be inside this work area) How can I get the actual workarea of other monitors even getting struts there seems no support for separate monitors just the main one...

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  • Binary to Date (C#) 64 Bit Format

    - by Veskechky
    We have a binary file from which we have identified the following dates (as Int64). We now the following facts about the Date/Time format; The 64 bit Date has a resolution to the microsecond The 64 bit Date has a range of 4095 years The Int64 9053167636875050944 (0x7DA34FFFFFFFFFC0) = 9th March 2010 The Int64 9053176432968073152 (0x7DA357FFFFFFFFC0) = 10th March 2010 The Int64 9053185229061095360 (0x7DA35FFFFFFFFFC0) = 11th March 2010 The Int64 9053194025154117568 (0x7DA367FFFFFFFFC0) = 12th March 2010 Any help on figuring out a way to convert this to a valid C# Date/Time is appreciated.

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  • Reduce number of points in line

    - by culebrón
    I'm searching for algorithms to reduce the LOD of polylines, lines (looped or not) of nodes. In simple words, I want to take hi-resolution coastline data and be able to reduce its LOD hundred- or thousandfold to render it in small-scale. I found polygon reduction algorithms (but they require triangles) and Laplacian smoothing, but that doesn't seem exactly what I need.

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  • Alternative to before </body> tag inline Javascript

    - by Mohammad
    I know inline Javascript is frowned upon and with the new on-the-fly Javascript compressors that check for idle/unused function usage and omit the unused code, it seems good practice to have all your Javascript in an external file. My question is, in situations like FOUC (flash of unstyled content) which usually require little snippets of code right before the closing </body> tag, is there a JQuery resolution that would serve the same purpose, but from a remote Javascript file linked in the <head> of the document?

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  • Simple Tableless Positioning issue: Trying to float Div right on same line

    - by MrEnder
    Ok I just started a template for a website http://clickforclicks.com/design1/ I'm trying to make it tableless. Notice I have a red div along the side. I tried to get one on the otherside aswell that looked the same. But when I do it. It goes to a new line =[ How might I get this effect without using Javascript or Absolute positioning that wont look proper on all resolution sizes.

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  • Setting Tab Order on UI Elements in jQuery Dialog

    - by McNamron
    Is there a way to specify the tab order of the elements within a jQuery Dialog which itself contains an Accordion? The dialog also specifies one button in the buttons options. For accessibility, we need to be able to tab through the accordion panes, the form elements in each accordion, the button in the buttons options, and the close icon of the dialog itself, but tabbing seems to be skipping over the button in the buttons options, and I can't find any resource that has a resolution for this sort of problem.

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  • Customize iPhone view for iPad

    - by Erick Sasse
    I have converted a very simple iPhone app to Universal app. Now I need to customize the view on the iPad to use a higher resolution image for the background, move and resize some labels, etc. How can I do it without changing the iPhone version? I can see that there is a new MainWindow-iPad.xib, but when I open in IB, it looks empty. Thanks.

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • how to create a WIN CE 6.0 LCDdriver?

    - by vinoth
    hi every body,, this is vinoth. i am going to develop a new lcd driver which is for the external lcd panel(240*400 resolution) for win ce6.0 . am new t0 win ce programming . i dont know how to make changes all in the bsp and registry.if any one finds the answer pls help me. it would be very help ful for me. Regards Vinoth.

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  • jQuery Draggable and overflow issue

    - by Phill Duffy
    I am having an undesired effect when I drag a div from a container div which is set as overflow: scroll. I have found an example of someone else where they have had the issue but I have been unable to find a resolution Example on Paste bin What happens is that the scroll is just increased, I can see why this would be the desired behaviour if you wanted to drag to a destination within the scrollable div but I want to be able to take it outside of its scrolling grasp. Thanks, Phill

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  • Android WebView seems to ignore "viewport" information on web pages

    - by Evan
    I have a website that is using the viewport META tag to tell mobile browsers how to display content ( ). Viewing the page in the Android browser looks correct (and iPhone, etc). When I load the page into a WebView component in an android Application, the WebView ignores the "VIEWPORT" tag, and renders the page at "full" resolution, which is zoomed-in in this case.

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  • Embedded QGraphicsView do not hide after Dialog closes

    - by torsten
    I call a QDialog in to modes, showNormal and showFullscreen. In normal mode all works fine. With a Keyevent the Dialog closes as expected. In Fullscreen, after a keyevent the Dialog closes, but the QGraphicsView will stay on top. All things i've tried (like closing/updating the view) failed. the View sta on top. view = new QGraphicsView(scene); view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate); view->setFrameStyle(QFrame::NoFrame); view->setBackgroundBrush(Qt::white); view->setRenderHints(QPainter::Antialiasing); view->setSceneRect(0,0,resolution.x(),resolution.y()); Maybe my structure will help to solve the Problem: This call the QDialog named GraphicsWidgetDialog. void DemoArrowDialog::setDemo() { gwd->graphicsWidget->setListenKeyEvents(true); gwd->setWindowTitle("Demo"); gwd->setFixedSize(500,500); gwd->restoreGeometry(settings); gwd->setContentsMargins(0,0,0,0); gwd->setModal(false); gwd->showNormal(); gwd->graphicsWidget->show(); gwd->setFocus(); } void DemoArrowDialog::setFullScreenDemo() { settings = gwd->saveGeometry(); gwd->graphicsWidget->setListenKeyEvents(true); gwd->setContentsMargins(0,0,0,0); gwd->setModal(true); gwd->graphicsWidget->showFullScreen(); gwd->showFullScreen(); gwd->setFocus(); } This is the Definition of the GraphicsWidgetDialog GraphicsWidgetDialog::GraphicsWidgetDialog(QWidget *parent) : QDialog(parent) { graphicsWidget = new GraphicsWidget; QGridLayout *layout = new QGridLayout; layout->addWidget(graphicsWidget); layout->setContentsMargins(0,0,0,0); graphicsWidget->loadConfig(); graphicsWidget->loadArrowConfig("Arrow"); graphicsWidget->setArrowPosition(arrowPosition(arrowCenter)); graphicsWidget->update(); setLayout(layout); connect(graphicsWidget,SIGNAL(closeEvent()),this,SLOT(reject())); } The GraphicsWidget is the Widget that contains the QGraphcisView and Scene On keyPessEvent it will emit the closeEvent(). Any Idea?

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  • Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures

    - by unknownthreat
    I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?

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  • make textarea fullscreen jquery (for use as code editor)

    - by Jorre
    I have a text area in which users can type source code (html/css/js). I want to be able to let them click a "switch to fullscreen" link to make the editor fullscreen. Of course, this should work on any resolution and must also resize when a users resizes it's window. I found this plugin, http://plugins.jquery.com/project/fulltextarea, but it's not resizing when the browser windows is resized. Any tips or plugins for this one?

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  • Software Architecture: Unit of Work design pattern discussion

    - by santiagobasulto
    Hey everybody. According Martin Fowler's Unit of Work description: "Maintains a list of objects that are affected by a business transaction and coordinates the writing out of changes and resolution of concurrency problems." Avoiding very small calls to the database, which ends up being very slow I'm wondering. If we just delimit it to database transaction management, won't prepare statements help with this?

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • WinForms notifyicon high dpi

    - by Dubila
    in my c# application (2.0 framework) I'm using notifyicon. I set the icon to an ico file that contains 16X16 and 32X32 icons. when I change the DPI to 150% in win7 the icon looks the 16X16 icon. it looks with very low resolution.

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  • Is it possible to implement Separated Interface in PHP?

    - by sunwukung
    I recently asked a question regarding the resolution of dependencies between Unit of Work and Data Mapper classes: http://stackoverflow.com/questions/3012657/dependency-injection-and-unit-of-work-pattern - (which was answered by Gabor de Mooij - thx) In PoEAA, Martin Fowler suggests using Separated Interface to manage these dependencies. My question is simple - is it actually possible to implement this pattern in PHP, or is it specific to Java interfaces? I've searched high and low and it's hard to find references to this pattern anywhere outside of PoEAA.

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  • Is the recent trend toward widescreen (16:9) computer monitors a plus or minus for programmers?

    - by DanM
    It's almost gotten to the point where you can't buy a conventional (4:3) monitor anymore. Pretty much everything is widescreen. This is fine for watching movies or TV, but is it good or bad for programming? My initial thoughts on the issue are that widescreens are a net negative for programmers. Here are some of the disadvantages I see: Poor space utiliziation One disadvantage of widescreens you can't argue with is that they offer poor space utilization for the amount of total pixels you get. For example, my Thinkpad, which I bought just before the widescreen craze, has a 15" monitor with a native resolution of 1600 x 1200. The newer 15.4" Thinkpads run at most 1680 x 1050. So (if you do the math) you get fewer pixels in a wider (but not shorter) package. With desktop monitors, you pay a price in terms of desk space used. Two 1680 x 1050 monitors will simply take up more of your desk than two 1600 x 1200 monitors (assuming equal dot pitch). More scrolling If you compare a 1680 x 1050 monitor to a 1600 x 1200 monitor, you get 80 extra pixels of width but 150 fewer pixels of height. The height reduction means you lose approximately 11 lines of code. That's less you can see on the screen at one time and more scrolling you have to do. This harms productivity, maybe not dramatically, but insidiously. Less room for wide panels Widescreens also mean you lose space for wide but short panels common in programming environments. If you use Visual Studio, for example, your code window will be that much shorter when viewing the Find Results, Task List, or Error List (all of which I use frequently). This isn't to say the 80 pixels of extra width you get with widescreen would never be useful, but I tend to keep my lines of code short, so seeing more lines would be more valuable to me than seeing fewer, longer lines. What do you think? Do you agree/disagree? Are you now using one or more widescreen monitors for development? What resolution are you running on each? Do you ever miss the height of the traditional 4:3 monitor? Would you complain if your monitors were one inch narrower but two inches taller?

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