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  • Turn Chrome’s New Tab Page into an Ubuntu Forums Powerhouse

    - by Asian Angel
    There’s a lot of start page plug-ins for Google Chrome, but if you’re an Ubuntu Forums enthusiast, you might be interested in the powerful UbuntuForums.org Start Page extension. Using the Ubuntu Forums Chrome Start Page Once you’ve installed the extension and opened a new tab, you’ll notice quite a difference from the boring default “New Tab Page”. While you may look at this and wonder if what you see is all that there is to it, there’s actually a lot of hidden customization and functionality. The upper left corner is where you will control the content displayed in the “Ubuntu New Tab Page”. The “Buttons Toolbar” that you see at the top lets you shift between the types of content viewed, from RSS feeds to bookmarks and more. This entire set of links provides direct links to the appropriate section in the Ubuntu Forums. As with the set of links pictured above each of these will open in a new tab when clicked on. There’s even a feature to browse wallpapers from DesktopNexus with categories on the left and pictures to the right. If you want to return to the regular layout you should use the “Start Page Link” highlighted here. Options The options will allow you to customize the colors shown in the “Ubuntu New Tab Page” to create a very nice match to your current browser and/or system theme if desired. You can also do some customization to the fonts, “Bookmark Shortcuts”, and populate the “Custom Links Section” in the main page. Conclusion If you are an Ubuntu enthusiast then this will be a very useful extension to add to your browser. The wealth of direct links and built-in functionality make this extension worth trying. Links Download the Ubuntuforums.org Start Page extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Turn Off Auto-Play of Audio and Video CDs and DVDs in UbuntuScroll Backwards From the Ubuntu Server Command LineAnnouncing the How-To Geek ForumsDisable the System Beep on Ubuntu EdgyEnable Smooth fonts on Ubuntu Linux TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • Masking OpenGL texture by a pattern

    - by user1304844
    Tiled terrain. User wants to build a structure. He presses build and for each tile there is an "allow" or "disallow" tile sprite added to the scene. FPS drops right away, since there are 600+ tiles added to the screen. Since map equals screen, there is no scrolling. I came to an idea to make an allow grid covering the whole map and mask the disallow fields. Approach 1: Create allow and disallow grid textures. Draw a polygon on screen. Pass both textures to the fragment shader. Determine the position inside the polygon and use color from allowTexture if the fragment belongs to the allow field, disallow otherwise Problem: How do I know if I'm on the field that isn't allowed if I cannot pass the matrix representing the map (enum FieldStatus[][] (Allow / Disallow)) to the shader? Therefore, inside the shader I don't know which fragments should be masked. Approach 2: Create allow texture. Create an empty texture buffer same size as the allow texture Memset the pixels of the empty texture to desired color for each pixel that doesn't allow building. Draw a polygon on screen. Pass both textures to the fragment shader. Use texture2 color if alpha 0, texture1 color otherwise. Problem: I'm not sure what is the right way to manipulate pixels on a texture. Do I just make a buffer with width*height*4 size and memcpy the color[] to desired coordinates or is there anything else to it? Would I have to call glTexImage2D after every change to the texture? Another problem with this approach is that it takes a lot more work to get a prettier effect since I'm manipulating the color pixels instead of just masking two textures. varying vec2 TexCoordOut; uniform sampler2D Texture1; uniform sampler2D Texture2; void main(void){ vec4 allowColor = texture2D(Texture1, TexCoordOut); vec4 disallowColor = texture2D(Texture2, TexCoordOut); if(disallowColor.a > 0){ gl_FragColor= disallowColor; }else{ gl_FragColor= allowColor; }} I'm working with OpenGL on Windows. Any other suggestion is welcome.

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • 12.04 Unity 3D 80% CPU load with Compiz

    - by user39288
    EDIT : I have been able to to determine that the problem is not compiz, but is actually Xorg. I don't know why, but by quickly maximizing terminal and taking a screenshot with top running before the problem went away I am able to see xorg takes up 72% of cpu, with bamfdaemon taking up 18%, and compiz taking up 14%. Seems the nvidia drivers are to blame, will play more with settings and perhaps do a clean nvidia-current install to try to fix the problem. Having a very annoying problem with high CPU usage. Running 12.04 with latest drivers and nvidia-current installed. Have not had any issues for days, now I have a strange problem. Unity 3d runs great most of the time, 1-2% CPU usage with only transmission running in background. Windows open and close smoothly. However,no matter what programs are open, if I minimize all open programs to the unity bar on the left, my CPU jumps to about 80% and slows down all maximize and minimize effects. Mouse movement stays smooth the whole time, but unity becomes unresponsive for up to 30 seconds at times. Hitting alt + tab to bring up even a single window fixes the problem. The window I bring back up doesn't even have to be maximized to solve the problem. Hitting the super button to bring up the dash makes CPU drop back to idle until I close it, then high CPU usage resumes. Believe the problem is compiz, but even just having only terminal running "top", I have to minimize it to the tray for the problem to show, so I can't see the problem process. I can only tell about the high CPU usage using indicator-sysmonitor. Even tried quitting the indicator, but I can still tell very poor performance with all applications when minimized. Reset compiz back to defaults, tried going to the post-release update nvidia drivers, played with vsync settings in both the nvidia settings and compiz. Even forced refresh rate, but cannot solve the problem. The problem does NOT occur in Unity 2D. Specs are core 2 duo 2.0ghz, 4GB ddr2 ram, 2x 320's HDD in RAID 0, and Nvidia GTX 260M graphics card.

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  • Small hiccup with VMware Player after upgrading to Ubuntu 12.04

    The upgrade process Finally, it was time to upgrade to a new LTS version of Ubuntu - 12.04 aka Precise Pangolin. I scheduled the weekend for this task and despite the nickname of Mauritius (Cyber Island) it took roughly 6 hours to download nearly 2.400 packages. No problem in general, as I have spare machines to work on, and it was weekend anyway. All went very smooth and only a few packages required manual attention due to local modifications in the configuration. With the new kernel 3.2.0-24 it was necessary to reboot the system and compared to the last upgrade, I got my graphical login as expected. Compilation of VMware Player 4.x fails A quick test on the installed applications, Firefox, Thunderbird, Chromium, Skype, CrossOver, etc. reveils that everything is fine in general. Firing up VMware Player displays the known kernel mod dialog that requires to compile the modules for the newly booted kernel. Usually, this isn't a big issue but this time I was confronted with the situation that vmnet didn't compile as expected ("Failed to compile module vmnet"). Luckily, this issue is already well-known, even though with "Failed to compile module vmmon" as general reason but nevertheless it was very easy and quick to find the solution to this problem. In VMware Communities there are several forum threads related to this topic and VMware provides the necessary patch file for Workstation 8.0.2 and Player 4.0.2. In case that you are still on Workstation 7.x or Player 3.x there is another patch file available. After download extract the file like so: tar -xzvf vmware802fixlinux320.tar.gz and run the patch script as super-user: sudo ./patch-modules_3.2.0.sh This will alter the existing installation and source files of VMware Player on your machine. As last step, which isn't described in many other resources, you have to restart the vmware service, or for the heart-fainted, just reboot your system: sudo service vmware restart This will load the newly created kernel modules into your userspace, and after that VMware Player will start as usual. Summary Upgrading any derivate of Ubuntu, in my case Xubuntu, is quick and easy done but it might hold some surprises from time to time. Nonetheless, it is absolutely worthy to go for it. Currently, this patch for VMware is the only obstacle I had to face so far and my system feels and looks better than before. Happy upgrade! Resources I used the following links based on Google search results: http://communities.vmware.com/message/1902218#1902218http://weltall.heliohost.org/wordpress/2012/01/26/vmware-workstation-8-0-2-player-4-0-2-fix-for-linux-kernel-3-2-and-3-3/ Update on VMware Player 4.0.3 Please continue to read on my follow-up article in case that you upgraded either VMware Workstation 8.0.3 or VMware Player 4.0.3.

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  • Code testing practice

    - by Robin Castlin
    So now I have come to the conclusion like many others that having some way of constantly testing your code is good practice since it enables fewer people to be involved (colleges and customers alike) by simply knowing what's wrong before someone else finds out the hard way. I've heard and read some about Unit Testing and understand what it's supposed to do and all. The there are so many different types of bugs. It can be everything from web browser not being able not being able to send correct values, javascript failing, a global function messing up a piece of code somewhere to a change that looked good when testing it out but fails in some special case which was hard to anticipate. My simply finding these errors I learn to rarely repeat them again, but there seems to always be new bugs to be found and learnt from. I would guess maybe the best practice would be to run every page and it's functions a couple of times, witness the result and repeat this in Firefox, Chrome and Internet Explorer (and all smartphones apparently) to make sure it works as intended. However this would take quite some time to do consider I don't work with patches/versions and do little fixes here and there a couple of times per week. What I prefer would be some kind of page I can just load that tests as much things as possible to make sure the site works as intended. Basicly just run a lot of cURL's with POST-values and see if I get expected result. But how would I preferably not increase the IDs of every mysql rows if I delete these testing rows? It feels silly to be on ID 1000 with maybe 50 rows in total. If I could build a new project from scratch I would probably implement some kind of smooth way to return a "TRUE" on testing instead of the actual page. But this solution would for the moment being have to be passed on existing projects. My question What would you recommend to be the best way to test my site to make sure that existing functions does their job upon editing the code? Should I consider to implement a lot of edits first, then test manually the entire code to make sure it still works? Is there any nice way of testing codes without "hurting" the ID columns? Extra thoughs Would it be a good idea to associate all of my files to the different parts of my site which they affect? For instance if I edit home.php I will through documentation test if my homepage's start works as intended since it's the only part of my site it should affect.

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • Response: Agile's Second Chasm

    - by Malcolm Anderson
    William Pietri over at Agile Focus has written an interesting article entitled, "Agile’s Second Chasm (and how we fell in)" in which he talks about how agile development has fallen into a common trap where large companies are now spending a lot of money hiring agile (Scrum) consultants just so that they can say they are agile, but all the while avoiding any change that is required by Scrum.   It echoes the questions that I've been asking for a while, "Can a fortune 500 company actually do agile development?"  I'm starting to think that the answer is "usually not"   William ask 3 questions at the end of his article that I will answer here.   1) Have I seen agile development brought in and then preemptively customized (read: made into ScrummerFall)?   Yes, Scrum is hard and disruptive.  It's a spotlight on company dysfunction.  In a low trust environment like most fortune 500 companies Scrum will be subverted by anyone who has ever seen "transparency" translate into someone being laid off.   2) If I had to do it all over again, would I change anything?  No, this is a natural progression, but the agile principles are powerful enough, that the companies that don't adopt them will no longer be competitive and will start to fail.   3) Is this situation solvable?  I think it is.  I think that one of the issues is that you often see companies implementing Scrum, but avoiding the agile engineering practices.  I believe that you cannot do one without the other.  Scrum keeps the ship sailing in smooth deep waters.  The agile engineering practices keep the engine running smoothly and cleanly.  If you implement agile engineering practices without Scrum, you run the risk of ending up with a great running piece of software that is useful to no one.  On the other hand, implementing cargo-cult Scrum without the agile engineering practices and you end up (especially in a fortune 500 company) being steered in the right direction, but with your development practices coming to a dead halt because you have code that can not keep up with the changes in requirements.   If you are trying to do Scrum, make sure that you hire some agile engineering coaches, or else you may find your deveolpment engines grinding to a dead halt in the middle of the open ocean.

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  • 2D collision resolving

    - by Philippe Paré
    I've just worked out an AABB collision algorithm for my 2D game and I was very satisfied until I found out it only works properly with movements of 1 in X and 1 in Y... here it is: public bool Intersects(Rectanglef rectangle) { return this.Left < rectangle.Right && this.Right > rectangle.Left && this.Top < rectangle.Bottom && this.Bottom > rectangle.Top; } public bool IntersectsAny(params Rectanglef[] rectangles) { for (int i = 0; i < rectangles.Length; i++) { if (this.Left < rectangles[i].Right && this.Right > rectangles[i].Left && this.Top < rectangles[i].Bottom && this.Bottom > rectangles[i].Top) return true; } return false; } and here is how I use it in the update function of my player : public void Update(GameTime gameTime) { Rectanglef nextPosX = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); Rectanglef nextPosY; if (Input.Key(Key.Left)) nextPosX.X--; if (Input.Key(Key.Right)) nextPosX.X++; bool xFree = !nextPosX.IntersectsAny(Boxes.ToArray()); if (xFree) nextPosY = new Rectanglef(nextPosX.X, nextPosX.Y, nextPosX.Width, nextPosX.Height); else nextPosY = new Rectanglef(AABB.X, AABB.Y, AABB.Width, AABB.Height); if (Input.Key(Key.Up)) nextPosY.Y--; if (Input.Key(Key.Down)) nextPosY.Y++; bool yFree = !nextPosY.IntersectsAny(Boxes.ToArray()); if (yFree) AABB = nextPosY; else if (xFree) AABB = nextPosX; } What I'm having trouble with, is a system where I can give float values to my movement and make it so there's a smooth acceleration. Do I have to retrieve the collision rectangle (the rectangle created by the other two colliding)? or should I do some sort of vector and go along this axis until I reach the collision? Thanks a lot!

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • Spotlight on an office - Nairobi, Kenya

    - by Maria Sandu
    Hi everyone, my name is Joash Mitei. I am a graduate Intern at Oracle Systems Kenya and I will briefly take you through our offices and the working environment here in Nairobi, Kenya. I’ve been with Oracle since February 2012 and I’m responsible for Applications Pre-sales focusing on Oracle EPM and E-Business Suite. My background is Finance and Accounting therefore joining Oracle was almost a totally a different ball game but the transition has been smooth. The Oracle offices here are located on the second floor of Mebank Towers. We moved to the 2nd floor just three months ago from the 5th floor mainly because of the growing workforce. We are covering the whole Eastern Africa region hence diversity in culture is evident. This is a plus since you get to interact with people of very different backgrounds, cultures and ways of thinking. The building itself is on the outskirts of the CBD hence free from the hustle and bustle of the town. The office is split into different sections; there is a main working area which has an open desk design that fosters interaction between colleagues, there are 4 conference rooms for meetings and presentations, there are 3 quiet rooms for a little privacy when needed and there is a dining area for meals and ‘hanging out’. The working environment is world-class, to say the least. The employees are very professional, quite smart and needless to say, very busy. There are 4 interns covering sales and pre-sales in both Tech and Apps. As an intern you get support from your supervisor but you are required to show initiative yourself and thus the need to be very pro-active and inquisitive. The local management is well structured and communicative to ensure effectiveness and efficiency in the office. Apart from the daily work, we usually have events to boost staff morale such as ‘TGIF hang -out’, football matches against each other or versus other companies, and team building retreats. All these are monumental in fostering the RED POTENTIAL. We also do numerous CSR activities in the local communities . Well, that’s the Kenyan office for you. Glad to be your tour guide. Have a superb day!

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  • Summary of our Recent Pull Request Enhancements on CodePlex

    Over the past several weeks, we’ve been incrementally rolling out a bunch of enhancements around our pull request workflow for Git and Mercurial projects. Our goal is to make contributing to open source projects a simple and rewarding experience, and we’ll continue to invest in this area. Here’s a summary of the changes so far, in case you’ve missed them. As always, if you have any feedback, please let us know, whether on our ideas page or via Twitter. Support for branches You can now pick the source and destination branches for your pull request, whether you’re sending one from your fork, or using it within a project to collaborate with your other trusted contributors. A redesigned creation experience Our old pull request creation form was rather lacking. It asked for a title and comment in a small modal dialog, but that was about it. We knew we could do better, so we rethought the experience. Now, when you create a pull request, you’re taken to a new page that let’s you select the source and destination, and gives you information on the diffs and commits that you’re sending, so you can confirm that you’re sending the right set of changes. Inline code snippets in discussion If users comment on code in your pull request, we now display a preview of the snippet of relevant code inline with their comment on the discussion. Subsequent replies on that line are combined in a single thread to preserve your context. No more clicking and hunting to find where the comments are. And you can add another inline comment right from the discussion area. Comment notifications You can now elect receive an e-mail notification if a user comments on your pull request. If it’s on a line of code, we’ll display the relevant code snippet in the e-mail. Redesigned diff viewer Our old diff viewer hadn’t been touched in a while, and was in need of an update. We started with a visual facelift to use standard red/green colors for additions/deletions and remove the noisy “dots” that represented spaces and that littered the diff viewer. Based on feedback that the viewable region for diffs was too small, especially for smaller screen resolutions, we revamped the way the viewport for the code is sized, and now expand it to fill the majority of the browser height when scrolling down. The set of improvements we implemented here also apply anywhere diffs are viewed, not just for pull requests.

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  • Windows Phone 7, taking the mobile out of mobile

    - by markritchie
    I’ll start off this blog entry with a little background which is necessary for you to understand my situation. I moved from to the UK to Germany about three years ago and while I can converse in German, English is still very much my first language and the language I want my content delivered in. I happily purchased a HTC HD7 when WP7 was released here in Germany thinking foolishly that Microsoft really would get internationalization and localization as it’s at the heart of their business and developer products. Overall I’m very happy with my WP7, the camera sucks but that’s more HTC’s fault that Microsoft, but other than that it’s a very promising platform. My problems started when I purchased my first app. Initially everything appeared to be fine and things were as smooth as things had been with my previous free applications, however about a month after I received an email from Zune informing me that the credit card that they had registered against my account had expired. No problem I foolishly thought; I’ll simply add a new one. I don’t want to bore you with the details of what I’ve been through other than to take the low-lights: trying numerous websites, posts on Microsoft Answers and a tweet to Microsoft Support all to no avail. Today somebody suggested that I call the Xbox support line in the UK as they had solved their billing problems this way. So I called up the Xbox support line since I hadn’t resolved the problem using the Zune portal to resolve my problem with my WP7 (anybody else thinks Microsoft might need some consolidation here). After being on the phone with a very friendly representative in Ireland I was informed that because my British credit card has a billing address in Germany they are unable to accept it as a credit card. Because my Live ID and Zune Tag are registered in the UK they cannot take my card. Their solution is that I have to create a new Zune Tag that has its locale in Germany and then associate it with my phone. Now, first thing I go to register for a Zune Tag with a German locale it very kindly switches into German for me, nothing quite like reading a EULA in a language you’re not fluent in. I’ve no idea how this will affect the apps that are available to me in the app store, and I’m pretty sure it means that all my Xbox live achievements will become history. And what if I was to move to say France at some point do I have to go through all this again? At the end of the day I’m trying to set something up so I can give them my money and they’re making it VERY difficult for me. Could you imagine walking into a book store when you were on holiday and being told by the clerk that they couldn’t take your credit card because you came from another country?

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  • 12.04 Booting into Terminal

    - by user170796
    To preface this, I would like to say that I am completely new to Ubuntu and have essentially zero programming experience/experience working with command line and terminal. I installed Ubuntu because I would like to get into programming. If you could provide me with the simplest instructions possible, I would be grateful. I have a Lenovo Ideapad Y500 (Intel i7, NVidia GT 750m, 1TB HDD, 16GB SSD cache, 8GB RAM) with Windows 8 on it. Using a Live CD, I installed Ubuntu 12.04 onto a 75 GB partition. During the installation, I kept all default settings except for one thing; I decided to encrypt my home folder, and so checked the corresponding box. The installation completed, and I restarted. Once I restarted, I saw the options "Ubuntu, with Linux 3.2.0-23-generic" "Ubuntu, with Linux 3.2.0-23-generic (recovery mode)" "Memory test (memtest86+)" "Memory test (memtest86+, serial console 115200)" "Windows Recovery Environment (loader) (on /dev/sdb3)" "Windows 8 (loader) (on /dev/sdb5)" "System Setup" I chose the first option, and was directed to a screen with the Ubuntu logo and the row of five dots below that change from orange to white. Then, I was brought to a full screen terminal that prompted me to login, which I did. I saw no option to boot into GUI at all, and am lost. I've been searching around and have tried the "startx" command to no avail. Should the command have some sort of context or something? I've also tried selecting the recovery mode option from the boot manager. I've tried the resume option from the following menu, which eventually just shuts down the computer after displaying a lot of scrolling text that's too fast for me to read. I've also tried the failsafex mode from the recovery mode menu, which only brings up a terminal box at the bottom of the window that covers the entire bottom part of the screen. Commands won't work in this window. When I try to access Windows 8, I get a message saying that the EFI file path was not specified or something along those lines. I had to enable Secure Boot in order to access Windows 8 (I had disabled it to be able to boot from the Live CD), which is functioning normally. I am at a complete loss for what to do. Any help will be extremely appreciated. EDIT: Bonus question! If you could figure out a way for me to boot to Windows 8 without having to enable Secure Boot, it would save me a lot of trouble. I can deal with switching every time, but I'd rather not have to.

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  • Why does Mass Effect 1 run so slow on my machine if I have an XFX NVidia 9400GT video card? [closed]

    - by Papuccino1
    I so sick and tired of having my components pass the minimum requirements of a game and then I get 15 FPS on the game on everything low. Should't PC developers say 'use at least this video card for a smooth 30 FPS'? Here are my specs: Windows 7 2GB DDR2 RAM XFX Nvidia 9400gt Intel Pentium D Dual Core 2.8ghz I should be at LEAST getting 30 FPS on everything low right? Please tell me what I can do to make games run as they should, or is my video card not good for these games? Here are the recommended requirements from the official site: Recommended System Requirements for Mass Effect on the PC Operating System: Windows XP or Vista Processor: 2.6+GHZ Intel or 2.4+GHZ AMD Memory: 2 Gigabyte Ram Video Card: NVIDIA GeForce 7900 GTX or higher. ATI X1800 XL series or higher Hard Drive Space: 12 Gigabytes Sound Card: DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended My videocard is 9400GT, how is that worse than a 7900GTX? :S Edit 2: I should note, that I get poor frames when running the game in absolute BOTTOM specs. lowest resolution, no particles, etc. etc. Absolute ZERO and getting poor framerates.

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  • Moving from ColdFusion 8 to ColdFusion 10 - Migration Fails

    - by XenoFoxx
    After having made several attempts to migrate from a ColdFusion 8 Standard server to a ColdFusion 10 Standard server, it feels like I am "almost" there. I'm using the 64 bit installer from Adobe's website. I'm using a Windows Server 2008 (64 bit) server with IIS 7.0. The installation itself goes smooth and the services start and are running. But at the end of the installation it says "ColdFusion Installed, but with errors" and it generates a log file. The log file reads: Migration Error: : Check that "C:\ColdFusion8" is a valid directory and is an installation of either ColdFusion MX 6 or ColdFusionMX 7 and further down says: Status: WARNING Additional Notes: WARNING - Could not migrate settings from previous version of ColdFusion Custom Action: com.macromedia.ia.action.MigrateColdFusionAction Status: ERROR Additional Notes: ERROR - class com.macromedia.ia.action.MigrateColdFusionAction NonfatalInstallException null The applicationHost.config file has new XML referencing the ColdFusion 10 directory, but IIS is still using ColdFusion 8. I'm also going to guess that the settings in the CF Administrator have not been migrated based on the message in the log above. I've followed the instructions on Adobe's site, including ensuring that ASP.NET, CGI, ISAPI Extensions, and ISAPI Filters are all enabled. I've also enabled IIS 6 Metabase Compatibility even though I don't think it's needed. Has anyone else had similar issues with ColdFusion 10 and IIS 7. Currently I have uninstalled CF 10 and reverted back to

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  • Spreadsheet RDBMS

    - by John Nilsson
    I'm looking for a software (or set of software) that will let me combine spreadsheet and database workflows. Data entry in spreadsheet to enable simple entry from clipboard, analysis based on joins, unions and aggregates and pivot/data pilot summaries. So far I've only found either spreadsheets OR db applications but no good combination. OO base with calc for tables doesn't support aggregates f.ex. Google Spreadsheet + Visualizaion API doesn't support unions or joins, zoho db doesn't let me paste from clipboard. Any hints on software that could be used? Basically I'm trying to do some analysis of my personal bank transactions. Problem 1, ETL. The data has to be moved from my bank to a database. My current solution is to manually copy and paste the data into one spread sheet per account from my internet bank. Pains: Not very scriptable. Lots of scrolling to reach the point to paste. Have to apply sorting and formatting to the pasted data each time. Problem 2, analysis. I then want to aggregate the different accounts in one sweep to track transfers per type of transfer over all accounts. The actual aggregation is still unsolved because I can't find a UNION equivalent in the spreadsheets I've tried.

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  • How do Opera's keyboard shortcut settings work?

    - by zem
    Firefox 4 beta is starting to freeze up the way Firefox 3 used to on my machine, and I want a browser that'll play gifs at full speed, so on a Mac my only other choice seems to be Opera. There are just two issues I have with it right now: one, the scrolling is weird compared to every other Mac application, but I can get used to that if there's no way to fix it. Two, cmd-1 through cmd-9 activate the "speed dial" bookmarks instead of selecting tabs 1-9, like in Firefox and Chrome. I can disable those shortcuts easily enough, so I don't keep accidentally loading a different page when I instinctively try to do that, but in an ideal world I could remap those commands to do what I want. The keyboard shortcut editor is weird: There seems to be a scrappy little language for associating actions with commands. It has some limited autocompletion when you type stuff in, and I couldn't find a "select specific tab" action, but some of the existing commands are complicated enough that I'd be surprised if there's not a way to do it. Is there documentation for this language anywhere? Clicking "help" just brings me to this page, which is not very helpful.

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  • X11 performance problem after upgrading from Centos3 to Centos5 with an ATI Rage XL

    - by Marcelo Santos
    After upgrading a computer from Centos3 to Centos5 an application that does a lot of scrolling took a very high performance hit. top tells me that X is using a lot of CPU and that was not happening before. The machine has an ATI Rage XL with 8MB and X is using the ati driver as there is no proprietary ATI driver for this board on linux. The xorg.conf: Section "Device" Identifier "Videocard0" Driver "ati" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" "800x600" "640x480" EndSubSection EndSection Section "DRI" Group 0 Mode 0666 EndSection A similar machine that still has Centos3 installed is able to start DRI on the X server while this one is not, this is the Xorg.0.log for the Centos5 machine: drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed [drm] failed to load kernel module "mach64" (II) ATI(0): [drm] drmOpen failed (EE) ATI(0): [dri] DRIScreenInit Failed (II) ATI(0): Largest offscreen areas (with overlaps): (II) ATI(0): 1024 x 1279 rectangle at 0,768 (II) ATI(0): 768 x 1280 rectangle at 0,768 (II) ATI(0): Using XFree86 Acceleration Architecture (XAA) Screen to screen bit blits Solid filled rectangles 8x8 mono pattern filled rectangles Indirect CPU to Screen color expansion Solid Lines Offscreen Pixmaps Setting up tile and stipple cache: 32 128x128 slots 10 256x256 slots (==) ATI(0): Backing store disabled (==) ATI(0): Silken mouse enabled (II) ATI(0): Direct rendering disabled (==) RandR enabled I also tried using EXA instead of XAA and setting: Option "AccelMethod" "XAA" Option "XAANoOffscreenPixmaps" "true" uname -a Linux sir5.erg.inpe.br 2.6.18-128.7.1.el5 #1 SMP Mon Aug 24 08:20:55 EDT 2009 i686 i686 i386 GNU/Linux rpm -qa | grep xorg-x11-server xorg-x11-server-utils-7.1-4.fc6 xorg-x11-server-sdk-1.1.1-48.52.el5 xorg-x11-server-Xvfb-1.1.1-48.52.el5 xorg-x11-server-Xnest-1.1.1-48.52.el5 xorg-x11-server-Xorg-1.1.1-48.52.el5 The drmOpenDevice error continues when using the suggested Option "AIGLX" "true".

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  • Why does bash sometimes think my $HOME isn't the correct directory?

    - by Adam Yanalunas
    Like the title says it seems that bash sometimes misidentifies my $HOME. This cropped up after a seemingly unique series of events that I will now replay in broad strokes. Running OS X 10.6 with normal, local account Work binds my account to Active Directory Much time passes with no issues Set up rvm to manage Ruby installs (this becomes important later) Upgraded to OS X 10.7 a few days ago After successful install, attempted to log in, was presented with "Must reset password" dialog that never allowed a password to be reset. Would simply shake the box after new password was entered. Much googling was done. Much more googling was done. Swearing was had. Logged in as root, created new account, set as admin, deleted /Users/[new account], renamed /Users/[old account] to /Users/[new account] Logged out of root, logged into new account with no issues After OS X asking for a my account password a few times to update Keychain and other system-level stuff it was back to business as usual. Opened Terminal, cd to project folder, tried "rails server" and was presented with: /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:247:in to_specs': Could not find rails (>= 0) amongst [] (Gem::LoadError) from /usr/local/lib/ruby/1.9.1/rubygems/dependency.rb:256:into_spec' from /usr/local/lib/ruby/1.9.1/rubygems.rb:1210:in gem' from /usr/local/bin/rails:18:in' Ran through a few exercises, decided to rm -rf ~/.rvm and reinstall. Running a --trace on the rvm installer shows it dies on this line: mkdir: /Users/[old account]: Permission denied Scrolling back through the --trace log I see many more mentions of /Users/[old account]. When inspect the install script the offending line is looking at "${HOME}/.rvm" as it tries to run the mkdir. To my confusion I also see mentions of /Users/[new account] in the log. I've tried exporting a new HOME in my .bash_profile to no luck. Can anyone guess why /Users/[old account] would still be kicking around?

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  • Why won't Javascript assembled Iframe load in IE6 over HTTPS although it will over HTTP?

    - by Lauren
    The issue: The iframe won't load inside the tags on the review and submit page here: https://checkout.netsuite.com/s.nl/c.659197/sc.4/category.confirm/.f Login:[email protected] pass:test03 To produce problem: - Where it says "Your Third Party Shipper Numbers (To enter one, click here.)", click "here" to see the form that won't load in IE6. It seems to load in every other modern browser. The same form works fine on this page (you have to click on the "order sample" button to see the link to the same form): http://www.avaline.com/R3000_3 Here's the HTML: <div style="border-color: rgb(255, 221, 221);" id="itmSampl"> <div id="placeshipnum" style="display: none;"></div> <div id="sampAdd"> <strong>Your Third Party Shipper Numbers</strong> (To enter one, click <a rel="nofollow" href="javascript:;" onclick="enterShipNum()">here</a>.) <ul style="list-style: none outside none; padding-left: 20px;"> <li><span class="bold">UPS #</span>: 333333</li> <li><span class="bold">FedEx #</span>: 777888999</li> </ul> </div> </div> Upon clicking the "to enter one, click here" link this is the iframe HTML in all browsers except IE6 (in IE6, the "shipnum" div element is assembled, but that's it): <div id="placeshipnum" style="display: block;"> <div id="shipnum" style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"> <div class="wrapper-x"> <a title="close window" class="linkfooter" href="javascript:;" onclick="enterShipNum()"> <img height="11" width="11" alt="close window" src="/c.659197/site/av-template/x-image-browser.gif"> </a> </div> <iframe scrolling="no" height="240" frameborder="0" width="190" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" allowtransparency="true" border="0" onload="hideShipLoadImg()" style="display: block;"></iframe></div></div> This is the relevant Javascript: // Allow for shipper number update var shipNumDisplay=0; function enterShipNum() { if (shipNumDisplay == 0){ //odrSampl(); document.getElementById('placeshipnum').style.display="block"; document.getElementById('placeshipnum').innerHTML='<div id="shipnum"><div class="wrapper-x"> <a onclick="enterShipNum()" href="javascript:;" class="linkfooter" title="close window"> <img height="11" width="11" src="/c.659197/site/av-template/x-image-browser.gif" alt="close window" /> </a> </div><iframe onload="hideShipLoadImg()" scrolling="no" height="240" frameborder="0" width="190" border="0" allowtransparency="true" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&formid=56&h=9b260d2f9bca0fd9c300&[email protected]&firstname=Test&lastname=Account&ck=Q1BnzaRXAe_RfjhE&vid=Q1BnzaRXAd3Rfik7&cktime=87919&cart=5257&promocode=SAMPLE&chrole=1014&cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb"></iframe></div>'; shipNumDisplay=1; } else { document.getElementById('placeshipnum').style.display="none"; document.getElementById('shipnum').parentNode.removeChild(document.getElementById('shipnum')); shipNumDisplay=0; } } function hideShipLoadImg(){ var shipiframe= document.getElementById('shipnum').getElementsByTagName('iframe')[0]; shipiframe.style.display = 'block'; shipiframe.parentNode.style.background = '#fff'; } This is most of the form inside the iframe although I don't think it's relevant: <form style="margin: 0pt;" onsubmit="return ( window.isinited &amp;&amp; window.isvalid &amp;&amp; save_record( true ) )" action="/app/site/crm/externalleadpage.nl" enctype="multipart/form-data" method="POST" name="main_form" id="main_form"> <div class="field name"> <label for="firstname">First Name <span class="required">*</span></label> <span class="input" id="firstname_fs"><span class="input" id="firstname_val">Test</span></span><input type="hidden" id="firstname" name="firstname" value="Test" onchange="nlapiFieldChanged(null,'firstname');"> </div> <div class="field name"> <label for="lastname">Last Name <span class="required">*</span></label> <span class="input" id="lastname_fs"><span class="input" id="lastname_val">Account</span></span><input type="hidden" id="lastname" name="lastname" value="Account" onchange="nlapiFieldChanged(null,'lastname');"> </div> <div id="ups" class="field"> <label for="custentity4">UPS # </label> <span id="custentity4_fs" style="white-space: nowrap;"><input type="text" id="custentity4" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity4'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity4" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity4'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity4');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,6,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="6"></span> </div> <div id="fedex" class="field"> <label for="custentity9">FedEx # </label> <span id="custentity9_fs" style="white-space: nowrap;"><input type="text" id="custentity9" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity9'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity9" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity9'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity9');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,9,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="9"></span> </div> <div class="field hidden"><input type="hidden" id="email" name="email" value="[email protected]"></div> <div class="field"><label class="submit" for="submitbutton"><span class="required">*</span> Indicates required fields.</label></div> <input type="submit" id="submitbutton" value="submit"> <!-- REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> <input type="hidden" value="659197" name="compid"><input type="hidden" value="56" name="formid"><input type="hidden" value="" name="id"><input type="hidden" value="9b260d2f9bca0fd9c300" name="h"><input type="hidden" value="-1" name="rectype"><input type="hidden" value="" name="nlapiPI"><input type="hidden" value="" name="nlapiSR"><input type="hidden" value="ShipValidateField" name="nlapiVF"><input type="hidden" value="" name="nlapiFC"><input type="hidden" value="/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" name="whence"><input type="hidden" name="submitted"> <iframe height="0" style="visibility: hidden;" name="server_commands" id="server_commands" src="javascript:false"></iframe> <!-- END OF REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> </form>

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  • Memory leak in Google Chrome

    - by jasondavis
    As a developer it is very common for me to have 2-3 different IDE's open, 10-15 google chrome windows which can hold up to 200 open tabs (I know I get out of hand some times), Photoshop, couple twitter bots for promo, and a few other programs but my system still runs fast and smooth. I have an i7 processor with 12gb ram. Now with all my usual stuff running my Physical memory is usually running around 50-60% however over the course of the day or much less even, I will gradually grow to 98% The highest Memory usage processes will be from Google Chrome, if I sort in the task manager by highest memory usage and end the 1 highest process which will be a google chrome one, my memory usage will jump back down to about 60%. Also by ending that 1 process, all my Chrome windows will remain open and in use, so it doesn't affect me at all by ending that process. Based on this research I am assuming that that 1 runaway process is likely the Adobe Flash as I also can say that it gets up to the 98% much faster when I am using flash items like video or music player. But even without using any of them it will still climb up to that high number eventually. Has anyone else experienced similar results?

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  • Keynote presentation in conjunction with other app?

    - by Sören Kuklau
    The short version: I'd like to tell Apple Keynote to switch to a specific app (never leaving full-screen mode) before a certain slide appears, then display that slide as soon as I switch back. Some more details: I'm going to show off five major improvements in an upcoming release of our app. I want one slide highlighting the feature, then one or two showing some details, perhaps with screenshots. After that, so people get a better impression of what I'm talking about, I'll show it off live — to do this, I have to switch to a VM or remote session (since this is a Windows app). Then, I'd like to switch back and go to the next feature. I.e., it would be similar to Apple's "Demo" slides in a cursive font, except not with a different screen, or different computer. It's this switching back and forth that I want to make smooth, just to wow the audience a little. Can I perhaps do a "special" slide in Keynote that tells it to run an AppleScript? Better yet, to switch to an app, and wait until I switch back, and then automatically advance to the next slide?

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