Search Results

Search found 24931 results on 998 pages for 'information visualization'.

Page 831/998 | < Previous Page | 827 828 829 830 831 832 833 834 835 836 837 838  | Next Page >

  • how to retrieve informatin from deleted row

    - by JM
    How can I retrie infromation from delete rows. I delete some rows from table in dataset, then I use method GetChanges(DataRowState.Deleted) to get deleted rows. I try delete rows in original table on server side, but it finished with this errors. System.Data.DeletedRowInaccessibleException: Deleted row information cannot be accessed through the row. What is correct way? Here is my code, any advice? Thank you everybody Dataset ds = //get dataset from client side //get changes DataTable delRows = ds.Tables[0].GetChanges(DataRowState.Deleted); //try delete rows in table in DB if (delRows != null) { string connStr = WebConfigurationManager.ConnectionStrings["Employees"].ConnectionString; conn = new SqlConnection(connStr); conn.Open(); for (int i = 0; i < delRows.Rows.Count; i++) { string cmdText = string.Format("DELETE Tab1 WHERE Surname=@Surname"); cmd = new SqlCommand() { Connection = conn, CommandText = cmdText }; //here is problem, I need get surnames from rows which was deleted var sqlParam = new SqlParameter(@"Surname", SqlDbType.VarChar) { Value = delRows.Rows[i][1].ToString() }; cmd.Parameters.Add(sqlParam); cmd.CommandText = cmdText; cmd.Connection = conn; cmd.ExecuteNonQuery(); } }

    Read the article

  • Why does resolveBinding() return null even though I setResolveBindings(true) on my ASTParser?

    - by Woody Zenfell III
    I am writing an Eclipse plug-in that uses JDT AST's ASTParser to parse a method. I am looking within that method for the creation of a particular type of object. When I find a ClassInstanceCreation, I call getType() on it to see what type is being instantiated. I want to be sure that the fully-resolved type being dealt with there is the one I think it is, so I tell the resultant Type object to resolveBinding(). I get null back even though there are no compilation errors and even though I called setResolveBindings(true) on my ASTParser. I gave my ASTParser (via setSource()) the ICompilationUnit that contains my method, so the parser has access to the entire workspace context. final IMethod method = ...; final ASTParser parser = ASTParser.newParser(AST.JLS3); parser.setResolveBindings(true); parser.setSource(method.getCompilationUnit()); parser.setSourceRange(method.getSourceRange().getOffset(), method.getSourceRange().getLength()); parser.setKind(ASTParser.K_CLASS_BODY_DECLARATIONS); final TypeDeclaration astRoot = (TypeDeclaration) parser.createAST(null); final ClassInstanceCreation classInstanceCreation = walkAstAndFindMyExpression(astRoot); final Type instantiatedType = classInstanceCreation.getType(); System.out.println("BINDING: " + instantiatedType.resolveBinding()); Why does resolveBinding() return null? How can I get the binding information?

    Read the article

  • Pattern for UI configuration

    - by TERACytE
    I have a Win32 C++ program that validates user input and updates the UI with status information and options. Currently it is written like this: void ShowError() { SetIcon(kError); SetMessageString("There was an error"); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } void ShowSuccess() { SetIcon(kError); std::String statusText (GetStatusText()); SetMessageString(statusText); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } // plus several more methods to update the UI using similar mechanisms I do not likes this because it duplicates code and causes me to update several methods if something changes in the UI. I am wondering if there is a design pattern or best practice to remove the duplication and make the functionality easier to understand and update. I could consolidate the code inside a config function and pass in flags to enable/disable UI items, but I am not convinced this is the best approach. Any suggestions and ideas?

    Read the article

  • A bit confused about OOP and PHP.

    - by Pirkka
    Hello I have programmed with procedural style a lot before and in these few months I have decided to go OOP. Im a bit confused about OOP and PHP. Lets say I have Categories table and Pages table in my database. I would like to do a page-class and a category-class. Lets say I would have a page that showed information about the category and there would be a list of pages that belong to the category. How would I implement that in OOP way? I have thought that the category class would have a property (array) that would contain all the pages that it has. Well then comes the part that I`m confused about. Should I have a method that would get all the pages with correct categoryID from the database and should I instantiate all the rows as an Page-object? Or should I have a setPages-method in the Category-class and getAllPages-method in the Pages-class and with that method I would set all the pages to the Category-class. Huh Im lost. :D

    Read the article

  • Does a CS PhD Help for Software Engineering Career?

    - by SiLent SoNG
    I would like to seek advice on whether or not to take a PhD offer from a good university. My only concern is the PhD will take at least 4 year's commitment. During the period I won't have good monetary income. I am also concerned whether the PhD will help my future career development. My career goal is software engineering only. Some of the PhD info: The PhD is CS related. The research area is Information Retrieval, Machine Learning, and Nature Language Processing. More specifically, the research topic is Deep Web search. Some of backgrounds: I worked in Oracle for 3 years in database development after obtained a CS degree from some good university. In last year I received an email telling an interesting project from a professor and thereafter I was lured into his research team. The team consists of 4 PhD students; those students have little or no industry experiences and their coding skills are really really bad. By saying bad I mean they do not know some common patterns and they do not know pitfalls of the programming languages as well as idioms for doing things right. I guess a at least 4 year commitment is worth of serious consideration. I am 27 at this moment. If I take the offer, that implies I will be 31+ upon graduation. Wah... becoming.. what to say, no longer young. Hence, here I am seeking advice on whether it is good or not to take the PhD offer, and whether a CS PhD is good for my future career growth as a software engineer? I do not intent to go for academia.

    Read the article

  • CEIL is one too high for exact integer divisions

    - by Synetech
    This morning I lost a bunch of files, but because the volume they were one was both internally and externally defragmented, all of the information necessary for a 100% recovery is available; I just need to fill in the FAT where required. I wrote a program to do this and tested it on a copy of the FAT that I dumped to a file and it works perfectly except that for a few of the files (17 out of 526), the FAT chain is one single cluster too long, and thus cross-linked with the next file. Fortunately I know exactly what the problem is. I used ceil in my EOF calculation because even a single byte over will require a whole extra cluster: //Cluster is the starting cluster of the file //Size is the size (in bytes) of the file //BPC is the number of bytes per cluster //NumClust is the number of clusters in the file //EOF is the last cluster of the file’s FAT chain DWORD NumClust = ceil( (float)(Size / BPC) ) DWORD EOF = Cluster + NumClust; This algorithm works fine for everything except files whose size happens to be exactly a multiple of the cluster size, in which case they end up being one cluster too much. I thought about it for a while but am at a loss as to a way to do this. It seems like it should be simple but somehow it is surprisingly tricky. What formula would work for files of any size?

    Read the article

  • Exception calling remote SOAP call from thread

    - by Duncan
    This is an extension / next step of this question I asked a few minutes ago. I've a Delphi application with a main form and a thread. Every X seconds the thread makes a web services request for a remote object. It then posts back to the main form which handles updating the UI with the new information. I was previously using a TTimer object in my thread, and when the TTimer callback function ran, it ran in the context of the main thread (but the remote web services request did work). This rather defeated the purpose of the separate thread, and so I now have a simple loop and sleep routine in my thread's Execute function. The problem is, an exception is thrown when returning from GetIMySOAPService(). procedure TPollingThread.Execute; var SystemStatus : TCWRSystemStatus; begin while not Terminated do begin sleep(5000); try SystemStatus := GetIMySOAPService().GetSystemStatus; PostMessage( ParentHandle, Integer(apiSystemStatus), Integer(SystemStatus), 0 ); SystemStatus.DataContext := nil; LParam(SystemStatus) := 0; except end; end; end; Can anyone advise as to why this exception is being thrown when calling this function from the thread? I'm sure I'm overlooking something fundamental and simple. Thanks, Duncan

    Read the article

  • Visual Studio + Database Edition + CDC = Deploy Fail

    - by Ben
    Hi All, I've got a database using change data capture (CDC) that is created from a Visual Studio database project (GDR2). My problem is that I have a stored procedure that is analyzing the CDC information and then returning data. How is that a problem you ask? Well, the order of operation is as follows. Pre-deployment Script Tables Indexes, keys, etc. Procedures Post-deployment Script Inside the post-deployment script is where I enable CDC. Here-in lies the problem. The procedure that is acting on the CDC tables is bombing because they don't exist yet! I've tried to put the call to sys.sp_cdc_enable_table in the script that creates the table, but it doesn't like that. Error 102 TSD03070: This statement is not recognized in this context. C:...\Schema Objects\Schemas\dbo\Tables\Foo.table.sql 20 1 Foo Is there a better/built-in way to enable CDC such that it's references are available when the stored procedures are created? Is there a way to run a script after tables are created but before other objects are created? How about a way to create the procedure dependencies be damned? Or maybe I'm just doing things that shouldn't be done?!?! Now, I have a work around. Comment out the sproc body Deploy (CDC is created) Uncomment sproc Deploy Everything is great until the next time I update a CDC tracked table. Then I need to comment out the 'offending' procedure. Thanks for reading my question and thanks for your help!

    Read the article

  • Entity Framework Validation & usage

    - by kmsellers
    I'm aware there is an AssociationChanged event, however, this event fires after the association is made. There is no AssociationChanging event. So, if I want to throw an exception for some validation reason, how do I do this and get back to my original value? Also, I would like to default values for my entity based on information from other entities but do this only when I know the entitiy is instanced for insertion into the database. How do I tell the difference between that and the object getting instanced because it is about to be populated based on existing data? Am I supposed to know? Is that considiered business logic that should be outside of my entity business logic? If that's the case, then should I be designing controller classes to wrap all these entities? My concern is that if I deliver back an entity, I want the client to get access to the properties, but I want to retain tight control over validations on how they are set, defaulted, etc. Every example I've seen references context, which is outside of my enity partial class validation, right? BTW, I looked at the EFPocoAdapter and for the life of me cannot determine how to populate lists of from within my POCO class... anyone know how I get to the context from a EFPoco Class?

    Read the article

  • How can I tell whether a webpart that has been deployed to a site is a native webpart that ships wit

    - by program247365
    I have a SharePoint 2007 MOSS instance, and I'm on a fact-finding mission. There have been multiple developers, developing multiple webparts and deploying them (using VS2005/2008 SharePoint Extensions). I thought maybe I could look at the fields in the "Web Part Gallery" list in my site, and look by "Modified by", but it looks like a developer's name is on some of the out-of-the-box webparts somehow, and on ones I know are custom developed, they say "System Account" - so looking at that field in this list is a no go. I thought then maybe I could look at the "Group" to which each webpart was assigned but it looks like they were arbitrarily assigned to many different groups inconsistently - so using that piece of information is a no go. Here is my code I have for just looping through and getting the names of all the webparts. Is there any property I can access on the list items of webparts that would tell me whether it's a custom developed webpart? Any way to distinguish the custom webparts from the out-of-the-box ones? Is there another way to do this? #region Misc Site Collection Methods public static List<string> GetAllWebParts(string connectedSPInstanceUrl) { List<string> lstWebParts = new List<string>(); try { using (SPSite site = new SPSite(connectedSPInstanceUrl)) { using (SPWeb web = site.OpenWeb()) { SPList list = web.Lists["Web Part Gallery"]; foreach (SPListItem item in list.Items) { lstWebParts.Add(item.Name); } } } } catch (Exception ex) { lstWebParts.Add("Error"); lstWebParts.Add("Message: " + ex.Message); lstWebParts.Add("Inner Exception: " + ex.InnerException.ToString()); lstWebParts.Add("Stack Trace: " + ex.StackTrace); } return lstWebParts; } #endregion

    Read the article

  • Why would I use Assembly.LoadFile in lieu of Assembly.LoadFrom?

    - by Cheeso
    It's my impression that Assembly.LoadFrom uses the ApplicationBase and PrivateBinPath. It also my impression that Assembly.LoadFile does not. Why would anyone want to use LoadFile? In other words, if my understanding is correct, why would anyone want to NOT use the ApplicationBase and PrivateBinPath? I'm working with some existing code, which uses LoadFile, and I don't understand why it would do so. LoadFile apparently does not load dependencies from the same directory. The LoadFrom method does load dependencies (From the doc: The load-from context...allows dependencies on that path to be found and loaded because the path information is maintained by the context.) I'd like to convert it from using LoadFile, to use LoadFrom. What is likely to break, if anything, if I replace LoadFile with LoadFrom? Even if it iss benign, it may be that I cannot do the replacement, just based on project schedules. If I cannot replace LoadFile with LoadFrom, is there a way to convince assemblies loaded with LoadFile to load dependencies? Is there a packaging trick I can use (embedded assembly, ILMerge, an AssemblyResolve event, something like that) that can allow an assembly loaded with LoadFile to also load its dependencies?

    Read the article

  • Read specific line from text file, according to Checked Listbox selection number.

    - by Manolis
    Heya, i want to create an application which will read a specific line from a text file and show it in a textbox. The line will be chosen according to the number of the listbox selection i will make. Here's the code: Public Class Form1 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim i As Integer For i = 0 To Me.CheckedListBox1.CheckedIndices.Count - 1 Me.CheckedListBox1.SetItemChecked(Me.CheckedListBox1.CheckedIndices(0),False) Next i End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click If CheckedListBox1.CheckedItems.Count <> 0 Then Dim reader As New System.IO.StreamReader(CurDir() & "\" & "READ.txt") Dim x As Integer Dim s As String = "" For x = 0 To CheckedListBox1.CheckedItems.Count - 1 s = s & "Answer " & (x + 1).ToString & ") " & CheckedListBox1.CheckedItems(x).ToString & ControlChars.CrLf & reader.ReadLine() & ControlChars.CrLf & ControlChars.CrLf Next x Answer.Text = (s) Else MessageBox.Show("Please select questions.", "Error", _ MessageBoxButtons.OK, _ MessageBoxIcon.Information) Return End If End Sub End Class So lets say i 'check' the first, second, and fifth items from the checked listbox, i want it to read from the text file the first, second, and fifth lines of text and show them in the textbox. The current code just reads line 1, 2, 3 (...) in order, no matter what item i have 'checked'. Thanks in advance!

    Read the article

  • Redirecting users after destroy

    - by mathee
    I have 3 models: Questions, Answers, and Profiles (I know, it should be called "Users"). When you view a question Q, I query the database for the answers to Q. (They are linked by id.) In the view, the current user has the option to delete his answer by clicking on the destroy link displayed next to his answer: %table %tr %td Answers: - @answers.each do |a| %tr %td - @provider = Profile.find(a.provider) %i #{h @provider.username} said: %br #{h a.description} %td = link_to 'View full answer', a %td - if a.provider == @profile.id #{link_to 'Delete my answer', a, :confirm => 'Are you sure?', :method => :delete} The problem is that when the user clicks on the destroy link, it redirects to the /answers/index. I want it to redirect to /questions/Q. What's the best way to do this? I know that there's a redirect_to method, but I don't know how to implement it when I want to redirect to an action for a different controller. It also needs to remember the question from which the answer is being deleted. I tried passing something like :question_id in link_to as: #{link_to 'Delete my answer', a, :confirm => 'Are you sure?', :question_id => @question.id, :method => :delete} In AnswersController#destroy: def destroy @answer = Answer.find(params[:id]) @answer.destroy respond_to do |format| format.html { redirect_to(answers_url) } format.xml { head :ok } end @question = Question.find(params[:question_id]) redirect_to question_path(@question) end The :question_id information is not passed to the destroy method, so I get this error: Couldn't find Question without an ID To confirm, I added a puts call before Question.find, and it returned nil.

    Read the article

  • 32/64 bit problems with Eclipse CDT on Ubuntu

    - by waffleShirt
    I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version. The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found." Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system. Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse: make all g++ -o HelloWorld2 main.o /usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output /usr/bin/ld: final link failed: Invalid operation collect2: ld returned 1 exit status make: *** [HelloWorld2] Error 1 What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.

    Read the article

  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

    Read the article

  • Machine leaning algorithm for data classification.

    - by twk
    Hi all, I'm looking for some guidance about which techniques/algorithms I should research to solve the following problem. I've currently got an algorithm that clusters similar-sounding mp3s using acoustic fingerprinting. In each cluster, I have all the different metadata (song/artist/album) for each file. For that cluster, I'd like to pick the "best" song/artist/album metadata that matches an existing row in my database, or if there is no best match, decide to insert a new row. For a cluster, there is generally some correct metadata, but individual files have many types of problems: Artist/songs are completely misnamed, or just slightly mispelled the artist/song/album is missing, but the rest of the information is there the song is actually a live recording, but only some of the files in the cluster are labeled as such. there may be very little metadata, in some cases just the file name, which might be artist - song.mp3, or artist - album - song.mp3, or another variation A simple voting algorithm works fairly well, but I'd like to have something I can train on a large set of data that might pick up more nuances than what I've got right now. Any links to papers or similar projects would be greatly appreciated. Thanks!

    Read the article

  • Creating futures using Apple's GCD

    - by jer
    I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such: Communication happens between actors using messages Multicast communication only (one actor to many actors) Senders and receivers are decoupled from one another using a blackboard where messages are pushed to. Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard. I'm trying to implement futures in the language right now, so I've created a new type which holds some information: A group of its own The value being 'returned' However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work. The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message. When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical. I'm wondering if anyone can think of a way around this?

    Read the article

  • Cryptography: best practices for keys in memory?

    - by Johan
    Background: I got some data encrypted with AES (ie symmetric crypto) in a database. A server side application, running on a (assumed) secure and isolated Linux box, uses this data. It reads the encrypted data from the DB, and writes back encrypted data, only dealing with the unencrypted data in memory. So, in order to do this, the app is required to have the key stored in memory. The question is, is there any good best practices for this? Securing the key in memory. A few ideas: Keeping it in unswappable memory (for linux: setting SHM_LOCK with shmctl(2)?) Splitting the key over multiple memory locations. Encrypting the key. With what, and how to keep the...key key.. secure? Loading the key from file each time its required (slow and if the evildoer can read our memory, he can probably read our files too) Some scenarios on why the key might leak: evildoer getting hold of mem dump/core dump; bad bounds checking in code leading to information leakage; The first one seems like a good and pretty simple thing to do, but how about the rest? Other ideas? Any standard specifications/best practices? Thanks for any input!

    Read the article

  • Effective Method to Manage and Search Through 100,000+ Objects Instantly? (C#)

    - by Kirk
    I'm writing a media player for enthusiasts with large collections (over 100,000 tracks) and one of my main goals is speed in search. I would like to allow the user to perform a Google-esque search of their entire music collection based on these factors: Song Path and File Name Items in ID3 Tag (Title, Artist, Album, etc.) Lyrics What is the best way for me to store this data and search through it? Currently I am storing each track in an object and iterating over an array of these objects checking each of their variables for string matches based on given search text. I've run into problems though where my search is not effective because it is always a phrase search and I'm not sure how to make it more fuzzy. Would an internal DB like SQLlite be faster than this? Any ideas on how I should structure this system? I also need playlist persistence, so that when they close the app and open the app their same playlist loads immediately. How should I store the playlist information so it can load quickly when the application starts? Currently I am JSON encoding the entire playlist, storing it in a text file, and reading it into the ListView at runtime, but it is getting sluggish over 20,000 tracks. Thanks!

    Read the article

  • Why can't I access the facebook friends list after reopening a session in ios

    - by user1532390
    I am upgrading to the facebook 3.0 sdk for ios. Things went well, until I tried to open an existing session after relaunching the application. I am trying to access the list of friends for the facebook user. if ([[FBSession activeSession] isOpen]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //do something here }]; }else{ [[self session] openWithCompletionHandler:^(FBSession *session, FBSessionState status, NSError *error) { if ([self isValid]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //log this error we always get NSLog(@"%@",error); //do something else }]; } }]; } However I get this error: Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0x1d92ff40 {com.facebook.sdk:ParsedJSONResponseKey={ body = { error = { code = 2500; message = "An active access token must be used to query information about the current user."; type = OAuthException; }; }; code = 400; }, com.facebook.sdk:HTTPStatusCode=400} I've found that if I use the FBSession reauthorize method it allows me to complete the request without error, but it also means I must show UI or switch apps every time we relaunch the application which is unacceptable. Any suggestions on what I should be doing differently?

    Read the article

  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

    Read the article

  • getPackage() returning null when my JUnit test is run from Ant

    - by philharvey
    I'm having problems running a JUnit test. It runs fine in Eclipse, but now I'm trying to run it from the command-line using Ant. The problem is that the following code is returning null: getClass().getPackage(). I'm running my JUnit test like so: <junit fork="no" printsummary="yes" haltonfailure="no"> <classpath refid="junit.classpath" /> <batchtest fork="yes" todir="${reports.junit}"> <fileset dir="${junit.classdir}"> <include name="**/FileHttpServerTest.class" /> <exclude name="**/*$*" /> </fileset> </batchtest> <formatter type="xml" /> ... I Googled for this sort of error, and found a number of references to classloader misbehaviour. But I've found nothing gave me enough information to solve my problem. I really need getClass().getPackage() to not return null. Can anyone help me? Thanks, Phil

    Read the article

  • How can I reorder an mbox file chronologically?

    - by Joshxtothe4
    Hello, I have a single spool mbox file that was created with evolution, containing a selection of emails that I wish to print. My problem is that the emails are not placed into the mbox file chronologically. I would like to know the best way to place order the files from first to last using bash, perl or python. I would like to oder by received for files addressed to me, and sent for files sent by me. Would it perhaps be easier to use maildir files or such? The emails currently exist in the format: From [email protected] Fri Aug 12 09:34:09 2005 Message-ID: <[email protected]> Date: Fri, 12 Aug 2005 09:34:09 +0900 From: me <[email protected]> User-Agent: Mozilla Thunderbird 1.0.6 (Windows/20050716) X-Accept-Language: en-us, en MIME-Version: 1.0 To: someone <[email protected]> Subject: Re: (no subject) References: <[email protected]> In-Reply-To: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit Status: RO X-Status: X-Keywords: X-UID: 371 X-Evolution-Source: imap://[email protected]/ X-Evolution: 00000002-0010 Hey the actual content of the email someone wrote: > lines of quotedtext I am wondering if there is a way to use this information to easily reorganize the file, perhaps with perl or such.

    Read the article

  • Google app engine: Poor Performance with JDO + Datastore

    - by Bosh
    I have a simple data model that includes USERS: store basic information (key, name, phone # etc) RELATIONS: describe, e.g. a friendship between two users (supplying a relationship_type + two user keys) I'm getting very poor performance, for instance, if I try to print the first names of all of a user's friends. Say the user has 500 friends: I can fetch the list of friend user_ids very easily in a single query. But then, to pull out first names, I have to do 500 back-and-forth trips to the Datastore, each of which seems to take on the order of 30 ms. If this were SQL, I'd just do a JOIN and get the answer out fast. I understand there are rudimentary facilities for performing joins across un-owned relations in a relaxed implementation of JDO (as described at http://gae-java-persistence.blogspot.com) but they sound experimental and non-standard (e.g. my code won't work in any other JDO implementation). Is this really my best bet? Otherwise, how do people extract satisfactory performance from JDO/Datastore in this kind of (very common) situation? -Bosh

    Read the article

  • Ogre material scripts; how do I give a technique multiple lod_indexes?

    - by BlueNovember
    I have an Ogre material script that defines 4 rendering techniques. 1 using GLSL shaders, then 3 others that just use textures of different resolutions. I want to use the GLSL shader unconditionally if the graphics card supports it, and the other 3 textures depending on camera distance. At the moment my script is; material foo { lod_distances 1600 2000 technique shaders { lod_index 0 lod_index 1 lod_index 2 //various passes here } technique high_res { lod_index 0 //various passes here } technique medium_res { lod_index 1 //various passes here } technique low_res { lod_index 2 //various passes here } Extra information The Ogre manual says; Increasing indexes denote lower levels of detail You can (and often will) assign more than one technique to the same LOD index, what this means is that OGRE will pick the best technique of the ones listed at the same LOD index. OGRE determines which one is 'best' by which one is listed first. Currently, on a machine supporting the GLSL version I am using, the script behaves as follows; Camera 2000 : Shader technique Camera 1600 <= 2000 : Medium Camera <= 1600 : High If I change the lod order in shader technique to { lod_index 2 lod_index 1 lod_index 0 } The behaviour becomes; Camera 2000 : Low Camera 1600 <= 2000 : Medium Camera <= 1600 : Shader implying only the latest lod_index is used. If I change it to lod_index 0 1 2 It shouts at me Compiler error: fewer parameters expected in foo.material(#): lod_index only supports 1 argument So how do I specify a technique to have 3 lod_indexes? Duplication works; technique shaders { lod_index 0 //various passes here } technique shaders1 { lod_index 1 //passes repeated here } technique shaders2 { lod_index 2 //passes repeated here } ...but it's ugly.

    Read the article

< Previous Page | 827 828 829 830 831 832 833 834 835 836 837 838  | Next Page >