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  • WPF Converter and NotifyOnTargetUpdated exclusive in a binding ?

    - by Mathieu Garstecki
    Hi, I have a problem with a databinding in WPF. When I try to use a value converter and set the NotifyOnTargetUpdated=True property to True, I get an XamlParseException with the following message: 'System.Windows.Data.BindingExpression' value cannot be assigned to property 'Contenu' of object 'View.UserControls.ShadowedText'. Value cannot be null. Parameter name: textToFormat Error at object 'System.Windows.Data.Binding' in markup file 'View.UserControls;component/saletotal.xaml' Line 363 Position 95. The binding is pretty standard: <my:ShadowedText Contenu="{Binding Path=Total, Converter={StaticResource CurrencyToStringConverter}, NotifyOnTargetUpdated=True}" TargetUpdated="MontantTotal_TargetUpdated"> </my:ShadowedText> (Styling properties removed for conciseness) The converter exists in the resources and works correctly when NotifyOnTargetUpdated=True is removed. Similarly, the TargetUpdated event is called and implemented correctly, and works when the converter is removed. Note: This binding is defined in a ControlTemplate, though I don't think that is relevant to the problem. Can anybody explain me what is happening ? Am I defining the binding wrong ? Are those features mutually exclusive (and in this case, can you explain why it is so) ? Thanks in advance. More info: Here is the content of the TargetUpdated handler: private void MontantTotal_TargetUpdated(object sender, DataTransferEventArgs e) { ShadowedText textBlock = (ShadowedText)e.TargetObject; double textSize = textBlock.Taille; double delta = 5; double defaultTaille = 56; double maxWidth = textBlock.MaxWidth; while (true) { FormattedText newFormat = new FormattedText(textBlock.Contenu, CultureInfo.CurrentCulture, FlowDirection.LeftToRight, new Typeface("Calibri"), textSize, (SolidColorBrush) Resources["RougeVif"]); if (newFormat.Width < textBlock.MaxWidth && textSize <= defaultTaille) { if ((Math.Round(newFormat.Width) + delta) >= maxWidth || textSize == defaultTaille) { break; } textSize++; } else { if ((Math.Round(newFormat.Width) - delta) <= maxWidth && textSize <= defaultTaille) { break; } textSize--; } } textBlock.Taille = textSize; } The role of the handler is to resize the control based on the length of the content. It is quite ugly but I want to have the functional part working before refactoring.

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  • 2d trajectory planning of a spaceship with physics.

    - by egarcia
    I'm implementing a 2D game with ships in space. In order to do it, I'm using LÖVE, which wraps Box2D with Lua. But I believe that my question can be answered by anyone with a greater understanding of physics than myself - so pseudo code is accepted as a response. My problem is that I don't know how to move my spaceships properly on a 2D physics-enabled world. More concretely: A ship of mass m is located at an initial position {x, y}. It has an initial velocity vector of {vx, vy} (can be {0,0}). The objective is a point in {xo,yo}. The ship has to reach the objective having a velocity of {vxo, vyo} (or near it), following the shortest trajectory. There's a function called update(dt) that is called frequently (i.e. 30 times per second). On this function, the ship can modify its position and trajectory, by applying "impulses" to itself. The magnitude of the impulses is binary: you can either apply it in a given direction, or not to apply it at all). In code, it looks like this: def Ship:update(dt) m = self:getMass() x,y = self:getPosition() vx,vy = self.getLinearVelocity() xo,yo = self:getTargetPosition() vxo,vyo = self:getTargetVelocity() thrust = self:getThrust() if(???) angle = ??? self:applyImpulse(math.sin(angle)*thrust, math.cos(angle)*thrust)) end end The first ??? is there to indicate that in some occasions (I guess) it would be better to "not to impulse" and leave the ship "drift". The second ??? part consists on how to calculate the impulse angle on a given dt. We are in space, so we can ignore things like air friction. Although it would be very nice, I'm not looking for someone to code this for me; I put the code there so my problem is clearly understood. What I need is an strategy - a way of attacking this. I know some basic physics, but I'm no expert. For example, does this problem have a name? That sort of thing. Thanks a lot.

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  • Generating moderately interesting images

    - by Williham Totland
    Abstract: Can you propose a mathematical-ish algorithm over a plane of pixels that will generate a moderately interesting image, preferably one that on the whole resembles something? The story thus far: Once upon a time I decided in an effort to reduce cycle waste on my (admittedly too) numerous computers, and set out to generate images in a moderately interesting fashion; using a PRNG and some clever math to create images that would, on the whole, resemble something. Or at least, that was the plan. As it turns out, clever math requires being a clever mathematician; this I am not. At some length I arrived at a method that preferred straight lines (as these are generally the components of which our world is made), perhaps too strongly. The result is mildly interesting; resembling, perhaps, city grids as such: Now for the question proper: Given the source code of this little program; can you improve upon it and propose a method that gives somewhat more interesting results? (e.g. not city grids, but perhaps faces, animals, geography, what have you) This is also meant as a sort of challenge; I suppose and as such I've set down some completely arbitrary and equally optional rules: The comments in the code says it all really. Suggestions and "solutions" should edit the algorithm itself, not the surrounding framework, except as for to fix errors that prevents the sample from compiling. The code should compile cleanly with a standard issue C compiler. (If the example provided doesn't, oops! Tell me, and I'll fix. :) The method should, though again, this is optional, not need to elicit help from your friendly neighborhood math library. Solutions should probably be deliverable by simply yanking out whatever is between the snip lines (the ones that say you should not edit above and below, respectively), with a statement to the effect of what you need to add to the preamble in particular. The code requires a C compiler and libpng to build; I'm not entirely confident that the MinGW compiler provides the necessities, but I would be surprised if it didn't. For Debian you'll want the libpng-dev package, and for Mac OS X you'll want the XCode tools.. The source code can be downloaded here. Warning: Massive code splurge incoming! // compile with gcc -o imggen -lpng imggen.c // optionally with -DITERATIONS=x, where x is an appropriate integer // If you're on a Mac or using MinGW, you may have to fiddle with the linker flags to find the library and includes. #include <stdio.h> #include <stdlib.h> #include <png.h> #ifdef ITERATIONS #define REPEAT #endif // ITERATIONS // YOU MAY CHANGE THE FOLLOWING DEFINES #define WIDTH 320 #define HEIGHT 240 // YOU MAY REPLACE THE FOLLOWING DEFINES AS APPROPRIATE #define INK 16384 void writePNG (png_bytepp imageBuffer, png_uint_32 width, png_uint_32 height, int iteration) { char *fname; asprintf(&fname, "out.%d.png", iteration); FILE *fp = fopen(fname, "wb"); if (!fp) return; png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_infop info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, fp); png_set_filter(png_ptr, PNG_FILTER_TYPE_DEFAULT, PNG_FILTER_NONE); png_set_compression_level(png_ptr, Z_BEST_COMPRESSION); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_GRAY, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_rows(png_ptr, info_ptr, imageBuffer); png_set_invert_mono(png_ptr); /// YOU MAY COMMENT OUT THIS LINE png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); free(fname); } int main (int argc, const char * argv[]) { png_uint_32 height = HEIGHT, width = WIDTH; int iteration = 1; #ifdef REPEAT for (iteration = 1; iteration <= ITERATIONS; iteration++) { #endif // REPEAT png_bytepp imageBuffer = malloc(sizeof(png_bytep) * height); for (png_uint_32 i = 0; i < height; i++) { imageBuffer[i] = malloc(sizeof(png_byte) * width); for (png_uint_32 j = 0; j < width; j++) { imageBuffer[i][j] = 0; } } /// CUT ACROSS THE DASHED LINES /// ------------------------------------------- /// NO EDITING ABOVE THIS LINE; EXCEPT AS NOTED int ink = INK; int x = rand() % width, y = rand() % height; int xdir = (rand() % 2)?1:-1; int ydir = (rand() % 2)?1:-1; while (ink) { imageBuffer[y][x] = 255; --ink; xdir += (rand() % 2)?(1):(-1); ydir += (rand() % 2)?(1):(-1); if (ydir > 0) { ++y; } else if (ydir < 0) { --y; } if (xdir > 0) { ++x; } else if (xdir < 0) { --x; } if (x == -1 || y == -1 || x == width || y == height || x == y && x == 0) { x = rand() % width; y = rand() % height; xdir = (rand() % 2)?1:-1; ydir = (rand() % 2)?1:-1; } } /// NO EDITING BELOW THIS LINE /// ------------------------------------------- writePNG(imageBuffer, width, height, iteration); for (png_uint_32 i = 0; i < height; i++) { free(imageBuffer[i]); } free(imageBuffer); #ifdef REPEAT } #endif // REPEAT return 0; } Note: While this question doesn't strictly speaking seem "answerable" as such; I still believe that it can give rise to some manner of "right" answer. Maybe. Happy hunting.

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  • floating point hex octal binary

    - by workinprogress
    Hi, I am working on a calculator that allows you to perform calculations past the decimal point in octal, hexadecimal, binary, and of course decimal. I am having trouble though finding a way to convert floating point decimal numbers to floating point hexadecimal, octal, binary and vice versa. The plan is to do all the math in decimal and then convert the result into the appropriate number system. Any help, ideas or examples would be appreciated. Thanks!

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  • After Effect - Triangle Wave (JavaScript)

    - by PJ Palomaki
    Hi, I'm trying to control a parameter with AE expressions and I need a triangle wave. I've got this so far: freq = 20; amplitude = 8; m = amplitude; i = time*freq; m - (i % (2*m) - m); Unfortunately this gives a saw wave (see below) and my math's a bit rusty, any takers? Thanks! PJ http://i25.photobucket.com/albums/c73/pjburnhill/Screenshot2010-04-09at153815.png

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  • LyX - breaking long formula lines

    - by Amir Rachum
    How can I break long formulas in LyX into two (or more) lines? I know how to write several lines of equations in one "math box" but I'm looking for a solution to break lines even in the middle of a parenthesis. I'm using LyX 1.6.4 and currently, when the formula is too big, it doesn't do anything (it just doesn't print the last segment of it, which is "beyond" the page). Is this possible in LyX?

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  • Parser, send an argument/receive xml (receive already done/ send not)

    - by bruno
    public List<Afood> getFoodFromCat(String cat) { String resultado = ""; List<Afood> list = new ArrayList<Afood>(); try { URL xpto = new URL("http://10.0.2.2/webservice/nutrituga/get_food_by_cat.php"); HttpURLConnection conn; conn = (HttpURLConnection) xpto.openConnection(); conn.setDoInput(true); conn.connect(); InputStream is = conn.getInputStream(); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); try { DocumentBuilder db = dbf.newDocumentBuilder(); Document doc = db.parse(is); NodeList nl = doc.getElementsByTagName("item"); // resultado = String.valueOf(nl.getLength()); for (int i = 0; i < nl.getLength(); i++) { Node n = nl.item(i); Node childNode = n.getFirstChild(); while (childNode != null) { if (childNode.getNodeType() == Node.ELEMENT_NODE) { if (childNode.getNodeName().equalsIgnoreCase( "NAME_FOOD")) { Node valor = childNode.getFirstChild(); // resultado = resultado + valor.getNodeValue(); list.add(new Afood(valor.getNodeValue(), "", (int) Math.round(Math.random()), 1, 1, 1, 1, 1, 1)); } } childNode = childNode.getNextSibling(); } } return list; } catch (ParserConfigurationException e1) { e1.printStackTrace(); } catch (SAXException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return list; } I have this function that receives a xml and copy it to the list. This is well implemented. What i want do to know, is to send a category (that i receive like an argument of the function) and receive only the food from that category. The server is ready to receive the category and to send the food from that category. What do i have to do to send the category and receive the correct xml?

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  • Implementing Projectile Motion

    - by DMan
    I've scored the internet for sources and have found a lot of useful information, but they are math sites trying to tell me how to solve what angle an object has to be at to reach y location. However, I'm trying to run a simulation, and haven't found any solid equations that can be implemented to code to simulate a parabolic curve. Can those with some knowledge of physics help me on this?

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  • How to call function that inside JQuery Plugin From outside the plugin?

    - by CaTz
    hi, i am using textarea elastic plugin JQuery. this is the plugin (function(jQuery){ jQuery.fn.extend({ elastic: function() { // We will create a div clone of the textarea // by copying these attributes from the textarea to the div. var mimics = [ 'paddingTop', 'paddingRight', 'paddingBottom', 'paddingLeft', 'fontSize', 'lineHeight', 'fontFamily', 'width', 'fontWeight']; return this.each( function() { // Elastic only works on textareas if ( this.type != 'textarea' ) { return false; } var $textarea = jQuery(this), $twin = jQuery('<div />').css({'position': 'absolute','display':'none','word-wrap':'break-word'}), lineHeight = parseInt($textarea.css('line-height'),10) || parseInt($textarea.css('font-size'),'10'), minheight = parseInt($textarea.css('height'),10) || lineHeight*3, maxheight = parseInt($textarea.css('max-height'),10) || Number.MAX_VALUE, goalheight = 0, i = 0; // Opera returns max-height of -1 if not set if (maxheight < 0) { maxheight = Number.MAX_VALUE; } // Append the twin to the DOM // We are going to meassure the height of this, not the textarea. $twin.appendTo($textarea.parent()); // Copy the essential styles (mimics) from the textarea to the twin var i = mimics.length; while(i--){ $twin.css(mimics[i].toString(),$textarea.css(mimics[i].toString())); } // Sets a given height and overflow state on the textarea function setHeightAndOverflow(height, overflow){ curratedHeight = Math.floor(parseInt(height,10)); if($textarea.height() != curratedHeight){ $textarea.css({'height': curratedHeight + 'px','overflow':overflow}); } } // This function will update the height of the textarea if necessary function update() { // Get curated content from the textarea. var textareaContent = $textarea.val().replace(/&/g,'&amp;').replace(/ /g, '&nbsp;').replace(/<|>/g, '&gt;').replace(/\n/g, '<br />'); var twinContent = $twin.html(); if(textareaContent+'&nbsp;' != twinContent){ // Add an extra white space so new rows are added when you are at the end of a row. $twin.html(textareaContent+'&nbsp;'); // Change textarea height if twin plus the height of one line differs more than 3 pixel from textarea height if(Math.abs($twin.height()+lineHeight/3 - $textarea.height()) > 3){ var goalheight = $twin.height()+lineHeight/3; if(goalheight >= maxheight) { setHeightAndOverflow(maxheight,'auto'); } else if(goalheight <= minheight) { setHeightAndOverflow(minheight,'hidden'); } else { setHeightAndOverflow(goalheight,'hidden'); } } } } // Hide scrollbars $textarea.css({'overflow':'hidden'}); // Update textarea size on keyup $textarea.keyup(function(){ update(); }); $textarea.focus(function(){ update(); }); // And this line is to catch the browser paste event $textarea.live('input paste',function(e){ setTimeout( update, 250); }); // Run update once when elastic is initialized update(); }); } }); })(jQuery); How can i call from the outside of the plugin to the update function that is inside?

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  • Random text generator

    - by verbatim64x
    What is the best way to generate random a string which is composed of alphabets and its a maximum of 8million characters which will be tested using string searching algorithms? is Math.random still be ok for the randomness or the reliability of the spread of characters based on statistics? any comment is appreciated, right me if im wrong with my ideas.

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  • Are there any working implementations of the rolling hash function used in the Rabin-Karp string sea

    - by c14ppy
    I'm looking to use a rolling hash function so I can take hashes of n-grams of a very large string. For example: "stackoverflow", broken up into 5 grams would be: "stack", "tacko", "ackov", "ckove", "kover", "overf", "verfl", "erflo", "rflow" This is ideal for a rolling hash function because after I calculate the first n-gram hash, the following ones are relatively cheap to calculate because I simply have to drop the first letter of the first hash and add the new last letter of the second hash. I know that in general this hash function is generated as: H = c1ak - 1 + c2ak - 2 + c3ak - 3 + ... + cka0 where a is a constant and c1,...,ck are the input characters. If you follow this link on the Rabin-Karp string search algorithm , it states that "a" is usually some large prime. I want my hashes to be stored in 32 bit integers, so how large of a prime should "a" be, such that I don't overflow my integer? Does there exist an existing implementation of this hash function somewhere that I could already use? Here is an implementation I created: public class hash2 { public int prime = 101; public int hash(String text) { int hash = 0; for(int i = 0; i < text.length(); i++) { char c = text.charAt(i); hash += c * (int) (Math.pow(prime, text.length() - 1 - i)); } return hash; } public int rollHash(int previousHash, String previousText, String currentText) { char firstChar = previousText.charAt(0); char lastChar = currentText.charAt(currentText.length() - 1); int firstCharHash = firstChar * (int) (Math.pow(prime, previousText.length() - 1)); int hash = (previousHash - firstCharHash) * prime + lastChar; return hash; } public static void main(String[] args) { hash2 hashify = new hash2(); int firstHash = hashify.hash("mydog"); System.out.println(firstHash); System.out.println(hashify.hash("ydogr")); System.out.println(hashify.rollHash(firstHash, "mydog", "ydogr")); } } I'm using 101 as my prime. Does it matter if my hashes will overflow? I think this is desirable but I'm not sure. Does this seem like the right way to go about this?

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  • Using selection sort in java to sort floats

    - by user334046
    Hey, I need to sort an array list of class house by a float field in a certain range. This is my code for the selection sort: public ArrayList<House> sortPrice(ArrayList<House> x,float y, float z){ ArrayList<House> xcopy = new ArrayList<House>(); for(int i = 0; i<x.size(); i++){ if(x.get(i).myPriceIsLessThanOrEqualTo(z) && x.get(i).myPriceIsGreaterThanOrEqualTo(y)){ xcopy.add(x.get(i)); } } ArrayList<House> price= new ArrayList<House>(); while(xcopy.size()>0){ House min = xcopy.get(0); for(int i = 1; i < xcopy.size();i++){ House current = xcopy.get(i); if (current.myPriceIsGreaterThanOrEqualTo(min.getPrice())){ min = current; } } price.add(min); xcopy.remove(min); } return price; } Here is what the house class looks like: public class House { private int numBedRs; private int sqft; private float numBathRs; private float price; private static int idNumOfMostRecentHouse = 0; private int id; public House(int bed,int ft, float bath, float price){ sqft = ft; numBathRs = bath; numBedRs = bed; this.price = price; idNumOfMostRecentHouse++; id = idNumOfMostRecentHouse; } public boolean myPriceIsLessThanOrEqualTo(float y){ if(Math.abs(price - y)<0.000001){ return true; } return false; } public boolean myPriceIsGreaterThanOrEqualTo(float b){ if(Math.abs(b-price)>0.0000001){ return true; } return false; } When i call looking for houses in range 260000.50 to 300000 I only get houses that are at the top of the range even though I have a lower value at 270000. Can someone help?

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  • Does Scala's BigDecimal violate the equals/hashCode contract?

    - by oxbow_lakes
    As the Ordered trait demands, the equals method on Scala's BigDecimal class is consistent with the ordering. However, the hashcode is simply taken from the wrapped java.math.BigDecimal and is therefore inconsistent with equals. object DecTest { def main(args: Array[String]) { val d1 = BigDecimal("2") val d2 = BigDecimal("2.00") println(d1 == d2) //prints true println(d1.hashCode == d2.hashCode) //prints false } } I can't find any reference to this being a known issue. Am I missing something?

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  • F# 1.9.9.9 and lapack

    - by ahala
    can anyone help me with example on using lapack with latest f#? Or it is not recommended for now? I searched and only find http://fdatamining.blogspot.com/ but was not able to get FSharp.PowerPack.Math.Providers.dll compiled. thanks,

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  • Jquery hasClass conditional not working

    - by Wade D Ouellet
    Hey, I have my site going here: http://www.treethink.com I am trying to make it so when a navigation item is clicked, it retracts the news ticker on the right and then doesn't run any of the extracting/timer functions anymore. I got it to retract but it still extracts. How I am doing it is I am adding a "noTicker" class with the nav buttons and removing it with colorbox's close button. The function runs on the page initially and if there isn't a "noTicker" class it runs the news ticker as planned. When a nav or close button is clicked it runs the function again which checks again to see if it has that class. So if it has the class it should retract (which it is so that must mean it's adding the class properly) and then not run any of the timer functions, but it still runs the timer functions for some reason. Here is my jQuery. /* Initially hide all news items */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); var randomNum = Math.floor(Math.random()*3); /* Pick random number */ newsTicker(); function newsTicker() { if (!$("#ticker").hasClass("noTicker")) { $("#ticker").oneTime(2000,function(i) { /* Do the first pull out once */ $('div#ticker div:eq(' + randomNum + ')').show(); /* Select div with random number */ $("#ticker").animate({right: "0"}, {duration: 800 }); /* Pull out ticker with random div */ }); $("#ticker").oneTime(15000,function(i) { /* Do the first retract once */ $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); }); $("#ticker").everyTime(16500,function(i) { /* Everytime timer gets to certain point */ /* Show next div */ randomNum = (randomNum+1)%3; $('div#ticker div:eq(' + (randomNum) + ')').show(); $("#ticker").animate({right: "0"}, {duration: 800}); /* Pull out right away */ $("#ticker").oneTime(15000,function(i) { /* Afterwards */ $("#ticker").animate({right: "-450"}, {duration: 800});/* Retract ticker */ }); $("#ticker").oneTime(16000,function(i) { /* Afterwards */ /* Hide all divs */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); }); }); } else { $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); } } /* when nav item is clicked re-run news ticker function but give it new class to prevent activity */ $("#nav li").click(function() { $("#ticker").addClass("noTicker"); newsTicker(); }); /* when close button is clicked re-run news ticker function but take away new class so activity can start again */ $("#cboxClose").click(function() { $("#ticker").removeClass("noTicker"); newsTicker(); }); Thanks, Wade

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  • count columns group by

    - by zhangzhong
    I hava the sql as below: select a.dept, a.name from students a group by dept, name order by dept, name And get the result: dept name -----+--------- CS | Aarthi CS | Hansan EE | S.F EE | Nikke2 I want to summary the num of students for each dept as below: dept name count -----+-----------+------ CS | Aarthi | 2 CS | Hansan | 2 EE | S.F | 2 EE | Nikke2 | 2 Math | Joel | 1 How shall I to write the sql?

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  • Problem retrieving HTML5 video duration

    - by drebabels
    UPDATE: Ok so although I haven't solved this problem exactly, but I did figure out a work around that handles my biggest concern... the user experience. First the video doesn't begin loading until after the viewer hits the play button, so I am assuming that the duration information wasn't available to be pulled (I don't know how to fix this particular issue... although I assume that it would involve just loading the video metadata separately from the video, but I don't even know if that is possible). So to get around the fact that there is no duration data, I decided to hide the duration info (and actually the entire control) completely until you hit play. I know... its cheating. But for now it makes me happy :) That said... if anyone knows how to load the video metadata separately from the video file... please share. I think that should completely solve this problem. I am working on building a HTML5 video player with a custom interface, but I am having some problems getting the video duration information to display. My HTML is real simple (see below) <video id="video" poster="image.jpg" controls> <source src="video_path.mp4" type="video/mp4" /> <source src="video_path.ogv" type="video/ogg" /> </video> <ul class="controls"> <li class="time"><p><span id="timer">0</span> of <span id="duration">0</span></p></li> </ul> And the javascript I am using to get and insert the duration is var duration = $('#duration').get(0); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; The problem is nothing happens. I know the video file has the duration data because if I just use the default controls, it displays fine. But the real strange thing is if I put alert(duration) in my code like so alert(duration); var vid_duration = Math.round(video.duration); duration.firstChild.nodeValue = vid_duration; then is works fine (minus the annoying alert that pops up). Any ideas what is happening here or how I can fix it?

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  • Pattern Recognition for image comparision in .net

    - by vinod R
    hi Can anybody share code or algorithm(using pattern recognition) for image comparision in .net . I need to compare 2 images of different resolution and textures and the find the difference . Now i have code to find the difference between 2 images using C# // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.Transparent; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; //this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() BUT this compare if the 2 images are of same resolution and size.if some shadow is there on one image(but the 2 images are same) it shows the difference between the image..so i am trying to compare using pattern recognition. Thanks in advance

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  • Resultant of a polynomial with x^n–1

    - by devin.omalley
    Resultant of a polynomial with x^n–1 (mod p) I am implementing the NTRUSign algorithm as described in http://grouper.ieee.org/groups/1363/lattPK/submissions/EESS1v2.pdf , section 2.2.7.1 which involves computing the resultant of a polynomial. I keep getting a zero vector for the resultant which is obviously incorrect. private static CompResResult compResMod(IntegerPolynomial f, int p) { int N = f.coeffs.length; IntegerPolynomial a = new IntegerPolynomial(N); a.coeffs[0] = -1; a.coeffs[N-1] = 1; IntegerPolynomial b = new IntegerPolynomial(f.coeffs); IntegerPolynomial v1 = new IntegerPolynomial(N); IntegerPolynomial v2 = new IntegerPolynomial(N); v2.coeffs[0] = 1; int da = a.degree(); int db = b.degree(); int ta = da; int c = 0; int r = 1; while (db > 0) { c = invert(b.coeffs[db], p); c = (c * a.coeffs[da]) % p; IntegerPolynomial cb = b.clone(); cb.mult(c); cb.shift(da - db); a.sub(cb, p); IntegerPolynomial v2c = v2.clone(); v2c.mult(c); v2c.shift(da - db); v1.sub(v2c, p); if (a.degree() < db) { r *= (int)Math.pow(b.coeffs[db], ta-a.degree()); r %= p; if (ta%2==1 && db%2==1) r = (-r) % p; IntegerPolynomial temp = a; a = b; b = temp; temp = v1; v1 = v2; v2 = temp; ta = db; } da = a.degree(); db = b.degree(); } r *= (int)Math.pow(b.coeffs[0], da); r %= p; c = invert(b.coeffs[0], p); v2.mult(c); v2.mult(r); v2.mod(p); return new CompResResult(v2, r); } There is pseudocode in http://www.crypto.rub.de/imperia/md/content/texte/theses/da_driessen.pdf which looks very similar. Why is my code not working? Are there any intermediate results I can check? I am not posting the IntegerPolynomial code because it isn't too interesting and I have unit tests for it that pass. CompResResult is just a simple "Java struct".

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