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  • ESSO Webcast Replay with Live Q&A

    - by B Shashikumar
    In our ESSO webcast on Oct 19th, we discussed how Oracle Enterprise Single-Sign On Suite can not only eliminate your password reset and helpdesk headaches but also offers a healthy ROI which enterprises just cannot overlook. In our webcast we discussed how Oracle ESSO Suite can deliver an ROI of 140% within the first year of deployment. Due to popular demand, we are now doing a re-broadcast of this webcast in the European time zone. The webcast will be followed by live Q&A. Matt Berzinski, Product Manager for Oracle ESSO Suite will be on air to answer all of your ESSO and Identity Management questions.  Join us on this webcast to find out how Oracle ESSO Suite Plus can deliver quick wins for your organization. Register here for this webcast.

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  • Recycle Bottles for DIY Projects [Video]

    - by Jason Fitzpatrick
    Rather than tossing bottles in the recycle bin with this simple hack and a little elbow grease you can recycle them into new containers like drinking cups and vases. In the above video Matt Richardson from Make magazine shows us how to use an inexpensive bottle cutting jig to recycle bottle into new things. With a little polishing you can drink more than beer out of your favorite beer bottles. Watch the video above to see how and hit up the link below for more information. How-To: Bottle Cutting [Make] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • WordPress : mise à jour de sécurité très importante qualifiée de critique par le créateur du CMS, qui invite à l'appliquer sur-le-champs

    WordPress : mise à jour de sécurité très importante Qualifiée de critique par le créateur du CMS qui invite à l'appliquer sur-le-champs Mise à jour du 30/12/10 WordPress, le moteur de blog en PHP qui se transforme de plus en plus en CMS ultra-complet, doit être mis à jour rapidement. C'est en tout cas le message que donne de son équipe de développement qui vient de sortir, en pleine période de fête, une mise à jour de sécurité qualifiée de « importante ». La période, très calme et où beaucoup de responsables web sont en vacances, n'est pas propice à ce genre de patch. Matt Mullenweg, le créateur de WordPress, en a bien c...

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  • Google pénalise le référencement des sites truffés de publicités, compliquant l'accès au contenu, ils sont considérés comme du spam

    Google pénalise le référencement des sites truffés de publicités Compliquant l'accès au contenu, ils sont considérés comme du spam Matt Cutts, responsable de l'équipe antispam de Google, s'est présenté à la conférence PubCon avec de bonnes et de mauvaises nouvelles. Le moteur de recherche pénalise désormais le référencement des sites truffés de publicités rendant difficile l'accès aux contenus pertinents des pages. Ce qui compte, a expliqué Cutts dans sa keynote est « combien de contenu est au-dessus de la ligne de flottaison [...] Si vous avez des publicités obscurcissant votre contenu, vous avez intérêt à y repenser », laissant entendre que les sites compli...

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  • Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more

    Google I/O 2010 - GWT Linkers target HTML5 WebWorkers & more Google I/O 2010 - GWT Linkers target HTML5 Web Workers, Chrome Extensions, and more GWT 301 Matt Mastracci At its core GWT has a well-defined and customizable mechanism -- called Linkers -- that controls exactly how GWT's compiled JavaScript should be packaged, served, and run. This session will describe how to create linkers and explains some of the linkers we've created, including a linker that turns a GWT module into an HTML5 Web Worker and one that generates an HTML App Cache manifest automatically. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 1 ratings Time: 59:59 More in Science & Technology

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  • Référencement : Google déploie un nouvel algorithme qui pénalise les sites utilisant des noms de domaine avec des mots clés

    Référencement : Google déploie un nouvel algorithme qui pénalise les sites utilisant des noms de domaine avec des mots clés Via un message sur son compte Twitter, le spécialiste de l'équipe anti WebSpam de Google, Matt Cutts, a annoncé le déploiement d'un nouvel algorithme sur le moteur Google. Ce nouvel algorithme vise à affiner les résultats de recherche du moteur Google en pénalisant les sites ayant un contenu de faible qualité malgré que le nom de domaine du site corresponde aux termes de la recherche. En effet, la firme a constaté que des sites Web ont recourt à des noms de domaines qualifiés de « exact-match domain » qui reprennent des termes de recherche susceptibles...

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  • Google ajuste son algorithme pour contrer spams et contenus dupliqués et rejette les critiques sur la qualité de ses résultats

    Google ajuste son algorithme pour contrer spams et contenus dupliqués Et rejette les critiques sur la qualité de ses résultats En réponse aux critiques acerbes ayant récemment remis en question la qualité de ses résultats de recherche, Google entreprend de mettre à jour son algorithme pour contrer les sites de spam et de contenu dupliqué. Ces mises à jour devraient s'attaquer aux sites qui fraudent ou enfreignent les lignes de conduite tracées par Google et ce dans le but de s'accaparer les premières places des résultats. Sont particulièrement visés ceux qui copient le contenu des autres sites et/ou qui disposent d'un taux faible en contenu original. Matt Cutts, en ...

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  • Where to go from here, how to improve / learn more

    - by bExplosion
    I finished University around 4 years ago double degree in Software Eng/Comp Sci. Got my first job at a startup in my final year, was with them for 2.5 years then started my own business. So far everything is going great, lots of clients and stead work etc, but coming right out of uni and into a start up I never had any form or senior software engineer guiding my work or suggesting improvements etc... Whats the best way for me to improve & learn more? Books? MS Exams? Other? I develop in C#, ASP.NET/MVC. Update The problem isn't really with releasing products, I've released quite a few which are up and running with customers happy. It's more with quality of code, best practices, how do I know something I am code is correct, it may work but there may be ways of coding it much more efficiently or by adhering to some kind of standard Cheers for any responses! Matt

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  • Are the Broadcom drivers in any new releases for my Dell with BCM4401 and BCM4311

    - by ematthe1
    I installed 12.04 on my wife's Dell laptop to replace 10.04. The code for the Broadcom drivers is broken and I am a user, not a coder. Does any available release of Ubuntu have the drivers in place so I can install and run and get my life back after days of thrashing around. I am willing to do some work, but I am not up to heavy duty command line activity. Please help if you can with any information. Thanks in advance. Matt

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  • Fujitsu B6220 laptop, sometimes my desktop freezes upon resume from standby

    - by user89756
    I installed Ubuntu 11.10 on my Fujitsu Lifebook B6220 laptop just before 12.04 was released. I can not remember if I had this issue with Ubuntu 11.10 as I updated the install to 12.04 about a week after 12.04 came out. My problem is that sometimes upon resume from standby my desktop is frozen. The keyboard, touch pad, and touchscreen work, but there is no response from the desktop. I can ctrl-alt-f2 and log in and then from there I just reboot the computer. This happens about 50% of the time when I resume from standby but I have not noticed a distinct pattern. I have thought about reinstalling 12.04, since I upgraded 11.10 to 12.04 instead of a fresh install. But I have customized my laptop a lot and I would prefer to avoid reinstalling it, I'm not even sure if that would fix it. Anyone have a idea what might be the problem? If I should submit this as a bug, could someone point me in the right direction please? Thanks, Matt

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  • Exporting makefile from Eclipse CDT

    - by Alex Farber
    I have C++ project in the Ubuntu OS, Eclipse CDT. My final goal is to build the project binaries for FreeBSD OS. The first test. I create simple C++ CDT project with main.cpp file: cout << "OK" << endl; and build it. Then I open Terminal window in Release directory: alex@alex-linux:~/workspace/HelloWorld/Release$ ls HelloWorld main.d main.o makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ rm HelloWorld main.d main.o alex@alex-linux:~/workspace/HelloWorld/Release$ ls makefile objects.mk sources.mk subdir.mk alex@alex-linux:~/workspace/HelloWorld/Release$ make Building file: ../main.cpp Invoking: GCC C++ Compiler g++ -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" Finished building: ../main.cpp Building target: HelloWorld Invoking: GCC C++ Linker g++ -o"HelloWorld" ./main.o Finished building target: HelloWorld alex@alex-linux:~/workspace/HelloWorld/Release$ ./HelloWorld OK alex@alex-linux:~/workspace/HelloWorld/Release$ So far, so good. Now I copy the whole project tree to FreeBSD and trying to build it: $ cd /home/alex/project $ ls main.cpp release $ cd release $ ls makefile objects.mk sources.mk subdir.mk $ make "makefile", line 5: Need an operator "makefile", line 10: Need an operator "makefile", line 11: Need an operator "makefile", line 12: Need an operator CDT-generated makefile doesn't work. This is makefile beginning: $ Automatically-generated file. Do not edit! -include ../makefile.init RM := rm -rf $ All of the sources participating in the build are defined here -include sources.mk -include subdir.mk -include objects.mk ... Line 5 is -include ../makefile.init. Really, there is no such file. But it works by some way on Ubuntu computer. What is the trick, how can I build this? BTW, manually written makefile works: all: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"main.d" -MT"main.d" -o"main.o" "../main.cpp" g++ -o"HelloWorld" ./main.o Note: $ in makefile is actually #, I replaced it because # creates formatting problems inside of stackoverflow pre block.

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  • Web application development platform recommendation

    - by TK.Maxi
    Hi all I did a year's worth of Pascal, Visual Basic and C++ 15 years ago, so suffice it to say that I'm a complete n00b & lamer when it comes to this. I really do hope that this question doesn't canned, but if it does, please be so kind as to point me in the direction of where it should be posted. I have an idea, like so many others, for a web app. I don't necessarily have the capital to outsource the development of the app right now, and I probably wouldn't want to, since non-disclosure agreements can be expensive to enforce, especially in this day and age of intercontinental outsourcing. I need the app to be usable on any mobile device (eventually), primarily on the major mobile platforms at first, on the web, (pc/mac/*ix) obviously, on mobile web browsers like opera mobile, etc. I envisage the app interacting with the major social networks like fb, orkut, msn im, twitter, et al in a way where friend's are messaged and/or wall posted, a message is posted to the users wall. Geo-location functionality is a plus, considering the service/app can be location sensitive in two ways, 1, the immediate location of the user, 2. the desired location of the user. I'd like to incorporate OpenID sign on, and the flip-side, the service will require that people (service providers) list their specialities/specialisations/interests/areas of expertise, so that matches to user requests can be made by the service, while users' requests are posted into the web universe. I've probably described a glut of apps out there, but I'd appreciate feedback on the sort of platform that I should look at using, be it hosted on something like Google's app engine, or written in android friendly code, or whatever. I'm a firm believer in herd mentality, especially at the start of a project that I have very little experience in. The more opinions, the merrier! I can't get very much more specific, since that would give the idea away. Thanks for your time and I look forward to hearing from wise and experienced and the fresh and innovative alike. Thanks

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  • "jpeglib.h: No such file or directory" ghostscript port in OPENBSD

    - by holms
    Hello I have a problem with compiling a ghostscript from ports in openbsd 4.7. SO i have jpeg-7 installed, I have latest port tree for obsd4.7. ===> Building for ghostscript-8.63p11 mkdir -p /usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63/obj gmake LDFLAGS='-L/usr/local/lib -shared' GS_XE=./obj/../obj/libgs.so.11.0 STDIO_IMPLEMENTATION=c DISPLAY_DEV=./obj/../obj/display.dev BINDIR=./obj/../obj GLGENDIR=./obj/../obj GLOBJDIR=./obj/../obj PSGENDIR=./obj/../obj PSOBJDIR=./obj/../obj CFLAGS='-O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\"' prefix=/usr/local ./obj/../obj/gsc gmake[1]: Entering directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' cc -I./obj/../obj -I./src -DHAVE_MKSTEMP -O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\" -DGX_COLOR_INDEX_TYPE='unsigned long long' -o ./obj/../obj/sdctc.o -c ./src/sdctc.c In file included from src/sdctc.c:17: obj/jpeglib_.h:1:21: jpeglib.h: No such file or directory In file included from src/sdctc.c:19: src/sdct.h:58: error: field `err' has incomplete type src/sdct.h:70: error: field `err' has incomplete type src/sdct.h:72: error: field `cinfo' has incomplete type src/sdct.h:73: error: field `destination' has incomplete type src/sdct.h:84: error: field `err' has incomplete type src/sdct.h:87: error: field `dinfo' has incomplete type src/sdct.h:88: error: field `source' has incomplete type gmake[1]: *** [obj/../obj/sdctc.o] Error 1 gmake[1]: Leaving directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' gmake: *** [so] Error 2 *** Error code 2 Stop in /usr/ports/print/ghostscript/gnu (line 2225 of /usr/ports/infrastructure/mk/bsd.port.mk). I tried to place one more param in CFLAGS in Makefile with value "-I/usr/local" but no luck =( People in irc [freenode server, #openbsd channel] refuses give any help for ports at all, and even more - because this is 4.7 unstable version. I have my reasons to use this version and ports believe me =) CFLAGS+= -DSYS_TYPES_HAS_STDINT_TYPES \ -I${LOCALBASE}/include \ -I${LOCALBASE}/include/ijs \ -I${LOCALBASE}/include/libpng \

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  • Removing padding from structure in kernel module

    - by dexkid
    I am compiling a kernel module, containing a structure of size 34, using the standard command. make -C /lib/modules/$(KVERSION)/build M=$(PWD) modules The sizeof(some_structure) is coming as 36 instead of 34 i.e. the compiler is padding the structure. How do I remove this padding? Running make V=1 shows the gcc compiler options passed as make -I../inc -C /lib/modules/2.6.29.4-167.fc11.i686.PAE/build M=/home/vishal/20100426_eth_vishal/organised_eth/src modules make[1]: Entering directory `/usr/src/kernels/2.6.29.4-167.fc11.i686.PAE' test -e include/linux/autoconf.h -a -e include/config/auto.conf || ( \ echo; \ echo " ERROR: Kernel configuration is invalid."; \ echo " include/linux/autoconf.h or include/config/auto.conf are missing."; \ echo " Run 'make oldconfig && make prepare' on kernel src to fix it."; \ echo; \ /bin/false) mkdir -p /home/vishal/20100426_eth_vishal/organised_eth/src/.tmp_versions ; rm -f /home/vishal/20100426_eth_vishal/organised_eth/src/.tmp_versions/* make -f scripts/Makefile.build obj=/home/vishal/20100426_eth_vishal/organised_eth/src gcc -Wp,-MD,/home/vishal/20100426_eth_vishal/organised_eth/src/.eth_main.o.d -nostdinc -isystem /usr/lib/gcc/i586-redhat-linux/4.4.0/include -Iinclude -I/usr/src/kernels/2.6.29.4-167.fc11.i686.PAE/arch/x86/include -include include/linux/autoconf.h -D__KERNEL__ -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs -fno-strict-aliasing -fno-common -Werror-implicit-function-declaration -Os -m32 -msoft-float -mregparm=3 -freg-struct-return -mpreferred-stack-boundary=2 -march=i686 -mtune=generic -Wa,-mtune=generic32 -ffreestanding -DCONFIG_AS_CFI=1 -DCONFIG_AS_CFI_SIGNAL_FRAME=1 -pipe -Wno-sign-compare -fno-asynchronous-unwind-tables -mno-sse -mno-mmx -mno-sse2 -mno-3dnow -Iarch/x86/include/asm/mach-generic -Iarch/x86/include/asm/mach-default -Wframe-larger-than=1024 -fno-stack-protector -fno-omit-frame-pointer -fno-optimize-sibling-calls -g -pg -Wdeclaration-after-statement -Wno-pointer-sign -fwrapv -fno-dwarf2-cfi-asm -DTX_DESCRIPTOR_IN_SYSTEM_MEMORY -DRX_DESCRIPTOR_IN_SYSTEM_MEMORY -DTX_BUFFER_IN_SYSTEM_MEMORY -DRX_BUFFER_IN_SYSTEM_MEMORY -DALTERNATE_DESCRIPTORS -DEXT_8_BYTE_DESCRIPTOR -O0 -Wall -DT_ETH_1588_051 -DALTERNATE_DESCRIPTORS -DEXT_8_BYTE_DESCRIPTOR -DNETHERNET_INTERRUPTS -DETH_IEEE1588_TESTS -DSNAPTYPSEL_TMSTRENA_TEVENTENA_TESTS -DT_ETH_1588_140_147 -DLOW_DEBUG_PRINTS -DMEDIUM_DEBUG_PRINTS -DHIGH_DEBUG_PRINTS -DMODULE -D"KBUILD_STR(s)=#s" -D"KBUILD_BASENAME=KBUILD_STR(eth_main)" -D"KBUILD_MODNAME=KBUILD_STR(conxt_eth)" -c -o /home/vishal/20100426_eth_vishal/organised_eth/src/eth_main.o /home/vishal/20100426_eth_vishal/organised_eth/src/eth_main.c

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  • autoconf libtool library linker path incorrect (need drive-letter) for MinGW ld.exe in Cygwin

    - by Tam Toucan
    I use autoconf and when the target is mingw I was using the -mno-cygwin flag. This has been removed so I'm trying to using the mingw tool chain. The problem is the linker isn't finding my libraries /bin/sh ../../../libtool --tag=CXX --mode=link mingw32-g++ -g -Wall -pedantic -DNOMINMAX -D_REENTRANT -DWIN32 -I /usr/local/include/w32api -L/usr/local/lib/w32api -o testRandom.exe testRandom.o -L../../../lib/Random -lRandom libtool: link: mingw32-g++ -g -Wall -pedantic -DNOMINMAX -D_REENTRANT -DWIN32 -I /usr/local/include/w32api -o .libs/testRandom.exe testRandom.o -L/usr/local/lib/w32api -L/home/Tam/src/3DS_Games/lib/Random -lRandom D:\cygwin\opt\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: cannot find -lRandom To link this from the command line using the mingw linker the -L path needs the drive letter i.e mingw32-ld testRandom.o -LD:/home/Tam/src/3DS_Games/lib/Random -lRandom works. The -L path is generated from the makefile.am's which have LDADD = -L$(top_builddir)/lib/Random -lRandom However I can't find how to set top_builddir to a relative path or to start it with the drive letter (my autoconf skills are weak). As a tempoary "solution" I have removed the use of libtool. I could hack a $(DRIVE_LETTER) infront of every -L option, but I'd like to find something better.

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  • centos: linking lib that doesn't have a .pc file for pkg-config

    - by Paulie
    I'm trying to compile svg2pdf on centos. I think I've managed to get the required dependencies installed using yum: sudo yum install librsvg2 sudo yum install cairo The Makefile contains: MYCFLAGS=`pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations - Wnested-externs -fno-strict-aliasing MYLDFLAGS=`pkg-config --libs librsvg-2.0 cairo-pdf` After typing 'make', the first couple of lines of output are: cc `pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wnested-externs -fno-strict-aliasing `pkg-config --libs librsvg-2.0 cairo-pdf` svg2pdf.c -o svg2pdf Package librsvg-2.0 was not found in the pkg-config search path. Perhaps you should add the directory containing `librsvg-2.0.pc' to the PKG_CONFIG_PATH environment variable No package 'librsvg-2.0' found There is no librsvg-2.0.pc on this system (but there is when I installed this using macports on my macbookpro). How should I get this package linked? Should I change the Makefile, and if so, to what? Should I generate the .pc files, and if so, how? Or is there another way to resolve this? Or, has anyone been successful at installing svg2pdf on centos, and, if so, how did you manage it? I don't have much experience on linux, so I might be missing something obvious.

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  • FaceBook UIAlertView problem

    - by william-hu
    My iPhone application connects to facebook . After i log in ,then appear one button named "Add feed to your wall". If i click it , pop a UIAlertView which ask "Yes" or "no". If "Yes", show the FBStreamDialog. But the BFStreamDialog just flash, then disappear. I don't know why. this is my code. First , click the button " Add feed to your wall". call changeFeed: function. -(IBAction) changeFeed { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Sporting Summer Festival Monte-Carlo" message:@"Are you attending this concert?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; alert.tag = 1; self.alertView =alert; [alert release]; } Then, if you choose "YES" button. Call this function: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 0) { NSLog(@"NO"); } else { NSLog(@"YES"); [self showAddFeed]; } } And this is the showAddFeed function , which is defined in front of "clickButtonAtIndex". -(void)showAddFeed { FBStreamDialog dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate= self; dialog.userMessagePrompt = @""; [dialog show]; } Just cant work well. I don't know why? Thank you for your help.

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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  • Problem Loading multiple textures using multiple shaders with GLSL

    - by paj777
    I am trying to use multiple textures in the same scene but no matter what I try the same texture is loaded for each object. So this what I am doing at the moment, I initialise each shader: rightWall.SendShaders("wall.vert","wall.frag","brick3.bmp", "wallTex", 0); demoFloor.SendShaders("floor.vert","floor.frag","dirt1.bmp", "floorTex", 1); The code in SendShaders is: GLuint vert,frag; glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); char *vs = NULL,*fs = NULL; vert = glCreateShader(GL_VERTEX_SHADER); frag = glCreateShader(GL_FRAGMENT_SHADER); vs = textFileRead(vertFile); fs = textFileRead(fragFile); const char * ff = fs; const char * vv = vs; glShaderSource(vert, 1, &vv, NULL); glShaderSource(frag, 1, &ff, NULL); free(vs); free(fs); glCompileShader(vert); glCompileShader(frag); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glUseProgram(program); LoadGLTexture(textureImage, texture); GLint location = glGetUniformLocation(program, textureName); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); glUniform1i(location, 0); And then in the main loop: rightWall.UseShader(); rightWall.Draw(); demoFloor.UseShader(); demoFloor.Draw(); Which ever shader is initialised last is the texture which is used for both objects. Thank you for your time and I appreciate any comments.

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  • How to use python to create a GUI application which have cool animation/effects under Linux (like 3D

    - by sgon00
    Hi, I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux. "cool animation/effects" like 3D wall in Cooliris which is written in flash and compiz effects with opengl. I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion. By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...

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  • Opengl: Problem with masking

    - by Shaza
    Hey all, I'm working on creating a hole in a wall using masking in opengl, my code is quit simple like this, //Draw the mask glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR,GL_ZERO); glBindTexture(GL_TEXTURE_2D, texture[3]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); //Draw the Texture glBlendFunc(GL_ONE, GL_ONE); glBindTexture(GL_TEXTURE_2D, texture[2]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); The problem is, I got the hole in the wall correctly but it's semi transparent, I'm getting like black shade over it, also I can see through it. Here's a photo for what I'm getting: any suggestions?

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  • What hash algorithms are paralellizable? Optimizing the hashing of large files utilizing on mult-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

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  • facebook graph api does not return all feed items on facebook page

    - by Nick Franceschina
    at the time of this question, if you go here: http://www.facebook.com/realplayer you'll see six posts down, I have posted a photo with a message of "#highfive Cincinnati, OH" but if you to either of these: http://graph.facebook.com/realplayer/feed http://graph.facebook.com/realplayer/tagged the JSON that is returned seemingly includes everything on the wall, except for MY post. there is another photo post from someone else down below mine, and it is showing up (and both my photo and his photo are in the "Fan photos" section) obviously, since I can see everything with these links already, it appears that access_token is not a part of the equation... BUT, some more info: if I use an access_token from a session that isn't me, I can't see the post in the JSON if I use an access_token from MY logged in session, then I DO see the post in the JSON so I'm very confused. if everyone in the world can see those posts on the wall without even authenticating, then I expect all of them to come back in the graph api as well. anyone have thoughts on this? I am aware of the "manage_page" permission... which I can use to get a list of accounts and special offline access tokens for those pages... and that's something I can explore... but it seems like alot of work when my post seemingly SHOULD be there in the graph

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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